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View Full Version : A day in the life of PSU



pso123hrf
May 3, 2007, 08:38 PM
So...we all know we have fantasies of us being in a game similar to this, owning a set of Boomas with our elite S rank claw, but what if:

You could create your own "you"!

Just state what class you would have (or make your own)

FYI: Don't go overboard with what you can do, make it simple and sweet (KH ftw :3)

Me:

Class: Gambler

Attack skills: 20
Bullets: 20
Attack Techniques: 40
Support Techniques: 20

Weapon set:
Deck of cards / Deck of cards
Deck of cards / Whip
Sword (heavy)
Twin Sabers
Scythe
Longbow

Ability: Able to have a selection of cards that can either heal or do damage ;3

Post here what you would be and be creative! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

EDIT: I see how broken my stats are, so I'll change them ;3

<font size=-1>[ This Message was edited by: pso123hrf on 2007-05-03 18:40 ]</font>


<font size=-1>[ This Message was edited by: pso123hrf on 2007-05-04 20:27 ]</font>

Mayumi
May 3, 2007, 10:11 PM
I'll go

Class: Guardian (I don't mean the organisation)

Attack skills: 30
Bullets: 10
Attack Techniques: 20
Support Techniques: 20

Weapon set:
Bo Staff (double saber type)
Sword (Something like Glam - Soul Calibur II)
Spear - Bo Staff with a pointy tip
Longbow - Though my accuracy is dire, my shots are powerful… I got an arrow stuck in a sandbag once, god knows how.
I'd use my techniques PSO style, but when confined to PSU:
Crossbow/Wand - Support
Crossbow/Wand - variable Attack/Support[b]

Cz
May 3, 2007, 10:29 PM
Class: Merciful Intelligent Yddrasil Unit ~The Elusive Bunny Girl~
http://img443.imageshack.us/img443/8470/0100hwsa2.gif

Weapon: Flower Bunny Spear (Bunny's exclusive weapon only)
atk: instant death
ata: never miss
photon blast: DESPERATE ANGEL
http://img201.imageshack.us/img201/3795/miyu8djfy4.gif

Stats:
Hp: unclassified
atp: unclassified
def: unclassified
tech: unclassified
race: Bunny

currently, "The Elusive Bunny" can not be beaten by any mean. ^__-

Mayu
May 3, 2007, 10:35 PM
meh why not

Class: Reaper

http://img489.imageshack.us/img489/8839/higurashiop013wx.gif
Attack skills: 30
Bullets: 10
Attack Techniques: 10
Support Techniques: 10

Weapon set:
Scythe
Twin scythe (Double saber type)
Twin Cleaver (Metal type not photon)
Sickel
Duel Sickel

Ability: Can unleash a powerful attack when HP is Low

Stats type: Fortefighter type of stats but with extremely lower HP and lower DFP


<font size=-1>[ This Message was edited by: Ryuugu-Rena on 2007-05-03 20:43 ]</font>


<font size=-1>[ This Message was edited by: Ryuugu-Rena on 2007-05-03 20:53 ]</font>

Zorafim
May 3, 2007, 10:48 PM
Oh, is this the "create a class" thread remake? How fun!
*note: Post was created out of creativity caused from the stress of final's week and is not to be taken seriously in any way*

Class: Aquatic Dragoon (because I can)

Weapons:
Spear
Twin dagger
Dagger + Madoog

All weapons ice (water) elemental, madoog having ice (water) spells.

PA distribution
Arts: 30
Bullets: 1
Techs: 20


Stats favor melee (fortefighter build, I would suppose) but allow teching for an alternative variation of attack.

Ideally, the form of melee attacks I would use would implement a series of jumping thrusts (or foot jousting, I suppose) to make the lack of bullets not as missed. The formation of pads of ice (or solidified water) would allow for mid-air movement, to either dodge a projectile attack or to follow a thrust with a followup attack, or of course combat an airborne enemy. This was heavily inspired by FFTA's dragoons (who used a jump attack to attack far away enemies, and who's special attack consisted of a series of thrusts that involved jousting through the enemy).
As the spear is broken or lost, the daggers are used as a backup weapon.


Yeah, finals really got me that bored. Oh well, at least writing this made me feel a bit better...

Chuck_Norris
May 3, 2007, 11:36 PM
this should be cool

Class: destroyer

Attack skills: 50
Bullets: 20
Attack Techniques: 0
Support Techniques: 10

Weapon set:
shortbow(NOT a crossbow) / sword
twin axes
long sword
twin sabers
scythe
axe
rifle
dual laser cannons

Ability: powers up a beasts nanoblast that can do 30 times the normal damage and SUV weapons so that they do 9999 damage each hit.



<font size=-1>[ This Message was edited by: chuck_norris on 2007-05-03 21:38 ]</font>

Kimil
May 4, 2007, 12:40 AM
Class : Evangelion

Attack skills: 40
Bullets: 1
Attack Techs: 20 (Dark, Light and Fire techs only)
Support Techniques: 40 (Dark, Light and Fire techs only)

Weapons:
Claw [S]
Twin Claw [A]
Dagger [S]
Twin Dagger [A]
Scythe [S]
Saber [A]
Spear [A]
Whip [A]
Handgun [A]
Madoog [S]

Abilities:
> Mortalis - All Melee weapons have a 2.5% chance to instant kill non-boss enemies
> Demi-Angel - Megid heals to full instead of incap.

Draw back
> Megistar Drain - You'll have the same HP drain as if you can casted Megistar, even when you haven't. When you DO cast it, the HP drain is trippled

<font size=-1>[ This Message was edited by: Kimil on 2007-05-03 23:31 ]</font>

SolomonGrundy
May 4, 2007, 01:26 AM
Class: Paladin
Pre-regs: Force 3, Hunter 5
Class mods at level 10
HP: 115%
ATP: 115%
ATA: 105%
TP: 75%
DFP: 135%
EVP: 50%
MST: 100%
STA: 120%
CHR: 100%

Skills 30
Ranged: 20
Techs: 20 (support only)

Class weapons:
S rank: sword, spear, axe, twin sabers, saber
A rank: Bow, wand

Cannot use traps


A throwback to simpler times, a Paldin specializes in simple photon weaponry, and does not use guns.

galaxy
May 4, 2007, 08:03 AM
I have two:

Bard:

Force (5) Hunter (3)

Skills: 30
Bullets: 10
Techs: 20
Support: 40

Weapons:
Whip, Saber, Dagger, Dual Dagger, Dual Saber, Double Saber
Bow
Wand, Madoog

Specializes in Weapons that utilize a lot of movement. Has a set of unique buffs that remain active on all party members as long as they are within a certain distance of the Bard (distance increases with level)


Pscion

Force 5 Hunter 3

Skills: 30
Techs: 40
Support: 20
Bullets: 10

Dual Dagger, Spear, Fists, Whip, Saber, doublesaber
Handgun, Dual Handgun, Bow, Card
Shadoog, Madoog, Wand

Utilizes weapons that have unique PA control mechanisms. Can assign one tech to the alternate command pallete when equipped with two-handed weapons. Additionally, with the exlusion of saber, the weapon PA's require less PP to perform and have a larger range.

Shiryuu
May 4, 2007, 08:20 AM
Class: Archgunner
Requirements: fG 10 FO 5

Skills: 1
Techs: N/A
Support: N/A
Bullets: 40

A-rank: Spear, Saber, Dagger, Slicer.
S-rank (upto 15*): Rifle, Shotgun, Longbow, Grenade, Laser Cannon, Twin Handguns, Handgun, Crossbow, Cards, Machinegun, and (whatever *doog goes to ranger classes)

CASTs get 5% bonus on all stats with this class.
Modifiers at 10:
HP: 120%
ATP: 135%
ATA: 300%
TP: 30%
DFP: 90%
EVP: 185%
MST: 60%
STA: 150%
CHR: 130%

Can use any trap upto G. Can also use Burn and Freeze EX traps.

Eleina
May 4, 2007, 08:43 AM
o_0 Some nice idea's back there...

Class Darktecher (ok name sucks i have limted imagination)

Pré reqs Force 10 / FT 10 / Race Newman

Skills N/A
Bullets N/A
Attack techs : 50
Support : N/A

Weapons : Wand and Rod only

Special Ability : All techs cost 50% less PP

Stats would be kinda like FT with higher dfp/hp and lower atp/ata

Kaydin
May 4, 2007, 02:26 PM
Arcanesword

Skills: 30
Bullets: 0. Can't even learn them.
Attack Techs: 40
Support Techs: 10

S-Ranks: Sabers, Twin Sabers, Whip, Scythe, Madoog
A-Ranks: Claws, Twin Claws, Daggers, Twin Daggers, Swords, Wands, Rods
Neutral Weapons only

HP: C
ATP: A
ATA: B
DEF: C
EVP: B
MST: C
TP: A

Special: Can change the element of weapons, but only to 25%. Doing so decreases weapon PP over time, rather than increase. PP only increases when the weapon is neutral type.

Basically, a Hunter/Force combo that focuses mainly on offense, with some defense, but not much.

Korokodo13
May 4, 2007, 03:20 PM
Class: Escort
Skills:30
Bullets:30
Support:10

Weapon Selection:
Sword(2-H) "S"
Spear "A"
Knuckles "A"
Axe "S"
saber "A"
G. Launcher "S"
L. Cannon "S"
shotgun "S"
bow "A"
Hangun "A"
MachineGun "A"
Wand "A"

S. Ability: Able to revive party and give invincibility for 50 seconds

Yeah... That pretty much says me, a PT that has healing/buffing capabilities

I AM usually the escort because I like making friends with the noobs and Im usually 20-40 lvls higher so I play the role great, exept I dont have the techs...http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

<font size=-1>[ This Message was edited by: Korokodo13 on 2007-05-04 13:35 ]</font>

Xtian913
May 4, 2007, 03:23 PM
TechRocker
Lighting up the Gurhal skies with his infectious rhythms & dazzling technics!!

Skills: 10
Bullets: 10
Attack TECHs: 50
Support TECHS: 20

S-Ranks: Rods & Wands
A-Ranks: Handgun, Twin Daggers, Swords, Whips(!)

Special Attack: MOSH PIT! ~ Huge speakers fall down onto the battlefield blasting gigawatts of rocking music and techincs into enemies!

m/ ^_^ m/

Umi_Ryu
May 4, 2007, 04:29 PM
Let's try ...

Type : Blade Maiden
Race : Newman (female only)

Requirements : Wartecher 7, Ranger 5

Lore :
The Blade Maidens are elite troops initally formed for the protection of the Divine Maiden. Despite their name, they are not mostly trained for fighting but for stealth and quickness. Their role was not only to just protect the maiden but, especially, to neutralise the source of harm before it to have a chance to attack. That is why they are also send with guardians to assist against the SEEDs.

Photon Art :
Skill : 30
Bullet : 20
Attack Tech : 20
Support Tech : 20

Stats :
HP : 68%
ATP : 140%
DFP : 73%
ATA : 140%
ATM : 96%
MST : 100%
EVP : 160%
END : 90%
STA : 90%
CHR : 160%

Weapons :
Bows A
Claw S
Daggers S
Knuckles A
Main Gauche S (Left handed short photon Rapier)
Madoog A
Sabers A
Throwing Daggers S (Right handed ranged weapon)
Twin Claws S
Twin Daggers S
Twin Sabers A
Wand A

Special abilities :
Backstab : Increase damages of mêlée attacks of 50% when she attacks in the back.
Celerity : Increase mêlée attack speed. (like for Acro classes)
Sword play : Increase mêlée damages of 7% for each successive hit on a combo. (With the PA counting as the continuation of the combo)
Stealth : The first spawn of each room will not attack her until she do attack, shot, cast any technique or use any item. (It only works for the first action for the first spawn of mobs in each room.)

Comment :
I was not really imaginative on this class. Still, I would like a class like this, the concept being a class that deals massive mêlée damages on a short time but without being able to handle much damages itself. (low HP and DFP, with high EVP to compensate but also force to attack without being hit for not losing combo)
I like the assassin type characters usually, and I think it would be a nice add to have a mêlée type that is not meant to take damages but only to deal damages.

Gryffin
May 4, 2007, 04:52 PM
Oooo, I'm in.

Tamer http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Melee : 25
Bullet : 25
Attack Tech : 25
Support Tech: 25

Weapons:

Whip / Storm (Madoog: Resembles a storm cloud, dark and lightning spells are enhanced)
Twin Revolvers (Twin handgun: Resembles old-style handguns)
Free hand Casting/ Tags (Cards: resembles pet tags, not held in a fan, but a stack)
Tonfas (twin dagger type, but are wielded slightly different)
Cat Claws (Twin claws that are hooked over and pierce from the skin, similar to cat claws)
Traits and abilities:
-Has a pet that can follow him on the battlefield. His is a small dark-grey kitten, it dashes around and can lunge and slash enemies. At some point during battles, a spell will be cast on it that causes it to grow in size and become a feral wildcat. At that point, Gryffin mounts it, and they ride around while the cat attacks things. Gryffin will periodically cast spells while mounted..but major damage comes from cat. Mounting spell lasts 30 seconds.
-Cards do not arc, they still home in, but are swung forward and curve.
-Whip range lowered, and the damage raised.

Stats:

Go see the Acrotecher percentages, take 20% from TP and MST, and add it to ATP and HP.



Hehe.

Jeremiah
May 4, 2007, 06:24 PM
I like these sort of things...

Class: Soulstealer

Attack skills: 10
Bullets: 10
Attack Techniques: 50
Support Techniques: 20

Weapons:
single pistol(s), whip(a), scythe(s), saber(a), single knife(a), machine gun(a), madoog(s), long staff(s), wand
(s)
Ability: A unique type that, as the name implies, takes souls of enemies to function in combat in various ways. SS's have an ability called "Anchor" which is the action of taking a certain enemies soul and keeping is like a piece of equipment, what this does is allocate your stats according to what enemies you took (like if you took a Vanda, you'd get a slight edge in attack power and a bit of resistance to zonde, of a Kogo Nadd, you get more defense.)and it will stay with you till you choose to dispose of it in favor for another. Mind you this is still primarily a force class, just a little customizable I supose you could say, even with a strong enemy soul they cant match a wartecher in strength. They also have a charge up ability (like suvs and nanoblasts)that allows thems to steal a technique or ability from an enemy and only lasts for the duration of the mission.

Dahilia
May 4, 2007, 06:45 PM
Uh...
Classs: Crass Parum Gardener
Attack skills: 50
Bullets: 20
Attack Techniques: 30
Support Techniques: -50
Weapons: Laser-based weed-trimmer, lawn mower, binoculars, saber, shotgun, trash can, own family members, limbs
Ability: Is EXTREMELY well at chasing people out of yards.

Fun facts: Is wanted by AMF for throwing own cousin at Fullyen Curtz, the contractor at the time, just to chase him out of his own yard. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif


<font size=-1>[ This Message was edited by: Dahilia on 2007-05-04 16:47 ]</font>

pso123hrf
May 4, 2007, 10:31 PM
See I told you all it would be fun ;3

Lamak
May 4, 2007, 10:42 PM
Class: Frozen Raven
Skills : 30
Bullets : 0
Attack Techs : 10
Support Techs : 10
Ability: Anything that the player touches or that touches the player will be lvl 4 SE frozen.
Stats: Similar to wartecher.