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View Full Version : PSU Expansion: PA cap raised maybe??



Maxurion
May 13, 2007, 04:42 PM
Just a thought, but since the expansion will be adding more photon arts into the game, any geusses as to whether the 36 PA cap will be raised? I know it's just speculation at this point but...

And uhh, a little off topic, but will the expansion add new stuff offline as well? Voice-overless online story missions and a near useless extra mode are getting a little stale...

Kaydin
May 13, 2007, 04:59 PM
Don't count on it. The beta didn't, and I'm hoping they don't raise it.

Yes, AotI will have an offline story mode.

Soukosa
May 13, 2007, 05:24 PM
They stated they have no intentions to ever raise the PA limit. It's at 36 so people will specialize in certain areas and not be able to do everything. Though, they could also bump it up to 40 just so it's a round number http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Since most people that whine about this limit tend to play mulitiple classes on the same char... They did not intend for people to be hybriding 5 classes and exceling at each one of them. The only reason you can change classes is so you don't screw your character up when you decide you don't like your current class, not to change class when ever you feel like it.

Kimil
May 13, 2007, 05:26 PM
Heh, With the Limit at 36, you really learn which PAs you love... like Resta, Shifta, Renkai and Buten http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Niered
May 13, 2007, 05:47 PM
The 36 PA limit is pefect as-is. It requires you to think ahead and actually plan what kind of character your making, as well as adding another way of differentiating yourself from the crowd.

Honestly I have only around 22 PA's, and only about half of those are maxed. Im not worried about it in the least, and I like having options open. Anyone that complains about not having enough is obvioulsy trying to get one character to be good at everything, and thats simply not how this game is played.

ZeldaSerenade
May 13, 2007, 06:29 PM
Agreed. There's a reason that they allow you to make four characters instead of one.

AlphaDragoon
May 13, 2007, 09:31 PM
I don't want an increase in number of PAs you can carry....I'd MUCH rather have the ability to put two PAs on a single weapon a la Forces. They could easily use the Action button (pick up item button) as a second PA button.

Criss
May 13, 2007, 11:42 PM
On 2007-05-13 19:31, AlphaDragoon wrote:
I don't want an increase in number of PAs you can carry....I'd MUCH rather have the ability to put two PAs on a single weapon a la Forces. They could easily use the Action button (pick up item button) as a second PA button.

Hmm... good idea. Would be nice if guns could have two bullets equipped at once, and fire them differently like you use two Techs on the same wand. I could finally use both Ice Twins and Mayalee Twins without taking a third of my palette.

Garnet_Moon
May 13, 2007, 11:47 PM
If anything they should lower the PA limit down to 30 or 25. That would really screw with peoples heads.

MSAksion
May 14, 2007, 12:54 AM
A full Forteclass can have access to every PA available to them. Hybrids are only affected by the 36 pa limit or if you keep switching. Pick a hybrid that will prepare your character for a Forte-job.

Like a Guntecher should prepare being a Full Ranger eventually. Wartechers can pick between Full Force or Full Fighter. Figunners are in preparation of Full Fighter. But that's it.

Anymore than that and you have to replace certain PAs that a completely opposite job can't use then all that work leveling it goes to waste. Plan ahead and stick to two maybe 3 jobs max on one character.

Just make a 2nd or even a 3rd character if you really want to specialize in different jobs. I will eventually have a Full Force, a Full Ranger, and a Full Fighter from my Wartecher, Guntecher, and Figunner. It doesn't take too much to do 2 characters - esp since your ALT can use your Main's Hand-Me-Downs and S rank missions give such insane MP.

LS_Aksion
May 14, 2007, 01:36 AM
The 36 photon cap is more than enough as long as you think way WAY ahead. Hybrids are great if you plan on sticking to 1 or 2 jobs.

For me, I've tried all the jobs & found WT to fit my play-style in preparation for my Forte-Fighter. Find the forte-job that fits your play style & be proficient in a hybrid job that will prepare your PA's till you make the forte-switch.

Ask other players what PA's they use & how effective it is to get an idea on what rocks your boat. You cant it all so only take the effective. _m^.^m_ <--Killroy

Powder Keg
May 14, 2007, 02:42 AM
I hope it's raised. 36 isn't enough for a character who swithes between two classes on occasion. I switch between Wartecher and Fortetecher every now and then, and I wish I could carry a couple more bullet PAs and Skills.

Soukosa
May 14, 2007, 02:57 AM
On 2007-05-13 22:54, MSAksion wrote:
A full Forteclass can have access to every PA available to them. Hybrids are only affected by the 36 pa limit or if you keep switching. Pick a hybrid that will prepare your character for a Forte-job.

Not true.

FF - 10 melee weapons * 3 skills each = 30 + 8 handgun bullets = 38 PAs
FG - 8 ranged weapons * 8 bullets each = 64... yeah, we'll stop there.
FT - 36 techs... Ah, so that's where the 36 comes from. Missing longbow and card bullets though.

The "pure" forte classes have to special in things as well, it's all due to how ST intended for things.



On 2007-05-14 00:42, Artea wrote:
36 isn't enough for a character who swithes between two classes on occasion.

That's the whole point. You're not supposed to be switching between classes on the same character. There is four slots and not just one afterall. It's not like it takes long to level up a second character either.

Shiro_Ryuu
May 14, 2007, 06:50 AM
I'm fine with it the way it is. I do have characters that switch between jobs, but the PAs overlap, and I have this one friend who has like 5 maxed out jobs in one single character, and still manages to cram in a bunch of PAs.

Eleina
May 14, 2007, 07:31 AM
36 is fine if you learn how to select your Pa's....http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

danny_o
May 14, 2007, 09:28 AM
Oh, that PA cap. I though you meant the level of each PA. They should let us get more, but I suppose it forces one to decide what sort of player they will be. Meh, I still want to keep all my Bow, Card, and soon X-Bow bullets.

Powder Keg
May 14, 2007, 08:29 PM
On 2007-05-14 00:57, Sounomi wrote:

On 2007-05-13 22:54, MSAksion wrote:
A full Forteclass can have access to every PA available to them. Hybrids are only affected by the 36 pa limit or if you keep switching. Pick a hybrid that will prepare your character for a Forte-job.

Not true.

FF - 10 melee weapons * 3 skills each = 30 + 8 handgun bullets = 38 PAs
FG - 8 ranged weapons * 8 bullets each = 64... yeah, we'll stop there.
FT - 36 techs... Ah, so that's where the 36 comes from. Missing longbow and card bullets though.

The "pure" forte classes have to special in things as well, it's all due to how ST intended for things.



On 2007-05-14 00:42, Artea wrote:
36 isn't enough for a character who swithes between two classes on occasion.

That's the whole point. You're not supposed to be switching between classes on the same character. There is four slots and not just one afterall. It's not like it takes long to level up a second character either.


Makes no sense, why give the option to change your class if you're not supposed to then? If that was their idea, then you would only have the option to pick your class path to your expert class and stay as such.

Genoa
May 15, 2007, 01:31 AM
36 is fine if you only pick like... a handfull of class types >_> but I like to hop around most of the classes, so it's really a pain for me. But I still find a way to make it work, so I guess complaining about 36 really isn't a big deal.

A2K
May 15, 2007, 04:31 AM
On 2007-05-14 18:29, Artea wrote:
Makes no sense, why give the option to change your class if you're not supposed to then? If that was their idea, then you would only have the option to pick your class path to your expert class and stay as such.


People make perceived mistakes, I suppose. Or might try something new, only to decide it was a much better fit for their character to begin with.

Simply because the option is there doesn't mean you have to be using it, either.

ljkkjlcm9
May 15, 2007, 04:56 AM
On 2007-05-15 02:31, A2K wrote:

On 2007-05-14 18:29, Artea wrote:
Makes no sense, why give the option to change your class if you're not supposed to then? If that was their idea, then you would only have the option to pick your class path to your expert class and stay as such.


People make perceived mistakes, I suppose. Or might try something new, only to decide it was a much better fit for their character to begin with.

Simply because the option is there doesn't mean you have to be using it, either.


This is the exact reason. SO if you level something and decide you don't like it, you can change it without penalty really. If it was the way you said, you'd have to completely start over. Plus if you get bored with a class, yes you can try other classes, but I wouldn't suggest going from fortefighter to fortetecher, because you'll have nothing you can use.

I personally play as fighgunner, and only fighgunner. I switched to Guntecher once, because I wanted to level my Xbows, but then I realized I'd be doing more damage on my fighgunner, and oddly enough, a fighgunner 10 has the same TP as a guntecher 1. That's absurdly low TP, I could only use a 4* wand, so the slight healing wasn't even worth it.

THE JACKEL

KmEnvY
May 15, 2007, 12:33 PM
It will be better off they didn't...For one reason..that being that characters will be more unique...I mean at the moment if you see a force they all have to same spells...it would be alot better if forces would be different...maybe have a specialty in one area...And for fortefighters they could specialize in maybe just a few weapons and not have the same as everyone else...

amtalx
May 15, 2007, 12:48 PM
My response to people who want a higher PA limit: Plan your character better.

Africa
May 15, 2007, 12:53 PM
36 is a good number, but can be a hinderence. especially because of picky ppl. It will annoy you as a good fortetecher to get constant buff me yells and why are you using bows and cards? In short ST wants us to specialise it's mostly other ppl who get pissed if you do. If you multi -class on a single char you should use any skill you like you just need to manage them closer, and you multi-class skills when possible.

imfanboy
May 15, 2007, 01:43 PM
And don't be afraid to discard PAs that you aren't using now and won't be using ever again.

I have a shotgun skill at 26 that I haven't touched in close to 5 months - next PA I get, that's going. I don't know what PA that'll be, but hey, it's gone once I decide on it.

Also, certain classes overlap - guntecher and fortetecher have cards and bows, along with the same buff/debuff/resta/reverser. Guntecher and fortegunner also overlap, but in a different way, with twin handguns/crossbows/rifles (though the only rifle bullet I'm likely to ever get is Killer Shot... I'll deal my SEs with traps if I'm playing fortegunner, tyvm).

Protranser and fortefighter overlap (axes, spears, swords, fists, single handguns). Fortefighter and figunner overlap. Wartecher overlaps with figunner, fortetecher, guntecher, fortefighter...

The overlaps are never perfect - not EVERY PA you have in one job is immediately useable in another job - but a protranser that decides to play as a fortefighter (for example) will likely have all the melee PAs he'll need, and the extra slots for, say, single claw or twin daggers or other weapons the FF can use that the PT can't.

The classes that don't overlap at all are, of course, the forteclasses. Going from Fortefighter to Fortetecher means hobbling yourself with an inadequate selection of PAs from both sides of the class.

That doesn't mean it can't be done; a fortefighter can get by with just a few skills - an all-around move like Renkai or Tornado Break, a high damage move like Hishou Jinren-Zan or Dus Daggas, crowd control like Hishou Jinren or Rising Crush...

Careful PA selection is key. And that's all there is to it. 36 is a LOT, especially if you think that you've got 4 character slots! Why, there are skills that I haven't even touched yet!

chibiLegolas
May 15, 2007, 01:51 PM
I suppose 36 limit is fine. I just think it's an odd number to stop at.

And I STILL believe humans deserve a few more as a race benefit since, IMO, they're MADE to switch around multiple classes, unlike the other races.

ThEoRy
May 15, 2007, 04:03 PM
On 2007-05-15 11:51, chibiLegolas wrote:
I suppose 36 limit is fine. I just think it's an odd number to stop at.



36 is an even number, the square root of six, and also the number of Chambers in the WuTang Clan. :>

DONTOSE
May 15, 2007, 04:33 PM
I stick with fortefighter and only fortefighter and im doing good with using just one class since being a beast fortefighter gives you such high atp and dfp im god like with my pas and i only have 16 of them and i already got 13 of my pas over lvl.21.