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View Full Version : If you would have one thing tweeked in PSU what would it be.



Magician
Mar 26, 2007, 07:31 AM
Weapon Grinding

Using a +10 grinder on a respective ranked weapon (e.g. - c grinder on a c weapon) on a 3* luck day would guarantee a successful grind, to and from any level (1-10).

This is the only thing that sours me on the weapon system of PSU. It has to make angels cry when a +10 grinder is used on a 1* luck day, on a level 4-5 weapon upgrade only to have that weapon disappear from existence.

omegapirate2k
Mar 26, 2007, 07:33 AM
Player shop prices, because selling a vulcaline at 4x the NPC price is smart.

Magician
Mar 26, 2007, 07:38 AM
On 2007-03-26 05:33, omegapirate2k wrote:
Player shop prices, because selling a vulcaline at 4x the NPC price is smart.




Ooooo, nice choice.

Anyone who sets their prices above the npc should be forced to french their grandma for five minutes; that'll teach'em.

omegapirate2k
Mar 26, 2007, 07:39 AM
Or shot, I like shot better.

Dumah
Mar 26, 2007, 07:42 AM
a little lock symbol next to player shops that have a password http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

omegapirate2k
Mar 26, 2007, 07:44 AM
Oh, I have an even better idea, how about a way to check for an item/wep/armor/whatever without searching for its board too, because if your looking for any one armor or weapon, you all to often find 95% of the shops carry only the board for it http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

R2D6battlebot
Mar 26, 2007, 07:48 AM
The censoring on the 360 version........................................

Mr-Tiddles
Mar 26, 2007, 07:49 AM
I would like nano blast to be longer for like a minute and a half.

THERAPIST
Mar 26, 2007, 07:52 AM
Weapon lag.

Deus-Irae
Mar 26, 2007, 08:26 AM
player shops could definitly be tweaked.

a lock symbol would be great, but i would also like to be able to browse items in player shops before we went there, so we could see prices, if they were boards instead of weps, etc.

some tweaks to the menu and action palette would be nice too.

BeatZero
Mar 26, 2007, 08:34 AM
Ditch player shops, auction house FTW.

necman
Mar 26, 2007, 10:21 AM
I think we gain experience too fast. That or raise mission points. I don't visit player shops so I could not care less what they do there. But I do think that grinded weapons should have a red number or something if a grind fails so you can still use it but it can never be grinded again.

CyarVictor
Mar 26, 2007, 10:25 AM
More enemies in a mission and hard ones at that. Plus making it cabale that rifles and all guns ahve the ability to have multiple bullets linked and switchable like a wand/rod. Don't give me that bs crap about it not being fare. It's not hard to switch, just would be nice to have. At least have two bullets linked instead of one and assign them to x and y respectavely.

MayLee
Mar 26, 2007, 10:26 AM
It either Wartechers dealing higher damage or them Using rods...Can't I have them both tweeked? XD

Rashiid
Mar 26, 2007, 10:28 AM
Dammegid 21+.

Ullias
Mar 26, 2007, 10:32 AM
Far more than a tweak but i would like the game to be less pressured on time like pso was, people running through an S rank as fast as possible without speaking to each other at all is pretty boring. Yes I know this would fundementallly change the vast majority of the games aspects but id still like to see it.

Zorafim
Mar 26, 2007, 10:44 AM
Longer levels with multiple areas in it, along with pitstops every now and then (PP restores, health restores, maybe a store droid or two). Bonus points if bosses are at the end.

Grinding through the same area isn't fun. Grinding through five different areas with a challenge at the end is.

Vay
Mar 26, 2007, 11:46 AM
Missions disabling use of scape dolls, like Bruce, but... more.

chibiLegolas
Mar 26, 2007, 11:57 AM
On the PS2:
The ability to use the right analog to scroll within the menu screen AND walk/dodge in game with the left analog.
PSO xbox did it right, why not the PS2?!

Oh, and the return of WORD SELECT for all platforms! I miss it and it's a pain to respond to ppl without a keyboard.

And I 2nd the idea of more Bruce like missions! I want lazer mazes/traps, hidden rooms, etc. like on C mode of PSO!

Tengoku
Mar 26, 2007, 02:15 PM
On 2007-03-26 05:38, Magician wrote:
Anyone who sets their prices above the npc should be forced to french their grandma for five minutes; that'll teach'em.
Teach 'em what? That you like old people porn? The fact that you even thought about it... *shudder*

I want to keep my hats, plain and simple. I hate spending 5k just to rent a frikkin' hat.

Other than that, I'm pretty happy with the game. /blasphemy

ThEoRy
Mar 27, 2007, 07:43 PM
I cant believe that nobody said a dodge button.. How is it the Special Ops and the other npc players get all these spinning side step moves, and macguyver diving rolls and we don't? I'm dying for a dodge button here!





<font size=-1>[ This Message was edited by: Octagon on 2007-03-27 17:45 ]</font>

Ffuzzy-Logik
Mar 27, 2007, 07:47 PM
Dodge button is just silly.


The shop search needs to be revamped. Other than that, everything else is decent enough.

DikkyRay
Mar 27, 2007, 07:47 PM
look at my PvP topic XD
But if i needs something tweaked.....
it would be that the requirements for levels would be lowered. Some of those are waaaay to easy for such a high requirement level

BoxerMcBoxe
Mar 27, 2007, 07:53 PM
Only things that could be worked on are stuff outside of combat.

If you want something changed in combat, learn to play better.

PJ
Mar 27, 2007, 07:54 PM
I want a new system for disconnected.

It really bugs me, especially when my modem is a jerk and randomly disconnects itself (Which it's been doing more frequently as of late for some reason), and I have to join the mission, only to lose MP because it's retarded. Or, if I even lose ALL the MP cause of it.

I want a system where, if you disconnect, relog on as that character, it'll start you back into that same game (Only if you were with other people, so that the room would still be there), with no penalty to you.

Sharkyland
Mar 27, 2007, 08:04 PM
1) Giresta's auto hp recovering lasting longer...
2) Changing zodial/zodeel and retier color...
3) (been said) Xbox censoring...
4) Bring the Photon Cube closer to the other door for crimson beasts...
5) (been said) finding the items, not the boards...
6) Storing more items in common box...
7) Shutting up PMs and NPCs

<font size=-1>[ This Message was edited by: Sharkyland on 2007-03-27 18:06 ]</font>

ThEoRy
Mar 27, 2007, 08:12 PM
On 2007-03-27 17:53, BoxerMcBoxe wrote:
Only things that could be worked on are stuff outside of combat.

If you want something changed in combat, learn to play better.


Read my signature. I couldn't "learn to play better" than I already do.
There is nothing broken about my
gameplay style.
This topic is about what you could tweak in psu.. Why can't you tweak the combat to keep it fresh. I'm merely saying how cool it would be, to be able to dodge, spin, or dive like the npc's. It's not "silly" at all. It would add a whole new dimension to the game. Ever see the Vol Brothers when they cast technics? Pretty stylish stuff. I would like to have different casting animations too.


Anyway, shop interface is a good idea as well. after an item search, the requested items would be listed in order of price. You'd save a lot of time scouring. And i believe the market would calm down because of this. Sellers would realize the importance of sales competition.



<font size=-1>[ This Message was edited by: Octagon on 2007-03-27 18:14 ]</font>

TouchOfRed
Mar 27, 2007, 08:13 PM
MAGS

Parn
Mar 27, 2007, 08:14 PM
Remove the death penalty. That's my only wish. I'm sure Sonic Team thought it was a great idea, and I thought so too at first... now I think it it's the worst thing PSU has.

Sharkyland
Mar 27, 2007, 08:14 PM
On 2007-03-27 18:13, TouchOfRed wrote:
MAGS



Expansion Pack...

DikkyRay
Mar 27, 2007, 08:15 PM
ok whats with this death penalty?
I seriousy have had no reprocussions for dying.....
ANd im not talking about dying with scapes, dying w/o scapes and having to go to lobby :/

Gryffin
Mar 27, 2007, 08:17 PM
-The capability of Leveling weapon Proficiencies.
-Free hand casting
-Free hand fighting
-Class customizations (to a certain extent)
-MOAR CLOTHEZ
-MOAR HARESTAIALZ
-MOAR NANOBLAST-BEAST OPTIONS (Giant Bunny ftw...)
-MOAR WEAPON TYPES
-Every class to have a in-battle special...
-Male PM models.
-More original idea's for bullets other than just elements and little bonus's. (Homing Shotgun..Card's with 5 blades..Grenade that splits into three more divided, smaller, but more everywhere explosions.. Wider Lasers, but less range.. Slower mech firing rate, but piercing..arrows that explode on contact, for knockback of enemy, and nearby enemies.. twin handguns that allow the player to roll..rifle shots that create a vortex, pulling enemies in..team that last one with the 'nades for immenent doom)
-Non-synth based element selection.
-Bullet Color is choosable...(Lawl, purple mayalee bullets ftw.)
- God/Battle, 'nuff said.
-Color selection for clothes, like with the hugenormous color grid thingy...


thank you, that is all...XD

DikkyRay
Mar 27, 2007, 08:19 PM
On 2007-03-27 18:19, Vay wrote:
He's referring to lowering mission rank with deaths, I believe. T hat's the "penalty", you get less MP'z, o noz.

Ohhh lol
See its so lame, i dont even care XD

Vay
Mar 27, 2007, 08:19 PM
He's referring to lowering mission rank with deaths, I believe. That's the "penalty", you get less MP'z, o noz.

EDIT: I like your ideas Gryffyn, basically, would be nice if this game had a little more variety for the things guns AND weapons could do... another more feasable change other than "More brucelike missions" like I said before would be binding more than one bullet or PA to a two handed melee or ranged weapon. Hell, rods equip twice the skills as wands, why can't the bigger ranged and melee weapons?

<font size=-1>[ This Message was edited by: Vay on 2007-03-27 18:22 ]</font>

Midicronica
Mar 27, 2007, 08:20 PM
I'm surpised no one mentioned..

The ability customize your characters facial features, dang it!

Golto
Mar 27, 2007, 08:33 PM
Weapon lag issue, mutliple bullets per gun, the ability to access your pm's storage from an universe cube.

zandra117
Mar 27, 2007, 09:10 PM
Instead of making warp crystals at the beginning of each block, get rid of them and bring back telepipes.

<font size=-1>[ This Message was edited by: zandra117 on 2007-03-27 19:11 ]</font>

DikkyRay
Mar 27, 2007, 09:12 PM
changed my mind. Get rid of Laia.
Put in a character 1/10000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000 cooler than her and i'd be happy.
Hell, amek it a lecherous guy. Need one that isnt creepy like Ned/Nef w/e the old guys name is


<font size=-1>[ This Message was edited by: DikkyRay on 2007-03-27 19:13 ]</font>

Angelo
Mar 27, 2007, 10:36 PM
Your wands/rods having to reload their technics everytime you zone.

PJ
Mar 27, 2007, 10:38 PM
On 2007-03-27 19:12, DikkyRay wrote:
changed my mind. Get rid of Laia.
Put in a character 1/10000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000 cooler than her and i'd be happy.

Technically, that's making a character that's LESS cool than Laia. Now, if you said something like


On 2007-03-27 19:12, DikkyRay wanted to write:
changed my mind. Get rid of Laia.
Put in a character 1/10000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000 the coolness of, say, Ethan, and it'd still be cooler than her and i'd be happy.

Allison_W
Mar 27, 2007, 10:53 PM
I don't think they should get rid of the death penalty per se, but it should only apply if you exit to the lobby after dying. It shouldn't apply if someone uses a Moon Atomizer or Giresta on you. This would reduce the need to carry a whole bunch of scapes while creating a very, very good reason to have Moon Atomizers and/or Giresta.

We should be able to lock the door between our room and our shop without locking our shop. Ideally, people in the shop would also hear nothing said in the bedroom when the bedroom door is locked.

I'm going to have to agree with Gryff on more clothes, hairstyles, and customizability... For one, I'd like more clothes that look good on unskinny girls. I'd also really like it if I could change colours on accessories to match my outfit--the severe limitation of colour options for headgear is just annoying.

PJ
Mar 27, 2007, 10:55 PM
If not compeltely obliterating the death penalty, nor having Moon Atomizers be the save all ranks, I think they should have SOME leeway for dying. Like, depending on the difficulty of the mission, they should give you a few free deaths, y'know?

Sexy_Raine
Mar 27, 2007, 11:21 PM
Let's see:

Eliminate getting knocked out of your dam-, nos- techs when you get hit. It's really annoying.
Laser Cannon needs to multi-hit large enemies, and make it easier to lv.

For the expansion, I hope:
All races have specials.
Race/classes/weps get some major stat changes. i.e, The rifle is far too good compared to other ranger weps.
Change the color of your outfit to whatever you please. I only wear white, and the choices for it are limited.



<font size=-1>[ This Message was edited by: Sexy_Raine on 2007-03-27 21:28 ]</font>

Ffuzzy-Logik
Mar 27, 2007, 11:22 PM
The death penalty in PSU is perfect.

They finally got it right, after finding 3 things that didn't work in PSO (drop weapon, drop money, loose EXP). This way, you never loose anything you have already earned, but it limits what you can possibly earn.

9lotus
Mar 27, 2007, 11:43 PM
pvp

large MMO-style fields with more than 6 people, monsters spawning at set intervals

more mission variety, not just "kill the boss" or "kill all the enemies and reach the exit"

Ffuzzy-Logik
Mar 27, 2007, 11:48 PM
On 2007-03-27 21:43, 9lotus wrote:
pvpEw, no.


large MMO-style fields with more than 6 people, monsters spawning at set intervalsOh God, no. That would kill PSU. Not only that, it wouldn't work for practical reasons.


more mission variety, not just "kill the boss" or "kill all the enemies and reach the exit"I'm perfectly fine with these types of missions. It wouldn't hurt to add in some Endless Nightmare style missions for a change of pace, but it doesn't really matter.

pineapple
Mar 27, 2007, 11:55 PM
On 2007-03-27 21:48, Ffuzzy-Logik wrote:

large MMO-style fields with more than 6 people, monsters spawning at set intervalsOh God, no. That would kill PSU. Not only that, it wouldn't work for practical reasons.


It wouldn't kill it so much as make it a completely different game. I would love to see a full fledged mmo with a more action based battle system. Lag would cause huge problems (no autoattack=death) and be more rampant in a highly populated area. I could see it happening in the future though, but not with PSU.

9lotus
Mar 27, 2007, 11:59 PM
To Ffuzzy-logik:

are you aware that you don't have to participate in PVP, you don't have to go to those large fields, and you can keep killing De Ragan all day if you want?

Ffuzzy-Logik
Mar 28, 2007, 12:02 AM
1. PvP ruins the community by turning it into a competitive epeen competition. If I want to "pwn sum nubz," I'll do it verbally on the forums using my argumentative skills, not in the game. The game is about killing monsters, not each other.

2. The fact that such fields even exist would change PSU so drastically that it would no longer be the same game. As the old adage goes: if it ain't broke, don't fix it.

3. I haven't done De Ragan in ages, learn some new insults.

9lotus
Mar 28, 2007, 12:10 AM
1.) Again, if you don't participate in PVP, you're not part of the epeen competition, and nothing stops you from playing with others who hate PVP as much as you do.

2.) True. It would expand PSU. You can continue to play the same subset of PSU, and only do missions. Nothing stops you from doing that.

3.) It's not meant as an insult. De Ragan is just the most popular boss battle. If you want to take it as an insult, you deserve it.




If I want to "pwn sum nubz," I'll do it verbally on the forums using my argumentative skills, not in the game.

Oh, and drop the self-praise, you don't deserve it

<font size=-1>[ This Message was edited by: 9lotus on 2007-03-27 22:12 ]</font>

Ffuzzy-Logik
Mar 28, 2007, 12:12 AM
Ungh, why do I even bother?

EDIT: Oh nose, I've clearly been pwnt. This isn't worth it, sorry.

<font size=-1>[ This Message was edited by: Ffuzzy-Logik on 2007-03-27 22:34 ]</font>

9lotus
Mar 28, 2007, 12:15 AM
because you were trying to show off your e-peen on a forum?

Zorafim
Mar 28, 2007, 12:22 AM
Race/class balance. I hate how everything is so racist as it is. And even if it was racist, as least get the racism right.
Newmen, who always were hunter type characters from Phantasy Star 1, are now stuck as either forces or those things that shoot guns. I agree that they shouldn't be carrying around axes and swords, but there's no reason to make them the religious race of PSU. Newmen should be carrying around claws and daggers, not flimsy girly sticks.

Beyond the fanboyism, I should be encouraged to try as many classes as I can with my character, not make new characters just to level a job correctly. Casts can't do force at all, beasts can't do ranger and have a hard time with force, and I've expressed my views on newmen. And if you make a human to allow for trying every race, you'd be stuck always being second (or third in hunter's case) best with no defining features.

Newmen hunters should be known to be a more agile alternative to beasts. Beast rangers should be known to be harder hitters than casts. Cast forces should be known to be more durable forces than newmen. Humans should be able to create an all round character that can fight on par with everyone else, and there should be no worst class combinations.


Another thing is the levels. Spreading apart the stages in each planet made it so that each area was capable of being done by itself for greater rewards. This probably wasn't intended, but it's made the game into a boring grind fest. I say either get rid of the "abandon mission" option when a mission is complete, or make more missions that have different stages each block (more and expanded examples of Crimson Beast). Make it so that I'm not staring at the same level design for hours on end.
But at the same time, don't punish us while doing this. At the moment, the only way to get S rank weapons is to grind the same mission continuously. There's just no other way to get it. Also, rewards for stages are blatantly better than others. PSO allowed for a continuous supply of the same monsters in the same stage to get our rares, and had similar rewards in all of its stages, so it's not hard to look for an example of how to balance things while keeping them fun.


Another thing, make evasion not useless to hunters. Rangers get no penalty to blocking or flinching, since their attacks come one shot at a time. Forces actually get bonuses when blocking, since their attack still goes through if they block and can produce another one quicker than if they didn't get hit. Hunters however get punished when blocking, since it uses up PP and prevents an attack from going through. This hurts fighgunners and newmen hunters most of all, since they actually give up def for evasion.
If PP was used after a PA's combo piece is finished, or if there was no block animation while doing PAs, then evasion would actually be beneficial to hunters.


I second (or ninth, fifteenth, twenty eighth, whatever) the want of headgear being a separate option from hairstyles. I have to pay 5k meseta just to switch from cat ears to glasses, even if my hair stays exactly the same. I want to pick my headgear as easily as I pick my outfit. Also, it doesn't make sense that I can't wear cat ears with long hair. Why can't I have my favorite headgear with my favorite hairstyle?


Also, if I'm a caseal, I want to take advantage of the fact that we can have robotic heads while being able to enjoy the head styles of fleshies. Please let us be able to switch.
Also, there are alot of other things I'd like to customize about my character. Maybe I decide after 500 hours of gameplay that I'm too short. I can't get taller without remaking my character? Why can't I go from an angry face to a sad face, either? What if I decide I want to be an Emo?


Linking multiple PAs on weapons other than wands also seems like fun. It'll probably create a balance issue with hunters, but at least it'll make up for the fact that we can't switch weapons without waiting 5-15 seconds to wait for it to load. Our chance for attack will be over by then. I can maybe understand with guns, since their color and elemental % is based on their PA, but even with them they could probably link a final PA and an elemental PA without effecting elements. And for hunters, being able to change from a linear attack to a circular attack would be a great asset. Having a variety of attacks is what makes makes any fighting style useful, yet hunters are stuck with only having a low DoT move and a high DoT move on their weapons?


At the moment, things that come from rare monsters are almost unheard of. I see very few examples of save units despite the fact that they drop from low level monsters, and people always struggle to get their seasonal weapons. If you're going to make an amazing weapon in both looks and stats, and make it drop from a monster that has a very low chance of even appearing, don't make the drop rate of the board from the weapon which isn't even guaranteed to work (in most cases) so low. Sure, we all want our christmas trees and rappy feathers, but I'm sure if we're spending a week looking for a weapon and getting no other reward from it, we don't want to be presented with a room decoration. Either make these weapons obtainable some other way, or have the weapons drop at a higher rate.
While I'm at it, save units are very hard to get. If you actively hunt for it, you'll only get frustration. It rarely drops from a monster that's hard to find. I don't want the units to be served to me on a silver platter, but don't make them so hard to get that they aren't even worth working towards in even the smallest of ways.


We need more nostalgia. I've always thought of online games as stereotypes to previous games of the series, sort of what Super Smash Bros. is for Nintendo games. A melting pot for all games under its banner. However, Phantasy Star is one of the last things I think of when I play PSU. There's no mention of any of the PS heros in any way, not even as room decorations (at least PSO had the Elsydeon and Nei claw). There are the three planets of Ragol (despite how different they are now), and the three races that run each one, and the seal the three planets make. There are also tiny other connections here and there. Great, that's fine. Where's my GenoClaw?

Room decorations, weapons based on PS weapons, Hunewearls, PS song remixes, I'm sure you can put them in somewhere. If you're going to change a character as loved as newmens into religious nature lovers, you could at least pay some tribute to where both of those stereotypes came from.



I think I'm done for now, though I may be back.

BoxerMcBoxe
Mar 28, 2007, 12:34 AM
On 2007-03-27 21:43, 9lotus wrote:
pvp

pvp sucks, go play halo if you wanna kill someone else

go play wow if you want non instance like missions

you're stupid.

Zorafim
Mar 28, 2007, 12:35 AM
On 2007-03-27 22:34, BoxerMcBoxe wrote:
you're stupid.


no ur stupid

9lotus
Mar 28, 2007, 12:42 AM
To Boxer: Your post was a fine demonstration of your intelligence. I am clearly stupid now.

BoxerMcBoxe
Mar 28, 2007, 12:44 AM
On 2007-03-27 22:42, 9lotus wrote:
To Boxer: Your post was a fine demonstration of your intelligence. I am clearly stupid now.


Wow! Instead of justifying your wants of adding PvP and turning PSU into WoW or EQ, you just try to make fun of me!

Well, I get another post to say both those are dumb ideas, good job.

Zorafim
Mar 28, 2007, 12:47 AM
On 2007-03-27 22:44, BoxerMcBoxe wrote:

On 2007-03-27 22:42, 9lotus wrote:
To Boxer: Your post was a fine demonstration of your intelligence. I am clearly stupid now.


Wow! Instead of justifying your wants of adding PvP and turning PSU into WoW or EQ, you just try to make fun of me!

Well, I get another post to say both those are dumb ideas, good job.



Nope, he's simply using sarcasm to point out that your post makes no sense, and you look like an idiot on the intarwebs in front of thousands of nerds.

<font size=-1>[ This Message was edited by: Zorafim on 2007-03-27 22:48 ]</font>

9lotus
Mar 28, 2007, 12:47 AM
To Boxer: Your second post was another fine demonstration of your intelligence. I am still stupid.

BoxerMcBoxe
Mar 28, 2007, 12:48 AM
On 2007-03-27 22:47, Zorafim wrote:
No, he's simply using sarcasm to point out that your post makes no sense, and you look like an idiot on the intarwebs in front of thousands of nerds.


Wow! I totally missed the sarcasm! I am so totally owned now! Oh what will I do!

Zorafim
Mar 28, 2007, 12:49 AM
Thank you for missing the emphasis of the post entirely.

9lotus
Mar 28, 2007, 12:50 AM
http://www.youtube.com/watch?v=_1nAXqVs71o

BoxerMcBoxe
Mar 28, 2007, 12:50 AM
Everytime you post, I swear the human race gets dumber.

Stop.

BoxerMcBoxe
Mar 28, 2007, 12:52 AM
I'm wondering if the two of you can actually comprehend letting go of each others dicks to see the irony in your posts.

Do people practice being dumb? I really can't understand this.

EDIT: I USED COMPREHEND TWICE TO SOUND SMARTER LOL

<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 22:53 ]</font>

9lotus
Mar 28, 2007, 12:54 AM
Do people practice being dumb? I really can't comprehend this.

Evidently, it's what you've been doing for the past ten minutes.

BoxerMcBoxe
Mar 28, 2007, 12:54 AM
OH WOW GOOD ONE LOL FUCKING OWNED ME

Yeah, so, back on topic. Pvp sucks, and trolling PSOW is like pissing in an ocean of piss.

<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 22:55 ]</font>

Ffuzzy-Logik
Mar 28, 2007, 12:56 AM
HAY GAIZ, LES ARGUE OVER WHO IS DA MOST SARCASTIC, K???/????1????


Seriously, give it a rest already, both of you.



<font size=-1>[ This Message was edited by: Ffuzzy-Logik on 2007-03-27 22:56 ]</font>

9lotus
Mar 28, 2007, 12:56 AM
Had some bladder trouble?

BoxerMcBoxe
Mar 28, 2007, 12:59 AM
What I really like is how I'll get a warning when I'm trying to stay on topic, but you keep trying to troll.


PvP; Retarded, they kept it in PSO from V2 on, and it was just a joke, no one touched it seriously, PSUs gameplay wouldn't work well enough with it, it'd just be another joke. Edit: And its not so much the hate between players it'd create, it's mostly the waste of developers time, especially since we apparently lack content.

Open Areas; Go play an MMORPG, not PSU if you want that shit. DOESNT WORK WITH THIS GAMEPLAY.



<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 23:01 ]</font>

Zorafim
Mar 28, 2007, 01:01 AM
On 2007-03-27 22:59, BoxerMcBoxe wrote:
What I really like is how I'll get a warning when I'm trying to stay on topic, but you keep trying to troll.
<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 23:01 ]</font>



On 2007-03-27 22:52, BoxerMcBoxe wrote:
Do people practice being dumb? I really can't understand this.
<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 22:53 ]</font>



On 2007-03-27 22:50, BoxerMcBoxe wrote:
Everytime you post, I swear the human race gets dumber.

Stop.



On 2007-03-27 22:34, BoxerMcBoxe wrote:
you're stupid.




<font size=-1>[ This Message was edited by: Zorafim on 2007-03-27 23:04 ]</font>

realP
Mar 28, 2007, 01:02 AM
Opinions and kids never did mix well.

BoxerMcBoxe
Mar 28, 2007, 01:03 AM
CANT STAND THE HEAT STAY OUT OF THE KITCHEN

Yeah, I initially insulted him, then he tried to get me to keep going. WOW YOU SURE GOT THE HIGHGROUND HERE.

Now gonna stay on topic or gonna just try to troll me some more? Cause if you wanna do the latter, I'm a lot better at it than you.

9lotus
Mar 28, 2007, 01:10 AM
If you think repeating "you're stupid" over and over is good trolling, I guess Boxer is a good troll.

The obstacle in implementing MMO-style fields well is how PSU handles all movement and attacks client-side. I don't see any issue with the gameplay.

Zorafim
Mar 28, 2007, 01:12 AM
On 2007-03-27 23:03, BoxerMcBoxe wrote:
CANT STAND THE HEAT STAY OUT OF THE KITCHEN

Yeah, I initially insulted him, then he tried to get me to keep going. WOW YOU SURE GOT THE HIGHGROUND HERE.

Now gonna stay on topic or gonna just try to troll me some more? Cause if you wanna do the latter, I'm a lot better at it than you.



If it was simply an insult or simply a dumb looking post, then we would have stayed out of it. But you actually combined both of these. Them there's the fact that you think that you're being trolled for no reason.
I'm just riding along due to boredom and love of conflict, but I'm surprised you're coning in to the stereotype and being defensive when there's nothing to defend.

Cz
Mar 28, 2007, 01:12 AM
i would like them to change how the rare map spawn for rare monsters...it would be so much better if they just set it as random for rare monsters to appear than them appear on a fix map. That way ppl wouldnt care much about restarting over and over just hoping for the rare monsters to spawn...it is very tedious and boring...if they change this then i can finally finish the map and not worrying if that is a rare map or not... http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

BoxerMcBoxe
Mar 28, 2007, 01:14 AM
On 2007-03-27 23:10, 9lotus wrote:
If you think repeating "you're stupid" over and over is good trolling, I guess Boxer is a good troll.

The obstacle in implementing MMO-style fields well is how PSU handles all movement and attacks client-side. I don't see any issue with the gameplay.


Clearly my posts at PSOW reflect everything I do on the interwebz.

PSU is meant to MOVE AROUND, not stay in one place and wait for stuff to spawn, then cam out again. Its not like you have resting time like MMOs, what would you do during spawns? How would MP work? People would get to be assholes about camping certain spots, and moving into other peoples spots would cause huge arguments, making more tension in this already crap community.

There are tons of flaws in an MMO environment in PSU, but you're ignoring them to make a WoW/EQ/whatever clone, for WHATEVER reason. I mean, PSU is an obscure game, so why bother playing it if it just turns into the popular ones?

Edit: @Zorfaim or whetevr your name is; So you're posting to edge people on out of boredom and edge of conflict, and I'm blindly yelling troll? Like...did you even read your post? And I'm honestly asking here, not trying to insult you.

<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 23:17 ]</font>

realP
Mar 28, 2007, 01:19 AM
Boxer. Let it go. If you really want to man-up then just stop. If it is "him" then let him make a fool out of himself. Constantly posting comments back and forth keeps it going. Oh, in reference to the man-up, if you are a woman then you can ignore that, as I think you would scare me.

Oh yeah! I would tweak …

1. Player Shop Searches. It would be nice if there were player shop searching options.
*Example – Price, Element type (or %), or something like that.

2. Grinding. All these broken weapons… It’s just a damn shame.

3. Levels and Planets. It was cool, and then the whole community could only be found spamming new levels. But what other choice do we have? Not many. You can always go and break, or should I say grind, a weapon. I agree with Zorafim on this one.

BoxerMcBoxe
Mar 28, 2007, 01:24 AM
Trying to man up on the internet is stupid. Its not like I care what anyone thinks anyways. >_> But I already have "manned up" the best I'm willing to, I mean, its not like most of my posts have been on topic or anything.

realP
Mar 28, 2007, 01:25 AM
I like man-up, but manned up is good too.

APEXi
Mar 28, 2007, 01:27 AM
if they were to tweak anything, i'd like the player shop search engine to get a major reworking. add things like maximum price to include in results as well as filtering out locked rooms.

realP
Mar 28, 2007, 01:28 AM
It was nice posting. I will be back in another 4, maybe 5, months. Too much time in these message boards makes me nauseous.

Zorafim
Mar 28, 2007, 01:29 AM
On 2007-03-27 23:12, BunnyGirl wrote:
i would like them to change how the rare map spawn for rare monsters...it would be so much better if they just set it as random for rare monsters to appear than them appear on a fix map. That way ppl wouldnt care much about restarting over and over just hoping for the rare monsters to spawn...it is very tedious and boring...if they change this then i can finally finish the map and not worrying if that is a rare map or not... http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



Hm, that would make it more difficult to get the rare monsters at all. It'd be a nice touch to fix an exploit, but it wouldn't be good for those attempting to get the item that they need.

What you suggested is what they had on PSO, yet even that was exploitable with telepipes. I'm sure we'd find a way to exploit the game in such a way to find the rare monsters in an even more tedious way.



On 2007-03-27 23:14, BoxerMcBoxe wrote:

On 2007-03-27 23:10, 9lotus wrote:
If you think repeating "you're stupid" over and over is good trolling, I guess Boxer is a good troll.

The obstacle in implementing MMO-style fields well is how PSU handles all movement and attacks client-side. I don't see any issue with the gameplay.


Clearly my posts at PSOW reflect everything I do on the interwebz.

PSU is meant to MOVE AROUND, not stay in one place and wait for stuff to spawn, then cam out again. Its not like you have resting time like MMOs, what would you do during spawns? How would MP work? People would get to be assholes about camping certain spots, and moving into other peoples spots would cause huge arguments, making more tension in this already crap community.

There are tons of flaws in an MMO environment in PSU, but you're ignoring them to make a WoW/EQ/whatever clone, for WHATEVER reason. I mean, PSU is an obscure game, so why bother playing it if it just turns into the popular ones?
<font size=-1>[ This Message was edited by: BoxerMcBoxe on 2007-03-27 23:17 ]</font>

Now that you finally make a coherant post, I agree with you. It would be a shame for PSU to turn into FFXI.



Edit: @Zorfaim or whetevr your name is; So you're posting to edge people on out of boredom and edge of conflict, and I'm blindly yelling troll? Like...did you even read your post? And I'm honestly asking here, not trying to insult you.


Yes, that I did. What of it?

9lotus
Mar 28, 2007, 01:34 AM
PSU is meant to MOVE AROUND, not stay in one place and wait for stuff to spawn, then cam out again. Its not like you have resting time like MMOs, what would you do during spawns? How would MP work? People would get to be assholes about camping certain spots, and moving into other peoples spots would cause huge arguments, making more tension in this already crap community.

if someone feels like killing monsters casually without the linear structure of a mission, a non-instanced field is a good place for it.

There would be no MP, since it's not a mission. (the incentive is still there to do missions)

People are assholes if someone dies without scapes, people are assholes about forces not healing enough, there are always going to be assholes.

if a non-instanced field isn't your cup of tea, you don't have to play in them, you can stick with missions.

Weeaboolits
Mar 28, 2007, 01:36 AM
On 2007-03-27 23:34, 9lotus wrote:

PSU is meant to MOVE AROUND, not stay in one place and wait for stuff to spawn, then cam out again. Its not like you have resting time like MMOs, what would you do during spawns? How would MP work? People would get to be assholes about camping certain spots, and moving into other peoples spots would cause huge arguments, making more tension in this already crap community.

if someone feels like killing monsters casually without the linear structure of a mission, a non-instanced field is a good place for it.

There would be no MP, since it's not a mission. (the incentive is still there to do missions)

People are assholes if someone dies without scapes, people are assholes about forces not healing enough, there are always going to be assholes.

if a non-instanced field isn't your cup of tea, you don't have to play in them, you can stick with missions.





I miss the old PSO free runs...
I want them back ;_;

BoxerMcBoxe
Mar 28, 2007, 01:42 AM
On 2007-03-27 23:34, 9lotus wrote:
if someone feels like killing monsters casually without the linear structure of a mission, a non-instanced field is a good place for it.

There would be no MP, since it's not a mission. (the incentive is still there to do missions)

People are assholes if someone dies without scapes, people are assholes about forces not healing enough, there are always going to be assholes.

if a non-instanced field isn't your cup of tea, you don't have to play in them, you can stick with missions.




You're still not explaining how it would work without removing missions altogether, or why anyone would want to do them if the only rewards are exp and drops, when they could do missions for those rewards plus MP. And the whole travel element of it wouldn't work either, field bases for missions farther in planets, open areas, flying areas...it just doesn't work.

And even rares is limited by the amount of enemies you'd have in non instance open areas, you can't really have big things running around, so you'd be limited to Vandas and such, defeating the purpose of making the game difficult.

9lotus
Mar 28, 2007, 01:56 AM
Example:

Parum East exit currently has "Mad Creatures' missions. All you'd have to do is add an option to go to, say, "Parum Open Field" or whatever, and that transports you to a huge non-instanced area. Even better, they could put exits in non-instanced areas that let you go to certain missions. It can be perfectly integrated with the current mission system.

Why do people hang out in lobbies when they could be doing missions for exp and mp?

Many reasons why some people would like non-instanced areas. Less structure, you aren't running through the same rooms again and again, etc. You don't always have to be grinding for MP or loot or whatever, sometimes you can just play for the sake of playing, and a big free area is good for that style of play.

Why can't you have big enemies in a non-instanced area?

Your objections seem to just be reasons why you personally wouldn't like non-instanced areas.



<font size=-1>[ This Message was edited by: 9lotus on 2007-03-27 23:58 ]</font>

BoxerMcBoxe
Mar 28, 2007, 02:06 AM
Why would you want to always sit there and wait for spawns of stuff? You sure don't do that in FFXI or what have you, you rested after fights cause you needed to, but you don't need to in PSU.

Big enemies would defeat the purpose of doing a mission for the enemy, and it'd encourage kill stealing, loot stealing, a system would be setup to prevent this, but yeah.

I know when I hang out in lobbys I just talk or wait for people, I don't do it cause of lack of anything to do, or I'm AFK, I wouldn't want to be attacked and lose a scape or whatever because of something like that.

And another flaw I just thought of is enemy levels. Instances are set for certain difficulty for certain level of characters, they'd have to be big open areas to serve people from level 1 to level 80(And beyond), either that or create instances within something meant to escape instances is well...

There are enough missions to not run through the same rooms over and over again, people choose not to. And its not like open areas would solve this problem either, the open areas would have to be static, so you'd still be running through the same areas again and again.


And my personal opinion is of course why I object it(Just as your personal opinion is for it). But isn't it a little silly to make another WoW/EQ/FFXI clone, when PSU is unique in its gameplay? People complain about the current lack of content, having developers waste time on a new system for open areas when they can make new content on the current gameplay system is just...silly.

9lotus
Mar 28, 2007, 02:28 AM
Don't have to sit around, you could run to another part, kill something else, whatever suits your fancy

There'd be no reason to camp for monsters, since you could do an instanced mission if you wanted to fight specific things and farm drops

I wouldn't put major bosses in an open area, but I don't see any problem with Bil De Vears or things like that

Difficulty: You could deal with this by having different areas, one area, say, "Parum Plains" would have monsters lvl 1-20, another like "Parum Waterfall Basin" could have monsters lvl. 40-70


There are enough missions to not run through the same rooms over and over again, people choose not to.

But they're all essentially "run from this door to that exit door, killing everything in between." The game could use some variety in the missions, like maybe:

- Escape from a randomly generated maze, with random puzzles
- Defend a base or something from various waves of monsters, your mission reward determined by how much damage the base sustained
- item retrieval mission, work together with your party to steal an object

BoxerMcBoxe
Mar 28, 2007, 02:31 AM
PSO had missions like that, and I agree PSU does need stuff like that.(Although random puzzles is a no, maybe randomly selected from a group of puzzles and possibly switch the switches or whatever up so you can't just follow a guide)

And knowing ST, we probably will get missions like that.

But I'm too tired to debate, its 2:30, Rappy Paska not showing up is annoying me and I shall go sleep.

Weeaboolits
Mar 28, 2007, 02:35 AM
What we need is a new CDFS ^__^

bleyzwun
Mar 28, 2007, 03:46 AM
I just posted this on another thread... But a Naruto (for GC) combo system would be pretty cool.

ACH
Mar 28, 2007, 04:31 AM
Why can't I see what class level someone is unless I i check a party-list before I join a team or have a persons card and they are online? It should be displayed next to the characters class on the Status screen.

Also the crystal activation thing is just annoying. There is no need to force the players to activate a new crystal for each block. It's a pain if everyone forgets it on the first block if you are heading back out to restock, it adds nothing but frustration. The cystals could be activated as soon as you enter the block or perhaps even be removed completly. Instead the menu could pop up when you take the door back to the former block, and you could warp from there. And also, when you join a mission and the people have activated the crystal in other blocks, you should be able to jump diretctly to them after selecting "Start Mission".

ThEoRy
Mar 28, 2007, 05:54 AM
also. how bout the camera.. ever get that really close up camera, ala resident evil 4? Over the shoulder camera really puts u in the action more..

Parn
Mar 28, 2007, 06:21 AM
On 2007-03-27 21:22, Ffuzzy-Logik wrote:
The death penalty in PSU is perfect.

They finally got it right, after finding 3 things that didn't work in PSO (drop weapon, drop money, loose EXP). This way, you never loose anything you have already earned, but it limits what you can possibly earn.
I felt the same way at launch, but all it has done is generate a playerbase that believes scape dolls are absolutely mandatory (understandable), even at a low level (insanity), and rendered moon atomizers completely worthless as a result. It resulted in power gamers crucifying anyone who might make a mistake in a mission, for costing the party S rank. It also has resulted in people booting out players who are at a low level for a mission, because it poses a higher risk to losing S rank since they just might not have any scape dolls, and they don't feel like seeing if the individual can hold his own or not. The S rank is entirely more important to them.

They need to change it so that the death penalty only affects the player, not the entire party. That's my feelings on it, anyway.

Kent
Mar 28, 2007, 06:41 AM
How about this for death penalty:

When a players dies, the same penalty is applied to the mission score to the person who died, but the rest of the party only suffers 50%. However, if they are raised (Moon Atomizer, Giresta, etc.), all other party members get thier lost score back, and the person who died gets 75% of their lost score back. That way, it'd really be worth it to bring means of revival along, and you'd be able to save most of your mission score.

Also, PvP would change the game to a more competative one. Getting challenged to battle mode, then declining, makes that person and his cronies flog you non-stop, verbally. PvP should never be implemented.

For the open field idea, PSU is laggy enough as it is, when there's just six people in an area. Do you honestly think it could work? The world doesn't have ubiquitous T1 connections - and Sonic Team sucks at netcode enough to not be able to make an open field work under any other circumstances.

The one thing I'd change about PSU? Missions.

Missions are good, but they need variance. I mean, they need to be randomly-generated, not just picked from a set of four or so variants. That, and some things more like Challenge Mode would be nice, especially if they were to yield a large chunk of both EXP and MP after successful completion. The lack of mission variance, though, is what made me end up quitting; it just got way too redundant. :/

Oh, and a two-handed hybrid-casting/melee weapon for Wartecher would be nice.

Rashiid
Mar 28, 2007, 06:49 AM
well, the death thing NOW is bad since ppl can make homemade cookies/cake, so they run in a party,, eat 2/3, die, and leave. yes, there assholes, but nothing we can do.

and to PvP comments ive seen, its ok, we dont havta worry about it, its not coming out, not even expansion. you really think ST wouldnt mention that from the get-go on the little pictures????

that would bring in ALLOT more ppl if they did.

other then that, i hav no complaints about this game, except Dammegid 21+'s animation.

Garanz-Baranz
Mar 28, 2007, 07:32 AM
1- Dambarta animation size reduced.

2- Grenader bomb able to explode on contact with Enemy.

3- Laser Cannon, Zonde, and Barta able to hit multi-spots on large enemies, to a 6-7 hit limit.

4- Multi-linking PA's to guns, ie- "Burning Killer Shot"

5- Allow 2 handed Melee weapons to have 3 PA's linked.

6- REMOVE WEAPON LOAD LAG, TECH LOAD LAG, AND UNLOADING WEAPON LAG!!!

7- Add more clothes colors, like a Red-black Braves Jacket[female]

8- Freedom of having the Armor Glow or not with the Armor equiped.

9- Hairstyle selection separate from Accessory selection, with multiple accessories avaliable at once.

and....

10- Remove Scape Dolls from NPC shop, and edit the death penalty. I WOULD LIKE TO USE MY MOON ATOMIZERS THANK YOU!

amtalx
Mar 28, 2007, 07:43 AM
I want the ability to leave the action palette displayed at all times. Also there should be a little gauge under each weapon showing how much PP is left. No need for the actual numbers; that may be a little intrusive. Just a green bar or something. I'm pretty strict about which elements I use on which monsters so I find myself switching rifles/shotguns a lot and it would be nice to see which guns I can switch to quickly and how much PP I have until I need to change a gun out.

Shiro_Ryuu
Mar 28, 2007, 08:12 AM
^
I thought there WAS a bar like that in this game for PP. ._.

Well, here's some things I would tweek in this game.
1- Add some stuff to help out Newman Fortefighters, CAST Fortetechers, or Beast Fortegunners or at least reduce the gaps of stats between the races.
2- A racial ability for Newmans. Im still of the opinion that humans shouldn't get a racial ability since they're just humans, nothing special about them, but nothing wrong with them either, but Newmans, yes, they should have one, or if NOBODY gets an ability. I never even thought that CASTs or Beasts even NEEDED their abilities.
3- An option for bald, an option for having no eyebrows, and beards for younger faces. Along with the young faced-beards, also a way to either grow a beard or shave it off.
4- An option to add scars on your characters so they can look cool.
5- More hairstyles, and for guys, a long hair style that has bangs, or Izuma Rutsu's hairstyle, I want something like that.
6- Changing size of eyes and size of chin separately. I hate that you need a broad chin just to get narrow eyes.
7- Two more clothing slots for face and head. So that way, accessories can be used with any hairstyle. I say two because one for stuff like glasses or something and head for hats and headbands and such.
8- Make armor less dominating, such as the Kusatarika vest. I wanted a white vest of that one, but the armor makes it look more blue/red/green/whatever element armor I'm wearing than white which is what I want in my armor.
9- The ability to change the color of your clothes instead of just five/six different options for both primary and secondary colors. I kind of wanted my human to wear all white.
10- The ability to make your hairstyle longer or shorter, and to give it the old color system of PSO, I don't like how the hair can't be as bright in PSO as in this game.

doubleEXP
Mar 28, 2007, 08:26 AM
I think they should have had, from launch, hypnotic load screens like in PSO.

I was so deeply programmed by PSO that its taken me almost five months to give PSU a fair shake.

I blame it on my load-screen-programming.

Sekani
Mar 28, 2007, 08:49 AM
On 2007-03-28 06:26, doubleEXP wrote:
I think they should have had, from launch, hypnotic load screens like in PSO.

I was so deeply programmed by PSO that its taken me almost five months to give PSU a fair shake.

I blame it on my load-screen-programming.


LOL. I would've voted for fewer load screens (why the hell do I need to load up a new screen for just walking into the clothing store?), but this works.

On other subject, as much as I hate the idea of PvP in PSU, I have to at least admit that it wouln't involve changing the game code so much that they might as well release a totally different game under a different name. The open field idea someone suggested would be that drastic of a change. PSU is not designed for that kind of gameplay. Besides, take a look at your playerbase. You REALLY think that more than three people would waste time in a place with little-to-no reward for participating?



<font size=-1>[ This Message was edited by: Sekani on 2007-03-28 06:49 ]</font>

Marik
Mar 28, 2007, 12:04 PM
Only 4 things I want fixed.

1. Give Guntechers level 20 buffs. 10 is pretty much useless. They could be 30 Bullets, 20 Techs, and only 1 in Strike.

2. Shops. Need a way to differ between boards and actual item. Needs to be a price cap, no more 9999999999999 prices in shop. So tired of going to shops where everything is storage. Should be a price cap that limits your prices to NPC price if that item is sold by NPC. Edit: And on 360 they need to make Japanese player shops come up when you search by items. I can only find a JP player shop when I search by Ad and a JP player is advertising.

3. Should be a way to make rules for your party. Like limit the levels. If im only level 5 and i'm doing Mad Creatures, I don't want high levels rushing through. Having to lock the party is not a solution. You can't meet people your own level that way.

4. Boot option. It needs to be fixed terribly. Someone shouldn't be able to boot the whole party when Rappies spawn. This happened to me twice. Myself and 4 others were booted on Easter Peril S where the King Tengoh usually spawns, Rappies spawned instead. The host booted us one by one. The boot option is the worst thing in PSU to me. It makes me weary of joining parties and I just end up bored to death soloing. They should make it a group vote to remove a certain player.

<font size=-1>[ This Message was edited by: Marik on 2007-03-28 10:19 ]</font>

MayLee
Mar 28, 2007, 12:13 PM
I say the party should have a say on who gets the boot!

The character should get strikes and if the whole party adds a strike to the other user..BOOT.

<.<

Akaimizu
Mar 28, 2007, 12:26 PM
That's an interesting thing to consider. Still, boot is traditionally given to the leader. The thing is, usually the community fights against mean conduct like that. If the leader is playing that way, normally we find out about it, and we then choose not to party with that person. Believe me, it can easily make things not so easy for them, if they get a bad reputation like that.

I actually love the instanced locales, of this game. It's one of the reasons I play these things. If you want something, your party always has a chance to get what you're looking for. Normally, if I didn't want them, I'd go play something else. It's worked well in a lot of cases, including Guild Wars.

Kind of reminds me of the relief I felt in FF 12. Going out and seeing the areas that seem like FF 11 areas, but knowing you aren't in contention with other parties for the monsters. It goes along with the choice of playing a Sci-fi oriented online RPG and one that plays more like an action game.


<font size=-1>[ This Message was edited by: Akaimizu on 2007-03-28 10:27 ]</font>

doubleEXP
Mar 28, 2007, 12:27 PM
On 2007-03-28 10:13, MayLee wrote:
I say the party should have a say on who gets the boot!

The character should get strikes and if the whole party adds a strike to the other user..BOOT.

<.<



That's a pretty good idea, MayLee.

The tribe has spoken. =P

AweOfShe
Mar 28, 2007, 12:31 PM
I think the only thing I'd want tweaked is the censor. Because I'd like to finish a regular sentence without parts of words turning into garble. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

eg. Isn't it? = Isn'@ #@?

>.>

Addendum: Anyone know why "B in Neudaiz" ends up being censored? Is there any particular form of slander in there? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

<font size=-1>[ This Message was edited by: AweOfShe on 2007-03-28 10:33 ]</font>

Akaimizu
Mar 28, 2007, 12:34 PM
That's a tweaking many of us would want. I keep wanting to repeat an update of a joke that was said in an old Warner Brother's cartoon. (The one with Tweety Bird and the Two Cats (voiced by Abbott and Costello)). The line after the tall cat says, "Give me the bird."

"Why if the Censors would let me......"
"I'd give him the bird."

Edit: To tell you the truth, half of the stuff it censors I don't know a slanderous word, in any language, that it is an offense to. It's like 50% of the longer phrases I would say, get the censorship. I have to keep fishing through to find out what it doesn't like. That's a pretty high percentage. I mean, every single time I write a longer sentence, or two short ones, I almost expect it to censor me. Doesn't matter what I talk about.

<font size=-1>[ This Message was edited by: Akaimizu on 2007-03-28 10:37 ]</font>

-inbred-loner
Mar 28, 2007, 02:57 PM
Old posts discarded.

<font size=-1>[ This Message was edited by: -inbred-loner on 2008-03-26 08:15 ]</font>

Kaydin
Mar 28, 2007, 04:41 PM
The music. PSU's music sucks. I demand good music. http://www.pso-world.com/images/phpbb/icons/smiles/icon_mad.gif

youthisoverrated
Mar 28, 2007, 05:01 PM
1. the ablilty to change partner machine clothes, hairstyles, weapons and hats lol -_-
2. bigger rooms, the ablity to lock room but not lock shop, change shop look, room decor for shop
3. the abilty to cut out boards when searching, i.e. more search options. i would like to be able to search for upgraded weapons.
4. more clothes and hair styles and such! it kinda freaks me out that other girls look almost exactly like me. it's kinda like people saying (in real life) they know someone who looks like me. this has happened more than 10 times and it scares me.
5. s grade weapons and the grinders for them, more weapons period! better grinding! i don't grind cus i'm too scared my expensive weapons will break.
6. more room decorations and cards. not to mention those cute little stuffed animals i keep seeing in the expansion photos. -_- i'm a girl and have stuffed animals forgive me

i don't remember anything else i wanted.....

AweOfShe
Mar 28, 2007, 05:04 PM
On 2007-03-28 15:01, iamgir42 wrote:
1. the ablilty to change partner machine clothes, hairstyles, weapons and hats lol -_-

I was about to post that, just now. I really want to customize the PM. Sorta like those Teddy Bear stores where you can buy clothes and accessories for your stuffed animals... XD

lostinseganet
Mar 28, 2007, 05:25 PM
Player count! I wish for more than 6 players. 8-16 is what I wish for!

Jife_Jifremok
Mar 28, 2007, 06:29 PM
Reduce the size of the hitboxes. I get hit too often by attacks that I dodged! (Also happens offline so the problem isn't just lag! And get better? Skill shouldn't involve compensating for the devs' ineptitude.) Also, it's too easy to hit some enemies without actually having bullets or weapons them (especially the shagreece). And I sometimes have difficulty hititng certain spots on a boss from certain angles just because some other part's hitbox is bigger than the actual monster part.

Evasive maneuvers such as roll or dive. Such maneuvers should be used mainly for escape purposes, and leave you open to enemy attack afterward (or during the move?) so you can't simply roll out of harm's way all the time. (I know we won't see this implimented, but one can dream.) Something like this NEEDS limitations of some sort or else it's better not to have them!

Manual guarding and removal of ATA/EVP. Stat-based autoguard in realtime combat is just stupid. There should be a limit to blocking though, like having a shield energy level being drained for each block. (I'm pretty sure we won't see this either.)

More robot-looking styles for CASTS. Most of them look too much like meatbags that think they're robots. If I want R-One-Oh-Seven I'll play Timesplitters.

Allow first-person aiming for ALL guns and techs.

Allow vertical shooting without having to stop and go into first-person view.

Make the first-person view not look like a half-assed afterthought. For instance, a rifle is below my eyes, but the bullets come from the top of my screen in PFV! That ugly-ass cursor can go too.

When shooting upward or downward, have the character actually point the gun in that direction!

Laser cannons need to be able to damage EVERY hit spot that it goes through. Imagine shooting Onmagoug in both its wings and its head! Yeah, rifles woulnd't be the only thing for rangers to use on Onma anymore!

Allow an option to DISABLE lock-on. (There's an option to lock on by toggle, and an option to lock on by holding the button. Why not disable it as well?) All too often it messes up my sword-and-gun strafing runs.

Allow machineguns to turn while shooting, cause strafing aint fast enough for most moving targets!

More references to the classic Phantasy Star series. Sure, it's a different universe but it could still use some paying homage to those old cheesy classics. Like, we need some PSII-styled dungeons. Muahahahaha.... >XD

Give humans and numans a nice, NOTICABLE special ability. Not the same thing as a Nanoblast or an SUV, but something cool to make use of that little bar beneath our HP.

Enemy attacks need to make more sense. An obvious example, the De Ragnus. When it runs me over, I get knocked down, take a bit of damage and get right back up. When it stomps some fifty feet away from me, I DIE or take an assload of damage. Now why the fuck should a nearby stomp hurt a LOT more than actually getting run down by this huge creature?

Enemy attacks that are inescapable. Dulk Fakis's meteor, obviously. There should be a way to prevent or evade such attacks. Otherwise, why the hell are we fighting in realtime?

ThEoRy
Apr 1, 2007, 10:27 AM
another thought about the shops. i've always wished that we could leave messages in other peoples shops. It would allow me to tell shop owners how much their prices suck. Also from the messages I receive, I could adjust my prices accordingly. Or just to say hello to a friend. Whats the point of a vision phone if it doesn't have this feature. I thought this was a future society here. They lost the ability to have voice/text mail in the future?

DikkyRay
Apr 1, 2007, 10:42 AM
pvp! PvP! pvp! PVP!

Zorafim
Apr 1, 2007, 02:41 PM
On 2007-03-28 16:29, Jife_Jifremok wrote:
Reduce the size of the hitboxes. I get hit too often by attacks that I dodged! (Also happens offline so the problem isn't just lag! And get better? Skill shouldn't involve compensating for the devs' ineptitude.) Also, it's too easy to hit some enemies without actually having bullets or weapons them (especially the shagreece). And I sometimes have difficulty hititng certain spots on a boss from certain angles just because some other part's hitbox is bigger than the actual monster part.

It's gotten to a point where I don't dodge anymore. It's more worthwhile to just pop a mate afterwards and just get in as many attacks before getting knocked down as possible. If I try to dodge, I'll just get hit anyway, so why bother?



Evasive maneuvers such as roll or dive. Such maneuvers should be used mainly for escape purposes, and leave you open to enemy attack afterward (or during the move?) so you can't simply roll out of harm's way all the time. (I know we won't see this implimented, but one can dream.) Something like this NEEDS limitations of some sort or else it's better not to have them!

If I had a way to evade, I'd definitely use it. Some way to get out of a PA would be nice too, since being stuck in one is one of the reasons I no longer try to dodge.


Manual guarding and removal of ATA/EVP. Stat-based autoguard in realtime combat is just stupid. There should be a limit to blocking though, like having a shield energy level being drained for each block. (I'm pretty sure we won't see this either.)

This provides a difference between beasts and numen, though. As it is, Numen are already too physically weak and too magic oriented. Getting rid of their agility would solidify their role as magic users, possibly forever.



More robot-looking styles for CASTS. Most of them look too much like meatbags that think they're robots. If I want R-One-Oh-Seven I'll play Timesplitters.

Casts look robotic enough to me. In fact, all their parts look like armor, or heavy mechinery. If you mean caseal though, then I'd agree. It looks like they're just wearing metalic clothing.



Allow first-person aiming for ALL guns and techs.

Guns, no. Techs, yes.



Allow vertical shooting without having to stop and go into first-person view.

Yes, this does get rather annoying. It makes birds rather difficult to fight.



When shooting upward or downward, have the character actually point the gun in that direction!

What, you don't like how a gun can shoot a bullet at a 90 degree angle from its barrel?



Laser cannons need to be able to damage EVERY hit spot that it goes through. Imagine shooting Onmagoug in both its wings and its head! Yeah, rifles woulnd't be the only thing for rangers to use on Onma anymore!

They may have to be weakened a bit for this to work, but I agree with this. They're kind of useless as they stand.



More references to the classic Phantasy Star series. Sure, it's a different universe but it could still use some paying homage to those old cheesy classics. Like, we need some PSII-styled dungeons. Muahahahaha.... >XD

PS games have always had alot of homage to older games. Every PS game honors Alis as the first hero, and keeps weapons from previous games. Even PSO, which had nothing to do with older PS games, had alot of references to the old games. Now all our loved characters and cliche all seem to be gone or morphed beyond recognition.
I mean, staff wielding Newmen, racist Casts, casting only with weapons, what happened?



Enemy attacks need to make more sense. An obvious example, the De Ragnus. When it runs me over, I get knocked down, take a bit of damage and get right back up. When it stomps some fifty feet away from me, I DIE or take an assload of damage. Now why the fuck should a nearby stomp hurt a LOT more than actually getting run down by this huge creature?

Yes, alot of attacks are impossible to dodge and are deadly, while easy attacks to dodge do no damage. The simple movement of feet is enough to make hunters useless, while the long charge up of a high pressure fire blast does near nothing worthwhile.


Enemy attacks that are inescapable. Dulk Fakis's meteor, obviously. There should be a way to prevent or evade such attacks. Otherwise, why the hell are we fighting in realtime?

Dulk Fakis is allowed to have a powerful attack that can't be dodged, simply because he's freggen' Dulk Fakis. Mind you, that's a attack, for a powerful boss. Not every attack for every monster. I'm tired of getting knocked back by attacks I can't even see coming, or losing out on nearly every attack option I have to make sure I don't get hit by said attack. Jarba's dambarta is nearly impossible to see coming, and you can't even find a sweetspot that won't be hit by it because he can actually turn while using it. Every worthwhile enemy has a powerful attack that just can't be dodged, and if it can it's very difficult to see coming.