PDA

View Full Version : Ambitions of Illuminus - Un-Official Discussion Thread



Silmarwen
Apr 29, 2007, 02:15 PM
Expanded character customization. Players get many more options to customize facial features, hair styles, body types, color palette, and clothing options.


Enriched player-to-player interaction. New lobbies, including the Casino Voloyal which features games like roulette and slots, provide more social experiences for players.


New weapons, combat abilities and classes heighten the intensity of real-time battles. With additional weapons types and new special fighting abilities, such as SUV-weapons, Photon Arts, and all new classes, players will have more ways to expand or specialize the character's role within the Universe.


New levels, enemies and bosses. With new areas to explore, such as the ruins of Old Rozenom City and the Granigs Mine, and new enemy types including new bosses, players face brand new challenges in all-new environments.


The user’s personal avatar is the star. In Phantasy Star Universe, players experienced the Universe through the eyes of Ethan Waber. Now they navigate the missions using their own customized avatar, working to restore peace in the Gurhal System.

-----------------------------

Welcome my friends,

Since there was no official or organized discussion thread in this place I thought I'd make one myself. All hail the expansion pack with the classic forest, worm bosses, and slicers for all! (( now if only they'd do the whole 1+2 Episodes I'd die of happiness! ))

Be polite, and begin the discussion!

Sychosis
Apr 29, 2007, 02:20 PM
AoI sucks.

That's as polite as I get.

natewifi
Apr 29, 2007, 02:22 PM
i want both

Zorafim
Apr 29, 2007, 02:30 PM
I've always wanted to preform Heaven Punisher.

Alamar
Apr 29, 2007, 02:31 PM
Um Sychosis U sound like you played the Beta version is this true? If not how do you know it ruined the game. Old Pso is still a great game i think if they bring back some of that game content and monsters it mean more fun. Sega is making a whole new game Why complain it ruins it.? Just a Question Because I don't understand you Point. If you have played please let me know how it ruins game.thx

PJ
Apr 29, 2007, 02:32 PM
He hasn't.

VanHalen
Apr 29, 2007, 02:33 PM
My problem is that Forest level kind of. Why not make new content instead of using some old stuff we played for 56 years.

Alamar
Apr 29, 2007, 02:35 PM
I understand that. But I do want endless nightmare that be great mass spawns one after the other great fun lol

Saphion
Apr 29, 2007, 02:36 PM
It still won't fill the ACHING VOID left behind by PSO.

Just kidding, just kidding. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Well actually I'm not, but still.

Monomate, anyone?

TorterraEndor
Apr 29, 2007, 02:38 PM
I like everything they added minus blatantly taken from PSO shit.

PSO stuff was good when PSO was in its prime. Stay the fuck out of PSU.

VanHalen
Apr 29, 2007, 02:40 PM
On 2007-04-29 12:35, Alamar wrote:
I understand that. But I do want endless nightmare that be great mass spawns one after the other great fun lol



That it will. Actually there's a mission offline kind of like that called Absolute Zero. I mean even though I might not want the forest I'll still go if my friends want to do a mission there. Otherwise I am very happy about AoI they made the slicer not suck and thats good enough for me.

Alamar
Apr 29, 2007, 02:45 PM
Yea it was not good in PSO My most hated weapon. There is new content with the old. I take it like this If it is not broke don't fix it. If they did all new content someone would complain they wanted old stuff too. knowing that I think they did both (the whip and the funny as hell Katolva cannon) So i think there is something for everyone new and old content. everyone wins in my opinion

Sychosis
Apr 29, 2007, 02:49 PM
On 2007-04-29 12:31, Alamar wrote:
Um Sychosis U sound like you played the Beta version is this true? If not how do you know it ruined the game. Old Pso is still a great game i think if they bring back some of that game content and monsters it mean more fun. Sega is making a whole new game Why complain it ruins it.? Just a Question Because I don't understand you Point. If you have played please let me know how it ruins game.thx



I could have played it, but initial reports turned me off a great deal.

Alamar
Apr 29, 2007, 02:50 PM
ah ok thx for the reply

VanHalen
Apr 29, 2007, 02:54 PM
On 2007-04-29 12:45, Alamar wrote:
Yea it was not good in PSO My most hated weapon. There is new content with the old. I take it like this If it is not broke don't fix it. If they did all new content someone would complain they wanted old stuff too. knowing that I think they did both (the whip and the funny as hell Katolva cannon) So i think there is something for everyone new and old content. everyone wins in my opinion



You know I was beginning to think I was the only person who hated Slicers. I really want the Koltova cannon though. They are my most hated enemy in this game and to torture one as a weapon would give me great joy.

DonRoyale
Apr 29, 2007, 02:56 PM
Remember this is a beta.

And that for the original beta for PSU, IIRC, we had Parum. That was it.

That's nothing compared to what we have now. If AoI is anything like the size comparison between PSU beta and PSU itself, then we are getting a shitload of content in this one.

We'll prolly even get the rest of PSO, lawlz.

Saphion
Apr 29, 2007, 02:56 PM
If they were going to randomly put in some PSO stuff (the two games should be kept far apart in my opinion - I care not for PSO elements in PSU but a new PSO done well would be stellar) they could of at least implemented it well.

I approve, however, of the Chainsawd.

At this stage (in my mind) the cons outweigh the pros (the expansion does nothing to fix really what is wrong with the game and instead just throws new stuff onto it) but I shall remain open-minded.

Alamar
Apr 29, 2007, 02:56 PM
lolol to funny yea the fact that it moves and is on ropes is to cool.

Helly
Apr 29, 2007, 02:57 PM
Since PSU Story mode has only 12 chapters and Ep2 so far is up to 8 and soon 9, is there a chance it will be finished before AoI comes out? It would be pretty pointless to play AoI Story mode if so since it is just a rehash of Ep2.

VanHalen
Apr 29, 2007, 03:01 PM
On 2007-04-29 12:57, Helly wrote:
Since PSU Story mode has only 12 chapters and Ep2 so far is up to 8 and soon 9, is there a chance it will be finished before AoI comes out? It would be pretty pointless to play AoI Story mode if so since it is just a rehash of Ep2.



It is? I the online one was building up to the sequel. Since there are so many twist and turns it doesn't look like it will end with a happy ending more like a to be continued.

Powder Keg
Apr 29, 2007, 03:06 PM
People will always complain. I admit, I didn;t feel right playing PSU when I first started, but after giving it time, it's a very fun game, especially if you find the right people to team up with.

Shiro_Ryuu
Apr 29, 2007, 03:07 PM
Man, I LOVED Slicers, and I'm glad we'll be getting those in AoI, and Acrofighters get S rank in those. =D

Sinue_v2
Apr 29, 2007, 03:11 PM
I agree that they should have left the PSO areas back in PSO. A few weapons and nicknacks... sure... but come on. People say their tired of running Crimson Beast repeatedly, and so they jizz all over the chance to play Forest 1 & 2 for the 342,482,772nd time?

Anyone ELSE see what's wrong with that scenario?

If anything, demand content which is new - but captures and improves the elements of PSO that people liked so much. Art design, layout, music, enemy spawns, whatever...

God forbid Sonic Team actually give a facelift to a part of PS history that really could benefit from remaking - like a Baya Malay tower multiplayer Challenge mode kinda quest. But hey.. whatever, I guess another few hundred Forest runs is just as good. http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif


Since PSU Story mode has only 12 chapters and Ep2 so far is up to 8 and soon 9, is there a chance it will be finished before AoI comes out? It would be pretty pointless to play AoI Story mode if so since it is just a rehash of Ep2.

AoI's storyline mode is going to be a continuation of Ep I & II. Chances are in the next few chapters we'll be led up to a climactic ending scenario (probably involivng GRM's part of the tale) that gives a bit of satisfaction - but leaves the main bulk of the storyline unresolved. Sort of like how offline mode lead into online mode's story... except with more lose ends. Sonic Team had to keep from revealing most of the major storyline threads in offline so that they could wrap it up nice and neat for players who bought it only for offline mode.

<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 13:16 ]</font>

Sychosis
Apr 29, 2007, 03:13 PM
On 2007-04-29 13:11, Sinue_v2 wrote:
I agree that they should have left the PSO areas back in PSO. A few weapons and nicknacks... sure... but come on. People say their tired of running Crimson Beast repeatedly, and so they jizz all over the chance to play Forest 1 & 2 for the 342,482,772nd time?

Anyone ELSE see what's wrong with that scenario?

If anything, demand content which is new - but captures and improves the elements of PSO that people liked so much. Art design, layout, music, enemy spawns, whatever...

God forbid Sonic Team actually give a facelift to a part of PS history that really could benefit from remaking - like a Baya Malay tower multiplayer Challenge mode kinda quest. But hey.. whatever, I guess another few hundred Forest runs is just as good. http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif



****ing thank you.

VanHalen
Apr 29, 2007, 03:14 PM
What sychosis said.

DonRoyale
Apr 29, 2007, 03:17 PM
Well, for PSO fans, like myself, this can be a breath of fresh air that reinvigorates an otherwise boring place.

I myself will enjoy Ragol. Not only will the enemies be fun to send 300 miles to next Thursday, but oh no, techs will actually do damage! http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

And you people seem to forget the new temple mission, in addition to the mission featuring the "Grass Assassins". =

PALRAPPYS
Apr 29, 2007, 03:20 PM
On 2007-04-29 13:11, Sinue_v2 wrote:
I agree that they should have left the PSO areas back in PSO. A few weapons and nicknacks... sure... but come on. People say their tired of running Crimson Beast repeatedly, and so they jizz all over the chance to play Forest 1 & 2 for the 342,482,772nd time?

Anyone ELSE see what's wrong with that scenario?

If anything, demand content which is new - but captures and improves the elements of PSO that people liked so much. Art design, layout, music, enemy spawns, whatever...

God forbid Sonic Team actually give a facelift to a part of PS history that really could benefit from remaking - like a Baya Malay tower multiplayer Challenge mode kinda quest. But hey.. whatever, I guess another few hundred Forest runs is just as good. http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif



Agreed.

It's just... what PSO had was great, and when PSU came... well, it just seemed a little worse. I guess some of the PSO content in AoI isn't necessarily a bad thing, since PSO was good (but if they keep on remaking it... who knows... it could end up PSO Universe >.>). I guess I'm a little, so to say, "on the edge", on what I want. After all, if AoI ends up giving us more missions that are the equivalent (i.e. more MP, meseta, etc. than that previous mission) of Crimson Beast, Labs, etc., then AoI will end up like regular PSU again.

I must note however, that I guess one of the PSO missions could end up being like Labs, but that's just obvious. Any mission could.

:sigh:

Gryffin
Apr 29, 2007, 03:22 PM
Hey, I'm welcoming all new content...

I like having the forest, but anymore than that and I think I'll cry.. Well, area wise.

Give us another non-Ragol planet.. I mean, I want PSO...but I want SOME originality here.

Seriously. If we have 10% PSO, 80% PSU, and 10% cupcakes, I'll be happy.

srsly.

SRSLY.

VanHalen
Apr 29, 2007, 03:23 PM
On 2007-04-29 13:17, DonRoyale wrote:
Well, for PSO fans, like myself, this can be a breath of fresh air that reinvigorates an otherwise boring place.

I myself will enjoy Ragol. Not only will the enemies be fun to send 300 miles to next Thursday, but oh no, techs will actually do damage! http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

And you people seem to forget the new temple mission, in addition to the mission featuring the "Grass Assassins". =



I just want the planet Earth. http://www.pso-world.com/images/phpbb/icons/smiles/icon_cry.gif That would've been hot. Lions, tigers, and bears oh my! Some gorillas and the boss could be some Godzilla thing.

EDIT: Oh and a boss fight in Manhatthan mainly Times Square.

<font size=-1>[ This Message was edited by: VanHalen on 2007-04-29 13:24 ]</font>

Zorafim
Apr 29, 2007, 03:26 PM
I do find it odd that they're treating PSO as a stand-alone game, and just adding things directly from it. PSO was exactly what the fans want PSU to do to PSO: PSO was a collection of ideas from previous PS games combined into one multiplayer game. Forest was the combined overworld, caves were the early dungeons (I especially liked the altered beasts, inspired no doubt from Biomonsters), mines were the mechanical dungeons (seen very often in PSII), and ruins of course were similar to the cult or evil levels (mostly seen in PSIV). Ep.2 added additional elements from the series, as well.
The races were the main characters of previous PSs, and most of the weapon types were taken from previous games as well. All of this, and there are almost no direct cop offs from the series.

natewifi
Apr 29, 2007, 03:28 PM
Definitely Don, i will never get tired of PSO that is why i decided to buy PSU, because of PSO. I thought it was going to be PSO (i thought wrong), well now that there is going to be Forest im so so excited for it to be released, but that is just my opinion.

Now all we need is every old weapon, Cave, Mine, Ruin, Temple, Jungle, Spaceship, Seabed, lots more of PSU content over PSO though, and im set for life.

That was just the beta, there is going to be way more stuff on AoI that we havent seen (if you look in a video with ruby bullet, its shooting basic bullets, but there is a picture of the real ruby bullet and its bullet animation, its like a giant ruby ball).

DonRoyale
Apr 29, 2007, 03:31 PM
On 2007-04-29 13:22, Gryffin wrote:
Hey, I'm welcoming all new content...

I like having the forest, but anymore than that and I think I'll cry.. Well, area wise.

Give us another non-Ragol planet.. I mean, I want PSO...but I want SOME originality here.

Seriously. If we have 10% PSO, 80% PSU, and 10% cupcakes, I'll be happy.

srsly.

SRSLY.



Agreed. A new planet would kick ass.

Remember, there's a lot left to do...there's the fourth moves for PA's (I strongly believe we're getting this. If you don't believe me, that's just you. I'll hang on hope, thanks.), the possibility of a new race, and of course, Acrogunner among the other possible new classes, the other weapon slot...there's just so much possibility due to the comparison of the original PSU beta.

One thing I advise that will create more positive discussion (because as usual, this is beginning to go down the drain) is instead of whining about the content we saw in the beta, why not discuss what might be in the actual expansion that we haven't seen?

VanHalen
Apr 29, 2007, 03:36 PM
You know I can't wait to see the new mission at the AMF base. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Sinue_v2
Apr 29, 2007, 03:39 PM
Give us another non-Ragol planet.. I mean, I want PSO...but I want SOME originality here.

We haven't visited Coral yet. Copto could use a revisit. Perhaps they could stumble upon another worldship from PSII's time that happened to escape (the varrying "Pods" would be great for seperating areas of differeing terrain - such as snow levels, desert levels, forested levels, ect) Or maybe they could (and I think they will eventually) add a whole new "hidden planet" to the Gurhal system that holds the truth behind the Holy Light and SeeD sort of like how Ryukros was to PS.

There's a LOT of possibilities for new and original content.... why they won't act on them, I have no idea.

TorterraEndor
Apr 29, 2007, 03:41 PM
Using stuff from PS is new and original?

How does that even work?

DonRoyale
Apr 29, 2007, 03:44 PM
On 2007-04-29 13:41, TorterraEndor wrote:
Using stuff from PS is new and original?

How does that even work?



Making the enemies better-looking and the environments new makes it feel new and original. =

TorterraEndor
Apr 29, 2007, 03:47 PM
I'd rather they make stuff new and original in the literal sense of the words.

PJ
Apr 29, 2007, 03:57 PM
On 2007-04-29 13:39, Sinue_v2 wrote:

Give us another non-Ragol planet.. I mean, I want PSO...but I want SOME originality here.

We haven't visited Coral yet. Copto could use a revisit. Perhaps they could stumble upon another worldship from PSII's time that happened to escape

There's a LOT of possibilities for new and original content.... why they won't act on them, I have no idea.



This is just too easy.

NPCMook
Apr 29, 2007, 04:06 PM
I'm happy for slicers, I was the only FOmar running around using them.

The only thing I'd truely love to see make a grand return is Challenge mode, with S-rank weapons as rewards.

I wouldn't mind seeing Ragol again... but only if its the source of SEED >.>

and I would also to see new, read NEW, content. Not stuff from older PS games, not stuff from PSO, I want something fucking new, something that came to them in a dream, or when a random fan cracked them in the head with a baseball bat, or when they got WAY to drunk after using my $10.61 to get some booze.

Give me new, not rehash!

Sinue_v2
Apr 29, 2007, 04:10 PM
Using stuff from PS is new and original?

How does that even work?

Because there's a LOT of room for creative licence when converting a 2D landscape consisting of maybe a few hundred pixels in the entire screen to a 3D interactive landscape consisting of hundreds of thousands of polygons and varrying textures, not to mention completely different gameplay mechanics.

Seriously, it's not like I'm advocating the exact room by room recreation of any area... I don't think you even could without making it look like some lame ass fan-made project built on a Quake III TC. The games are just too different to make it viable.

PSO on the other hand, isn't THAT far of a step behind PSU. F1 in PSU looks pretty much EXACTLY like F1 in PSO, but with slightly better graphics. Now take for example the Sunken Palace in PSO - which seemed like most people to be a new area. Wrong. It was a re-envisioning of an old PSIII area. Hell, if you were one to believe the connection theories, then you could conceivably say that the entire Spaceship RUINS of PSO were a recreation and re-envisioning of the Alisa III's underbelly.

Now, are you SERIOUSLY going to sit there and tell me that you don't see where recreating an area from a 2D game released on 8 Bit hardware in 1988 leads quite a bit more to originality and redesign than a basically verbaitum copy of a level from a game released in 2000 that plays extremely similar to PSU?

SStrikerR
Apr 29, 2007, 04:17 PM
i hated slicers so bad back then, and im still not getting one, it looks like a freakin boomerang, i hate it. and also, the whips look dumb too, i thought their PA would be cool and all, and i like that it his a lot but......maybe ill make an acrotecher, maybe.

TorterraEndor
Apr 29, 2007, 04:17 PM
No, I'm not.

I think taking shit from PSO and PS is stupid. Those games are dead, I'd rather have completely new stuff.


You can call it originality all you want, but its not.

SStrikerR
Apr 29, 2007, 04:21 PM
On 2007-04-29 13:28, natewifi wrote:
Definitely Don, i will never get tired of PSO that is why i decided to buy PSU, because of PSO. I thought it was going to be PSO (i thought wrong), well now that there is going to be Forest im so so excited for it to be released, but that is just my opinion.

Now all we need is every old weapon, Cave, Mine, Ruin, Temple, Jungle, Spaceship, Seabed, lots more of PSU content over PSO though, and im set for life.

That was just the beta, there is going to be way more stuff on AoI that we havent seen (if you look in a video with ruby bullet, its shooting basic bullets, but there is a picture of the real ruby bullet and its bullet animation, its like a giant ruby ball).

dude, pso died because psu was better, mixing a bit of pso with psu is fine to me, and id think it would be cool to have the final ep 2 boss, (forget name now, pso went a long time ago) but it just doesnt work, pso is gone, it would ruin psu, especially if everybody played pso in psu, cuz the people hat didnt want to wouldnt have a party, Example, you want to do fakis now? too bad, look for Crimson beast.
plus, pso was set on ragol! psu is in the gurhal system!!!! PSO IS DEAD AND GONE! i miss it, but i dont want it here. and having all the weps from pso? just no.

edit: challenge mode would be nice too. with S ranks as a prizei think it would make psu cool

<font size=-1>[ This Message was edited by: Ryan113 on 2007-04-29 14:24 ]</font>

NPCMook
Apr 29, 2007, 04:21 PM
On 2007-04-29 13:39, Sinue_v2 wrote:

There's a LOT of possibilities for new and originalRehashed content.... why they won't act on them, I have no idea.

Fixed

Alamar
Apr 29, 2007, 04:27 PM
I think the story mode will lead into the new game myself . I was wondering why a story within a game until i heard about the expansion pack then the story mode made more sense to me. maybe i'm just looking inti to things to much but it does sound like a good idea. and as for me anything new is ok by me just give me more lol

Sinue_v2
Apr 29, 2007, 04:31 PM
I'd rather have completely new stuff.

I could handle that, but only if they leave the PSO shit back in PSO. My point being, that if they're going to draw from old sources - spread the love around. They have a lot more freedom when updating older 2D areas into new content than they do copy/pasting levels out of PSO. Most players now would never even know if it was old or new...

And by the way, you must really HATE PSO and PSU... I mean, after all, there's hardly a shred of originality in either title. PSO was (for the most part) just Diablo crammed full of a shit-ton of PS references that didn't connect together. PSU is pretty much just a cobletogether of PS and the coble-job that was PSO. It's tradition, after all, as even PSI was basically just a Star Wars/Dragon Warrior mixup RPG.

So really, if you're looking for complete and total originality - you're playing the wrong goddamned game.

With that being said - I don't really even mind if PSU returns us to Ragol... just don't copy/paste fucking levels in a desperate attempt to gain back a few customers. Put a little work into it...

TorterraEndor
Apr 29, 2007, 04:37 PM
So now you're forcing your PSU/PSO hate onto me? :/ I love PSU, and loved PSO when it was in its prime.

I don't understand how anyone can take you seriously. Especially with comparisons like THAT.


I'm not even the one who threw the word "originality" around, so I don't quite get why you're throwing the fact nothing is original anymore at me http://www.pso-world.com/images/phpbb/icons/smiles/icon_confused.gif But it doesn't help to use shit from PS or PSO.

natewifi
Apr 29, 2007, 04:39 PM
PSO and all the other PS's did not die, stop saying that, games cannot die, thats just your opinion stop trying to make people feel the way you feel about PS games, and PSO games just because you dont like it. Obviously it is not dead if I still like it imo. You guys need to get over being so caught up in this game living and dying b/s...

Zorafim
Apr 29, 2007, 04:46 PM
On 2007-04-29 14:17, Ryan113 wrote:
i hated slicers so bad back then, and im still not getting one, it looks like a freakin boomerang, i hate it. and also, the whips look dumb too, i thought their PA would be cool and all, and i like that it his a lot but......maybe ill make an acrotecher, maybe.



Slicers were originally boomerang type weapons. They were thrown, and damaged a group of enemies. So yes, slicers do look like freakin boomerangs, seeing how they are freakin boomerangs.
As for whips, I couldn't have expected anything more. I mean, it's a whip. That's pretty much all you do with a whip.



On 2007-04-29 14:17, TorterraEndor wrote:
No, I'm not.

I think taking shit from PSO and PS is stupid. Those games are dead, I'd rather have completely new stuff.


You can call it originality all you want, but its not.



By that logic, the newest Final Fantasy is also dead. The company finished making the game, the fans finished playing the game. Nothing will change between one second passing and one decade passing, besides the amount of people currently buying or playing the game. The company will make another game, the fans will look forward to that game, and both will say "Man, final fantasy (newest title number minus one) was a great game. We/they should get the concepts of what made that game great, and incorporate it in the next game."

It's a sequel, using the same title as the old games. Why do you expect that they won't use the old games as guides to making new games? If you insist on new material, then why not play a stand alone game, instead of a sequel to a decade long series?
If you play final fantasy, are you surprised every time there's a fire spell? If you play a Zelda game, are you surprised that you have to solve puzzles? Why should this game, which is even an online game meant to be a stereo type of older games mind you, be any different?

PJ
Apr 29, 2007, 04:48 PM
On 2007-04-29 14:39, natewifi wrote:
PSO and all the other PS's did not die, stop saying that, games cannot die, thats just your opinion stop trying to make people feel the way you feel about PS games, and PSO games just because you dont like it. Obviously it is not dead if I still like it imo. You guys need to get over being so caught up in this game living and dying b/s...



Because you liking something makes it not dead C:

Yeah, lol

Sinue_v2
Apr 29, 2007, 04:50 PM
So now you're forcing your PSU/PSO hate onto me? :/ I love PSU, and loved PSO when it was in its prime.

So you love two game series who's very cores are built on rehashed and reference material - then come back to say that you don't want to see anything but completely new and original material? If it bothered you so bad, then how could you possibly grow so fond of PSO and PSU in the first place? Apperantly you weren't bothered by it until rather recently, and of course it's only triggered because you RECOGNISE Forest 1. I doubt you recognized the VR Temple and Ruins (to just name two) for what they were, references and recreations of old areas updated for the 3D 128 bit generation. That was probably all "new and original content" to you (and you probably still consider it so), despite that being pretty much the exact same scenario I'm advocating.


You guys need to get over being so caught up in this game living and dying b/s...

I'm not exactly "tired" of PSO tho... I'm tired of Forest 1, and the other levels we've had for the last seven years. New areas on Ragol would be fine by me. I'd prefer levels on Algol, or elsewhere, but whatever.

Zorafim
Apr 29, 2007, 04:50 PM
Basically, that's it. You can't really call something "dead" if it has a fanbase.

Valius
Apr 29, 2007, 04:50 PM
You know, I don't mind the forest, from the few videos I saw on youtube the layout seems differant from the forest on PSO. (I could be wrong) I don't mind a thematic transplant like that, but if they just copied and pasted right out of PSO, THAT would have been lame.

I think I'll hold my opinion until I've actually played the game.

TorterraEndor
Apr 29, 2007, 04:53 PM
Its amazing how quick to defend the PS games you are, I mean, really. I say dead, and you immediately take it in the exact meaning of the word.

Ok, so I'll say it the mean way. The original PS games, and PSO are shit compared to newer games. They may have been good for their time, but let them go or go play them, christ.


Its also amazing Sinue is complaining about not using enough stuff from PS/PSO, but in other topics, hes made it clear he hates the idea of photons being used for everything. What the fuck do you want?

I like how you both seem to think I never played the original PS games because I said I don't care for them. And its not like PSO fucking made it CLEAR the ruins weren't from Ragol, you'd have to be a fucking idiot to not realize "Hey.. maybe this is in reference to the PS games"

<font size=-1>[ This Message was edited by: TorterraEndor on 2007-04-29 14:56 ]</font>

DonRoyale
Apr 29, 2007, 04:54 PM
On 2007-04-29 14:50, Zorafim wrote:
Basically, that's it. You can't really call something "dead" if it has a fanbase.



You also can't truly judge something negatively when we've only seen a mere fraction of what's to come.

Ask anyone who's quit PSU after one week, they'll tell you they don't regret it, but deep down they know it's a white lie.

KamiSori
Apr 29, 2007, 04:54 PM
give us some minigames Sega! the casino is a step in the right direction but i would like to some alt games like lobby soccer.

Sinue_v2
Apr 29, 2007, 04:56 PM
Because you liking something makes it not dead C:

What, are you grasping for the "highground" PJ?

Just remember that PSU's userbase is nearly completely deminished as well. 4 1/2 stars on a weekday for the PS2/PC? Sounds pretty dead to me, expecially in compairison to even some of the low-end cheap Korean online RPGs out there. FFXI is doing better, and it's - god, how old?

PS's fanbase may be scattered and disjointed (not having a true sequel for 15 years will do that to a series), but PSU will be lucky to have a fanbase that lasts so long.

So in all honestly - both game series are dead.

The only difference being that it took PS 15 years to reach this point. PSU is on it's way in under a year unless AoI radically turns things around.

natewifi
Apr 29, 2007, 04:56 PM
On 2007-04-29 14:48, PJ wrote:

On 2007-04-29 14:39, natewifi wrote:
PSO and all the other PS's did not die, stop saying that, games cannot die, thats just your opinion stop trying to make people feel the way you feel about PS games, and PSO games just because you dont like it. Obviously it is not dead if I still like it imo. You guys need to get over being so caught up in this game living and dying b/s...



Because you liking something makes it not dead C:

Yeah, lol

Yeah, ummm hey dumbass, if you didnt notice or your just slow I put IMO at the end of that sentence as "in my OPINION", so you know, you can just go somewhere else with that "i dont like you, so im gonna try to put you out there as much as I can" shit, wtf is your issue?


<font size=-1>[ This Message was edited by: natewifi on 2007-04-29 15:00 ]</font>


<font size=-1>[ This Message was edited by: natewifi on 2007-04-29 15:03 ]</font>


<font size=-1>[ This Message was edited by: natewifi on 2007-04-29 15:07 ]</font>

Nai_Calus
Apr 29, 2007, 05:00 PM
They need to keep PS the hell out of PSU. They need to go and remove PSO from PSU and stop pissing on that too. It leads to lame re-hashes(lol, FOnewearl costumes that don't look like any actual FOnewearl costumes) and stupid linking theories trying to link PSU to PSO that people try to get me to believe. (I'll believe it when they come out and directly say there is a link. And even then it will piss me the hell off and I'll treat it like I do Endu's ending in PSO EpIII.)

The non-PSO stuff in AoI sounds like it'll be fun, though. That I'm looking forward to.

But if I want to play PSO, I have a gamecube right here and some memory cards with my characters on them. And, y'know, I'll go play *PSO*. If I want PSU, I fire up PSU. If I want PSO, I fire that up. Keep them seperate, please. I don't want PSU's lame excuse of a story tainting my PSO. D<

Summary: New classes + fixes to annoying things = good; Neo-PSO = bad.

TorterraEndor
Apr 29, 2007, 05:02 PM
Ian got what I mean right.

And I know he loves PS.



I'm not just saying this shit from a "lol new stuff" perspective, also from story. I'd rather believe PSOs story was fucking ended already.

Sinue_v2
Apr 29, 2007, 05:05 PM
Its also amazing Sinue is complaining about not using enough stuff from PS/PSO, but in other topics, hes made it clear he hates the idea of photons being used for everything.

Yes, well if Photons were the be-all end-all of PSO and PS references, you'd have a point. I don't mind that Photons are a technology in the game. I don't mind that they're even the MAIN technology in the game. What I don't like, is how they ARE the goddamned game. Everything you do, from slicing a monster, to storing gear, to zipping your fly is completely and totally dependant on Photon energy.

That's retarded.


Its amazing how quick to defend the PS games you are, I mean, really. I say dead, and you immediately take it in the exact meaning of the word.

Oh, there's quite a lot of older games I am quite quick to defend. Classic Adventure titles being among them. You just don't hear much about them here, what with this being a Phantasy Star oriented board and all... http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

Did you happen to notice my title? EGA Warrior isn't a PS reference...


I like how you both seem to think I never played the original PS games because I said I don't care for them. And its not like PSO fucking made it CLEAR the ruins weren't from Ragol, you'd have to be a fucking idiot to not realize "Hey.. maybe this is in reference to the PS games"

I never said or implied that you must not have played the originals because you didn't like them. (Implying that if you play them, you'd love them). No, instead I wondered how you can love PSO and PSU so much, when you HATE references to the previous games (even ones that aren't readily apperant), and those references are the cornerstones of both games.



<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 15:11 ]</font>

Zorafim
Apr 29, 2007, 05:05 PM
On 2007-04-29 14:53, TorterraEndor wrote:
Ok, so I'll say it the mean way. The original PS games, and PSO are shit compared to newer games. They may have been good for their time, but let them go or go play them, christ.


Truthfully, I haven't found any pretty new games that can satisfy me as much as the shitty old ones. I'd seriously rather have a remake of a classic game than a new game, from what I've been seeing these past few years. So far, the best new games I've seen are ones that don't have any prequels.

PJ
Apr 29, 2007, 05:09 PM
References aren't bad.

Taken straight out is.

DonRoyale
Apr 29, 2007, 05:09 PM
Look, people, we get the point. You think it's dead. But if someone likes it, it isn't dead.

Sorry, PJ, it's true =

You are entitled to your interests. If someone likes the idea of having PS/O in PSU, then let them dream. If it happens and you don't like it, quit and let the rest of us have our fun. If it doesn't, don't rub it in lest you look like a prick.

>.>

Sinue_v2
Apr 29, 2007, 05:10 PM
Ian got what I mean right. And I know he loves PS.

I'm not just saying this shit from a "lol new stuff" perspective, also from story. I'd rather believe PSOs story was fucking ended already.

Doesn't sound to me so much like he "got" your viewpoint, but that you share a common one - but you're unable to express it in a proper way, then get frustrated and argumentative.

I. E.


I'm not just saying this shit from a "lol new stuff" perspective


Ok, so I'll say it the mean way. The original PS games, and PSO are shit compared to newer games.

Zorafim
Apr 29, 2007, 05:13 PM
On 2007-04-29 15:09, PJ wrote:
References aren't bad.

Taken straight out is.



This much I can agree with. Still, this may satisfy fans that enjoy things that they think PSO did better.

<3 heaven punisher SUV

TorterraEndor
Apr 29, 2007, 05:14 PM
On 2007-04-29 15:05, Sinue_v2 wrote:
Yes, well if Photons were the be-all end-all of PSO and PS references, you'd have a point. I don't mind that Photons are a technology in the game. I don't mind that they're even the MAIN technology in the game. What I don't like, is how they ARE the goddamned game. Everything you do, from slicing a monster, to storing gear, to zipping your fly is completely and totally dependant on Photon energy.

That's retarded.
Photons were the end all in PSO too...What?

Oh, there's quite a lot of older games I am quite quick to defend. Classic Adventure titles being among them. You just don't hear much about them here, what with this being a Phantasy Star oriented board and all... http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif
Hahaha...wow...no. This was a PSO site, then PSU. The only reason theres a Phantasy Star forum was because people bitched about it for years.


I never said or implied that you must not have played the originals because you didn't like them. (Implying that if you play them, you'd love them). No, instead I wondered how you can love PSO and PSU so much, when you HATE references to the previous games (even ones that aren't readily apperant), and those references are the cornerstones of both games.

Because the references that are there are obscure, not fucking "hay lets go to forest 1 for some reason" http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif And that goes for any area from the PS games, too.

Christ, I'm still being slapped around for saying original when I wasn't the fucking person to even say it first. Nothing is original anymore.



I always laugh when people call others argumenative. I mean, obviously it only takes one person to argue.

<font size=-1>[ This Message was edited by: TorterraEndor on 2007-04-29 15:15 ]</font>

Zorafim
Apr 29, 2007, 05:19 PM
I always laugh when people call others argumenative. I mean, obviously it only takes one person to argue.

You're saying that a classic series is dead as your sig. How is that not argumentative?

TorterraEndor
Apr 29, 2007, 05:20 PM
My sig was that before this thread got like this.

Try again.

Zorafim
Apr 29, 2007, 05:24 PM
Okay. There's a group of fans that like a series of games, and you have a statement that states that said games no longer exist despite them retaining their quality over the years. How does that make you not a jerk?

PJ
Apr 29, 2007, 05:25 PM
That is the single dumbest thing I've read in this thread.

Sinue_v2
Apr 29, 2007, 05:26 PM
Photons were the end all in PSO too...What?

They weren't nearly as prolific and important as they are in PSU though. It got pretty silly and stupid with PSO - but not retarded level. If they even dropped Photons down to the level at which they were used in PSO, I would be somewhat satsified.


Hahaha...wow...no. This was a PSO site, then PSU. The only reason theres a Phantasy Star forum was because people bitched about it for years.

It's a Phantasy Star site. There's news on the mainpage when a new compilation is released of the old games isn't there? There's a forum dedicated to them right? The focus may still be (rightfully, because they are newer) PSO and PSU - but this site deals in all aspects of the Phantasy Star franchise.


Because the references that are there are obscure, not fucking "hay lets go to forest 1 for some reason" And that goes for any area from the PS games, too.

Much of PSU's references aren't obscure they're pretty direct... but whatever, because the idea still stands. Recreating Baya Malay tower in PSU would require such an overhaul (not just in graphics, but in gameplay) that any resemblance to the original would be vauge at best. Certainly no more in your face than the VR Temple/Sunken Ruins were - unless you named it and identified it as such, in which case it wouldn't be any more in-your-face than Rutsu, or the Point of Unification.


Nothing is original anymore.

At least you're right about that. Even Shakespear lamented on that point.

TorterraEndor
Apr 29, 2007, 05:27 PM
Ok, I'm a jerk on the internet. So.....?

I had no idea this thread became personal attacks on me, because I don't like a game. Oh well, doesn't bug me a whole lot.

Saphion
Apr 29, 2007, 05:28 PM
Why are people arguing over opinion which is bound to be different from person to person? Does it not strike anyone else as extremely pointless?

Some people like the original Phantasy Star, some don't. Some people like Phantasy Star Online, some don't. Some people would like to see Phantasy Star/Phantasy Star Online references in Phantasy Star Universe, some don't. Some people are just obnoxious. We get it. It's people's opinion, and arguing in an internet forum isn't going to change anything.

Can we all get back on topic now, please?

DonRoyale
Apr 29, 2007, 05:32 PM
On 2007-04-29 15:28, Saphion wrote:
Why are people arguing over opinion which is bound to be different from person to person? Does it not strike anyone else as extremely pointless?

Some people like the original Phantasy Star, some don't. Some people like Phantasy Star Online, some don't. Some people would like to see Phantasy Star/Phantasy Star Online references in Phantasy Star Universe, some don't. Some people are just obnoxious. We get it. It's people's opinion, and arguing in an internet forum isn't going to change anything.

Can we all get back on topic now, please?





This is why PSOW died.

Because people are too busy with petty feuds to pay attention.

*heads to Rants, expect link to new topic soon*

Sinue_v2
Apr 29, 2007, 05:35 PM
This is why PSOW died.

Because people are too busy with petty feuds to pay attention.

That's what happens when highly anticipated continuation of a franchise meets mixed reviews from it's playerbase. Everyone came here when PSO was out because we all liked PSO to some digree or another. That was a commonality. PSU came afterwards and split the community, and the bickering began.


*heads to Rants, expect link to new topic soon*

Well it won't be me starting it. What is said in this thread, stays in this thread, and is dead outside of here. I don't hold any grudges, and my opinion of anyone in here hasn't changed.

<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 15:39 ]</font>

Zorafim
Apr 29, 2007, 05:35 PM
I swear, it was like this when I got here.

TorterraEndor
Apr 29, 2007, 05:36 PM
PSOW was ever good?

Saphion
Apr 29, 2007, 05:38 PM
On 2007-04-29 15:35, Sinue_v2 wrote:

That's what happens when highly anticipated continuation of a franchise meets mixed reviews from it's playerbase. Everyone came here when PSO was out because we all liked PSO to some digree or another. That was a commonality. PSU came afterwards and split the community, and the bickering began.



Spot on.

DonRoyale
Apr 29, 2007, 05:59 PM
Sinue:

Before I begin, let me say that this is not a flame directed to 360 users.

Look, the bickering would really stop if the whole PSU community was one server. That way, the elitists would be pushed to quitting the game due to their own opinions of how 'crappy' the game is.

The servers split the community, and IMO, the users are now attempting a segregation. (I'm not. I say you're entitled to whatever you want. My dislike of 360 users comes from the people, not the console...it's just that, everyone I have dislike for plays on the 360. An odd coincidence, yes, I know.)

I suppose you're right, Sinue. I won't attempt to change your opinion at all-I've never tried to do that-but I'm just saying that if people want PS/O in PSU, they should be entitled to fantasize, despite how much everyone else thinks it's a crappy idea.

That's where I feel this topic went down the drain, because some people just can't seem to accept that...http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Raven5_1
Apr 29, 2007, 06:03 PM
my god. what happened to this place? i remember when people on psow were civil.

Kamica
Apr 29, 2007, 06:04 PM
Do NOT get excited about PSU forest. Most people I talk to agree that the forest was the worst part about AoI. It is not because it does not feel like PSO, I was not expecting it too, but rather the mission feels incredibly rushed and is simply not fun. I loved AoI and everything about it - I played on the beta servers far longer than I should have - but I most certainly did not enjoy the forest.

So about that poll? Be excited about the slicers, they are fun to use(though I like whips better), but do not get your hopes up about forest.

DonRoyale
Apr 29, 2007, 06:04 PM
I do, too, Raven.

It was about, oh...at the time when PSU discussion wasn't even up yet.

Itsuki
Apr 29, 2007, 06:10 PM
On 2007-04-29 16:04, Kamica wrote:
Do NOT get excited about PSU forest. Most people I talk to agree that the forest was the worst part about AoI. It is not because it does not feel like PSO, I was not expecting it too, but rather the mission feels incredibly rushed and is simply not fun. I loved AoI and everything about it - I played on the beta servers far longer than I should have - but I most certainly did not enjoy the forest.

So about that poll? Be excited about the slicers, they are fun to use(though I like whips better), but do not get your hopes up about forest.


I completely agree. Forest was the least cool of all the new areas. It was quite ugly, it felt rushed. The map design was messy, and it was one of the few parts of the beta that really reminded you it was a beta. Seriously, forest looked better on dreamcast.

But to add, Slicers were also the least cool of the new weapons. They were the only one that didn't add anything to the game system. I mean in practice, they're not too different from a longer range, slower, one handed spear. Or a one handed laser that doesnt' deal status effects. While the other weapons really changed how you played.

natewifi
Apr 29, 2007, 06:23 PM
IT WAS THE BETA

Allison_W
Apr 29, 2007, 07:16 PM
On 2007-04-29 12:49, Sychosis wrote:

On 2007-04-29 12:31, Alamar wrote:
Um Sychosis U sound like you played the Beta version is this true? If not how do you know it ruined the game. Old Pso is still a great game i think if they bring back some of that game content and monsters it mean more fun. Sega is making a whole new game Why complain it ruins it.? Just a Question Because I don't understand you Point. If you have played please let me know how it ruins game.thx



I could have played it, but initial reports turned me off a great deal.



You want level 40 techs on fT. And level 30 skills/attach techs on WT, with madoogs.

DraginHikari
Apr 29, 2007, 07:17 PM
I can't believe this is a subject worth aruging about or that a few particulars would even take offense to challenges to their views.

Zorafim
Apr 29, 2007, 08:08 PM
Never underestimate the power of egos.

Sychosis
Apr 29, 2007, 08:09 PM
On 2007-04-29 17:16, Allison_W wrote:

On 2007-04-29 12:49, Sychosis wrote:

On 2007-04-29 12:31, Alamar wrote:
Um Sychosis U sound like you played the Beta version is this true? If not how do you know it ruined the game. Old Pso is still a great game i think if they bring back some of that game content and monsters it mean more fun. Sega is making a whole new game Why complain it ruins it.? Just a Question Because I don't understand you Point. If you have played please let me know how it ruins game.thx



I could have played it, but initial reports turned me off a great deal.



You want level 40 techs on fT. And level 30 skills/attach techs on WT, with madoogs.



I'm confused, isn't that exactly what is in AoI?

Helly
Apr 29, 2007, 08:16 PM
On 2007-04-29 13:11, Sinue_v2 wrote:
AoI's storyline mode is going to be a continuation of Ep I & II.

I'll believe it when I see it! But considering how early on in Ep2 the Illuminis' ambitions were revealed... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Allison_W
Apr 29, 2007, 08:30 PM
On 2007-04-29 18:09, Sychosis wrote:

On 2007-04-29 17:16, Allison_W wrote:

On 2007-04-29 12:49, Sychosis wrote:

On 2007-04-29 12:31, Alamar wrote:
Um Sychosis U sound like you played the Beta version is this true? If not how do you know it ruined the game. Old Pso is still a great game i think if they bring back some of that game content and monsters it mean more fun. Sega is making a whole new game Why complain it ruins it.? Just a Question Because I don't understand you Point. If you have played please let me know how it ruins game.thx



I could have played it, but initial reports turned me off a great deal.



You want level 40 techs on fT. And level 30 skills/attach techs on WT, with madoogs.



I'm confused, isn't that exactly what is in AoI?



Bingo.

Sychosis
Apr 29, 2007, 08:32 PM
On 2007-04-29 18:30, Allison_W wrote:


Bingo.



Call me slow, but what exactly is your point?

Sinue_v2
Apr 29, 2007, 08:38 PM
Ep I & II of PSU (Offline & Online mode).

And honestly, I don't think we've been updated on the Illumines true ambitions. We're nearing the end of Ep II and Megashi is telling us that our actions "Mean nothing in the grand scheme of things". I would guess that the Illumines are probably being controlled by another force, a dark force (surprise, surprise). Kinda the opposite of what they did in PSO, where we beat Falz first and then ST had to continually keep making up new enemies after the "main" boss was defeated (or stunned, or whatever). When PSU finally gets to the last chapter - then they'll really release Dark Falz/Force/whatever. The Dulk Fakis's in the meantime could just be a bone Sega's throwing us, but not really the big guy himself.

It lends itself to a more coherant storyline that way.

I dunno... the way Doughi acted when he struck down Mirei seemed really suspicious and out of character. Kinda like he was being influenced by something, but I guess it could have just been rage too. A reference to Darum and his daughter.

<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 18:44 ]</font>

Zorafim
Apr 29, 2007, 08:42 PM
You know, considering I played all of story mode online and off, I still don't know what on earth I'm fighting. I've learned about the planets and somewhat about the people living on them (which I'm glad they included, it makes any game more deep if you do that), but so far we just seem to be fighting illuminus because they do bad things.
Here's hoping they go in depth into what they actually do.

Sinue_v2
Apr 29, 2007, 08:49 PM
The Illumines are a human fundamentalist terrorist group who are determined to revert the Gurhal system back to human control as it was before the Tripitite Treaty. They plan to use the Sochee A-Photon bombs to help achieve this goal, as well as the SeeD Virus and SeeD vaccine. How they're going to use them to achieve this goal is unknown though. There seems to be a larger goal they're working towards as well, with the Illumines as just a front.

Megashi is likely just a puppet - a cast representation of the guy who's actually in charge of the Illumines. Hence, why there's a cast working for a human fundamentalist group. He reminds me of that guy from Armitage the III - Claude something. The guy was a real scientist, but his android clones continually attacked Armitage and Ross, making them think the had one guy who just wouldn't die or stay captured. I don't think it's that far of a streach, as PSU seems to draw from a few well known Anime sources - such as the quote "The Net (Space?) is vast and infinate" (though spoken within the context of the game which I can't recall the exact term used right now) from Ghost in the Shell.

The nature of the SeeD remains unresolved, as does the nature of the C.O.G's role in these events.



<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 18:54 ]</font>

Niered
Apr 29, 2007, 08:51 PM
On 2007-04-29 18:42, Zorafim wrote:
You know, considering I played all of story mode online and off, I still don't know what on earth I'm fighting. I've learned about the planets and somewhat about the people living on them (which I'm glad they included, it makes any game more deep if you do that), but so far we just seem to be fighting illuminus because they do bad things.
Here's hoping they go in depth into what they actually do.



Agreed. It'd be nice to actually find a base or somewhere to fight our new-found foes. Thats the biggest reason I feel the endrum collective so was forgettable. Oh sure, you FIGHT them, and Magashi wasnt too bad of a villain,, but it never felt like you were fighting them on there home turf, or even like they HAD a home turf. I mean, everyone of there bases was basically a pre-existing area that had a few more pieces of terrain in it.

Heres to hoping the Illuminus actually have a base/factory/underground we get to destroy.

Shiro_Ryuu
Apr 29, 2007, 08:56 PM
So, there's an evil newman, an evil CAST, an evil human(mystery man in AoI vid, but there doesn't seem to be an evil beast.

Sinue_v2
Apr 29, 2007, 08:57 PM
Well, if Sonic Team plans to streach PSU out for five years - they're probably writing for the long haul. So we might not see much hard Illumines stuff until mid-way through AoI, and have to wait for a further expansion to give us even more of the storyline. Really the game has just begun, and they do still have plenty of time to rectify the storyline. It might end up being pretty decent in it's quantity and consistancy, even if not in it's episode by episode quality.


So, there's an evil newman, an evil CAST, an evil human, but there doesn't seem to be an evil beast.

I'm sure there's one there. If we're only 1/5th of the way through storyline mode (number I pulled out of my ass) - then it wouldn't make sence to reveal the beast just yet. PSU's storyline, remember, is still just winding up.

<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-04-29 19:00 ]</font>

Allison_W
Apr 29, 2007, 09:15 PM
On 2007-04-29 18:32, Sychosis wrote:

On 2007-04-29 18:30, Allison_W wrote:


Bingo.



Call me slow, but what exactly is your point?



Higher skill/tech caps and madoogs are good for you.

Also, S-rank wands on Wartecher. ftw.

Midicronica
Apr 29, 2007, 10:12 PM
On 2007-04-29 15:59, DonRoyale wrote:

The servers split the community, and IMO, the users are now attempting a segregation.


You mean like this? http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

http://i79.photobucket.com/albums/j141/drmikewolf/PSUSEGREGATIONOHNOES.jpg

Ffuzzy-Logik
Apr 29, 2007, 10:28 PM
Exactly.

Siertes
Apr 29, 2007, 10:35 PM
On 2007-04-29 20:12, Shadow_Moses wrote:

You mean like this? http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

http://i79.photobucket.com/albums/j141/drmikewolf/PSUSEGREGATIONOHNOES.jpg



This community always finds a new way to...http://www.pso-world.com/images/phpbb/icons/smiles/icon_nono.gif

AnnabellaRenee87
Apr 29, 2007, 10:38 PM
On 2007-04-29 12:56, DonRoyale wrote:
Remember this is a beta.

And that for the original beta for PSU, IIRC, we had Parum. That was it.

That's nothing compared to what we have now. If AoI is anything like the size comparison between PSU beta and PSU itself, then we are getting a shitload of content in this one.

We'll prolly even get the rest of PSO, lawlz.


What I would do to stand on Ragol once more....

Ffuzzy-Logik
Apr 29, 2007, 10:50 PM
On 2007-04-29 20:38, Neoistheone wrote:
What I would do to stand on Ragol once more....
I know what I'd do. Play PSO lolololol.


But yeah, new content, please, enough with the rehashed PSO shit.

Sychosis
Apr 29, 2007, 10:50 PM
On 2007-04-29 19:15, Allison_W wrote:

On 2007-04-29 18:32, Sychosis wrote:

On 2007-04-29 18:30, Allison_W wrote:


Bingo.



Call me slow, but what exactly is your point?



Higher skill/tech caps and madoogs are good for you.

Also, S-rank wands on Wartecher. ftw.



Well, that's not exactly the part I dislike most about it :/

ShinMaruku
Apr 29, 2007, 11:10 PM
Sonic Team is anything but creative.
Thus I say Ti should take over ST.

Sinue_v2
Apr 30, 2007, 12:08 AM
Thus I say Ti should take over ST.

Texas Instruments?

I'd love some new Sonic games on my 99/4A!

ShinMaruku
Apr 30, 2007, 12:14 AM
Now that Super Pervert Tominobu Itagaki. He'd set it striaght or even better Yosuke Hayashi. Hell, David Jaffe they'd all work on these bastards

Soukosa
Apr 30, 2007, 12:58 AM
On 2007-04-29 16:10, Itsuki-chan wrote:

On 2007-04-29 16:04, Kamica wrote:
Do NOT get excited about PSU forest. Most people I talk to agree that the forest was the worst part about AoI. It is not because it does not feel like PSO, I was not expecting it too, but rather the mission feels incredibly rushed and is simply not fun. I loved AoI and everything about it - I played on the beta servers far longer than I should have - but I most certainly did not enjoy the forest.

So about that poll? Be excited about the slicers, they are fun to use(though I like whips better), but do not get your hopes up about forest.

I completely agree. Forest was the least cool of all the new areas. It was quite ugly, it felt rushed. The map design was messy, and it was one of the few parts of the beta that really reminded you it was a beta. Seriously, forest looked better on dreamcast.

But to add, Slicers were also the least cool of the new weapons. They were the only one that didn't add anything to the game system. I mean in practice, they're not too different from a longer range, slower, one handed spear. Or a one handed laser that doesnt' deal status effects. While the other weapons really changed how you played.

Yes, the forest mission sucked. In some ways I liked some of things it had but over all it felt poor compared to the other missions. The enemies weren't that great either (at least the ones that were actually new >.>). I'd also personally rather have new areas in the game and not rehashes of PSO ones. If I want to see PSO things, I'll go play it. Granted some things based on them can't hurt.

While Slicers may not be all that unique and have a new exciting feel to them, it's still something new and they still feel different from anything else in the game. I personally liked them and find them to be one of the most under rated aspects of AoI. (The forest being one of the most over rated in that perspective.) You should also note that they had intended to include slicers in the first version of the game and likely didn't get them finished. There is slicer graphics in the current game if you need proof of such.

Saphion
Apr 30, 2007, 03:35 AM
Was it just me or (with the exception of the Pioneer 2 in the sky) the forest actually looked worse than it did on the Dreamcast? It looked crisp, clear and clean in the Dreamcast version but from what I've seen the AoI version looks kind of messy...

Kimil
Apr 30, 2007, 04:03 AM
All I'd even want from PSO at this point in PSU would be reskins of old PSO weps, but only because there is currently not a whole lot of S ranks out there.

Forest? THat's okay, I'll pass

Shiro_Ryuu
Apr 30, 2007, 06:25 AM
I finally got myself to vote and I vote for Slicers. The only thing I'm happy about so far about the Forest is the fact that I can send boomas flying. Also, I agree w/ Kimil about the PSO weapons coming back for more variety in weapons.

SStrikerR
Apr 30, 2007, 06:32 AM
why the hell do you people say to others "leave pso shit in pso"? you loved it 2 years ago!

Allison_W
Apr 30, 2007, 06:40 AM
On 2007-04-29 20:50, Sychosis wrote:

On 2007-04-29 19:15, Allison_W wrote:

On 2007-04-29 18:32, Sychosis wrote:

On 2007-04-29 18:30, Allison_W wrote:


Bingo.



Call me slow, but what exactly is your point?



Higher skill/tech caps and madoogs are good for you.

Also, S-rank wands on Wartecher. ftw.



Well, that's not exactly the part I dislike most about it :/



Yeah, I'd rather take the S-rank madoogs as a Wartecher, myself.

But anyway, we don't yet have any rock-hard evidence that PSO's storyline is being crossed with PSU's storyline--we're just getting some artifacts from and homages to PSU, like the clothing replicas. And as far as I'm concerned, anything that gets us some more variety in the clothes department has at least some merit to it. Chainsaw-swords, too. (Ash Williams was totally a Protranser. The one shortcoming of the class here is that you can't put Chainsawd on your left hand and a shotgun in your right.)

Saphion
Apr 30, 2007, 09:02 AM
I'm guessing the PSO stuff in PSU is going to be for gimmicky/nostalgia value more than anything storyline related - sort of like the Burning Rangers/Sonic/NiGHTs quests in PSO.

Ffuzzy-Logik
Apr 30, 2007, 03:24 PM
On 2007-04-30 04:32, Ryan113 wrote:
why the hell do you people say to others "leave pso shit in pso"? you loved it 2 years ago!

Exactly, 2 years ago. If I want to play PSO, I'll go play PSO. But I don't want to play PSO, I want to play PSU.

Kaydin
Apr 30, 2007, 03:34 PM
I really don't like the rehash PSO-stuff. Whips are awesome. Slicers I didn't like much back in PSO, and I don't care much for them now.

The Forest is bleh. It was fun in PSO, but it's old now. If I wanna kill Boomas I'll go play PSO.
I loved Rezenom (sp?) city, I was able to play it on the beta and it rocked.
The Moatoob mission with De Rol Lee was kinda cool.
I'm really looking forward to playing the AoI Neudaiz missions. I wasn't able to play them on the beta, but they look awesome. ;D

Madoogs/Shadoogs are awesome, since they are much different than the Mags. I'm very glad they decided to make them offhand casting/shooting weapons rather than stat boosters like in PSO.