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View Full Version : Can I build a FOmar like a HUmar?


WraithAkaMrak
11-28-2002, 12:42 PM
I don't have Episode I & II, only DC Ver. 1. In Ver 1, my main character was a HUmar. The way I build my HUmar and raised my mag, my HP and TP were about equal. I didn't use attack techniques a lot. Just once in a while when they were useful. I did use Resta a lot, and Anti was quite handy, and Reverser is great for online.

I know that the FOmar can't use some of the weapons a HUmar can, and it won't work as well at melee. But it has much higher Resta and HUmars can't even use Reverser anymore. When I look at the character stats for the GC on this site, I was suprised to see the HUmar and FOmar stats start out all the same. (Weird.) I was just wondering if it's common to raise a FOmar and mag so it's comparable to a HUmar. So it has decent ability with handguns and mechguns, and can use a saber if needed.

RavenTW
11-28-2002, 03:48 PM
It's possible to imitate a HUmar most likely, although your TP will probably always be higher than your HP, and you should be a bit more dependent on techs (unless your fighting Falz 3). Also, make sure you give your mag to a hunter to raise to level 10, or else you get stuck with the Resta PB.

RedFox
11-28-2002, 03:59 PM
when i get my Ep.I&II i'll be trying to imitate a HUmar with a FOmar, any tips on doing so?

im guessing POW mats and a POW mag are the best ways to go...

BrokenHope
11-28-2002, 04:07 PM
Please no! i'm getting really sick and tired of the HUFOmarl online :/ only today in ult mines there was a FOmar that didn't seem to realise he actually had shifta and deband...Hacking away for a mighty 80 damage with a durendel even tho he could have been doing a few 100 damage with his techs http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_eek.gif

DirewolfX
11-28-2002, 05:46 PM
You'd be better off picking a HUnewearl... they're pretty much the same (balanced HP and TP, good Resta, Shifta and Deband), but they can also equip HU weapons. FOmar, OTOH, are far more effective casting Gifoie, Gizonde and Gibarta.

WraithAkaMrak
11-28-2002, 06:06 PM
A HUnewearl is a possible choice too. A little less MST than FOmar, and no Reverser.

Another question, are there any classes that can't use Ryuker (other than androids, anyway) in Ep. I & II? The character guides don't say anything about Ryuker in the tech stats.



<font size=-1>[ This Message was edited by: WraithAkaMrak on 2002-11-28 16:06 ]</font>

Ina
11-28-2002, 06:15 PM
mm... When u chose a Force, aren't u already realize that u r gonna rely mainly on tech? well, for me personally, I choose to use force becuz they r the nicest looking characters. anyway, why would u wanna enhance the 'weak-point' of a force whether than the 'strength' of a force? at the end, FOmar max physical combat stats will nvr b able to beat the HUmar, so instead of trying to become a HUFO, just stay with ur force(geez sounded like Star Wars), concentrating on how to use the force effectively, and b the best of the best force players online

May the force b with u~~~~~~~~~ >_<v

PS this is not directed to the poster. just my opinion on forces and hunters

Jizzah
11-28-2002, 06:17 PM
Ryuker can be used by any character that can use techs.

I would suggest NOT trying to imitate a Hunter with your FOmar. At lv 55 my FOmar is still under 300hp, and has about 800 MST. If you want strength with tech support, go with HUnewearl.

Kupi
11-28-2002, 07:41 PM
Only try to FOmelee if you're willing to play the support role, and do less damage. As well, don't plan to FOmelee early on... I'm just getting into it now, and I'm level 83. Rely on techs for those first 80 levels, raising a Pow/Dex mag (I suggest 50 Dex, that'll max your ATA at level 200) on the side. Never forget to keep Shifta, Deband, Jellen, and Zalure in effect at all times. That's the difference between a good melee Force and a bad one.

For your choice of weapons, consider the Soul Eater for melee combat, guns to keep yourself from dying, or, if you really want to stand out, Rods. With an ATP Mag picking up the slack, you ought to do decent (but sub-Hunter) damage with very reliable accuracy with one of those.

watashiwa
11-29-2002, 04:21 AM
On 2002-11-28 16:17, Jizzah wrote:
I would suggest NOT trying to imitate a Hunter with your FOmar. At lv 55 my FOmar is still under 300hp, and has about 800 MST. If you want strength with tech support, go with HUnewearl.



Well, of course, with your build.. You are going to get fucked up hard. I don't even have 800 MST yet and I'm level 113. I have about 693 MST or so. I can boost it up to 793 with units and my Hildebear Cane to learn spells.

My FOmar is built like a HUmar with about 706 base ATP at his level and good defense. With my Elysion equipped and Shifta 25, I have about 1369 ATP. With my L&K14 COMBATS I have about 1093 or something like that. I can damage all enemies, online and offline, in Ultimate mode hardly missing at all. I have 142 base ATA, and use weapons with good hit bonuses. I do around 300 damage or so with a hard hit and about 450-500 with criticals. High level Shifta/Deband and Jellen/Zalure are great. I have about 641 HP or so, last time I checked, and I'm not having any problem meleeing at all.

So, thus, it's very possible.

<font size=-1>[ This Message was edited by: watashiwa on 2002-11-29 02:22 ]</font>

geewj
11-29-2002, 07:31 AM
FOmar as a HUmar is easy enough do. Just remeber there is no point in it if you arent constantly doing s/d. And dont use any mind mats, and no mind on your mag.

watashiwa
11-29-2002, 11:02 AM
On 2002-11-29 05:31, Prof_Frink wrote:
And dont use any mind mats, and no mind on your mag.



My mag is like 20 DEF, 120 POW, 24 DEX and 36 MIND. =P It's still okay ^_^

CajunSamurai
11-30-2002, 02:06 AM
Ehh, I really do not see the point of using weapons as a FO at all. True, FOmar's ATP maxes at just around 1000 giving them MUCH more horsepower than any other FO, but when I can do around 300-400 damage with my spells on Ultimate mode (using elemental scepters/canes/rods to boost damage works GREAT), there's no point in me using the attack button on anything but boxes. Yes, it costs a hell of a lot of meseta stocking up on trifluids, but seeing as I focused mainly on Mind and only slightly on Pow in my mag (like, 120 Mind and 25 Pow), my TP is around 1300 so it's really not much of a problem.
And here's one of the most fun things you can do as a FOmar: Unequip all weapons to boost spell speed, and dish out a moderately high to high level gizonde. Grin as you shock waves of monsters at insane speeds and deal damage to monsters at rates comparible to a good HU.

Now, Ultimate Episode 2 is another story, however... My magic does much, MUCH less damage there, so I can see me using a weapon to deal some extra damage eventually, rather than just support magic... although there's NOTHING wrong with a good FO using support magic properly.

IMO... If you wanna use a FOmar like a HU, then make a HU. Take advantage of the fact that FO aren't insanely gimped in Episode 1&2 (like they were in the previous versions) and make use of that phat magic. A good FO does not need weapons.

Kupi
11-30-2002, 09:09 AM
Here's one little kink in your statement, Cajun, though it only really applies to me: I don't really mind having less physical power *and* giving up attack spells. I'd much rather play a support character, so the extra TP from being a Force and the level 30 cap of S/D and J/Z allows me to keep the team buffed and healed, and when there's nothing left, I can launch a Slicer or Rod attack to add a little extra to the enemies to help out that way, and save my TP for extra buffing. I doubt anyone else cares to play that way, though, so.

X1999
11-30-2002, 02:23 PM
My force (FOmarl 57 REDRIA) also does the support role (although I haven't found a Soul Eater yet http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_mad.gif ) . Have you also considered using Jellen and Zalure as well? You even get exp if you cast it on the monsters. Assuming you do this online, this is an effective way of gettting xp even if you don't touch any baddies at all.

Klakalou
11-30-2002, 04:21 PM
plz, stop with the rambo forces. when i see a force join the team, i expect good support. but when i was using my hunewearl, i was playing better force than a stinking fomar. some ppl give forces bad names. i rarely meet a good force player online...its sad.

WraithAkaMrak
11-30-2002, 06:35 PM
A few people have said to stop with the FOmar trying to be HUnter already... I don't even have the game yet. Don't jump at me just because I asked. If you think I'd be better off with a HUnewearl or something, then just say so.

CajunSamurai
11-30-2002, 10:11 PM
On 2002-11-30 07:09, Kupi wrote:
Here's one little kink in your statement, Cajun, though it only really applies to me: I don't really mind having less physical power *and* giving up attack spells. I'd much rather play a support character, so the extra TP from being a Force and the level 30 cap of S/D and J/Z allows me to keep the team buffed and healed, and when there's nothing left, I can launch a Slicer or Rod attack to add a little extra to the enemies to help out that way, and save my TP for extra buffing. I doubt anyone else cares to play that way, though, so.



No, that's a completely valid way to play a FOmar, in my opinion, but it's definitely not 100% HU mode. I dunno, maybe I'm too used to playing a FOnewearl with insanely high MST but laughably low ATP. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif It's strange though, I actually did use weapons with my FOnewearl, such as the Red Handgun I believe, and was able to do a decent amount of damage. I've BARELY touched weapons with my FOmar yet, save for those awesome magic boosting staves etc. Maybe when my ATP gets a little higher I'll adapt more to his extra high ATP, but for now, my high level spells is treatin' me fiiiiine. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_cool.gif

CajunSamurai
11-30-2002, 10:31 PM
On 2002-11-30 16:35, WraithAkaMrak wrote:
A few people have said to stop with the FOmar trying to be HUnter already... I don't even have the game yet. Don't jump at me just because I asked. If you think I'd be better off with a HUnewearl or something, then just say so.


My personal opinion would be to go with a HUnewearl, as their magic and ATP are both pretty good (or RAmarl, even), but hey, give it a try if you're interested in playing one of the fine, new classes. Guess I'm just a FO purist, myself. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Magic R0X WHOOOOOO!!11

M_BlackHawk
12-02-2002, 12:57 PM
I definately wouldn't suggest the RAmarl for balanced tech and damage.

I've played both a HUnewearl, and a RAmarl, and have found that at lvl 10, my HUnewearl was able to use a Resta 2, while my RAmarl was barely able to use Resta 1. She just barely beat the dragon on normal, and that was primarily thanks to the autogun I muled over to her.

Honestly, if you want a non-force with good tech ability, go with the HUnewearl. She's got the best tech ability of any non-force character, plus she can use up to a lvl 20 Shifta/Deband (I think it's that high..mine is only to lvl 4 right now). Reverser, though, is strictly force exclusive.

Of the 4 force characters, the ones I'd choose would be the FOmar or FOmarl. Yes, the FOnewm does have the best tech ability of the 4 classes, but still, they're more fragile than glass. one hit from a booma in normal forest 1, and that joker's toast. FOnewearl's not much better off for defense. That leaves you with a small time window for casting and doing damage before you have to run for the door. A FOmar or FOmarl has a better defensive score, so they can take a hit better than the newman forces can, but they do have a smaller score in the tech ability.

Thing to remember for a force is, concentrate on your spells, and in online teams, if you want the xp, just cast a quick jellen/zalure. That'll give you the xp you want, plus it'll give the hunters and rangers in your team the support force they need. It's a win-win situation. My FOmarl in v2, Rhiana, primarily stuck to support spells in online teams. I've created her again, and am about to start leveling her up.

later

M_BlackHawk

Munki
12-02-2002, 03:05 PM
I can see one good reason to FOmelee... rares. Most people expect Forces to play support and stay in the back (which I do, old DC habits die hard I guess), and as they (non Forces) are hacking it up close range, they tend to get all the rares. And if you for an instant think of going to get those boxes before other people, you are labeled an item whore.

I tend to play with nice people that are in to sharing, so I don't generally have an issue. But I have been in games where someone has picked up a rare, said "Another one! I got tons of these!", and I ask if I can have since I don't have one, only to see "I'll trade you for it, got any l33t l3wt?" Blows my mind, and frustrates the hell out of me. Grrrr. I guess I am just too nice. If I don't need a rare, or I got lots o multiples, I just give em out. I can understand holding on to really rare stuff (like Frozen Shooter, or something) if you have dupes, as they are good trading fodder. But really, who is gonna trade for that DB saber or Diska?

Anyway, I think it is rude for people to assume FOs should only play support. for example, look at the FOnewmn. He was MADE for offense. High MST, specialties in all the AOE spells. Sure, it is polite for you to S/D other players, but that shouldn't be his whole shebang. Otherwise, we should all be FOmars and FOmarls to get the S/D boost. I am not necessarily saying that all FO's should melee, I am just saying that they now have other roles they can fill in a group. Now that spell damage isn't garbage, they can really contribute to the whupass goin down in the room. My problem with people saying that FOs should just give support is that it screams out "you are here to make me strong and watch me kill things." Which I find uncool. I give out S/Ds regurally to my group (sometimes having to cast multiple as someone was outside my FOnewearls piddly S/D range), and I find it makes things go well. But it is nice that when the powerups wear off my team doesn't scream at me to do it again. Makes me feel less nice, and less required to do it.

Whew. Sorry, didn't mean to prattle on like that. I just see too many "FOrces are for support" posts, and I think that it is just not nice to the FO player to assume that is their whole purpose in a group. So make your FOmar like a HUmar. They won't be as strong physically, but they can still dish out some good damage. Just don't become a liability to your group (i.e. die to often) http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Zae
12-02-2002, 03:36 PM
I did that but it was really hard and right now that guy i did that to was deleated and a made a new character in his place

Jae
12-02-2002, 03:52 PM
I can see three reasons why Forces try to melee.

1) Items. I'm not just talking about rares. I'm talking about everything. I've watched HUs and RAs vacuum EVERYTHING in sight. Sometimes gets so bad that I have to take everything in sight just so that I can them to the Force(s) later on. This doesn't happen as much in higher level teams, but it still happens. Fluids, armor, common weapons... all go to the ones up front. You know what the common excuse is? "So I can sell them and feed my MAG." Hah. Funding a Force's Fliud source is much more rewarding to the team than feeding a MAG. If I can raise my MAG on my own time, so can everyone else.

2) Playing support-only is BORING. Yes, you cast your S+D and J+Z... then what? Stand around and be everyone's healing nurse while they get all the fun? Heh. In my 'spare' time, you can bet I'll be blowing everything away with RA techs or picking at enemies with guns and slicers.

3) You fight while keeping high level techs. This is the only FOmelee reasoning that I don't agree with. Any FO that charges in with a Double Saber and a 'power MAG' should have just been a HUnewearl. If you're doing this just so you can have Reverser and higher level techs, that's BS. What kind of damage are your techs going to do if your MST isn't that great? Reverser isn't all it's cracked up to be either. From an HU point of view, 10 moon atomizers is more than enough if you're on a good team.

*rant off* heheh

ChokingVictim
12-02-2002, 04:35 PM
On 2002-11-28 13:48, RavenTW wrote:
It's possible to imitate a HUmar most likely, although your TP will probably always be higher than your HP, and you should be a bit more dependent on techs (unless your fighting Falz 3).




i dunno man, rapid fire fois have worked fine for my FO's against DF3, it's consistent damage that will attack falz just about anywhere... unless you got lucky and found a great gun along the way with good percents...

watashiwa
12-02-2002, 09:14 PM
I am what you call a "Rambo Force". However, I don't neglect my job as a support character either. How I play mostly is to make sure everyone has S/D. When it runs out on ANY person, I make sure to recast it on them or the group. When running into a room, I make sure that all the enemies have J/Z as well. After I make sure that these tasks are completed, I Melee with my team. When someone is low on health in the fight, I run over to Resta them and then resume combat.

I don't see anything wrong with this style. And I don't see why I shouldn't Melee. Now that I have over 1400 ATP with Shifta on my FOmar with my weapons, why not Melee? I've also got decent ATA to match.

Current spell stats for me are Shifta 24, Deband 25, Jellen 30, and Zalure 29. You can bet I'll be in the battlefield with my party meleeing, supporting, and throwing out techs now and again.

Most parties tend to enjoy playing with me because I play my character and play him well, never neglecting my duties as a FO while being able to finish off enemies fast. And also, the advantage to being a Melee FO is having to go up for fluids far less than most Forces who repeatedly cast techs to fight monsters.

Saladwood
12-02-2002, 09:48 PM
On 2002-12-02 19:14, watashiwa wrote:
Most parties tend to enjoy playing with me because I play my character and play him well,


yeah people do play you well http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

Danger_Girl
12-02-2002, 10:09 PM
To each their own. What really sucks is people saying how you should be playing your character. I couldn't care less so long as your not a box killa.

I think Wata's force has higher atp than my Hunewearl...

Sedric
12-03-2002, 12:33 AM
Another reason why FOmar r0x0r. Though highly not recommended, you can make a HUmar out of FOmar! Can any other FOs do that??? Nope. Although there's absolutely no point and it looks very stupid to play FOmar as HUmar instead of actually playing the REAL HUmar, it really shows how versatile that class is. And that means more options on style and gameplay for FOmar. And that links to optional extra-fun. But remember, it's only optional.... and no real point to it....

CajunSamurai
12-03-2002, 02:11 AM
Yeah, I've played a HU, RA and two FO's past Lv100, and I gotta say that the FOmar is probably the most interesting, versatile and flexible character I've played yet. It took a lot of creativity and skill to play a FOnewearl, but it's been a much different experience with a FOmar. And dammit, it's just so cool to actually be able to use those midlevel spells effectively with my FOmar, spells that I rarely used before ('cept for gizonde, maybe).
Just like all FO, FOmar take creativity, imagination and skill to play. Go nuts, find your groove, and stick with it. When you start gaining praises from non-FO characters, you've achieved something special.