Graywords
12-04-2002, 05:14 AM
Okay, so in the GameCube version, enemies are reset to full health after piping. Meaning that if you sit back and waste all the mothmants in a monest, but leave the nest ALIVE, then pipe down, then return... all of the mothmants will be alive inside the nest again, ripe for the slaughter! I'm sure I'm not the first to notice this.
Now in normal mode this is just about useless, seeing as you only get a whopping 1 exp from each mothmant. =p But in Hard, VHard and Ultimate, you could feasibly enter a room with a monest or two, wipe out all the buggies, leave the nests alive, and keep on returning for endless exp in the forest! Seeing as some nests release up to 20 bugs on VHard at 80 exp a pop, that starts adding up. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif
Kind of pointless, seeing as there are many quicker ways to get exp, but it's a neat little side effect of the GCN version's feature of restoring mobs after piping. =)
Now in normal mode this is just about useless, seeing as you only get a whopping 1 exp from each mothmant. =p But in Hard, VHard and Ultimate, you could feasibly enter a room with a monest or two, wipe out all the buggies, leave the nests alive, and keep on returning for endless exp in the forest! Seeing as some nests release up to 20 bugs on VHard at 80 exp a pop, that starts adding up. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif
Kind of pointless, seeing as there are many quicker ways to get exp, but it's a neat little side effect of the GCN version's feature of restoring mobs after piping. =)