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RogueBehr
Jun 13, 2007, 09:50 PM
Like Sega didn't think we'd notice they gave us a completely recycled game. I mean, the bosses are recycled, the weapons are recycled, the synthing is new, but not fresh, and for god sakes, the expansion...or should I say "expansion"...is literally just a bunch of more recycled content. Hell, they're putting the forest back into the game. Am I the only one who feels a little abandoned???

In no way am I bashing the game, because a game is a product of hard work and effort. Designers and programmers only have so much say, but to me I feel like I've been given a graphically polished, yet still lacking content, video game. I try so hard to tell myself it's a great game, but at the end of each sitting, I feel empyt...a little hollow. I logged over 300 hours on PSO GC, and I loved nearly every second of it. My Live friends love the game, but when I asked them if they had ever played the original PSO, they said no. WHich leads me to believe the reason they enjoy it so much is because all of the content is new, but to me it's a little stale. Anyone else feel the same??? Again, my apologies to anyone who is offended by this post.

Stryker Shaka
CAST Fighgunner LVL 55
Universe 3 - Team RogueBehrs

ljkkjlcm9
Jun 13, 2007, 09:51 PM
considering most people love PSO, I don't think they care

THE JACKEL

Fulgore
Jun 13, 2007, 09:52 PM
Honestly.........I Like it!

But then again I'm a Hardcore "Mana" Fan and with that game for example, it would have been Nice of SquareSoft to recycle it a few times, on new systems, same chars/story etc.....but that's just me.....(and they didn't do that by the way, Secret of Mana is still the best)

So No, it doesn't bother me what SEGA is doing......just sucks when you really want something and you can't get it http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

RogueBehr
Jun 13, 2007, 09:52 PM
And for anyone who cares, my other PSU login, StrykerShaka, is having problems. I cannot log in for some reason...so I made a new account...

RogueBehr
Jun 13, 2007, 09:53 PM
Yeah, Im a huge Mana fan as well....and I've loved every addition to the series...but with that said, I feel they were true *additions*...

Niered
Jun 13, 2007, 09:59 PM
And this is different from (Insert generic MMORPG name here) how...?

Actually, a better question is, this is different from generic RPG how? I mean, really, basically every RPG in existence uses reskins, virtually identical character classes, and rehashed "chosen one" story lines. RPG's, as a whole, are the same game every time.

With the obvious exception of battle systems.

Packrat
Jun 13, 2007, 10:00 PM
Considering I never played PSO and hated PSO:BB (took quite the convincing to try PSU after playing that) I don't find anything recycled since it's all new to me http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif..

KiteWolfwood
Jun 13, 2007, 10:06 PM
I am actually glad they are starting to know what people wanted was a new PSO. Expansion looks like it is going to be great to me.

RogueBehr
Jun 13, 2007, 10:06 PM
Yes but in my defense, can you call this a true MMORPG??? Yes in lobbies there are a massive amount of players, and with that in mind, all of the lobbies are new and different. As far as the worlds go, they are better compared to a platformer...a puzzle game if you will. If a company released a platformer with identical levels and what have you, then would it spark your interest? The answer, being naive and wanting to say yes in defense of the game aside, the answer is no. I do play this game, more than i play any other game. But is anyone else afraid that when games like Two Worlds release, the small fanbase this game has will further shrink and leave the rest of us playing Extra Mode with a few friends???

RogueBehr
Jun 13, 2007, 10:10 PM
Im glad to be getting a good response from this, again Im sorry if any feelings are hurt. I've always considered the ppl here at PSO world friends, and I really wanted to hear from the rest of you how you felt. Haha in game all I get are responses like...FREE MESETA!!!! Or, will give Meseta for crack....seriously...i've gotten that one...



<font size=-1>[ This Message was edited by: RogueBehr on 2007-06-13 20:11 ]</font>

RegulusHikari
Jun 13, 2007, 10:13 PM
I'm not sure how you see the existing PSU as recycled. Outside of 3 classes, the weapon types, and some of the weapon/tech names, this game is very different from PSO. The combat, playstyle(somewhat), interface, and atmosphere in general set this VERY far apart from PSO.

And I love how everybody complains that this game is going to become PSO.

We got a Forest remake. Oh no.
We also got whips, a casino, an abandoned city with lightning-infused monsters, and more complex room designing setup. None of which were seen in PSO.

We got Grass Assassins, Sinow Beats, and De Rol Le(which is hardly De Rol Le).
We also got new skins for monsters, new Kamatoze type beasts, two new types of Gaozorans, a new light/dark Ragnus, and creepy frog looking things.

PSU isn't going to become Ep V. So ST threw some old PSO stuff in for nostalgia. Why crucify them for it? If PSO was so successful why WOULDN'T they try to incorporate into their future PS games in some way?

Edit:

again Im sorry if any feelings are hurt.


There's nothing wrong with expressing your feelings on a game your paying for monthly. I'm sure no one here is going to be insulted by you trying to make PSU a better place. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Besides, a little debate every now and then isn't so bad, it keeps this place lively.

<font size=-1>[ This Message was edited by: RegulusHikari on 2007-06-13 20:15 ]</font>

XEOJIMMY
Jun 13, 2007, 10:14 PM
nope PSU rocks and will rock even more when the expansion comes out nuff said! http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

ITs a lot different from pso so i dont see how u can call it recycled >?

Niered
Jun 13, 2007, 10:15 PM
No, you cant actually call this a true MMORPG, at best, its a ORPG with visual lobbies.

As for the worlds, no. They are still best compared to a MMO, or even (god forbid) a dungeon crawler. Yes, they're rehashed, reskinned, and reused (not that the player base exactly HELPS with that problem. Im looking at you Hotspot runners!) but if you like such games, then you end up lowering your standards to allow yourself pleasure.

And then a game like Oblivion comes along and makes you go "Geeze, why the fuck do I still play that other stuff?".

And then you start using the combat "system" in Oblivion and you go,"Oh thats right, I like getting satisfaction out of killing stuff, not mindlessly tapping left click".

RegulusHikari
Jun 13, 2007, 10:19 PM
And to be 100% honest, the biggest problem I have with PSU and ST as of now is in Niered's sig.

... I'm serious.

Niered
Jun 13, 2007, 10:21 PM
On 2007-06-13 20:19, RegulusHikari wrote:
And to be 100% honest, the biggest problem I have with PSU and ST as of now is in Niered's sig.

... I'm serious.



NAIVE PEASANT! THE TEXTER IS SALVATION! THE TEXTER IS UTOPIA! THE TEXTER IS GOD!

But yah, its pretty stupid.

RogueBehr
Jun 13, 2007, 10:24 PM
All valid points, and yes perhaps I overlooked a few things, but again in defense for myself, I never "crucified" SEGA for the game...in all honesty, I love the game, and it is true I feel hollow everytime I play the game. I feel caged...very caged, I feel restricted to the boundaries, I feel restricted by the object placing grid, I feel restricted by a lot of things in the game, do with my comment what you wish. I know there are others who feel what I feel. Being a long time fan to the series, I can only pray they continue to put out new games, where leaps and bounds are seen. For the most part, all additions to this specific sequel, have been slight. When you are physically attacking mosters in the game, it feels recycled...when the De Ragan comes out from hiding, it feels recycled, when an enemy shoots ice at me, it feels recycled...in fact, there may be new enemies, but honestly I feel like they took a step backwards...I forget the name, but the boss with the tv screens from PSO was so damn cool, for its time. Its 2007, not 1998....I wanna see complex structure, intuition, and creativity from one of my favorite publishers...is that so much to ask. They make games for us, the people, the fanbase...no one else. Yet, I feel like Im getting no where, as no one has yet to acknowledge my opinions, as I have acknowledged yours.

-Shaka

RogueBehr
Jun 13, 2007, 10:26 PM
Thanks Niered, I see what you are saying and I agree. Anyone else have anything to comment???

-sHaKa

Niered
Jun 13, 2007, 10:30 PM
Most people here will agree with you to at least a certain extent. But like Im saying, thats more of a curse of the genre than anything else. Realistically, PSU is no better/worse than most other online games. The only reason it doesnt have a bigger player base is because (for reasons I myself dont FULLY understand) reviewers gave it bad reviews. Bad reviews sunk this game almost immediately.

Which normally I would be fine with, if the game is bad, it should get bad reviews.

But when THE premier gaming magazine in its country of origin (Famitsu) gives it an outstanding score, causing it to rocket to the top of the sales charts at its outset, I realized that somethings are just plain cultural.

Dhylec
Jun 13, 2007, 10:57 PM
Realistically, PSU is no better/worse than most other online games. The only reason it doesnt have a bigger player base is because (for reasons I myself dont FULLY understand) reviewers gave it bad reviews. Bad reviews sunk this game almost immediately.
Besides unfair mag reviews, we also have SoA partially blamed for this poor start-up. The hype was good, but the initial launch was less than stellar.

Within a few weeks, limited content built up disappointments & frustration. The whole thing deteriorated even worse with rampant hackings. By the time Sega fixed things up, many have left already.

Game magazines add more damage by reviewing with poor scores. Though they were right on certain points (hey, it's Sega after all), most unfairly criticized the game & compared it to veteran MMO's out there. (Heh, if a newborn baby is as good as a grown-up, it's not a baby anymore, right? ;P )

One can say that PSU is not PSO, or it's for everyone. But it's sure right for me. ;]

Stefanhizzle
Jun 13, 2007, 11:57 PM
Yeah thats exactly what i was thinking!!

Wow they have classes, New ways to use a mag, and New weapons...
Besides that it was exactly the same. I even saw the Base in the background of the forest

Merumeru
Jun 14, 2007, 03:31 AM
sex is repetitive but it doesn't make it any less fun XD same goes with fighting in pretty much the same areas against the same monsters over and over again, still a blast~

KaiNova7
Jun 14, 2007, 04:31 AM
LOl.PSU is no way identical to PSO.Ofcourse there are similiar aspects because its the same franchise but overall, an entirely different game.
Maybe you are looking for PSO pieces.
I think St did a great job this time around.Just bring on more S ranks, and throw in a battle mode:)

KaiNova7
Jun 14, 2007, 04:39 AM
Although I do agree with on how gameplay(enemy A.I.)could be 10x better with todays technology.
But I stop having high hopes for video games a long time ago.Too many dissapointments.
I set realistic expectations.
Its a shame but its the truth.
So I play PSU for the hunt of S ranks. And the hope of a PvP mode.(also for friends)

XEOJIMMY
Jun 14, 2007, 06:16 AM
PvP sucks if i want to kill another play i go buy GOW or GRAW 2, i love the way you have to work as a team!

Zexmaix
Jun 14, 2007, 08:35 AM
On 2007-06-14 01:31, Merumeru wrote:
sex is repetitive but it doesn't make it any less fun XD


Haha, quote for the win. Oh so true.... haha.

But yea, I really don't see PSU as a complete rehash, and I've been playing ever since the '99 v1 Dreamcast release. The character movements and gameplay isn't nearly as "cryptic" and stale as the old player models of PSO.

Obtaining better gear through synthing rather then just rare hunting makes the game not only more challenging but fun IMO. The ability to switch your class at any time also adds a bunch of replayability and I prefer the missions in PSU much more then those of PSO. Enemy AI is actually present in this game rather then lacking, enemies are actually tough to fight and won't just be push overs.

IDK, just my two cents. But to me, the Universe is refreshing. There is enough here to make it feel different then PSO.

Sylpheed
Jun 14, 2007, 08:47 AM
On 2007-06-13 20:24, RogueBehr wrote:
All valid points, and yes perhaps I overlooked a few things, but again in defense for myself, I never "crucified" SEGA for the game...in all honesty, I love the game, and it is true I feel hollow everytime I play the game. I feel caged...very caged, I feel restricted to the boundaries, I feel restricted by the object placing grid, I feel restricted by a lot of things in the game, do with my comment what you wish. I know there are others who feel what I feel. Being a long time fan to the series, I can only pray they continue to put out new games, where leaps and bounds are seen. For the most part, all additions to this specific sequel, have been slight. When you are physically attacking mosters in the game, it feels recycled...when the De Ragan comes out from hiding, it feels recycled, when an enemy shoots ice at me, it feels recycled...in fact, there may be new enemies, but honestly I feel like they took a step backwards...I forget the name, but the boss with the tv screens from PSO was so damn cool, for its time. Its 2007, not 1998....I wanna see complex structure, intuition, and creativity from one of my favorite publishers...is that so much to ask. They make games for us, the people, the fanbase...no one else. Yet, I feel like Im getting no where, as no one has yet to acknowledge my opinions, as I have acknowledged yours.

-Shaka



If you feel that way about PSU, did you actually play PSO? PSU has A LOT less boundaries than PSO did hell if you feel caged by only being able to explore three planets and a space station in comparison with FOUR levels on an entire planet then theres something wrong with you imo.



<font size=-1>[ This Message was edited by: Sylpheed on 2007-06-14 06:48 ]</font>

RegulusHikari
Jun 14, 2007, 08:56 AM
I never "crucified" SEGA for the game


That part of my post was not targeted at you, but rather at those who feel that one addition to this game from PSO is ruin it entirely.

This game got bad reviews? Not surprising, and I don't mean that against the quality of the game, but against the reviewers for gaming mags/websites. Experience (and G4) has taught me that most of them are just a sack of ****. Most game reviews are either biased or bullshit. Fact.

I think that ST is mostly to blame for this game's infamy. They don't seem to value their fanbase at all. They do NOTHING to keep it strong, outside of demos for the 360.

Wheatpenny
Jun 14, 2007, 09:06 AM
I stopped PSU back in Feb and went to WoW and now I am back if that says anything. PSU has the pickup and play factor, I like the fact that I do not have spend like 6+ hours in PSU to get anything done. In PSU I can log in do a couple runs find a couple red boxes and feel like I have done something. Most online RPG you can never fight more than maybee 2 monsters at once of the appropriate level or else you will get a beating. PSU I can break out the axe and fight like 5-6 enemied of my level at once and feel like a badass. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

DurakkenX
Jun 14, 2007, 09:19 AM
On 2007-06-14 07:06, Wheatpenny wrote:
In PSU I can log in do a couple runs find a couple red boxes and feel like I have done something



Ummm...no. You could in PSO, but not in PSU, but it still is pick up and play.

doubleEXP
Jun 14, 2007, 09:27 AM
Eh, I dunno.

PSU just doesn't it for me, PSO did.

But, then again, PSO came out in 2001 (not 1999 as Zexmaix posted, btw, though it did come in VERY late 2000 ~ as in Decemeber 2000 ~ in Japan).

Back in late 2000/early 2001 PSO was really quite innovative. Real-time combat for a team-based rpg on a console was ground-breaking stuff. Didn't hurt that, for the time, PSO was drop-dead gorgeous to look at, full of oodles of way to customize mags and slots, and had word-select so people from Japan and North America and Europe could all play and communicate together. It was inspired stuff, the grand swan song of the Dreamcast as the dark days of the PS2 empire began.

PSU is really rather good, in certain ways, but it wasn't as great for 2006 as PSO was for 2001. I guess, with games like Oblivion out (that, to me anyway, redefine what 'rpg' is these days) a semi-rehash of a 6-year-old rpg that's designed around last-gen spec's is sorta meh.

Hopefully, someday, they'll make PSO2 and it will own all and there will be much rejoicing.

Zexmaix
Jun 14, 2007, 12:21 PM
My bad with the 1999. I correlate everything Dreamcast with the 9-9-99. Tricky marketing SEGA, tricky...

imfanboy
Jun 14, 2007, 01:08 PM
On 2007-06-14 01:31, Merumeru wrote:
sex is repetitive but it doesn't make it any less fun XD same goes with fighting in pretty much the same areas against the same monsters over and over again, still a blast~




AGH! Merumeru! What happened to you! ;-;

I turned my beast female into a protranser, too - we could have fun bashing monsters together!


But, to be honest, I enjoy the game for what it is. I can't stand point and click RPGs at all. Makes me sleepy...



<font size=-1>[ This Message was edited by: imfanboy on 2007-06-14 11:10 ]</font>

StanleyPain
Jun 14, 2007, 01:19 PM
The biggest problem with PSU over PSO is that PSU unquestionably put far too much emphasis on synthing, plain and simple. The Diablo-like aspect of PSO where you primarily found all of your items and weapons in the field, and had the excitement of maybe even getting percentage bonuses or +X modifiers really made the game was it was. You felt like you could spend an hour or two with your friends and find some cool stuff, trade, have fun, gain a level or so, and it was very pick-up-and-play and very much in the traditional hack-and-slash vein. Once your character slogged his way to a later level or harder difficulty level, you knew that after spending some time on that level/difficulty you would eventually find equipment to replace your current equpment, bringing you up to speed.
Now, players are handcuffed to the synthing system and a terrible player economy to remain competitive at higher levels. And the synthing system is, let's face, shit. It costs absolutely epic levels of money to do any kind of high-level synthing, not to mention the insane rarity of so many of the ingredients.
In PSO, something super, super rare was usually worth it in some way or another. But when you found it, you were good to go. As an example, when PSO introduced Ultimate difficulty, it obviously became clear that the only way to compete was to find Red-class weapons. Hard to find, but when you did there was so much satisfaction because once you got that Red Saber or whatever you KNEW you could now at least hold your own in Ultimate with a party.
In PSU, you're always being placed behind the 8-ball and screwed. Whether it's giving you 500 meseta for a mission where you spent 5000 just getting through it or making it so that the weapons and armor you NEED to actually function are so astronomically hard to come by that you basically accept the fact you may never get them.
Someone on these forums pointed out in another thread how stupid it was that 10-11 star boards even have a failure rate AT ALL. So, it takes 50 hours to find the damn board, god-knows how long to assemble the materials (and the MONEY, holy crap) and even then, even with a PURE synthing PM, there's STILL a 60-70% chance I WON'T get the weapon? That's just retarded in a way that boggles the imagination.

The rewards for missions are also so devistatingly out of whack, I'm amazed it hasn't been tweaked at all. Add to that, the dumb decision to make deaths count against the mission score. If Sega REALLY thought that was a good design choice, than seriously what exactly was the motivation in charging 5000 goddamn meseta for a Scape Doll??? What kind of low-to-mid level player has that kind of money to spend to remain party-acceptable on a routine basis when he ALSO has to pay out his ass for everything else?
In PSO, you couldn't buy Scape Dolls....they were relatively rare in-field only items. BUT if you died, a friend could resurrect you and there was no harm, no foul....Scapes were basically useful for boss encounters where it was more useful to take care of yourself.

So..I dunno..my issues with PSU (many of which are being repaired in the expansion) seem to be a very hard-headed, dumb approach to forcing players to have to spend more time worrying about minutia and in-game systems rather than just having fun. There should never be this kind of dependence on items and systems ever.

Tulio07
Jun 14, 2007, 01:26 PM
I love this game and I have twice the time you have in pso. Yes, some of the content is recycled and what do you expect? It's basically pso2 and every sequal has at least a few things, usually a lotta things, that relate it to the origional game. There are new things here. Onmagoug is a completely new boss as are the mech bosses. The dragon while in pso, is very much a different dragon, and the de ragnus (who is completely bad ass by the way) helps to change it up even more. Even though that they are giving us the forest back (and I won't be suprised to see another area or two) it's still a new experience in the forest.

MSAksion
Jun 14, 2007, 02:55 PM
The thing i hated most is the SCAPE DOLL SYSTEM. Good thing that is going to be fixed in the expansion but COME ON. Do it now - the newbies can't afford 50,000 worth of 10 scape dolls. Remember us back in the day when we couldn't even afford 5 at a time? This was of course before the HAXED meseta situation.

$5000 is TOO much for something so NEEDED to keep something like an S rank. Nothing like playing for half an hour only to gain NOTHING at the end with a C rank cause someone died 3 times - S-A-B-C PHAIL.

As for Repetitive - this is a CASUAL game. You can play for 30 minutes you can play for 15 hours straight and still have a blast. Its not too In-Depth so anyone really can play without having to memorize Stats or worry about finding a party cause you'll always find one. I think of this game as DYNASTIC WARRIORS Online almost the way it plays. Run from beginning to end spamming MUSOU attacks and slaughtering hundreds of monsters instead of ancient generals ^_^

Akaimizu
Jun 14, 2007, 03:00 PM
That comparison does kind of work, as long as you're a Hunter/Fighter-type. Then again, Dynasty Warrior people were generally Hunter/Fighter types by comparison.

ThEoRy
Jun 14, 2007, 03:17 PM
Where in pso did we ever get to juggle the enemies in the air or blast them all over the place? Where were all these dancing spinning flipping punishing super combo looking Photon Arts in PSO? Oh that's right, they weren't there. PSU is hardly recycled. More like completely reworked.

fumatanera
Jun 14, 2007, 03:51 PM
i'm surprised they only put the forest in and not added all of Ragol as a 4th planet.

Merumeru
Jun 14, 2007, 03:56 PM
On 2007-06-14 11:08, imfanboy wrote:
AGH! Merumeru! What happened to you! ;-;

I turned my beast female into a protranser, too - we could have fun bashing monsters together!

XD ah im so sorry, i sorta drifted away after being depressed from all the haxxoring and then feeling like I may have gotten to where I am by some horrible means as well XP oh, and playing on the PS2 when a whole bunch of good jRPGs were coming out was taxing too XD but now that I got my own puter, and theres not really anything to play (besides WoW >_>) im more than happy to return XD

>D and ill be more than happy to Bomb n' Axe it up with Champagne~

<font size=-1>[ This Message was edited by: Merumeru on 2007-06-14 13:57 ]</font>

imfanboy
Jun 14, 2007, 04:06 PM
Now, the real problem is... er...

Do I still have your card? http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif I deleted a bunch when everyone left because of the cheating and the cheaters.

Merumeru
Jun 14, 2007, 04:30 PM
XD probably not, well you can get it again once I can manage to get in the game...whenever that may be XP hopefully soon...

anyway, once this error thing is fix, you'll probably find me wandering around uni15 anyway X3

XDeviousX
Jun 14, 2007, 06:47 PM
On 2007-06-14 01:31, Merumeru wrote:
sex is repetitive but it doesn't make it any less fun XD same goes with fighting in pretty much the same areas against the same monsters over and over again, still a blast~



If sex is "repetitive" you are doing it wrong, or with the wrong people!!!

PSU was rushed. I like it, but I lost interest in playing as much when I realized the expassion is the content we SHOULD have had in the first place. The lack of content when PSU started is unforgivible. It's like they punished veteran players and die-hard fans buy gyping them out of items/weapons/PAs/etc. until they hit high levels with there underdeveloped character and "johny-noob-kill" gets the benifit of new cloths, weapons, PAs, grinders, etc. to make his life easier as he levels up on 20 times more missions then the original gamers got. I understand most MMOs get more content as they go along, but not usually BASIC content!!! Usually they add content for advanced users to find and use, not starting PAs, items, weapons, and missions!!! PSU was half the game, and the "Expansion" is what they cut out in their rush to release this game near its schedualed release date...

That being said, I'll probably get the expansion since I have the money, but if you need and expansion to make a game fun/complete then you are being cheated out of your money. Sega should alow everyone to update for free since this game is way les then they promised, and even less then what is written on the box it came in!!!!

Merumeru
Jun 14, 2007, 06:57 PM
XD yah we did get pretty screwed with all the stuff we veterans could have really used being released pretty late, and im pretty sure they cant save face there XP


On 2007-06-14 16:47, XDeviousX wrote:
If sex is "repetitive" you are doing it wrong, or with the wrong people!!!

Different positions/classes and methods/weapons, in the same place, ultimately for the same objective: pleasure/fun >D repeat to lv999/OMGIMEXAUSTED

RogueBehr
Jun 14, 2007, 09:15 PM
Thanks to everyone who added their opinions!!!!

-Stryker Shaka

XDeviousX
Jun 15, 2007, 12:39 PM
On 2007-06-14 16:57, Merumeru wrote:
XD yah we did get pretty screwed with all the stuff we veterans could have really used being released pretty late, and im pretty sure they cant save face there XP


On 2007-06-14 16:47, XDeviousX wrote:
If sex is "repetitive" you are doing it wrong, or with the wrong people!!!

Different positions/classes and methods/weapons, in the same place, ultimately for the same objective: pleasure/fun >D repeat to lv999/OMGIMEXAUSTED



Repetitive means the same way to achieve the same goal in this sense, sex shouldn't be repetitive even with the same person, and when it becomes that way people break up, "Spice up" there relationship, or cheat. PSU has a lot of options, but sex has WAY more options then psu. The Karma sutra has more pages then the psu manual for goodness sake!!

Positions/class? You think that is even? (See Karma Sutra Comment above...) Methods /Weapons? (See Karma Sutra + Tantric, S&M, Numerous Fetishes, etc...) Sex is way more involved then push button multiple times until goal achieved... (Unless you're flying solo...)

I understand the point you were trying to make but its not a good comparison. Also I'd like to point out that Sex > PSU in the joy/satisfaction department.. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

ThEoRy
Jun 15, 2007, 09:03 PM
On 2007-06-14 16:47, XDeviousX wrote:


PSU was rushed. I like it, but I lost interest in playing as much when I realized the expassion is the content we SHOULD have had in the first place. The lack of content when PSU started is unforgivible. It's like they punished veteran players and die-hard fans buy gyping them out of items/weapons/PAs/etc. until they hit high levels with there underdeveloped character and "johny-noob-kill" gets the benifit of new cloths, weapons, PAs, grinders, etc. to make his life easier as he levels up on 20 times more missions then the original gamers got. I understand most MMOs get more content as they go along, but not usually BASIC content!!! Usually they add content for advanced users to find and use, not starting PAs, items, weapons, and missions!!! PSU was half the game, and the "Expansion" is what they cut out in their rush to release this game near its schedualed release date...

That being said, I'll probably get the expansion since I have the money, but if you need and expansion to make a game fun/complete then you are being cheated out of your money. Sega should alow everyone to update for free since this game is way les then they promised, and even less then what is written on the box it came in!!!!


I don't know, I super really enjoyed playing as a force without buffs/debuffs for the first few months. Those were extra special good times right there...

Oh wait no,

not good times....

whats the other one again...?

Oh yeah!!!... Horrible fucking miserable depression of an existence which continued for what seemed like an eternity times.

I really can't fully express in words the utter disgust I felt after the initial shock from hearing this news wore off.
No support techs?
I'm a support force!!
That's my job it's what I do! :>
How could they do that to all of the veteran forces and all of the veteran fighters/gunners who depended on our talents?
The whole entire time I played at first was truly agonizing as every second I played I was wishing I could buff/debuff.
Half a force is what I truly was.

So thanx a lot SEGA!!
I wanna say thanx for gimping the shit outta me, after playing Ultimate for thousands of hours..
all while paying for every minute of it.

They really do have some nerve don't they?

I mean you have to imagine it.
That in real life,
somewhere in SEGALAND,
in a board room,
a bunch of SEGAHEADS are sitting around,
discussing the content plans post release,
and someone actually makes this suggestion?
Not only that,
but everyone agrees with it??!
But then,...
some asshole bigwig has the audacity to actually OK this idea??!!!

I bet they all go out for a beer after work and laugh their asses off at our expense...

McLaughlin
Jun 15, 2007, 09:08 PM
PSU isn't an MMO. For the last time.

What was old becomes new again? I can't really say anymore until I play the expansion, but most RPGs tend to recycle some of the grunt enemies. The Bosses could use some more flavor (De Ragan? Adding a space in the name doesn't mean it's no longer a Dragon >_>) I'm fine with the way it is now.

I suppose if you don't like it, don't play?



<font size=-1>[ This Message was edited by: Obsidian_Knight on 2007-06-15 19:11 ]</font>

Powder Keg
Jun 15, 2007, 09:29 PM
My thing has always been--don't fix something that isn't broken.

I'm sure everyone feels the same about saix. XD

XDeviousX
Jun 15, 2007, 10:30 PM
PSU isn't broke, and I like the game, but it is less then half the content promised, and doesn't even have the content written on the box. At its release players were deprived all of their BASIC content. That is bad planning plain and simple. As for not playing, I rarely do anymore. I think its funny that they charge for an "expansion" that is the missing parts of the game promised to us originally with extra content of coarse, but at a full price. Pointless. I like psu, but as a consumer I can complain about what I spend my money on esp when I'm being jerked around and have a forum to do so. How long did it take for them to add spells for forces in the beggining? I mean seriously there was no incintive to become a force much less a fortetecher early on. The game suffered/suffers from bad production, updates, content, advertising, and security. Some of those things have been fixed I will grant you, but they were fixed too late to save the dying community, and unless AOI can be bought and used without the original PSU disc then noone is gonna pay 40 bucks for psu and 30-50 bucks for the expansion, plus online fees!!! If AOI is a stand alone then sega might very well get return and new gamers as long as they have the right content at the expansions launch, otherwise I will quit paying for a game that jerks me around on content and I will have no reason to post on these forums after that either. I owned a master system and every sega made system (even imported a mega drive to play japanese games) and I've played every PS game and paid sega a lot of money over the years. They have always been a company that almost makes a 10+ game, but they always rush products or their games always seem to miss something that would make them legendary. (Even ps4 which is almost flawless suffered from a bad battery in the cartridge and people had save problems... I only finished it on roms...)

I like psu, and I like segagames but I don't like how psu is being handled right now. There is a difference between hating a game and hating company support for that game. Sega's rushing and lack of content has destroyed a good gaming community. Everyone defending the game blindly should realize people don't abandon a game in mass if its going smoothly. I even know people that left, came back, and left again. If you had a character from or near the start of PSU's launch sega took a dump on your character, esp if you were a force. There is no excuse for the way the first 5 months of the game were handled and nobody can explain how a multimillion dollar company doesn't have the resources to make sure their product has the right content/security/system stability on its launch date, much less 4 to 5 months later.... They gave you half a game, and granted that half is good, but WE ALL payed for a full game with full content and now they're selling us an update to fix what we should have gotten from day one and people are actually defending this.... I'm not against PSU I'm just for gamers and the peopler that pay their money for a quality product to be handled with quality. If we paid half of the cash we need to be online they'd cut us off but they charge us FULL price for half the content and are selling us the rest of what we are OWED for full price as well... I just find that sad... [/rant]

Weak
Jun 16, 2007, 01:54 PM
Pretty much everything in StanleyPain's post explains what's wrong with PSU.

Synthing is frustrating, the arsenal of rare weapons is painfully sparse, you have to deal with the synthing to make the rare weapons, the game is now too dependent on meseta to get anything, scape dolls are retarded, etc.

DreamLocke
Jun 16, 2007, 02:27 PM
Yeah, StanleyPain kind of broke it down. I understand the concept behind synthing; a lot of online RPG's have some sort of crafting system. No problem there.

I agree that in PSO you would at least find better weapons as you went along, not necessarily rares, but strong enough to keep your character up to speed with the mission difficulty. In PSU you'll find a nice board but your excitement is muted. Chances are you can't afford to synth it, and if you didn't invest in a PM (which can cost quite a bit of meseta and time), you won't even risk the synth attempt at all. Nowhere near the "OMG I got a (insert rare here)!!!!"

The synthing MAY be fixed in AoI but why not add actual weapon drops, too? If not rares, then weapons with % and elements.

Other than that, you know, I love this game for its ease to pick up and play, the quick skill-based combat, character customization, and ability to play at your own pace. ST just needs to tighten things up a little bit and fast before even the 360 servers start to dwindle. How can they let FFXI, a 5 year old game, still beat them in number of active players?

Weak
Jun 18, 2007, 01:25 AM
The thing that really gets me is that most of the current problems weren't so out of control when the game first released. I honestly had the PSO feeling when I first started playing. Sure, there weren't any rare weapons, but I was noticing a steady increase in my character's amount of meseta, as well as an increased access to the synthing system. As I went along, it wasn't incredibly difficult to get the next upgrade without killing my bank of money. It felt good, because the missions and the fighting were exciting, while everything done in between that(time spent in the room) was also felt manageable and fun.

I remember eagerly wanting to warp back to my room to see if my next synth had completed. There was actual steady progression.

But now, it's like, I can't synthesize *anything*. The chances of success are incredibly low, the materials required are absurdly expensive, and I just have no desire to pour that much time into doing that. It also takes, what, 9 years for it to synth? What's the point of that? Can't we see instant results?! And rares? What rares? The damn things hardly exist because of the risks necessary to make one. Even then, in contrast to PSO, the damage difference between a normal weapon and a rare isn't nearly as devastating. With the exception of scape dolls, the missions were fine and the battle system was fun. Everything else just ruined it for me.

Sonic team tried so damn hard to draw a bridge between a simple online RPG and a full scale MMO, combining the two into something the opposite of fun over a long term. I'm definitely going to check out the expansion to see if the game can recapture my interest, but my expectations are low.



<font size=-1>[ This Message was edited by: Weak on 2007-06-17 23:26 ]</font>

Stefanhizzle
Jun 18, 2007, 03:02 AM
To be recycled it looks pretty Damn awesome!!!

I mean the slicers are outrageously cool!!

and dont get me started on the whip!!!

Sakuya
Jun 18, 2007, 03:16 AM
For God Sake why WHY are you people comparing PSU to sex?!

Alamar
Jun 18, 2007, 03:28 AM
its just like anything else really. no different then say Grand Turismo(great game btw) after the second one its all the same. a few more cars looks a little better etc. but really its no different then the first one when u come down to it. they recycle the game add more stuff shine it up release. Sega is no different then any other game company. they got a winner they will keep making it till no copies sell. Its business. and PSO or PSU is no different then the other games out there. It will never be the old game not suspose to be. they kept things in people like or the designers liked. just don't over think it. Play and enjoy,leave the thinking to the developers. I did play PSO hundreds and hundreds of hours worth. iI know this does not have feeling but then again I know its a new game.that just my thoughts on the whole thing.

Niloklives
Jun 18, 2007, 04:18 AM
I don't think it's just about feeling. I mean that has a lot to do with it, but there are so many factors, there's no one place to begin...and it may never end.

PSO content wa sthrough the roof and it really seemed like there was no way to find everything or even hold everything. and the biig rares didn't just look cool, they WERE cool. this game just sems to boil down to asthetics. what looks goos while still doing acceptable damage. the rares are all about looks, not functionality, and the synthing system makes rare hunting pure torture. I mean I've played this game for 2500 hours and never gotten a rare board. how do you think someone like me will feel when they get that first 10* or 11* board, pop it into their pure PM, use some of those materials burning a hole in their storage and get a monomate? if that happened to me I'd quit. bottom line.

theres no real challenege to the game, it's all so formulaic and predicyable. eveything is easy to spam and money seems to be the main driving for in this game. throw enough money at a mission and you can S it even if you're not so goos a gamer.

Balancing issues, general restrictions, photon fortune, spawn patterns, awkward play mechanics(mainly looking at WTs), developers and GMs that just seem so out of touch with thediminishing fan base... I mean it just goes on.

It's a fine game, but there's so much wrong with it...I really don't feel good about playing it anymore. I was 20 when i started playing PSO back in '01 and now 6 years later at 26 I still enjoy PSO...i can't wholeheartedly say that about PSU after 6 months...something's really screwed up.

doubleEXP
Jun 19, 2007, 09:57 AM
On 2007-06-14 13:17, Octagon wrote:
Where in pso did we ever get to juggle the enemies in the air or blast them all over the place? Where were all these dancing spinning flipping punishing super combo looking Photon Arts in PSO? Oh that's right, they weren't there. PSU is hardly recycled. More like completely reworked.



See, that's a GREAT point, and part of what makes PSU so... frustrating... for me. 'Cause you're right: when it comes to movement, combat (and even movement DURING combat, hehe) PSU is waaaaaay better than PSO. Way better. And combat is a huge part of what we DO in PSU (and in PSO).

The problem is, the REASON for fighting (to have fun and to make progress) gets messed up in PSU, as others have pointed out better than I ever could. Mainly, as they said, combat 'rewards' us with boards and mats to synth with, but synthing (and grinding) in PSU are deeply flawed and highly frustrating systems. And THAT is what Sega chose to replace the candylike-addictive spinning red rares from PSO.

That hurts.

To me synthing and grinding ~ not to mention replacing the hundreds of PSO mags with a few PSU lolibots ~ is what hurts PSU most in my eyes.

Anyway, hopefully someday a true PSO sequel will come out and blend the best points of PSO and PSU plus add new great points we haven't even experienced yet and it will really rock.

VanHalen
Jun 19, 2007, 10:01 AM
On 2007-06-18 01:16, Sakuya wrote:
For God Sake why WHY are you people comparing PSU to sex?!


http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif QFT.

I always felt it was weird with people saying "I didn't get that magical feeling".

Akaimizu
Jun 19, 2007, 12:10 PM
On 2007-06-19 07:57, doubleEXP wrote:
And THAT is what Sega chose to replace the candylike-addictive spinning red rares from PSO.


Yeah, the spinning red rares always did rock. The excitement, and the knowledge you absolutely knew it was something cool.......well, unless it said Photon Drop. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif That was always the booby prize of the PSO world.

Sakuya
Jun 19, 2007, 03:31 PM
I can say after personally finding 100 of the same rare gun, 50-60 of the same rare sword. Tons of the same rare saber, maybe 4-500 rare enemies, and only getting a few really good drops. My Best stuff was a 50% to hit Red Sword, 2 God Powers, a God HP, a Demolition Comet, and a Freeze Resist.

This was after THOUSANDS upon THOUSANDS of hours of hunting. Don't tell me the rares were so, SO cool. Because after the first 40 times finding it, it kinda loses it's coolness factor.

Were there cooler looking weapons? Well yeah, but the cap was also level 200, you couldnt effectively, or safely hunt the REALLY cool weapons until you were at least past level 120, at that point your strength was enough to handle pretty much everything without taking so much damage. At 100 you were able to get through things, but youd be doing a lot of falling and healing.

But overall your complaints about weapon hunting, though valid, you still have not come to a point where we are at pure need for end game.

Once you could beat ultimate safely in PSO, it was time to hunt. This was speaking in terms of soloing. Can you effectively solo those high rank missions yet?

What the complaint is, is not that there is not enough to do. Only the Hardcore players have a bunch of level 80's. A quick look at the game lists shows that many people still have characters ranging from 20-60. What we are complaining about is End Game. Something we are not at quite yet.

Niered
Jun 19, 2007, 03:47 PM
The real reason everyone says the rare's in PSO were so good?

YOU ALL HAD EVERYONE OF THEM.

I think the underlying problem here is that the player base *wants* massive amounts of duped weaponry. Thataway they can all have every single sparkly rare weapon, without any work at all.

Realistically, the drop rates in PSO prevented a player from finding something amazing (Like a heavens punisher) Unless they had hundreds upon hundreds of hours to kill. The same situation is present in PSU, but players in PSO basically found a work-around.

Stop.Whining.

Zorafim
Jun 20, 2007, 12:41 AM
I may as well admit it, I don't feel satisfied either. After a run or two, I get bored and just want to turn the game off. Considering I'm capable of grinding weeks at a time (see FFXI), this makes me kind of sad.

The enemies seem to have too high stats. Normally, this would mean a higher challenge, but it doesn't feel that way. It feels more like you're back at lv1, using the same tactics and abilities, but it takes longer to go from room to room. Shouldn't I be able to utilize tactics to make a mission that I've played twenty times easier than the first time I played it?

Beyond that, the gameplay seems incredibly repetitive. Considering how easily each mission can be spammed, each run is almost exactly the same. Once you've played it once, you know what the next run is going to be like. As if each map wasn't strait forward enough before, you know exactly what to do the next time.

The music is non-ambient enough to be considered something similar to a musical piece, but repetitive enough not to be considered good. In other words, it's repetitive and boring. It gives a feeling for where you are, but it distracts from what you're doing.

Items can make each mission easy, and lack of items makes them impossible. A megid can easily be countered by a scapedoll, and not having a scapedoll means that you'll lose a full letter grade. Enemies have so many tactics to do heavy or fatal damage, that the only counter-measure is to chug a healing item. No matter how you approach a situation, it always ends with you with your face on the floor.

There's not much to work for. Job levels, though major, cap rather easily. Levels don't do much, though at least the rate of obtaining them are decent. Rares are either too easy to get, or too hard. If you want a 9* weapon, you can easily make one with little effort to your specifications. A non-NPC'd weapon, though, can be nearly impossible to hunt for. Hunting for a rare unit can take months of repetitive gameplay, and it's really difficult to get an upgrade to that 9* weapon you've had for fifty levels. Not to mention that anything you hunt gives such a small boost in performance, you probably won't even notice it.

The shop system is so flawed, it's probably not even worth using. Players can sell items for any price they want, so they normally price them above their worth. It's not worth searching for things that are NPC sold, since you can gain enough money from random runs to compensate for the amount of money you would have saved by searching for a player shop that doesn't sell above NPC. Any non-NPCable items are sold for an incredibly high amount of meseta, and anything of any real worth isn't sold in player shops due to the fact that they're worth more than even capped meseta.

Synthing is absurd as well. Unless you're buying a board from the NPC, the board is probably worth alot (weeks of effort to find, probably). Considering this, and the fact that you still need to find synth ingredients, the synth rate is abysmally low.



There are many things I love about the game. The customization is great (though I still think that fleshies get shafted with clothing), the areas look beautiful, and playing with friends is a great experience. It's just difficult to turn the game on every night to play, even for a short while, because you know you're just going to end up grinding again or trying to compensate for a flaw in the game.

ShadowDragon28
Jun 20, 2007, 03:48 AM
The horse is dead, it's pointless for people to still beating it. -__-

If someone donated a dollar to "Let's Continually Beat The Dead Horse Fund" for every time a whine/gripe/complaint/negative "critique" was
re-stated, it'd have about 55,000 dollars or more saved in it.

Beating on the dead horse over and over isn't going to make it hop up, turn into "GodofWarCrap" the Happy Unicorn and dance a little jig.



<font size=-1>[ This Message was edited by: ShadowDragon28 on 2007-06-20 01:55 ]</font>

Weeaboolits
Jun 20, 2007, 12:52 PM
On 2007-06-20 01:48, ShadowDragon28 wrote:
The horse is dead, it's pointless for people to still beating it. -__-
Rants: Dead horse Society