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Lyrise
May 21, 2007, 12:10 PM
Today, Sonic Team just released a report on the various suggestions that people had sent in during the period of the beta as well as some that they thought were good ideas. Using data compiled from when the beta was running, they can come to a decision on which of these features look good to implement. So far it has all been for the better, and will explain what should be expected going into the full release of AoI.

http://illuminus-trial.phantasystaruniverse.jp/examination/

What the issues and problems people had were, and what to expect:

System Related

Merging of worlds
-This has nothing to do with the US servers (well it might, more on that later) but as you know, the Japanese servers are split into 2 worlds. AoI plans to merge those worlds together. Whether they keep the room servers separate or not, I don't know. If Sega of America wanted to merge the x360 witht he PS/PC servers, this would be the time to do it, after of course, they equalize the economy.

Character Cutover.
-This is a given. Being able to use your pre-existing data on PSU now into the expansion. While it was expected for this to happen, they still needed to test it anyway, after the disasters that was PSODCv2.

Battle Related

Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.

Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay. As a result, it overshadows the want to use a lower element or another element other than the proper. In here, you'll most likely see changes as to what can be done with using other elements or lower ratios.

Monsters need to use their attack range more instead of just move.
-You've all seen it before. Monsters are within attacking range of several characters, but all it does is chase after one target. Additionally, sometimes it just attacks the air, when nobody is even near it or evading any attacks. Proper monster attack ranges and actions will change.

High ranking misssions have monsters that move way too fast, as a result, your only option is to get into a slugfest, where you just trade hits. Enemy movement should be slowed down.
-The speeds are going to be adjusted later down the road.

Adjusting attack range because certain weapon appearances change it.
-It will be adjusted as much as possible. for example, stuff like sweetdeath which actually has a range larger than it should be (it's shorter than a doublesaber, yet has the range of a doublesaber.

Player Related:
Photon Arts limit
-The cap on the number of PAs you can have will not be changed in ANY way. However, it might be changed so that you can retain your PA levels even if you overwrite them.

When Nanoblast or SUV is used, all status effects should be kept. Additionally, when buffs/debuffs are used, the game should raise it to/keep the higher effect.
-Nothing has been stated for keeping the better buffs, but they will look into maintaining the effects for SUV and Nanoblast.

The autorun system needs to be faster at making small directional changes ( I assume this is in tandem with the character tracelock system)
-This is being looked into and will be adjusted as much as possible.

When I perform a sitting lobby action, I want to be able to switch to first person perspective (a.k.a. FP camera mode)
-This can be done.

Item Related

When items drop, elements and percents were already pre-set. We want this to be random.
-It will be changed that the atirbutes may become random (sounds like some items will be random, and there will be some that are not)

We want the Madoogs position to be over the shoulder, just like in PSO.
-This will be adjusted at a similar position to PSO.

We want the combination limitation of clothes to be eased up on (i.e. we basically want the system to be like when the swimsuit bug was in effect).(Decision pending)
-Stuff like bathing suits will be classified now as top and bottom. As for combining parts of other clothes, decision hasn't been made yet.

I want to be able to put on the costumes that the Casino staff and the Sacred shrine maidens wear.
-Color variations for each race are being designed right now.

Interface related

We want to be able to send mail directly from the partner cards (i.e. Send mail option when browsing partner cards)
-Confirmed and in progress.(Even though the article basically repeats the issue as an answer.)

Make the default when responding to mail "Do not quote" (Personal note: This one better make it, I hate how the default is quote mail)
-Default will be changed to "Do not quote"

We want the maximum number of cards to be displayed as well as how many we personally have (i.e. I have 50 cards, so 50/whatever the max is.)
-This will be added.

Synthesis and Grinding related

We want you to adopt the "no destroy" grind policy into the real service.
-This feature is scheduled to be implemented in (the expansion).

We want you to implement some risk associated with grinding weapons. It's good that we can't destroy our weapons, but it seems too easy. (With enough money applied to it)
-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1. It didn't turn out this way in the beta, so it's up in the air as to what will be the end result.(The answer given here is very vague and doesn't explain much but does explain the thought process so rather than translating this, I decided to explain it my way)

I want to be able to delete board entries already loaded into my PM.
-You can manually delete it (in the expansion).

I want other people who can see the PM to be able to see if items taken out are success or failure (This is a good one, this basically stops any so-called friends from lying to you by saying the item failed when it in fact, passed).
-It wll be made so that all people in the room excluding the owner of the PM can see whether the item is pass/fail.

Mission Related

WE want you to make it so that if a Partner character (read:NPC) dies, it will not effect the grade.

-Unlike the beta, if a partner character becomes incapacitated, it will not affect the outcome.

WE want a "Return to lobby" option at each checkpoint. (i.e. Warp directly to the lobby from say, block 3 of a mission, rather than wapr to block 1, then leave.)
-This option will be added.

We want low rank mission rewards to be adjusted to better facilitate players of a lower level. (Decision pending)
-All missions are scheduled to be rebalanced, so that starting players can have fun and won't have to struggle.

(There should be one more point here, but not going to bother with it, it's VERY vague, and while I get what its saying literally, I have zero understanding of the context, so if anyone wants to give it a shot, go nuts; all I can say is, it probably has something to do with integrating the shop, the photon charger and the lobby warp into one NPC; it's also a decision pending so its not as important.)
Shop related
In the makeover shop, when something is changed, parts are removed. We'd like for this not to happen, since the look I choose may not work very well after the parts are equipped.
-Parts will no longer be removed in that state, and you will have a new option to add or remove parts while making your choices on makeover.

We want a "Character recreate" option because of the new face types that were added. (as in remake your character look like when you first create a character, but without destroying your game progress)
-WE won't be able to allow this option, but what we can do is allow users to change their face, the options on the face and the voices. (In other words, no body proportions).

My room related

For Room goods installed, we want you to change the color of the floor to show where objects can not be installed (Anybody who's played with the grid system knows what a nuisance this can be with objects that take 4 cells but look like they fit in 2, like the fan.)
-It will be done.

When setting up my partner machine for greetings and appreciation messages, I want to be able to change the shape and color of my text and text bubbles.
-You can already do this by using chat commands (!,@,#, etc.), but you can not use the Cut-in chat commands for this.


Whew, that was a gigantic mess of text. This should give some of you an idea what you can expect. By no means is it a final listing, but it goes to show just where they're at with the expansion.

Also interesting to know that the no-break grind system MIGHT have some downsides to it, as it'd be overpowering to let every weapon in existence grind to 10 when a lot of money is applied. Also interesting is what they might think of to modify how your elemental ratios work too.

As a final note, I saw a lot of these suggestions over at the Sonic Team BBS during the beta; goes to show that if you have a good idea, let them know and they'll do something about it. (Although I have no clue how well SoA will do the same for the US/EU audience.



<font size=-1>[ This Message was edited by: Lyrise on 2007-05-21 10:11 ]</font>


<font size=-1>[ This Message was edited by: Lyrise on 2007-05-21 12:36 ]</font>

amtalx
May 21, 2007, 12:18 PM
It's good to hear that ST listens to us (sometimes). Now if they could just fix the interrupt error at log in....

Garnet_Moon
May 21, 2007, 12:21 PM
I want to be able to put on the costumes that the Casino staff and the Sacred shrine maidens wear.
-Color variations for each race are being designed right now.
FUCK YES!


We want you to adopt the "no destroy" grind policy into the real service.
-This feature is scheduled to be implemented in (the expansion).
Yay!


WE want you to make it so that if a Partner character (read:NPC) dies, it will not effect the grade.

-Unlike the beta, if a partner character becomes incapacitated, it will not affect the outcome.
Lou, the disposable soldier...? That's not right! D:


We want a "Character recreate" option because of the new face types that were added. (as in remake your character look like when you first create a character, but without destroying your game progress)
-WE won't be able to allow this option, but what we can do is allow users to change their face, the options on the face and the voices. (In other words, no body proportions).
Well, kiss my alt good bye. This settled that issue~.


When setting up my partner machine for greetings and appreciation messages, I want to be able to change the shape and color of my text and text bubbles.
-You can already do this by using chat commands (!,@,#, etc.), but you can not use the Cut-in chat commands for this.
Oh god. Foul-mouthed PM's, here we come!


Good post. Bookmarked.

Weeaboolits
May 21, 2007, 12:22 PM
what we can do is allow users to change their face, the options on the face and the voices. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

<font size=-1>[ This Message was edited by: Ronin_Cooper on 2007-05-21 10:23 ]</font>

KamiSori
May 21, 2007, 12:52 PM
Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.

Sweet! i was hoping for a slightly more complex battle system.


Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay. As a result, it overshadows the want to use a lower element or another element other than the proper. In here, you'll most likely see changes as to what can be done with using other elements or lower ratios.

I REALLY hope they implement this. I find it stupid that a 50% c rank armor works better than a 20% A rank.


allow users to change their face, the options on the face and the voices. (In other words, no body proportions).

i think everyones happy about this.

overall very good news. thanks for the update.

Lyrise
May 21, 2007, 12:59 PM
As I mentioned before, don't take this as gospel. The facelift option will most likely be there, but the voice alteration option, might not, since they're still deciding on it. I felt I had to mention it since it seems a lot of you are looking forward to it.

StanleyPain
May 21, 2007, 12:59 PM
What exactly was the "disaster" with PSOv2? I remember when it came out characters ported over just fine.

Granted, PSOv1 and v2 chars could not play in games together, but that was understandable given all the new items and features, etc...

Niered
May 21, 2007, 01:05 PM
Holy feckin' shyt. This is one of the most ambitious expansion packs Ive ever heard of. Usually they just add more content, give ya' a bigger map, maybe add a class ro two, but to overhaul the combat system? Has that ever even been done before?

This has officially saved Sonic Team in my eyes. Im not saying that I think they'll execute it perfectly, but the fact that they are actually taking into consideration complaints about the game, and then trying to fix them makes me amazingly happy.

I really hope they might add something to gun-play in the game. I mean, I love my fortegunner as much as the next guy, but rifles really are just spam weapons.

JAFO22000
May 21, 2007, 01:09 PM
Thanks for the translation Lyrise! Looks like a lot of interesting changes. I don't think they'll be able to do the same for the NA/EU audience, as we basically just get a translated JP version however it does seem like the JP audience has a lot of the same issues as the NA/EU audience.

If they really cared about what the NA/EU audience would want changed, they would have to ask us NOW for any ideas to be included into the final version. Even if they don't though, it seems that a lot of issues we have will be taken care of.

Dirkster111
May 21, 2007, 01:10 PM
I hope they fix the synthing process. Just recently I had 3 failures on a crimson line using a 100 armor PM. At 37% I should have gotten at least one armor. I don't think it's too much to ask for, but that's just my opinion.

Lyrise
May 21, 2007, 01:11 PM
It was more or less a bug that occurred with the Japanese version, where conversion of the character data corrupted not only your file, but your entire VMU. This is why for the beta, they decided to simulate the cutover by copying our real server data, then trying to convert the entire database, which obviously worked, or you would have heard many complaints by the importers here.

GlacialTerror
May 21, 2007, 01:13 PM
very nice! I was hoping to see an appear offline option under the interface section though. Wonder why they took that option out anyway?

Mewnie
May 21, 2007, 01:24 PM
eeeenteresting :3

very cool that the casino cowgirl is being adapted for players.

when it gets released, I'm most definately getting that and skanking it up YEEHAW X3

Zeota
May 21, 2007, 01:31 PM
Anyone else think the "timed hits for more damage" thing sounds like Super Mario RPG? I wish this thing would hurry and get here.

A2K
May 21, 2007, 01:36 PM
Some of these ideas do sound pretty interesting, but, in all honesty, a lot of it comes off as... well, whining. Integrated lobby counter? Madoog placement? These are popular complaints?

Lyrise
May 21, 2007, 01:44 PM
It's only whining when you complain about it, and not directing the issue to those who can best handle it. This is why Sonic Team opens up a BBS for their betas, and you can always send in a support form for suggestions on things you want to see. Shame that SoA won't do the same and forward the good suggestions to ST Japan.

Shiryuu
May 21, 2007, 01:45 PM
So we're still stuck with the same 4 character slots?

Rashiid
May 21, 2007, 01:48 PM
PM dies and no loss???

holy shat, im bringin mine w/ me all the time nao

AweOfShe
May 21, 2007, 01:50 PM
On 2007-05-21 10:21, Garnet_Moon wrote:

I want to be able to put on the costumes that the Casino staff and the Sacred shrine maidens wear.
-Color variations for each race are being designed right now.
FUCK YES!


Seconded! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Sychosis
May 21, 2007, 01:51 PM
On 2007-05-21 11:44, Lyrise wrote:
It's only whining when you complain about it, and not directing the issue to those who can best handle it. This is why Sonic Team opens up a BBS for their betas, and you can always send in a support form for suggestions on things you want to see. Shame that SoA won't do the same and forward the good suggestions to ST Japan.



While a child complains incessantly to their parent about not having an ice cream cone, its whining, not making suggestions.

Whining to the proper people, a suggestion does not make.

Rashiid
May 21, 2007, 01:52 PM
i hope they fix the % thing, cauz 50% weapons/armor are too much

Micro
May 21, 2007, 02:00 PM
Awesome, some very nice info. Even more excited about AoI now. XD

PALRAPPYS
May 21, 2007, 02:02 PM
F-f-facelift option??? http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Anyone who's seen my character should be just as happy as I am right now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Sychosis
May 21, 2007, 02:07 PM
On 2007-05-21 12:02, PALRAPPYS wrote:
F-f-facelift option??? http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Anyone who's seen my character should be just as happy as I am right now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



Just as? We're FAR happier than you about Lan getting a facelift XD

WBMike
May 21, 2007, 02:11 PM
I'm looking forward to timed attacks but I don't want them exactly like PSO was which made it very boring and tedious. PA's should only have timed attacks for the 2nd or 3rd+ attack. This should be done so that you can have a Normal PA attack and a PERFECT PA attack.

Mikaga
May 21, 2007, 02:17 PM
Why in gods' name are SUVs potentially not costing buffs anymore.

When are Humans gonna get anything? They were already worse than CASTs in all expert types other than Fortetecher, so how is it that CASTs are getting better improvements in AotI?!

Umberger
May 21, 2007, 02:18 PM
They all sound good to me. Thanks for all the info Lyrise.

A2K
May 21, 2007, 02:20 PM
Ah, in any case, the weird irrelevant stuff aside, I did note a few things:


On 2007-05-21 10:10, Lyrise wrote:
Synthesis and Grinding related
We want you to display the risk associated with grinding weapons. Too many times the game says a good chance while we end up destroying our weapons. (Personal note: I'm assuming that risk means a percentage rate)
-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1. It didn't turn out this way in the beta, so it's up in the air as to what will be the end result.(The answer given here is very vague and doesn't explain much but does explain the thought process so rather than translating this, I decided to explain it my way)

Hmm, I think the original question wasn't about "displaying risk", but actually more along the lines of "We like the no-break system, but there needs to be more risk (as in, an actual penalty) for grinding"?

What exactly is the difference between red items and gray ones?


(There should be one more point here, but not going to bother with it, it's VERY vague, and while I get what its saying literally, I have zero understanding of the context, so if anyone wants to give it a shot, go nuts; all I can say is, it probably has something to do with integrating the shop, the photon charger and the lobby warp into one NPC; it's also a decision pending so its not as important.)

I think this one might actually be about an integrated mission counter.



<font size=-1>[ This Message was edited by: A2K on 2007-05-21 12:26 ]</font>

JAFO22000
May 21, 2007, 02:20 PM
On 2007-05-21 11:36, A2K wrote:
Some of these ideas do sound pretty interesting, but, in all honesty, a lot of it comes off as... well, whining. Integrated lobby counter? Madoog placement? These are popular complaints?



Perhaps ST only posted select issues that are easy fixes??? I'm sure there were more issues than the ones listed, and I'm not even sure if these are the "most popular" issues or not.

Sychosis
May 21, 2007, 02:20 PM
On 2007-05-21 12:17, Mikaga wrote:
Why in gods' name are SUVs potentially not costing buffs anymore.

When are Humans gonna get anything? They were already worse than CASTs in all expert types other than Fortetecher, so how is it that CASTs are getting better improvements in AotI?!



At least its a boost for Newmans! Now our racial ability is "not having to rebuff after an SUV."

Will work great no matter if you are a techer, or a techer!

Kimil
May 21, 2007, 02:26 PM
Hmm, I like what I hearing... but...

They didn't change the player shops in any benificial way?? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

JAFO22000
May 21, 2007, 02:29 PM
On 2007-05-21 12:26, Kimil wrote:
Hmm, I like what I hearing... but...

They didn't change the player shops in any benificial way?? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



Changing the shop search function to include items by price and differentiate between searching for boards vs. the actual weapon = HARD.

Changing the position of the Madoog = EASY!

"Let's put the madoog issue up on our website as something we looked into and are fixing while we just completely ignore the shop thing..."

Mikaga
May 21, 2007, 02:30 PM
On 2007-05-21 12:20, Sychosis wrote:
At least its a boost for Newmans! Now our racial ability is "not having to rebuff after an SUV."
Which might be true if Newmans didn't have Support TECHNICs ripped out from under them.

I don't see any Skills or Bullets that don't use ATP. So why TECHNICs?! There's only one TP-using type! ¬_¬

SolomonGrundy
May 21, 2007, 02:31 PM
When Nanoblast or SUV is used, all status effects should be kept. Additionally, when buffs/debuffs are used, the game should raise it to/keep the higher effect.


This first part of this is worded wrong. No one wants negative status effects to be kept, OR to be able to be negatively statused when in beast form, I'd bet. Considering you cannot eat items (antimate, I'm looking at you here)

The second part could also be worded better. To wit: higher buffs should be a defense against lower level debuffs. So when I am slumming with my character and eat an agtaride, low level worm jellen won't overwrite it. Accordingly, they should set monster debuffs so that this system works.

I'd with seeing some variation on the character attack theme.

Additionaly, I'd like to see enemies with LESS attack options. Part of the reason it's such a slugfest is that there is little ways to engage an enemy in melee without it hitting you back, unless the only PA you use is a rising strike type. Example: sendelains charge forward (almost undogeable), attack forward with a wide hit area, kick backwards ('from behind' indeed), and are able to leap backwards out of harms way when you engage them. So mostly, fighting type end up spamming wide radius PAs (twin daggers, tornado dance, etc.) to get what hits in they can.
And don't get me started on how many enemies also have a spell like effect.


The scale of DFP needs to be changed, right now there is too little difference between having high DFP, and having low DFP. Perhaps adopt the MST scale?

Mikaga
May 21, 2007, 02:32 PM
On 2007-05-21 12:31, SolomonGrundy wrote:
The scale of DFP needs to be changed, right now there is too little difference between having high DFP, and having low DFP. Perhaps adopt the MST scale?
They're equally rubbish - 5 points for 1 point of damage.

Which means CAST/Beast survives longer against enemy magic than Human/Newman at quite a few types (Fortefighter, Fortegunner, Fighgunner, Protranser) because what good is taking ~12 less damage per spell when you have 600 less HP to begin with?

Lyrise
May 21, 2007, 02:34 PM
On 2007-05-21 12:20, A2K wrote:
Ah, in any case, the weird irrelevant stuff aside, I did note a few things:


On 2007-05-21 10:10, Lyrise wrote:
Synthesis and Grinding related
We want you to display the risk associated with grinding weapons. Too many times the game says a good chance while we end up destroying our weapons. (Personal note: I'm assuming that risk means a percentage rate)
-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1. It didn't turn out this way in the beta, so it's up in the air as to what will be the end result.(The answer given here is very vague and doesn't explain much but does explain the thought process so rather than translating this, I decided to explain it my way)

Hmm, I think the original question wasn't about "displaying risk", but actually more along the lines of "We like the no-break system, but there needs to be more risk (as in, an actual penalty) for grinding"?

What exactly is the difference between red items and gray ones?


(There should be one more point here, but not going to bother with it, it's VERY vague, and while I get what its saying literally, I have zero understanding of the context, so if anyone wants to give it a shot, go nuts; all I can say is, it probably has something to do with integrating the shop, the photon charger and the lobby warp into one NPC; it's also a decision pending so its not as important.)

I think this one might actually be about an integrated mission counter.



<font size=-1>[ This Message was edited by: A2K on 2007-05-21 12:26 ]</font>


You're right, and I kinda blew it there. But the answer still stands that they're thinking about implementing the -1 system. (And also explains why the answer didn't seem to mesh well with the issue I spit out in English.) Worse yetI had to run it through a translator just to double check. I think I'll go change that right now...

This is what happens when you try to rush a translation; and you know you've really failed when a web translation can do the job better than you can XD

Also, red and grey are the status they have on these issues. Red means they're just about done with it, and have a solution, Greay means they have yet to touch in it in detail.

As for the integrated mission lobby, I thought about that too, but when I read their answer, it has nothing to do with it, and more to do with which lobbies are popular, which missions are popular, and that you could get this information from the official Website.

<font size=-1>[ This Message was edited by: Lyrise on 2007-05-21 12:42 ]</font>

SolomonGrundy
May 21, 2007, 02:41 PM
On 2007-05-21 12:32, Mikaga wrote:

On 2007-05-21 12:31, SolomonGrundy wrote:
The scale of DFP needs to be changed, right now there is too little difference between having high DFP, and having low DFP. Perhaps adopt the MST scale?
They're equally rubbish - 5 points for 1 point of damage.

Which means CAST/Beast survives longer against enemy magic than Human/Newman at quite a few types (Fortefighter, Fortegunner, Fighgunner, Protranser) because what good is taking ~12 less damage per spell when you have 600 less HP to begin with?



I'd agree with you there, excepting that newman wartecher, and fortetecher MST works. I've seem plenty of players just stand in the middle of barta vs S rank enemies and take '0' I say, if you're class is supposed to be resistant to techs, you need MST in the 250+ range.

On the other hand, DFP works for no one. getting it for 400-500 vs getting hit for 550-600 means little. With the notable exception that hunter types get hit more, so need the higher HP.

gambit04
May 21, 2007, 02:52 PM
On 2007-05-21 12:20, Sychosis wrote:

On 2007-05-21 12:17, Mikaga wrote:
Why in gods' name are SUVs potentially not costing buffs anymore.

When are Humans gonna get anything? They were already worse than CASTs in all expert types other than Fortetecher, so how is it that CASTs are getting better improvements in AotI?!



At least its a boost for Newmans! Now our racial ability is "not having to rebuff after an SUV."

Will work great no matter if you are a techer, or a techer!



Yes I'm glad I don't have to run around in an all cast party replacing buffs during each SUV just to stomp all the Jarbas in the room. Now I can actually hit them and get the exp before they all get killed by the casts. Great day for techers indeed

Mikaga
May 21, 2007, 02:55 PM
On 2007-05-21 12:41, SolomonGrundy wrote:I'd agree with you there, excepting that newman wartecher, and fortetecher MST works.
Newman non-techers die faster to spells than CAST non-techers. That's not "working" at all. It's completely the opposite of how things should probably be.


On 2007-05-21 12:41, SolomonGrundy wrote:On the other hand, DFP works for no one.
The difference is that no type has a 250% DFP multiplier.

It should probably deserve mention however that MST cannot allow you to equip decent line shields.

gambit04
May 21, 2007, 02:57 PM
On 2007-05-21 12:29, JAFO22000 wrote:

On 2007-05-21 12:26, Kimil wrote:
Hmm, I like what I hearing... but...

They didn't change the player shops in any benificial way?? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



Changing the shop search function to include items by price and differentiate between searching for boards vs. the actual weapon = HARD.

Changing the position of the Madoog = EASY!

"Let's put the madoog issue up on our website as something we looked into and are fixing while we just completely ignore the shop thing..."


Actually to fix the shop would be easy...and they started to do it with the S rank boards rename the weapon from the board or they could also make the board all one word or part of the weapon name this could be easily fixed if looked into a lil more.

Heck even in if the search let you use find exact meaning look only for items with the name Monomate or find relavent which would bring up [b] monomate too

SolomonGrundy
May 21, 2007, 03:54 PM
On 2007-05-21 12:55, Mikaga wrote:

On 2007-05-21 12:41, SolomonGrundy wrote:I'd agree with you there, excepting that newman wartecher, and fortetecher MST works.
Newman non-techers die faster to spells than CAST non-techers. That's not "working" at all. It's completely the opposite of how things should probably be.


On 2007-05-21 12:41, SolomonGrundy wrote:On the other hand, DFP works for no one.
The difference is that no type has a 250% DFP multiplier.

It should probably deserve mention however that MST cannot allow you to equip decent line shields.



If your feeling is that newman MST should = high spell damage reduction, regardless of class I'll disagree. Newmans also get high EVP and ATA, than that counts in class utility.

Also, the DFP qualifications are a joke. yohemi armor has high DFP, and low equipping requirements. GRM zeetline can be equiped is under 40 and gigaline is 42(which is fine for a level 23 female hunter 1). This armor can last you long enough to get a few levels and job rank.

Mikaga
May 21, 2007, 03:58 PM
If your feeling is that newman MST should = high spell damage reduction, regardless of class I'll disagree.
Newman Fortetecher doesn't have more ATP/ATA/HP than CAST Fortetecher. How come it's allowed to work the other way around? http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

In any case, "high ATA" is still lower than CAST's, and "high EVP" on a fighter is bad ¬_¬ so given that CASTs are "Rangers" and Newmans are "Forces", Hunters should be neutral ground? Nope. Flawless victoly to the CAST.

A2K
May 21, 2007, 04:02 PM
Please do try to stay on topic. This is not the thread to be quibbling about race differences.



<font size=-1>[ This Message was edited by: A2K on 2007-05-21 14:05 ]</font>

SolomonGrundy
May 21, 2007, 04:05 PM
sory, I meant this to be a discussion on how to improve DFP in the expansion.

Mikaga
May 21, 2007, 04:06 PM
Despite the minor deviation, I do believe the overall thread to be on-topic. How the heck would it be fair for the expansion to remove the drawbacks - the once-cited balancing factors - of race-specific abilities when some races still don't have any?

JAFO22000
May 21, 2007, 04:08 PM
On 2007-05-21 12:57, gambit04 wrote:
Actually to fix the shop would be easy...and they started to do it with the S rank boards rename the weapon from the board or they could also make the board all one word or part of the weapon name this could be easily fixed if looked into a lil more.

Heck even in if the search let you use find exact meaning look only for items with the name Monomate or find relavent which would bring up [b] monomate too



Yes, but you have to admit that changing the madoog position is an easier fix than this would be. That is my point. It may not be difficult to change the shop search function, but changing the madoog position will be infinitely easier....and it shows that they care about our wants.

A2K
May 21, 2007, 04:16 PM
The thread is mainly for discussing the points brought up on the "examination" page that was linked. You're most certainly entitled to expressing displeasure about the SUV/Nanoblast item, the lack of addressing aforementioned racial imbalance, etc., but ah, you should probably avoid going out on a long, drawn-out debate detailing the various nuances of the race/class combinations, line shield requirements, etc. as that is outside the scope of the topic (the examination page).



<font size=-1>[ This Message was edited by: A2K on 2007-05-21 14:17 ]</font>

-Shimarisu-
May 21, 2007, 04:45 PM
On 2007-05-21 10:10, Lyrise wrote:

[list]Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.


*deletes hunter chars*

-Shimarisu-
May 21, 2007, 05:15 PM
If Sega of America wanted to merge the x360 witht he PS/PC servers, this would be the time to do it, after of course, they equalize the economy.

No fuck off.



-This is a given. Being able to use your pre-existing data on PSU now into the expansion. While it was expected for this to happen, they still needed to test it anyway, after the disasters that was PSODCv2.[/list]


Duh.




Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.


"Let's make hunters even harder, because they already aer not remotely owned by elemental armours making rangers and forces too easy."



Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay.


Yep, max 30% on armour please, min 20% on weapons. You know it makes sense.



Monsters need to use their attack range more instead of just move.
-You've all seen it before. Monsters are within attacking range of several characters, but all it does is chase after one target.


So fucking what, drawing off rage is a facet of gameplay.



Additionally, sometimes it just attacks the air, when nobody is even near it or evading any attacks.

I thought this was server lag?


High ranking misssions have monsters that move way too fast, as a result, your only option is to get into a slugfest, where you just trade hits. Enemy movement should be slowed down.


THIS GAME IS TOO HARD, LET'S MAKE IT EASIER


for example, stuff like sweetdeath which actually has a range larger than it should be (it's shorter than a doublesaber, yet has the range of a doublesaber.

My brain hurts.



Player Related:
[list]Photon Arts limit
-The cap on the number of PAs you can have will not be changed in ANY way. However, it might be changed so that you can retain your PA levels even if you overwrite them.

Then what's the fucking point of having a PA cap?



When Nanoblast or SUV is used, all status effects should be kept.


All status effects should RETURN after the special is over. Keep it DURING and that's overpowering the fucking beasts and casts MORE.


The autorun system needs to be faster at making small directional changes

If you like autorun you might also enjoy the attentions of men.


When I perform a sitting lobby action, I want to be able to switch to first person perspective (a.k.a. FP camera mode)
-This can be done.

Gib more perving possibilities.



[list]When items drop, elements and percents were already pre-set. We want this to be random.
-It will be changed that the atirbutes may become random (sounds like some items will be random, and there will be some that are not)

They should all be random.



We want the Madoogs position to be over the shoulder, just like in PSO.
-This will be adjusted at a similar position to PSO.


Keep on sucking on PSO's flaccid dick, it won't get any harder.



We want the combination limitation of clothes to be eased up on (i.e. we basically want the system to be like when the swimsuit bug was in effect).(Decision pending)

Yes please.



I want to be able to put on the costumes that the Casino staff and the Sacred shrine maidens wear.
-Color variations for each race are being designed right now.

Well if maid fetish fagtards get their perving option I don't see why people with a healthy sexual interest should not.

Not referring to the retards drooling at shrine maidens here btw.



We want to be able to send mail directly from the partner cards (i.e. Send mail option when browsing partner cards)

My brain hurts.



We want the maximum number of cards to be displayed as well as how many we personally have (i.e. I have 50 cards, so 50/whatever the max is.)
-This will be added.

This seems rather an insignificant concern.



Synthesis and Grinding related

[list]We want you to adopt the "no destroy" grind policy into the real service.
-This feature is scheduled to be implemented in (the expansion).


Hopefully not the only fucking option, as RA/FO weapons do benefit from the OLD system.




-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1.

You may as well break the weapon, because this sysetm will destroy its value entirely. Seriously this is fucking retarded. Just reduce the success rate down so people have to keep buying 100s of grinders. Add the option of using the old system, which is better on B ranks for a start.



I want to be able to delete board entries already loaded into my PM.
-You can manually delete it (in the expansion).

I cared so hard, I burst a blood vessel.



I want other people who can see the PM to be able to see if items taken out are success or failure (This is a good one, this basically stops any so-called friends from lying to you by saying the item failed when it in fact, passed).

Yes.



[list]WE want you to make it so that if a Partner character (read:NPC) dies, it will not effect the grade.


Yes.




WE want a "Return to lobby" option at each checkpoint. (i.e. Warp directly to the lobby from say, block 3 of a mission, rather than wapr to block 1, then leave.)
-This option will be added.


Yes. Might stop my 360 crashing so much on reloads.



We want low rank mission rewards to be adjusted to better facilitate players of a lower level. (Decision pending)
-All missions are scheduled to be rebalanced, so that starting players can have fun and won't have to struggle.


No, fuck them. I restarted twice, fuck them. Let them struggle.



Shop related
[list]In the makeover shop, when something is changed, parts are removed. We'd like for this not to happen, since the look I choose may not work very well after the parts are equipped.
-Parts will no longer be removed in that state, and you will have a new option to add or remove parts while making your choices on makeover.


My brain hurts.



We want a "Character recreate" option because of the new face types that were added. (as in remake your character look like when you first create a character, but without destroying your game progress)
-WE won't be able to allow this option, but what we can do is allow users to change their face, the options on the face and the voices. (In other words, no body proportions).


No no no no no. fuck this, make it limited at best, I do NOT want peoples' faces changing every fucking day, it's bad enough they can change from black to white. What the fuck happened to "your character is an individual, allowing you to change facial features would compromise that"?




For Room goods installed, we want you to change the color of the floor to show where objects can not be installed (Anybody who's played with the grid system knows what a nuisance this can be with objects that take 4 cells but look like they fit in 2, like the fan.)
-It will be done.


Don't care.



When setting up my partner machine for greetings and appreciation messages, I want to be able to change the shape and color of my text and text bubbles.
-You can already do this by using chat commands (!,@,#, etc.), but you can not use the Cut-in chat commands for this.

This seems like more piddly concerns that really shouldn't arise in anything but the mind of a tremendous fucking anime fagtard.

gambit04
May 21, 2007, 05:15 PM
On 2007-05-21 14:08, JAFO22000 wrote:

On 2007-05-21 12:57, gambit04 wrote:
Actually to fix the shop would be easy...and they started to do it with the S rank boards rename the weapon from the board or they could also make the board all one word or part of the weapon name this could be easily fixed if looked into a lil more.

Heck even in if the search let you use find exact meaning look only for items with the name Monomate or find relavent which would bring up [b] monomate too



Yes, but you have to admit that changing the madoog position is an easier fix than this would be. That is my point. It may not be difficult to change the shop search function, but changing the madoog position will be infinitely easier....and it shows that they care about our wants.



Yes I do agree that the madoog position is a much easier fix and just shows how much ST wants to really doesn't want to fiddle with the search shops option I hope they do something a little different with it v.v

Scion
May 21, 2007, 05:21 PM
^That's nice and all, Shim, but the last time I checked...you're not the only one playing this game. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

-Shimarisu-
May 21, 2007, 05:25 PM
On 2007-05-21 15:21, Hikaru-san wrote:
^That's nice and all, Shim, but the last time I checked...you're not the only one playing this game. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Not surprising that the stat maxxing elitists are agreeing with the myriad of implementations to make this game too easy.

Yoshiflash
May 21, 2007, 05:32 PM
@ Haterisu: huh what where?

didn't you say multiple times in your tirade that things will be made harder in certain areas?

and that you agree with the elements being changed.

well, doesn't really matter. I don't take anonymous haters seriously anyways.

BTW isn't that an anime girl in your avatar spot even though you're prolly a 30 year old man?

And that's a chicks name right?



<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-21 15:34 ]</font>

Scion
May 21, 2007, 05:32 PM
On 2007-05-21 15:25, -Shimarisu- wrote:

On 2007-05-21 15:21, Hikaru-san wrote:
^That's nice and all, Shim, but the last time I checked...you're not the only one playing this game. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Not surprising that the stat maxxing elitists are agreeing with the myriad of implementations to make this game too easy.



Hey, at least take into consideration that I actually took the time to read your thoughts and opinions. They're nice and all, but telling us to "fuck off" isn't very nice, you know? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

And the elitist thing...Do I know you? Because I find it surprising that you already know me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Dj_SkyEpic
May 21, 2007, 05:40 PM
We need auto mail response.

JAFO22000
May 21, 2007, 05:42 PM
On 2007-05-21 15:32, Hikaru-san wrote:

On 2007-05-21 15:25, -Shimarisu- wrote:

On 2007-05-21 15:21, Hikaru-san wrote:
^That's nice and all, Shim, but the last time I checked...you're not the only one playing this game. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Not surprising that the stat maxxing elitists are agreeing with the myriad of implementations to make this game too easy.



...but the game is only being made easier for "stat maxxing elitists". It's actually becoming harder for Shim. According to Shim. But it will be easy for the rest of us. Yea!
Hey, at least take into consideration that I actually took the time to read your thoughts and opinions. They're nice and all, but telling us to "fuck off" isn't very nice, you know? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

And the elitist thing...Do I know you? Because I find it surprising that you already know me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

natewifi
May 21, 2007, 05:44 PM
how do you translate the site?

Scion
May 21, 2007, 05:44 PM
On 2007-05-21 15:44, Icespike wrote:

On 2007-05-21 15:40, Dj_SkyEpic wrote:
We need auto mail response.



My god that would save my life. I just need an answering machine in general.



Away messages FTW! I'd hate for people to think of me as some jackass that ignores them when I'm really cooking Top Ramen. XD

Freshellent
May 21, 2007, 05:44 PM
On 2007-05-21 15:40, Dj_SkyEpic wrote:
We need auto mail response.



My god that would save my life. I just need an answering machine in general.

Sylpheed
May 21, 2007, 05:45 PM
DAMIT, wheres the extra pallette slots!

-Shimarisu-
May 21, 2007, 05:54 PM
Proposed things that would make this game easier:

Grinding system changes. (this can be fixed, but not by destroying weapon value as proposed.)
Making enemies slower.
Effectively giving people unlimited PAs by making it so your PAs return to original value when rewritten.
Keeping buffs during specials (as long as effect is retained during special, which it should not be.)
Deleting NPC deaths from record (good though, as it only makes soloists' lives easier, and solo play could benefit from more NPC play.)

Proposed changes to make the game harder:

Fix elemental % - yes please. 50% armour is retarded.

Have a system of timed attacks like PSO - only makes hunters harder. Given the hugely varied attacks they get. Adjusting your brain to retim for every single PA is going to be stupid.

Sorry to disappoint kiddies, hunters are already the hardest class to play.






<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>

Sylpheed
May 21, 2007, 05:57 PM
On 2007-05-21 15:54, -Shimarisu- wrote:
Proposed things that would make this game easier:

Grinding system changes. (this can be fixed, but not by destroying weapon value as proposed.)
Making enemies slower.
Effectively giving people unlimited PAs by making it so your PAs return to original value when rewritten.
Keeping buffs during specials (as long as effect is retained during special, which it should not be.)
Deleting NPC deaths from record (good though, as it only makes soloists' lives easier, and solo play could benefit from more NPC play.)

Proposed changes to make the game harder:

Fix elemental % - yes please. 50% armour is retarded.

Have a system of timed attacks like PSO - only makes hunters harder. Given the hugely varied attacks they get. Adjusting your brain to retim for every single PA is going to be stupid.

Sorry to disappoint kiddies, hunters are already the hardest class to play.






<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


Amen.



<font size=-1>[ This Message was edited by: Sylpheed on 2007-05-21 15:57 ]</font>

natewifi
May 21, 2007, 06:00 PM
Someone should make a topic of where everyone puts their ideas or w/e for PSU, and if Lyrise can, he could maybe address to ST that PSO-World also has suggestions for PSU and its future, if not then w/e. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

-Shimarisu-
May 21, 2007, 06:01 PM
On 2007-05-21 15:32, Yoshiflash wrote:
@ Haterisu: huh what where?</font>


lol



didn't you say multiple times in your tirade that things will be made harder in certain areas?


Said it about twice, and the only good thing they are proposing is % armour readjustment. Making hunters have to use timed PAs will be LOL. I don't play a hunter as my main so yeah, game will be just rendered a huge cakewalk for me.



and that you agree with the elements being changed.


I'm suddenly not allowed to disagree with some changes but agree with others? What?



well, doesn't really matter. I don't take anonymous haters seriously anyways.


I have no clue who you are.



BTW isn't that an anime girl in your avatar spot even though you're prolly a 30 year old man?


Hahahahahahahahahah

ahaha

ahahahahahahhahahahhahahahahahahhahahahaha

Clearly being a 30 year old man is the most degrading thing to be, may I suggest suicide by drinking a quart of absinthe as a nice and effective way of offing yourself at 29?



And that's a chicks name right?


It means "chipmunk," I think chipmunks can be either gender really.

JAFO22000
May 21, 2007, 06:02 PM
On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.

McLaughlin
May 21, 2007, 06:03 PM
On 2007-05-21 10:10, Lyrise wrote:
Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay. As a result, it overshadows the want to use a lower element or another element other than the proper. In here, you'll most likely see changes as to what can be done with using other elements or lower ratios.


But...my Heavy Twins...T_T

Anyway, hopefully they'll spend more time tweaking the Armors. It's idiotic that a Brandline can protect me better than my Crimson Line if it's got a better %. Hopefully the DEF stat will do more than look pretty.

Jinto117
May 21, 2007, 06:03 PM
It's really the interface changes that make me happy. But what I would really love for Sonic Team to do is to ease up on the censoring in messages and cut it chat. There is nothing more annoying then typing a lengthy message only to press enter and see your entire message censored. For some reason I have trouble figuring out why "the" would be censored. Hell, it won't even let me spell Fuka-Misaki. I'm not suggesting that there be no censor, just for the censor not to be so lazy.



<font size=-1>[ This Message was edited by: Jinto117 on 2007-05-21 16:06 ]</font>

Garnet_Moon
May 21, 2007, 06:07 PM
On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.


It really is. Button mash, dodge, PA, PA, PA, PA, dodge, PA, PA, PA.

Perpetually keeping an enemy airborn, on the ground or on its side with a PA that does nice damage? That's hard? Haha... oh dear.

Yoshiflash
May 21, 2007, 06:11 PM
@ Chipmunk

I AM a nearly 30 year old man, it wasn't an insult. It was in reference to your hating on anime "fagtards" and "perves" and such. At a glance, with your anime pic and japanese name, what exactly are you?

And as far as the game is concerned, all my characters are right down there, so you know who I am.

-Shimarisu-
May 21, 2007, 06:12 PM
On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.



Do you have expert classes in hunter, force and ranger levelled at least to 5, and levelled before S2 made getting past 5 easy?

This is what makes hunter hard.

*walk into Neudaiz mission*
*see Ollakas*
*equip fire armour*
*use weapon of choice on Ollaka*
*have back to indeterminate area while attacking*
*Kamatoze bumrushes you out of fucking nowhere*

Among other things, but on 360, resta-less hunter classes also solo the worse because spending $$$ at the NPC for trimate and dimate refills every fucking run is a huge drain on resources, and it's comedy that my rangers and FT can own my fortefighter in terms of economy in clearing a mission.

I don't mind FiG, but with no good ranged option fortefighter is the hardest class in the game to play in low capacity parties. Which is my preferred method of play.

And yes, FF is a cakewalk in high capacity parties, which is an issue that DOES need fixing, but I don't think making them have to time PAs is going to fix it. Only makes it harder for them but not so for everyone else. Forces will have no change with timed PAs effectively, rangers will find it much easier to fit into the rhythm of timing shots. Hunters are just fucked by this. You may argue that attacks were timed in PSO, but PSO did not let you learn a current max of 4 different attack animations for each weapon.

-Shimarisu-
May 21, 2007, 06:14 PM
On 2007-05-21 16:11, Yoshiflash wrote:
@ Chipmunk

I AM a nearly 30 year old man, it wasn't an insult. It was in reference to your hating on anime "fagtards" and "perves" and such. At a glance, with your anime pic and japanese name, what exactly are you?



32 year old woman living in Japan.

I've had this avatar since it looked moderately like my first ever character on PSO.

I'd change it, but seeing as nobody else seems to have it I won't.



<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 16:20 ]</font>

natewifi
May 21, 2007, 06:14 PM
Dont count on it. Censoring is the least thing you should be worried about, its bad but its not THAT bad where you cant say a thing without it being censored. Like I sed if someone who knows how to contact ST in japan about PSO-world we could make a topic (stickied even?) flourished with US players ideas posted within it, ST would be glad to view them im sure, it would be a great way to promote our ver. and guarentee for us toget better service within our servers.

physic
May 21, 2007, 06:23 PM
hunter is actually haredst class to play, ranger sit and shoot stuff safey force can run around, force woudl prolly eb hard except armor % works on physical attacks and magic. not to mention high level spells do hax dmg without much risk. Essentially try to solo with a hunter vs anything else, and i think you ll see that hunter is none to easy.

But i disagree teh timing thing will make it harder. long as its semi inutitive this can make the game fun, tehn agian the pso timing sytem didnt really excite that much. The idea of merging it and making it add more dmg is interesting, but there needs to be something special visually or sound maybe so you know you got it or some crap.

making enemies slower seems lame, maybe dont make enmies run around in huge circles and warp charge for double hits

-Shimarisu-
May 21, 2007, 06:25 PM
On 2007-05-21 16:07, Garnet_Moon wrote:

On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.


It really is. Button mash, dodge, PA, PA, PA, PA, dodge, PA, PA, PA.

Perpetually keeping an enemy airborn, on the ground or on its side with a PA that does nice damage? That's hard? Haha... oh dear.



Seiryu - Newearl - Lv72 / Lv10 Fortetecher / PM: GH-442 Suzaku (100 Armor)
Alexei - Caseal - Lv48 / Lv4 Fortegunner / PM: GH-452 Kerrigan (100 Tech)
Garnet_Moon - Beast F - Lv22 / Lv4 Hunter / Badge: Adaka Val

Level hunter high and compare it to your other characters at the same level, same rank area. Now try soloing with both, drawing rage entirely on yourself. Suddenly not a case of "PA, PA, PA" is it? Because you have to dodge like a motherfucker. And still inevitably take some hits, and be in the fray with opposite element monsters on some missions raping you for all your curatives every run. When my FF and FT were the same level, guess who I used to solo with? That's right.

Mikaga
May 21, 2007, 06:27 PM
fortefighter is the hardest class in the game to play in low capacity parties. Which is my preferred method of play.
Boo hoo?

Fure_Rakune
May 21, 2007, 06:27 PM
I didnt read the whole thread, but Id like to see the timed battle system involve a button touch for each hit of a PA.

Garnet_Moon
May 21, 2007, 06:31 PM
On 2007-05-21 16:25, -Shimarisu- wrote:

On 2007-05-21 16:07, Garnet_Moon wrote:

On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.


It really is. Button mash, dodge, PA, PA, PA, PA, dodge, PA, PA, PA.

Perpetually keeping an enemy airborn, on the ground or on its side with a PA that does nice damage? That's hard? Haha... oh dear.



Seiryu - Newearl - Lv72 / Lv10 Fortetecher / PM: GH-442 Suzaku (100 Armor)
Alexei - Caseal - Lv48 / Lv4 Fortegunner / PM: GH-452 Kerrigan (100 Tech)
Garnet_Moon - Beast F - Lv22 / Lv4 Hunter / Badge: Adaka Val

Level hunter high and compare it to your other characters at the same level, same rank area. Now try soloing with both, drawing rage entirely on yourself. Suddenly not a case of "PA, PA, PA" is it? Because you have to dodge like a motherfucker. And still inevitably take some hits, and be in the fray with opposite element monsters on some missions raping you for all your curatives every run. When my FF and FT were the same level, guess who I used to solo with? That's right.


I guess you missed my fF named Uragirimono. Hunter is extremely easy to solo with. More so than fT.

It was quite the case of PA, PA, PA with a little more dodging than when in a party. I say it's easy from experience, not conjecture or from what i've heard.

Your ignorance isn't bad. You probably missed my Beast since I deleted her, but yeah, it was much easier.

Scion
May 21, 2007, 06:33 PM
Hey, c'mon you guys. This is a good topic with lots of valuable information, and you guys are messing it up with your moaning and groaning.


On 2007-05-21 11:44, Lyrise wrote:
It's only whining when you complain about it, and not directing the issue to those who can best handle it.



Think about it.

Garnet_Moon
May 21, 2007, 06:34 PM
On 2007-05-21 16:33, Hikaru-san wrote:
Hey, c'mon you guys. This is a good topic with lots of valuable information, and you guys are messing it up with your moaning and groaning.


On 2007-05-21 11:44, Lyrise wrote:
It's only whining when you complain about it, and not directing the issue to those who can best handle it.



Think about it.


I'm not moaning and groaning. I'm simply correcting the 32 year old woman living in japan.

-Shimarisu-
May 21, 2007, 06:38 PM
I can say that if we get timed attacks, I really will have to give up my fortefighter. Which I already neglected due to finding him too challenging to play solo. I like to play solo and for it to be a challenge, but not a challenge that ends up costing more than the end reward. Adding timed hits in, making this game too much like PSO (fuck PSO) will result in less desire for me to play him period.

And timing hits for more damage is just about the most cocktarded idea ever. Yep, being bad at this sort of thing, choosing PSO over other games because it had more simplistic (but still challenging if you want it that way) gameplay, I just don't want this shit in PSU.

What I am trying to say here is the gameplay *style* in PSU is JUST RIGHT, it was BETTER in AoI beta thanks to tweaks and improvements, and I feel changing the system with timed hits is just fixing something that isn't broken. Keep this shit out of PSU.

What makes PSU too easy is the 6 man parties (4 max was fine), elemental percentages being ownage (they are fixing it). It's nothing to do with PA spammage, take your PA spammage to a low man party and say again that it's easy. I object to 6 man parties being RIDICULOUSLY easy and it's the only thing I thought was better in PSO frankly. If anything the amount of monsters attacking shuold be increased, but you should be able to select solo missions with reduced monsters, less reward, and STIL EQUAL CHALLENGE BECAUSE THE A RANK STORY MISSIONS ARE CRAP.

Duoing S2 with rangers/forces=correct balance of difficulty.
Doing same with hunter=too hard. Hunters are harder to play. Not in 6 man parties, but 6 man party=Son goku vs. a scrawny, bedraggled 1 day old chick.

-Shimarisu-
May 21, 2007, 06:39 PM
On 2007-05-21 16:34, Garnet_Moon wrote:

On 2007-05-21 16:33, Hikaru-san wrote:
Hey, c'mon you guys. This is a good topic with lots of valuable information, and you guys are messing it up with your moaning and groaning.


On 2007-05-21 11:44, Lyrise wrote:
It's only whining when you complain about it, and not directing the issue to those who can best handle it.



Think about it.


I'm not moaning and groaning. I'm simply correcting the 32 year old woman living in japan.



You must suck at ranger if you think it's harder than hunter.

natewifi
May 21, 2007, 06:42 PM
There is alot of grown ass people argueing over shit like that, I personally am healed from argueing now that there is a new start for PSU to get it back on its feet, stop argueing about what job is harder just because you guys disagree with each other's opinion, Garnet stop being so hard headed (im expecting you to comment with something like "im not hard headed blah blah blah yaddi yadda yadda" (now that I sed that she wont put that http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif)). Now lets move on about Aoi and what is gonig to be in it shall we? And to what I was saying earlier about the idea topic and ST looking at the topic.



<font size=-1>[ This Message was edited by: natewifi on 2007-05-21 16:43 ]</font>

Garnet_Moon
May 21, 2007, 06:48 PM
On 2007-05-21 16:42, natewifi wrote:
There is alot of grown ass people argueing over shit like that, I personally am healed from argueing now that there is a new start for PSU to get it back on its feet, stop argueing about what job is harder just because you guys disagree with each other's opinion, Garnet stop being so hard headed (im expecting you to comment with something like "im not hard headed blah blah blah yaddi yadda yadda" (now that I sed that she wont put that http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif)). Now lets move on about Aoi and what is gonig to be in it shall we? And to what I was saying earlier about the idea topic and ST looking at the topic.



<font size=-1>[ This Message was edited by: natewifi on 2007-05-21 16:43 ]</font>

Oh, i'm hard headed, but I love throwing my opinion out especially when it conflicts with someone elses.

I'm going to buy a $1600 PC with parts myself and make it, or just buy one from Alienware for about $5,000. Why? Because of Ambition of the Illumines.

I bought a cheap e-machine for PSU, but now it's getting interesting. I just need to wait until later this week to get the ball rolling on it.

It's gonna have an Nviidia 8800 Ultra(or is it 8000? It's gonna be expensive and powerful), AMD 64 X2, 2gigs of ram, 500 MB main drive, 1 terabyte storage drive, misc other items, a 1950x1600 pixel flat screen monitor, etc.

AoI is the game I bought when I bought PSU, and now it's time to let it all go. Besides, I need a new PC and this will be a good credit building opportunity for me. So yay!

Yoshiflash
May 21, 2007, 06:52 PM
@ chipmunk

If you're indeed a 32 yr old woman living in Japan then bash away. I respect being mean much more than hypocrisy.

@ topic

I love the idea of the timed attacks and whatnot as long as it doesn't further gimp fF. I think in combination with the other possible changes it can be a very good thing to keep the grinding fun. But I will agree that if this makes landing hits with fF anymore difficult rather than just making it more fun it will, for the casual gamer, widen the gap between fF's solo ability and the rest of the classes.

Unfortunately I don't think anything ST is WILLING to do will even the playing field between fG and everyone else. The entire design of the game is massively flawed to benefit ranged attacking.

natewifi
May 21, 2007, 06:54 PM
all that = blah blah blah, yaddi yadda yadda

-Shimarisu-
May 21, 2007, 06:56 PM
Here we go, just clarified what I am saying in IRC.

[08:54] <Argus> I don't know why anyone can argue that hunter isn't harder, you take the full brunt of the damage and the % armour system does NOT favour you with mixed elements attacking
[08:54] <Argus> Also they say it's all about PA spammage, well this is what I do as hunter atm:
[08:55] <Argus> Ageeta=renkai, Kamatoze=Rising crush, Ollaka=Gravity dance, Tengogh=mayalee twins then frozen twins, etc etc
[08:56] <Argus> it's about finding the right weapon for every threat to maximise damage and support, JUST like force/ranger, but you have every attack raining down on you
[08:57] <Argus> It SHOULD be the hardest class and is, because you command the most potential damage however PSU's imbalance makes rangers and forces outdamage hunter in too many situations, and the % system for hunter weapons is retarded as shit
[08:57] <Argus> THIS is what they should be fixing, not "MY PM NEEDS TO SAY THINGS IN A BLUE THINK BUBBLE"

IMO.

Been soloing Eastern Peril as Fighgunner btw, because I found it the fastest to do so in A rank, but in S-S2 the damage taken becomes too high to make the run efficient because of buying too many curatives. I switch to GT for that.


<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 16:59 ]</font>

fumatanera
May 21, 2007, 06:56 PM
On 2007-05-21 16:25, -Shimarisu- wrote:

On 2007-05-21 16:07, Garnet_Moon wrote:

On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.


It really is. Button mash, dodge, PA, PA, PA, PA, dodge, PA, PA, PA.

Perpetually keeping an enemy airborn, on the ground or on its side with a PA that does nice damage? That's hard? Haha... oh dear.



Seiryu - Newearl - Lv72 / Lv10 Fortetecher / PM: GH-442 Suzaku (100 Armor)
Alexei - Caseal - Lv48 / Lv4 Fortegunner / PM: GH-452 Kerrigan (100 Tech)
Garnet_Moon - Beast F - Lv22 / Lv4 Hunter / Badge: Adaka Val

Level hunter high and compare it to your other characters at the same level, same rank area. Now try soloing with both, drawing rage entirely on yourself. Suddenly not a case of "PA, PA, PA" is it? Because you have to dodge like a motherfucker. And still inevitably take some hits, and be in the fray with opposite element monsters on some missions raping you for all your curatives every run. When my FF and FT were the same level, guess who I used to solo with? That's right.



every class solo is going to have to dodge, take hits, be with opp el monsters, have to use curatives because you'll get nailed again trying to cast. but being able to juggle in an action RPG is gaaaaaaay. stat-max-elitist, race-class elitist.....same thing. faceboo.

all the room/char. cust. stuff i could care less about.

i don't know if they should fix the armor % if they're not going to fix the DFP. 50% armor is pretty ridiculous though.

weps breaking is weak, but -1 grind is weaker...

i'm not sure if i like timed hits, though they should change something. maybe just for normal attacks... i feel stupid pushing the same button 30 times to shoot 8 shots.

NPC death's not affecting rank is a must. they are NON PLAYABLE, no control.



<font size=-1>[ This Message was edited by: fumatanera on 2007-05-21 17:05 ]</font>

Shiro_Ryuu
May 21, 2007, 06:56 PM
I like the "no destroy weapon" grinding, this'll help Hunters alot since now we can grind our high % elemental weapon without worries cuz at worst, it just reverts to 0 which is what we're used to since were so afraid to grind.

I also like the NPCs death not counting towards grade, now I can bring my beloved Maya with me in my missions.

For SUVs and Nanoblasts, I always thought that it would be best to take both of these out altogether and let nobody have abilities, but for now, I think keeping bad SEs and losing the good ones will be a good balance.

I'm also glad about the makeover and getting me a plastic surgery, now I can fix faces and all, that's friggin sweet, I'm SO not gonna delete anyone now. I just hope for some more evil sounding voices for my human, like something that sounds more like Iori Yagami from KOF. I also hope for Japanese voice options.

I also hope for guns to do their own damage and not rely on base ATP stats cuz a 300 lb steroid freak beast and a 17 year old 100 lbs female newman would do the same damage if fired from the same gun, and make them miss more often so that ATA becomes more important.

Garnet_Moon
May 21, 2007, 06:59 PM
On 2007-05-21 16:54, natewifi wrote:
all that = blah blah blah, yaddi yadda yadda


Whoops, ya got me. Looks like i'm ever so predictable. T_T

McLaughlin
May 21, 2007, 07:22 PM
On 2007-05-21 16:31, Garnet_Moon wrote:

On 2007-05-21 16:25, -Shimarisu- wrote:

On 2007-05-21 16:07, Garnet_Moon wrote:

On 2007-05-21 16:02, JAFO22000 wrote:

On 2007-05-21 15:54, -Shimarisu- wrote:

Sorry to disappoint kiddies, hunters are already the hardest class to play.

<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-21 15:54 ]</font>


IYO. I find Hunter classes to be rather easy.


It really is. Button mash, dodge, PA, PA, PA, PA, dodge, PA, PA, PA.

Perpetually keeping an enemy airborn, on the ground or on its side with a PA that does nice damage? That's hard? Haha... oh dear.



Seiryu - Newearl - Lv72 / Lv10 Fortetecher / PM: GH-442 Suzaku (100 Armor)
Alexei - Caseal - Lv48 / Lv4 Fortegunner / PM: GH-452 Kerrigan (100 Tech)
Garnet_Moon - Beast F - Lv22 / Lv4 Hunter / Badge: Adaka Val

Level hunter high and compare it to your other characters at the same level, same rank area. Now try soloing with both, drawing rage entirely on yourself. Suddenly not a case of "PA, PA, PA" is it? Because you have to dodge like a motherfucker. And still inevitably take some hits, and be in the fray with opposite element monsters on some missions raping you for all your curatives every run. When my FF and FT were the same level, guess who I used to solo with? That's right.


I guess you missed my fF named Uragirimono. Hunter is extremely easy to solo with. More so than fT.

It was quite the case of PA, PA, PA with a little more dodging than when in a party. I say it's easy from experience, not conjecture or from what i've heard.

Your ignorance isn't bad. You probably missed my Beast since I deleted her, but yeah, it was much easier.



Solo something other than Mad Creatures A. And yeah, I missed your Fortefighter, because it's not in your sig. Excuse Shim for not being a clairvoyant.

It's easy enough for you to run around with 10 Photon Charges to refill your plethora of 9* weapons, and a full supply of 'Mates, but come on over to 360-ville and give that a try.

Seriously, the only non -fighter class allowed to bitch about solo difficulty is Fortetecher (and marginally so), because they don't have the HP to be able to stand back up after being raped by something that hit our 6 cubic mile hitbox.

Holy ****.

Garnet_Moon
May 21, 2007, 07:51 PM
I did Desert Terror A solo quite a bit. Y'know, one of the hardest ones to solo back in the day. It was still easier on my fF than my fT. Stunning the bigger threats with Twin and Single sabers made it cake.

The only S rank still vivid in my memory(like exact footing, what walls got hugged, etc) that I soloed on my fF was De Ragan S. 4x Buffed guys as a fF versus 4x Buffed guys as a fT? Yeah, the fF had it the easiest. Believe it or not, this one was the hardest because of the 4x buffed Vahras at once.

Scale it up, etc. Also did some of the Neudaiz S-rank solo missions. I got frozen, I died quite a bit, and everything else imaginable over there. Same that happened to my fF. Only, again, keeping everything air juggled and on the ground made it easier.

<font size=-1>[ This Message was edited by: Garnet_Moon on 2007-05-21 17:52 ]</font>

Kimil
May 21, 2007, 07:57 PM
Don't Go Fortefighter if you want to Solo... Forte classes are built to play in parties of other Fortes. Forte classes are the best for parties, not soloing... This is a given, come on >_>

If you want to play solo alot, become one of the Hybrid Hunters. Wartecher can keep itself alive very very well without help, and Figunner, when used right, can handled every enemy...

McLaughlin
May 21, 2007, 07:59 PM
Like I said, you can't constantly waste PP over here. It costs MONEY. Try constant PA spamming and see how much haxeta you throw away. Add in Mates. Let us know how much that costs.

Ah, and do a worthwhile mission, like Rainbow Beast S2. Actually, any S2 mission besides The Holy Grounds.

Ffuzzy-Logik
May 21, 2007, 08:00 PM
This is retarded. Melee users have it the hardest, and the weapon percent system only makes things worse, considering a fF will have to spent a shiton of money to get a weapon that can outdamage a fT spamming Dumbarta or the like.

physic
May 21, 2007, 08:00 PM
FF is the toughest, the PA spam doesnt work like people imagine it, mosters only get knocked down if they asrent in middle of an action, in which case they will probably hit you, and you have no option not to be close to them. not to mention the most interupt heavy pas are also most costly. Im talking here about soloing high level stuff not kicking around B rank and a rank monsters.

Fact is the higher enemies levels become, the more hax SE becomes. Forces and Ra also get high multipliers on their PAs, force gets like what 300%? ra gets like 165% on shotgun, which hits up to 8 dif targets and also becomes more hax as the ra base atp go up. is forte really doing hax dmg? nope maybe with 50% weapons, but then again give that weapon to a ra hes still gonna kick ass with it, If your talking about in a pt, the Force probably ahs to multitask the most but whether that is difficulty is in eye of the beholder.

annnnyhow. As to beast mode being superior, ehhhh not really
sure it was hax earlier, but beast mode has its own risks, it totally unequips your armor, so if you had a 30% armor, your gonna take some dmg now. And really it has reached teh point where you can outdmg beast mode with normal mode, on anything but power i do 700 to 900 non crit, well with a 35% axe, im probably beating that, and as teh game goes on the difference between beast mode and not beast mode will go up, as weapon strengths and PA levels go up, but beast mode uses same multipliers. Likewise cast SUv becomes less valuable as extra units start to become available.


As far as guns doing their own dmg, that depends, i think the implication is that it has something to do with how well you manifest photon or some crap, would be interesting if guns were ata based for dmg too, but ehhh combining one stat to missing and dmg usually makes you too hax. Anyhow they give gunners the atp they want them to have. The concept of beast is power over accuracy, if beast aint strong they dont got much else.

Golto
May 21, 2007, 08:00 PM
Umm no, Fortegunners are meant to solo lol.

dragoon-girl
May 21, 2007, 08:02 PM
On 2007-05-21 11:10, Dirkster111 wrote:
I hope they fix the synthing process. Just recently I had 3 failures on a crimson line using a 100 armor PM. At 37% I should have gotten at least one armor. I don't think it's too much to ask for, but that's just my opinion.


I agree.

Kimil
May 21, 2007, 08:03 PM
On 2007-05-21 17:59, Obsidian_Knight wrote:
Like I said, you can't constantly waste PP over here. It costs MONEY. Try constant PA spamming and see how much haxeta you throw away.



just wanna say that usually, you find ennough money off the monsters in a mission to pay the PP cost as a FF.

Hell, as a WT too, i loose the pp save from being a FF, I use up wand after wand on resta and buffing too... still have no problem with finding money in the missions to cover my recharge Cost.

physic
May 21, 2007, 08:06 PM
i think as is ff is too weak, but in aoi they get atp boost and hopefully, the leveling of arts past 30 is more than 1% per level or even less like acc which just stops at 185

Ffuzzy-Logik
May 21, 2007, 08:07 PM
By the time I finish any given mission, all my melee weapons are usually at least half to 3/4 full. There's something to be said for using normal attacks, especially when your ATA is so utterly horrid. My wands are, of course, another story. My buff wands have never run out yet (<4 Cometarac), but I can go through 2 to 2.5 Lidras for Resta and Reverser in more difficult missions, depending on how stupid the party is and how much babysitting the PA-spamming hunters need. Of course, if there's a Fortecher present (a good Fortecher), then I won't need to use my buff wands at all, and I will usually only use about half of a Lidra for Resta/Reverser.

ChaotistRazor
May 21, 2007, 08:07 PM
Leave it to the whiny bitches to screw up a good topic about upcoming expansion features.

McLaughlin
May 21, 2007, 08:15 PM
On 2007-05-21 18:03, Kimil wrote:

On 2007-05-21 17:59, Obsidian_Knight wrote:
Like I said, you can't constantly waste PP over here. It costs MONEY. Try constant PA spamming and see how much haxeta you throw away.



just wanna say that usually, you find ennough money off the monsters in a mission to pay the PP cost as a FF.

Hell, as a WT too, i loose the pp save from being a FF, I use up wand after wand on resta and buffing too... still have no problem with finding money in the missions to cover my recharge Cost.



Spam, not casually use Rising Strike every once in a while. And toss in 'Mate costs.

You have trouble recouping your recharge cost. Try recouping 2 full stacks of mates.

Shiro_Ryuu
May 21, 2007, 08:17 PM
And only idiots would spam PAs like idiots. Even in S missions, I don't use PAs on monsters that are weaker than others.

DonRoyale
May 21, 2007, 08:20 PM
On 2007-05-21 10:10, Lyrise wrote:
System Related

[list]Merging of worlds
-This has nothing to do with the US servers (well it might, more on that later) but as you know, the Japanese servers are split into 2 worlds. AoI plans to merge those worlds together. Whether they keep the room servers separate or not, I don't know. If Sega of America wanted to merge the x360 witht he PS/PC servers, this would be the time to do it, after of course, they equalize the economy.

Please just merge the servers so the unneeded elitists can finally GTFO and let those who don't take advantage of a good thing flourish.


On 2007-05-21 10:10, Lyrise wrote:
Character Cutover.
-This is a given. Being able to use your pre-existing data on PSU now into the expansion. While it was expected for this to happen, they still needed to test it anyway, after the disasters that was PSODCv2.

This was only an issue for them anyways, because they all had ubers. I wouldn't really care if I lost my data, I have next to nothing anyways >.>


On 2007-05-21 10:10, Lyrise wrote:
Battle Related

[list]Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.

This was the reason I decided to even use a Hunter. In PSO, Hunters were the best because it didn't matter how defensive you were or how much HP you had, because HUmars and HUnewearls had Resta, and casts...well, casts were partiers anyways. What mattered was your weapon-as a level 83 HUcast, it takes me two seconds to flatten Forest runs. I could run in and kill everything in one combo.

The thing is, this was where the weapon mattered. Now, ST is being stupid enough to take away what made Hunters usable? Hunters needed to mash, because they are already the hardest class to play, for reasons Shim explained. Now you're taking away what makes them usable? I can see this being a bit fair to Humans and especially Newmans, but mashing is really a good thing n.n


On 2007-05-21 10:10, Lyrise wrote:
Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay. As a result, it overshadows the want to use a lower element or another element other than the proper. In here, you'll most likely see changes as to what can be done with using other elements or lower ratios.

God yes. Make it so it was based more on the DFP of the armor than the element. That way, poor, 'legit' people who spend more money on weapons than armor can survive with our <20% armor, kthnx.

Also, perecents mean nothing on the offensive. Make it so Hunters can actually do more damage to opposite elementals, and to same elementals as well.


On 2007-05-21 10:10, Lyrise wrote:
Monsters need to use their attack range more instead of just move.
-You've all seen it before. Monsters are within attacking range of several characters, but all it does is chase after one target. Additionally, sometimes it just attacks the air, when nobody is even near it or evading any attacks. Proper monster attack ranges and actions will change.

Yes, I'd rather spend my time killing the other monsters and healing myself and my team than ducking Megids every two seconds because I was smart enough to tag the biggest source of experience because my friends who are 20+ levels higher than me want to get them out of the way first. I'd rather not spend inordinate amounts of money on Scapes as well as being yelled at for not healing my partners when they were at low health because I don't want to be wtfowned by 3+ megid balls being shot at me.


On 2007-05-21 10:10, Lyrise wrote:
High ranking misssions have monsters that move way too fast, as a result, your only option is to get into a slugfest, where you just trade hits. Enemy movement should be slowed down.
-The speeds are going to be adjusted later down the road.

Uhh...I'll probably thank God for this when I hit level 65+.


On 2007-05-21 10:10, Lyrise wrote:
Adjusting attack range because certain weapon appearances change it.
-It will be adjusted as much as possible. for example, stuff like sweetdeath which actually has a range larger than it should be (it's shorter than a doublesaber, yet has the range of a doublesaber.

lolk. Another Hunter disadvantage, yay.


On 2007-05-21 10:10, Lyrise wrote:
Player Related:
[list]Photon Arts limit
-The cap on the number of PAs you can have will not be changed in ANY way. However, it might be changed so that you can retain your PA levels even if you overwrite them.

Like Shim said, then what the fuck is the point of having a PA cap in the first place?!


On 2007-05-21 10:10, Lyrise wrote:
When Nanoblast or SUV is used, all status effects should be kept. Additionally, when buffs/debuffs are used, the game should raise it to/keep the higher effect.
-Nothing has been stated for keeping the better buffs, but they will look into maintaining the effects for SUV and Nanoblast.

Shim stole my words again. Make it so it comes back AFTER the SUV/nano. God knows how absurdly broken they are without their abilities.


On 2007-05-21 10:10, Lyrise wrote:
The autorun system needs to be faster at making small directional changes ( I assume this is in tandem with the character tracelock system)
-This is being looked into and will be adjusted as much as possible.

lolwut


On 2007-05-21 10:10, Lyrise wrote:
When I perform a sitting lobby action, I want to be able to switch to first person perspective (a.k.a. FP camera mode)
-This can be done.

I'd like to personally thank DJ SkyEpic and his whole crew for sending this one in. Now the Screenshot Threads can be officially rated PG-13. (Albeit that they'll be funny, that won't take away from the fact that they're immature >.>)


On 2007-05-21 10:10, Lyrise wrote:
Item Related

[list]When items drop, elements and percents were already pre-set. We want this to be random.
-It will be changed that the atirbutes may become random (sounds like some items will be random, and there will be some that are not)

DO THIS ONLY IF YOU'RE REBALANCING ARMOR PERCENTS, PLEASE. I don't want to be picking up a 1* 50% armor >.>


On 2007-05-21 10:10, Lyrise wrote:
We want the Madoogs position to be over the shoulder, just like in PSO.
-This will be adjusted at a similar position to PSO.

Shim owned this one right out of the ballpark n.n


On 2007-05-21 10:10, Lyrise wrote:
We want the combination limitation of clothes to be eased up on (i.e. we basically want the system to be like when the swimsuit bug was in effect).(Decision pending)
-Stuff like bathing suits will be classified now as top and bottom. As for combining parts of other clothes, decision hasn't been made yet.

Ownage. Just pure ownage.


On 2007-05-21 10:10, Lyrise wrote:
I want to be able to put on the costumes that the Casino staff and the Sacred shrine maidens wear.
-Color variations for each race are being designed right now.

Ogawd, as if the women in this game didn't look slutty enough already >.>


On 2007-05-21 10:10, Lyrise wrote:
Interface related

[list]We want to be able to send mail directly from the partner cards (i.e. Send mail option when browsing partner cards)
-Confirmed and in progress.(Even though the article basically repeats the issue as an answer.)

This is a good one, I'm sick of having to sort through menus after I check the status of my friends.


On 2007-05-21 10:10, Lyrise wrote:
Make the default when responding to mail "Do not quote" (Personal note: This one better make it, I hate how the default is quote mail)
-Default will be changed to "Do not quote"

This wasn't that much of an inconvenience.


On 2007-05-21 10:10, Lyrise wrote:
We want the maximum number of cards to be displayed as well as how many we personally have (i.e. I have 50 cards, so 50/whatever the max is.)
-This will be added.

Only a concern for those no-lifes who have a huge list of people they never talk to, so they can wave their e-peens around saying "LOOK AT ME I HAVE MORE FRIENDS THAN YOU LOLOLOL NOOB"


On 2007-05-21 10:10, Lyrise wrote:
Synthesis and Grinding related

[list]We want you to adopt the "no destroy" grind policy into the real service.
-This feature is scheduled to be implemented in (the expansion).

You break their arms but restore their spines? WTF Sega http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif


On 2007-05-21 10:10, Lyrise wrote:
We want you to implement some risk associated with grinding weapons. It's good that we can't destroy our weapons, but it seems too easy. (With enough money applied to it)
-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1. It didn't turn out this way in the beta, so it's up in the air as to what will be the end result.(The answer given here is very vague and doesn't explain much but does explain the thought process so rather than translating this, I decided to explain it my way)

This idea is utterly stupid. Pure idiocy, especially for those who are looking to buy ground weapons in player shops-they don't know if they're buying maxed weapons or not, and they'll have different values that the people won't know...Just a terrible idea in general.


On 2007-05-21 10:10, Lyrise wrote:
I want to be able to delete board entries already loaded into my PM.
-You can manually delete it (in the expansion).

Thank you, my PM is clogged with a bunch of unwanted boards.


On 2007-05-21 10:10, Lyrise wrote:
I want other people who can see the PM to be able to see if items taken out are success or failure (This is a good one, this basically stops any so-called friends from lying to you by saying the item failed when it in fact, passed).
-It wll be made so that all people in the room excluding the owner of the PM can see whether the item is pass/fail.

The e-peen breaker, thank you Sega.


On 2007-05-21 10:10, Lyrise wrote:
Mission Related

[list]WE want you to make it so that if a Partner character (read:NPC) dies, it will not effect the grade.

-Unlike the beta, if a partner character becomes incapacitated, it will not affect the outcome.

Now I can torture Laia and get away with it. Add to that that I can have Maya and my PM and not have to save their asses every two seconds? OWNAGE http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


On 2007-05-21 10:10, Lyrise wrote:
WE want a "Return to lobby" option at each checkpoint. (i.e. Warp directly to the lobby from say, block 3 of a mission, rather than wapr to block 1, then leave.)
-This option will be added.

Good one, wouldn't of thought of this myself.


On 2007-05-21 10:10, Lyrise wrote:
We want low rank mission rewards to be adjusted to better facilitate players of a lower level. (Decision pending)
-All missions are scheduled to be rebalanced, so that starting players can have fun and won't have to struggle.

I suppose this is a good idea, kinda skeptical on this one, though.


On 2007-05-21 10:10, Lyrise wrote:
Shop related
[list]In the makeover shop, when something is changed, parts are removed. We'd like for this not to happen, since the look I choose may not work very well after the parts are equipped.
-Parts will no longer be removed in that state, and you will have a new option to add or remove parts while making your choices on makeover.

lolwut


On 2007-05-21 10:10, Lyrise wrote:
We want a "Character recreate" option because of the new face types that were added. (as in remake your character look like when you first create a character, but without destroying your game progress)
-WE won't be able to allow this option, but what we can do is allow users to change their face, the options on the face and the voices. (In other words, no body proportions).

So we can change our skin color and our face, but not our body proportions? That's like saying we can get botox and tans, but can't work out or get anorexia. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif


On 2007-05-21 10:10, Lyrise wrote:
My room related

For Room goods installed, we want you to change the color of the floor to show where objects can not be installed (Anybody who's played with the grid system knows what a nuisance this can be with objects that take 4 cells but look like they fit in 2, like the fan.)
-It will be done.

I imagine this a good thing (haven't played the beta)


On 2007-05-21 10:10, Lyrise wrote:
When setting up my partner machine for greetings and appreciation messages, I want to be able to change the shape and color of my text and text bubbles.
-You can already do this by using chat commands (!,@,#, etc.), but you can not use the Cut-in chat commands for this.

Retarded and useless. Possibly the most pointless 'complaint' I've ever seen on this list. Who the hell will this make happy, honestly?!

Oh, off-topic a bit...

Shim...remind me again why I ever had anything against you http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Kimil
May 21, 2007, 08:25 PM
On 2007-05-21 18:15, Obsidian_Knight wrote:

Spam, not casually use Rising Strike every once in a while. And toss in 'Mate costs.

You have trouble recouping your recharge cost. Try recouping 2 full stacks of mates.


I stick to daggers, even as a FF, since they have beast-friendly multihits and high ATA
Daggers have fairly high PP, and the PP regen is the best sooooo, I still don't have a problem at all with my melee recharge.

You find Mates in missions too ya know,quite a few, plus... you still find anywhere from 250-1500 Mesetta on single enemies in Rainbow S2 missions ( 250 being off of minor baddies, and 1500 being off of the chicken riders.). A stack of Dimates will cost, what, 4000?

and still, if you are so worried about your money doing a run... Don't solo high ranked missions as a fF. Don't complain about your meseta if you still plan to though.

Shiro_Ryuu
May 21, 2007, 08:35 PM
I think the grinding system of weapons not breaking is great, favors Hunters since now, blades will have more ATP and there'll be a bit more reliance on the weapon itself rather on base stats, if only just a little bit. The higher the ATP of blades, the better I say.

I also like it if they reduce the limitation of clothing options. And I'm kinda glad about wearing the casino and priestaess clothes, that'll be awesome.

<font size=-1>[ This Message was edited by: Shiroryuu on 2007-05-21 18:41 ]</font>

-Shimarisu-
May 21, 2007, 08:39 PM
Dimates and trimates should cost less from NPC. I find it absolutely ridiculous that in a game that relies heavily on the economy, a player who chooses a SUPPORT HEAVY class can solo more effectively than fighting classes. Thus ending up the richer players... then factor in the huge loss made on hunter weapons from playing this retarded % game and people who choose melee suddenly end up worst off of all.

You can buy dimates and trimastes cheaply from player shops, but the game won't give yuo easy access to these. Even in AoI when you can just hop back to an area, you have to pay to do so.

Fix % to favour hunters better (this is being addressed) but also make curatives cost a lot less.

Now as for not soloing high level areas as an FF... the problem here is that you can solo them as FT a lot easier. That's largely the fault of the cocktarded % armour system, but we will see if that gets fixed. FTs should be lot flimsier for solo than they are, but given range and % armour plus free heals, they are not. It's a huge fucking issue that I think needs addressing.

Nuclearranger
May 21, 2007, 08:44 PM
Wow thats a nice long list of plusess!

Dj_SkyEpic
May 21, 2007, 08:48 PM
Wish they added the option of choosing your color when you're in a party too >.> That would settle the "Invite the PM so she can take my color and I take the light blue."

Shiro_Ryuu
May 21, 2007, 08:54 PM
On 2007-05-21 18:39, -Shimarisu- wrote:
Dimates and trimates should cost less from NPC. I find it absolutely ridiculous that in a game that relies heavily on the economy, a player who chooses a SUPPORT HEAVY class can solo more effectively than fighting classes. Thus ending up the richer players... then factor in the huge loss made on hunter weapons from playing this retarded % game and people who choose melee suddenly end up worst off of all.

You can buy dimates and trimastes cheaply from player shops, but the game won't give yuo easy access to these. Even in AoI when you can just hop back to an area, you have to pay to do so.

Fix % to favour hunters better (this is being addressed) but also make curatives cost a lot less.

Now as for not soloing high level areas as an FF... the problem here is that you can solo them as FT a lot easier. That's largely the fault of the cocktarded % armour system, but we will see if that gets fixed. FTs should be lot flimsier for solo than they are, but given range and % armour plus free heals, they are not. It's a huge fucking issue that I think needs addressing.



YES! Finally someone agrees with me on this. Granted, I'm a PS2/PC player, but I always and, and always will be a cheap bastard, I refused to buy mates from NPCs, and I refuse to pop them to the point of overdose.

vfloresjr24
May 21, 2007, 08:59 PM
Thanks for the info there Lyrise.

-Shimarisu-
May 21, 2007, 09:04 PM
This is saying nothing about the cost of popping an agtaride every time a worm hits you.

This really is a huge issue for Fortefighters too, just one more point against them. When they reduced worm HP I was laughing, what really needed to be nerfed was the goddamn jellen attack which favours anyone with -techer in their name, once again.

When you have a game with a lot, in fact MORE classes incapable of techs than those with, there shoud be less downsides to playing those classes than a game with mostly tech capable classes.

I look at this game and see a lot of issues with playing non-tech.
I look at PSO, with its majority of tech-capable classes, and see FAR less issues.

Not saying PSO is better, just that this should have been a no-brainer for the SAME FUCKING DESIGN TEAM, when making PSU. Which is a far better game, just with a lot of fucking balance issues like this one.

Parn
May 21, 2007, 09:15 PM
On the issue of what class is easier to play solo, I think Ether's video sums things up quite nicely (http://www.youtube.com/watch?v=C4ovXz4Y6yM). As amazing and sexy as I am, I couldn't even dream of soloing a stage like Linear Line S with that level of ease as fortefighter, even with 50% light weapons.

Though it is worth noting that the flinch is being taken away from damubarta in the expansion, which would stop it from being in its currently overpowered state.

McLaughlin
May 21, 2007, 09:17 PM
Shim, I think I love you.

Ffuzzy-Logik
May 21, 2007, 09:19 PM
On 2007-05-21 19:15, Parn wrote:
On the issue of what class is easier to play solo, I think Ether's video sums things up quite nicely (http://www.youtube.com/watch?v=C4ovXz4Y6yM). As amazing and sexy as I am, I couldn't even dream of soloing a stage like Linear Line S with that level of ease as fortefighter, even with 50% light weapons.
Yep...


Oh, and if melee types weren't already screwed enough, there's all the fucking robots. Have fun hitting each one 200 times, only to have it explode in your face. SO FUN!

Kimil
May 21, 2007, 09:20 PM
On 2007-05-21 19:15, Parn wrote:

Though it is worth noting that the flinch is being taken away from damubarta in the expansion, which would stop it from being in its currently overpowered state.



Oh really? hm... les see what ppl say about this lol http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Garnet_Moon
May 21, 2007, 09:21 PM
On 2007-05-21 19:15, Parn wrote:
Though it is worth noting that the flinch is being taken away from damubarta in the expansion, which would stop it from being in its currently overpowered state.


A shame it's going to be here for Operation: Firebreak.

DonRoyale
May 21, 2007, 09:25 PM
I'll start.

Flinching is the only reason I use Dambarta as my only Damu-tech. If the other dam-techs flinched, I don't care how crappy damage they do, I'd abuse them until my nose bled.

And Parn, to assume the worse, just because Hunters are going down doesn't mean you have to attempt to drag us Forces down. Remember, we hold the almighty Resta. >:3

EDIT: Curse MSN popups. >.>

<font size=-1>[ This Message was edited by: DonRoyale on 2007-05-21 19:26 ]</font>

Kimil
May 21, 2007, 09:27 PM
On 2007-05-21 19:25, DonRoyale wrote:

And Parn, to assume the worse, just because Hunters are going down doesn't mean you have to attempt to drag us Forces down. Remember, we hold the almighty Resta. >:3



heh, what about us Wartechers...
we's be hunters wit de almighty resta, omgawd http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

McLaughlin
May 21, 2007, 09:30 PM
On 2007-05-21 19:19, Ffuzzy-Logik wrote:

On 2007-05-21 19:15, Parn wrote:
On the issue of what class is easier to play solo, I think Ether's video sums things up quite nicely (http://www.youtube.com/watch?v=C4ovXz4Y6yM). As amazing and sexy as I am, I couldn't even dream of soloing a stage like Linear Line S with that level of ease as fortefighter, even with 50% light weapons.
Yep...


Oh, and if melee types weren't already screwed enough, there's all the fucking robots. Have fun hitting each one 200 times, only to have it explode in your face. SO FUN!



Better yet is when you hit it twice, get flattened by the Lightning thing/rockets, stand back up and then have 6 of the fuckers detonate on top of you because some Fortegunner plinked away with Killer Shot from the safety of the despawn line.

Calibur
May 21, 2007, 09:34 PM
On 2007-05-21 18:48, Dj_SkyEpic wrote:
Wish they added the option of choosing your color when you're in a party too >.> That would settle the "Invite the PM so she can take my color and I take the light blue."



WTF more pointless features....


Just get the VAN KEYS DAMMIT!!!!

Para
May 21, 2007, 09:35 PM
Not bad... atleast sega's listening.

Miko dress.. hawt.

and good for sega for making face changing thingies for expansion.. does this mean.. male casts with robotic faces can go humanoid now and vice versa? XD

<font size=-1>[ This Message was edited by: Para on 2007-05-21 19:36 ]</font>

Parn
May 21, 2007, 09:38 PM
On 2007-05-21 19:25, DonRoyale wrote:
And Parn, to assume the worse, just because Hunters are going down doesn't mean you have to attempt to drag us Forces down. Remember, we hold the almighty Resta. >:3
I'm not trying to bring forces down at all. Forces can have all the damubarta they want! I'm just stating things as I see it.

Niered
May 21, 2007, 09:47 PM
I fail to see how the possible inclusion of timed button presses constitutes the epic failure of an entire character class. I will agree, hunters are no longer the solo tanks they were in PSO, but they arent gimped to hell as-is, and they certainly wont be by this.

Also, I havent seen it stated anywhere that these timed button presses would be melee weapon exclusive. Obviously they wont be there for technics, but I could see them being included on gunnery.

Lastly, I really could not care less if a class cannot solo. I do not pay 10$ a month to solo. I do not play a newman fortegunner to solo. I do what I do with a group, and as long as the whole is greater then the sum of its parts, I am absolutely fine with it.

EspioKaos
May 21, 2007, 09:51 PM
On 2007-05-21 10:10, Lyrise wrote:
(There should be one more point here, but not going to bother with it, it's VERY vague, and while I get what its saying literally, I have zero understanding of the context, so if anyone wants to give it a shot, go nuts; all I can say is, it probably has something to do with integrating the shop, the photon charger and the lobby warp into one NPC; it's also a decision pending so its not as important.)
It's a population tracker for the official website. Basically, it would let you find out what the current "hot" missions and lobbies are by checking a section on the site.

Dj_SkyEpic
May 21, 2007, 09:52 PM
On 2007-05-21 19:34, Calibur wrote:

On 2007-05-21 18:48, Dj_SkyEpic wrote:
Wish they added the option of choosing your color when you're in a party too >.> That would settle the "Invite the PM so she can take my color and I take the light blue."



WTF more pointless features....


Just get the VAN KEYS DAMMIT!!!!

XDD OMG Calibur I can't believe you remember that still! I miss playing with you ;_;

DragonStorm
May 21, 2007, 09:55 PM
lavis weps, plz let there be lavis weps lol, and sweet to the no break system, im loving that.

Mystil
May 21, 2007, 10:29 PM
Lavis Cannon. . . only rare I never found in PSO. Stupid tallows..

Arika
May 21, 2007, 10:31 PM
SEGA (jp) is too far better than SEGA (us)

Dhylec
May 21, 2007, 10:52 PM
On 2007-05-21 19:51, EspioKaos wrote:
It's a population tracker for the official website. Basically, it would let you find out what the current "hot" missions and lobbies are by checking a section on the site.

Hm.. hot-spot hi-lighter of sort?
Boy, if that's measured on a thermometer, CB is always around feverish red. ;D

Zer0_ConvoY
May 21, 2007, 11:30 PM
On 2007-05-21 10:10, Lyrise wrote:

Player Related:
[list]Photon Arts limit
-The cap on the number of PAs you can have will not be changed in ANY way. However, it might be changed so that you can retain your PA levels even if you overwrite them.


I always thought it'd be cool if PAs stuck to class, like, deja for example, he's fF and fT, what if he could have say, the 6 handgun PAs and 30 melee PAs as fF and (when released) all 36 techs when he switched to fT and the PAs would switch when you changed class


On 2007-05-21 10:10, Lyrise wrote:

Synthesis and Grinding related

[list]We want you to adopt the "no destroy" grind policy into the real service.
-This feature is scheduled to be implemented in (the expansion).

We want you to implement some risk associated with grinding weapons. It's good that we can't destroy our weapons, but it seems too easy. (With enough money applied to it)
-The gist of it is, there were a lot of concerns and anxieties with having weapons destroyed by grinding, so the original plan was to reset the weapon, but decrease the max grind by 1. It didn't turn out this way in the beta, so it's up in the air as to what will be the end result.(The answer given here is very vague and doesn't explain much but does explain the thought process so rather than translating this, I decided to explain it my way)



which sux when you buy a weapon from a playershop that you want to grind only to find the previous owner failed 6 grinds and now you can only +4 the wep, I think you should have the choice of either having a better % of success with the wep breaking or lower chance with failure leading to reset



<font size=-1>[ This Message was edited by: Zer0_ConvoY on 2007-05-21 21:33 ]</font>

omegapirate2k
May 21, 2007, 11:54 PM
It's unfortunate that they didn't elaborate much on the grinding and elemental percent issues, as those are the ones I'm particularly interested in.

VanHalen
May 22, 2007, 12:07 AM
I like most of the stuff their except the whole slowing down the monster thing. The fast monsters were my favorite part http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif .

AlphaDragoon
May 22, 2007, 12:29 AM
On 2007-05-21 19:55, DragonStorm wrote:
lavis weps, plz let there be lavis weps lol, and sweet to the no break system, im loving that.



The truth. If they added the Lavis Cannon I would get on my knees and bow down to Sega right now.

And I really don't fancy the idea of timed hits, unless they mean "timed" as in the weak and heavy hits from PSO, which SHOULD be in PSU if you ask me.

And it is lame that Hunter characters get hosed by the system...and we Humans/Newmans can't even get a race-specific special while CASTs which are already the best race in the game get IMPROVED. Huh?

In addition...if they don't put in a race-specific special for Human/Newman (which they won't) or a light/heavy attack system (which if they did I really hope would have different animations for the heavy attacks) think maybe us Hunters could get a second PA button like Forces? They could easily do it with the button you use to activate stuff, and would break up the monotony a bit.



<font size=-1>[ This Message was edited by: AlphaDragoon on 2007-05-21 22:30 ]</font>

Arika
May 22, 2007, 12:57 AM
The truth. If they added the Lavis Cannon I would get on my knees and bow down to Sega right now.
I m sure SEGA will add that later, they just dont say it now.

Zer0_ConvoY
May 22, 2007, 01:00 AM
On 2007-05-21 22:29, AlphaDragoon wrote:

think maybe us Hunters could get a second PA button like Forces? They could easily do it with the button you use to activate stuff, and would break up the monotony a bit.



actually I always felt that all 2H weapons should get the rod treatment, where holding the alt weapon button would change the 2 attack buttons to a 2nd and 3rd PA move, maybe even elemental bullets for ranger class weapons

Foxxie
May 22, 2007, 03:05 AM
Interesting, but I still think Sega refuses to address the more SERIOUS issues that take away from the game, I.E. synthesis "success rates". grinding "sucess rates", Humans not having something to set them apart from other races like "smart" newmans, "strong" beasts, "defensive" casts, etc. etc. Alot of issues just too numerous to list, but ya know, I guess we'll just see what Sega does when the expansion is released, although I wouldn't get my hopes up too high, afterall, heres a company that has failed in MANY attempts to "get it right" so to speak.......

-Ryuki-
May 22, 2007, 03:56 AM
Sweet. Expansion's looking hotter than we had thought.

Soukosa
May 22, 2007, 04:48 AM
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.

Percents really do need to be nerfed, especially on armors. Higher percents reduce damage way too much and on the higher MST classes it opens the door to making it easy to become immune to otherwise harmful attacks like Megid. I do find it amusing that everyone that touched upon this seems completely devoid of EVP >.> Speaking of which, they should make it so that PAs don't cost PP til after they go off sucessfully. No, I'm not one of those freak noobs that rush into a mob and spam PAs non stop. I just find it annoying when I want to use a skill on something big only for something small like a Lapucha to come out of no where and interupt it. I seldom use charges since I feel it's a waste of money unless I really need to use a PA on that weapon.

I also agree with the notions that they need to do some things with the dam techs. Dambarta is patheticly cheap. Damfoie and Dammegid are close to worthless due to their lack of flinching and the tech's nature of canceling out so easily. Though if they give Dambarta what it deserves, they better do something about those damn Goshin. Being that Dambarta is really the only sane way to kill those bastards on an FT >.> (about the only reason I have that tech too).

They also need to tone down the SE infliction of enemies, especially the common ones. Gets pretty damn annoying having Jellen, Poison, etc cast on you every time you turn around, especially on a melee. On that note, nerf the bots. The explosion is pretty damn annoying even if it does at a bit more to the experience of fighting them on a melee.

McLaughlin
May 22, 2007, 05:52 AM
It'd be great if Jellen wouldn't override the stronger Shifta. That in itself is aggravating. It'd ne nice if monsters couldn't cast while moving, and if the range of the spell was set to something reasonable. Time and again I think I'm at a good spot to plink away at a Jarba with my Handguns, only to watch the ****er start up Dambarta and freeze me. Same goes with the Pannons. Their Damdiga continues even after they've died.

Zarode
May 22, 2007, 06:46 AM
On 2007-05-21 19:25, DonRoyale wrote:
And Parn, to assume the worse, just because Hunters are going down doesn't mean you have to attempt to drag us Forces down. Remember, we hold the almighty Resta. >:3


*uses mate*

I'm glad I'm in the middle grounds of things. Yay ranger! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

And yay japanese for being smart with some rather interesting suggestions.



And how about we just merge the 360 servers with PC/PS2? http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif I wanna bug the crap out of Shimarasldkjflskdjf with my uber stuff. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif Yay Haxeta. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Midicronica
May 22, 2007, 06:46 AM
On 2007-05-22 03:52, Obsidian_Knight wrote:
It'd be great if Jellen wouldn't override the stronger Shifta. That in itself is aggravating. It'd ne nice if monsters couldn't cast while moving, and if the range of the spell was set to something reasonable. Time and again I think I'm at a good spot to plink away at a Jarba with my Handguns, only to watch the ****er start up Dambarta and freeze me. Same goes with the Pannons. Their Damdiga continues even after they've died.



You've gotten owned by this countless times. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

All of this sounds pretty good to me. I think the best thing I read in this thread was the nerfing of damubarta.


And being able to change face and voice.


<font size=-1>[ This Message was edited by: Shadow_Moses on 2007-05-22 04:47 ]</font>

Shiro_Ryuu
May 22, 2007, 07:00 AM
On 2007-05-22 02:48, Sounomi wrote:
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.

Percents really do need to be nerfed, especially on armors. Higher percents reduce damage way too much and on the higher MST classes it opens the door to making it easy to become immune to otherwise harmful attacks like Megid. I do find it amusing that everyone that touched upon this seems completely devoid of EVP >.> Speaking of which, they should make it so that PAs don't cost PP til after they go off sucessfully. No, I'm not one of those freak noobs that rush into a mob and spam PAs non stop. I just find it annoying when I want to use a skill on something big only for something small like a Lapucha to come out of no where and interupt it. I seldom use charges since I feel it's a waste of money unless I really need to use a PA on that weapon.

I also agree with the notions that they need to do some things with the dam techs. Dambarta is patheticly cheap. Damfoie and Dammegid are close to worthless due to their lack of flinching and the tech's nature of canceling out so easily. Though if they give Dambarta what it deserves, they better do something about those damn Goshin. Being that Dambarta is really the only sane way to kill those bastards on an FT >.> (about the only reason I have that tech too).

They also need to tone down the SE infliction of enemies, especially the common ones. Gets pretty damn annoying having Jellen, Poison, etc cast on you every time you turn around, especially on a melee. On that note, nerf the bots. The explosion is pretty damn annoying even if it does at a bit more to the experience of fighting them on a melee.



I love you, you so win with your posts. I agree with alot of what you said. Well, about the PAs not costing PP once they go off, I'm not so sure how that'll work, but thinking it that way, it'll make people have less hatred for evasion, which in turn gives Newmans an advantage in me. Oh yeah, I agree about those bots as well,l they're like a fighter's worst nightmare. I hate it when gunners and techers do the finishing blow while I'm trying to send them to a flying death so they won't blow up in my face(especially if its Killer Shot, cuz it doesn't send them flying). Man, I should just learn Tornado Dance and spam it on those bots after I feel that the techers done their part.



<font size=-1>[ This Message was edited by: Shiroryuu on 2007-05-22 05:02 ]</font>

Follisimo
May 22, 2007, 07:13 AM
On 2007-05-21 10:18, amtalx wrote:
It's good to hear that ST listens to us (sometimes). Now if they could just fix the interrupt error at log in....



No No Sega of Japan listens to their people. Sega of America could care less.

McLaughlin
May 22, 2007, 08:45 AM
On 2007-05-22 04:46, Shadow_Moses wrote:

On 2007-05-22 03:52, Obsidian_Knight wrote:
It'd be great if Jellen wouldn't override the stronger Shifta. That in itself is aggravating. It'd ne nice if monsters couldn't cast while moving, and if the range of the spell was set to something reasonable. Time and again I think I'm at a good spot to plink away at a Jarba with my Handguns, only to watch the ****er start up Dambarta and freeze me. Same goes with the Pannons. Their Damdiga continues even after they've died.



You've gotten owned by this countless times. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

All of this sounds pretty good to me. I think the best thing I read in this thread was the nerfing of damubarta.


And being able to change face and voice.


<font size=-1>[ This Message was edited by: Shadow_Moses on 2007-05-22 04:47 ]</font>


My Cast shall look stupid in a bathing suit, no more!

February
May 22, 2007, 09:01 AM
On 2007-05-21 10:10, Lyrise wrote:
Today, Sonic Team just released a report on the various suggestions that people had sent in during the period of the beta as well as some that they thought were good ideas. Using data compiled from when the beta was running, they can come to a decision on which of these features look good to implement. So far it has all been for the better, and will explain what should be expected going into the full release of AoI.

http://illuminus-trial.phantasystaruniverse.jp/examination/

What the issues and problems people had were, and what to expect:

System Related

[list]Merging of worlds
-This has nothing to do with the US servers (well it might, more on that later) but as you know, the Japanese servers are split into 2 worlds. AoI plans to merge those worlds together. Whether they keep the room servers separate or not, I don't know. If Sega of America wanted to merge the x360 witht he PS/PC servers, this would be the time to do it, after of course, they equalize the economy.


There's always a chance if they merge us with at least the Japanese PS2/PC Servers that it could help fix the economy. There doesn't seem to be a huge influx of meseta anymore, The more people spending the hacked meseta at NPC Stores, the more Hacked Meseta dissapears. The meseta will eventually just get spread to thin, at least in theory.




We want the combination limitation of clothes to be eased up on (i.e. we basically want the system to be like when the swimsuit bug was in effect).(Decision pending)
-Stuff like bathing suits will be classified now as top and bottom. As for combining parts of other clothes, decision hasn't been made yet.



I was hoping we could finally mix and match shorts/leggings. I always hated that you had to wear certain tights with certain outfits. They should just break it up somehow. Have Legs be for tights, feet be for shoes, upper body for shirts, hips for Skirts/shorts/pants etc.

MayLee
May 22, 2007, 09:01 AM
[b]On 2007-05-22 04:46, Shadow_Moses wrote

All of this sounds pretty good to me. I think the best thing I read in this thread was the nerfing of damubarta.





<font size=-1>[ This Message was edited by: Shadow_Moses on 2007-05-22 04:47 ]</font>
Remedy would have a heart attack if that would happen

Niered
May 22, 2007, 09:46 AM
On 2007-05-22 02:48, Sounomi wrote:
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.


Your not making any sense. Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.

Allison_W
May 22, 2007, 09:53 AM
Us getting the casino girl outfit had damn well better mean we girls get the cowboy hat!

Weeaboolits
May 22, 2007, 09:55 AM
The first time I played PSU, I assumed that the combo timing still existed, I discovered otherwise when I kept screwing up trying to use twin daggers and started mashing the button out of frustration. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Shiro_Ryuu
May 22, 2007, 10:27 AM
Yeah, same as me. I got happy when they took out the timing system though, not it felt alot more like I was playing Onimusha or Samurai Warriors/Sengoku Musou or other hack and slash games like that. I personally hope it stays out.


<font size=-1>[ This Message was edited by: Shiroryuu on 2007-05-22 08:30 ]</font>

Akaimizu
May 22, 2007, 10:29 AM
On 2007-05-22 07:53, Allison_W wrote:
Us getting the casino girl outfit had damn well better mean we girls get the cowboy hat!



You got that right. Tynselle wants that cowboy hat!

McLaughlin
May 22, 2007, 10:37 AM
Obsidian wants every female character to become a Casino staff member.

ayrista
May 22, 2007, 11:24 AM
the merging of servers (ps2/pc/xbox) comment is a little vague. Is it something actually mentioned on the site? or is it just a guess?

not going to affect me either way, just wondering.

Allison_W
May 22, 2007, 11:27 AM
On 2007-05-22 08:37, Obsidian_Knight wrote:
Obsidian wants every female character to become a Casino staff member.



I have a couple fat chicks, a ripped lolihulk, and a seven-foot-tall CAST woman who might be able to do that.

February
May 22, 2007, 11:39 AM
On 2007-05-22 09:24, ayrista wrote:
the merging of servers (ps2/pc/xbox) comment is a little vague. Is it something actually mentioned on the site? or is it just a guess?

not going to affect me either way, just wondering.



It doesn't say the are merging all servers. It says that it's merging Japan's World 1 and World 2 in to one server I believe.

McLaughlin
May 22, 2007, 11:41 AM
On 2007-05-22 09:24, ayrista wrote:
the merging of servers (ps2/pc/xbox) comment is a little vague. Is it something actually mentioned on the site? or is it just a guess?

not going to affect me either way, just wondering.



Anything to do with servers is a guess (barring them talking about JP servers).

MayLee
May 22, 2007, 11:46 AM
On 2007-05-22 08:29, Akaimizu wrote:

On 2007-05-22 07:53, Allison_W wrote:
Us getting the casino girl outfit had damn well better mean we girls get the cowboy hat!



You got that right. Tynselle wants that cowboy hat!

Solomon Grundy wants pants, too!!

And a skirt

ayrista
May 22, 2007, 11:49 AM
It doesn't say the are merging all servers. It says that it's merging Japan's World 1 and World 2 in to one server I believe.



thats what i figured, thats why i asked, it seemed like a random statement. I didnt know it had even been discussed

fumatanera
May 22, 2007, 12:23 PM
On 2007-05-22 07:46, Niered wrote:

On 2007-05-22 02:48, Sounomi wrote:
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.


Your not making any sense. Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.



agreed. if you got into a tough situation in PSO, you had to conentrate to make sure you timed your buttons right or the next hit wouldn't go off. in some cases in PSU you can just get right in a monsters face and take a few hits while you mash away on those X potatoes, knowing you'll kill if you just keeping pressing that button. faceboo



<font size=-1>[ This Message was edited by: fumatanera on 2007-05-22 10:26 ]</font>

Garnet_Moon
May 22, 2007, 12:29 PM
On 2007-05-22 09:24, ayrista wrote:
the merging of servers (ps2/pc/xbox) comment is a little vague. Is it something actually mentioned on the site? or is it just a guess?

not going to affect me either way, just wondering.


I would gladly relinquish my meseta, A-rank weapons I didn't synth, and the S-Ranks I have if it meant I could oil up Parn for one of his wrestling matches.

Neith
May 22, 2007, 12:48 PM
Shrine Maiden costume kthx

Sounds like some really nice stuff there, even if moving the placement of a Madoog is somewhat trivial, and blatanly obvious that some people want AoI to be too much like PSO. I know it has a lot of ties with PSO, but seriously, I think moving the Madoog is a bit trivial...XD

Garnet_Moon
May 22, 2007, 12:51 PM
When are they going to add a "Follow Target" feature? Auto-run is already lazy enough. I'm surprised it's not announced. Yet.

Lyrise
May 22, 2007, 01:15 PM
If you mean follow enemy, who needs it? You're just going to run up and kill them anyway. If you mean Following other players, that's what I meant by character tracelock system. You CAN follow other players.

Garnet_Moon
May 22, 2007, 01:17 PM
On 2007-05-22 11:15, Lyrise wrote:
If you mean Following other players, that's what I meant by character tracelock system. You CAN follow other players.


I don't see how I missed that in the OP, my apologies.

Yeah, now support forces will get even lazier.

Ffuzzy-Logik
May 22, 2007, 01:18 PM
On 2007-05-22 10:23, fumatanera wrote:

On 2007-05-22 07:46, Niered wrote:

On 2007-05-22 02:48, Sounomi wrote:
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.


Your not making any sense. Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.



agreed. if you got into a tough situation in PSO, you had to conentrate to make sure you timed your buttons right or the next hit wouldn't go off. in some cases in PSU you can just get right in a monsters face and take a few hits while you mash away on those X potatoes, knowing you'll kill if you just keeping pressing that button. faceboo



<font size=-1>[ This Message was edited by: fumatanera on 2007-05-22 10:26 ]</font>
lol...

The PA skill system is a million times more in-depth than the stupid combo system of PSO. Only idiots mash the PA button without thinking about stuff like positioning and enemy movement first.

Niered
May 22, 2007, 01:33 PM
PSO and PSU's combat system require the player to be attuned to different aspects of game play.

In PSO, the system was almost entirely timing based. In PSU, the system is almost entirely position based.

Im not saying that one is superior to the other, it just feels like were playing with half a deck of cards, and if you merged the two you could come up with a very engaging system.

chibiLegolas
May 22, 2007, 02:02 PM
On 2007-05-21 10:10, Lyrise wrote:
Battle Related

[list]Battle system refinement (Decision pending)
-The gist of it is, people find the battle system a little monotonous, since all you're doing is mashing the PA button. They're looking into changing the system to make it interesting again. For example, reverting back to the timing system that PSO used, or to a bigger extreme, keeping the system in PSU, but using timed strikes to boost damage and hit.

For the love of God, yes PLEASE impliment this!
I'm starting over as a hunter type now and I'm shocked to find that the hunter class is actually boring with the current system now. They almost enourage hunters to PA spam EVERYTHING. And where's the fun in that? ONE button to deal a flury of strikes?! (most of the time anyways). It's an action/rpg and I want more controlled timing with my strikes. And that's what I found really fun on PSO. I want ST to also encourage normal, non PA attacks with melee weapons as well by doing this. NO button mashing please! Why you say? Cause it's FUN the other way. Forget high damage # and bonuses or whatnot. I want them to bring back the FUN factor for hunters for god's sake.
What's so fun about walking up to a monster and mashing the button 3x and just sitting there while the game's animation runs it's course?

Timed hits keeps you attentive with your character. PSO had it right the 1st time. I can't figure out why they changed it in the first place.

_DooM_
May 22, 2007, 02:15 PM
If somebody knows and can type in japanese, please tell them:
GIVE SOMETHING SPECIAL TO THE HUMANS!

We are a good class, i dont care what the elitist said but i really want something to make missions faster or help even more when we are a hunter class.

Also i hope when they fix the thing whit the high % weapons i hope they also can make all kind of hunters as strong as a force or a ranger when we have low % weapons, because its unfair risk our lives doing lower damage than the other 2 kinds of jobs which can atack from very far away

Dahilia
May 22, 2007, 02:35 PM
This is looking great...
...but I feel that some of these features (like the ability to delete PM boards, the way the simple mail works) should be stuck in a repair patch, not an expansion.

DraginHikari
May 22, 2007, 02:49 PM
First of all I'm annoyed about 80% of this topic that I'm not going to bother responsing to. HOnsety I wish people would take it for what is it and play the game honsety, but then again that is rarely the opinion of people in online games. But I do have opinions of some of the things here.

Server Unioning: Honsety I would love to see this happen to the server in general, I always felt all the server differences did was break the community down into smaller pieces, but I'm pretty sure all we'd hear is how the US PS2/PC server would ruin the x360 server. Yes some things need to be done to balance out, but I would gladly give up my meseta or other things to be on a overall server and actuallly have a semi-decent population.

Button-mashing: Honsety I don't care what way they go about this, honsety I don't think it's hurting anything expect making people actually pay attention to what they doing. I won't lie I would prefer to see extra damage for timed hits, people compliant that FOs and RAs outdamage Hunters so much, wouldn't that help a little

Elemental System: The setup is very overpowered right now more because of how little any other status play over the effect of element. Lowering the limitation of elemental or at least lower the effect of element. Or even better would be the alter the way stats effect things such as the pitiful Defense.

Monster Stuff: Really I don't think any monster in PSU is that hard that it's really necessary.

Adjusting Range: Just realism effect, nothing more nothing less.

PA Limit: I don't know why people make a big deal out of this, I honsety do think you need to have one character to do every little thing.

Random Drops: Honsety this should have been inputted from the start

Clothing combos: I don't see why they did that in the first place

Grinding System: I don't really see the problem to this improvement to the system. People are blowing this out of propertion and I don't understand why... 95% of people avoiding grinding simply because of how the payoff results. I don't understand why people feel losing grinds on a weapon is worse then losing a weapon all together.

Partner Card Death: I would love this feature to death because I like dragging my PM around because there is almost always a extra spot in the missions I play that I could make use of.

The rest is just minor details to me that are intresting but not necesarily vital http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Seira7
May 22, 2007, 03:23 PM
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers. If that happens I'll flat out quit. I like the security of playing on a 360, I bought a 360 for this game and it was well worth the investment. Please don't even consider merging, ST.

And I am glad I read far enough into this thread to read Shim's first post, it seriously had me in a fit of giggles. I really needed a laugh today so that was nice.

I don't agree with timed attacks being a bad idea, combat is a bit lack luster at this point and if it makes the game harder for my hunter, so be it. But it seems like timed attacks would apply to all classes if they put it in.

majorgamer55
May 22, 2007, 03:24 PM
hurray! no restarting characters from start! go PSU!

Mutt12
May 22, 2007, 03:34 PM
On 2007-05-22 07:46, Niered wrote:
PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.

THANK YOU!!!
I've been trying to point that out to a selected few friends of mine who think the new play mechanics are the bomb, when in reality they made the game more of a button masher (which isn't *too* bad, but I do like the timing based attacks in PSO)

But then again, these people prefer games like Bloody Roar to more technical stuff like Soul Calibur or Virtua Fighter.


<font size=-1>[ This Message was edited by: Mutt12 on 2007-05-22 13:39 ]</font>

chibiLegolas
May 22, 2007, 03:36 PM
On 2007-05-22 07:46, Niered wrote:
Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.



Thank you Niered! Have we all forgotten that if you didn't timed your attacks in PSO, you'll revert to attack animation 1, rather than advancing to the 2nd and 3rd animation? Or don't get any further animation at all? (break in the combo).

Bringing back timed attacks for bonuses to ata/atp would bring the FUN factor back to melee'n. And make it a more true action rpg since you're forced to be more attentive with your button presses.

And with more variety of melee types here in PSU, it would make things much more interesting this time around.

JC10001
May 22, 2007, 03:42 PM
Don't know if something similar has already been mentioned but IMO, a simple way to balance the whole elemental percentages thing against the rank of the armor/weapon would be to change the minimum and maximum ranges for each rank.

Right now all armor and weapons have a minimum elemental percent of 10 when using elemental photons and a maximum elemental percent of 50.

They should do something like this:

C Rank Armor/Weapons
Minimum elemental percent: 0
Maximum elemental percent: 20

B Rank Armor/Weapons
Minimum elemental percent: 10
Maximum elemental percent 30

A Rank Armor/Weapons
Minimum elemental percent: 20
Maximum elemental percent 40

S Rank Armor/Weapons
Minimum elemental percent: 30
Maximum elemental percent 50

This would definitely motivate people to try for the best possible equipment instead of sticking with the beginner stuff because it has a high elemental percent.

They should also make it so that percentages that aren't currently possible are possible. For example: 40, 41, 42, 43, 44....50 should all be possible. This way it prevents people from crafting 50% items too easily while at the same time guaranteeing a certain minimum percentage (30 for S rank).

Serephim
May 22, 2007, 03:50 PM
The PA skill system is a million times more in-depth than the stupid combo system of PSO. Only idiots mash the PA button without thinking about stuff like positioning and enemy movement first.



Lol failed. There's so much wrong in this post, its not even worth pointing out.


With a few photon charges, there is no reason at ALL to use the square button on my PSU.

EDIT:


Another thing, im 100% AGANINST them addding in some kind of Face-Lift feature. Make your characters face and color, if you dont like it, make another one. Turing the whole PSU community into micheal Jackson isnt appeasing to me at all.

Im actully extremely fucking pissed that you can change your character's color any second you want to, as well. (Yeah, im white one day, now im black, now im asian, now im mexican...wth? Where's the diversity if anyone can change absolutely everything about them? I can see changing your haircolor and contacts, but Skin color? Hell no.) There's nothing racist about it, it just takes the fun out of your character being your character, because if someone can change anything about them anytime they want to, your not an indivisual.








<font size=-1>[ This Message was edited by: Serephim on 2007-05-22 13:55 ]</font>

Parn
May 22, 2007, 03:52 PM
On 2007-05-22 10:29, Garnet_Moon wrote:
oil up Parn
That's totally hot.

On the issue of timed attacks, I only have one issue with that... framerate. If the framerate drops, it throws everything off. Until they resolve the framerate issues with PS2 and Xbox 360 (and PC for some), I don't want timed attacks with hunters.

Where's auto-frameskip on the wishlist?

fumatanera
May 22, 2007, 03:56 PM
On 2007-05-22 11:18, Ffuzzy-Logik wrote:

On 2007-05-22 10:23, fumatanera wrote:

On 2007-05-22 07:46, Niered wrote:

On 2007-05-22 02:48, Sounomi wrote:
Timed attacks? On PSO? How is the comboing system any different here on PSU from how it was on PSO outside of the lack of hard attacks? To me, you still need timing to chain attacks just like you did on PSO. So I don't see what's being elabroated here. Pretty both allow for button mashing to get it right as well, allowing for auto fire to be used for those of us suffering from carpol tunnel issues and can't handle pressing a button constantly at times.


Your not making any sense. Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.



agreed. if you got into a tough situation in PSO, you had to conentrate to make sure you timed your buttons right or the next hit wouldn't go off. in some cases in PSU you can just get right in a monsters face and take a few hits while you mash away on those X potatoes, knowing you'll kill if you just keeping pressing that button. faceboo



<font size=-1>[ This Message was edited by: fumatanera on 2007-05-22 10:26 ]</font>
lol...

The PA skill system is a million times more in-depth than the stupid combo system of PSO. Only idiots mash the PA button without thinking about stuff like positioning and enemy movement first.



i'm just talking about regular attacks in general. and positing isn't everything. people spam PA's for a reason, it's super easy and you don;t always have to be in "position" to land them. foretecher is another story... anyway, one button doesn't equal depth. X potatoes, PA potatoes, faceboo.

imfanboy
May 22, 2007, 03:57 PM
Why not compromise between the two?

Keep the current system of being able to just autofire the attacks (which helps me keep arthritis out of the fingers) BUT

If you get the timing right, you do MORE damage?

Do this for both regular and PAs, and you've got a reason to use regular attacks too - the timing could be far easier for regular attacks, with a slightly wider 'window'.

Hmm, I think I may translate that into Japanese and slip it onto the boards as a suggestion.


And as far as server merging goes, they may have to merge 360/PS2 PC servers from a strictly financial point. The 360 servers have a subscription base that's growing daily - the PS2/PC servers are dying on their feet. Now, 360 elitists, put aside your elitist sneering and think about what that means business-wise for a second.

There's no technical reason that all the servers can't be together - isn't 360 FF11 attached to the PS2/PC servers there? If the PS2/PC servers become a financial drain, they have two choices: cut and run, canceling the subscriptions of everyone on those servers (and losing revenue as well as prestige), or merge the two together, now that they've got a lock on the cheating problems.

Just recently (because you probably would have ignored it) they banned a fair amount of people for using cheat programs a long time ago when they implimented a detection system for it server-side. Since then, I haven't seen about a dozen people that I considered very suspicious, for having full palattes of 50% 9* weapons.

If they have in fact managed to dissuade cheaters (because PSU is small fry, let's face it, when there's actual money to be made in cheating WoW) what's the big deal against merging the servers? Other than letting you sneer.

I'm betting on something like this taking place, if Firebreak and AoI doesn't bring life back to the PS2/PC... which it WON'T. I like this game a lot, but I know quite well that it's not doing impressively. The people in charge of actual numbers have to know this too, but they're probably placing hope on Firebreak to revive PS2/PC. If it doesn't... well, they'll look seriously at merging the servers.

Which means you ditched your character and started over for no reason. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif See you soon, Shim... real soon...

_DooM_
May 22, 2007, 03:57 PM
On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



O yea, i hope they dont do that, and if they do, i hope we can play even whit japaneswe people from PC/PS2 ver (in that way sega can know what a terrible mistake did in merging them XP)

Niered
May 22, 2007, 04:00 PM
Its good to see at least some people agree with me that theyre could be a little more skill involved in PSU's "combo" system.

The system that they SEEM to be talking about here actually allows for button mashing still, just at a penalty to damage. If I had to venture a geuss, I'd say that by mashing you will do comparatively less damage then a hunter currently does. However, If you time it correctly, you'd get a noticeably higher attack score, meaning that the system would to a certain degree balance itself with the current one, while at the same time making it more engaging.

And to those that say this makes hunters even harder to play as and solo, you arent looking at it right. Yes, you cannot go about the mission swinging your "ub3r 1337 50%'s" expecting things to fall dead in front of you, instead, you have to use some skill to make them fall even faster.

I mean, if my theory is correct about how theyre going to go about implementing this, it would mean Hunters will be even stronger, and yet you complain about it?

Seira7
May 22, 2007, 04:05 PM
I wish people wouldnt call 360 players elitists! I really, really wanted a very secure place to play this game after all I went through with PSO. So I bought a 360 and have Microsofts protection (not gameguards) when I play PSU. How does that make someone elitist? I simply cared enough about security to BUY a specific console to play this game. I have been hacked before on PC games (RO) and would like it to never happen again, so this time I invested more money into my gaming experience.
I will feel very betrayed by SEGA if after a year of playing this game hack-free, they move things backwards for 360 players.

Niered
May 22, 2007, 04:10 PM
On 2007-05-22 13:57, _DooM_ wrote:

On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



O yea, i hope they dont do that, and if they do, i hope we can play even whit japaneswe people from PC/PS2 ver (in that way sega can know what a terrible mistake did in merging them XP)




Jeezus christ kiddies. Get over yourselves.

Yah, our economy had at least a hundred times as much meseta as yours DID. At this point, thats a rather null and void fact, and will be even more-so by the time that AoI comes out. Its already balancing out, and with the introduction of Grinder A boards and the mass explodings of weapons, NPC's will soak up whatevers left of the players pocket-books. You seem to think that we go out, buy 10 Photon charges before every mission, load up on every mate and scape we can, and simply waltz through each mission with our wallets vomiting out cash as we do so. WE DID THAT DANCE, then we realized we were broke, and started cutting back. At any one time my inventory only has dimates, trimates, and maybe 3 scapes. If its a long mission, I might stock up on a couple Photon charges.



Also, most of you seem to think that Sega was discussing this. It wasnt. It was talking about merging the 2 split WORLDS in the JP version. The OP was simply speculating that this would be a good time for them to merge the 360 and PS2/PC. As much as I wish it would happen, the chances of that are so slim its not even funny. Its a big corporate deal to do something like that, and only FF11 pulled it off.

Yoshiflash
May 22, 2007, 04:18 PM
Copied my post from Official forums regarding the combat system.

I think people are looking at this timed attacking thing entirely the wrong way. Sega isn't going to move backwards. They aren't going to slow and stiffin the fighting system to the way it was in PSO. It's still going to be fluid and quick but you'll be rewarded for actually haveing timing.

This is an action game with some of the worst actual action I've seen in a game. There's no "combo" system or linking or varied attacks for weapons. No counters or a way of forcing crits. Theres very little of anything present in most good action games. Mash the button 3 times and you do 3 attacks, always the same.

"No you're wrong, there's mad skill involved in pausing a second to do the last part of the combo. You don't know what you're talking about."

Spam PA Spam PA spam PA. And if you're poor. Spam first hit of doubles.

The varient? Spam Pa, spam PA, pause..Spam PA

Um yeah, if you think theres mad skill involved in the action aspect of this game then it really doesn't matter what you say cause you auto-failed already.

I'm personally very excited about this possibilty and I wish they'd overhaul the combat system entirely. Stuns on certain hits of combos with graphical representations on the stun hit, regular attacks from weapons that actual have some mobility or positioning aspects so you can strategically link them into PAs. God there's so much they could do to what they already have.

edit: I love this game. I'm not bashing, I'm just not gonna say they shouldn't try to evolve it.




<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 14:21 ]</font>

-Shimarisu-
May 22, 2007, 04:43 PM
On 2007-05-22 14:18, Yoshiflash wrote:

This is an action game with some of the worst actual action I've seen in a game. There's no "combo" system or linking or varied attacks for weapons. No counters or a way of forcing crits. Theres very little of anything present in most good action games. Mash the button 3 times and you do 3 attacks, always the same.



<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 14:21 ]</font>


Get the fuck out of 6 man missions, get yourself in a low capacity party - 2 or 3 works wonders, play as a hunter class. Fighgunner is best for support play, but if you like FF works well, you just can't use guns for support. Now learn which PAs disable the enemies to protect yourself and the other player, learn how to disable dangerous enemies. Learn every suingle hunter PA, delete the ones that don't have good high damage or useful support. Have a PA for every situation, don't spam. Learn to solo, bring your stupid NPCs along, learn to keep them alive WITHOUT buying 10 star atomisers every run. Now maximise your solo play to the point you can run efficiently. Let me tell you, rangers and forces can do a lot of missions more safely and faster, but hunter poses a real challenge solo, and breaks up the monotony.

You can make this game a challenge if you play how it was supposed to be played, going solo will teach you that, getting into missions that you are supposedly "underlevelled" for, yep - some people call me a noob for jumping into every mission @ qualifier but I do so and I duo it weith my friend.

To the PC players saying they no longer have it easy - hey kiddies, when you had it easy a lot of you stocked up on a full quota of high % 9*s, so even if all the money was deleted you'd still have it easy. When I quit PC in Dec I had 4 50%s on my pallete and everything else was 38+. I have NEVER been able to replicate that on 360, and the hacking wasn't even that bad back when I quit, just my store had made entierly too much money and I never realised why. It's mostly the PC players in this thread saying hunter is easy and it's just PA spammage - if you play like this, YOU SUCK. Learn to maximise your potential.

Niered
May 22, 2007, 04:48 PM
On 2007-05-22 14:43, -Shimarisu- wrote:

It's mostly the PC players in this thread saying hunter is easy and it's just PA spammage - if you play like this, YOU SUCK. Learn to maximise your potential.



Im not saying I disagree with you on that front, PA spammage is bull. But I couldnt help but find it funny you contradicted "maximize your potential" quite blatantly earlier on.



On 2007-05-22 14:43, -Shimarisu- wrote:

Get the fuck out of 6 man missions, get yourself in a low capacity party - 2 or 3 works wonders, play as a hunter class.



Theres a reason this game has 6 character slots. Its because thats how the game was "meant to be played"...?

Packrat
May 22, 2007, 04:49 PM
If I wanted to solo this game I wouldn't have signed up for online play :/. I'm in it to play with people. Up to six people per party in fact. I'd only solo if I wanted to practice some photon arts or wanted to get some drop (MAYBE) but doing it on a regular basis? I'd rather cancel my subscription than play PSU online yet solo o_o;..

-Shimarisu-
May 22, 2007, 04:51 PM
On 2007-05-22 04:46, Zarode wrote:

On 2007-05-21 19:25, DonRoyale wrote:
And Parn, to assume the worse, just because Hunters are going down doesn't mean you have to attempt to drag us Forces down. Remember, we hold the almighty Resta. >:3


*uses mate*

I'm glad I'm in the middle grounds of things. Yay ranger! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

And yay japanese for being smart with some rather interesting suggestions.



90% of it is stupid, selfish fanboy waffle and griping. Just what you'd get if you asked this board how to fix psu.

Garnet_Moon
May 22, 2007, 04:52 PM
On 2007-05-22 14:49, Packrat wrote:
If I wanted to solo this game I wouldn't have signed up for online play
Quoted and bolded for emphasis.

60Hz
May 22, 2007, 04:57 PM
HMm wish i could have made the following suggestions:

Give us ranked elemental photons. Currently most ingredients are ranked nano-carbon, meta-carbon, orta-carbon, marseline, upteline, junaline etc... which make sense since they are used for different ranked weapons, but it all falls apart since the element photon is only one rank and can't be bought in the npc shop. So now it makes no sense to synth lower ranked weapons because the cost of the photon is static (and based on synthing A-ranks). Have nano-bans, meta-bans would be a big help to the synthing system... sell the lower rank bans (and the other photons) in the shop too. So it would make sense to synth lower rank melee weaps for sale...

Fix PT. holding 10 Trap G's and 15 normals would work, the EX traps sounds great but 5, its the same problem, basically u have to buy burn, poison and virus when all you really want is 10 viruses... then they take up space in your action palette and out of your inventory (hell my pt has about 5 spots free before running an S2 - traps and weapons eat up space quickly)...

I do like the new grind system, makes +10's rare but its gonna make user pricing a nightmare... how much is a weapon +5/5 worth compared to a weapons +2/10? i guess we'll have to find out...

Oh an btw FF is a cakewalk compared to PT lol

-Shimarisu-
May 22, 2007, 04:57 PM
On 2007-05-22 14:48, Niered wrote:

On 2007-05-22 14:43, -Shimarisu- wrote:

It's mostly the PC players in this thread saying hunter is easy and it's just PA spammage - if you play like this, YOU SUCK. Learn to maximise your potential.



Im not saying I disagree with you on that front, PA spammage is bull. But I couldnt help but find it funny you contradicted "maximize your potential" quite blatantly earlier on.



On 2007-05-22 14:43, -Shimarisu- wrote:

Get the fuck out of 6 man missions, get yourself in a low capacity party - 2 or 3 works wonders, play as a hunter class.



Theres a reason this game has 6 character slots. Its because thats how the game was "meant to be played"...?



It was meant to be played with everyone hovering near the qualifier too, moving on to more challenging areas once they hit qualifier for those. Amuses me greatly that everyone is 80/10, playing in areas with 55 qualifier, complaining that it's "TOO EASY" and kicking anyone @ 55 who dares to join.

This is the sad reality of the matter. Play at qualifier and you have a struggle on your hands. No, I'm not a noob for jumping into these missions. Yes, I scoff at everyone who says I'm "underlevelled."

If you're 80/10, you are already too good for 6 man parties, you should play in them to rush missions and hunt rares but if you want challenge try solo play and yes, Sega gave a thought to this method by letting you take up to 2 NPCs along.

And hell I STILL play to maximise support in 6 man parties. I'll bet nobody really notices because the game IS too easy in these missions, but I'm sure it shaves some minutes off the clock.

-Ryuki-
May 22, 2007, 04:57 PM
On 2007-05-22 14:52, Garnet_Moon wrote:

On 2007-05-22 14:49, Packrat wrote:
If I wanted to solo this game I wouldn't have signed up for online play
Quoted and bolded for emphasis.

Quoted, just 'cause.

Kaydin
May 22, 2007, 04:57 PM
*Prays that they split the new one piece into two pieces.*

Yoshiflash
May 22, 2007, 05:00 PM
@Shim

The myriad of challenges you threw my way are all very long sense accomplished on my end "missy". No where on there did I say anything about difficulty of one class over another and I've been saying hunter is harder to solo with for AGES. You don't know me, you've never played with me, and you don't know what I have and have not "accomplished" in this game.

But I'll clue you in Little Miss Hot Pants. I HAVE leved and used EVERY skill and I have deleted skills that I manually leveled past 21. I've leveled many skills on both my 80/10 beast fF AND my 80/9 cast fF to see the differences in usefullness between the 2. I can almost guarantee I know more about the mechanics of all the different attacks in this game than 99.9% of the players out there. And I'm ABSOLUTELY positive , judging from your posts , that includes you.

And you know what it really boils down to? Renaki Renkai Renaki, Daggas Daggas Daggas.
And the occasional imobilizing PA for the sake of the party. Go screw yourself, you know nothing. Don't quote me and then address nothing I said. I don't fucking play 6 man missions EVER exept when I'm grinding through some MP on CB or whatever the MP hot spot is. At most I play with 3. I want these changes because I WANT to use skill where it's not prevalent. You're sitting there bitching about something getting harder when it's been noted over and over and over that you'll be REWARDED for having timing.

Not that I need anyone to back me up on a forum, but there are very few that even could because I spend all of my time in game solo and tweaking my gameplay to its utmost maximum potential. I've maxed every class save wartecher because it just sucks right now. And then I take those classes to the hardest stages I care to hunt on and solo with them until I have it down pat.




<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 15:01 ]</font>


<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 15:11 ]</font>

-Shimarisu-
May 22, 2007, 05:10 PM
On 2007-05-22 15:00, Yoshiflash wrote:
@Shim

The myriad of challenges you threw my way are all very long sense accomplished on my end "missy". No where on there did I say anything about difficulty of one class over another and I've been saying hunter is harder to solo with for AGES. You don't know me, you've never played with me, and you don't know what I have and have not "accomplished" in this game.

But I'll clue you in Little Miss Hot Pants. I HAVE leved and used EVERY skill and I have deleted skills that I manually leveled past 21. I've leveled many skills on both my 80/10 beast fF AND my 80/9 cast fF to see the differences in usefullness between the 2. I can almost guarantee I know more about the mechanics of all the different attacks in this game than 99.9% of the players out there. And I'm ABSOLUTELY positive , judging from your posts , that includes you.

And you know what it really boils down to? Renaki Renkai Renaki, Daggas Daggas Daggas.
And the occasional imobilizing PA for the sake of the party. Go screw yourself, you know nothing. Don't quote me and then address nothing I said. I don't fucking play 6 man missions EVER exept when I'm grinding through some MP on CB or whatever the MP hot spot is. At most I play with 3. I want these changes because I WANT to use skill where it's not prevalent. You're sitting there bitching about something getting harder when it's been noted over and over and over that you'll be REWARDED for having timing.





<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 15:01 ]</font>


You're overlevelled. When you are at qualifier and supposedly "underlevelled" it is NOT about renkai, renkai, renkai, dus daggas etc. It is NOT. You have to use some level of skill because spamming nothing but renkai and dus will use up all your damn curatives sharpish.

You say you learned all this shit, but if all you ending up concluding was that the game is nothing but renkai spam, you really ARE a noob.

And obviously a PC player.

You want challenge? You have 4 character slots. Wah wah, Sega GAVE YOU THEM FOR A REASON. Try levelling all the classes. Get back into A and S rank missions as a noob, see where the challenge really lies. I haven't forgotton, and I'm not bloody spamming dus either.

To all the 80/10s complaining that the game is easy: Yuo played it too much. It was meant o be played more casually. Yep, you're a powerhouse, you are meant to be. You LEVELLED YOURSELF TO BE ONE. If you hate it, quit crying, why not delete yuor character and start over? Haha.

I have a... OK a 79/10 too. I try not to hit cap which is why I level 4 characters. When I started finding the game too easy, I went PT and halved all his stats. Now I'm maximing 4 classes while managing my PA slots expertly. This game has challenge, you'ere just a bunch of crybabies who played it too much.

The fundamental gameplay does NOT need fixing in AoI.

Soukosa
May 22, 2007, 05:16 PM
On 2007-05-22 05:00, Shiroryuu wrote:
I love you, you so win with your posts. I agree with alot of what you said. Well, about the PAs not costing PP once they go off, I'm not so sure how that'll work, but thinking it that way, it'll make people have less hatred for evasion, which in turn gives Newmans an advantage in me.

On RO, many spells had a casting time with a bar that could get interrupted if hit. Though if you got hit while casting the spell it wouldn't cost anything. The game only took away the cost of the spell after it successfully went off. So what I'd like to see is for them to make it so PAs don't eat PP unless they actually go off without being interupted. It'd also be nice to not have skills canceled out half way due to a hit. Just make us unable to flinch or evade attacks while doing a skill animation unless it's a rather hard hit (getting hit for 10 damage and it stopping the animation because some normal attack causes flinch isn't a hard hit -_-).



On 2007-05-22 07:46, Niered wrote:
Your not making any sense. Quite simply, if I just mash my attack button 3 times in PSU, I will get a full fledged 3 hit combo 100% of the time. Its not hard, it doesnt require any skill, and it simply lures the player into thinking that they have more control over the character, when in all reality a point n' click MMO could attain the same level of ease.

Well, let's see, I haven't seriously played PSO since I quit it like 3 years ago. *boots up PSO and tries button mashing* Yep, doesn't work http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif Though I can still perfectly combo every weapon I had on my old FOmarl, so it's not like it'd be that hard to do (for those whining about it).



On 2007-05-22 13:57, imfanboy wrote:
Why not compromise between the two?

Keep the current system of being able to just autofire the attacks (which helps me keep arthritis out of the fingers) BUT

If you get the timing right, you do MORE damage?

Do this for both regular and PAs, and you've got a reason to use regular attacks too - the timing could be far easier for regular attacks, with a slightly wider 'window'.

This would be perfect. Allow for both and give those that can pull off the timing the advantage. This would allow for us to be lazy with it if desired and allow for those that just don't care to just continue on with their usual ways. Though I sort of feel that this should be left to normal attacks. It'd help give some more incentive to use them and give us less things to try to time our attacks with. Then again, most people that spam PAs like idiotic noobs probably wouldn't even try to pull of the timed hits on the PAs.

-Shimarisu-
May 22, 2007, 05:22 PM
I don't spam PAs like a idiotic noob, but I won't be able to pull off timed hits just because I have a fucking disorder that makes me clumsy, and while I can plan out strategies, level PAs and use the best one for each area, I excel at puzzle games, strategy games and action RPGs using stats and careful levelling, I absolutely fucking suck at timed attacks and so do lots of people I know who play PSO/PSU because it doesn't force you to be great at timing to pull off higher damage. Yep you have to time in PSO but the window for doing so is huge, I rarely fucked up a combo. Having extra damage because you managed to hit a button in 0.00000001% of second is going to alienate thousands of players who CHOSE PSO AND PSU FOR NOT HAVING THIS SORT OF GAMEPLAY.

Go back to your fighting games or whatever shit it is that you people do.


<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-22 15:26 ]</font>

Niered
May 22, 2007, 05:28 PM
On 2007-05-22 15:22, -Shimarisu- wrote:
I don't spam PAs like a idiotic noob, but I won't be able to pull off timed hits just because I have a fucking disorder that makes me clumsy, and while I can plan out strategies, level PAs and use the best one for each area, I excel at puzzle games, strategy games and action RPGs using stats and careful levelling, I absolutely fucking suck at timed attacks and so do lots of people I know who play PSO/PSU because it doesn't force you to be great at timing to pull off higher damage. Yep you have to time in PSO but the window for doing so is huge, I rarely fucked up a combo. Having extra damage because you managed to hit a button in 0.00000001% of second is going to alienate thousands of players who CHOSE PSO AND PSU FOR NOT HAVING THIS SORT OF GAMEPLAY.

Got back to your fighting games or whatever shit it is that you people do.



<font size=-1>[ This Message was edited by: -Shimarisu- on 2007-05-22 15:23 ]</font>



This is exactly what I, and what Im assuming many others, meant. No, we werent asking for a fighting games mentality of hitting a button within the exact frame of play required to pull off an attack. What I wanted to see was at least a LITTLE bit more skill involved with it. Give us the window of timing we had in PSO to deal extra damage. Even if you dont get the timing right, allow the combo to go on.

-Shimarisu-
May 22, 2007, 05:32 PM
If you had the huge window of timing you had in PSO to deal EXTRA damage, that would make the game TOO easy.

I don't expect Sega to implement something like this, it'll be PSO control or the 0.0000001% of a second window or nothing.

kazuma56
May 22, 2007, 05:36 PM
The thing about PSO was that the timing attacks thing worked, but also made the game kind of broken and easy... A Male using a saber with a god/battle or something equivalent could NEVER get hit because of the push back involved and the rate of recovery.

In PSU's case, I don't really see the purpose of imposing this "timed" attacking because enemies don't flinch past C rank missions or after a full combo, so although it would be nice to deal extra dmg timing a combo right, unless its significant (like 30+) I don't think many people would use it or give a damn to do so for an extra 5 or 10 dmg per hit.

Yoshiflash
May 22, 2007, 05:37 PM
On 2007-05-22 15:10, -Shimarisu- wrote:

On 2007-05-22 15:00, Yoshiflash wrote:
@Shim

The myriad of challenges you threw my way are all very long sense accomplished on my end "missy". No where on there did I say anything about difficulty of one class over another and I've been saying hunter is harder to solo with for AGES. You don't know me, you've never played with me, and you don't know what I have and have not "accomplished" in this game.

But I'll clue you in Little Miss Hot Pants. I HAVE leved and used EVERY skill and I have deleted skills that I manually leveled past 21. I've leveled many skills on both my 80/10 beast fF AND my 80/9 cast fF to see the differences in usefullness between the 2. I can almost guarantee I know more about the mechanics of all the different attacks in this game than 99.9% of the players out there. And I'm ABSOLUTELY positive , judging from your posts , that includes you.

And you know what it really boils down to? Renaki Renkai Renaki, Daggas Daggas Daggas.
And the occasional imobilizing PA for the sake of the party. Go screw yourself, you know nothing. Don't quote me and then address nothing I said. I don't fucking play 6 man missions EVER exept when I'm grinding through some MP on CB or whatever the MP hot spot is. At most I play with 3. I want these changes because I WANT to use skill where it's not prevalent. You're sitting there bitching about something getting harder when it's been noted over and over and over that you'll be REWARDED for having timing.





<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 15:01 ]</font>


You're overlevelled. When you are at qualifier and supposedly "underlevelled" it is NOT about renkai, renkai, renkai, dus daggas etc. It is NOT. You have to use some level of skill because spamming nothing but renkai and dus will use up all your damn curatives sharpish.

You say you learned all this shit, but if all you ending up concluding was that the game is nothing but renkai spam, you really ARE a noob.

And obviously a PC player.

You want challenge? You have 4 character slots. Wah wah, Sega GAVE YOU THEM FOR A REASON. Try levelling all the classes. Get back into A and S rank missions as a noob, see where the challenge really lies. I haven't forgotton, and I'm not bloody spamming dus either.

To all the 80/10s complaining that the game is easy: Yuo played it too much. It was meant o be played more casually. Yep, you're a powerhouse, you are meant to be. You LEVELLED YOURSELF TO BE ONE. If you hate it, quit crying, why not delete yuor character and start over? Haha.

I have a... OK a 79/10 too. I try not to hit cap which is why I level 4 characters. When I started finding the game too easy, I went PT and halved all his stats. Now I'm maximing 4 classes while managing my PA slots expertly. This game has challenge, you'ere just a bunch of crybabies who played it too much.

The fundamental gameplay does NOT need fixing in AoI.



Did you not look at my character list? I HAVE used all my slot. I've been a "n00b" 4 times over. I have leveled every class. My last slot is a lvl 30 human.
My beast is a female. My newman is a male. My only "Ideal" character is my male cast fG which is also a 10guntecher and 9 fortefighter.

Clearly you're only reading the parts that suit your needs because I stated I leveled everything but WT yet you still tell me to level all the classes.

It just really burns some people to not be able to find a flaw in someone else in order to highten their own worth in their own minds. But the bottom line is. You name it and I've probably done it or tried it.

The most effective way to play a fF is to do as much damage as you can as fast as you can. PERIOD. This translates into PA spamming. As far as challenging myself, I do it ALL the time, and the actual gameplay is STILL EASY. I'm limited only by the weapons I'm choosing to use. Hell just last night I was duoing Mad Beasts S2 with 60hertz, me as a fF and him as a PT and we were using Axes almost exclusively the entire stage. It was long as hell. But it was still basically PA spamming. Just less effective PA spamming.

Niered
May 22, 2007, 05:38 PM
On 2007-05-22 15:32, -Shimarisu- wrote:
If you had the huge window of timing you had in PSO to deal EXTRA damage, that would make the game TOO easy.

I don't expect Sega to implement something like this, it'll be PSO control or the 0.0000001% of a second window or nothing.



I dont see how such things can be instantly conjectured about a possible game-play change that noone knew about until only a day ago, that wasnt even available in the beta.

Personally, if they do it the way I see them doing it, theyll lower the weapons ATP when missing these timed button presses, and slightly increase it for the correctly PSO-esque timed hits. This way, you arent being given this ungodly bonus you absolutley need to get everytime you attack, but instead are penalized for missing a somewhat-easy to master attack system.

Xtian913
May 22, 2007, 05:40 PM
On 2007-05-22 13:57, _DooM_ wrote:
[quote]On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



While I would love to play with the entire community of PSU as a whole, the fear of hackers and whatnot just keeps me in fear of that happening and seriously screwing up a bunch of things.

Niered
May 22, 2007, 05:44 PM
On 2007-05-22 15:40, Xtian913 wrote:

On 2007-05-22 13:57, _DooM_ wrote:
[quote]On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



While I would love to play with the entire community of PSU as a whole, the fear of hackers and whatnot just keeps me in fear of that happening and seriously screwing up a bunch of things.



I give up repeating my self for the 3rd time today. Just go to this link and realize how wrong you are.

http://www.pso-world.com/viewtopic.php?topic=142848&forum=20&start=15&30#24

-Shimarisu-
May 22, 2007, 05:48 PM
On 2007-05-22 15:38, Niered wrote:

I dont see how such things can be instantly conjectured about a possible game-play change that noone knew about until only a day ago, that wasnt even available in the beta.



My issues stem from actually playing the beta, finding the changes they did implement (to fix and balance every class, which IMO was the only thing wrong with PSU) to be absolutely perfect. These suggestions from the players are LARGELY finicky whining and most have nothing to do with the game at all. The fundamental gameplay in AoI was stellar, it fixed everything wrong with each class and gave everyone new weapons to choose from. IMO tweaking that (bar fixing bugs and minor enemy balance issues) is going to break it. And I look at all these complaints and laugh - seriously "We want Madoogs to be more over the shoulder like mags in PSO" - come on this is the sort of shit that makes me want to slap people.

Niered
May 22, 2007, 05:58 PM
On 2007-05-22 15:48, -Shimarisu- wrote:

On 2007-05-22 15:38, Niered wrote:

I dont see how such things can be instantly conjectured about a possible game-play change that noone knew about until only a day ago, that wasnt even available in the beta.



My issues stem from actually playing the beta, finding the changes they did implement (to fix and balance every class, which IMO was the only thing wrong with PSU) to be absolutely perfect. These suggestions from the players are LARGELY finicky whining and most have nothing to do with the game at all. The fundamental gameplay in AoI was stellar, it fixed everything wrong with each class and gave everyone new weapons to choose from. IMO tweaking that (bar fixing bugs and minor enemy balance issues) is going to break it. And I look at all these complaints and laugh - seriously "We want Madoogs to be more over the shoulder like mags in PSO" - come on this is the sort of shit that makes me want to slap people.



To a certain extent, I can see where your coming from. Having not played the beta I am at a serious loss, which is why I scrutinized these boards to the point of blindness during the Beta's activation. Even from what I saw and heard about it, I still believe that a more intruiging battle system would be welcome. However, I do not feel that it is a requirement for the game to be good.

And yeah, most of the other complaints were downright damnable. I mean, cmon. Change the floor color of places we cant put things down on? Who the hell complains about this shyt?

60Hz
May 22, 2007, 06:02 PM
wow how things degrade to shit flinging match so quickly...

@Shim... that 1st retort seemed a tad bit harsh...

@Yoshi... i play with yoshi and consider him a friend so of course i'll be biased but i can objectively say he is a force to be reckoned with. And back him up on everything he stated from observation...

@Both... sad but true, you two are on the same page most of the time... so lets burry the hatchet (or Ank Pikor)??

@Original Topic... the PSO combat idea scares me lol, but i would really like to see some more depth in combat that would make the fF a more poweful character (not a support class liek we all agree they are), but have a tactile skill drive this power... currently the real skill comes in getting your hand on some 44 to 50% weaps (by the way i have a me/quick to trade for some 50% weaps ice preferred lol - serious tho)... going the pso route sounds ok, but i'd like to see some more imaginative approach - err something new...

Xtian913
May 22, 2007, 06:02 PM
On 2007-05-22 15:44, Niered wrote:

On 2007-05-22 15:40, Xtian913 wrote:

On 2007-05-22 13:57, _DooM_ wrote:
[quote]On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



While I would love to play with the entire community of PSU as a whole, the fear of hackers and whatnot just keeps me in fear of that happening and seriously screwing up a bunch of things.



I give up repeating my self for the 3rd time today. Just go to this link and realize how wrong you are.

http://www.pso-world.com/viewtopic.php?topic=142848&forum=20&start=15&30#24



Well, I did I sat the "Fear" of the merge would scare me, not that I believed it was actually happening.

Niered
May 22, 2007, 06:04 PM
On 2007-05-22 16:02, Xtian913 wrote:

On 2007-05-22 15:44, Niered wrote:

On 2007-05-22 15:40, Xtian913 wrote:

On 2007-05-22 13:57, _DooM_ wrote:
[quote]On 2007-05-22 13:23, Seira7 wrote:
The only thing that scares me so far is the mere mention of merging PC/PS2 and 360 servers.



While I would love to play with the entire community of PSU as a whole, the fear of hackers and whatnot just keeps me in fear of that happening and seriously screwing up a bunch of things.



I give up repeating my self for the 3rd time today. Just go to this link and realize how wrong you are.

http://www.pso-world.com/viewtopic.php?topic=142848&forum=20&start=15&30#24



Well, I did I sat the "Fear" of the merge would scare me, not that I believed it was actually happening.



That...really wasnt what I meant but oh well.

Seira7
May 22, 2007, 06:11 PM
Anyways, kimil was right in that thread. It is very improbable it will happen. I realized after I posted I was getting my panties in a bind over nothing. So...uh...*goes back to actually playing the game*

Kimil
May 22, 2007, 06:14 PM
Lol... Niered means the reaction of: "PS2/PC? LOLH4X" is just dumb now lol -____-;

Schubalts
May 22, 2007, 06:18 PM
How in the infinite hells did THIS topic degrade into arguing?! Seriously. THIS, of all things?

Kimil
May 22, 2007, 06:19 PM
I only read this post ahead of me... Should I bother Reading the page before? lol ><

Or is there a flame war waiting back there? ;_;

buzyb77
May 22, 2007, 06:23 PM
NO DO NOR MERGE ANYTHING WITH THE XBOX 360 SERVERS !!!!!!!!!!!

Niered
May 22, 2007, 06:31 PM
On 2007-05-22 16:23, buzyb77 wrote:
NO DO NOR MERGE ANYTHING WITH THE XBOX 360 SERVERS !!!!!!!!!!!



Ladies and gentlemen,

I give you "elitist" at his finest.

Yoshiflash
May 22, 2007, 06:33 PM
Yeah there is some ugly back there courtesy of myself and a couple others but I'm ok now.

Anyways, I don't think Sega is going to, or has implied that they are going to, implement anything into the battle system that is going to alienate players. I think Sega knows what they have and they know who is playing it. This isn't Virtua Fighter and they know that(hopefully).

I think your arguement, Shimarisu, about your "clumsiness disorder" is warranted. I just don't think that's something to worry about because I think it will be a very basic tweak to the system that's already in place. Something to give the people that care about it a little something extra to aim for when performing their photon arts.



<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 16:34 ]</font>


<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 16:36 ]</font>

60Hz
May 22, 2007, 06:38 PM
hmm on the population tracker... wouldn't that increase the already herding aspect of PSU??? 90% of the people are in 10% of the game?? Do we need to know where the hot spots are... isnt it obvious??? maybe things are different on jp servers (i'm sure they are) but i dont think we need that tracker...

my 2 centavos

60Hz
May 22, 2007, 06:48 PM
Kinda confused on the armor % thing... i'm quite happy my B-rank 44% fire armor beats a A-rank 20% fire armor... hell its cheaper for me to synth, and its more reliable to synth, and i can use it earlier in the my character progression and longer. I get a bunch of red zeroes while bathing in fire for a fraction of the price??... sure its not sexy when some one looks at my equip and doesnt see an A-rank, but hey i get the last laugh... i'm really confused on why people want this to be gone... please enlighten me...

Yoshiflash
May 22, 2007, 06:54 PM
"Element system refinement. (Decision pending)
-As it stands right now, the effect of high element is overpowering to some aspects of gameplay. As a result, it overshadows the want to use a lower element or another element other than the proper. In here, you'll most likely see changes as to what can be done with using other elements or lower ratios"

Yeah I'm not even speculating on what they're considering for this. Not only is it "decision pending" but it's so vague it's not worth worrying about. It sounds to me like they're talking more about guns and status effects versus guns with the right element than anything else. I mean, what other reason would there be for wanting to use "another element other than the proper"?


O.o look 60, I just addressed you on a forum. Madness.



<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 16:57 ]</font>


<font size=-1>[ This Message was edited by: Yoshiflash on 2007-05-22 16:58 ]</font>

Yoshiflash
May 22, 2007, 07:00 PM
This thread makes me think of that guy from Office Space that makes the "Jump to Conclusions" mat.

Dhylec
May 22, 2007, 07:08 PM
Guys, just a friendly reminder, stay with the topic, or just stay out. ;]

Shiro_Ryuu
May 22, 2007, 07:33 PM
Plastic surgery = <3. I'm sure Jey would be happy w/ it since now she can make her mian, Artemis look older now. Also, I wish you can dress NPCs in whatever you want them to wear, I'd love to have Maya wearing the casino outfit.

60Hz
May 22, 2007, 07:57 PM
"

High ranking misssions have monsters that move way too fast, as a result, your only option is to get into a slugfest, where you just trade hits. Enemy movement should be slowed down.
-The speeds are going to be adjusted later down the road.

"
This sounds bad...I disagree about it turning into a slugfest... against fast moving enemies I traps: freeze traps, shock traps, any knockdown trap... they shuold re-introduce a SLOW TRAP tho... but dont slow down the enemies... geesh...

Miyoko
May 22, 2007, 08:00 PM
So uh, people know that there IS a timing thing to this game's combat already, right? It's not as evident as PSOs, no, but with proper timing, you CAN pull off significantly faster combos. Just because the numbers you see aren't bigger for pulling off said faster combo, doesn't mean your DPS isn't increased... Casual players can mash, powergamers can time.

I'm going to have to side with the people here saying that the PSO style combo is unneeded here in PSU, and I would not like to see it. We already have a combo system.

fumatanera
May 22, 2007, 08:17 PM
On 2007-05-22 16:19, Kimil wrote:
I only read this post ahead of me... Should I bother Reading the page before? lol ><

Or is there a flame war waiting back there? ;_;


just read the first 5 pages or so, the rest is far too gay to be called flaming or a war. it's baby poop.




On 2007-05-22 18:00, Miyoko wrote:
We already have a combo system.



being able to push a button faster for the same result doesn't make it a system. it just means you mashed potatoes are ready faster (and creamier, if you like it that way...no skins please)

Miyoko
May 22, 2007, 08:20 PM
If you time it right, you can pull off the combo faster than if you just mashed it. Button mashing gives you a slower, less consistent string of attacks.

Ceresa
May 22, 2007, 08:33 PM
I mean, what other reason would there be for wanting to use "another element other than the proper"?

People didn't bank their Lavis Cannon for caves because it was 0% altered beast, it was still a reasonable weapon.

Less emphasis on those fucking %, more on rares and enjoying them as much as you like.

Ibuka
May 22, 2007, 08:54 PM
I say leave the combat system alone.... Although i kinda like the idea of them adding both button mash and timing hit, But the fact i'm playing a lv80 Female Newmen Job lv10 Forte Fighter is challenge enough...
And please don't say you shouldn't be playing as a FF being a Newmen... I hear that alot and yet shock people how good i play as one being with a power handie cap.

I'll just have to see what ST does... If they bring back the PSO timing hit system... I might always go back and play my HUnewearl on PSO GC or PSOBB... But maxing both battle systems seems ok..
But i really hope they don't make button mashing weaker then it normally was... I would rather for ST the leave it the same and make timing hits stronger or don't add timing hits at all...



<font size=-1>[ This Message was edited by: Ibuka on 2007-05-22 18:54 ]</font>


<font size=-1>[ This Message was edited by: Ibuka on 2007-05-22 18:59 ]</font>

Powder Keg
May 22, 2007, 09:11 PM
Photon Arts limit
-The cap on the number of PAs you can have will not be changed in ANY way. However, it might be changed so that you can retain your PA levels even if you overwrite them.

When Nanoblast or SUV is used, all status effects should be kept. Additionally, when buffs/debuffs are used, the game should raise it to/keep the higher effect.
-Nothing has been stated for keeping the better buffs, but they will look into maintaining the effects for SUV and Nanoblast.

Liking these ideas. As well as a couple of the others I read but am too lazy to find and quote.

The buff/debuff thing should have been around in the first place, as it's a mistake they fixed when PSO was released for GC. You'd think they'd remember to do it this time around.


To add: Changing the combat system would be dumb IMO, and change the game too much. Pretty much, the way I look at it is the game we are playing now is more of a prototype and if all of the following things mentioned are improved, then the expansion will be the full, complete game. Sonic Team has done the same thing with PSO pretty much, and really didn't perfect it until Episode 1 & 2. I'm impressed enough with PSU and how it was taken care of to buy the expansion without question, pending nothing insane happens...


<font size=-1>[ This Message was edited by: Artea on 2007-05-22 19:18 ]</font>

trunkszero
May 22, 2007, 11:16 PM
man I wish they had it so you could still find rare weapons and armor from enemy dops instead of synth only

fumatanera
May 22, 2007, 11:39 PM
On 2007-05-22 18:20, Miyoko wrote:
If you time it right, you can pull off the combo faster than if you just mashed it. Button mashing gives you a slower, less consistent string of attacks.



being able to push a button faster for the same result doewn't make it a system. mashing = faster.

Garnet_Moon
May 22, 2007, 11:44 PM
On 2007-05-22 17:57, 60Hz wrote:
"

High ranking misssions have monsters that move way too fast, as a result, your only option is to get into a slugfest, where you just trade hits. Enemy movement should be slowed down.
-The speeds are going to be adjusted later down the road.

"
This sounds bad...I disagree about it turning into a slugfest... against fast moving enemies I traps: freeze traps, shock traps, any knockdown trap... they shuold re-introduce a SLOW TRAP tho... but dont slow down the enemies... geesh...





Being the only class with the right to complain about enemy speed, Fortetecher, I don't have much problem hitting anything in S2 missions.

Too fast? Hardly. Too slow? No. The speed in S2 is funner because everything is right in your face when you blink. I'm one of the few fT's who likes to point-blank everything(Vets like me who hit the Gi-spells head on when they launched usually are), so I say bring it. I like being up close and personal to everything i'm getting killing-strike XP off of.

Ffuzzy-Logik
May 23, 2007, 12:21 AM
You all need to shut up and listen to Shim. There is more to playing hunter than LOL DAGGAS DAGGAS DAGGAS.

For example, what would you do to one of those nasty buffed Go Vahras in Crimson Beast S2? I mean, those things are really nasty, and can easily kill players. But seriously, what would most of you do? Spam Daggas or Renkai or some other fool PA with high DPS, right? No, that's stupid, because then they'll walk right past you and go up to the Fortecher and kill him in one hit. Probably the best thing to do is use something like the first hit of Shunbu or Rising Strike. And use it over and over again to keep them on their back. Sure, you won't be getting OMG UBAR DPS FINISH MISSION IN 15 MINUTES LOLOLOL SO FUN, but I'm sure the Fortecher will be thankful he didn't get one-hit-killed by an errant Vahra jump.


I have to agree that the game is overly easy with a party of 6 players that are over the level requirement. If you want the game to be more challenging, go do more challenging missions and with a smaller party, don't complain that we need some asinine timing system on our combos.


I originally was thinking that they need to considerably nerf the effect of percent on armors. I then realized that armor percent is the only thing that keeps Fortechers alive, even when they are over the level requirement and in a large party. Without perecnts, they'd die in one hit right and left. So yes, while I still think armor percent needs to be reworked (I'm rather fond of the earlier idea bout the percent range being based upon the armor rank), the real issue is that DFP and MST need to play a far bigger role than the one they play currently. As it is, both stats are entirely outshadowed by armor percent and player HP, of all things. Take Beast versus Newman as Fortecher for example. While the Beast has horrible MST compared to the Newman, he's still better at withstanding tech attacks, because he has more HP. As long as the tech doesn't kill him in one hit (read: Megid), it really doesn't matter what his MST is. Similar things can be said for DFP.




Anyway, I could sit here and bullshit all day about what I want to see and what I think sucks, but in the long run, I honestly don't give a shit. I'll take whatever comes, and, assuming it doesn't change the game drastically, I'll like it (or at least get used to it).

Miyoko
May 23, 2007, 01:16 AM
On 2007-05-22 21:39, fumatanera wrote:

being able to push a button faster for the same result doewn't make it a system. mashing = faster.



Go try this with a rifle, then try with well timed pushes. It's nowhere near the same.

Criss
May 23, 2007, 03:06 AM
About that timing-hits part... that would personally give me more incentive to play my fF. As much as I like the challenge of staying in the fray and constantly moving to evade hits instead of shooting from afar (I just love xbow point-blanking on my GT in a pack of enemies), tapping the button brainlessly bores me to no end. Besides, it's not as if you'd need timing as tight as frame-precise roman-canceling combos in Guilty Gear.

Also, I'm all for toning down elements on armors and giving more importance to DFP/MST. And even though I'm against slowing down monster movement, I agree that having some monster attacks impossible to dodge isn't too fun. Hard to dodge, sure. But not impossible.

As a Beast GT that constantly keeps itself buffed, I find it a pain to have to rebuff after a nanoblast. I agree that getting buffs during nano or SUV would be abusive, but buffs could at least come back on with the remaining time once it's over. Or make Nano/SUV damage calculations not take buffs into consideration.

I always thought that people sticking to one or two classes shouldn't need more than 36 PAs so the limit never really bothered me. But I think regaining levels of deleted PAs at least would save people a lot of PA-leveling time if they decide to try another class and come back to their original choice, without allowing everyone to multiclass 3/4 of jobs.

I don't really care much about trivial things like Madoog placement, but hey, that's always a bonus. Also, if a certain character in-game (player or not) got to buy or get a certain piece of clothing somewhere, other people also should. So Gib Casino and Maiden outfits. I personally don't care much about adding skin/face modifications... I admit it'll be useful for some people who messed up on character creation. But again, why don't people make sure their character is looking perfect before starting to play it? It also makes characters feel more like a package of interchangeable variables instead of a unique person.

Then erm... ah, interface changes. Mailing directly from card list is a much welcome addition, and I guess other tweaks like default No Quote and number of cards aren't too much.

About synthing and grinding, I already love the fact of seeing weapons NOT disappear, so whatever disadvantage they add to balance it out, I don't really mind. They still need to give boards a decent synth success chance. The success % on armor synths is disheartening. Also, yes to seeing synth result of other people's synths.

The death penalty changes are also a must, glad they're finally adding that, though a bit late. Especially on things as stupid and uncontrollable as NPCs.

Anyhow... overall, I think SonicTeam is actually doing a pretty good job for once. Though it's nothing to make PSU an absolute gaming classic, it's finally fixing some big mistakes and shaping PSU into what it should have been from the start, and then improving some.

Saphion
May 23, 2007, 04:13 AM
How about fixing the HORRIBLE, HORRIBLE lag that UK and other EU-based players get?

Yeah, thought not.

Niloklives
May 23, 2007, 05:59 AM
On 2007-05-22 07:46, Niered wrote:
PSO on the other hand actually required a brain behind those controls, for each weapon you had to time it just right to keep your character from lowering their weapon before attacking again. It was an extremely simple combat system, but actually made it engaging. I would like nothing more than for that system to be overhauled and brought here.


Timing in PSO became automated for a player after enough experience which dulled it down again. in PSU you don't have to time your hits to successfully combo, but you can delay your hits to make sure all hits get in, which is important on PAs that send lighter enemies flying.

If you don't know how to do that or don't do that, you're missing out on one of the more engaging features of being a hunter, just like being able to finesse a skill(control the direction you attack in, mid move) It's a fabulous way to make the most of a skill by using it for defensive and offensive purposes at the same time.

Personally I think the only thing hunters need is for defense to be fixed to mean something. aside from that, I very much like the idea of taking two handed melee weapons and giving them the rod treatment.

I wouldn't mind a one time "import" option for our current characters...basically retro fit them for the new game. but only offer it the first time you choose them in AoI...after that they're set.

-Casts definately need to be able to alternate between faces and masks and non casts need to be able to chaneg their underwear >< ...I swear my characters have been wearing the same underwear since i joined in january...xD

Auto away messages ftw.

Magician
May 23, 2007, 06:03 AM
It all sounds good, but there doesn't need to be any penalty for failed grind.

Synthing is difficult enough, when we get to 12* items the success rate will probably dip back down from the mid-70's to the mid-50's again. That's penalty enough.

If you've got the loot bring those weapons to a 10 grind whenever possible, I say.

physic
May 23, 2007, 06:14 AM
the whole monsters need to be slower thing is bullshite, thats just people wnating an easier game. The reason that fighting just seems like a take and recieve hit thing is because if you have resta and whatnot that s easiest, and probably most efficient, sure you can use a spears distance with regular attack to hit some big monsters outside hit range, but thats going to slow you down. The only way people will fight less wild is if they have no choice, a la challenge mode, or to a lesser degree bruce.

The npc death doesnt count thing is ehhh i think the use of moons was good enough, now they are just free attackers, i mean ill use em, but i think it was a better idea to make it so you can moon them instead of use them as infinite soldiers.

the hybrid timing system will be ok, if it increases dmg rather than nerfs it. As far as armor % i dont know, not that i have any but really the way they built the game, % is teh only way not to get your ass handed to you, unless they add some type of other buff, nerfing armor will only make it totally gay to fight monsters. If they decide to nerf weapon % forget about hunters, because they are already behind the endgame curve, you need like 25% + weapons to have a chance of matching a ft or FGs damage, nerf % and FF becomes even weaker. 50% weapons may seem hax, till you a see a beat fortegunner doing 300-420 per xbow shot in like .5 secs x 3 while you run after ollaka and get hit in the head and get up and attack.

Aethereal
May 23, 2007, 10:51 AM
The one thing I would love to have is the ability to customize the palette more. I really hate how I can't wield a wand in one hand with a dagger or a claw or something in the other hand on my Wartecher. Or, if I'm playing my Guntecher and there's a Fortetecher taking care of the support, I'd like to switch my wand to my left hand and use my cards in my right hand (the button I hold to use my card is very sensitive so once in a while I accidentally swing the wand instead). I'm not sure why they don't do this.

Weeaboolits
May 23, 2007, 10:52 AM
Madoogs are on their way. ;]

Dirkster111
May 23, 2007, 11:08 AM
I would love to twin machine guns, but I don't think it will happen.

AlphaDragoon
May 23, 2007, 11:10 AM
Superficially, I would like them to make slight changes to the basic attack animation if you happen to be using a single-handed weapon (such as a saber which I mainly use) without using another weapon in the other hand. Changing the saber to be wielded in two hands when you use only it would look AWESOME. (...and yes, I know I'm weird for using the saber by itself. PSO habit.)

Non-superficially, it'd would own if they did do this AND made weapons that can be wielded with another have some sort of bonus if you use it alone. Like for example, with my proposed new nifty saber animation that involves both hands, throw on an ATP increase or an increase in the no. of hits sabers can perform. For a single handgun this would go into ATA (since logically holding a gun with both hands improves aim) and so on.

It won't happen, but it sure would be cool.

Weeaboolits
May 23, 2007, 11:15 AM
That'd be especially nice if it also did the two handed saber animation while a madoog was equipped. ;]
(Do not hate me for my nostalgia! ;p)

Libram
May 23, 2007, 01:19 PM
I honestly hope they incorporate a system that will let overwritten PAs keep their level if learned once again. I have a Fortetecher, and I may be changing him to Wartecher. The thought of overwriting one of the higher spells, especially the 21 Zonde I have built, is rather disconcerting if I ever decide to return to Fortetecher and want to use it again. I'd be much more willing to rotate my class if I didn't have to worry about that.

Of course I could see people bringing a ton of discs with them on missions just so they can change themselves around to fit the situation. As a way to counter this ST could implement a simple rule that only lets a character overwrite a couple of PAs every few hours or so.

chibiLegolas
May 23, 2007, 01:20 PM
On 2007-05-22 13:50, Serephim wrote:
Im actully extremely fucking pissed that you can change your character's color any second you want to, as well. (Yeah, im white one day, now im black, now im asian, now im mexican...wth? Where's the diversity if anyone can change absolutely everything about them? I can see changing your haircolor and contacts, but Skin color? Hell no.) There's nothing racist about it, it just takes the fun out of your character being your character, because if someone can change anything about them anytime they want to, your not an indivisual.


I'm all for make-overs with EVERY aspect of your character AS long as they give guidelines to your original start up model that would make sense.

For example, you should be able to change your height/weight up to maybe 25% of your original size.
This way, you can make yourself grow-up, get chunkier, or shrink a bit from age.
But no way can a short cuttie grow up to the tallest option there is.

Same goes with skin tones. You can get a bit of a tan or get a bit pale. But no way should you be able to change skin color more than a certain point.

Akaimizu
May 23, 2007, 01:44 PM
On 2007-05-23 11:20, chibiLegolas wrote:

Same goes with skin tones. You can get a bit of a tan or get a bit pale. But no way should you be able to change skin color more than a certain point.



Well, that depends. If you register your character as a famous singer, you may get the ability to completely change your skin color. Without mentioning a *well-known* American personality that made such major change, you can use the Japanese Idol group *SPEED* as a prime example. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

But if Rappies show up in the expansion, that's all I can ask for. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

<font size=-1>[ This Message was edited by: Akaimizu on 2007-05-23 11:48 ]</font>

Shiro_Ryuu
May 23, 2007, 01:51 PM
I hope they put in a height adjustment and proportion adjustment. I mean, you can be albino one day, and have dark skin the next? And at the sme time you can't lose weight, get buff, or get fat? WTF? And there needs to be beards on young faces, then you can have like an option to change your beard or shave it off.

Weeaboolits
May 23, 2007, 01:53 PM
You should be able to change horizontal proportions. ;]