Neoptolemus
May 26, 2007, 03:26 AM
With all of the talk over the past few months about AoI, I've been thinking about new items and whatnot. I've thought of a few things that'd I'd like to see (in addition to the PSO items):
Shield Break Shot - Rifle Bullet that breaks the shield icon of an enemy, lowering the enemy's DFP and EVA, and making it easier to inflict status effects; non-elemental
Sword Break Shot - Rifle Bullet that breaks the sword icon of an enemy, lowering the enemy's ATA and ATP; non-elemental
Barada Invicta - Shotgun Bullet that has a small chance of killing an enemy (ala Killer Shot); non-elemental at twice the PP cost
Barada Colusa - Shotgun Bullet that at lvl 1 has ATP of 200% and ATA of 35%; PP cost is doubled
Rainbow Prism - Laser Bullet that is composed of all elements (Fire, Ice, Lightning, Earth, Light, and Dark); when used on an elemental enemy, it will always do extra damage as if it were the opposing element laser beam (for example, if used on a fire creature, it would do the damage of the Frozen Prism bullet); it would also inflict a random status effect
Phoenix Line Armor - an S-Rank GRM armor that has the same visual effect of the Garment Aura unit; armor can only be made with ban-photons, making it fire based; when player catches on fire, instead of taking damage, it heals the player
Ebola-senba Armor - an S-Rank Yohmei armor that has the same visual effect of the Black Heart unit; armor can only be made with megi-photons, making it dark based; when player is poisoned (or infected -- I always get those confused), instead of taking damage, it heals the player
Halloween Costumes - there could be several different types of costumes, consisting of both licensed characters (from various SEGA games) and other non-specific costumes (like a Spooky Ghost costume, or Rogue Pirate costume)
What are some things that you'd like to see? What ideas do you have for AoI that haven't already been mentioned?
Shield Break Shot - Rifle Bullet that breaks the shield icon of an enemy, lowering the enemy's DFP and EVA, and making it easier to inflict status effects; non-elemental
Sword Break Shot - Rifle Bullet that breaks the sword icon of an enemy, lowering the enemy's ATA and ATP; non-elemental
Barada Invicta - Shotgun Bullet that has a small chance of killing an enemy (ala Killer Shot); non-elemental at twice the PP cost
Barada Colusa - Shotgun Bullet that at lvl 1 has ATP of 200% and ATA of 35%; PP cost is doubled
Rainbow Prism - Laser Bullet that is composed of all elements (Fire, Ice, Lightning, Earth, Light, and Dark); when used on an elemental enemy, it will always do extra damage as if it were the opposing element laser beam (for example, if used on a fire creature, it would do the damage of the Frozen Prism bullet); it would also inflict a random status effect
Phoenix Line Armor - an S-Rank GRM armor that has the same visual effect of the Garment Aura unit; armor can only be made with ban-photons, making it fire based; when player catches on fire, instead of taking damage, it heals the player
Ebola-senba Armor - an S-Rank Yohmei armor that has the same visual effect of the Black Heart unit; armor can only be made with megi-photons, making it dark based; when player is poisoned (or infected -- I always get those confused), instead of taking damage, it heals the player
Halloween Costumes - there could be several different types of costumes, consisting of both licensed characters (from various SEGA games) and other non-specific costumes (like a Spooky Ghost costume, or Rogue Pirate costume)
What are some things that you'd like to see? What ideas do you have for AoI that haven't already been mentioned?