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Egg99
Apr 18, 2007, 08:06 PM
As someone who firmly enjoys PSU and had an absolute field day with PSO, S-Rank (9-12*) weapons have always tweaked my (as well as others') interest quite a bit. One of my main concerns that I spoke to someone about after first getting online was the amount of S-Ranks in the game and whether or not they'd be abundant - that is to say, if there'd be lots of unique S-Ranks to find. Thankfully, there are; however a new problem became apparent shortly after...


The drop rates are fucking infuriating.

With at least 4 S-Rank weapons in each weapon class, and tons more on the way with the expansion I assume, there are indeed lots of S-Ranks to find. Hell, if Sega's somehow able to upload more in the future through a system file update, I'm sure they will. The problem however, is finding the stupid things. I, as well as many others, do have a life outside of my Playstation. As much as I enjoy kicking back and putting a few hours into the game (or even a whole day, if I have it), doing 300+ repetitive, monotonous, mind-numbing runs of the same bloody mission is not something I enjoy doing. Nor is it something I could do, even if I wanted to. There are people in the world who just cannot take grinding of that magnitude; I am one of those people.

In seems unfair to me that the people who don't feel like putting 100+ hours into finding a damn board (not weapon, because god forbid we spend 100 hours hunting for something and be able to find it, nono - let's be strangled further by instead recieving a board that only has a 50/50 chance of actually synthing) have about a 0% chance of ever owning one of these elusive S-Ranks outside of getting lucky in a trade. But then again, trades are made with the exchange of rare items, and rare items (Black Heart for example) are also as painfully ridiculous to find as S-Ranks are.

My question then, is this: do you think the drop rates for S-Ranks are 'fair'? Do you think they should be changed? Obviously nothing radical, as having an S-Rank should make you feel as unique as the unique weapon that you'd be wielding - that's the point of them. I don't mean change the drop rate to the point where everyone would be finding them every 5 hours. I'm talking somewhere along the lines of a 10-30% increase in drop rates, so that people like myself (and I'm far from alone) might actually have a chance in finding one if they dedicated a week or so? Instead of this crap I hear about people hunting for months on end for something like a Crea Doubles?

I just really don't like Sega's mentality of "grind our game, or thou shalt recieve nothing". What do you guys think?

majorgamer55
Apr 18, 2007, 08:09 PM
i think they should be easier to get once the 11* are released because since right now there are only 10* that means that right now they are really rare, so when other 11-12* come out thats when the drop rates should change

Rashiid
Apr 18, 2007, 08:10 PM
wait wait....

so...what ppl are saying is...

"PSO had soo many rare weapons, too bad PSU doesnt!!"

and then...

"WHY ARE S RANKS SO HARD TO FIND?!!?"

man....funny community....

XenithFlare
Apr 18, 2007, 08:16 PM
I could understand the rarity of the weapons... but there just aren't enough weapons to warrant such low chances. = Even once all of them are released, there just aren't really that many. Not to mention, as you said -and which has ALWAYS bothered me-, items that are particularly trade-worthy are nigh-impossible to obtain. We need more trade items... = It's a bit flawed for people who don't have much time to grind, but... that's what online RPGs are.

Egg99
Apr 18, 2007, 08:18 PM
On 2007-04-18 18:10, Rashiid wrote:
wait wait....

so...what ppl are saying is...

"PSO had soo many rare weapons, too bad PSU doesnt!!"

and then...

"WHY ARE S RANKS SO HARD TO FIND?!!?"

man....funny community....



What I'm saying is that S-Ranks should be hard to find, and I know that. But there's a fine line between "hard" and "ridiculous"; having to grind the same mission 300+ times, or for months on end definitely crosses the ridiculous line in my opinion.

It might not to someone who has the patience to do it, but once again: I have a life. And I can only grind so much. Thus I really don't think it's fair that people like myself have such a hopeless chance to get one.

...and believe me, I feel bad enough for myself as it is, I can only imagine how bad the 'dedicated grinders' really have it.



<font size=-1>[ This Message was edited by: Egg99 on 2007-04-18 18:19 ]</font>


<font size=-1>[ This Message was edited by: Egg99 on 2007-04-18 18:20 ]</font>

Mayu
Apr 18, 2007, 08:24 PM
no

Neith
Apr 18, 2007, 08:32 PM
Again, I say this.

Two S-Ranks drop in Desert Goliath and Seed Awakened (Blackbull in the first, Blackbull and Ank Dedda in the second).

No-one runs these to any real degree, except a few players. How can anyone expect S-Ranks if they don't run the missions they drop in?

All the S-Ranks are gonna be hard to get, that's the whole point.. C,B and A Rank weapons are mainly the 'mass-produced' weapons that the manufacturers make.

Think of it this way. C-Ranks are low-cost, mass produced items designed for use by beginner Guardians. B-Rank are more specialised, and higher quality (hence the price inflation), but are still aimed more or less at beginner to intermediate Guardians. A-Rank may be the 'top end' of what most people will ever use, but they are still mass-produced. They're like the finest mass-produced items around. S-Ranks are either: 1) Limited-edition models which only a few were made of, or 2) one of a kind items (one of a kind in PSU's eyes, not the actual economy).

Because they're so scarce, of course they should be rare. If you ever played PSO, think of S-Ranks as 11-12* PSO rares, and remember how hard they were to find.



<font size=-1>[ This Message was edited by: UrikoBB3 on 2007-04-18 18:33 ]</font>

MaximusLight
Apr 18, 2007, 08:36 PM
On 2007-04-18 18:32, UrikoBB3 wrote:
Again, I say this.

Two S-Ranks drop in Desert Goliath and Seed Awakened (Blackbull in the first, Blackbull and Ank Dedda in the second).

No-one runs these to any real degree, except a few players. How can anyone expect S-Ranks if they don't run the missions they drop in?

All the S-Ranks are gonna be hard to get, that's the whole point.. C,B and A Rank weapons are mainly the 'mass-produced' weapons that the manufacturers make.

Think of it this way. C-Ranks are low-cost, mass produced items designed for use by beginner Guardians. B-Rank are more specialised, and higher quality (hence the price inflation), but are still aimed more or less at beginner to intermediate Guardians. A-Rank may be the 'top end' of what most people will ever use, but they are still mass-produced. They're like the finest mass-produced items around. S-Ranks are either: 1) Limited-edition models which only a few were made of, or 2) one of a kind items (one of a kind in PSU's eyes, not the actual economy).

Because they're so scarce, of course they should be rare. If you ever played PSO, think of S-Ranks as 11-12* PSO rares, and remember how hard they were to find.



<font size=-1>[ This Message was edited by: UrikoBB3 on 2007-04-18 18:33 ]</font>


It's still like a 1 in 1000 chance that they drop man I would just say you're lucky and should be quite, four months of LL S and S2 and I still have yet to see the Crea Doubles Board even drop, that's easily over 5000 runs on the damn thing, so really you don't get to talk when you say they aren't that hard to find.

Gryffin
Apr 18, 2007, 08:38 PM
I'd like to see the S rank's all released FIRST. Than I want the rate to drop.. like so that 12*'s drop a bit more frequently than 10*'s do now...that'd be pretty hot.

But if I had one wish, it would be for more like... rare weapons. Like the * doesnt matter, it's just a unique, semi strong weapon that would get REALLY good while grinding.

Yeah, fo shizzle.

Alpha-Hunter
Apr 18, 2007, 08:55 PM
if the population in the PS2/PC servers were higher then S ranks wouldn't be as scarce because more people would be playing the missions and finding the boards/drops. that's why most of the good stuff is found by 360 peeps first it seems. Maybe make it a little easier, but having more people would mean more people find them which also mean a good number of them would be availible in shops for competing prices.

amtalx
Apr 18, 2007, 09:02 PM
As time goes on, the popularity of what we consider "good" rares will increase. I remember just about loosing it when I got my first Visk and Justy in PSO (in the first few months when they were still considered good.) We all know how awesome those weapons are now... After months/years items like that will be throw-aways that we give to noobs with lower level characters. It's just going to take some time.

Soukosa
Apr 18, 2007, 09:45 PM
Just because something doesn't have an "S" next to the name doesn't mean it won't be a rare or it won't be awesome. There's been good rares found in the AoI beta that are C rank after all.

It's also been stated that the drop rates for them in the new missions with lv 100+ enemies aren't that rare and even tend to show up more than the 9* we have now in the hardest ones.

Also, people need to quit thinking that S ranks will replace their collection of A ranks because they won't.

Sekani
Apr 18, 2007, 09:46 PM
Maybe the existing S-ranks will become easier to find as monster levels and/or mission difficulties go up son. But by then we'll have a new set of S-rank weapons with stupidly low drop rates son.

The only thing I could ask for is a near-guaranteed synth percentage on S-rank boards, since I'd break something if I found an S-rank board and the synth failed son.

TorterraEndor
Apr 18, 2007, 09:49 PM
Sounomi won the topic.

I mean, obviously, A rank stuff is totally useless forever and ever if theres an s-rank variation with only a slight statistical bonus.

Sekani
Apr 18, 2007, 09:53 PM
On 2007-04-18 19:49, TorterraEndor wrote:
Sounomi won the topic.

I mean, obviously, A rank stuff is totally useless forever and ever if theres an s-rank variation with only a slight statistical bonus.


It's not about the stats son, you should know this by now. The most sought-after items in this game are the ones that look cool, regardless of how statistically useful they are son.

TorterraEndor
Apr 18, 2007, 09:56 PM
IF you wanted it for the cool looks, you would be ok spending hundreds of hours, though. :/ Because logically, that isn't a good reason to want s-ranks.

Parn
Apr 18, 2007, 09:58 PM
On 2007-04-18 19:53, Sekani wrote:
It's not about the stats son, you should know this by now son. The most sought-after items in this game are the ones that look cool, regardless of how statistically useful they are son.
Fixed, son.

Sekani
Apr 18, 2007, 10:07 PM
On 2007-04-18 19:56, TorterraEndor wrote:
IF you wanted it for the cool looks, you would be ok spending hundreds of hours, though. :/ Because logically, that isn't a good reason to want s-ranks.


Your logic fails son. Or maybe it only applies to you, since it makes no sense at all to me son.

stinlin
Apr 18, 2007, 10:09 PM
What about that guy who did like some 1000+ runs for a Sealed-J sword? The thing about S-ranks are, they're SO hard to get, that having one is like actually having a RARE weapon, not just an extremely uncommon one.

I think having them super hard to get is AWESOME - not everybody has one. The thing about rares in PSO is that after a slightly short time, everyone had it. Here, if you get one, as I said above, you've actually got a RARE weapon, and I think that's pretty cool. =)

ShadowDragon28
Apr 18, 2007, 10:27 PM
It would be nice if the drop rate was slightly adjusted.

Once my main character is level 90~100 (he's just lvl 48 now LOL so it's going to take awhile LOL),
I'm not looking foward to the 1500 - 2000 solo Hive S runs just to find the Carriguin Rucar board; since no one seems to want to team up for multiple Hive runs to treasure hunt for specific rare wep boards/armor/Unit...

Whatever happen to Rare Hunters teaming up? To many players are OCD-like grinders doing those same 2 missions (I forget there names) over and over again just to grind to the Lvl cap.*sigh*

ZeroVer01
Apr 18, 2007, 10:34 PM
Hmm... I like the hard drop rates. Owning a srank, can make your character feel special, and unique. (except for Halarod, and Crea Doubles, I wonder why though >_>) It also makes the game last a lot longer, I know that I would have never put so much time into PSO, if the rares were easy to find. That is why I played that game for 4 years.

Also, you don't have to play the game for 8 hours a day, running the same run, to find a rare. Just do the run every now and then. For example, my friend found a Crea Double board during a random Linear Line S2 run. Another friend of mine, found a Halarod board on the first ever Onmagoug run.

Urtri
Apr 19, 2007, 04:16 AM
What i think most people are saying is for Sega (Sonic Team) to do either one of two things with regards to S rank Weapons and boards if the synth Rate is as low as expected

1- Increase the Drop Rate of the Boards so people diont have to repeat runs for a month to get 1 board on average.
or 2- Increase the Rate of snyth on the boards (not of the rates as the item database does'nt have that information yet but iam guessing the 10*'s like blackbull are about 17-20% base so thats between 42-45% with a pure PM for the weapons you want.)

either of these are quite workable but sega can use em and still make em rare (as in rare and not uncommon by making the boards use more materials. the Blackbull for example only needs

2x Junaline (easy to find in Labs S2 or any missions with enemies over lvl 70. i have 10)
3x Hapotite (same as above but can also be found in the Hive and Dulf Falkis on S)
3x Par Walna (Run any above ground Parum mission on S or S2 such as the lvl80 S rank Gol Tova mission.)
15x Im photons (any place and rank or the shops if needed

I mean that requirement is almost funny since its about a days work on Mad Beasts S (for Par Walna) and Lab Recovery S2 (for Junaline and Hapotite)will net you all the materails needed for about 2-5 synth attempts. not to mention that there are A-S material conversion boards in the game data for Metals and wood and A rank Materials are Very Easy to find in the Unsafe passage.

My personal opion is that the Rare drop rates should be increased (say by 40% say a 1in1000 a 1in600)with the materail requirments needed being either increased by 50-100% ( say in the blackbull's case 4x Junaline and 5or6 each for Hapotite and Par Walna) but keep the current synth rate. This will increase the number of these weapons but not by an amount to make em Uncommon and more hunting is required for the materails.

This would also have the effect of reducing the amount of people spamming low lvl Runs and NPC shops for Materails that they can upgrade.

i.e. 5 Gamotite = 1 Zepotine
25 Gamotite = 5 Zepotite = 1 Chicotite
125 Gamotite = 25 Zepotite = 5 Chicotite = 1 Hapotite

Oh and to ZeroVer01 remember that until recently only ForteTechers and Fifgunners Had (legit) Access to S Rank weapons and you can also get Crea Double boards on the Easier (comparitivily) S version of Unsafe Passage and Fight for Food

Neith
Apr 19, 2007, 04:18 AM
On 2007-04-18 18:36, MaximusLight wrote:
that's easily over 5000 runs on the damn thing, so really you don't get to talk when you say they aren't that hard to find.



I doubt anyone has done 5000 runs of Linear Line. Do you realise how many mobs that is? 5000 monsters I'd agree people have killed, but I don't think anyone has done LL 5000 times.

My point still stands, Crea Doubles and Halarod are easier to find than Blackbull/Ank Dedda, because no-one fights Magas or Fakis. Every man and his dog does Linear Line, and people who want Halarod can solo Demon's Above anyway.

Edit: PSO is a great example here. Sealed J-Sword is terrible, aside from it's special attack. It's worse than the much more common Chain Sawd, but is 12 times rarer by droprate alone. Even when unsealed, an S-Rank Sword was a far superior weapon. Did it stop people hunting SJS? No. Why did people want it? Because it was a huge katana, no other reason.

<font size=-1>[ This Message was edited by: UrikoBB3 on 2007-04-19 02:21 ]</font>

Paramedic
Apr 19, 2007, 06:08 AM
Well, for how many S-ranks there actually are right now, the drop rates are fine. We have a handful of them, and they're very rare. As they should be, I don't think everyone should be running around with "top of the line" equipment. If that happened, we'd have another PSO disaster on our hands.

However, once we get a lot more S-ranks I'm sure they will become more common. Especially because you'll have level 100 players who are only looking for the biggest, baddest, newest weapon in the game. However, I just can't stand that we only get boards of the items. Not the actual item. It's going to suck when you put in a few days of just straight grinding one mission to get this rare item with friends, (because you'll have the hardest time soloing) only to get the board and then fail the synth. I think synth rates need to be bumped up from their raw value. Not the scaling amount from leveling X-type of PM. Maybe +20% tops? That sounds decent.

Rashiid
Apr 19, 2007, 06:29 AM
On 2007-04-18 19:53, Sekani wrote:

It's not about the stats son, you should know this by now. The most sought-after items in this game are the ones that look cool, regardless of how statistically useful they are son.


thank you. (tho you deffinatly overused the word son, B)


edit: as stated before, chances of sumone having a full palette of S ranks (i mean an S rank of every weapon that job can have, no just 6 Crea Doubles) is completly low.


<font size=-1>[ This Message was edited by: Rashiid on 2007-04-19 04:32 ]</font>

-Shimarisu-
Apr 19, 2007, 06:32 AM
Apparently S rank drops are as common as A rank drops in 100+ areas, the JP players know this but are too mean spirited to tell you guys http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Rashiid
Apr 19, 2007, 06:34 AM
well, moster drops yeah. just look at the number of Crea Doubles out (360 side)

RadiantLegend
Apr 19, 2007, 07:28 AM
You guys should know that some of those missions require a team that is probably going for the same thing you are. The chances of you find the item versus the chance of you actually getting it. Not even including the time it took you to find a team that actually is willing to help you and then take off with your rare.

Now is pso, you could easily solo for your rares. But heh, im not complaining...

"goes back to hive 3"

amtalx
Apr 19, 2007, 09:24 AM
One of the things that change the S rank rarity in this game is money. In PSO, money was worthless. Running down to the Ruins and picking up a few armors to sell would score you 100k easy. In PSU, money is actually worth something. The reason people keep grinding Crimson and Labs (people with capped chars at least) is to make money. If meseta was worthless like it was in PSO, people would be more likely to be out hunting for rares instead of banging their head against the same mission to get cash. Why does nobody run Hive S? Because its hard and the reward is garbage. If people were running Hive S, there might actually be some Blackbulls out there.

Raysa
Apr 19, 2007, 09:27 AM
Use Photon Fotune to your advantage. Whether you believe it works or not. Nobody has tested it to go around saying it doesn't, based on a few bad experiences. I got alot of 9/10 star items and an 11 star item today with 2 star luck. In one run by the way.



<font size=-1>[ This Message was edited by: Raysa on 2007-04-19 07:29 ]</font>

Lyrise
Apr 19, 2007, 11:16 AM
On 2007-04-19 04:32, -Shimarisu- wrote:
Apparently S rank drops are as common as A rank drops in 100+ areas, the JP players know this but are too mean spirited to tell you guys http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



Agreed, and to add another, they're also mean enough to withhold information that any NON-Kubara S rank weapon will have a synth rate that with a pure PM such that if you fail, your personal luck blows. (I'm talking 85% for a Twoheaded Ragnus.)

CyarVictor
Apr 19, 2007, 11:28 AM
Well, I think in general the drop rate doesn't match the amount of players out there. We had Hive S for how long and now there's like ONE Carriguine Rucar out there? Even though there are a good number who run it. Or that there are 7-8 Degahna Cannons even with Forest Infiltration S2? I think that the amount that drops compared to amount playing seems way to low. And this sin't just towards weapons, but to all other drops. How many have found the rare run on the Hive and yet have only gotten meseta or Olpads out of the deal when it's only a B rank unit that drops from the rare enemies. Or how jaggos when you find them like 20 times still drop delmas/meseta/gra-photons and no Giga / Bullet PP Save. Seriously, i have yet to see a decent amount of drops. I actually have to go to NPC for all my synth needs cause of the lack I find in a mission or for a low price in player shops. It's sad when you can't even get low rank gear to drop on lower missions. What's the point then to have those drops when most have to buy out of npc/player shops when they're only like level 10 or so?

I think it's not just the S rank boards, but to farming in general. Those who actually invest time alone or with friends to look for an item never get what they seek, and yet some random guy who hops into a mission suddenly gets the same item with ease. It seems that hard working players do not get rewarded for the time invested, that's why the drop rates are on many players minds.



<font size=-1>[ This Message was edited by: CyarVictor on 2007-04-19 09:28 ]</font>

majan
Apr 19, 2007, 11:34 AM
well,you can thank sega for drip feeding us the content.the reason they are so damn hard to find right now is because even you guys over on the ps2 pc servers have only like 2 missions(correct me if Im wrong) with monster levels over 100.this is where the s rank boards drop.now factor in that they are,well,really damn rare!and there you have it:rare items that are,well,rare.its a shame we had to wait this long for it to be merely available to us,but you have to expec that man.these s ranks are the cream of the crop, the ill weapons we all look forward to getting sooner or later.there has to be some challenge involved in getting them.

and yes,in case yo havent noticed,sega's "grind our game or acheive nothing" mentality is what keeps us playing.and...what keeps us putting the 10 bones in their pocket every month.

if you really wanna go on a tangent,sit and think about how many things in this game are set up so that we keep playing,and playing,and playing.we fall for it willingly because we enjoy it,but sega has droves of things that they implement so subtly to keep our asses glued to to this game, and our 10 bucks glued to them every passing month.


edit:Im freckin sick of everybody saying that hunting s ranks is just to have a weapon that looks good.yeah,sure,they definitely look awesome and thast an incentive but to say taht this game is nothing to do with game play its all looks and yadda yadda...its annoying,cus frankly,some of us want good weaposn to say we have them and boy oh boy do we look cool with this and nothing else,and others of us want it to look cool and enjoy playing the game.

quit makin the game out to be such a waste of everybodys time sayin people want shit just cus of how it looks and the games all about looks only.some of us genuinely enjoy running the missions and playing the game.


<font size=-1>[ This Message was edited by: majan on 2007-04-19 09:42 ]</font>

majan
Apr 19, 2007, 11:48 AM
On 2007-04-19 09:28, CyarVictor wrote:
Well, I think in general the drop rate doesn't match the amount of players out there. We had Hive S for how long and now there's like ONE Carriguine Rucar out there? Even though there are a good number who run it. Or that there are 7-8 Degahna Cannons even with Forest Infiltration S2? I think that the amount that drops compared to amount playing seems way to low. And this sin't just towards weapons, but to all other drops. How many have found the rare run on the Hive and yet have only gotten meseta or Olpads out of the deal when it's only a B rank unit that drops from the rare enemies. Or how jaggos when you find them like 20 times still drop delmas/meseta/gra-photons and no Giga / Bullet PP Save. Seriously, i have yet to see a decent amount of drops. I actually have to go to NPC for all my synth needs cause of the lack I find in a mission or for a low price in player shops. It's sad when you can't even get low rank gear to drop on lower missions. What's the point then to have those drops when most have to buy out of npc/player shops when they're only like level 10 or so?

I think it's not just the S rank boards, but to farming in general. Those who actually invest time alone or with friends to look for an item never get what they seek, and yet some random guy who hops into a mission suddenly gets the same item with ease. It seems that hard working players do not get rewarded for the time invested, that's why the drop rates are on many players minds.



<font size=-1>[ This Message was edited by: CyarVictor on 2007-04-19 09:28 ]</font>


agreed.while its true that rare items should be rare,sometimes it gets a little annoying when you face 2 jaggo maps in one day and get nothing but the 2000 experience and the damn jao delma.waste of time to farm,if its anythingn I learned.for instance:

my buddy hunted black heart,did roughly I woudl guess over 250 runs.got one or 2 rare spawns I dont remember,no black heart.then we were running hive on B jsut to level up my cast for decent mp's and exp,and we stumble upon a rare map,and a black heart.

he tries eastern peril A simply to see how fast he can do it,and gets a me/quick on the first run.

my suggestion:stop farming and youll likely run into more useful stuff.think of the time you waste farming while you can be getting money nad mission points doing other things.that,or farm wisely on a +3 luck day or something or when you have buddies to help make things go faster,or watever.the situation sucks and im not really condoning or trying to justify sega's monstrosity of retardation,but in the end you have to accept that what is rare, is rare.and is meant to be just that,folks.

pikachief
Apr 19, 2007, 11:55 AM
On 2007-04-18 18:32, UrikoBB3 wrote:
Again, I say this.

Two S-Ranks drop in Desert Goliath and Seed Awakened (Blackbull in the first, Blackbull and Ank Dedda in the second).

No-one runs these to any real degree, except a few players. How can anyone expect S-Ranks if they don't run the missions they drop in?

All the S-Ranks are gonna be hard to get, that's the whole point.. C,B and A Rank weapons are mainly the 'mass-produced' weapons that the manufacturers make.

Think of it this way. C-Ranks are low-cost, mass produced items designed for use by beginner Guardians. B-Rank are more specialised, and higher quality (hence the price inflation), but are still aimed more or less at beginner to intermediate Guardians. A-Rank may be the 'top end' of what most people will ever use, but they are still mass-produced. They're like the finest mass-produced items around. S-Ranks are either: 1) Limited-edition models which only a few were made of, or 2) one of a kind items (one of a kind in PSU's eyes, not the actual economy).

Because they're so scarce, of course they should be rare. If you ever played PSO, think of S-Ranks as 11-12* PSO rares, and remember how hard they were to find.



<font size=-1>[ This Message was edited by: UrikoBB3 on 2007-04-18 18:33 ]</font>


BLACK BULL DROPS IN DESERT GOLIATH!!????????!!!!!!!! SINCE WHEN! *runs to desert goliath*

oh wait nvm, i get killed in desert goliath more than a dulk fakis run! lol

but seriously it drops there?

Itsuki
Apr 19, 2007, 12:09 PM
On 2007-04-19 09:16, Lyrise wrote:

On 2007-04-19 04:32, -Shimarisu- wrote:
Apparently S rank drops are as common as A rank drops in 100+ areas, the JP players know this but are too mean spirited to tell you guys http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



Agreed, and to add another, they're also mean enough to withhold information that any NON-Kubara S rank weapon will have a synth rate that with a pure PM such that if you fail, your personal luck blows. (I'm talking 85% for a Twoheaded Ragnus.)



We've been beating this into them over and over, but they only care about the S-ranks that are currently available to them. They don't realize that S-ranks are the normal drops for lvl 100+ monsters and that for most of them, you won't have to grind that long.

I mean, hunt for maybe 10 or 15 hours and you WILL see ATLEAST one board drop in these missions.

pikachief
Apr 19, 2007, 12:13 PM
On 2007-04-19 10:09, Itsuki-chan wrote:

On 2007-04-19 09:16, Lyrise wrote:

On 2007-04-19 04:32, -Shimarisu- wrote:
Apparently S rank drops are as common as A rank drops in 100+ areas, the JP players know this but are too mean spirited to tell you guys http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



Agreed, and to add another, they're also mean enough to withhold information that any NON-Kubara S rank weapon will have a synth rate that with a pure PM such that if you fail, your personal luck blows. (I'm talking 85% for a Twoheaded Ragnus.)



We've been beating this into them over and over, but they only care about the S-ranks that are currently available to them. They don't realize that S-ranks are the normal drops for lvl 100+ monsters and that for most of them, you won't have to grind that long.

I mean, hunt for maybe 10 or 15 hours and you WILL see ATLEAST one board drop in these missions.



yes, people think im crazy that im saving up synth material to make like 10-15 10*'s because i know the boards (if not the full thing) will not be as hard to find from lvl 100+ as they are now!

becuase lvl 100+ are supposed to drop them, so it SHOULD be extremely hard to find something thats not usually supposed to drop from that certain enemy!

Urtri
Apr 19, 2007, 12:43 PM
how about this. If any jp version players can say what enemies drop what board at lvl100+ so people can see where to hunt when the us/eu access gets them.

CyarVictor
Apr 19, 2007, 12:49 PM
Sorry, but the you will at least see one board after 10-15 hrs of hunting makes me laugh. A buddy and me spent over 70+ hrs looking for crea doubles with no luck even on days with 2-3* luck. It just seems that for anything, the drop rates seem to not fit the amount of players on this game. One Carriguine Rucar, 8 Degahna Cannons, a hand full of Halp Serafi and Crea Doubles, and how many people have been/have farmed for these items? I think that's the real issue. To give someone who hops into a random mission a get out of jail card and the hard worker nothing but wasted time. Yea, lovely.

Mr_Confused
Apr 19, 2007, 02:08 PM
wasnt sanga and yasha like a 1 out or 10000 drop rate

so one out of a thousand isnt that much

MaximusLight
Apr 19, 2007, 02:20 PM
On 2007-04-19 02:18, UrikoBB3 wrote:

On 2007-04-18 18:36, MaximusLight wrote:
that's easily over 5000 runs on the damn thing, so really you don't get to talk when you say they aren't that hard to find.



I doubt anyone has done 5000 runs of Linear Line. Do you realise how many mobs that is?



Yes I realize how many monsters that is ;;_;;

RadiantLegend
Apr 19, 2007, 02:42 PM
What im getting from this is.....

"wait for lv 100+ mobs"

http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif ahhhhh

Raysa
Apr 19, 2007, 02:44 PM
So like any Guntecher weapon boards? Or should I keep that in the "things that will never happen in PSU" thread?

Tulio07
Apr 19, 2007, 02:48 PM
i agree ... hunting is near impossible for me. Kinda pisses me off. Maybe droprates should be skewed based on how often you play http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Lamak
Apr 19, 2007, 02:51 PM
Yeah people like <insert elite lvl 80 name here> hunt all day and night for stuffs. How does it not get boring? :<

Itsuki
Apr 19, 2007, 02:54 PM
On 2007-04-19 10:49, CyarVictor wrote:
Sorry, but the you will at least see one board after 10-15 hrs of hunting makes me laugh. A buddy and me spent over 70+ hrs looking for crea doubles with no luck even on days with 2-3* luck. It just seems that for anything, the drop rates seem to not fit the amount of players on this game. One Carriguine Rucar, 8 Degahna Cannons, a hand full of Halp Serafi and Crea Doubles, and how many people have been/have farmed for these items? I think that's the real issue. To give someone who hops into a random mission a get out of jail card and the hard worker nothing but wasted time. Yea, lovely.


You sure do not understand the meaning of a level 100+ monster. Do crea double drop from a level 100+ monster?


On 2007-04-19 10:43, Urtri wrote:
how about this. If any jp version players can say what enemies drop what board at lvl100+ so people can see where to hunt when the us/eu access gets them.


From the first two missions that get added:
Mad Beasts:
Volfu - Gamisaki board
Badira - Stormline board
Mizura - Agehamikami board
Jarba - Halarod board
Vahra - Two headed Ragnus board
Koltova - Raygun
Distova - Evil Twins
Polty - Rapier
Gol Dova - Sweet Death Board

Rainbow Beast:
Ageeta - Bajisenba board
Gohmon - Uranasara board
Goshin - Shiratsunozashi board
Ollaka - Nokokuzashi board
Kamatouze - Fukamisaki board
Kagajibara - Shikikami board

10* boards in bold. And the ones that don't have "board" next to them are straight drops, though they're not 10*.

Raysa
Apr 19, 2007, 03:00 PM
This is such a whiny post but....Fortetechers get everything http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Zorafim
Apr 19, 2007, 03:13 PM
I am correct in assuming that the twin claws only drop from the boss of rainbow beasts?

Itsuki
Apr 19, 2007, 03:27 PM
the boss of rainbow beast drops cards, not claws.

Golto
Apr 19, 2007, 03:30 PM
Don't forget that Polavohras in Mad Beasts S2 drop the 10* laser cannon board Meteor Cannon.

Zorafim
Apr 19, 2007, 03:40 PM
Oh, thank God. I'd hate to have my weapon be a boss drop. Though those centaur things aren't too much better.
Still, anyone up for a couple dozen Rainbow Beasts runs? >.>

*Huggles ice claws*

Urtri
Apr 19, 2007, 04:15 PM
and what I & every fortegunner fears comes true. only 1 Srank board and it comes from an enemy that appears in small numbers that fortegunners hate.

oh well heres hoping that i get lucky when i start desert terror at Srank

Rashiid
Apr 19, 2007, 04:20 PM
On 2007-04-19 13:00, Raysa wrote:
This is such a whiny post but....Fortetechers get everything http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



thats cauz we have no special weapons below S rank.

hunters/rangers still get tons of cool A ranks, that are rare n stuff. were stuck w/ the same ol' Micky Mouse rods (1*-6*) and the Scyth rods (7*-9*)

S ranks are the only way we get sumthin cool.....

ZeroVer01
Apr 19, 2007, 04:30 PM
Hmm... in my opinion, you guys are forgeting what the s rank weapons are supposed to be.

They are supposed to be the cool, but super rare exclusives, that you have to be lucky enough to find. I personally would hate the game, if everyone was able to run around with the same 10-12 star rare, such as Crea Doubles, mainly due to hacks. They are not meant to be like the readily available A ranks. Let us not forget why they call them RARES.

And, to the complainers of rare hunting, you do NOT have to run 5000+ (exageration) runs to find a rare. You seem to forget that the drop rate does not mean that you need to kill an X number of enemies, then the rare automatically drops. It is all based upon odds, and more importantly, luck.

You do not have to continuously do a run to get a rare weapon. All it does is improve your odds of getting the rare in a short amount of time. Like I said before, just do an occasional run, and you are bound to get the rare eventually. Whether it be your first run, or your 100th. It eventually will drop for you, even if you just did 1-2 runs a day.

xElfx
Apr 19, 2007, 04:33 PM
they should come out in stores along wih 9*

Lamak
Apr 19, 2007, 04:35 PM
I want daggers that aren't a rappy drop. :|

Raysa
Apr 19, 2007, 04:53 PM
On 2007-04-19 14:20, Rashiid wrote:

On 2007-04-19 13:00, Raysa wrote:
This is such a whiny post but....Fortetechers get everything http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



thats cauz we have no special weapons below S rank.

hunters/rangers still get tons of cool A ranks, that are rare n stuff. were stuck w/ the same ol' Micky Mouse rods (1*-6*) and the Scyth rods (7*-9*)

S ranks are the only way we get sumthin cool.....



Spells are enough.

Don't get me wrong I love my PEW PEW, but you get cool animations.

Rashiid
Apr 19, 2007, 04:55 PM
SPELLZ ARE NEBER 'NUFF!!11!!

Nobo
Apr 19, 2007, 06:25 PM
Yah, its way to hard to search for them. http://www.pso-world.com/images/phpbb/icons/smiles/icon_beer.gif

Soukosa
Apr 19, 2007, 08:51 PM
On 2007-04-19 14:15, Urtri wrote:
and what I & every fortegunner fears comes true. only 1 Srank board and it comes from an enemy that appears in small numbers that fortegunners hate.

oh well heres hoping that i get lucky when i start desert terror at Srank

The next batch of S ranks comes with the 10* shotgun and 10* grenade launcher. So just sit tight, it's coming.

DummieAcount
Apr 19, 2007, 09:48 PM
Personally I feel that they should drop like candy, and that someone in my group should have an ank dedda or a blackbull board for every god damned run I do.

Lumaar
Apr 20, 2007, 06:33 AM
On 2007-04-19 04:32, -Shimarisu- wrote:
Apparently S rank drops are as common as A rank drops in 100+ areas, the JP players know this but are too mean spirited to tell you guys http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



Yeah, S rank weapons drop a lot and I don't think JP players are mean spirited. Probably just don't post in obvious topics on this forum to confuse other players. I think PSU wiki and stuff tell the drop rates.

Think Itsuki Chan posted on a different topic that you can find a Halarod from enemies in Mad Beasts S2 instead of the deadly Onma.

Its not good to spoil surprises.

Raysa
Apr 20, 2007, 07:36 AM
Ugh trying to decipher the PSU JP wiki is hard as hell. So confusing to find guns on there >.<!

Eleina
Apr 20, 2007, 07:51 AM
*doesn't read topic and answers topic title* YES!!! what's tha point of having S rank materials and a S rank option if we don't have any? Protransers might be limited to A ranks (for the moment) but so are all the other classes!!! (apart from a rare few who broke the 1/100000000000000 drop rate)

JC10001
Apr 22, 2007, 04:11 PM
I agree that the drop rates should be increased. I myself have done Linear Line S around 600 times (that's how I filled up my characters with PA frags) and not once did I see Crea Doubles drop and I still probably do about 25 runs a week.

I've done Plains Overlord S a few hundred times as well. I've never seen a Solid / Power S drop. Heck, I haven't even seen a Phantom Line board drop there.

I tried hunting for a black heart. I got the rare map 11 times so far and killed 44 Darbelans but I have no black heart to show for it.

That's why I've spent 80% of my time at Seabed Plant S2 since it came out. I'm pretty much convinced that the only way I will get any rares in this game is to save up and just buy them from player shops. In the whole 5 months or so before Seabed Plant S2 was released I never got a single rare unit or anything except for a Sori / Force which...you guessed it...I purchased from someone. Since Seabed Plant S2 came out I've been able to acquire a Solid / Power S, Me / Quick, Hard / Power Charge, and a Giga / Bullet PP Save. And when Eastern Peril S2 comes out on Friday I plan on buying a Har / Quick.

Am I sick of doing Seabed? Absolutely. But I'm even more sick of running though missions over and over with nothing to show for it so I probably won't be leaving Seabed until at least Grove of Fanatics S2 comes out (my fortegunner should have a field day there with killer shot).

<font size=-1>[ This Message was edited by: JC10001 on 2007-04-22 14:17 ]</font>

Jife_Jifremok
Apr 23, 2007, 01:18 PM
Know what I think should be done? Ditch the whole rare drop rate thing entirely, and just make the unique items be AWARDED to players who fulfill certain conditions. (examples: clearing a mission without springing any traps; defeating a specific boss without using mates or resta) This way, items would actually be earned, not just GIVEN by plain dumb luck. Then if we wind up seeing assloads of rangers with blackbulls running around, it would only be because the conditions weren't rough enough or because there's a damn lotta people who are skilled enough to deserve to look badass.

As it currently is, it is theoretically possible for someone to die enough times to run out of scapes and fuck up the rank, and STILL wind up being given the rare item if he doesn't get kicked by the party. Someone like that shouldn't get the rare without at least doing better next time.

chibiLegolas
Apr 23, 2007, 02:00 PM
IMO, There's gotta be more C-A rares to be found in general. The whole, finding pieces (ingredients) just to have a % chance to MAKE a rare weapon is ridiculous. One main drawback to PSU compared to PSO is the whole DEPENDANCY on making armor and weapons. I thought synethizing for custom weapons and armor is cool and all. But I don't agree that we should be dependant on such a system to be able to be survive on higher ranked missions. I too miss the joy of just finding a rare and using it at that same moment.
Anything before that, and it's just glorified text sitting in your bank.

S ranks really do seem unattainable and I'm not sure if this is the way to go. Especially since the expert classes are designed to take into account the S rank usage. What's the point of being able to use S rank weapons when it's neigh impossible to even get one? Are we really still too weak (lvl 80/10 cap) to warrent the useage of S ranks in the game?

To satisfy the rare hunters out there, I say we need more C-A rank rares to hunt and play around with. They should be reasonable to attain for a rare. And gives us more goofy weapons to play around with, without tearing our hairs out trying to find elusive parts of a S weapon.

chibiLegolas
Apr 23, 2007, 02:09 PM
On 2007-04-23 11:18, Jife_Jifremok wrote:
Know what I think should be done? Ditch the whole rare drop rate thing entirely, and just make the unique items be AWARDED to players who fulfill certain conditions.

Oh! That reminds me of certain missions on PSO and the badges collecting!
Bring something like that back ST!

You basically beat a challenging mission under certain conditions (0 deaths/time limit/100% enemy deaths) and you collect basically tokens to save up and trade in for certain rares. They're mostly gag weapons tho. Remember the hidden rooms for that 100% clearance requirement? God, I miss those missions.

And if anything, I want to earn our way to increased rare drop rates for a week, like the JP servers had back in the day.

Kaydin
Apr 23, 2007, 02:26 PM
I love the drop rates. S-ranks are supposed to be rare. Having to synth the weapon helps too.

One of my problems with PSO was that the good stuff was too easy to get.

RJBeAsTs
Apr 23, 2007, 02:34 PM
On 2007-04-18 19:53, Sekani wrote:

On 2007-04-18 19:49, TorterraEndor wrote:
Sounomi won the topic.

I mean, obviously, A rank stuff is totally useless forever and ever if theres an s-rank variation with only a slight statistical bonus.


It's not about the stats son, you should know this by now. The most sought-after items in this game are the ones that look cool, regardless of how statistically useful they are son.



Partially the reason i hate this game right here http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif That is so gay, people just wanna show off so they try and get something that looks cool, you people have to realize in 5 years these servers will shut down and everything you earned on there will be washed away, yeah it will be fun for a few months/years, but you can't base everything on how it looks thats complete nonsense and thats why prices are high.

SolomonGrundy
Apr 23, 2007, 02:56 PM
how about this. I have damn near 750 hours in this game, and I don't have a single rare item.

That is: no hard/power charge - type units, or sori/force, etc.

no S weapon boards.

no A rank armors, because the only boards I've found require hundreds of thousands of meseta worth of ingredients to craft. And are likely to fail.


By the time I had sunk that many hours into PSO, I had a many rares, including 10*s. Boss drop rates were on the order of 1/50, not 1/300. Not to mention they dropped the actual items, not boards (which can fail and use up ingredients).

JC10001
Apr 23, 2007, 03:28 PM
On 2007-04-23 11:18, Jife_Jifremok wrote:
Know what I think should be done? Ditch the whole rare drop rate thing entirely, and just make the unique items be AWARDED to players who fulfill certain conditions. (examples: clearing a mission without springing any traps; defeating a specific boss without using mates or resta) This way, items would actually be earned, not just GIVEN by plain dumb luck. Then if we wind up seeing assloads of rangers with blackbulls running around, it would only be because the conditions weren't rough enough or because there's a damn lotta people who are skilled enough to deserve to look badass.

I agree wholeheartedly with this. The good stuff should be earned not randomly distributed.

Akaimizu
Apr 23, 2007, 03:39 PM
I have to admit. Things that are distributed in such a (fulfill certain conditions) way, is definitely a satisfying way to earn stuff.

One of the most fair things I've seen in this game, is Ultimate Arts. They're given an amount of PA fragments required, and clear set goals (which take a certain amount of time and effort to achieve) and you get them. Nicely regulated, you have to play a certain amount of time to get them, you don't have oodles of Real-life luck to rely on.

On the other hand, life can continue without the items-by-luck this game has. It's not like you can't get past a certain character level without oodles of RL luck, so I'm glad that was never implemented here. Still, I might see a long and hard road to get a much needed item. The Giga Bullet/PP Save.