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The_Gio
Jun 8, 2007, 03:08 AM
Ive heard of the jobs acrofighter and acrotecher, yet i havent heard of a acrogunner. anyone with any info on a acrogunner type of job or any other gunner types on AoI, if you would nice enough to share it with me, thatd be cool



<font size=-1>[ This Message was edited by: The_Gio on 2007-06-08 01:11 ]</font>

MysticRebel
Jun 8, 2007, 03:11 AM
this is all the info i know on aoi got it off a site, this is the sit http://sixtyhertz.blog.com/PC/

Class Changes
- Hunters/Rangers get Shadoogs (mags)
- Forces get Madoogs (mags)

Figunner:
A-rank Slicer and Shadoog
Level 40 skills, level 30 bullets

Guntecher:
A-rank whips and Madoogs and S-rank Long bows
Level 10 skills, level 40 bullets, level 20 attack techs, level 30 support techs

Wartecher:
A-rank whips and Madoogs, and S-rank wands
level 30 skills, level 20 bullets, level 30 attack techs, level 20 support techs

Fortefighter:
Level 40 Skills, level 20 bullets.

Fortegunner:
A-rank Shadoog
Level 20 Skills, level 40 bullets.

Fortecher:
Level 10 Skills, level 30 bullets, level 40 attack techs, level 40 support techs.

Protranser:
S-rank of all previously usable weapons
Level 40 skills, level 40 bullets

2 New Classes

Acrofighter:
S-ranks - twin sabers, saber, dagger, claw, slicer, handgun, shadoog
A-ranks - twin handgun, card
Level 40 Skills, Level 30 bullets

Acrotecher:
S-rank - Twin dagger, saber, dagger, whip, handgun, card, madoog
A-rank - twin handgun, wand
Level 20 skills, level 30 bullets, level 30 attacl techs, Level 50 support techs.




<font size=-1>[ This Message was edited by: MysticRebel on 2007-06-08 01:12 ]</font>

The_Gio
Jun 8, 2007, 03:14 AM
aww...no gunner...i still have hope for a gunner type jobs.

Retehi
Jun 8, 2007, 03:21 AM
Theres really no point in an Acrogunner. . . Guntecher kinda has an "acro" style, at least when I look at it.

Nai_Calus
Jun 8, 2007, 04:23 AM
Considering that Acrofighter and Acrotecher seem to be oriented towards the use of fast, single-handed on-hand weapons with Ma/Shadoogs, and considering that there are no single-handed, on-hand guns *period*, I'd say chances for an Acrogunner are pretty much non-existant. What the hell would it do? What the hell would it use?

pikachief
Jun 8, 2007, 05:17 AM
acro gunner could use cards, twin pistols, machine guns, crossbows, pistols, shadoogs, claws, slicers, and sabers!

but i guess acrotecher and fighter already have a good assortment of guns so i think it may be kinda weird http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif idc anyways FG will always be the best gunners!

XEOJIMMY
Jun 8, 2007, 05:41 AM
great Foretecher dont get mags but Acrotecher do!!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Dhylec
Jun 8, 2007, 07:50 AM
On 2007-06-08 01:11, MysticRebel wrote:
this is all the info i know on aoi got it off a site, this is the sit http://sixtyhertz.blog.com/PC/

You looked too far for this. All the info you posted came from Itsuki's thread here onsite. ;]
http://www.pso-world.com/viewtopic.php?topic=139201&forum=20&191

Niloklives
Jun 8, 2007, 07:56 AM
acrogunner really has no place there. GT and FG have guns covered...and of FGs have access to every single handed gun but cardsm while GT has them all. they both get access to mags and are both very mobile classes. acrogunner just doesn't have a place