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Jet1337
Apr 29, 2007, 09:41 AM
I know, I have too much time on my hands, but this is how I interprit how rares drop and which ones do:

First, every enemy and box contains a possiblity of dropping a common item or a rare. Which one drops what?

Well, when an enemy or box gets destroyed, a random generator scrolls through a list which contains a set. Those sets include: nothing, common item, and rare item.

Common items have about a 50/50 chance, while rare items have a relatively low chance.

Now, if the generator selects a rare, it then goes into a sub-list of which rares to choose from. It seems that common rares such as scapedoll boards, vestaline, and kubara wood drop an awfully lot, which mean that there are more of those common rares to select from than the actual rares.

Then comes the grandaddy of all rares; Boss Box drops. These are in a sub-list in the rares. If the generator selects a rare and selects the Boss Box rare list, it will select a rare in that list, which is very very rare.

Then you have special drops, which will always drop from a special variation of an enemy and not a hidden monster like the rappies or jaggos. The special monsters include Grinna Beat S, Lutus Jigga, Orgdus, and the Derebelans.

So what do you guys think?

Gryffin
Apr 29, 2007, 09:45 AM
o.O;

Summing it up: Rares, drop only when the moon is in full, the planets have aligned, and Atlantis has risen for the night to have a kick-ass rave.


http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Rashiid
Apr 29, 2007, 09:48 AM
On 2007-04-29 07:45, Gryffin wrote:
o.O;

Summing it up: Rares, drop only when the moon is in full, the planets have aligned, and Atlantis has risen for the night to have a kick-ass rave.


http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



i was so about ta say that....

Eleina
Apr 29, 2007, 09:50 AM
Rares drop? lies i say lies!

Thrash777
Apr 29, 2007, 09:52 AM
I've always thought of it like that too... having a mathematical mind...

Gryffin
Apr 29, 2007, 09:54 AM
On 2007-04-29 07:52, Thrash777 wrote:
I've always thought of it like that too... having a mathematical mind... I agree, rares must never drop because ST hates us.



...fixed.

Jet1337
Apr 29, 2007, 10:01 AM
On 2007-04-29 07:45, Gryffin wrote:
o.O;

Summing it up: Rares, drop only when the moon is in full, the planets have aligned, and Atlantis has risen for the night to have a kick-ass rave.


http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



No, only Boss Box drops happen that way. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

SStrikerR
Apr 29, 2007, 10:54 AM
i agree with all of you, but one thing i dont get. what are these rares of which you speak of? i have never seen one.

Niered
Apr 29, 2007, 12:49 PM
If youve ever dabbled in inventorial game programming youd come to a quick realization this is the only 'good' way to program a drop system. This is actually the basic system most RPG's use.

Zorafim
Apr 29, 2007, 01:23 PM
Why is it taking so long for us to find out this information, anyway? Can't we hack the game to figure out exactly what's happening, like we did in PSO?

Sychosis
Apr 29, 2007, 01:37 PM
On 2007-04-29 11:23, Zorafim wrote:
Why is it taking so long for us to find out this information, anyway? Can't we hack the game to figure out exactly what's happening, like we did in PSO?



No. As I understand it, drop tables for network mode are mostly server side. Seeing as they can be changed as ST sees fit. Unlike PSO, where the drops were unchangeable since you could find items both offline and on, they couldn't really do anything to stop players from going offline to get an item they wanted if they changed online drops.

Basically, if you want the data, go hack SEGA's servers, then pray nothing is changed.

Kinfante
Apr 30, 2007, 09:39 AM
On 2007-04-29 11:37, Sychosis wrote:

On 2007-04-29 11:23, Zorafim wrote:
Why is it taking so long for us to find out this information, anyway? Can't we hack the game to figure out exactly what's happening, like we did in PSO?



No. As I understand it, drop tables for network mode are mostly server side. Seeing as they can be changed as ST sees fit. Unlike PSO, where the drops were unchangeable since you could find items both offline and on, they couldn't really do anything to stop players from going offline to get an item they wanted if they changed online drops.

Basically, if you want the data, go hack SEGA's servers, then pray nothing is changed.



Why don't they just give us all the info.

Dhylec
Apr 30, 2007, 10:03 AM
Why don't they just give us all the info.
One way to look at this is: They change the rates as they see fit, thus rendering the info obsolete the next time around.

amtalx
Apr 30, 2007, 10:24 AM
On 2007-04-30 07:39, Kinfante wrote:

On 2007-04-29 11:37, Sychosis wrote:

On 2007-04-29 11:23, Zorafim wrote:
Why is it taking so long for us to find out this information, anyway? Can't we hack the game to figure out exactly what's happening, like we did in PSO?



No. As I understand it, drop tables for network mode are mostly server side. Seeing as they can be changed as ST sees fit. Unlike PSO, where the drops were unchangeable since you could find items both offline and on, they couldn't really do anything to stop players from going offline to get an item they wanted if they changed online drops.

Basically, if you want the data, go hack SEGA's servers, then pray nothing is changed.



Why don't they just give us all the info.



Part of the fun is NOT knowing IMO.

zanotam
Apr 30, 2007, 11:31 AM
well the basic system seems logical atelast

Kinfante
Apr 30, 2007, 02:30 PM
On 2007-04-30 08:24, amtalx wrote:

On 2007-04-30 07:39, Kinfante wrote:

On 2007-04-29 11:37, Sychosis wrote:

On 2007-04-29 11:23, Zorafim wrote:
Why is it taking so long for us to find out this information, anyway? Can't we hack the game to figure out exactly what's happening, like we did in PSO?



No. As I understand it, drop tables for network mode are mostly server side. Seeing as they can be changed as ST sees fit. Unlike PSO, where the drops were unchangeable since you could find items both offline and on, they couldn't really do anything to stop players from going offline to get an item they wanted if they changed online drops.

Basically, if you want the data, go hack SEGA's servers, then pray nothing is changed.



Why don't they just give us all the info.



Part of the fun is NOT knowing IMO.



But MOST of the fun is FINDING the item.