elfin
12-16-2002, 05:54 AM
Ok, here goes... I need these questions answered... Its been on the topics before, but the answers has been if anything, quite fuzzy... I speak of Materials... Ive realized that, as a FOmar, as i am, you can use 250 materials... And apparently 125 HP/TP something, what ever that means?
Q1: What does "HP/TP 125" mean as desribed here at PSOW under the Character profiles...?
Q2: I have about 20 power Mats, 15 evade Mats and 5 luck Mats in my deposit. Can i use them without having to fear that i cant max out my MST?? (lvl 200 mag with 120 Mind)
Q3: Can u max out all of your stats regardless of how many materials u use?? If so, i dont se the point of material caps.
Q4: Does HP, Luck and Mind Materials count with the 250 materials or what??
If u have anything else that u think can shedd some light over this matter, please do so...
Tomas the Swede
VulpesMundi
12-16-2002, 06:33 AM
1. You can use 125 HP/TP mats before a character stops accepting them. I believe they're separate, so any char that uses both can use 125 mats each for HP and TP.
2. More than likely you'll be able to. As a FOmar you have the ability to use 250 mats. That's 500 points in stats that you can add as needed. Your best bet is to go thru the characters section and calculate what you'll need to get the best stat outcomes for when you reach level 200. That way you can allocate which mats to use, what stats to put on a MAG, and even what units to hunt for.
As a little nudge in the right direction, a FOmar will have 990 unaltered MST when he reaches level 200. His total max is 1340. That's a difference of 350. To get that max on the nose you'll need to either use 175 Mind mats or put 175 Mind on a MAG, or a combination of the two with or without units.
3. That depends on the class being used and how well the owner makes use of combining MAG stats, mats, and units. Some classes, like the HUnewearl, are impossible to completely max out. At best a HUnewearl can max four stats (not counting HP and TP), but that leaves a rather large gap in the remaining two. Basically it pays to plan ahead and decide what works best.
Some examples...
ATP and ATA are the most useful stats for a hunter and ranger, while MST and EVP are probably the least useful. DFP and LCK sit in the middle, as being able to absorb damage is useful and a max LCK score can raise total damage done by about 33%.
MST is the most useful stat for a force, while ATP, ATA, EVP and LCK are probably the least useful (unless you plan to use a tanking FO, in which case you'd want to look at the hunter/ranger example). DFP sits in the middle, as being able to absorb damage can save even a low HP max FO's life on occasion.
I rate EVP low on the list for all classes, simply because just about everything else is more important.
4. As noted before, HP and TP mats have their own tabulation. Power, Def, Mind, Evade, and Luck mats all pool into the same group.
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