etlitch
01-04-2007, 10:46 AM
Allright, was getting sick of all random(and mostly incorrect) junk being posted as response in all topics about either monsters taking damage or how underpowered some weapons or classes are in at dealing damage so here goes:
-----------
Basic enemy guide.
1. Sizes
2. Resistances
3. Elites/Champions
4. Enemy attacks
5. Lists
-----------
1. Sizes
Monsters in PSU are split into different "sizes" or types. By "size" I simply mean their mass or what happens when they get hit by different types of attacks that usually knocks them off their feet/hooves/whatever.
There's 5 different types of attacks and an unknown amout of different "sizes" for enemies(because I don't know the ones that has'nt been released).
The attack types are: Normal, Flinch, Knockdown, Knockback and Uppercut.
The enemy sizes are: Small, Medium, Robot, Heavy, Tengohg, and extra Extra Heavy.
It shoul'nt be so hard to figure out what monsters that fits into what size since the size name already describes pretty well.
You will notice in-game that the enemies takes space and can be pushed around by your character by walking into them, their "pushability" can be seen in the "enemy sizes" list above: small ones are easy to push, it get's slow at heavy and everything listed behind "heavy" can't be pushed around at all.
All info below should apply for enemies found in all missions B-SS rank. Enemies found in C rank missions has a small difference which is that most of them will also flinch from normal attack.
Size info:
Small/medium - All types of attack works as they should.
Robot - They always land on their head and do a small flip when hit with a knockback or uppercut attack.
Heavy - Knockback and uppercut attacks are reduced into knockdown attack.
Tengohg - Knockback and uppercut only causes them to slide backwards slighly, then get fall to the ground.
Extra heavy - Flinching attacks does nothing, knockback, uppercut and knockdown causes flinch.(note that some extra heavy enemies can still be flipped over from the uppercut attack)
-----------
2. Resistances
There's 4 types of "damage" in this game: Melee, Ranged, TECH and Unreduced*. Each enemy belongs to a resistance-group and each resistance group takes reduced damage from different types of it.
Damage reduction is always 50% damage, or basicly takes half of the damage.
The groups are: Normal, Armoured, Heavily Armoured, Flyer and Caster.
The resists of each group:
Normal - Takes full damage from all damage types.
Armoured - Reduced damage from ranged.
Heavily Armoured - Reduced damage from both ranged and melee.
Flyer - Reduced damage from melee.
Caster - Reduced damage from TECHs.
-----------
3. Elites/Champions
Some enemies have different variants that are better than their normal counterparts. You can easily notice them by their changed appearance or the symbol(s) shown next to their name when targeted. Usually they're supposed to spawn at special positions according to the map, but there's also a chance that normal enemies are replaced by elites - sort of like the random chance of rare enemies appearing.
These guys still have the same name as they normally do, but have slightly increased abilities and rewards a higher amount of EXP when defeated. It's +3% exp for each symbol and +5% for the crown symbol.
List of symbols: Sword, Shield, Boot, Crane and Crown.
What they do:
Sword - Deals double melee damage.
Shield - Takes halved damage from ranged and melee attacks. (also TECH? unconfirmed)
Boot - Increased accuracy and evasion
Crane - Deals double TECH damage.
Crown - Leader type, takes halved damage from ranged, melee and techs, some of them also has the ability to cast stat-boosting or healing techs on other enemies nearby.
-----------
4. Enemy attacks.
Enemies are able to deal damage using normal attacks, "skills" or TECHs.
Their normal attacks are just basic attacks, usually what they do when your character approaches them.
Can be disabled by paralyzing the enemy(shock)
The skills are like PAs, but for enemies. They don't looks as flashy but they still count as skills. It's used as a secondary attacks.
Most of these can also be disabled by paralyzing the enemy.
TECHs are like TECHs for normal players, most enemies that use TECHs have a casting animation. Enemies that are able to cast TECHs usually use it as a secondary attack, approaching the player first for normal attacks.
Disabled by putting silence on the enemy.
-----------
5. Lists
Size list-
Small:
Pannon
Bel Pannon
Polty
Lapucha
Jaggo
Rappy
Badira
Ageeta
Naval
Medium:
Delsaban
Deljaban
Vahra
Go-Vahra
Gohmon
Vanda
Golmoro
Distova
Koltova
Volfu
Ollaka
Jishagara
Special Ops (Kanohne)
Special Ops (Assault)
Armed Servant (Ozuna)
Armed Servant (Taguba)
Shagreece
Zoona
Kamatoze
Robot:
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21
Heavy:
Sendillan
SEED-Vance
Goshin
Bul Buna
Grinna Bete C
Extra Heavy:
Polavohra
Galvapas
Drua Gohra
Kog Nadd
Gol Dolva
Jarba
Bil De Vear
Kagajibari
Svaltus
Orgdus
Lutus Jigga
SEED-Vitace
Resist List-
Armoured:
Bil De Vear
Kog Nadd
Heavily Armoured:
Polavohra
Galvapas
Kamatoze
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21
Flyer:
Shagreece
Zoona
Mizura
YG-01Z BUG
YG-01K BUGGE
Tengohg
Caster:
Ageeta
Gohmon
Armed Servant (Ozuna)
Armed Servant (Taguba)
SEED-Vance
SEED-Vitace
Jarba
Kagajibari
Kog Nadd
-----------
Some info taken from jpPSU wiki, most from own game experience, feel free to post corrections on whatever if something is wrong.
Also, I know people are probaly going to want lists of which enemy that belongs to what "size" or "resist group", but I don't feel like doing so.
Anyone that wants to help can do so by posting the correct enemy name and what size or group it should belong to. I'l update this.
<font size=-1>[ This Message was edited by: etlitch on 2007-01-04 12:14 ]</font>
-----------
Basic enemy guide.
1. Sizes
2. Resistances
3. Elites/Champions
4. Enemy attacks
5. Lists
-----------
1. Sizes
Monsters in PSU are split into different "sizes" or types. By "size" I simply mean their mass or what happens when they get hit by different types of attacks that usually knocks them off their feet/hooves/whatever.
There's 5 different types of attacks and an unknown amout of different "sizes" for enemies(because I don't know the ones that has'nt been released).
The attack types are: Normal, Flinch, Knockdown, Knockback and Uppercut.
The enemy sizes are: Small, Medium, Robot, Heavy, Tengohg, and extra Extra Heavy.
It shoul'nt be so hard to figure out what monsters that fits into what size since the size name already describes pretty well.
You will notice in-game that the enemies takes space and can be pushed around by your character by walking into them, their "pushability" can be seen in the "enemy sizes" list above: small ones are easy to push, it get's slow at heavy and everything listed behind "heavy" can't be pushed around at all.
All info below should apply for enemies found in all missions B-SS rank. Enemies found in C rank missions has a small difference which is that most of them will also flinch from normal attack.
Size info:
Small/medium - All types of attack works as they should.
Robot - They always land on their head and do a small flip when hit with a knockback or uppercut attack.
Heavy - Knockback and uppercut attacks are reduced into knockdown attack.
Tengohg - Knockback and uppercut only causes them to slide backwards slighly, then get fall to the ground.
Extra heavy - Flinching attacks does nothing, knockback, uppercut and knockdown causes flinch.(note that some extra heavy enemies can still be flipped over from the uppercut attack)
-----------
2. Resistances
There's 4 types of "damage" in this game: Melee, Ranged, TECH and Unreduced*. Each enemy belongs to a resistance-group and each resistance group takes reduced damage from different types of it.
Damage reduction is always 50% damage, or basicly takes half of the damage.
The groups are: Normal, Armoured, Heavily Armoured, Flyer and Caster.
The resists of each group:
Normal - Takes full damage from all damage types.
Armoured - Reduced damage from ranged.
Heavily Armoured - Reduced damage from both ranged and melee.
Flyer - Reduced damage from melee.
Caster - Reduced damage from TECHs.
-----------
3. Elites/Champions
Some enemies have different variants that are better than their normal counterparts. You can easily notice them by their changed appearance or the symbol(s) shown next to their name when targeted. Usually they're supposed to spawn at special positions according to the map, but there's also a chance that normal enemies are replaced by elites - sort of like the random chance of rare enemies appearing.
These guys still have the same name as they normally do, but have slightly increased abilities and rewards a higher amount of EXP when defeated. It's +3% exp for each symbol and +5% for the crown symbol.
List of symbols: Sword, Shield, Boot, Crane and Crown.
What they do:
Sword - Deals double melee damage.
Shield - Takes halved damage from ranged and melee attacks. (also TECH? unconfirmed)
Boot - Increased accuracy and evasion
Crane - Deals double TECH damage.
Crown - Leader type, takes halved damage from ranged, melee and techs, some of them also has the ability to cast stat-boosting or healing techs on other enemies nearby.
-----------
4. Enemy attacks.
Enemies are able to deal damage using normal attacks, "skills" or TECHs.
Their normal attacks are just basic attacks, usually what they do when your character approaches them.
Can be disabled by paralyzing the enemy(shock)
The skills are like PAs, but for enemies. They don't looks as flashy but they still count as skills. It's used as a secondary attacks.
Most of these can also be disabled by paralyzing the enemy.
TECHs are like TECHs for normal players, most enemies that use TECHs have a casting animation. Enemies that are able to cast TECHs usually use it as a secondary attack, approaching the player first for normal attacks.
Disabled by putting silence on the enemy.
-----------
5. Lists
Size list-
Small:
Pannon
Bel Pannon
Polty
Lapucha
Jaggo
Rappy
Badira
Ageeta
Naval
Medium:
Delsaban
Deljaban
Vahra
Go-Vahra
Gohmon
Vanda
Golmoro
Distova
Koltova
Volfu
Ollaka
Jishagara
Special Ops (Kanohne)
Special Ops (Assault)
Armed Servant (Ozuna)
Armed Servant (Taguba)
Shagreece
Zoona
Kamatoze
Robot:
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21
Heavy:
Sendillan
SEED-Vance
Goshin
Bul Buna
Grinna Bete C
Extra Heavy:
Polavohra
Galvapas
Drua Gohra
Kog Nadd
Gol Dolva
Jarba
Bil De Vear
Kagajibari
Svaltus
Orgdus
Lutus Jigga
SEED-Vitace
Resist List-
Armoured:
Bil De Vear
Kog Nadd
Heavily Armoured:
Polavohra
Galvapas
Kamatoze
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21
Flyer:
Shagreece
Zoona
Mizura
YG-01Z BUG
YG-01K BUGGE
Tengohg
Caster:
Ageeta
Gohmon
Armed Servant (Ozuna)
Armed Servant (Taguba)
SEED-Vance
SEED-Vitace
Jarba
Kagajibari
Kog Nadd
-----------
Some info taken from jpPSU wiki, most from own game experience, feel free to post corrections on whatever if something is wrong.
Also, I know people are probaly going to want lists of which enemy that belongs to what "size" or "resist group", but I don't feel like doing so.
Anyone that wants to help can do so by posting the correct enemy name and what size or group it should belong to. I'l update this.
<font size=-1>[ This Message was edited by: etlitch on 2007-01-04 12:14 ]</font>