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Pelican
Jan 10, 2007, 12:01 AM
I'm mainly just curious at which items give + striking

Sekani
Jan 10, 2007, 12:04 AM
http://psupedia.info/?title=Partner_Machinery

(Short answer: melee weapons, foods, and healing items are best for striking.)


<font size=-1>[ This Message was edited by: Sekani on 2007-01-09 21:05 ]</font>

Niered
Jan 10, 2007, 12:05 AM
the perfect guide you can buy at most wal-marts and EBgames has a nice little fold out poster that on the back has a guide for ding that. Sadly, its kinda basic. But it gets the job done. Im sure if you searched you could fid scans of it, or a data sheet with the items recorded on it. You could also just tell us what kind of PM your making, and that would allow us to tell you what to use.

Pelican
Jan 10, 2007, 12:15 AM
many thanks!

MayLee
Jan 10, 2007, 12:19 AM
My PM got 20 Strike and 9 Tech..

just know she'll turn into a 410. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

PlayNSkillz
Jan 10, 2007, 12:28 AM
Umm, don't 410s need at least 30 striking? There's still hope for a 420/430 I think.

Pelican
Jan 10, 2007, 12:55 AM
I'm not sure what PM I wanna make...not sure what the benefits are to each one.

Dj_SkyEpic
Jan 10, 2007, 12:57 AM
On 2007-01-09 21:19, MayLee wrote:
My PM got 20 Strike and 9 Tech..

just know she'll turn into a 410. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif


http://www.inconsequentialexistence.com/psu/

Linked from psupedia.

PM simulator. Shows what you will be getting and how to plan out your pm.

PlayNSkillz
Jan 10, 2007, 01:07 AM
It really depends on what you want your PM to be used for: synthing or combat?

If synthing, then you might want to consider making a "pure" stat PM. You could make it 100 striking, 100 ranged, 100 tech, or 100 armor. If you decide to do that, you get the benefits of having awesome synth rates for those classes of equipment. However, you can't really choose what PM you want in that case (unless by coincidence it does turn out to be the one you want)

If you want a combat PM, then you're gonna have to put it on a specialized diet. I could go in-depth here, but I think it's covered in another topic. Here's a useful tool I use: http://www.inconsequentialexistence.com/psu/

Each PM has different battle behaviors. The 410 (maid one) uses melee weapons and follows you around battle and sticks close to your side. She is good for Rangers and other ranged classes 'cause it provides shielding against cnear-by enemies while you blast away at the farther ones.

The 420 (gypsie) on the other hand, is striking as well but it has an independent combat behavior. She wanders around and engages any enemies she wants when she wants. I personally am working towards getting one of these. She's cute (kitty ears w/ Claw weapons to match? Awww) and she has some spunk.

The 430 (pilgrim girl) uses ranged weapons and has a sort of teamwork behavior. She will basically target any enemy you target.

The 440 I think is just like the 430 except it uses shotguns. The 450 uses TECHNICs and plays a support role by healing the party.


EDIT: ^Beat me to the PM calculator

<font size=-1>[ This Message was edited by: PlayNSkillz on 2007-01-09 22:08 ]</font>

Pelican
Jan 10, 2007, 02:30 AM
Should I even be worrying about synthesis at such a low level?

PlayNSkillz
Jan 10, 2007, 03:40 AM
If you're like me, you don't really care about synthing things. But if you're not, then yes, you should be worrying about synthesis at a low level.

It'll save you money (assuming the synth is actually successful). Buying/finding a board and farming for it's mats is a lot more cheaper than going to the store ad buying them, or going to player shops. Plus, if you're synthing striking weapons, you can add an element to your weapons (dark element weapons for RELICs runs come to mind)

Synthesis is a big part of the game, And you should decide what PM you want (410, 420, 430, etc) and what stats you want it to have. If you're a hunter, fortefighter, or pretty much any class that has emphasis on striking weapons, you'll want your PM to have a striking level as it's highest level. That way, if you ever feel like synthing a striking weapon, it'll have a higher success rate. If you're a ranged weapon-based class, then you'd want your PM to have a high Range stat so that you can synth your guns.


That, or you can choose to ignore your PM altogether. It is entirely up to you. Take heed tho, you'll be missing out 'cause raising your PM can be very fullfilling.

MayLee
Jan 10, 2007, 07:03 AM
The PM calculator thing doesn't work for me.

NinjaSalad
Jan 10, 2007, 09:24 AM
Seems like the site's gone down.

Magician
Jan 10, 2007, 09:32 AM
Burp

http://psupedia.info/index.php?title=Partner_Machinery

Thrash777
Jan 10, 2007, 10:25 AM
http://www.pso-world.com - you're here already! community-based awesomeness
http://www.psupedia.org - most comprehensive/complete
http://www.gamefaqs.com - just avoid the forums! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif lol

Pelican
Jan 10, 2007, 12:37 PM
Alright, thanks for the replies. I guess I'll go for the best possible striking PM...which one should I be aiming for then?

Pelican
Jan 10, 2007, 06:50 PM
Bump

MayLee
Jan 10, 2007, 09:27 PM
GH 410 if you want to synth some Mele weapons.

PlayNSkillz
Jan 10, 2007, 10:45 PM
For striking combat, 410 or 420. For pure 100 striking and striking combat, 410.