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dgg116
Mar 1, 2007, 11:01 AM
From the scans, its looks as though Forest 1 and the seaside area from Gal Da Val Island have possibly been recreated for the PSU expansion. My question is, does this mean they are adding an entire planet in the expansion, and will that be Ragol? There has to be some story-based explanation for this possibility, what might it be?

Skuda
Mar 1, 2007, 11:03 AM
It doesn't seem likely that it will be ragol.

The seaside area appears to be just outside holtes, and the forest is either just for show, or will be another parum area.

dgg116
Mar 1, 2007, 11:09 AM
Did they ever name the star system in PSO?

Dhylec
Mar 1, 2007, 11:21 AM
It's a possiblilty, but 'Ragol' is in question. Maybe it's just a look alike stage.

PJ
Mar 1, 2007, 11:29 AM
Maybe a virtual reality thing? Double nostalgic http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Kimil
Mar 1, 2007, 11:31 AM
On 2007-03-01 08:29, PJ wrote:
Maybe a virtual reality thing? Double nostalgic http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



Lol, this could work actually http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Rashiid
Mar 1, 2007, 11:32 AM
Enlightment: whats 'Ragol' ?

all this PSO stuff intrueges me, i want to know more! (never had >.>)

dgg116
Mar 1, 2007, 11:32 AM
VR Ragol! Very fitting...

dgg116
Mar 1, 2007, 11:34 AM
Ragol was the single Planet that was explored in Phantasy Star Online.

Dhylec
Mar 1, 2007, 11:35 AM
On 2007-03-01 08:32, Rashiid wrote:
Enlightment: whats 'Ragol' ?

all this PSO stuff intrueges me, i want to know more! (never had >.>)

Dude, it's not too late to play some PSO to catch-up before the expansion is out. ;]

-Rune-
Mar 1, 2007, 11:35 AM
Ragol was the planet the whole game took place on. We investigated the forests of Ragol where we found a cave. Going deep inside the cave we found mine's which housed ninjabots xD. Then after investigating the Mines we found a sealed door, which when unlocked housed ruins where the infamous Dark Falz resided http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif hope that helped some.

PJ
Mar 1, 2007, 11:37 AM
On 2007-03-01 08:32, dgg116 wrote:
VR Ragol! Very fitting...



Although I'm not actually interested in the whole planet being brought over from PSO, they COULD have this and make it some pseudo planet thing.

But really, hoping not. All the new stuff in the expansion excites me (Well, Slicers aren't new, but still http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif), the straight off PSO stuff really, doesn't.

Rashiid
Mar 1, 2007, 11:44 AM
On 2007-03-01 08:35, -Rune- wrote:
Ragol was the planet the whole game took place on. We investigated the forests of Ragol where we found a cave. Going deep inside the cave we found mine's which housed ninjabots xD. Then after investigating the Mines we found a sealed door, which when unlocked housed ruins where the infamous Dark Falz resided http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif hope that helped some.



Ah, thnx!

i think ive seen a youdube video of the final boss on PSO (forgot what version) w/ Dark Falz

pretty cool!


to mod guy: i would, matter of fact PSO does look fun! but xbox live + PSU + PSO?

shessh my parents just wouldnt let me eat from all the money.....lol

dgg116
Mar 1, 2007, 11:44 AM
On 2007-03-01 08:35, -Rune- wrote:



ninjabots xD.





Too cool...for those of us that have been playing Phantasy Star since we were wee little kids, the nostalgia is like Sega's dedication to the core fan base...if you're new to the series, go back and look because you'll be suprised at all the interesting references to old games...the elements that make Phantasy Star the addiction that it is...

Sinue_v2
Mar 1, 2007, 01:04 PM
I would be willing to wager that the Forest 1 stage is some sort of "VR SIM" as well. So just to note, it's possible that Forest 1 won't be explorable as it once was, but rather could be some sort of challenge or event area. It's likely (it seems to me) that the Shop down the walk from the Club might be the entry way for these new VR missions.

If that's what it is. Seems a lot more plausable to me than actually having the entire planet Ragol in the PSU universe.

Dj_SkyEpic
Mar 1, 2007, 01:06 PM
If they add Ragol then we should definitely expect returns of De rol Le, Ill Gills, etc. Would definitely be intertaining XD

Mio
Mar 1, 2007, 01:20 PM
in the advertisement there's written in katakana "Ragol"? Near the forest screen if I remember correctly

Pure-chan
Mar 1, 2007, 01:25 PM
On 2007-03-01 08:31, Kimil wrote:

On 2007-03-01 08:29, PJ wrote:
Maybe a virtual reality thing? Double nostalgic http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



Lol, this could work actually http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Hmmm: http://www.pso-world.com/viewtopic.php?topic=114436&forum=20

"I like the idea of adding in the levels from PSO, but how would they be congruent with the story from PSU? I suppose they could excuse it by calling them "VR Missions", or placing them in a 'Shenmue' style Arcade in the city, or something like that."

^ That was about 8 months ago. ...I wonder if they read it and took it into consideration? http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

PrinceBrightstar
Mar 1, 2007, 01:32 PM
I don't think so. I think the spaceport will be converted from a mission counter to an actual port. I'm playing a guess here, but I think people from Ragol may arrive at Gurhal. I mean after all, was peace ever really found even after the great shadow was destroyed? (ep 3) I also get the feeling that the two places are closer than we think. You've also gotta take the idea of the lore into consideration. How would the people of Gurhal have known about Forest and such if no one from Ragol had arrived?



<font size=-1>[ This Message was edited by: Jonathan_F on 2007-03-01 10:33 ]</font>

Mio
Mar 1, 2007, 01:37 PM
What if as I supposed much time ago, the SEEDs come from Ragol?

dgg116
Mar 1, 2007, 01:40 PM
On 2007-03-01 10:20, Mio wrote:
in the advertisement there's written in katakana "Ragol"? Near the forest screen if I remember correctly


Very interesting...and maybe a little evidence. In the Phantasy Star games, there has been a history of recreated planets. PSU itself is a mirror of Palma (Parum), Motavia/Mota (Moatoob), Dezolis (Neudaiz) from the original series. Rykros was added in PS 4 as the hidden planet to the seal. Old schoolers will remember this.

Thus, if they stay true to the story formula, adding Ragol makes sense and adds a whole new dimension to the series as a whole. Plus on Ragol we found a seal...Mutt Ditts Poumn. It would be great to see some of these longtime story elements connected to the Illuminus plot.

-Rune-
Mar 1, 2007, 01:46 PM
On 2007-03-01 10:40, dgg116 wrote:

On 2007-03-01 10:20, Mio wrote:
in the advertisement there's written in katakana "Ragol"? Near the forest screen if I remember correctly


Very interesting...and maybe a little evidence. In the Phantasy Star games, there has been a history of recreated planets. PSU itself is a mirror of Palma (Parum), Motavia/Mota (Moatoob), Dezolis (Neudaiz) from the original series. Rykros was added in PS 4 as the hidden planet to the seal. Old schoolers will remember this.


Thus, if they stay true to the story formula, adding Ragol makes sense and adds a whole new dimension to the series as a whole. Plus on Ragol we found a seal...Mutt Ditts Poumn. It would be great to see some of these longtime story elements connected to the Illuminus plot.



I can see i'm gonnalike you already. From the Lutz generation, eh? Nice ta meetcha.

Would be really cool to see ragol again with Rune. RP wise, this would help with some of my chars who were left behind like Rune's rival Persian Katt and Silver Wolf. *does the Icky Shuffle*



<font size=-1>[ This Message was edited by: -Rune- on 2007-03-01 10:47 ]</font>

Callous
Mar 1, 2007, 01:52 PM
On 2007-03-01 10:20, Mio wrote:
in the advertisement there's written in katakana "Ragol"? Near the forest screen if I remember correctly

As far as I know, it's not an advertisement but a magazine article. The Ragol comment is therefore pure guesswork from the magazine's side and can't really be used as any sort of indication. Do you think it's Ragol? Your guess is as good as theirs.

Krisan
Mar 1, 2007, 02:43 PM
I don't know why so many people here have the "If you want Ragol go play PSO" attitude.. what's the point to that? Would Ragol ruin PSU? Would it matter at all really? The negativity towards the very concept seems to piss off some people here.. and frankly, I don't see why.

That said, there is actually more than frivolous speculation about Ragol here.. speculation just the same, but looking at the facts.. who wouldn't acknowledge the possibility? PSO Clothing, PSO Weaponry, Forest and various other "look-alike" areas, and a return of the Mag's.. (Yes, the Mag's work differently now, but the point is.. they're still PSO mag's, Soniti and all.) This doesn't seem the least bit curious to anyone when pieced together as one package?

Mag's were a creation by Montague from the Pioneer II.. What if, these new Force weapons were an upgraded form of Mag from the same man? If we go by that, then it isn't a complete stretch to assume that the Guardians somehow come in contact with the Pioneer II - after all, the SEED lifeforms and its corruption are awful familiar to that of Ragol.. And we know the Illuminus is somehow involved with the SEED, so it isn't exactly a huge leap to assume that Illuminus becomes drawn to Ragol from detecting the remnant energies that Falz left behind.. And from there, Ethan and crew are bound to follow. (The Guardians have an agenda with Illuminus anyway, so there is plenty excuse for dragging us - the player - down there as well..) It'd also explain the clothing, since there isn't a scrap of clothing in the Gurhal system that even resembles it, and I wouldn't even be surprised if it were considered Pioneer II standard militant gear.

A bit of placing two and two together isn't that hard, nor a stretch. Remember, PSU's story is far from stellar, so whether you think the idea of going back to Ragol is "lame" or not, doesn't matter.. it doesn't matter at all, because Sega's plot is pretty weak as it is.. decent, but weak. Besides, they KNOW that PSO was a hit, integrating PSO's charm into PSU is a very wise move.. and no, I disagree with everyone who prattles on about PSU supposedly being "on its own" and never meant to be anything like PSO. Sorry, but that's bull.. PSU is obviously inspired by PSO in every way, and I don't think their intention was EVER to have PSU to be a totally new game.. besides, the expansion has been in the works since BEFORE PSU launched, they had all this PSO stuff on their mind from the start.. That should be proof that this isn't some radical turn of directions, but what they intended all along..

Again though.. All the speculation of it being Ragol is - of course - just that, speculation. It IS entirely possible that it is all just nostalgic crap with absolutely no story value at all. Very possible, and knowing Sega it is certainly very likely as well.. But it is definitely not unreasonable to assume Ragol could make a come back based on the (albeit limited) knowledge we have now. Too much of it resembles PSO, right down to the Forest stage full of Rappies..

So I guess in short, stop being such hard asses on it. If they implemented it, it wouldn't kill anyone, and it certainly wouldn't devalue the game that's already there any.. And if they don't, they don't.. Telling people to go play PSO though is very asinine.. PSO is OLD now, and the official servers are almost dead for several incarnations (which includes many of peoples only choices) of it.. PSO has outdated graphics, outdated controls, and a god awful outdated interface.. The thought of PSO areas or content in PSU is actually quite pleasant, because PSU is mechanically superior in every way.. Besides, many would agree that PSU - as it is now - is lacking a lot of.. something, a sort of charm or interest that PSO had and this game does not.. PSU is great, but it still lacks that something.. And Ragol or not, I'm ALL for the PSO related content, since it is going to breathe a lot of life into the game..

Besides, I don't think I need to remind anyone that the name of the game is Phantasy Star Universe - or that Sega said they have a supposed "five year plan" for this game.. The PSU we have now has barely stretched a few months in content, and no.. there isn't that much left to unlock really. (Only a couple of outfits left at most, some misc weaponry, and whatever missions they can pull out of a hat..) If they really have a five year plan here, then expanding the universe and content to a broader scale would be a VERY good idea.

Esufer
Mar 1, 2007, 02:53 PM
On 2007-03-01 10:40, dgg116 wrote:

On 2007-03-01 10:20, Mio wrote:
in the advertisement there's written in katakana "Ragol"? Near the forest screen if I remember correctly


Very interesting...and maybe a little evidence. In the Phantasy Star games, there has been a history of recreated planets. PSU itself is a mirror of Palma (Parum), Motavia/Mota (Moatoob), Dezolis (Neudaiz) from the original series. Rykros was added in PS 4 as the hidden planet to the seal. Old schoolers will remember this.

Thus, if they stay true to the story formula, adding Ragol makes sense and adds a whole new dimension to the series as a whole. Plus on Ragol we found a seal...Mutt Ditts Poumn. It would be great to see some of these longtime story elements connected to the Illuminus plot.


Didn't they mention that the Profound Darkness was initially sealed into another dimension? What if Gurhal was that other dimension, and it's first emergence back into Algo was infact when the Confinement devices were activated, sending them through to the other side?

A bit of a long shot, but hey.

PrinceBrightstar
Mar 1, 2007, 02:54 PM
You also need to think back to the commercials and the prelude to the story, A planet was destroyed. If you saw the seed leaving, would you just let them go and destroy countless other worlds besides your own system? No. you'd at least give the next planet the tools needed to defend themselves. This is why I think Ragol and Gurhal are much closer than we think. I'm thinking no more than 1 light year away.

Parn
Mar 1, 2007, 02:55 PM
You know, as fun as it was romping through Forest 1 on PSO, it's going to feel really, really cramped in there with PSU's gameplay mechanics. I'm hoping it's a re-envisioned Forest and not just a straight port. After all, movement alone is at least three times faster in PSU.

I can't help but wonder what they'll do for music as well. Will they do a remix? How do they plan to address the calm/fierce versions of the music since that concept was dropped in PSU? Makes you wonder.

natewifi
Mar 1, 2007, 02:59 PM
On 2007-03-01 10:04, Sinue_v2 wrote:
I would be willing to wager that the Forest 1 stage is some sort of "VR SIM" as well. So just to note, it's possible that Forest 1 won't be explorable as it once was, but rather could be some sort of challenge or event area. It's likely (it seems to me) that the Shop down the walk from the Club might be the entry way for these new VR missions.

If that's what it is. Seems a lot more plausable to me than actually having the entire planet Ragol in the PSU universe.

I thought that was where the Casino was gonig to be.

-Rune-
Mar 1, 2007, 03:00 PM
Wow nice way to enter the forums with a bang Krisan http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif I agree though, I loved PSO and moving pso elements here would definately be welcomed in open arms, at least by me. They have my slicer coming like I wanted form beginning, now I just need my kamui and all will be well.. OH WAIT I JUST THOUGHT OF SOMETHING! If they reintroduce the slicer, my second weapon the flight cutters may return oh joy! *does icky shuffle again* wow twice in one day... this IS a record... o_o

-Rune-
Mar 1, 2007, 03:03 PM
On 2007-03-01 11:55, Parn wrote:
You know, as fun as it was romping through Forest 1 on PSO, it's going to feel really, really cramped in there with PSU's gameplay mechanics. I'm hoping it's a re-envisioned Forest and not just a straight port. After all, movement alone is at least three times faster in PSU.

I can't help but wonder what they'll do for music as well. Will they do a remix? How do they plan to address the calm/fierce versions of the music since that concept was dropped in PSU? Makes you wonder.



Well... who knows maybe they'll reintroduce the calm/action effects of music again with the new soundtracks as well. In any case I'm really excited right now, I think this was well timed cause I was beginning to go back to my offline games again o_o

Sychosis
Mar 1, 2007, 03:06 PM
On 2007-03-01 11:43, Krisan wrote:
I don't know why so many people here have the "If you want Ragol go play PSO" attitude.. what's the point to that? Would Ragol ruin PSU? Would it matter at all really? The negativity towards the very concept seems to piss off some people here.. and frankly, I don't see why.


For me, personally. I have played on Ragol for over half a decade. It really is BORING now. What I want to see is SEGA make some new content. Photons whips are a start, but they are heavily outweighed by, all the PSO junk returning. I'm all for nostalgic aesthetics, costumes, hair dos, etc. but MAGs? Slicers? (I'd much prefer the old PS style boomerang type slicers) Forest?

I don't think it is too much to ask that a new game, in a new time period, with new characters, a new story, new setting, try to distance itself from an OLD game we just finished. It seems more and more that ST doesn't feel PSU can stand on it's own and needs the ol' PSO crutch to support it. That's BS.

I'm sure I'll adjust. I'd just like to be given the chance to appreciate Phantasy Star Universe instead of Phantasy Star Onliverse.

Krisan
Mar 1, 2007, 03:12 PM
On 2007-03-01 11:55, Parn wrote:
You know, as fun as it was romping through Forest 1 on PSO, it's going to feel really, really cramped in there with PSU's gameplay mechanics. I'm hoping it's a re-envisioned Forest and not just a straight port. After all, movement alone is at least three times faster in PSU.

I can't help but wonder what they'll do for music as well. Will they do a remix? How do they plan to address the calm/fierce versions of the music since that concept was dropped in PSU? Makes you wonder.

I don't think direct ports are plausible either, and I frankly wouldn't want them exactly the same.. Chances are, if Ragol were added, it would indeed re-envisioned. Familiar landmarks and the like would be nice and such, but definitely a new look to an old idea.

As for music.. PSU already has several PSO tracks buried inside it.. I think direct ports or remixes would be very likely in terms of music.


On 2007-03-01 12:00, -Rune- wrote:
Wow nice way to enter the forums with a bang Krisan http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif I agree though, I loved PSO and moving pso elements here would definately be welcomed in open arms, at least by me. They have my slicer coming like I wanted form beginning, now I just need my kamui and all will be well.. OH WAIT I JUST THOUGHT OF SOMETHING! If they reintroduce the slicer, my second weapon the flight cutters may return oh joy! *does icky shuffle again* wow twice in one day... this IS a record... o_o


I don't know if we'll ever see Ragol again or not, my speculation on it is pretty solid I think.. But my point was indeed that it is pretty silly for anyone to go batshit about it if they add it. ("Go Play PSO" is just dumb to tell someone.. Most of us are PSO players, and PSO as it is now.. is dead.)

Wanting to see that charm.. (Or hell, even old school PS charm) Would be wonderful here.. I don't set my expectations especially high with Sega, and right now I am very leery of what to expect, but if they really do have a five year plan for this game.. I would expect that they've got something big in mind to keep the content rolling..

Krisan
Mar 1, 2007, 03:20 PM
On 2007-03-01 12:06, Sychosis wrote:
For me, personally. I have played on Ragol for over half a decade. It really is BORING now. What I want to see is SEGA make some new content. Photons whips are a start, but they are heavily outweighed by, all the PSO junk returning. I'm all for nostalgic aesthetics, costumes, hair dos, etc. but MAGs? Slicers? (I'd much prefer the old PS style boomerang type slicers) Forest?

I don't think it is too much to ask that a new game, in a new time period, with new characters, a new story, new setting, try to distance itself from an OLD game we just finished. It seems more and more that ST doesn't feel PSU can stand on it's own and needs the ol' PSO crutch to support it. That's BS.

I'm sure I'll adjust. I'd just like to be given the chance to appreciate Phantasy Star Universe instead of Phantasy Star Onliverse.


I agree. I don't want rehashed crap either.

I've played PSO just as long, and you're right.. It was boring as hell after all that time. But revisiting the planet with new goals (as in going in totally different directions with things), and revised stages (with PSU's gameplay, PSO was a bit wooden with its gameplay in comparison) and such.. isn't that terrible is it? *shrugs* For as boring as Ragol became, it was interesting a planet, something I can't honestly say quite the same about when it comes to the Gurhal system..

Gurhal isn't bad.. it is different, and I like different. But it is like a very small piece of a whole or something.. there is so much "missing" here, I can't place it.. And I do think adding what PSO had is a start. (Ragol or not, the clothing and weaponry is a start..) Besides, adding Ragol would signal the move to expanding the universe towards greater things.. I'd personally love to see new planets in general, something foreign to Gurhal...

Meh, still, I'm not arguing how you feel, I understand it, I just don't think telling people to go play a now dead game is a good alternative here.. PSO is indeed boring, and dated.. give me the content in the current game PLUS newer and more original content - that'd make me very very happy.

Besides, you yourself said Universe.. So did I. Ragol is part of that universe. Call it a pipe dream, but being able to explore the entire PS universe (all planets old and new) is quite enthralling.

<font size=-1>[ This Message was edited by: Krisan on 2007-03-01 12:27 ]</font>

-Rune-
Mar 1, 2007, 03:27 PM
They should just make it VR ragol like I heard before and it should be like Dynamis from FFXI lol. You should go to the planet ragol and have a time limit or something, and whack thru everything *bosses included* being able to find original models of weapons, like Visk, Agito, DB sabers, flowens sword the list will go on. I'd find it nifty xD

Gryffin
Mar 1, 2007, 03:28 PM
OK, Im intrigued by the edits they can put on Ragol to make it new and innovative, but I still entirely new things as well. As was stated earlier, the Whips are a great start, but we need more new stuff as well.

Serving day old pizza is ok, but it's still not as good a fresh baked.

Krisan
Mar 1, 2007, 03:34 PM
On 2007-03-01 12:28, Gryffin wrote:
OK, Im intrigued by the edits they can put on Ragol to make it new and innovative, but I still entirely new things as well. As was stated earlier, the Whips are a great start, but we need more new stuff as well.

Serving day old pizza is ok, but it's still not as good a fresh baked.


I think to sum it up simply.. "Don't worry about it."

If Sega really has the long term plans they said they do, and this is in fact Ragol (we don't know, it might not be.. and in fact, I can't be sure either way at this point, even with so much PSO crap thrown in our faces to suggest it) then I'd say getting Ragol out of the way this early would leave LOTS of room for totally new content. But hey, that might make too much sense for Sega!

We'll see I guess..

<font size=-1>[ This Message was edited by: Krisan on 2007-03-01 12:36 ]</font>

natewifi
Mar 1, 2007, 03:53 PM
On 2007-03-01 12:06, Sychosis wrote:

On 2007-03-01 11:43, Krisan wrote:
I don't know why so many people here have the "If you want Ragol go play PSO" attitude.. what's the point to that? Would Ragol ruin PSU? Would it matter at all really? The negativity towards the very concept seems to piss off some people here.. and frankly, I don't see why.


For me, personally. I have played on Ragol for over half a decade. It really is BORING now. What I want to see is SEGA make some new content. Photons whips are a start, but they are heavily outweighed by, all the PSO junk returning. I'm all for nostalgic aesthetics, costumes, hair dos, etc. but MAGs? Slicers? (I'd much prefer the old PS style boomerang type slicers) Forest?

I don't think it is too much to ask that a new game, in a new time period, with new characters, a new story, new setting, try to distance itself from an OLD game we just finished. It seems more and more that ST doesn't feel PSU can stand on it's own and needs the ol' PSO crutch to support it. That's BS.

I'm sure I'll adjust. I'd just like to be given the chance to appreciate Phantasy Star Universe instead of Phantasy Star Onliverse.

Sychosis every post of yours is negative, maybe PSU isnt the game for you. :/

natewifi
Mar 1, 2007, 03:57 PM
by the looks of the sky in the forest pic, it looks like PS2 graphics, maybe its been redesigned to look more detailed but still the same (I hope not though either way its going to turn out great). http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif'



<font size=-1>[ This Message was edited by: natewifi on 2007-03-01 13:44 ]</font>

Randomness
Mar 1, 2007, 04:03 PM
Stage name:VR VR Temple Alpha, anybody?

Krisan
Mar 1, 2007, 04:10 PM
On 2007-03-01 12:53, natewifi wrote:
Sychosis every post of yours is negative, maybe PSU isnt the game for you. :/


He is rather negative, but he had a point in his post that can't easily be disputed.. rehashing the same thing (PSO was reincarnated so many times already) is a bit tiresome. But all the same, I also agree with you as well - it might not be the game for him if he can't see past this enough to realize that the "Universe" in PSU could potentially lead to visiting places we've already been "as well" as leading us towards totally new things.

Besides, as far as I'm concerned, PSU as it is right now is a bit bland. It is a good game to be sure, but they need to flesh out the "Phantasy Star" bit a lot more if they intend to keep this game alive as long as they did PSO.. And in many cases, that means revisiting old groundwork. (I don't agree with the mindset that it is a "terrible shame" or some such thing that PSU can't "stand on its own" or whatever.. As I made a point earlier, this expansion was in the works before PSU even launched.. they had this PSO stuff planned all along, what we have now was never meant to stand on its own to begin with.)

Emrald
Mar 1, 2007, 04:12 PM
has anyone noticed that on the second scan one of the places one of the people is standing in looks like a box room in mines one?

Krisan
Mar 1, 2007, 04:19 PM
I think I see what you mean.. A little hard to get a good idea of what we're looking at there though, but you might be right..

Sychosis
Mar 1, 2007, 04:22 PM
On 2007-03-01 12:53, natewifi wrote:
Sychosis every post of yours is negative, maybe PSU isnt the game for you. :/



You're joking right? You are the one who took a joke I made to a friend and in turn, flamed me for it. I suggest you understand who it is that you are talking about before you go off making wild accusations again.


On 2007-03-01 13:10, Krisan wrote:
He is rather negative, but he had a point in his post that can't easily be disputed.. rehashing the same thing (PSO was reincarnated so many times already) is a bit tiresome. But all the same, I also agree with you as well - it might not be the game for him if he can't see past this enough to realize that the "Universe" in PSU could potentially lead to visiting places we've already been "as well" as leading us towards totally new things.

Besides, as far as I'm concerned, PSU as it is right now is a bit bland. It is a good game to be sure, but they need to flesh out the "Phantasy Star" bit a lot more if they intend to keep this game alive as long as they did PSO.. And in many cases, that means revisiting old groundwork. (I don't agree with the mindset that it is a "terrible shame" or some such thing that PSU can't "stand on its own" or whatever.. As I made a point earlier, this expansion was in the works before PSU even launched.. they had this PSO stuff planned all along, what we have now was never meant to stand on its own to begin with.)



The same applies to you. As I already stated before, I'm sure I'll get over it, I love PSU for what it is. I just wish ST spent more time giving PSU its own identity than borrowing from its predecessor. I didn't think this was a crime.

Esufer
Mar 1, 2007, 04:22 PM
I quite like this Ragol idea.

It's another planet for me to exert ungodly amounts of awesome over.

I bet I can kill Falz with one Buten Shuren-Zan.

Krisan
Mar 1, 2007, 04:37 PM
On 2007-03-01 13:22, Sychosis wrote:
The same applies to you. As I already stated before, I'm sure I'll get over it, I love PSU for what it is. I just wish ST spent more time giving PSU its own identity than borrowing from its predecessor. I didn't think this was a crime.


Which part applies to me? (Seriously, I said several things in this thread so far, and you didn't point out exactly what part you meant, and it isn't obvious to me so I humbly apologize, but clarify if you would.)

*shrugs* I'm just going to assume you meant the part about it not being for youme. I don't know, you seem to be slightly dramatic with your wording all the time, and indeed quite negative.. "I didn't think this was a crime" and what not.. You have your sights set high - considering this is Sega - and I think the notation that it might not be for you isn't out of line, considering you're only going to be disappointed if it turns out to be what you don't want it to be.

Contrary to me believing Gurhal is rather drab though, I don't want a carbon copy of PSO either, nor am I asking for it. So I don't think it applies to me at all.. I'm actually quite content with the idea of nothing but completely new content, but I'm also (unlike yourself) very enthralled with the idea of revisiting old places with a fresher take on things.

Sure, you might get over it, you might never need to get over it (we may never see Ragol again) but.. I don't think you should let it bother you so much in any case. You won't have to play that content if you don't want to, and as I said earlier.. with a five year plan, they're bound to add a lot more new than old. But I don't think I'm getting that basic gist across clearly enough..

Anyways though, I'm not trying to invalidate how you feel about things or anything, but perhaps you set your expectations a bit too high. Sega obviously (at this point it is obvious anyway, perhaps it wasn't from the beginning) never intended for PSU to be what you hoped.

<font size=-1>[ This Message was edited by: Krisan on 2007-03-01 13:52 ]</font>

natewifi
Mar 1, 2007, 04:51 PM
On 2007-03-01 13:10, Krisan wrote:

On 2007-03-01 12:53, natewifi wrote:
Sychosis every post of yours is negative, maybe PSU isnt the game for you. :/


He is rather negative, but he had a point in his post that can't easily be disputed.. rehashing the same thing (PSO was reincarnated so many times already) is a bit tiresome. But all the same, I also agree with you as well - it might not be the game for him if he can't see past this enough to realize that the "Universe" in PSU could potentially lead to visiting places we've already been "as well" as leading us towards totally new things.

Besides, as far as I'm concerned, PSU as it is right now is a bit bland. It is a good game to be sure, but they need to flesh out the "Phantasy Star" bit a lot more if they intend to keep this game alive as long as they did PSO.. And in many cases, that means revisiting old groundwork. (I don't agree with the mindset that it is a "terrible shame" or some such thing that PSU can't "stand on its own" or whatever.. As I made a point earlier, this expansion was in the works before PSU even launched.. they had this PSO stuff planned all along, what we have now was never meant to stand on its own to begin with.)

LoL, I feel where your coming from. Even though im not really bothered by the fact that PS has been reincarnated, those are the old stories and w/e. Were talking about Ragol which hasnt really been revived too many times, if not at all. I miss Ragol IMO even though I did start to get a little tired of the whole thing, Ragol never bothered me, it was the levels.

Itoshi
Mar 1, 2007, 04:53 PM
I like Ragol and all, but Phantasy Star Universe is a new game. I think Ragol area's should be incoperated in the games storyline. Forest 1 could be the only existing forest from Parum before it was the plants were recreated artifically (If anyone remembers that from offline) and thats why they call it Forest 1. Many other places could be incoperated like this.

Emrald
Mar 1, 2007, 04:54 PM
Ruins basicly is relics so they might not call it ruins if it's in..yup that place STILL looks like those box rooms in the mines....

natewifi
Mar 1, 2007, 04:57 PM
On 2007-03-01 13:53, Itoshi wrote:
I like Ragol and all, but Phantasy Star Universe is a new game. I think Ragol area's should be incoperated in the games storyline. Forest 1 could be the only existing forest from Parum before it was the plants were recreated artifically (If anyone remembers that from offline) and thats why they call it Forest 1. Many other places could be incoperated like this.

LoL did you read the post earlier or just looked at the title and quickly responded?

Sychosis
Mar 1, 2007, 04:59 PM
On 2007-03-01 13:37, Krisan wrote:

On 2007-03-01 13:22, Sychosis wrote:
The same applies to you. As I already stated before, I'm sure I'll get over it, I love PSU for what it is. I just wish ST spent more time giving PSU its own identity than borrowing from its predecessor. I didn't think this was a crime.


Which part applies to me? (Seriously, I said several things in this thread so far, and you didn't point out exactly what part you meant, and it isn't obvious to me so I humbly apologize, but clarify if you would.)

*shrugs* I'm just going to assume you meant the part about it not being for youme. I don't know, you seem to be slightly dramatic with your wording all the time, and indeed quite negative.. "I didn't think this was a crime" and what not.. You have your sights set high - considering this is Sega - and I think the notation that it might not be for you isn't out of line, considering you're only going to be disappointed if it turns out to be what you don't want it to be.

Contrary to me believing Gurhal is rather drab though, I don't want a carbon copy of PSO either, nor am I asking for it. So I don't think it applies to me at all.. I'm actually quite content with the idea of nothing but completely new content, but I'm also (unlike yourself) very enthralled with the idea of revisiting old places with a fresher take on things.

Sure, you might get over it, you might never need to get over it (we may never see Ragol again) but.. I don't think you should let it bother you so much in any case. You won't have to play that content if you don't want to, and as I said earlier.. with a five year plan, they're bound to add a lot more new than old. But I don't think I'm getting that basic gist across clearly enough..

Anyways though, I'm not trying to invalidate how you feel about things or anything, but perhaps you set your expectations a bit too high. Sega obviously (at this point it is obvious anyway, perhaps it wasn't from the beginning) never intended for PSU to be what you hoped.

<font size=-1>[ This Message was edited by: Krisan on 2007-03-01 13:52 ]</font>


I was implying that you should not be making assessments about me, calling me negative without knowing me--something natewifi has been doing a lot lately.

This is the first time we've had a discussion, and to see it devolve into petty bickering because of an error in judgment is the last thing I want. As such, I will end our discussion with one final statement.

I am most certainly NOT being negative, I WANT to see PSU rise above PSO, be better than PSO, to make people ask "What the hell is PSO?" 5 years down the line. I love PSU, and I will continue to love PSU, regardless of what creative vein ST decides to draw from now and in the future. All I want is to see new ideas being pumped out, rehashing leads to stagnation, and to see the Phantasy Star franchise stagnate and wither away would cause a part of me to die as well.

I'm sorry for being a tad dramatic, but I am by my nature a verbose person when conversing with rational people. I find that using a large vocabulary only shows a greater sense of respect to those you are conversing with.

I hope our next exchange is more pleasant that this.

Emrald
Mar 1, 2007, 05:02 PM
Hey hey hey! Calm down! Both of ya...Or i'll be forced to play rappy strip poker with the both of ya and win! >_> It'll be a day i have 3 star luck

Itoshi
Mar 1, 2007, 05:03 PM
On 2007-03-01 13:57, natewifi wrote:

On 2007-03-01 13:53, Itoshi wrote:
I like Ragol and all, but Phantasy Star Universe is a new game. I think Ragol area's should be incoperated in the games storyline. Forest 1 could be the only existing forest from Parum before it was the plants were recreated artifically (If anyone remembers that from offline) and thats why they call it Forest 1. Many other places could be incoperated like this.

LoL did you read the post earlier or just looked at the title and quickly responded?



It's my opinion...

...

Is that not aloud here?

Gryffin
Mar 1, 2007, 05:10 PM
*hugs thread* Its ok thread, I wont let this teensy flame war burninate you...

http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

Rashiid
Mar 1, 2007, 05:16 PM
anyone else think we should just, idk, forget this for now play w/ what we got?

no use for fighting about info that we're not even 100% guarenteed to hav

*again wishes this expansion info was never leeked http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif*

Dhylec
Mar 1, 2007, 05:18 PM
*again wishes this expansion info was never leeked *
I think it's too big to contain.

-Rune-
Mar 1, 2007, 05:21 PM
On 2007-03-01 14:16, Rashiid wrote:
anyone else think we should just, idk, forget this for now play w/ what we got?

no use for fighting about info that we're not even 100% guarenteed to hav

*again wishes this expansion info was never leeked http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif*



Wishing for new info not to be leaked is like wearing a baseball mit to a basketball game... useless. Especially since this whole site is dedicated to Phantasy Star, i'm surprised nothing was found faster lol. I do agree that we all need to calm down a bit *myself included*, it's getting to the point you need S rank armor just to enter some threads now lol

Zorafim
Mar 1, 2007, 05:22 PM
I don't think a Ragol planet would hurt. We have three planets as it is, each being just as big or even larger than all of PSO combined. Seeing how this is coming out in an expansion, one planet isn't going to change the world too much. Then again, since nobody steps foot off of Parum anyway, I could be wrong...

Regardless, I think this game needs more things from previous PS games. Not things to replace actual content, but things to add to them. After all, the PS series have always had references to each game (even PSIV had heavy influences from PSI).
Outfits from previous PS games would be great. Maybe not from a particular character, but from a particular brand of character. Room decorations would be another great way to pay homage to PS characters without much effort of their hands. They have a burning rangers poster, why not a Nei statue? Remixes of old games would be nice too, though maybe in disks so they don't have to model an area after the old games.


I pay too much attention to nostalgia...

Rashiid
Mar 1, 2007, 05:31 PM
lol i dont mean like "this is all retarded, im not getting this"

its more of, i cant go in any party now w/o ppl talking about it, and its at a point when its like "ZOMG OK WE GET IT JUST STFU AND PLAY!"

personally, i find this cool. but its getting out of hand.

i even know some ppl that figure "o imma cancel now and come back w/ the expansion"

if u go on the official websites forums, its everywhere, i mean EVERYWHERE.

Site mods are even starting to lock em, b/c ppl are starting rumors.

and we all kno what happens when a rumor breaks out......

*psst the lvl cap is raising!*
*psst really?*
*psst yeah!*

-=update occurs=-

*hey! i still get 0 exp!*
*Sega lied!!!*

-=when clearly nowhere on the wesite did it say they were=-

theres nothing more annoying then rumors.....KSTBRFRHKTGKS!!!

-Rune-
Mar 1, 2007, 05:33 PM
psst I heard Rashiid likes lollipops... :3

Rashiid
Mar 1, 2007, 05:49 PM
well thats different, they are quite tasty http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif (ima crackcandyman when it comez ta suga!)

-Rune-
Mar 1, 2007, 05:52 PM
you heard it here first!:o
This is Rune reporting LIVE! <3

Dhylec
Mar 1, 2007, 05:55 PM
Guys, stay on topic please. This is becoming FKL material.

Rashiid
Mar 1, 2007, 05:56 PM
Sowwi Dhylec >.>

so was Rogal the only planet in PSO? or was it the final place?

PJ
Mar 1, 2007, 05:57 PM
On 2007-03-01 13:59, Sychosis wrote:
All I want is to see new ideas being pumped out, rehashing leads to stagnation, and to see the Phantasy Star franchise stagnate and wither away would cause a part of me to die as well.


There's a part of me that wants to say, "But I love nostalgia!" But I'm gonna be honest, all this? It seems a little much.

Don't get me wrong, I'm excited for all the new stuff. New SUVs, Slicers (See, this'd make me hypocritical if it weren't a PS weapon, and not just a PSO weapon), Photon Whips, all that jazz. But the blocky clothes, and mags? (Even if they are different)

I'm ALL for nostalgia, taking bits and pieces from everywhere that'd make sense and be awesome. But again, this seems like too much.

VanHalen
Mar 1, 2007, 05:59 PM
No more Ragol. This game has new areas I don't want to see the old ones. *blows ragol up*

Skye-Fox713
Mar 1, 2007, 06:01 PM
I thik from about post #24 many exelent points have been made about bringing back some stuff from PSO from some, yet it would be better if they try and stick to just new content from others.

Well my view of the PSO and PS hommage in PSU ver2 is that ST and Sega are just "dipping their toes in" in the pool of the old PSO and PS seiries, there for brining back the upmost Iconic things from the old seiries to say something like "don't forget the past", or "Things to add to that special touch", or somthing arownd that area of the hedgerow.

Well what I'm saying is that Sega and ST is making a good move by briging or reintroducing the things into PSU, and as for the content it should be only the very highly upmost Iconic areas and the most sought after/popular items from PSO and the old PS seiries.

my only worry is that 'how much of this will be avalible offline?'

Edit: There is a point where nostalgia can get to rediculus. Hopefully it will be just the right amount where we just "get our toes wet" for just reminising back to those good ol' PSO and PS days.

I thing the Holly Ray is a good add to PSU because it was a very sought after weapon by many(I would asume because the drop rate was rediculosly slim and it was a rare monster drop if i recall corectly), because if a player found it in PSU(I'm gessing that it will be a syinthisis board and a very rare drop from a rare monster similar to PSO) would be like "Sweet I've allways wanted one of these in PSO"
and it could be that nice little touch of nostalgia if the player had acctualy played PSO. Otherwise if it was a new player to the PS seiries would be like "Sweet a new powerful weapon" thinking it is a original PSU weapon, and if there was a PSO vetren in the group(if the noobie was playing online) would be like "OMG you found a Holly Ray! I've allways wanted one of those from my PSO days!" then the noobie would be like "What's PSO" then the vet. could say "You noob". Well things could go allong somthing like that, but not exactly and it might acctualy give the game that specal touch it was missing when it was first released. Many questions still reman unanswered and will remain that way untill PSU ver.2 comes out.

The only Question I have is, How much of the new content will be avalible offline(and this includes the PSO hommage stuff to)?

<font size=-1>[ This Message was edited by: Skye-Fox713 on 2007-03-01 15:25 ]</font>

dgg116
Mar 1, 2007, 06:10 PM
Yes! Where's Wren? Lost on someplace Moatoob I would think. Hopefully they'll build an Esper Mansion on Neudaiz and attract Musk Cats. Parum needs an Air Castle and I think Magashi might be working with Kireek.

AuroraKaijin
Mar 1, 2007, 06:38 PM
Well, I think seeing Ragol in PSU is plausable, even if you desire it or not. We don't know what happened to it, or if people ever left it be, so they could put it in as a "research only" kind of planet. Maybe even claim to use some of the genes from there to make the beasts or something crazy. As for the areas, they should keep it similiar but change it up. I am kind of curious myself on seeing some SEED infected Hildabears and Rappies (Yes, I know they are in PSU already, but they are just normal rappies http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif). Also, I'm glad they are bringing some of the PSO weapons into PSU. PSU needs more, alot more. I think seeing and/or having some sort of connection to Ragol would be good for some closure.

DurakkenX
Mar 1, 2007, 06:44 PM
I'd like to point out that...

PSO's home world was not dead yet
PSO's home world for the pioneer expidition was only looking for D-Cells

It is highly likely that there was more than one expidition and the possiblity that only civilization collapsed, but the life forms survived...

Next...
Both PSO and PSU have planets where a there was a civilization that obviously died out.
PSO's muut ditz pumm implies that there are 3 other planets from our knowledge
PSU's SEED forms come from outside the gurhal system as far as they know
Both Civilizations of PSO and PSU created a defense against their respective enemies...one was a Seal while the other locked them into alternate reality.
D-Cells and SEED forms both share morphagenic properties

One thing is for certain though... PSO's and PSU's current civilizations are seperate. If they take place in the same universe...

PSU's civilization obviously was completely made in the gurhal, but there is evidence that suggests the previous civ had space travel and was also established, while PSO's advanced civilization was only a ship.

What could have happened...

PSU's gurhal system is the true home world and having problem with the SEED sent out ships hoping to not be followed...

1 ship carried a dark falz and the people on the ship decided to tried to contain it, smashing it into a probably nearby uninhabited planet.

SEEDs or D-Cells infected the planet and began to mutate the surface into having more advanced life forms

The other ships found new planets or all the same planets, one of which was the PSO home world. This group built up their civilization and waged war on themselves, destroying the ecosystem of the planet. More than likely this group was less advanced than PSU and did not have a war between the species, but between states or evil forces. This is most likely the case as Androids in PSO are pretty new in PSO. The Newmans took up more scientific positions which is in opposition of PSU's.

Many people were also left on the gurhal home world and they advanced too into what we see now.

PSO's planet was falling apart when a dead SEED form landed on their planet and the cscientists inspecting it decided to look for more...finding Ragol. The pioneer project was launched and dark falz was unsealed.

At around the same time the SEED suddenly appear in PSU's system


That's the most likely course of events if PSO and PSU are linked... I might also be willing to bet that if PSO and PSU are linked something happened on Ragol to cause the return of the SEEDs

Jasam
Mar 1, 2007, 06:45 PM
My guess is the "forest" will be the only Ragol area added, and will most likly be anouther free mission on parum thats made to look like the old forest.

The re-made bosses will be added to other planets, possably in new areas, possably in re-made PSO ones...

I don;t see Ragol being added, unless its some kind of VR training...

Emrald
Mar 1, 2007, 06:48 PM
On 2007-03-01 15:10, dgg116 wrote:
Yes! Where's Wren? Lost on someplace Moatoob I would think. Hopefully they'll build an Esper Mansion on Neudaiz and attract Musk Cats. Parum needs an Air Castle and I think Magashi might be working with Kireek.



the kireek part would be better then anything else....I <3 kireek

Skye-Fox713
Mar 1, 2007, 06:50 PM
On 2007-03-01 15:45, Jasam wrote:
My guess is the "forest" will be the only Ragol area added, and will most likly be anouther free mission on parum thats made to look like the old forest.

The re-made bosses will be added to other planets, possably in new areas, possably in re-made PSO ones...

I don;t see Ragol being added, unless its some kind of VR training...



Indeed

dgg116
Mar 1, 2007, 07:10 PM
On 2007-03-01 15:48, coolcat33333 wrote:

On 2007-03-01 15:10, dgg116 wrote:
Yes! Where's Wren? Lost on someplace Moatoob I would think. Hopefully they'll build an Esper Mansion on Neudaiz and attract Musk Cats. Parum needs an Air Castle and I think Magashi might be working with Kireek.



the kireek part would be better then anything else....I <3 kireek



And of course, Ely Person is captured as a damsel in distress and then becomes the new Divine Maiden.



<font size=-1>[ This Message was edited by: dgg116 on 2007-03-01 16:11 ]</font>


<font size=-1>[ This Message was edited by: dgg116 on 2007-03-01 16:11 ]</font>

Maridia
Mar 1, 2007, 08:40 PM
Phew. Lots going on here.

On the subject of Ragol, I'll definitely admit I find myself missing the.. atmosphere. The mood of the game was a little sinister, a little intriguing, a little unsure and unknown. The soft music played to that. PSU is all in your face. Which isn't a bad thing, it's just different. But yes, I miss PSO's areas a lot. And to people who think it's as simple as going to go play PSO again, well.. Have any of you done that recently? I tried it a few weeks ago. Hooooly crap, is it slow and awkward feeling now. Unbelievable.

If they don't add Ragol to the game? Oh well, it'll still be fun. If they do? Friggin sweet. Although, I have to say, so far I'm a bit uh disappointed with some of PSU's areas. I mean, for example, compare the Hive to Ruins 3. Ruins 3 was all gross and had cool stuff on the walls and looked well, decent. The hive is just ridiculous. I swear, that PULSING effect looks like it's being played on a bunch of little monitors. It's pathetic. Almost as pathetic as that fire in the Ice Moatoob Lobby. What's with that thing? The fire in PSO's beach quest was more impressive. COME ON, SEGA. USE THOSE GRAPHIC ABILITIES. QUIT BEING LAZY.

*huffhuff*

Anyway, yeah, I want to play the ragol areas again and I'd love to see them redone properly. But they'd lose something for sure if they removed the soft music and opted for something more action-y. Think of the CCA. God, that area was so awesome. Or the seabed.

I'm all for new stuff, and I agree that Sega is kinda using PSO as a crutch, but.. why not? PSO was one of their biggest successes. People loved it. People pined for it. And frankly, I imagine that people who worked on PSO are working on PSU now, and they're happy to work with something they know and love too. Who knows.

But in the end, who CARES? This friggin expansion won't be out for like, a year. Why is everybody spazzing and speculating on EVERYTHING XD The PSU content isn't even all out and won't be for ages. You people need to learn to sit back and wait. You're like excitable children. It's cute. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Rashiid
Mar 1, 2007, 08:47 PM
ok i just wont ask anymore PSO questions, guess ppl dont care bout meh.

/leavesthread

Maridia
Mar 1, 2007, 08:58 PM
It was the whole planet, Rashiid, and seriously, man.. You're on a forum. You have time to look at what you type before you hit submit. At least ATTEMPT to spell things right. Rogal? Come on XD

And don't be a baby. ;P

Jibby
Mar 1, 2007, 09:59 PM
I think it would be awesome if they added the planet of Ragol altogether, but then again, it could really mess it up, seeing as how PSU wasn't meant to be a sequel.

Sekani
Mar 1, 2007, 10:20 PM
I'm going to submit my membership to the No Ragol in PSU club, but that doesn't mean there are some elements of PSO that I wouldn't mind seeing in PSU.

1. Technical. What is up with all the load times? The blurry textures? The crazy glitches? Come on, let's have some more polish this time around.

2. Music. Not that the PSU music is bad, but certain tracks seem quite uninspired. The boss themes in particular are forgettable. I'd like to have something more... appropriate, maybe? As for the fast/slow switching in PSO, that doesn't need to come back. PSU is a much faster-paced game, and the transitions would be occuring so quickly that they'd sound stupid. Or worse, it'd sound really out of place with the pacing of the game.

3. Bosses. PSO did have plenty of variety; each boss required a different strategy and some were more than just battles of attrition. PSU has five bosses that require a strategy of "Hit me when I'm not flying". Come on.

Beyond that, keep bringing on the new. I enjoy it and look forward to more.

DurakkenX
Mar 1, 2007, 10:20 PM
actually it was >.> go back and look at the old trailers

VanHalen
Mar 1, 2007, 10:22 PM
On 2007-03-01 19:20, Sekani wrote:
I'm going to submit my membership to the No Ragol in PSU club



Can I join the no Ragol club too?

Zorafim
Mar 1, 2007, 10:47 PM
On 2007-03-01 19:20, Sekani wrote:

2. Music. Not that the PSU music is bad, but certain tracks seem quite uninspired.




The bolded part is where you are wrong.

Sekani
Mar 1, 2007, 11:04 PM
I'm not wrong. Your ears are just broken.

Sychosis
Mar 1, 2007, 11:08 PM
On 2007-03-01 19:22, VanHalen wrote:

On 2007-03-01 19:20, Sekani wrote:
I'm going to submit my membership to the No Ragol in PSU club



Can I join the no Ragol club too?

Sekani
Mar 1, 2007, 11:11 PM
<--- http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif




On 2007-03-01 20:08, Sychosis wrote:

On 2007-03-01 19:22, VanHalen wrote:

Can I join the no Ragol club too?

Maridia
Mar 1, 2007, 11:16 PM
Don't be hatin', boys. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

VanHalen
Mar 1, 2007, 11:17 PM
<--- http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

On 2007-03-01 20:11, Sekani wrote:
<--- http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif




On 2007-03-01 20:08, Sychosis wrote:

On 2007-03-01 19:22, VanHalen wrote:

Can I join the no Ragol club too?

Sychosis
Mar 1, 2007, 11:32 PM
<--- http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

The last quote train I was in got derailed http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

McLaughlin
Mar 1, 2007, 11:44 PM
I'm throwing my hat into the "No Rogal" club.

To be blunt, I could care less if Ragol, or anything to do with it, made it into PSO. It'd be purely to sell more copies of the game, and I probably won't touch those areas anyway. I've beat the hell out of that game. I bought PSU to play something different, not PSO v5.2. If they were going to pull this they should've just called it Ep. V and given the game a makeover. It would've sold more copies.



<font size=-1>[ This Message was edited by: Obsidian_Knight on 2007-03-01 20:55 ]</font>

Weeaboolits
Mar 2, 2007, 12:34 AM
I don't see why anyone should complain if we get old ragol stages, it's new content, also, if you look at older games (i'm sure something like this was already stated but...) you'll notice similarities.
For example, I was recently playing PSII when I noticed that the Locust enemies look almost identical to the PSO Grass Assassins, and that the Mosquito enemies look like Mothmants, and in PSU some of the dark SEED forms look like the D-cell creatures (go ahead and say that the Delsaban doesn't remind you of a Dimenian or that the centaur thing on Neudaiz isn't reminiscent of the Chaos Bringer) I hope that the old PSO bosses make a comeback, the PSO enemies would be sooooo cool in PSU's vamped up action ^___^

Sinue_v2
Mar 2, 2007, 12:49 AM
Not to ressurect a dead horse and then beat him again, but Kireek is not > Wren. I think I proved rather definitively just how much more win Wren is made of than Kireek in the last thread about them.

As for Ragol being in PSU, I agree that if it's in there - it should only be as a VR mission. Trying to link the games by saying that "Mutt, Dittz, Poumn" refers to Parum, Moatoob, Neudaiz is very disheartening to me because it further seperates the current games from the previous games. At least as things were going you could make the streach that PSO is a sequel to Phantasy Star III - and the end of the series. PSU would be able to fit (with a bit of creative reasoning and research) into PS franchise lore as a prequal to the original series. Thus, all three series would be tied together in a nice and tidy continuity. By adding Ragol to the mix and saying that seal on the spaceship ruins repreasent Gurhal - you're completely cutting the classic games out of the continuity loop. As if they had never existed.

So what gets me... is why bother pillaging the old games for references, plotpoints, and weapons if they're not even going to acknowladge that the events of the previous games happened - yet validate PSO even further? Worse... why destory such a solid (yet still non-canon) connection that PSO has to PS in the process? PSO, at least in-so-far as Ep I was a very nice omage to the pervious games that tied up some of the last few remaining plotpoints and ended the game on a very traditional bittersweet note (The song "Can Still See The Light" was a wonderful omage to all the pain and suffering, and struggle for brighter days the players of the series had witnessed over the years with the franchise)

Obviously ST knows there is still a strong contingent of older fans who want to see the classics revitalised. This is why they put references in the game from classic PS... this is why the continually release the classics several times a generation. Yet it's not good enough to connect to PSU in the way some people are saying that PSO is going to be connected? The F1 level in PSU will not even be a huge advancement over how it looked on the Dreamcast... so why not add in some other famous locations to explore which could really USE 3D high-res revitalisation?

But this is getting ahead of myself.. and ahead of the situation. I don't know how F1 will be incorperated into PSU anymore than the other posters here, and there's a great chance that we will all be very wrong about this. So to a point, it's not really worth complaining about, or praising, until we actually see it in action.

Though I will agree with Sychosis in that I wish Sonic Team would try to make PSU a stronger game on it's own - rather than try to turn it into a form of PSO+. If the game isn't strong enough to stand on it's own two feet, then it should by all means fail so that a new fresh attempt can be started.

Kimil
Mar 2, 2007, 12:54 AM
Lol... Here's my Prediction

-No, there is not going to be a planet Added.
-These Misions will be V.R. (Virtual Reality) Missions, remember them from PSO?
-There'll be a VR counter, maybe on the Colony, or one of the 3 EXISTING Ragol PLanets

Sinue_v2
Mar 2, 2007, 12:57 AM
There was only one planet in PSO. Ragol. You just visited different locations on it.

Getintothegame
Mar 2, 2007, 01:00 AM
On 2007-03-01 08:37, PJ wrote:

But really, hoping not. All the new stuff in the expansion excites me (Well, Slicers aren't new, but still http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif), the straight off PSO stuff really, doesn't.



I completely agree... while it would be cool to see, I'd rather play a new game instead of the same game as 7 years ago.

However, if they made it work, I'm all for Ragol being 'discovered'. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

VanHalen
Mar 2, 2007, 01:03 AM
On 2007-03-01 21:49, Sinue_v2 wrote:
Not to ressurect a dead horse and then beat him again, but Kireek is not > Wren. I think I proved rather definitively just how much more win Wren is made of than Kireek in the last thread about them.




Damn right Wren could heal himselfthough he couldnt use a monomate but he had android resta(I like calling them androids over calling them CAST) he had his own foi(flare) and zonde/tsu(spark). On top of that he looked cooler.

Sinue_v2
Mar 2, 2007, 01:11 AM
Not to mention that he was a goddamned transformer in PSIII, and the model in PSIV had an upgrade that was powerful enough to wipe out a SeeD hive in less than 10 seconds. Even Goku would be proud of that. Remember how many AMF ships it took to destory PSU's hive? Hah... one Wren model could have done it AND saved Maya & Hugya (probably Kou as well) in the process.

What's Kireek's got against that?

VanHalen
Mar 2, 2007, 01:18 AM
Kireek could probably run into the Hive get hit and dies and blow an S-rank http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Zorafim
Mar 2, 2007, 01:20 AM
On 2007-03-01 20:04, Sekani wrote:
I'm not wrong. Your ears are just broken.




I'm the son of two musicians by trade and aren't bad on the piano myself. I think I know when a song bites.

Weeaboolits
Mar 2, 2007, 01:28 AM
On 2007-03-01 22:20, Zorafim wrote:

On 2007-03-01 20:04, Sekani wrote:
I'm not wrong. Your ears are just broken.




I'm the son of two musicians by trade and aren't bad on the piano myself. I think I know when a song bites.



Beauty is in the eye of the beholder, or in this case the ears of the listener.

A2K
Mar 2, 2007, 01:38 AM
I'm betting, personally, that this new Forest 1-esque area is just a new area on Parum that just so happens to bear a striking resemblance to Forest 1 on Ragol. There won't be any central dome. Nor any other similar stages. Just F1.

Well, maybe a one or two others... Ragol isn't coming back as a whole, though.

Also, Zorafim, Sekani? Let it die.

DurakkenX
Mar 2, 2007, 01:47 AM
As far as I know the PS series has no connection to PSO or PSU while PSU was supposed to be and advertised as the next PSO. HOWEVER there have been connections speculated upon...

The simple fact is Coral's civilization grew apart from Gurhal's and have differing histories. Also given the fact that the ship on Ragol didn't come from a civilization on Ragol and there is no seen civilization that it must have come from somewhere else. Also I'm willing to bet, if asked ST would say Coral is a single habital planet system and if Ragol isn't then it would only be so that gurhal can exist.

We can't say that Coral's civilization will turn into Gurhal's or that Gurhal's will turn into Coral's because there are too many defining points. However if we follow the laws of reason one would assume that there was a previous civilization that tried to deal with and get rid of dark falz in both PSO and PSU. PSO's it is appearant that they crashed the ship into Ragol to get rid of Dark Falz... more than likely you'd know what your technology can stand and wouldn't leave the ship in tact if you were trying to destroy it... likewise you wouldn't try to destroy the ship if you were trying to seal something away.

I would say that one could assume that the ship on Ragol is either a really bad last ditch effort or a surprise attack on a ship that was meant to carry a large amount of people. I say the second because of the previous reasons and the reasons of it's just way too large for that type of plan. Even still they had it and that means the civilization was colonizing.

so PSO has a celestial colonizing ancient civilization that fought dark falz.

Also if we have to assume that "muut ditz pumm" does not refer to the Algo star system because ST has expressly stated that the Algo star system is not in PSO even though many of the things in PSO and even that statement is a direct reference to the original PS games. It did not make sense, but now we have, shock, a mirror star system.

We do have PSU's Gurhal star system with names that would match that muut ditz pumm thing... AND we do have an ancient civilization that fought dark falz that was colonizing at least their star system and was advanced enough to have large ships and such.

Now if we assume that large ship was built around the same time those devices were built in Gurhal and had those devices had the same effect sure enough a group would be sent out from their home planet in most cases as a survival measure.

On another note the civilization of Gurhal that died was about 12000 years ago... The civilization on Coral could not have begun to roughly slightly after the cilization in Gurhal. This puts them near in age if they are connected.

It would be easy to assume tha the original PS series happened and decendants seperated between those who left and those who remained, the newmen and casts all either running out of power or being destroyed or going to other worlds. Those left in Algo restarted their civ in relative peace because the last dark falz was seal away...and those on Coral may have drug a piece of Dark falz or seed with them which spurred their wanting to go to Ragol. And once Falz was unleashed his Seed spread uncontrollably on Ragol and then either destroyed ragol or simply left sensing A-photons.

So basically it actually ties the games all fairly easilly together if you assume that the Algolian civ either died out or simply left. It would also explain why the same race would be on 2 dif planets and why they would create roughly the same species.

Of course this is just my opinion of the best way to combine all of them...making the ppl in love with the originals happy and link PSO fully with PSU without having science idiots like me saying you can't do that.

Weeaboolits
Mar 2, 2007, 02:30 AM
Obviously the link is Rag Rappies!
http://www.gamedreamz.com/psoexplorer/PSOE/newspaper/newspaper/rag-rappyelvis.jpg

Asuri
Mar 2, 2007, 02:44 AM
i think dark falz was a seed, cause dimeanians look like the hive eneimies, and dark falz seems like a better translation of dulk fulkis, and dulks 2nd form is like falz 3rd, and i think ragol will be in the expansion in some way. BUT most def, the expansion will hopefully have the nostalgia i love to feel

Weeaboolits
Mar 2, 2007, 03:15 AM
On 2007-03-01 23:44, Asuri wrote:
i think dark falz was a seed, cause dimeanians look like the hive eneimies, and dark falz seems like a better translation of dulk fulkis, and dulks 2nd form is like falz 3rd, and i think ragol will be in the expansion in some way. BUT most def, the expansion will hopefully have the nostalgia i love to feel



I loved the dulk falkis battle, it was the coolest one in the game by far, and it OOZED nostalgia, the final form made me long for "Cry for IDOLA The Holy"...

Asuri
Mar 2, 2007, 04:10 AM
i also noticed along while back that they reproduced the sorcerers as well, with the foie and ice blasts, OOZING i tell you

Weeaboolits
Mar 2, 2007, 04:15 AM
people complain that they don't want any PSO in their PSU, but it's already there! XD

Alisha
Mar 2, 2007, 04:19 AM
Didn't they mention that the Profound Darkness was initially sealed into another dimension? What if Gurhal was that other dimension, and it's first emergence back into Algo was infact when the Confinement devices were activated, sending them through to the other side?

A bit of a long shot, but hey.

um no. you fight the profound darkness in a realm called the edge. wich i think bears some semblence to the arena where you fight dark falz final form. dulk falkis final form is kinda similar but the trinity of planets kinda ruin it.

i love this but i fear the ps2 cant do justice to stages like CCA and the seabed(seabed is my favorite stage btw love that music) some areas in ep2 looked just as good if not better than psu areas.

fights we need to see!
hildetorr vs bill de vear vs gibbles
kireek vs magashi
sil'fer vs karen
dimmalous vs gal gryphon


can any psu monster stand up to a delbiter?
http://www.delbiter.com/images/delbiter.gif

edit:i was just thinking applying psu physics to pso monsters could have some interesting results.
like a delbiters charge knocking players around like bogga zubba

a gibbles punch knocking back a player like the second hit of rising strike etc.

gibbles jump stunning you

those squid guys and grass assassins ignoring your defence! it was nice knowing you fortetechers!

<font size=-1>[ This Message was edited by: Alisha on 2007-03-02 01:28 ]</font>

Weeaboolits
Mar 2, 2007, 04:31 AM
I wish the dark SEED forms were as BA as the D-subs, with their moving glowing markings and whatnot, we need Belras! and Delsabers, and the Grass Assassin! and BOOMAS! (I will reclaim my title as the Booma Smiter!)
Man I miss them all... I wonder how much trouble Mothmants could cause in PSU...

Asuri
Mar 2, 2007, 04:37 AM
On 2007-03-02 01:15, Ronin_Cooper wrote:
people complain that they don't want any PSO in their PSU, but it's already there! XD



IT is definatly referenced in many ways, like the dragon being the first boss lol, in forest like setting, kinda similar

Zina
Mar 2, 2007, 05:32 AM
hmmmm, it would be nice to see how this Zina fairs in pso type atmosphere, oh crap that means I have to re-write her back-story. oh well.

dgg116
Mar 2, 2007, 01:05 PM
On 2007-03-01 21:34, Ronin_Cooper wrote:
I don't see why anyone should complain if we get old ragol stages, it's new content, also, if you look at older games (i'm sure something like this was already stated but...) you'll notice similarities.
For example, I was recently playing PSII when I noticed that the Locust enemies look almost identical to the PSO Grass Assassins, and that the Mosquito enemies look like Mothmants, and in PSU some of the dark SEED forms look like the D-cell creatures (go ahead and say that the Delsaban doesn't remind you of a Dimenian or that the centaur thing on Neudaiz isn't reminiscent of the Chaos Bringer) I hope that the old PSO bosses make a comeback, the PSO enemies would be sooooo cool in PSU's vamped up action ^___^



Look closer, and you'll even see that Rappys (the hallmark of PSO) were from Phantasy Star 3 and were called Chirpers. The references to old games are almost limitless. It seems like alot of folks are really grumpy about nostalgia, but if you've been playing the series for 20 years (there are some of us) you learn to love how they recreate the old in an innovative way as a dedication to their phans and to make the story complex, speculative, and rich.

That being said, a previous post did say Rappy's were the link. They illuminate the PS-PSO series' main link and here's what it is:

Phantasy Star 3 took place on a worldship launched from Palma (before it blew up) that was inhabited by Palmans, Chirpers and Dark Force. If that worldship then later crashed on Ragol...it IS the PSO Ruins level. The monuments Mutt Ditts Poumn were constructed to seal Dark Force by the survivors in the fashion of how the Profound Darkness was sealed by the three Algo planets. Apparently, that's the process of sealing this entity on a smaller scale.

Thus, the ancient civilization on Ragol was created by Palman refugees and found thousands of years later by folks from Coral. Chirpers also on the wolrd ship survived on Ragol for thousands of years and were named Rappys by the Coral folks. As a story element, this is both foreshadowing and irony. The only creatures that survive can't tell the story but are the common link...think R2D2.

So, what truly is the link to PSO and PSU? Rappys. I've come across them on Parum. One of the last surviving creatures from Palma and Algo alive thousands of years later. But, how did Rappys get there from Ragol?

Or did another worldship (there were many with Chirpers in Phantasy Star 3) from Palma crash on a planet which those refugees later called Parum making Gurhal in the image of their home star system Algo.

What do you think?


<font size=-1>[ This Message was edited by: dgg116 on 2007-03-02 10:48 ]</font>


<font size=-1>[ This Message was edited by: dgg116 on 2007-03-02 11:06 ]</font>

Krisan
Mar 2, 2007, 03:06 PM
Okay.. I had reasonable doubt on Ragol before, but..
I quite frankly can't see this Forest look alike being on Parum anywhere: http://illuminus.phantasystaruniverse.jp/image/index/screenshots_03_l.jpg

It isn't just similar.. it is exact. Right down to those funky little light green mushrooms which you can clearly see in that picture. o_O I can't see this being a Parum mission at all, it looks too damn much like Ragol, and not in a "familiar at a glance" way, or in the quasi-homage style.. but dead-on exactly like Ragol.

I'm pretty convinced now that there must be some kind of VR simulation at the "least" going on here, since it would be fairly ridiculous (in my opinion) to import such a unique landscape in its shape and fauna to an entirely different planet for the sake of nostalgia alone.. (It is still possible I guess, but it seems rather dumb an idea.. I'd like to think they've got better reasoning than that.)

McLaughlin
Mar 2, 2007, 03:08 PM
He looks like he was spliced into that scene. The lighting's off and he doesn't have a shadow.

Krisan
Mar 2, 2007, 03:18 PM
The shadows in PSU aren't that advanced anyway, nor are they very noticeable in any of these expansion pictures. He's already standing in a shaded area though, which would account for the lack of a shadow anyway. As for looking spliced in the scene, I don't see it myself. (It's possible, but it definitely isn't something I'd call obvious if so.)

DurakkenX
Mar 2, 2007, 04:27 PM
So to connect the 3 series one must put all these worlds into existence and also explain away the fact that humans are a race that developed on a planet that isn't known...

Palma
Motavia
Dezolis
Ryokros
Earth
Aquatica
Landen
Ragol
Parum
Moatoob
Neudaiz


If you recognize the crashing of the Alissa 3 as the true ending then none of the events of the Phantasy Star 2, 3, or 4 actually happened the same way, which means Palma could have not been destroyed... and since pride in species says that the people of earth would most likely not have given up they would have fled to another planet.

Temporal mechanics allows for the alissa 3 to exist even though it technically shouldn't >.>

So somewhere 12000 years ago the algolian civilization collapses after achieving amazing heights

this 12000 years ago would be most about the year 3000 or 4000 for us.

Earth could have colonized Coral and because any civilization that isn't supported will collapse after a while that why that happened. The 2nd Civ of Coral destroyed their planetand left for Ragol following the SEED like their previous earth ancestors had done which led them to the Algo system.

The Algol system civ collapses and then is reborn as the Gurhal civ

this explains every planet in the system and connects them...however it doesn't say how Humans came to be on Earth and Palma other than they were created. One could imagine that the creatures on Palma, Motavia, and Dezolis were copied from all over the universe...

btw Landen and Aquatica don't have to be explained because they would no longer exist.

dgg116
Mar 2, 2007, 05:09 PM
On 2007-03-02 13:27, DurakkenX wrote:
So to connect the 3 series one must put all these worlds into existence and also explain away the fact that humans are a race that developed on a planet that isn't known...

Palma
Motavia
Dezolis
Ryokros
Earth
Aquatica
Landen
Ragol
Parum
Moatoob
Neudaiz


If you recognize the crashing of the Alissa 3 as the true ending then none of the events of the Phantasy Star 2, 3, or 4 actually happened the same way, which means Palma could have not been destroyed... and since pride in species says that the people of earth would most likely not have given up they would have fled to another planet.

Temporal mechanics allows for the alissa 3 to exist even though it technically shouldn't >.>

So somewhere 12000 years ago the algolian civilization collapses after achieving amazing heights

this 12000 years ago would be most about the year 3000 or 4000 for us.

Earth could have colonized Coral and because any civilization that isn't supported will collapse after a while that why that happened. The 2nd Civ of Coral destroyed their planetand left for Ragol following the SEED like their previous earth ancestors had done which led them to the Algo system.

The Algol system civ collapses and then is reborn as the Gurhal civ

this explains every planet in the system and connects them...however it doesn't say how Humans came to be on Earth and Palma other than they were created. One could imagine that the creatures on Palma, Motavia, and Dezolis were copied from all over the universe...

btw Landen and Aquatica don't have to be explained because they would no longer exist.



Landen and Aquatica were areas within the traveling worldship Alisa III in Phantasy Star 3, not planets themselves. There is some evidence in Phantasy Star 2 that the earth people had come to Algo possibly starting and controlling the original colony of humans. There is also evidence that a worldship of Palmans made it to earth in Phantasy Star 3. There is record of Palma blowing up in Phantasy Star 2. Algo and Guhral can't be the same star systems because there is no Palma to be Parum.

Zorafim
Mar 2, 2007, 05:22 PM
First off, stop linking PSU to other PS games. At the moment, there's just nothing to base any links on it. It doesn't even have Falz in it yet. As it is, putting PSO after PSIII is a stretch.

Secondly, going back to rappies, they were also seen in PSIV in Motavia. I could be that they were pets or common pests on one of the planets or something like that and became distributed throughout the planets. They could have died out in Dezolia, but survived well enough to live in Motavia. This would explain their being seen in the Alisa as well. Either that, or Sega liked them enough to make them a reoccurring enemy.

DurakkenX
Mar 2, 2007, 05:28 PM
Alissa reaches earth before it left Palma and the earth men who are the main reason for the destruction of palma only went to Palma because of the alissa 3. Its a temporal loop which can be broken by the alissa not reaching earth and crashing into another planet like it shows in one of the endings and is supported by ragol if they are connected.

Basically if the Alissa 3 never reaches Earth it erases the events that lead up to it but do it needing to exist for this to happen it would suggest that the Alissa 3 exists in the alternate timeline even though it was never built in it.

Since this would be the case like i explained Palma wouldn't have been destroyed allowing palma to become parum.

The humans of earth cannot be the humans of algol nor the other way around simply because both civilizations were going on at the same time and neither could reach the other. till late in both histories

also i didn't know aquatica and landen was part of the alissa 3, but i assumed they were...just didn't want to make that assumption and either way they no longer esist or matter.

It's not hard to imagine everything just the way i said it if they do blend all three its practical and makes sense if you understand temporal rules

DurakkenX
Mar 2, 2007, 05:34 PM
On 2007-03-02 14:22, Zorafim wrote:
First off, stop linking PSU to other PS games. At the moment, there's just nothing to base any links on it. It doesn't even have Falz in it yet. As it is, putting PSO after PSIII is a stretch.



It's not a stretch if it's easily done, which it is.

I'm not even saying they are tied in this way or that they are even tied together. I'm saying if they are that this is the best way that i can see for them to do it.

Once you figure that PS2, 3, and 4 doesn't exist in the alternate timeline one can very easily place PSO and PSU into the PS series.

ShinMaruku
Mar 2, 2007, 05:40 PM
Could be like Stargate where humans are'nt even from Earth. XD
And also are the msot advanced race and also acneded... >_>

Krisan
Mar 2, 2007, 05:51 PM
On 2007-03-02 14:22, Zorafim wrote:
First off, stop linking PSU to other PS games. At the moment, there's just nothing to base any links on it. It doesn't even have Falz in it yet. As it is, putting PSO after PSIII is a stretch.


It's not entirely a stretch at least.. Besides, the speculation is quite interesting.. This whole matter has spawned an intriguing discussion on the history and possible connections between the different games in the series, and for that I don't think we should just dismiss everything and walk away. (Not that anyone is trying to prove anything really, we can't, it is just fun to consider possibilities.. as a writer myself, I like to see if I can predict what other writers are doing with their stories.)

Zorafim
Mar 2, 2007, 05:57 PM
I meant it's a stretch in a way that means that it's possible, but it's still guesswork. You'd have to suppose in order to get it to work. I'll allow people to have fun with the idea that it may link into the PS series, which it may, and I won't object.
PSU, as it is, has no link to other PS games. The closest thing is the Seed, which is similar to how Falz does his work in PSO. Until more is done with the seed, Gurhal is just another solar system in PS's vast universe that has a bit of a pest problem.

DurakkenX
Mar 2, 2007, 06:27 PM
actually PSU is closer to PS games than PSO, but PSU is also has more things in common with PSO...

PSU and PSO has ancient civilizations involved
PSU and PS have 3 habitable planets
PSU and PSO have morphagenic Dark Falz type creatures
PSU and PS have more than one Dark Falz
PS, PSU, and PSO all have sealings on Dark Falz forms
PS, PSU, and PSO all have Humans, Newmans, and Casts/Androids and created in the same way
PS and PSO have Dark Falz beings having telepathic abilities
PS and PSO have Humans fleeing their homeworld
PS and PSO involve crashed ships and ruined colonization plans
PSO and PSU both go off the AUW dating which has an unknown origin thus far.
PSO, PSU, and PS all have groups like or are called guardians/hunters.

I'm sure there are other similiarities I'm missing >.>

DLShAdOw
Mar 2, 2007, 06:57 PM
Just in case you didn't see it on the front page:

http://www.pso-world.com/images/psu/news/03-02-07/psu-illuminus-screenshot-03.jpg

That is sweet, a HUmar in forest 1 http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Dj_SkyEpic
Mar 2, 2007, 06:58 PM
Forest 1 looks so lovely~

RonzeruALPHA
Mar 2, 2007, 07:00 PM
this is made of win and secks... FROM BEHIND

DLShAdOw
Mar 2, 2007, 07:06 PM
Actually, it could look better, but I think they made it look kinda bad for nostalgia purposes.

...or maybe thats just the PS2 version. BURN!!!!

Sekani
Mar 2, 2007, 11:18 PM
I don't see anyone trying to link all the Final Fantasy games together because they all have chocobos and moogles.

Just saying.

omegapirate2k
Mar 2, 2007, 11:26 PM
Im betting a look alike area, definitely.

Parn
Mar 2, 2007, 11:28 PM
I hope they have my old white/purple HUmar outfit.

http://synbios.net/images/misc/pso-gcn2.jpg
Time to get back to basics, after all.

omegapirate2k
Mar 2, 2007, 11:29 PM
How well would a humar outfit showcase your figure though, parn?

Parn
Mar 2, 2007, 11:31 PM
On 2007-03-02 20:29, omegapirate2k wrote:
How well would a humar outfit showcase your figure though, parn?
Quite well! The HUmar outfit was practically nothing but spandex with some form-fitting "protection". Take another look at the forest screenshot!

I'll be as sexy as ever in the HUmar costume... just less naked!

omegapirate2k
Mar 2, 2007, 11:33 PM
...true, that.

Nai_Calus
Mar 3, 2007, 02:33 AM
The next time I see someone say 'It's a fact...' in a fan theory, I will flay them alive and make a pair of bunny slippers from their hide. *dies*

I wouldn't put it past ST to come up with some utterly ludicrous BS to bring Ragol into it. They've shown a willingness to urinate on PS, why not PSO too? And hell, it's not like they've never done retconning BS before!(Endu's ending in Ep3 anybody? rofl)

Hey, maybe if they bring Ragol into we'll all magically gain the same fantastic abilities as the people of Coral to do incredible feats of awesome like use techs without weapons. XP

(Which is actually my biggest problem with claiming PSU to even be in the same *universe* as PS/PSO... Funny, I don't recall needing a weapon to use either techs or magic with, say, Rune, or with my FOmar or even HUmar... Not that game mechanics are a good story excuse. *snarls at Endu's ending again*)

OK, I have to admit that it's mostly that PSU's *story* sucks so badly I don't want PSO dirtied with it. >_>

I also hate the idea of the Ruins being Alisa III, it just doesn't do it for me, especially if you accept it going back in time and making contact with earth as reason for the earthmen going to Algol and the onboard Force as the one that corrupted the earthmen in the first place. Other worldships, sure, I find that the Alisa III and Neo Palm being the only ones left is doubtful, no humanoid race would ever be able to agree on something so much that the survivors of a planet's destruction would ALL go in the same direction. We already know that not all of the worldships left Algol, one crashed, some presumably just relocated to Motavia and Dezolis; we already know that with the seal weakened after Palma's destruction the Profound Darkness was able to release more than one Dark Force at a time. Nothing saying a couple of worldships, maybe more, didn't go off some other way with a DF on one that maybe got a couple before it was contained on one that later crashed into Ragol and one of them never had it get there at all and went on to colonize Coral. Then you get your PS-PSO link and the ending of PSIII that best explains the Earthmen at the same time. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

...Mind you, I don't personally believe they're linked.

And temporal mechanics wouldn't explain a link, as the worldships likely wouldn't have been launched if PSII had never happened and Palma wasn't destroyed. Certainly they wouldn't have been bearing a Dark Force to end up on Ragol if they had been. *blink*They were launched because, well, there was this satellite that was going to hit Palma... (Don't ask me why there were a bunch of giant colony ships hanging around when space travel had been banned for over ten years. Probably because PSII's aftermath would be even more depressing than it already is if nobody had survived at all.)

If anything, the overblown references to first PS and now PSO discourage any idea of a link for me.

PSU is a decent game. I wish they'd stop ruining it by trying to give it a story. Clearly, they no longer have the knack. I think Sue and Bernie stole it from them.

Parn
Mar 3, 2007, 09:58 AM
On 2007-03-02 23:33, Ian-KunX wrote:
Hey, maybe if they bring Ragol into we'll all magically gain the same fantastic abilities as the people of Coral to do incredible feats of awesome like use techs without weapons. XP

(Which is actually my biggest problem with claiming PSU to even be in the same *universe* as PS/PSO... Funny, I don't recall needing a weapon to use either techs or magic with, say, Rune, or with my FOmar or even HUmar... Not that game mechanics are a good story excuse. *snarls at Endu's ending again*)
Actually, that's something that's been forced upon us. Ethan uses Shifta and Deband during the duel in Episode 2 Chapter 1 on himself while holding his sword. He specifically just holds his left hand out while casting it.

Krisan
Mar 3, 2007, 12:53 PM
Aye, Force weaponry in PSU is just a game mechanic excuse, not something the people have to use.. This is actually proved numerous times in the games Story Mode beyond the example Parn just gave. (Hell, the Divine Maiden heals Ethan right in the intro with just a wave of her hand..)

*shrugs* Regarding the series again.. It isn't THAT far out to find a connection between them in any case, even if there might not be one.. But come on, if you're going to make an argument towards it being impossible, make one with more substance eh? (This isn't directed at anyone specifically) Half the time it just sounds like you all don't want the connection, and be that as it may.. it isn't a good argument to it not being so. Besides, this is all in good fun anyway.

Oh, and to the guy who said people don't try to connect Final Fantasy together.. FF is nowhere near comparable to Phantasy Star.. o_O The entire series (except for very recent installments) has been a totally new story, they've obviously never been connected.. and many of the returning elements like Chocobos and Moogles are re-envisioned to reinforce the fact that they aren't connected.. (The art style also tends to drastically change, which further emphasizes the games having no connections.. besides, theres nothing to go on to connect them! No speculation to be had, which isn't the case here..)

Phantasy Star had a running plotline up until PSO and PSU showed up, so it makes sense to suspect that these two games exist in the same reality as the original games did.. even if they have no connection to the original plot in any form what so ever.. (And hell, maybe they do in some obscure way.)

RonzeruALPHA
Mar 3, 2007, 01:00 PM
Emos.

Sychosis
Mar 3, 2007, 01:11 PM
On 2007-03-03 09:53, Krisan wrote:
Aye, Force weaponry in PSU is just a game mechanic excuse, not something the people have to use.. This is actually proved numerous times in the games Story Mode beyond the example Parn just gave. (Hell, the Divine Maiden heals Ethan right in the intro with just a wave of her hand..)



As I recall, Mirei uses a Photon Seal to cast TECHNICs. Since Photon Seals were able to contain deadly TECHNICs, they have been outlawed except for those in the Communion such as the Maiden who are able to use them for benevolent purposes.

One would imagine their illegal nature makes them quite attractive to those working outside the law, such as Rogues and the Endrum Collective.

DurakkenX
Mar 3, 2007, 01:26 PM
first off on the FF thing...some are connected the Crystal Chronicle Series is all connected. Tactics, Tactics Advanced, and 12 are all connected. A few of the originals have been connected and FF9 was rumored to be the developers attempt at connecting all of the worlds of the series. I can't remember all of them, but they are listed somewhere, which FF games are connected and how so to your question...yes people try and yes there are connections.

as far as you stated as to my theory...as i said it's obvious you don't understand temporal mechanics...basically what happens is...

Alissa 3 crashes on Earth
Earthmen go to Algol
Alissa 3 is built on Palma
catastrophe happens
Alissa 3 launches
Alissa 3 goes through a time vortex
Alissa crashes on Earth
Earthmen go to Algol
Alissa 3 is built on Palma
catastrophe happens
Alissa 3 launches
Alissa 3 crashes on Ragol
Earthmen go to Coral
Alissa 3 is not built on Palma
catastrophe does not happen
Palma civ dies
Earth civ dies on Coral
about 4000 to 5000 years pass
Gurhal civ rises
Coral civ rises
Gurhal civ engages in a race war
Coral civ destroys itself through war
SEED form lands on Coral
Coral scientists analyze data and expand Coral civ tech
Gurhal civ war ends
Coral government launches the pioneer program with hopes of becoming more advanced on Ragol
Coral civ lands on Ragol and unseals the Dark force there
The Dark Force eventually builds enough SEED-forms and launches to Gurhal system attracted by A-Photon energy which the Coral civ does not use.
Gurhal civ is attacked by the SEED forms

Basically Ragol's Alissa 3 wasn't built ever in the 3rd timeline, but it exists in it because it must. It's odd, but true.

Krisan
Mar 3, 2007, 01:57 PM
On 2007-03-03 10:11, Sychosis wrote:

On 2007-03-03 09:53, Krisan wrote:
Aye, Force weaponry in PSU is just a game mechanic excuse, not something the people have to use.. This is actually proved numerous times in the games Story Mode beyond the example Parn just gave. (Hell, the Divine Maiden heals Ethan right in the intro with just a wave of her hand..)



As I recall, Mirei uses a Photon Seal to cast TECHNICs. Since Photon Seals were able to contain deadly TECHNICs, they have been outlawed except for those in the Communion such as the Maiden who are able to use them for benevolent purposes.

One would imagine their illegal nature makes them quite attractive to those working outside the law, such as Rogues and the Endrum Collective.


True, she has a seal. Though I was never given the impression that this was the only way she could cast a technique without a weapon.. more that.. well, the story goes into detail later as to why she has the seal at all.

Karren has a matching seal afterall, and can't do jack with it - and that's obviously because it is being used to drain her and place that energy into Mirei.. that's the only real purpose I saw to Mirei having that seal, so they could act as a channeling device of sorts and move the energy of one into the other.. which also seems plenty enough reason for them to be outlawed, considering the implications of using them.

Regardless, I don't actually recall the game (story-wise) ever telling me that you needed a wand or a staff to cast.. it just seems everyone uses one on the field. It's obviously just a game mechanic, they wanted to make Forces different this time.

<font size=-1>[ This Message was edited by: Krisan on 2007-03-03 11:07 ]</font>

Krisan
Mar 3, 2007, 02:06 PM
On 2007-03-03 10:26, DurakkenX wrote:
first off on the FF thing...some are connected the Crystal Chronicle Series is all connected. Tactics, Tactics Advanced, and 12 are all connected. A few of the originals have been connected and FF9 was rumored to be the developers attempt at connecting all of the worlds of the series. I can't remember all of them, but they are listed somewhere, which FF games are connected and how so to your question...yes people try and yes there are connections.

I said quite clearly "until recently" there were no connections.. yes, there are some spinoffs or such that are connected to a couple in the games, but.. V for example, has no connection to XII whatsoever.. Each game in the main series has its own universe, and at times, some of the spinoff titles or what have you on the sidelines will exist in that same universe.. But that is made QUITE obvious. (FFT and FFXII for example.)

As for IX, bah, that game just emphasized on nostalgia plainly, there were no real connections made, nothing to go on at all.. And at best, the only way the FF series could coexist with one another is to indeed admit that they are in different galexies of sorts.. which might as damn well be their own little realities.


And crap, didn't mean to double post, meant to edit the original.. ah well.

<font size=-1>[ This Message was edited by: Krisan on 2007-03-03 11:07 ]</font>

Sychosis
Mar 3, 2007, 02:10 PM
I know I read in game that they are an ancient technology, now rediscovered, used to store TECHNICs. And seem to be the most likely explanation as to why Ethan, now using the resources of the Rogues, and the Remnants of the Endrum Collective can use TECHNICs sans focus.

The fanatics as you can see require caster weapons. I highly doubt ST would let such an obvious inconsistency slide.

ZodiacNKnight
Mar 3, 2007, 05:13 PM
*stares at the strange blue plant in the picture*

http://img.photobucket.com/albums/v330/FallenAngelicLeo/psuplant.jpg

PSO: My character (Zodiac) can still be found in the Item Database.
http://img.photobucket.com/albums/v330/FallenAngelicLeo/psoplant3.jpg
http://img.photobucket.com/albums/v330/FallenAngelicLeo/psoplant.jpg
http://img.photobucket.com/albums/v330/FallenAngelicLeo/psoplant2.jpg



<font size=-1>[ This Message was edited by: ZodiacNKnight on 2007-03-03 14:50 ]</font>

Para
Mar 3, 2007, 05:26 PM
There's no doubt that its a forest 1 replica.

Skuda
Mar 3, 2007, 05:38 PM
edit: wrong Illuminus thread. ;P

<font size=-1>[ This Message was edited by: Skuda on 2007-03-03 16:52 ]</font>

ZodiacNKnight
Mar 3, 2007, 05:57 PM
Looks like the ruined city on Parum...

natewifi
Mar 3, 2007, 06:17 PM
nvm!!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



<font size=-1>[ This Message was edited by: natewifi on 2007-03-03 15:19 ]</font>

Cort1984
Mar 3, 2007, 06:37 PM
I do hope they add a new planet but ya what would be the story behind the new planet? could be the place were the seed is from or jus another planet infected by them........

DurakkenX
Mar 3, 2007, 06:43 PM
it is unlikely you will leave the gurhal system simply because it hasn't been shown that they can achieve faster than light travel and short range trips all use weak slip stream tech. However Coral FTL tech is known to exist >.> so they are slightly less advanced in many aspects, but more advanced in space ship tech.

toxic_rf
Mar 5, 2007, 11:22 PM
Hi, used to have an account but the email addy I used for it is no longer valid, etc, etc. Hihihi.

The first thing that occured to me was that maybe Parum is Ragol, just many, many years in the future.

There's a pic, I think it's in one of those other Ragol topics, that shows two other planets in the system, possibly Neudaiz and Moatoob? And the descriptions for the Elaciel and Hounds CAST armour both reference "Legendary" CASTs, placing them (Elanor and Kireek) in Gurhal mythology.

But then, to ruin my own theory, what are the Relics? And who made them?

Or, just thinking about it now, could Ragol be Ryuker/Ryucross? It certainly sounds right, just as Palma is a bit like Parum, and Moatoob is a bit like Mota. Was the Dark Force/Falz imprisoned on Ryuker at one point?

TwilightSea
Mar 6, 2007, 12:59 AM
Well perhapses that these areas may be a VR Ragol, if so it might be Sega's way of making the PSO players happy since we all love PSO and would love to go back to it. Hmm... maybe they'll bring back Ruins. Hopefully they'll bring back Endless Nightmare missions. Those were so awesome in leveling up.

Genji
Mar 6, 2007, 01:33 AM
Even if these new areas are VR simulations, that would still mean Ragol exists in Phantasy Star Universe. You can't imitate something if it doesn't exist.