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View Full Version : Reverser, does anyone else not use it that much?



Fulgore
Mar 26, 2007, 06:30 PM
I'm trying to figure out what spells I need to have on my character that are both useful and look Freaking Sweet! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif and I can only have 22 (because I had to have all 14 card/bow bullets) so I had to go through and decide what PA's to remove and I just realized that I haven't used this one hardly at all.

I guess my question to the community is, what would you rather have of your Fortetecher...to be healed when sick or cured of your sickness? I mean, like when a Jarba Ice's ya or you are Cursed/poisoned/set a flame http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif would you rather be healed or just plain cured?

Syl
Mar 26, 2007, 06:32 PM
Um, you as a FT need both! But if you seriously can only pick one, go with resta since it wouldnt make sense to just have reverser >.>

DikkyRay
Mar 26, 2007, 06:32 PM
i never use it. Waste of rod space imo. I mean, it seems out of the way for me. Dont need it. Dont use it.

Sychosis
Mar 26, 2007, 06:32 PM
I use it all the time. Heal first, remove SEs second.

omegapirate2k
Mar 26, 2007, 06:32 PM
On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.



Damn right, techer.

Sychosis
Mar 26, 2007, 06:39 PM
On 2007-03-26 16:32, omegapirate2k wrote:

On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.



Damn right, techer.



STFU and get back to tanking so I can DPS all over the place.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Midicronica
Mar 26, 2007, 06:43 PM
Obsidian_Knight says: "A force without reverser or force or without resta? I'll go play with a protranser."

And I have to say, yeah, you totally need both.

Fulgore
Mar 26, 2007, 06:43 PM
On 2007-03-26 16:32, DikkyRay wrote:
i never use it. Waste of rod space imo. I mean, it seems out of the way for me. Dont need it. Dont use it.



I feel the same way, and I would Never remove Resta http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif I thought that was funny. Anyways, I just wanted to see the communities opinion on what they would like. To be healed and not worry about the SE or Healed/Cured. The only reason I even questioned whether I should keep it or not is it seems like people get hit with SE's so often that I would be using that spell half the battle and it doesn't heal so you get what I mean right? But if your frozen by a Jarba and I could "de-ice" you by that time you might be dead so I always just spam heal until your out of harms way. Lvl 29 resta by the way http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif I guess I'll just remove that spell then when I need the room, it was only lvl 7 anyway. And to fix things like when your attack is taken down or defense, etc, all I have to do is buff it back up cuz using reverser only removes the problem, doesn't make it better.

Thanx for the opinions though everyone http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

PS. I can still use Star Atoms to be nice once in awhile http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif seeing as I always have them to spare.

Fleur-de-Lis
Mar 26, 2007, 06:45 PM
No, I use it almost as much as Resta. As a WT though, I'm focused on support. You may want to shift your Technic palette towards the nuke end of the spectrum as FT, and if that's the case, more power to you.

omegapirate2k
Mar 26, 2007, 06:45 PM
On 2007-03-26 16:39, Sychosis wrote:

On 2007-03-26 16:32, omegapirate2k wrote:

On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.



Damn right, techer.



STFU and get back to tanking so I can DPS all over the place.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Fine *grabs his hidden double saber and tornado dance*

Fulgore
Mar 26, 2007, 06:46 PM
While I'm on the subject of spell usefulness......how do people feel about De-Buffs on enemies? Do they really make a difference enough that I should keep em? If so I'll lvl them to 30 this weekend, I just haven't taken the time yet. And I'll get my buffs over lvl 21 as well, currently they are all around 15-16

Sychosis
Mar 26, 2007, 06:48 PM
On 2007-03-26 16:45, omegapirate2k wrote:

On 2007-03-26 16:39, Sychosis wrote:

On 2007-03-26 16:32, omegapirate2k wrote:

On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.



Damn right, techer.



STFU and get back to tanking so I can DPS all over the place.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Fine *grabs his hidden double saber and tornado dance*



::Unlinks resta::

At the very least reverser gives you some extra % on a light rod :/



<font size=-1>[ This Message was edited by: Sychosis on 2007-03-26 16:49 ]</font>

Fulgore
Mar 26, 2007, 06:49 PM
On 2007-03-26 16:48, Sychosis wrote:

On 2007-03-26 16:45, omegapirate2k wrote:

On 2007-03-26 16:39, Sychosis wrote:

On 2007-03-26 16:32, omegapirate2k wrote:

On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.



Damn right, techer.



STFU and get back to tanking so I can DPS all over the place.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Fine *grabs his hidden double saber and tornado dance*



::Unlinks resta::

At the very least reverser give you some extra % on a light rod :/



Woah Woah Woah! you mean the MORE light I have linked to a rod/wand the more POW I get http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

OH Snap!

Why am I always so stupid about these things http://www.pso-world.com/images/phpbb/icons/smiles/icon_cry.gif

Ryno
Mar 26, 2007, 06:50 PM
i use reverser alot. it's Lv. 30

(support force ) http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Vay
Mar 26, 2007, 06:50 PM
Jellen and Zalure are definitely worth getting to 21.. Zodeel, well, that'd debateable, but I can tell you this: I hardly notice if it's on or not. (This was even when I was a FF, it just didn't seem to matter all that much.)

Keep Reverser, and Resta! One without the other just seems wrong.

Fulgore
Mar 26, 2007, 06:52 PM
Hmmmm.....I guess I'll have to give up one of the other spells.

***Goes to rethink list***

Sychosis
Mar 26, 2007, 06:58 PM
If you link only one element per rod, I'd personally get rid of a Diga series tech. You have 5 of them, and can only link 4. Neither Ra nor Gidiga have any type of SE.

If I had to get rid of one, I'd lose Radiga.

Fulgore
Mar 26, 2007, 07:05 PM
Yeah, I already took Radiga off my list, I should probably take Gidiga off too, I only left it on cuz I thought it looked cool http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif at least compared to the other Gi spells. I guess I'll just list what I considered keeping.

Foie
Rafoie
Damfoie
Gifoie
Barta
Rabarta (Only cuz it's lvl 26 or 27 already)
Dambarta
Noszonde
Gizonde
Diga
Gidiga
Damdiga
Resta
Dammegid
(all 4 Buff spells)

So that leaves me 4 more spells to pick, if I keep Reverser only 3 more. And I really wanted that spells that Gives the whole team those shields/hit barriers and Definately the Grants type spells (but that is debatable whether it's useful, if not useful maybe I wont get it) And I wanted at least 1 range type Megid spell, like Nosmegid or..?

Either way unless I remove more from my current list I only have 3 or 4 room left. I wish I could make due with only certain bullets but they are a must for me.

And I should mention that if I keep the Debuffs, and Reverser, then I already have all the spells I can have http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



<font size=-1>[ This Message was edited by: Fulgore on 2007-03-26 17:06 ]</font>

Sychosis
Mar 26, 2007, 07:10 PM
I'd lose Barta. It's rare to get lots of hits, and in situation you CAN get hits in, Dambarta is usually better. Also, with it only ever hitting SE 1, it seems very ineffective compared to the rest.

You mind listing all 36 PAs you plan on having? I'm thinking you have a few too many bullets really.

Fulgore
Mar 26, 2007, 07:14 PM
On 2007-03-26 17:10, Sychosis wrote:
I'd lose Barta. It's rare to get lots of hits, and in situation you CAN get hits in, Dambarta is usually better. Also, with it only ever hitting SE 1, it seems very ineffective compared to the rest.

You mind listing all 36 PAs you plan on having? I'm thinking you have a few too many bullets really.



Barta only ever gets to SE 1 http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_cry.gif

Really, I loved how that looked, but it's off my list now, totally useless! and It would have been a pain to lvl to 21 anyways, cuz your right, it doesn't hit squat usually.

Ok, the bullets, I chose to have all 14 for my Card/Bow, meaning all the elements plus the ultimate for each. Although the ultimates might not be necessary it kinda completes the package for both weapons and I always use my bullets. Its nice to be able to hit any enemy no matter what kind with amazin damage.

Well, that takes me to 4 at least that I could have, if I kept reverser that is. So does anyone know if that Shield spell will be worth having? or Nosmegid, Grants, etc.

Vay
Mar 26, 2007, 07:19 PM
I say ditch the ideas of getting both the ultimate bow and the ultimate card... in my opinion, the Ultimate bullets that don't inflict statuses (Yak Zagenga, etc) can replace all other PA's for damage purposes, in the very least. You'll be finding yourself hardly using them - I know as my fG I rarely use Yak Zagenga, 'cause of my high ATP and the elemental % making much more of a difference than my GT's ATP. As long as you have all your elemental cards/bows, you should find yourself to be happy with what you have, I think.

Sychosis
Mar 26, 2007, 07:20 PM
14 bullets is too much for me, I have 2, a dark bullet for my bow and a dark bullet for my cards. I'm never going to out damage a GT with bows and cards, nor do I have the accuracy modifier to apply SEs consistently. Top that all off techs already deal SEs and do more damage.

Anyway, the shield techs seem too good to pass up. You WILL hear hunters cry "IMBA!" when they are released. If fTs could solo the best before...



<font size=-1>[ This Message was edited by: Sychosis on 2007-03-26 17:22 ]</font>

Fulgore
Mar 26, 2007, 07:31 PM
Just curious, does anyone know if Rafoie does a Knock down effect at lvl 21? It seems like it hits so hard that it does but I don't know for sure.

A2K
Mar 26, 2007, 07:34 PM
I believe it does offline, but online, that isn't the case.

Mattardo
Mar 26, 2007, 07:37 PM
I use Reverser alot. It helps on certain levels because many people are too lazy to anti themselves or CAN'T depending on the SE. Then again, many people Anti themselves, too. Eh, I use it. It's valuable if you like to play on teams.

FUFME
Mar 26, 2007, 07:43 PM
I use Reverse a lot and it's at LV30.

There are only 2 Senarios that I do not use it

- When Worms are present because others are always getting hit and Im not casting it every 5-15 seconds

- Holy Relics At Neudaiz for that Sleep Spell. I do use reverser on occasion but not casting every time someone is sent to sleep

Ffuzzy-Logik
Mar 26, 2007, 07:44 PM
Barta is way underated; not nearly enough people use it.


Oh wait, this topic is about Reverser.


There is never any reason why any class capable of using techs should ever be without Reverser (and Resta, duh) set on at least one weapon on the pallette. It's the force's job to heal any and all status conditions as they happen.

Fulgore
Mar 26, 2007, 07:45 PM
Well, definately a team player, I didn't want to get rid of Reverser anyway it just felt wrong but I realized I didn't use it all that much cuz I always just healed when I'd see health bars drop instead of reverser/heal or in immediate situations just heal.

(IE: that's why my Resta is lvl 29 http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif)

Ummm...taking Rafoie off my list then. I really don't care all that much for the spells that only do limited hits like the Ra spells (Noszonde is the only exception cuz of how cool/actually useful it is) and I wouldn't even have my Rabarta cept it's leveled so high now and it actually gets used a little. So....new list then.

Foie
Damfoie
Gifoie
Rabarta (Only cuz it's lvl 26 or 27 already)
Dambarta
Noszonde
Gizonde
Diga
Gidiga
Damdiga
Resta
Reverser
Dammegid
(all 4 Buff spells)

17 Now, which leaves me with room for 5, Saaweeet! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif Actually, only room for 2 if I keep the Debuffs, that is my only concern now. I wish I had some actual info on them at lvl 21 so I could decide one way or the other. But I'm definately adding that Shield spell to the list.




<font size=-1>[ This Message was edited by: Fulgore on 2007-03-26 17:47 ]</font>

Fulgore
Mar 26, 2007, 07:56 PM
Ouch! I might pass on that Grants type spell after reading this...

Regrant
A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.

If I read that right, basically I lose hp to form an attack.....that No Good!

But definately Dizas and Rentis. Dizas makes sheilds for physical attacks, and Rentis makes shields for Technic attacks, and this part makes me *Drool*...I might actually be able to block Megid Attacks then http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif if I keep that shield on everyone

Woohoo! People are gonna love me.....I'll Love me http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif HAHAHA http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

So that makes 2 and if I keep my buffs then I'm all set, and if I want something like Nosmegid (mostly for looks) I'll have to give up something like.....I don't know...Gidiga I guess.

Ffuzzy-Logik
Mar 26, 2007, 08:07 PM
Uhhh....you know you can rework your pallette depending on which mission you're doing yeah? Keeping the same pallette on every mission is not the best of ideas.

Fulgore
Mar 26, 2007, 08:10 PM
On 2007-03-26 18:07, Ffuzzy-Logik wrote:
Uhhh....you know you can rework your pallette depending on which mission you're doing yeah? Keeping the same pallette on every mission is not the best of ideas.



...................

um....yeah

re-read the post plz

Ffuzzy-Logik
Mar 26, 2007, 08:14 PM
lolk.

Drop half the card/bow bullets, as most aren't very useful. I'd keep ice, fire, and dark on the bow, and ice (maybe dark too) on the card.

But that's just me.

ENAK
Mar 26, 2007, 08:29 PM
Yep i use it all the time. I carry 2 healing wands and by the end of the mission i've used about all the pp in one and half in the other.

SolomonGrundy
Mar 26, 2007, 08:49 PM
The problem with reverser is that things that put status on you will either
a. Put is on again too rapidly to be worth removing it
b. not have it last long enough to take it off before it goes away.

I am a guntecker and don't use it. My healing wand shares space with a buff, and I only load 2 wands on my palette.

If I loaded a third wand I would consider it. It's a good teck for a guntecker

Now if Sega "mans up" and gives all teckers access to C rank rods...

Ffuzzy-Logik
Mar 26, 2007, 08:55 PM
Just throw Cards or Crossbows in your left hand with the wand.

I use three wands on my WT, and I have no good left-hand weapons. GT has 2 excellent offhand choices, so there's really no excuse not to carry it.

SolomonGrundy
Mar 26, 2007, 09:11 PM
On 2007-03-26 18:55, Ffuzzy-Logik wrote:
Just throw Cards or Crossbows in your left hand with the wand.

I use three wands on my WT, and I have no good left-hand weapons. GT has 2 excellent offhand choices, so there's really no excuse not to carry it.



so I'm stupid now? I *do* have cards/crossbows in my left hand.

Setup:
1. rifle/bow
2. shotgun
3. Dual handguns
4. card/xbow+wand
5. card/xbow+wand
6. machine gun + melee weapon

possibly in some runs I could dump the shotties for cards, but I'm not sure that's gonna happen. I like shotguns too much,

Ffuzzy-Logik
Mar 26, 2007, 09:14 PM
Melee weapon? What on earth for?

EDIT: Personally, I find shotgun and crossbow to be redundant.

<font size=-1>[ This Message was edited by: Ffuzzy-Logik on 2007-03-26 19:22 ]</font>

EphekZ
Mar 26, 2007, 11:07 PM
use both.

Alisha
Mar 27, 2007, 01:30 AM
in an ideal world forces should rarely need to use reverser.
*points at the antimates and sols in her pallete*

Fulgore
Mar 27, 2007, 01:50 AM
On 2007-03-26 23:30, Alisha wrote:
in an ideal world forces should rarely need to use reverser.
*points at the antimates and sols in her pallete*



Yeah, I agree. I kept going back and forth but I have finally come to the Conclusion that at the rate I actually use my Reverser/Debuffs I'm gonna get rid of them. People should be able to take care of themselves with Antimates/Sols and If I feel like It I can still use Star Atoms which I accumulate wayyy to much of so no loss for me and the Debuffs while they might drop defense/attack/accuracy as much as 20% if they were above lvl 21, I still wont use them much due to I'll be Buffing/Shilding everyone all the time and that will be the Proverbial "Straw" if I have to Debuff all the time as well. I'll never get to use my other spells. Surrre I'll hit all the monsters probably but it will suck.

So that's my decision, here is the final list of Techs I decided on keeping/getting. I was gonna try on at least 4 for each element so I could get max stat boost out of each (buy putting 4 on a Rod) but alas, I didn't come up with that.

FIRE 4
Foie
Damfoie
Gifoie
Shifta

ICE 3
Rabarta
Dambarta
Deband

LIGHTNING 3
Noszonde
Gizonde
Zodial

EARTH 5
Diga
Gidiga
Damdiga
Nosdiga
Dizas

LIGHT 4
Resta
Rentis
Regrants
Retier

DARK 3
Dammegid
Nosmegid
Megid

Fulgore
Mar 27, 2007, 01:52 AM
If I WERE to keep Reverser, the only way I would do it would be to take Regrants off the LIGHT list but it will depend on that spell. It looks like it will do Killer Damage (by taking away my HP) but I can always heal myself with Resta so it will work fine. We'll see after I find out more on it.

Plus the spell is Freaking Awesome Looking. And it's the only Actual "Attack" Light spell so I kinda want that.



<font size=-1>[ This Message was edited by: Fulgore on 2007-03-26 23:53 ]</font>

Zarbolord
Mar 27, 2007, 03:27 AM
Reverser is rly something basic that we all need.... Seriously imagine a world without reverser... on S2... ARGH *need... to... use... reverser..... nyaaaa.. nyaaaaa...cure...poison...cure....infection....X_X *

SaiSpagS
Mar 27, 2007, 07:37 AM
I would suggest greatly avoiding the bow Ultimate PA, it is utter shite and a waste of PA Frags, if you have your elements leveled then they will always outdamage the neutral element bow on opposite element creatures and they don't fire at a reduced rate like the Ult does.

Not sure on card Ult PA but I have the full set of crossbow elements and don't think I will bother with the Ult.

ljkkjlcm9
Mar 27, 2007, 07:56 AM
haha people should be able to take care of themselves with antimates etc.... lol

Most of the stuff that gets a hunter killed, and they actually worry about, they can't use an antimate. IE freeze, sleep, stun. I don't even care when I'm poisoned because it doesn't hurt me fast enough to worry about. The only things I worry about are the moves that make me immobile/not able to do anything. That's what reverser is for, and should be primarily used for.

THE JACKEL

ThEoRy
Mar 27, 2007, 12:14 PM
way too many bullets.. you dont need all those bow/card bullets. like psychosis i myself only have the dark bullets for the virus effect. you already have diga with se4 silence so u dont need those 2 bullets. foi replaces both card and bow bullets as well with it's se4 burn. 4get about the ultimate card/bow bullets all together. if u must have another bow bullet i guess I would have to say ice for its se4 freeze. there I just saved you 6 photon arts already.

now onto debuffs. IDK why some people refuse to see the usefulness here. several times in game I have been told "dont waste time debuffing, you'd be more useful just spamming dambarta" Sure I would. Let's go over the facts. First of all, how many hp do u have? How high is your DEF? If you're like me, a ForteTecher, they're not so high. In the Labs S2 those larger dog types can 2 hit you to near death. 3 hit death. jellen severely weakens the enemy attack so much so that it takes 5 or 6 hits to kill . plenty of time to resta, continue spamming. Now Zalure is what we were mainly debating over. How could this not be useful? It's like double shifta! let's just say even if it only increased damage by 10-15% (based on primitive research) doesn't seem like much if you're only going from hitting for 80 dmg before zalure to 90 or 95 after. What if you were hitting for 1000 before? then you would be hitting for 1100-1150. thats 150 extra per hit. multiply by 5 team mates and how much is that now?. after 9 hits thats like getting an additional hit in. basically what I am saying is that it adds up. So we tried an experiment. we ran S2 labs completely without debuffs and then again with debuffs. Guess which run was significantly faster? You got it! Debuffs ftw please! On a side note as to the significance of zodeel zodial. Trust me it is also worth it. Just ask Beast ForteFighters who use an axe. Without the yellow arrow combo, they tend to hit a bit more zeros than they would like to im sure. With them however hitting zeroes becomes almost non existent. Also i might add, it (both yellow arrows)makes the monsters hit you and your team for a lot more zeros as well. Debuffs. I never leave home without em.



<font size=-1>[ This Message was edited by: Octagon on 2007-03-27 12:17 ]</font>

Akaimizu
Mar 27, 2007, 12:21 PM
Point taken. A lot of people discount what differences are done in 1 hit; but when a party of people are double/triple/quadruple or better on a monster with multiple hits coming, that adds up real quick. Of course, as a GT, sometimes even 10 less damage, each, makes the difference whether I live in time to heal myself, or die from the assault they caught me with. I'm pretty sure, it's the same for the monsters.

As for Reverser, I've used it quite a bit. But some missions just plain don't call for it. Still, Neudiaz was a great place to level it up. (Gotta love them worms)

<font size=-1>[ This Message was edited by: Akaimizu on 2007-03-27 10:37 ]</font>

Sharkyland
Mar 27, 2007, 12:43 PM
I use reverser when I get a chance on my beast fortetecher. I still need to organize a resta party team and just do resta in that poison room in crimson beasts.

Resta: 17
Reverser: 15
Giresta: 23

Yeah, I'm curious if I'll get zodeel up. I just know that it's good for those dumb insects classes and IF there is an enemy that casts zodial on itself.

---

On another note, I've been hearing a lot of complaints about not there being many support forces out there on Xbox360. Besides Ryno and I, I haven't seen many 'cept a few of my close friends.

<font size=-1>[ This Message was edited by: Sharkyland on 2007-03-27 10:46 ]</font>

Akaimizu
Mar 27, 2007, 12:48 PM
I understand. I haven't used Zodeel as much, either. But I may end up giving it a go, for a while, on certain folk before I use my guns on them, to help increase my hit percentage and increase chances of the SE landing, by statistics. Still, it's circumstantial when it would work best, but there's plenty of cases (with fairly easy casual runs) where I can make good of it, even if I didn't necessarily need to use that strategy.

<font size=-1>[ This Message was edited by: Akaimizu on 2007-03-27 10:51 ]</font>

XDeviousX
Mar 27, 2007, 01:20 PM
On 2007-03-26 16:30, Fulgore wrote:
I'm trying to figure out what spells I need to have on my character that are both useful and look Freaking Sweet! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif and I can only have 22 (because I had to have all 14 card/bow bullets) so I had to go through and decide what PA's to remove and I just realized that I haven't used this one hardly at all.

I guess my question to the community is, what would you rather have of your Fortetecher...to be healed when sick or cured of your sickness? I mean, like when a Jarba Ice's ya or you are Cursed/poisoned/set a flame http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif would you rather be healed or just plain cured?



Unless you'rre a cast, your techs SE at a better rate then any bullet, and as spells like diga do more damage then bullets anyways, having all tose bullets are useless, plus a lot of your techs hit more enemies then even the highest lvled bow or card bullet...

As for debuffs, I've seen it stated, but i'll do so again... Adding an extra 5-10% to 1 players hit once would be worthless, but 6 players for the spell duration adds up quickly. As for people that consider zodeel zodial combo pointless, do any mission with these high enough on a gun with even lv2 SE and enemies will catch burn/infect/poison/confuse/parlyze/etc. so much more often it is MAJORLY noticable. Not to mention SE landing more + Buffs/Debuffs = 10-15 minute missions as opposed to 20-40 minute runs...


I'd probably suggest seeing which element is best for either bow or card and keeping the best result on either weapon, or the one that is better able to SE best...

Reverser can save a party when used at the right time, if mass players are paralyzed and the Force user in the party is left to try and heal and wait out the SE wearing off, while surrounded by enemies, it can get ugly... Parties need everyone to be at 100% esp on S and S2 missions. Having the tank or damage dealer paralzed, frozen, or shocked can leave your stun-locker and damage absorber/dealer unable to protect you in a pinch...



<font size=-1>[ This Message was edited by: XDeviousX on 2007-03-27 11:23 ]</font>

SolomonGrundy
Mar 27, 2007, 01:38 PM
To answer the question on P3. Why do I carry a melee weapon? Oh, I don't know - maybe because I have higher ATP then 3/8 wartechers, and spamming the first part of rising strike really helps keep varha's controlled? I also jump in with kog-nad with a high% dark dagger (once he is on fire)

zodeel is the only debuff I carry...then again...i run with a few beasts, so...

I think zalure and jellen are useful IF you can get some range (11+). I *heart* the way zalure sounds...

zalure is also very good vs polty and polhavarah, who insist on buffing themselves, then going crazy.



<font size=-1>[ This Message was edited by: SolomonGrundy on 2007-03-27 11:41 ]</font>

Rashiid
Mar 27, 2007, 01:41 PM
only time i dont reverser is frozen. i resta, by the time i heal em, theyre loose.

Sharkyland
Mar 27, 2007, 01:45 PM
Definitely resta should be a priority over reverser. I lag so I can't see the dambarta hitting ppling... I just see frozen, uh-oh, gotta get resta.

---

Always nice to see ppl carrying sols, when the forces are watching out for you and when they are in trouble, they stop and run to the fortetecher 'star' or 'sol' on hand.

<font size=-1>[ This Message was edited by: Sharkyland on 2007-03-27 11:48 ]</font>

Midicronica
Mar 27, 2007, 01:48 PM
On 2007-03-26 17:44, Ffuzzy-Logik wrote:
Barta is way underated; not nearly enough people use it.



Oh my god, somebody finally agrees!

Sharkyland
Mar 27, 2007, 01:50 PM
On 2007-03-27 11:48, Shadow_Moses wrote:

On 2007-03-26 17:44, Ffuzzy-Logik wrote:
Barta is way underated; not nearly enough people use it.



Oh my god, somebody finally agrees!



I love barta, just wish it would level faster (falling the same class as megid and zonde ungh...) The only spell that travels uphill and downhill.

Tengoku
Mar 27, 2007, 01:52 PM
On 2007-03-26 16:32, Sychosis wrote:
I use it all the time. Heal first, remove SEs second.

Ayup. Use, it, love it. Besides, the non-force types become more comfortable when they're not on fire, so it's a morale thing as well. They're less likely to run away from heals when they know what's going on, ie; you're going to remove the burny stuff after you throw a heal.

Kupi
Mar 27, 2007, 04:59 PM
I'd like to respond to the idea of using buffs to cure debuffs.

Yes, Shifta will cancel Jellen. However, Jellen will cancel Shifta. Remember that the worms have a chance of causing Jellen every time they land a melee attack. Shifta costs you something like 30-40 PP every time you cast it, while Reverser costs around 8-10 (if memory serves). If your party isn't all that lucky, just curing the Jellen off during the fight can save you a hundred or so PP in a single encounter. By all means, get Shifta back up once the worms are gone, but there's no sense in paying five times as much for what is practically the same effect.

Fulgore
Mar 27, 2007, 07:27 PM
I appreciate everyones input in what spells would be useful to keep/get rid of. I really do want to keep Reverser and even Barta, I'm being limited just like everyone and it sucks but since I have made up my mind I will have all the bullets for cards/bows that makes my problem even worse. It's just how I want it, I like having every element for a particular weapon at my disposal. It's like telling a Hunter they "could" have every element for their weapon if they wanted to but they should only choose a few. So I am just gonna have to make due with 22. And the main reason for some of my spell choices is based on how cool they look to me, even if they aren't very useful, like Megid.

Tengoku
Mar 27, 2007, 07:34 PM
On 2007-03-27 17:27, Fulgore wrote:
I appreciate everyones input in what spells would be useful to keep/get rid of. I really do want to keep Reverser and even Barta, I'm being limited just like everyone and it sucks but since I have made up my mind I will have all the bullets for cards/bows that makes my problem even worse. It's just how I want it, I like having every element for a particular weapon at my disposal. It's like telling a Hunter they "could" have every element for their weapon if they wanted to but they should only choose a few. So I am just gonna have to make due with 22. And the main reason for some of my spell choices is based on how cool they look to me, even if they aren't very useful, like Megid.
In PSU, Form > Function, every time. Cool Looking > Effective. That's why Resta and Reverser look cool, otherwise only the 1337 h4rdc0r3 g4m3rz would use them. The rest of us woud be like "Hurt? LOLZ. LRN2 strafe. I'm DPS biatch." /oblivious sarcasm

Yes, keep your reverser, your party will thank you.