PDA

View Full Version : PSU: Advanced Units at NPC (rumor).



enema
May 8, 2007, 08:30 PM
Lately alot of people talk of the A units becoming available at NPC stores in a future patch, is this true or just lobby gossip?

It would kinda make a joke of our hard work finding them if so http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif but then it would also free up time to focus on s rank weps.

LoneDespo
May 8, 2007, 08:40 PM
Considering the scale of the units yet to be released, I wouldn't be surprised if we found stuff like S/PS or S/HS in shops a good while after AotI is released. It would go with the theory that S rank boards up to 12* will be sold in shops.

Kaydin
May 8, 2007, 08:44 PM
Please no...... No A or S rank units in shops, and definitely NO S RANKS IN SHOPS. D:<

People don't seem to know what "rare" means. I want to hunt down my ultimate equipment, not buy it in a shop. I want something to work for, a goal to accomplish, not an easy way out. And when I get it I can say "I worked for this. I earned this.", not "Hey look at me! I bought my e-peen in a shop!"

>.>;

Paramedic
May 8, 2007, 08:49 PM
Maybe A rank units, but not stuff like /Quick's or something.

Just simple things like ATP boosts and stuff. Nothing that's really all that good. I'd be angry with SEGA if they made all the best gear easy to get. I want rares to be rare, or make you work really hard for them. Otherwise there's no fun in getting them.

physic
May 8, 2007, 11:29 PM
far as after aoi who knows thats to far ahead to even think about. also with teh additionof casino, they dont have to put high stuff in shops, they can make you gamble for it, so luck will still win

Mayu
May 8, 2007, 11:54 PM
On 2007-05-08 18:44, Kaydin wrote:
Please no...... No A or S rank units in shops, and definitely NO S RANKS IN SHOPS. D:<

People don't seem to know what "rare" means. I want to hunt down my ultimate equipment, not buy it in a shop. I want something to work for, a goal to accomplish, not an easy way out. And when I get it I can say "I worked for this. I earned this.", not "Hey look at me! I bought my e-peen in a shop!"

>.>;

Siertes
May 9, 2007, 12:17 AM
I bought my e-peen in a shop versus I earned my e-peen doing hours of tedious runs...both suck.

Still, rare units should never be available in NPC shops.

...cause then I'd have to remove names from my list

Ffuzzy-Logik
May 9, 2007, 12:42 AM
It won't happen, at least not for the foreseeable future.

Soukosa
May 9, 2007, 12:47 AM
On 2007-05-08 18:44, Kaydin wrote:
Please no...... No A or S rank units in shops, and definitely NO S RANKS IN SHOPS. D:<

People don't seem to know what "rare" means. I want to hunt down my ultimate equipment, not buy it in a shop. I want something to work for, a goal to accomplish, not an easy way out. And when I get it I can say "I worked for this. I earned this.", not "Hey look at me! I bought my e-peen in a shop!"

>.>;

Exactly.

Most units and nothing over 9* will EVER be in shops. If anyone says other wise they have no grasp for how this game works and should be ignored.

There's more to this game then spamming Crimson Beast/Labs/whatever all day long to get money.

Siertes
May 9, 2007, 12:54 AM
On 2007-05-08 22:47, Sounomi wrote:

There's more to this game then spamming Crimson Beast/Labs/whatever all day long to get money.



Indeed, but it all tastes of "spam" to me http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

Midicronica
May 9, 2007, 12:57 AM
http://www.pso-world.com/images/phpbb/icons/smiles/spam.gif Is quite disgusting, IMO.

Lyrise
May 9, 2007, 01:05 AM
There are some A rank units in shops as of now... Attacker series SUV units are considered A rank.

Faendryl
May 9, 2007, 01:43 AM
On 2007-05-08 18:44, Kaydin wrote:
Please no...... No A or S rank units in shops, and definitely NO S RANKS IN SHOPS. D:<

People don't seem to know what "rare" means. I want to hunt down my ultimate equipment, not buy it in a shop. I want something to work for, a goal to accomplish, not an easy way out. And when I get it I can say "I worked for this. I earned this.", not "Hey look at me! I bought my e-peen in a shop!"

>.>;



The problem is working for meseta and working for rares takes the same exact skill and challenge (i.e. none). One really isn't more of an accomplishment than the other.

If they did add really nice gear to stores it should be AP frag or some other sort of turn in you get by doing quests and specific new missions; not just entire grindfests. I learned long ago that all nice things shouldn't be rare just to be rare...I'd really prefer if they could be earned by everyone willing to put in the time to learn new fights and quests that take thinking outside the box and maybe a little comraderie to get done(or I guess for the loners a bazillion meseta/frags).

One can dream I guess =/

Ffuzzy-Logik
May 9, 2007, 01:58 AM
On 2007-05-08 23:43, Faendryl wrote:
The problem is working for meseta and working for rares takes the same exact skill and challenge (i.e. none). One really isn't more of an accomplishment than the other.
I beg to differ. Finding rares is better, in my opinion, because it involves luck, which means not every single person will ever have the best items. Rares are supposed to be rare, and making you find them keeps them rare.

Anyone can grind long enough to buy a rare, no matter how much it costs. Not everyone, however, can be lucky enough to find that 1/400k drop that they so desperately want. You can grind and grind the mission looking for it, and you may still never get it. Alternatively, you may get it your first try.

And that is the beauty of the game.

Siertes
May 9, 2007, 02:22 AM
On 2007-05-08 23:58, Ffuzzy-Logik wrote:

And that is the beauty of the game.



There isn't anything beautiful about it. There should ALWAYS be a reward for hard work. If that makes it too easy for everyone to have the best items, then ST needs to change the nature of that work.

Everything based on chance and luck...too much like RL.

Zorafim
May 9, 2007, 02:40 AM
There's an item that has a 1/100 drop rate per run. Somebody does an average of 100 runs, they get the item.
There is an item that requires 100 items dropped from a mission, each run giving exactly one item. Somebody does exactly 100 runs, they get the item.

What's the difference?

Rashiid
May 9, 2007, 06:30 AM
A units? hmph.

can forces atleast get B rank head slot units in NPC shops.....

Eleina
May 9, 2007, 07:04 AM
It won't happen lol...they can't even add things like [B]A grinders in the shops....A rank units?? yea right...Forget about it they will only be produced after hard hunting lol

But they could possibley add the B rank head units that ain't impossible

Mewnie
May 9, 2007, 10:08 AM
what the fuck? what is this work bullshit?

the day I work in a game, is the day I recieve a paycheck from the devs.


until then, I'd rather have fun kthx

Golto
May 9, 2007, 10:18 AM
Lyrise is correct about the -attacker line of suvs being A rank. Maybe this is how the rumor got started. We should see these in the update after the Firebreak event ends. There goes some people's theory of never having a ranks units being sold from npcs.

Rashiid
May 9, 2007, 10:18 AM
On 2007-05-09 08:08, Mewnie wrote:
what the fuck? what is this work bullshit?

the day I work in a game, is the day I recieve a paycheck from the devs.


until then, I'd rather have fun kthx



all the language needed?

gambit04
May 9, 2007, 10:36 AM
eh, while we are on rumors here is one I heard the other day. It was a new beast that got the powers of all the beasts but you dropped a or all the rares from your inventory that wasn't equipped. lmao

As for there never being A or S rank units or 10+ boards in shops I'm not to sure you can just say it is all bs I mean this is ST guys if we don't want it to happen chances are it will and if we do it won't. It is really a possibility for some items be in the NPC shops but I'm not sure you will see them all there.

I think the hard/whatever and the giga/whatever save will not be there because they are rares drops from rares spawns but things like solid/power , solid/hit , sori/force will be in there eventually....like when the expansion comes out.

CyarVictor
May 9, 2007, 10:37 AM
It wouldn't make sense for an A rank unit that drops off a rare enemy or a low drop rate from a boss box to be suddenly added to the npc. Then people wouldn't play many of the runs out there. Nothing beats the feeling of finding such an item.

Siertes
May 9, 2007, 11:47 AM
On 2007-05-09 08:08, Mewnie wrote:
What is going one here? What is this work nonsense?

The day that I begin to "work" in an online game is the day I better be receiving a paycheck from the developers.

Until that moment, I would rather be having fun. Thank you for your time.



I completely understand your well worded opinion, Mewnie. I, too, would rather be having fun in this game than doing some kind of "work" for rares. But sadly that just isn't possible. There is nothing fun about doing hundreds of runs and getting nothing. There is also nothing enjoyable about having so little people doing only a few select missions, limiting my ability to have fun whenever, wherever, with whomever I want.

I'd have more fun knowing of a goal, exactly how to reachit, and working towards it. But that is just me.

JAFO22000
May 9, 2007, 12:45 PM
On 2007-05-09 08:37, CyarVictor wrote:
It wouldn't make sense for an A rank unit that drops off a rare enemy or a low drop rate from a boss box to be suddenly added to the npc. Then people wouldn't play many of the runs out there. Nothing beats the feeling of finding such an item.



I agree with you quote with exception to the bolded text. People presently are not playing many of the missions BECAUSE the units drop from certain bosses. Lots of EP and CB runs these days.

Then again, if the items were available for purchase from the NPC, I wouldn't be surprised to find people only doing seabed for the money and not experiencing the rest of the game. I've found that rares or meseta > fun in this game. People would rather run the same missions over and over until they get what they "need" rather than have fun and play a variety of missions, but that's how it is...

Zorafim
May 9, 2007, 12:46 PM
Funny thing. Once they get what they need, they still run the mission over and over because they don't know of any other way of playing.

CyarVictor
May 9, 2007, 12:54 PM
I only do SW runs to help fund my friends and I get to level bullets. I get real bored of lab and I'm just waiting for Mad Beast S2. I can't anyone who wants to go to Moatoob, actually that is where i am running Mine Recapture S2 alot. I hate Lab and almost Crimson Beast.

Ffuzzy-Logik
May 9, 2007, 02:09 PM
On 2007-05-09 00:40, Zorafim wrote:
There's an item that has a 1/100 drop rate per run. Somebody does an average of 100 runs, they get the item.
There is an item that requires 100 items dropped from a mission, each run giving exactly one item. Somebody does exactly 100 runs, they get the item.

What's the difference?

The difference is that there is no excitement in purchasing an item. On your 100th run, you know the item is yours, where is the fun in that?

It cannot match the suspense of rare drops. Let's take your 1/100 example. You might just get really damn lucky and find it your first or second run, wouldn't that be great? Alternatively, you might run that mission 1000 times and still never get it.




Perhaps you think differently, but for me, nothing in the game matches the sheer exhilaration of finally finding something you've been looking for for a while. When you do find it, it's always a surprise. There's no surprise with just buying things.



And yes, it may seem like work at times. God knows I got severely pissed off at several points in my Lame D'Argent hunt in BB, and many times I felt like giving up. But when that red box finally dropped from Kondrieu (and it wasn't a fucking Photon Drop), all the displeasure of the hunt no longer mattered, because I finally got my rar.



And you have to face it, its hunting ubar rarz that keeps people playing the game. I myself hunted that Lame for a little over three months, and later helped a friend hunt one for herself for several more months (though she never found it). You could have spent years hunting a SJS, Psycho Wand, or Handgun: Guld, and still never find it. For many people, that was what kept them plugging away at PSO for 5+ years.

9lotus
May 9, 2007, 02:54 PM
The difference is that there is no excitement in purchasing an item. On your 100th run, you know the item is yours, where is the fun in that?

It cannot match the suspense of rare drops. Let's take your 1/100 example. You might just get really damn lucky and find it your first or second run, wouldn't that be great? Alternatively, you might run that mission 1000 times and still never get it.

I'd agree with you mostly, a rare that dropped randomly seems more special than one from an NPC store.

And haha, if you didn't find it in 1000 runs, you really got shafted, there's only a 0.000044 chance that it takes you 1000 runs or more.

On the other hand, I wouldn't mind rares being bought with rewards from extremely difficult missions (suppose Sega made a mission that was incredibly hard to S-rank).

I'd say the current drop system needs tweaking, particularly certain boss drops. Like [B] Ank Dedda. It takes anywhere from 30 minutes to over an hour to run Seed Awakened S, about 40 minutes on average (with a party). I suspect the drop rate is <= 1/200. It's not realistic for anyone to hunt it. Few people play that mission, and it's not soloable in any reasonable time. Assuming my numbers are correct, it would take 8000 minutes on average to find one (with a party).

And if you somehow were to find one, you might fail the synth too.


<font size=-1>[ This Message was edited by: 9lotus on 2007-05-09 13:02 ]</font>


<font size=-1>[ This Message was edited by: 9lotus on 2007-05-09 15:23 ]</font>

Eleina
May 9, 2007, 02:59 PM
On 2007-05-09 12:54, 9lotus wrote:

The difference is that there is no excitement in purchasing an item. On your 100th run, you know the item is yours, where is the fun in that?

It cannot match the suspense of rare drops. Let's take your 1/100 example. You might just get really damn lucky and find it your first or second run, wouldn't that be great? Alternatively, you might run that mission 1000 times and still never get it.

I'd agree with you mostly, a rare that dropped randomly seems more special than one from an NPC store.

On the other hand, I wouldn't mind rares being bought with rewards from extremely difficult missions (suppose Sega made a mission that was incredibly hard to S-rank).

I'd say the current drop system needs tweaking, particularly certain boss drops. Like [B] Ank Dedda. It takes anywhere from 30 minutes to over an hour to run Seed Awakened S, about 40 minutes on average (with a party). I suspect the drop rate is <= 1/200. It's not realistic for anyone to hunt it. Few people play that mission, and it's not soloable in any reasonable time. Assuming my numbers are correct, it would take 8000 hours on average to find one (with a party).



Only 8000 hours!!!! then again drop rates of 1/200 can only give an average time of finding things....
And this average time comes from statistics which require a large population sample..It can only give you a rough idea of the time you might have to pass to get one.(there are always ppl who will drop it in one run to even out the ones who require 500 runs)

Then again this being said can we apply logic when it comes to Sega...

<font size=-1>[ This Message was edited by: Eleina on 2007-05-09 13:00 ]</font>

9lotus
May 9, 2007, 05:23 PM
whoops typo, 8000 minutes, my bad, about 130+ hours with a party



<font size=-1>[ This Message was edited by: 9lotus on 2007-05-09 15:24 ]</font>