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Shishi-O
Jun 2, 2007, 01:34 AM
timed for more damage,untimed for regular sounds frikkin' awesome.

i play as romulus most dayz, and i gotta tell ya spammin' pa gets hella boring.

not to mention the HPC costs 5k per mission in photon charges.

being able to time attacks for critical hits would kill the need for me to waste 5k.

also critical hits are more hp than regular PA, no?

not to mention it would take full advantage of the HPC's power, while eliminating the drawbacks. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

<font size=-1>[ This Message was edited by: Shishi-O on 2007-06-01 23:36 ]</font>

<font size=-1>[ This Message was edited by: Shishi-O on 2007-06-01 23:37 ]</font>

omegapirate2k
Jun 2, 2007, 01:37 AM
If you spend 5k on photon recharges with any class, especially a hunter, you carry too many weapons.

Shishi-O
Jun 2, 2007, 01:45 AM
...busted http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

but the HPC kills the fortefighter pp cost reduction.

http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif


<font size=-1>[ This Message was edited by: Shishi-O on 2007-06-01 23:48 ]</font>

Eleina
Jun 2, 2007, 03:29 AM
I used HPC as a fighgunner and i got no where near 5k for charging..

Shishi-O
Jun 2, 2007, 12:33 PM
i'm very active

Skuda
Jun 2, 2007, 12:36 PM
when leveling PAs, I spam them the whole mission through, and I've never gotten anywhere over 2000 for charge costs.

Seira7
Jun 2, 2007, 12:38 PM
Well, in response to the actual poll, yes I want them to add some kind of timed combat with AOI.
I caught myself falling aslepp playing PSU last night, which isnt the first time. Maybe, in order to please everyone, some PAs could be timed, others not. Keep all the old PAs the same, but add a few that are timed. I like the idea of timed crits myself.

Shishi-O
Jun 2, 2007, 01:08 PM
i have fallen asleep also button mashing, reg attack timed? great!

PAs' for mega damage? whoa!

Zorafim
Jun 3, 2007, 12:31 AM
How about, add in strategy to combat? You know, so that spamming PAs isn't the most beneficial thing that a hunter can do?

Almighty_Envy
Jun 3, 2007, 12:33 AM
timing PAS would be awesome. How bout a super strong tech that needs to be timed correctly inorder to work?

Shishi-O
Jun 3, 2007, 12:39 AM
On 2007-06-02 22:31, Zorafim wrote:
How about, add in strategy to combat? You know, so that spamming PAs isn't the most beneficial thing that a hunter can do?

it still ends up monotonous

Almighty_Envy
Jun 3, 2007, 12:40 AM
yes but atleast it will help. How out like the timing gets harder with each lvl? that way people cant get used to it

Shishi-O
Jun 3, 2007, 12:49 AM
or having to match the rhythm of the the adversary

-Crokar-
Jun 3, 2007, 11:45 AM
am i the only one thinks timed attacks are rediculous and a thing of the past. i mean come on its 2007 not 1999.

amtalx
Jun 3, 2007, 02:00 PM
I'm all for timed attacks. Timed criticals? No. Criticals should always be random. It would also take the advantage of having higher criticals away from Protransers.

Zorafim
Jun 3, 2007, 02:11 PM
On 2007-06-03 09:45, -Crokar- wrote:
am i the only one thinks timed attacks are rediculous and a thing of the past. i mean come on its 2007 not 1999.




That's right, we should throw away everything we know is good, instead of using what has defined a series and evolve based on that.

Wait, what?



<font size=-1>[ This Message was edited by: Zorafim on 2007-06-03 12:12 ]</font>

Sychosis
Jun 3, 2007, 02:14 PM
Because we all know change is terrible, and stagnation is the way of the future!

Zorafim
Jun 3, 2007, 02:18 PM
I'm glad you see things my way.