PDA

View Full Version : Guide: The bad guys 'n stuff (no bosses included!)


etlitch
01-04-2007, 10:46 AM
Allright, was getting sick of all random(and mostly incorrect) junk being posted as response in all topics about either monsters taking damage or how underpowered some weapons or classes are in at dealing damage so here goes:

-----------
Basic enemy guide.

1. Sizes
2. Resistances
3. Elites/Champions
4. Enemy attacks
5. Lists

-----------

1. Sizes

Monsters in PSU are split into different "sizes" or types. By "size" I simply mean their mass or what happens when they get hit by different types of attacks that usually knocks them off their feet/hooves/whatever.

There's 5 different types of attacks and an unknown amout of different "sizes" for enemies(because I don't know the ones that has'nt been released).
The attack types are: Normal, Flinch, Knockdown, Knockback and Uppercut.

The enemy sizes are: Small, Medium, Robot, Heavy, Tengohg, and extra Extra Heavy.

It shoul'nt be so hard to figure out what monsters that fits into what size since the size name already describes pretty well.

You will notice in-game that the enemies takes space and can be pushed around by your character by walking into them, their "pushability" can be seen in the "enemy sizes" list above: small ones are easy to push, it get's slow at heavy and everything listed behind "heavy" can't be pushed around at all.

All info below should apply for enemies found in all missions B-SS rank. Enemies found in C rank missions has a small difference which is that most of them will also flinch from normal attack.

Size info:

Small/medium - All types of attack works as they should.

Robot - They always land on their head and do a small flip when hit with a knockback or uppercut attack.

Heavy - Knockback and uppercut attacks are reduced into knockdown attack.

Tengohg - Knockback and uppercut only causes them to slide backwards slighly, then get fall to the ground.

Extra heavy - Flinching attacks does nothing, knockback, uppercut and knockdown causes flinch.(note that some extra heavy enemies can still be flipped over from the uppercut attack)

-----------

2. Resistances

There's 4 types of "damage" in this game: Melee, Ranged, TECH and Unreduced*. Each enemy belongs to a resistance-group and each resistance group takes reduced damage from different types of it.

Damage reduction is always 50% damage, or basicly takes half of the damage.

The groups are: Normal, Armoured, Heavily Armoured, Flyer and Caster.

The resists of each group:

Normal - Takes full damage from all damage types.

Armoured - Reduced damage from ranged.

Heavily Armoured - Reduced damage from both ranged and melee.

Flyer - Reduced damage from melee.

Caster - Reduced damage from TECHs.

-----------

3. Elites/Champions

Some enemies have different variants that are better than their normal counterparts. You can easily notice them by their changed appearance or the symbol(s) shown next to their name when targeted. Usually they're supposed to spawn at special positions according to the map, but there's also a chance that normal enemies are replaced by elites - sort of like the random chance of rare enemies appearing.

These guys still have the same name as they normally do, but have slightly increased abilities and rewards a higher amount of EXP when defeated. It's +3% exp for each symbol and +5% for the crown symbol.

List of symbols: Sword, Shield, Boot, Crane and Crown.

What they do:

Sword - Deals double melee damage.

Shield - Takes halved damage from ranged and melee attacks. (also TECH? unconfirmed)

Boot - Increased accuracy and evasion

Crane - Deals double TECH damage.

Crown - Leader type, takes halved damage from ranged, melee and techs, some of them also has the ability to cast stat-boosting or healing techs on other enemies nearby.

-----------

4. Enemy attacks.

Enemies are able to deal damage using normal attacks, "skills" or TECHs.

Their normal attacks are just basic attacks, usually what they do when your character approaches them.
Can be disabled by paralyzing the enemy(shock)

The skills are like PAs, but for enemies. They don't looks as flashy but they still count as skills. It's used as a secondary attacks.
Most of these can also be disabled by paralyzing the enemy.

TECHs are like TECHs for normal players, most enemies that use TECHs have a casting animation. Enemies that are able to cast TECHs usually use it as a secondary attack, approaching the player first for normal attacks.
Disabled by putting silence on the enemy.

-----------

5. Lists

Size list-

Small:
Pannon
Bel Pannon
Polty
Lapucha
Jaggo
Rappy
Badira
Ageeta
Naval

Medium:
Delsaban
Deljaban
Vahra
Go-Vahra
Gohmon
Vanda
Golmoro
Distova
Koltova
Volfu
Ollaka
Jishagara
Special Ops (Kanohne)
Special Ops (Assault)
Armed Servant (Ozuna)
Armed Servant (Taguba)
Shagreece
Zoona
Kamatoze

Robot:
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21

Heavy:
Sendillan
SEED-Vance
Goshin
Bul Buna
Grinna Bete C

Extra Heavy:
Polavohra
Galvapas
Drua Gohra
Kog Nadd
Gol Dolva
Jarba
Bil De Vear
Kagajibari
Svaltus
Orgdus
Lutus Jigga
SEED-Vitace


Resist List-

Armoured:
Bil De Vear
Kog Nadd

Heavily Armoured:
Polavohra
Galvapas
Kamatoze
GSM-05 Seeker
GSM-05B Bomalta
Bysha type-Otsu32
Bysha type-Koh21

Flyer:
Shagreece
Zoona
Mizura
YG-01Z BUG
YG-01K BUGGE
Tengohg

Caster:
Ageeta
Gohmon
Armed Servant (Ozuna)
Armed Servant (Taguba)
SEED-Vance
SEED-Vitace
Jarba
Kagajibari
Kog Nadd

-----------

Some info taken from jpPSU wiki, most from own game experience, feel free to post corrections on whatever if something is wrong.

Also, I know people are probaly going to want lists of which enemy that belongs to what "size" or "resist group", but I don't feel like doing so.

Anyone that wants to help can do so by posting the correct enemy name and what size or group it should belong to. I'l update this.


<font size=-1>[ This Message was edited by: etlitch on 2007-01-04 12:14 ]</font>

Dhylec
01-04-2007, 11:00 AM
The Bible has a nice list of enemies' stats & info, of course, including sizes in there. ;]

etlitch
01-04-2007, 11:01 AM
It does? Well heck, never bothered to spend any money in getting guides or video games.

I can still see people posting about "how some monster have a weakness to ranged weapons" and precentages that does'nt exist, such as "25%".

<font size=-1>[ This Message was edited by: etlitch on 2007-01-04 09:02 ]</font>

Dhylec
01-04-2007, 11:44 AM
Hey, don't be discouraged. This is a good guide to start, since we don't have one around here yet.

panzer_unit
01-04-2007, 12:39 PM
Which leader/champion icon is the one for status effect resistance?
I've seen mobs that SE's will just never stick to except for PT traps.

etlitch
01-04-2007, 01:40 PM
I don't know, perhaps the Crown one or the Shield one has increased STA. Was'nt it so that Crown enemies only were affected by lv4 SEs?

panzer_unit
01-04-2007, 01:44 PM
I've got SE4 burn on my bow. I haven't statused a leader mob yet that I know of.
Maybe all the leader marks add stamina? It's worth taking notes on, I guess.

Soukosa
01-04-2007, 03:13 PM
Crane - Deals double TECH damage.

Not quite correct. The Vandas with the sword icons have increased tech damage and don't have that icon. The cane and boots don't seem to do anything special and might only be there to compliment the others.

The PSU Bible also lists the damage reductions on a per monster basis and only uses 3 sizes. Best thing to do would be for someone to output this information from it and then have people rip it apart based on experiences.

etlitch
01-04-2007, 03:51 PM
Don't have hueg guide book, I'l rewrite this thing somethimes later only based on the three types. As for Crane, well go check the Gohmons barta damage, the check the gohmons with cranes barta damage. It's even more noticeable on S rank.

Tycho
01-04-2007, 03:57 PM
*got linked here*

- As for the remaining attack types, I believe only five out of seven Skill icons are currently in use.
- As for monster sizes, the game formally just uses 'small', 'medium' and 'big'. The types are 'melee', 'ranged', 'tech caster', 'rare', 'flying', 'machine', 'colony' (bugs), and 'all-round' (some big stuff). Mostly matches your halfguard categories though.
- From what I read on PSU-Wiki EXP increases are +2% (onto the monster's EXP stat modifier?) for Sword/Shield, +5% for Crown, nothing for the other ones. I know it's right about Cane/Boot not increasing stuff, but personally I failed to get any of these calculations though. >_>;
- The 'Monster Parts' as I've seen the icons referred to don't have the same effects for all enemies. Boot, I don't know, but Sword/Shield/Cane have different stat modifiers for different monsters. For Crown, the only monster for which the Bible also describes additional effects is Ollaka; Poison immunity. True? I dunno.
On a sidenote, I personally believe all is set for each of the twelve spawn patterns for each mission (though, some seem to have a few more or less).

I copied the stuff from the guide book and put it into the last two pages of this xls (http://psupedia.org/PSU%20Character%20Stats.xls). The stat modifiers for monsters are only those for online, and I realize half of it is a bit cryptic. I was still going to wikify it, but got lazy, and by now PSU-Wiki started to get some of the info as well. >_>;

panzer_unit
01-04-2007, 04:15 PM
BTW Polavorhas are hard if not impossible to knock over with a grenade launcher... while all the other big quadrupeds I've seen, as well as Kamatoze and SEED-Vance, get knocked down on every hit.

Alisha
01-05-2007, 01:58 AM
i dont know how it is online but offline i've noticed that bel pannons in the hive with the cane icon will cast barta,while those without it will just jump at you. also theres a chaos sorcerer type mob in story mode with the cane icon and it seems to have an expanded technique repitoire. the normal ones seem to only cast ramegid mostly.

etlitch
01-05-2007, 03:13 AM
Oh great, now I can rewrite this thing. The sizes I meant was'nt the same thing as "sizes" in the book. Book/games sizes is just generic size of monster, sizes in my guide was how pushable and how knockable they were.

Hmm, great - now I've got stats for every one of the monsters. Time to make a monster DB? or Is someone already doing so?

On 2007-01-04 14:15, panzer_unit wrote:
BTW Polavorhas are hard if not impossible to knock over with a grenade launcher... while all the other big quadrupeds I've seen, as well as Kamatoze and SEED-Vance, get knocked down on every hit.

Oh, listed is an "my" guide, vance's on heavy, kamatoze on medium- both can be knocked over every hit.



<font size=-1>[ This Message was edited by: etlitch on 2007-01-05 01:18 ]</font>