Weak
Apr 22, 2007, 08:49 PM
I haven't really played the game much since January, and I've only just recently started playing a little, experiencing the updated material and reading up on the expansion details. I'm actually pretty excited about what's coming up in the expansion, but I'll put focus on the here and now.
I found that not much has changed, really. There's some more missions, a significant decrease in hacking, higher level cap, and a few S rank weapons here and there. Though, the community has shrunk to nearly half the size I remember it being, and the player shops are still 90% retarded. Most of my problems with the game aren't enough to keep me from hack-and-slashing through monsters for a couple hours every now and then, but they still piss me off and make things less fun.
Problem #1: Weapon Grinding.
Sonic Team, as far as I know, felt it necessary to take the grinders from PSO, and make it more complicated to increase the base damage of weapons. Back then, you just used it on the weapon and there you go. Now, we've got grinder boards, then the grinder bases, both of which incorporated in the synthing system(I'll get to that later).
The fact that there is still a lack of A and S grinder boards is annoying. These are two things that should be purchased from NPCs, and should have been in the game from the beginning. Someone need to explain to me why there's a reason to hold these from release.
I am glad, however, that the expansion removes the whole "weapon breaks when grinding fails" deal. That would have made grinding anything above A rank a total waste of time and/or end in disappointment. Imagine searching for a rare weapon board(based on a low drop rate percentage), spending millions of meseta to possibly make it(synth percentage), then trying to grind it(grind percentage), which could possibly destroy everything you worked for. Well, anyway, that's fixed now.
Problem #2: Synthing
At first, I appreciated the option to customize my weapon with it's own element and such, but lately it's become nothing but an annoyance. They really need to tweak the damn system. If they're changing anything for the better in the expansion, then you can punch me in the face and forget this part, since I only skimmed through the notes.
So, what the fuck? This sucks. I have to find all sorts of expensive fucking materials(which I buy from a shit economy or find), stuff them in a damn machine, then cross my fingers and hope I didn't waste my time. Not only am I creating a multi-million meseta zodiaride, but I'm spending like 18 hours waiting for the zodiaride to finish synthing. Bullshit.
I want them to either:
1. Give me 100% synth rate on everything and keep the synth timer.
2. Get rid of the synth timer, and keep the "holy fuck what a waste" percentage.
It's not fun. It's not fun at all. It was okay when the game launched. Synth rates were high, materials were affordable, and there was much rejoicing. Now, it's just a bunch of annoying, mind-fucking bullshit.
Problem #3: Rare weapons, coupled with Synthing.
Again, what the fuck is this? There's like 4 rare weapons, and they only cater to a few classes at the moment. On the bright side, the expansion seems to be introducing a load of rare stuff to search for and... wait, fuck. FUCK.
Okay, so we've got to deal with the goddamn synthing system. I mean, it's not hard enough just to find a fucking weapon board. Hell no. We've got to spend assloads of meseta or time to get the materials to create these things. And even then, it could end up just being another multi-million meseta monomate. Then, guess what? The board is used up, and you've gotta search for another one to try again. Cockshit.
Of course, there are crazy people out there that dump weeks into synthing, and they are sometimes selling their work. Well, except...
Problem #4: The economy is awful.
I don't see why there isn't an a system embedded into player shops that regulates the price on items. No, I'm sorry, not spending 30 million meseta for your 10% light kubara product. Kill yourself.
To make a long story short, trying to find anything in the game that can't be bought at NPCs and at a reasonable price, is in fact, impossible. Shop owners can't seem to put any logical value on equipment that isn't total ass. Needs some fixing.
I don't have much else to write about this.
Problem #5: Mission Length/Distribution
As it is now, and since launch, players have migrated from one area to the next, grinding the same mission. It's usually the one that yields the most mission points or meseta, or has some kind of rare drops.
I feel that there should be an overall reward for playing through a planet from start to finish, rewarding a total for all the missions played. It would promote parties to stay together and also spread some variety. Instead of making one mission that's so fucking good that no one wants to do anything else, make series of missions(designed to be played back to back) on the planets that all give nearly the same total reward.
I'm pretty sure that anyone who's played the game has pounded De Ragan's ass about 3587623 times. Good fucking god, spread out the missions.
Problem #6: Megid
This techinic is almost the sole reason for having scape dolls in every S or S2 mission. The consequence for dying is being simplified in the expansion, but until we get that, I've gotta wonder what the fuck they were thinking when they were discussing Megid.
"Well, alright, let's start making a dark element spell."
"Hold on, let me get a pencil and paper."
"Obviously it should be a dark color, maybe a purplish color or something."
"Yeah, yeah. Oh! Let's give it to a few enemies and make them appear a lot in the game."
"Excellent. I think it should be a gigantic ball."
"That works, but we should make it faster than the fucking speed of light."
"Gigantic, and difficult to dodge. Players will have a wonderful time dealing with that, what with the internal combat lag and megid getting thrown all over the place... This technic should hit for a lot of damage, I think."
"Got it. But... I dunno, there's something missing."
"What?"
"Chance to die instantly."
Okay, well, that's it. I'm done bitching. I'll add more later I guess.
No, I'm not quitting PSU. It's a fun game now and then. It's only going to get better with the upcoming expansion. There's still major flaws that piss me off.
<font size=-1>[ This Message was edited by: Weak on 2007-04-23 15:08 ]</font>
I found that not much has changed, really. There's some more missions, a significant decrease in hacking, higher level cap, and a few S rank weapons here and there. Though, the community has shrunk to nearly half the size I remember it being, and the player shops are still 90% retarded. Most of my problems with the game aren't enough to keep me from hack-and-slashing through monsters for a couple hours every now and then, but they still piss me off and make things less fun.
Problem #1: Weapon Grinding.
Sonic Team, as far as I know, felt it necessary to take the grinders from PSO, and make it more complicated to increase the base damage of weapons. Back then, you just used it on the weapon and there you go. Now, we've got grinder boards, then the grinder bases, both of which incorporated in the synthing system(I'll get to that later).
The fact that there is still a lack of A and S grinder boards is annoying. These are two things that should be purchased from NPCs, and should have been in the game from the beginning. Someone need to explain to me why there's a reason to hold these from release.
I am glad, however, that the expansion removes the whole "weapon breaks when grinding fails" deal. That would have made grinding anything above A rank a total waste of time and/or end in disappointment. Imagine searching for a rare weapon board(based on a low drop rate percentage), spending millions of meseta to possibly make it(synth percentage), then trying to grind it(grind percentage), which could possibly destroy everything you worked for. Well, anyway, that's fixed now.
Problem #2: Synthing
At first, I appreciated the option to customize my weapon with it's own element and such, but lately it's become nothing but an annoyance. They really need to tweak the damn system. If they're changing anything for the better in the expansion, then you can punch me in the face and forget this part, since I only skimmed through the notes.
So, what the fuck? This sucks. I have to find all sorts of expensive fucking materials(which I buy from a shit economy or find), stuff them in a damn machine, then cross my fingers and hope I didn't waste my time. Not only am I creating a multi-million meseta zodiaride, but I'm spending like 18 hours waiting for the zodiaride to finish synthing. Bullshit.
I want them to either:
1. Give me 100% synth rate on everything and keep the synth timer.
2. Get rid of the synth timer, and keep the "holy fuck what a waste" percentage.
It's not fun. It's not fun at all. It was okay when the game launched. Synth rates were high, materials were affordable, and there was much rejoicing. Now, it's just a bunch of annoying, mind-fucking bullshit.
Problem #3: Rare weapons, coupled with Synthing.
Again, what the fuck is this? There's like 4 rare weapons, and they only cater to a few classes at the moment. On the bright side, the expansion seems to be introducing a load of rare stuff to search for and... wait, fuck. FUCK.
Okay, so we've got to deal with the goddamn synthing system. I mean, it's not hard enough just to find a fucking weapon board. Hell no. We've got to spend assloads of meseta or time to get the materials to create these things. And even then, it could end up just being another multi-million meseta monomate. Then, guess what? The board is used up, and you've gotta search for another one to try again. Cockshit.
Of course, there are crazy people out there that dump weeks into synthing, and they are sometimes selling their work. Well, except...
Problem #4: The economy is awful.
I don't see why there isn't an a system embedded into player shops that regulates the price on items. No, I'm sorry, not spending 30 million meseta for your 10% light kubara product. Kill yourself.
To make a long story short, trying to find anything in the game that can't be bought at NPCs and at a reasonable price, is in fact, impossible. Shop owners can't seem to put any logical value on equipment that isn't total ass. Needs some fixing.
I don't have much else to write about this.
Problem #5: Mission Length/Distribution
As it is now, and since launch, players have migrated from one area to the next, grinding the same mission. It's usually the one that yields the most mission points or meseta, or has some kind of rare drops.
I feel that there should be an overall reward for playing through a planet from start to finish, rewarding a total for all the missions played. It would promote parties to stay together and also spread some variety. Instead of making one mission that's so fucking good that no one wants to do anything else, make series of missions(designed to be played back to back) on the planets that all give nearly the same total reward.
I'm pretty sure that anyone who's played the game has pounded De Ragan's ass about 3587623 times. Good fucking god, spread out the missions.
Problem #6: Megid
This techinic is almost the sole reason for having scape dolls in every S or S2 mission. The consequence for dying is being simplified in the expansion, but until we get that, I've gotta wonder what the fuck they were thinking when they were discussing Megid.
"Well, alright, let's start making a dark element spell."
"Hold on, let me get a pencil and paper."
"Obviously it should be a dark color, maybe a purplish color or something."
"Yeah, yeah. Oh! Let's give it to a few enemies and make them appear a lot in the game."
"Excellent. I think it should be a gigantic ball."
"That works, but we should make it faster than the fucking speed of light."
"Gigantic, and difficult to dodge. Players will have a wonderful time dealing with that, what with the internal combat lag and megid getting thrown all over the place... This technic should hit for a lot of damage, I think."
"Got it. But... I dunno, there's something missing."
"What?"
"Chance to die instantly."
Okay, well, that's it. I'm done bitching. I'll add more later I guess.
No, I'm not quitting PSU. It's a fun game now and then. It's only going to get better with the upcoming expansion. There's still major flaws that piss me off.
<font size=-1>[ This Message was edited by: Weak on 2007-04-23 15:08 ]</font>