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Enoel3244
Apr 9, 2007, 12:34 PM
I was just wondering about how I should price weapons with grinds on them or elements. For example, if i had a Durandal with 22% ice on it, how much should it go for. But mainly i would just like to know if there are like certain rules to follow. I heard that if a weapon has an element you raise it 10k above the NPC price but i find that hard to believe. If any1 could help me out that would be great. Thank you very much.

Itchee
Apr 9, 2007, 01:27 PM
Its been a while since ive been on...but normally I would take weapons and grind them 3 times. With 3 grinds, you can get away with selling rods/wands/guns for about NPC price. After 3 grinds, I slowly start bumping up the price. Melee weapons with decent elemental charges and at least 3 grinds could probably be sold for a little more than NPC price...tho demand is really what dictates pricing. Might have to do a bit of shop searching to get an idea of how many are on the market and how much you can sell for....

Itchee
Apr 9, 2007, 01:31 PM
Are you playing on 360 or PC/PS2? There will probably be a signifigant price difference between the two....

Enoel3244
Apr 9, 2007, 06:03 PM
i'm playing on 360. and thank you very much for the info, so far its helped quite a bit.

McLaughlin
Apr 9, 2007, 06:16 PM
I usually sell my stuff for a bit less than the board costs is it's less than 20% (insert element). If it's over 20% but less than 30%, I'll price it for what the board cost, and anything over 30% is priced via observation and my own judgment.

Enoel3244
Apr 9, 2007, 06:23 PM
that sounds fair to me. thank you

Garanz-Baranz
Apr 9, 2007, 06:24 PM
I Well...

1* weapons- 100 meseta, no changes with grinds or %...

2* weapons- 350 Meseta, increase by 50 per grind[1-4] then 100 per grind[5-8] then 200.[9-10], and percent, add 10 x the % number.

3* Weapons- 900-1000 meseta, increase by 50 per grind[1-4] then 100 per grind[5-8] then 200.[9-10], and percent, add 10 x the % number.

4* weapons- 4000-4500 meseta, increase by 100 per grind[1-4] then 200 per grind[5-8] then 500.[9-10], and percent, add 20 x the % number.

5* weapons- 10000 meseta, increase by 100 per grind[1-4] then 200 per grind[5-8] then 500.[9-10], and percent, add 20 x the % number.

6* weapons- 20000-28000 meseta, increase by 200 per grind[1-4] then 400 per grind[5-8] then 700.[9-10], and percent, add 25-35 x the % number.

7* weapons- 60000-75000 meseta, increase by 250 per grind[1-4] then 500 per grind[5-8] then 900.[9-10], and percent, add 30-50 x the % number.

8* weapons- 100000-120000 meseta, increase by 300 per grind[1-4] then 600 per grind[5-8] then 1100.[9-10], and percent, add 40-65 x the % number.

9* Weapons- 150000-200000 meseta, increase by 500 per grind[1-4] then 700 per grind[5-8] then 1300.[9-10], and percent, add 50-80 x the % number.

Armors, your on your own...

Synth mats- depends on momentary value.

Hope that helps.

Flwl3ssCowboy
Apr 9, 2007, 06:38 PM
On 2007-04-09 10:34, Enoel3244 wrote:
I was just wondering about how I should price weapons with grinds on them or elements. For example, if i had a Durandal with 22% ice on it, how much should it go for. But mainly i would just like to know if there are like certain rules to follow. I heard that if a weapon has an element you raise it 10k above the NPC price but i find that hard to believe. If any1 could help me out that would be great. Thank you very much.



what I would do is since its in the range of 20%-28% add a decent amount to the store price of it, likely under 10k. since it's 22% probably about 2k since the store price is 18500. That's my method though, but it should give you an idea of a more fair pricing than a 30k durandal with 12% dark(for example and/or sake of argument)