View Full Version : Techs Worth Using
Allison_W
03-31-2007, 05:59 PM
After playing with a handful of different techs on my FOmarl, I get to wondering: are some of the techs just really not worth using?
One of the earlier techs I got was Damfoie, which has served me very little. Dambarta has only done so much for me, granted, but Damfoie has been worse. Does it ever get better, or is it Just Not Worth using?
In the same vein, I've been using Ramegid a lot--not because it's good, but just because I like playing with dark stuff. The only situation I've found where it's honest-to-goodness good is taking out Ageetas (sp?) in Neudaiz's Relics site, and, well... Ageetas. Who gives a rat's ass. Does Ramegid ever get any better? If not, is Dammegid worth using? Or should I just wait for Megid/Megiverse/Nosmegid if I want to play with black magic?
I also get to wondering what other attack techs are worth using. Aside from the aforementioned Damfoie and Ramegid, both of which have been Sucking Hard, I also have Foie (which has been working well), Diga (which has also been working well), and Dambarta (which hasn't often been as useful as the other two, but has been handy on a few occasions). I'm considering a Gi-class tech for when I'm getting swarmed and want to nail everything around me, a better Ra-class tech to replace Ramegid (Rafoie worked well in offline, but that was offline), and I'm also considering a lightning tech for fighting annoying ground thingies. (Maybe Gizonde or Razonde, I dunno.) Any advice here, barring Ultimate technics?
omegapirate2k
03-31-2007, 06:01 PM
Atleast you haven't had the displeasure of using damzonde, which sucks SO much its not even in the game.
EphekZ
03-31-2007, 06:23 PM
the GI techs are pretty good. I <3 em. I'd say get some. some notable ones would be gibarta( most everything is fire so this is almost always useful) and gizonde-this shocks alot and just looks cool.
omegapirate2k
03-31-2007, 06:48 PM
On 2007-03-31 16:23, EphekZ wrote:
the GI techs are pretty good. I <3 em. I'd say get some. some notable ones would be gibarta( most everything is fire so this is almost always useful) and gizonde-this shocks alot and just looks cool.
I never see any gi-techs used nowadays...
Mattardo
03-31-2007, 06:50 PM
Dambarta may not seem useful, but I can (to the consternation of most people around me) halt a whole mob of monsters from attacking. Not only does Dambarta usually freeze monsters, it stuns them every second or so. Works wonders against Megidders in Linear Line and even more wonders against creatures weak to ice. I would definately not give up on Dambarta. Damfoie, does not have the stun or interrupt effect unfortunately, but I like it. If you can manuever yourself into not getting hit, you can set a whole group of monsters on fire. Foie is good. Diga is good. Gidiga is good for damage all around you if you don't feel like aiming. Nosdiga is good for damage. Everyone will recommend different techs that suit their playing styles. I guess my general rule is, if it stuns or interrupts, it's good. Dam diga I am working on off and on, and it looks promising, because it does good damage and does poison. I consider the poison a bonus, not a deal-clincher. And when I say stun, I don't mean the official "stun". I just mean it halts them briefly
The question is, what level you have those spells you're thinking are useless. If you're just a FO3 like your sig says, then there are a few things...
Dam spell range is total ballz until lv21. Then, the range and duration just skyrockets. Dambarta especially, you can just SEE it. Damfoie doesn't have the stun that dambarta/diga does (please don't use damdiga except on packs of small earth creatures, poison sux in pretty much every occasion except fortefighter soloing with a jogiri) but it's great for spreading a decent burn SE. The only Dam spell I consider totally useless is Dammegid, I guess, unless you absolutely have to have a weak virus.
Ramegid I never really bothered with. I can mow the lawn better with a Dam spell, and the range on Ramegid is pretty short compared to the other Ra- types.
Gi spells are really nice for tagging and just in general. Preferably stick them on a wand as the cast time gets pretty long the higher you go. I prefer Gifoie or Gibarta over Gidiga (which is just damage only). The shock from Gizonde's pretty nice, but I rarely use lightning technics outside of Temple/Forest Infiltration.
Zonde and Barta SUCK. That's what I'll throw out there http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Gi techs are my favourite
Zelendria_Ru
03-31-2007, 08:41 PM
My spells for ultimate damage/crowd control etc.
All spells are level 21+
Nosdiga X2 (Stun and ~2100 damage average)
Dambarta (Flinch and Freeze)
Gibarta (Crowd control)
Gifoie/Gizonde (Burn/Shock--Gizonde is great for inflicting shock on Deljabans)
A few notes: Damu spells are very powerful at 21+...all of them! I use Dammegid against light types and crit for 1k (75/10 Female Newman). Damfoie has a good chance to burn if you don't have rangers in the PT.
Gi technics have a significant delay at level 21+...to get full use of them I highly recommend getting your hands on a Me/Quick.
Mattardo
03-31-2007, 08:59 PM
Nice sig, Zelendria. I used to write Mua Dib! on my local gas stations budweiser signs. I thought it was an ironic statement on gasoline being equated to spice. The only person who ever got the joke was my neighbor when he saw it.
Zelendria_Ru
04-01-2007, 02:35 AM
Ah yes, well, its enough to say that Frank Herbert and the movies that were spawned by his imagination are quite special to me.
Further to the OP...
Ra- techs are a little bit pointless to be honest. Only hitting 3 targets puts them behind Gi techs unless you are grossly underlevelled for the run you are doing. (Ra-techs put you farther from the mob so there more time to run away!)
Gi-techs also have an advantage over Damu in that their casting is nearly instantaneous so its really great for spamming multiple monsters.
Diga is going to be your mainstay of single target direct damage until you get Nosdiga. Foie is a good 2nd choice and is slightly easier to connect with on account of the speed of the fireball.
I'm a bit biased about zonde line spells I'm afraid. I only use Gi-zonde now, nothing else is worth it anymore. However, if you find yourself doing Grove of Fanatics then Razonde is good to stay out of their "Self-destruct" range.
I hope this is helpful!
<font size=-1>[ This Message was edited by: Zelendria_Ru on 2007-04-02 23:14 ]</font>
Itsuki
04-01-2007, 03:33 AM
Diga is going to be your mainstay of single target direct damage until you get Nosdiga. Foie is a good 2nd choice and is slightly easier to connect with on account of the speed of the fireball.
Once you get into S and S2, Foie starts to edge diga out as a single target spell because of its level 4 burn. The only really issue is theres a lot of fire monsters aswell... so its a toss up. Overall, even against fire monsters, because of the burn, it will probably deal more.
Personally though, I'm lazy, and just stick to the bread and butter attack spells. Foie/Diga, Damu-barta, Gi-zonde. XD what more do you need? Then again, I don't have a fT main, so must of my PA slots are better off for bullets and skills.
Don't underestimate Damubarta though. As lame as it is, and as much as you will be harassed for doing it. You can spam that single spell and kill most things with relative ease. Maybe combine it with a Gi-spell for when the monsters get too close (Gi-zonde actually works good here), and you're a little damu-machine. Even in parties, the spell is like an AoE disable with good damage. Whatever is stuck in your damu-barta is effectively pulled out of combat.
Dragwind
04-01-2007, 05:02 AM
I give this thread a good ol' thumbs up. ;D
I really agree with everyone's choices in spells here. Its pretty much all truth. This topic = win.
Allison_W
04-01-2007, 05:49 AM
I'm glad I asked the question, then!
Sounds like I'll be waiting on playing with black magic in earnest till I can get a decent Ultimate dark tech, and it also sounds like I'll be getting Gizonde to round out my elements and kill ground monsters and swarms (incidentally, is Razonde worth anything for fighting worms/vears/Dimma/etc. on Moatoob, or should I stick to Gizonde/Foie/Dambarta?). I'll also hold onto Dambarta and Damfoie--if Dam-class techs don't really improve till 21+, I may not use them so much as a Wartecher as I will come the day I dabble in Fortetecher, but that's reason enough to keep them, I suppose.
And yes, you're right to admonish me for judging Damfoie at this low of a level. Burn SE3 is, as I hear, nothing to laugh at at higher levels; it's only right now that it's crap compared to DPS.
I'll probably get Gibarta and possibly Gifoie (perhaps replace Damfoie with Gifoie? I could do that) at some point, too, depending upon how much trouble I end up having controlling things with other techs. If I'm going to be dividing between Wartecher and Fortetecher, I'm going to have to make room for my melee PAs somewhere, alas.
Techs not worth using:
Damfoie
Damdiga
Dammegid
Barta
Zonde
Noszonde
Nosmegid
everything else... get them and level them. do not take the others' advice, every tech has its own time and place as highest damage dealer, and it is a fact, not "personal playstyle" or opinion. I just listed the ones that'll never reach that stage. Being somebody with nearly every tech lv30 (26 of them, only 4 left to go, they're at 24/27/22/25 atm, got rid of zonde and just about to rid barta for Splendor Crush) I've thoroughly examined every one of them.
Let me quote something I wrote in the official forums, it's great information. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
You forgot a LOT of stuff...
Place: Guardians Colony
Delsaban : Dark - rafoie, gifoie
Pannon : Dark - rafoie, gifoie
Sendillan : Dark - gifoie, rafoie
SEED Vitace : Dark - foie
Jusnagun : Dark - foie
Dilnazen : Dark - foie
Gaozoran : Dark - rafoie, foie
Carrigune : Dark - Diga
Place: Parum
Distova : Fire - rabarta, dambarta, diga
Koltova : Fire - dambarta, rabarta, diga
Polty : Lightning - diga, radiga, gidiga
Vahra : Lightning - gidiga, radiga, diga
Shagreece : Fire - rabarta, gibarta, diga
Golmoro : Light - ramegid, diga, any Gi- tech, any Ra- tech
Badira : Fire - dambarta, gibarta, rabarta
Polavhora : Lightning - diga, nosdiga
Endrum Robots : Lightning - gidiga, diga
Endrum CASTS : Neutral - diga, dambarta
Svaltus : Light - diga, ramegid
Gol Dova : Fire - diga, foie
Volfu : Lightning - gidiga, diga
Jarba : Fire - diga, rabarta
Mizura : Lightning - radiga, gidiga, diga
Endrum Bees : Lightning - gidiga, diga (they're slightly different than mizuras)
Grinna Betes : Lightning - diga
Train rogues : Neutral - Gizonde, diga
Train Robots : Fire - dambarta, rabarta, diga
Train boss : Fire - diga
Place: Neudaiz
Ageeta : Ice - rafoie, foie
Goshin : Fire - diga, dambarta, rabarta
Gohmon : Ice - foie, rafoie
Ollaka : Fire - rabarta, dambarta, diga
Tengohg : Fire - rabarta, dambarta, diga
Kamatoze : Ice - foie
Armed Servants : Neutral - diga
Bysha Robots : Earth - razonde, gizonde
Kajibari : Light - diga, foie
Zamvapas : Light - diga, ramegid
Place: Moatoob
Bil De bear : Earth - foie
Cog Nadd : light - foie
Vanda : fire - rabarta, dambarta, diga
Rapucha : Cold - gifoie, foie
Jishagara : Ice - gifoie, foie
Naval : Earth - razonde, gizonde, foie
Zoona : Fire - rabarta, gibarta, diga
Bul Buna : Earth - razonde, foie
Drua Gohra : Fire - diga, rabarta, dambarta
the ones in bold are recommended most of the time due to the AI nature and spawns of the said monster That's all for now
And.. with the introduction with the new ultimate techs, I'm going to have to level them all up to re-evaluate, although I don't see anything in my list changing anytime soon...
techs not really used because there's currently no situation that calls for them usefully: Damfoie, damdiga, dammegid, barta, zonde
_________________
Cherry... lv80/10 Fortetecher almost banned
THIS IS however, before ULT PAs. With Ult PAs, nosdiga can replace diga in some types of monsters (diga will still outdamage nosdiga at point-blank), because of the erratic movement of certain monsters that tend to avoid diga easily. I can re-do this list later on. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
Megiverse kills golmoros faster than anything else, I can record a video to attest to that. (GG 930 per tick with megiverse^^) =) I have not tried holy relics with megiverse yet.
The new missions in Agata, with the well-placed Oh Gohmons... since fTs are usually immune to their barta I think it would be a good place for damfoie finally. I'd have to try it out more.
Noszonde and Nosmegid just lack raw damage. Nothing else to it.Even if you reduce your HP for the damage boost to nosmegid.
Megid... I'll quote myself again from the Official Forums http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
okay well.. my input is that...
An average tech, however one of the best in visuals You'll be spending more time trying to kill something with megid than if you were to just use other techs that the monster is weak against.
However, megid DOES have the highest potential damage output out of any other tech, which is 165% x 6. Problem is, the few light monsters in the game... don't really like to line up for you But if you want to use it for the KO ability... you can probably easily arrange that to happen semi-often if you solo. In parties... nah don't even think of it Most of the time you'll hit only 2 enemies at once, rarely 3.
Looks are awesome, if you take the time to level it
_________________
Cherry... lv80/10 Fortetecher almost banned
okay have a nice day http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
<font size=-1>[ This Message was edited by: Tra on 2007-04-01 05:54 ]</font>
Allison_W
04-01-2007, 03:44 PM
On 2007-04-01 05:43, Tra wrote:
Techs not worth using:
Damfoie
Damdiga
Dammegid
Barta
Zonde
Noszonde
Nosmegid
everything else... get them and level them. do not take the others' advice, every tech has its own time and place as highest damage dealer, and it is a fact, not "personal playstyle" or opinion. I just listed the ones that'll never reach that stage. Being somebody with nearly every tech lv30 (26 of them, only 4 left to go, they're at 24/27/22/25 atm, got rid of zonde and just about to rid barta for Splendor Crush) I've thoroughly examined every one of them.
Let me quote something I wrote in the official forums, it's great information. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
You forgot a LOT of stuff...
Place: Guardians Colony
Delsaban : Dark - rafoie, gifoie
Pannon : Dark - rafoie, gifoie
Sendillan : Dark - gifoie, rafoie
SEED Vitace : Dark - foie
Jusnagun : Dark - foie
Dilnazen : Dark - foie
Gaozoran : Dark - rafoie, foie
Carrigune : Dark - Diga
Place: Parum
Distova : Fire - rabarta, dambarta, diga
Koltova : Fire - dambarta, rabarta, diga
Polty : Lightning - diga, radiga, gidiga
Vahra : Lightning - gidiga, radiga, diga
Shagreece : Fire - rabarta, gibarta, diga
Golmoro : Light - ramegid, diga, any Gi- tech, any Ra- tech
Badira : Fire - dambarta, gibarta, rabarta
Polavhora : Lightning - diga, nosdiga
Endrum Robots : Lightning - gidiga, diga
Endrum CASTS : Neutral - diga, dambarta
Svaltus : Light - diga, ramegid
Gol Dova : Fire - diga, foie
Volfu : Lightning - gidiga, diga
Jarba : Fire - diga, rabarta
Mizura : Lightning - radiga, gidiga, diga
Endrum Bees : Lightning - gidiga, diga (they're slightly different than mizuras)
Grinna Betes : Lightning - diga
Train rogues : Neutral - Gizonde, diga
Train Robots : Fire - dambarta, rabarta, diga
Train boss : Fire - diga
Place: Neudaiz
Ageeta : Ice - rafoie, foie
Goshin : Fire - diga, dambarta, rabarta
Gohmon : Ice - foie, rafoie
Ollaka : Fire - rabarta, dambarta, diga
Tengohg : Fire - rabarta, dambarta, diga
Kamatoze : Ice - foie
Armed Servants : Neutral - diga
Bysha Robots : Earth - razonde, gizonde
Kajibari : Light - diga, foie
Zamvapas : Light - diga, ramegid
Place: Moatoob
Bil De bear : Earth - foie
Cog Nadd : light - foie
Vanda : fire - rabarta, dambarta, diga
Rapucha : Cold - gifoie, foie
Jishagara : Ice - gifoie, foie
Naval : Earth - razonde, gizonde, foie
Zoona : Fire - rabarta, gibarta, diga
Bul Buna : Earth - razonde, foie
Drua Gohra : Fire - diga, rabarta, dambarta
the ones in bold are recommended most of the time due to the AI nature and spawns of the said monster That's all for now
And.. with the introduction with the new ultimate techs, I'm going to have to level them all up to re-evaluate, although I don't see anything in my list changing anytime soon...
techs not really used because there's currently no situation that calls for them usefully: Damfoie, damdiga, dammegid, barta, zonde
_________________
Cherry... lv80/10 Fortetecher almost banned
THIS IS however, before ULT PAs. With Ult PAs, nosdiga can replace diga in some types of monsters (diga will still outdamage nosdiga at point-blank), because of the erratic movement of certain monsters that tend to avoid diga easily. I can re-do this list later on. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
Megiverse kills golmoros faster than anything else, I can record a video to attest to that. (GG 930 per tick with megiverse^^) =) I have not tried holy relics with megiverse yet.
The new missions in Agata, with the well-placed Oh Gohmons... since fTs are usually immune to their barta I think it would be a good place for damfoie finally. I'd have to try it out more.
Noszonde and Nosmegid just lack raw damage. Nothing else to it.Even if you reduce your HP for the damage boost to nosmegid.
Megid... I'll quote myself again from the Official Forums http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
okay well.. my input is that...
An average tech, however one of the best in visuals You'll be spending more time trying to kill something with megid than if you were to just use other techs that the monster is weak against.
However, megid DOES have the highest potential damage output out of any other tech, which is 165% x 6. Problem is, the few light monsters in the game... don't really like to line up for you But if you want to use it for the KO ability... you can probably easily arrange that to happen semi-often if you solo. In parties... nah don't even think of it Most of the time you'll hit only 2 enemies at once, rarely 3.
Looks are awesome, if you take the time to level it
_________________
Cherry... lv80/10 Fortetecher almost banned
okay have a nice day http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
Hrm, thanks for the input. Looking at the list above, you note Ramegid as the best damage dealer on Golmoros... My problem there is actually hitting the Golmoros with it, and they often don't stay close enough to hit more than one with a single shot of Ramegid. Their tenacity doesn't bug me so much as the way they jump around and don't let me hit them, to which end, I'll likely end up using a Gi-class tech to hit them.
On the other hand, it does look like Razonde has ample place on Moatoob and some parts of Neudaiz. Even so, with room to make for bullets and skills, those monsters look like ones I could fight with Gizonde much of the time.
Now, Vandas... Those are a monster I really hate, especially the buffed varieties that swarm Carnage. So Rabarta might just be something I have to pick up, especially given they do frequently stand close enough to hit in groups. I also see a number of other monsters most easily damaged by Rabarta, and a few non-ice ones you note to be best damaged by Rafoie. Assuming the damage difference between Rabarta and Rafoie isn't that big (and for all I know, it could be), I might just get Rabarta and pass on Rafoie.
<font size=-1>[ This Message was edited by: Allison_W on 2007-04-01 13:46 ]</font>
Cherry recommends fire spells for anything not strong to it because Burn is a lot of free extra damage (an extra 25% total hp for maxed Foie, 20% for Ra/Gi/Damfoie Burn)
It's a DOT good strategy and I use it as a gunner. The only difficulty is that you can't immobilize burned mobs with Dambarta, but Burn doesn't stay on for long.
I gave up on nuking golmoros and levelled Insei-sou/shiki to pick them off. I have no idea how to cast Megiverse without getting interrupted, barring some artificial barrier, but then, I don't have a Har/Quick like he does. No bitterness or anything, but a fortetecher with and without a Quick unit can have pretty different nuking tactics.
SolomonGrundy
04-01-2007, 10:45 PM
err..maybe I'm dense but...why does barta suck as a damage dealer? good range, climbs up/down hills (unlike diga), and has a chance of freezling. Not splenderific but serviceable and cheap, yeah?
Ether
04-01-2007, 11:01 PM
Cherry makes me sad by calling damfoie and damdiga useless http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
I solo linear line using damfoie as my primary attack tech, as it will set enemies on fire faster than anything else. Its also much safer to keep enemies grouped infront of me and bumping into each other than run into the middle and start casting gifoie. Rafoie can do the same thing as damfoie, keeping enemies at a medium distance, but the 3 enemy limit really hurts when you're facing off 5 or 6 enemies
As for damdiga I use it as my bug killer, as they tend to just get infront of you and hover in a near perfect spot to wipe them out quickly with it. Its decent for polty killing too, though pretty much anything can do that. Since it causes flinch which damfoie does not, its a safe spell to keep enemies away from you, though not as safe as dambarta
Every tech is good though and has its place to be used. Except barta and zonde
On 2007-04-01 21:01, Ether wrote:
Cherry makes me sad by calling damfoie and damdiga useless http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
I solo linear line using damfoie as my primary attack tech, as it will set enemies on fire faster than anything else. Its also much safer to keep enemies grouped infront of me and bumping into each other than run into the middle and start casting gifoie. Rafoie can do the same thing as damfoie, keeping enemies at a medium distance, but the 3 enemy limit really hurts when you're facing off 5 or 6 enemies
As for damdiga I use it as my bug killer, as they tend to just get infront of you and hover in a near perfect spot to wipe them out quickly with it. Its decent for polty killing too, though pretty much anything can do that. Since it causes flinch which damfoie does not, its a safe spell to keep enemies away from you, though not as safe as dambarta
Every tech is good though and has its place to be used. Except barta and zonde
Damfoie: No flinching; Bel Pannons jump right through and behind you, Sendillans? heh... no, you're not going to get in many hits unless you're talking about LL A or something. LL S2, try damfoie there, try it solo, try it in a 6 man party. You'll notice either way you won't be getting many hits off.
Damdiga, Here is the thing about Damdiga, I'm going to try to explain it as well as I can: Damdiga, is just not strong. The area of effect is narrower than dambarta. It is only 130% damage at level 30, yes, damfoie and dambarta are also 130%.However, compare Damdiga's 130% to the other -diga techs.
Dambarta is 130%, gibarta 135%, rabarta 160%. You can see dambarta's not too far behind in just the damage modifier, making its damage soar far above rabarta and gibarta when used in its prime purpose (hitting 6 enemies 8 times each)
Damdiga is 130%, gidiga is 145%, radiga is a spectacular 180% damage modifier at level 30. Face it, damdiga loses competition in several ways:
1. Dambarta does the same damage as damdiga, despite the trend that -diga techs are significantly stronger than -barta techs.
2. Damdiga is up against very strong techs radiga gidiga when comparing to just inside the -diga family
3. The hit area is narrower. Already bad in itself. Freeze > Poison. Freeze = enemy stuck there for the entire duration of the dambarta.
4. Most lightning monsters aren't very "dam-friendly". Volfu, robots shuffle around you in circles, you won't get many hits off before they move out of your range or get behind you. Mizura and the other bugs will dive right through you, surrounding you. You can't keep them all in 1 spot, they ALSO circle around you. And apparently, these monsters are most suceptible to gidiga as you're pretty much able to hit them all consistently.
It narrows down to math. The more you're able to hit them, the better. Parse them up, you'll see the winner yourself. My radiga does 1000+ a hit with a wand + har/quick, 1450+ with a rod. Very, quick, burst spam damage. Just prove it by posting videos, simple enough.
For those of you saying the ra-techs being unable to keep up with the damage of gi- and dam- techs. Perhaps. But see, ra-techs are the most versatile set of techs. You have one for every element, and they all have the same exact use: One simple, low-PP, spammable gigantic area of effect bomb. Yeah, Find 6 monsters and spam a gi-tech on them. Wait til there's 3 left, a Gi-tech will not match a ra-tech, not even close. Faster cast, significantly lower PP drain, long range; you'll most likely to catch all 3 targets in just 1 casting. Many times all there are IS 3 monsters that spawn (most of the robot spawns in Grove of Fanatics comes in packed groups of 3). There is your ra-tech dominance. When there's things far away from you, just blast them. There's a place for everything, like I've mentioned.
Zelendria_Ru
04-03-2007, 12:59 AM
Ra-techs also have the stupid tendancy to explode behind the mob you are trying to hit. Once my Gi and Damu spells are capped at 30 I'll go back to ra, but for now its nice to use techs that don't feel like swatting at knats with a tennis racket.
Ultimately you should use the technics you like to use...effectiveness is important but ease of use needn't be sacrificed.
I must agree with Ether though...Barta and Zonde really suck.
<font size=-1>[ This Message was edited by: Zelendria_Ru on 2007-04-02 23:09 ]</font>
PMB960
04-03-2007, 01:25 AM
The only use I could find for barta/zonde was while playing with NPCs in certain levels where you can lure enemies into a choke point. Take LL S2 for example. If you get the B variation of the map (starts off with a left turn) after you kill the first two spawns you go through a door way and a bunch of monsters spawn. Then I go back through the door way. Since it is so narrow Barta/Zonde can hit anything that tries to go through the doorway. With my PM standing there the entire group of enemies is jammed in the door way allowing me to use Barta/Zonde with no risk what so ever. Even if they make it through the doorway it causes them to line up single file allowing me to hit all of them anyways. Lab S2 also has several choke points where you can lure enemies back through a door way into the hall where Barta/Zonde fills the entire hall.
Another use for Barta is on stairs since it goes right up them. Stairs are pretty narrow so the enemies don't have that much room to dodge. Plus its incredibly hard for enemies to hit you. Many have jumping attacks that send them flying down the stairs over your head and others that shoot things shoot them right over your head.
Other than that there really isn't a use for them especially with a party since there would be no need to lure them into a hallway. I think the one place in a party I used it was for the 1 hallways spawn in the Lakeshore party mission since those hallways are so narrow.
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