Kion
Jun 30, 2007, 10:52 PM
Welcome to summer school everyone. Here's kion's theory of Ultimate PA's and how they relate to kubara products.
First thing I would like to touch on is weapon selection. The S rank weapons for each class are their main weapons. They define the gameplay style for each class and ultimately the weapons you will be hunting and the most powerful weapons you will be able to attain. I highly recomend getting all of the PA's for these and leveling them.
As for kubara weapons. They have less ATP, alot more PP and they have unique appearances. It occured to me that they are most likely intended to be linked with ultimate PA's. Ultimate PA's cost alot of PP, don't do much in terms of attack and are mostly for situation use. ie. lowing def, or one shotting.
So here's how they tie together. S ranks are for main damage, and ultimate PA's are mounted onto kubara weapons for situational use. Kubaras having a unique appearance and the ability to grind makes them useful for additional hunting. Otherwise Sega would have made all of the weapons in the class S rank equips.
My PA theory works for Bullets:
Twin handgun- lowers def
laser cannon - knock back
machine gun - stun
rifle - one hit kill
bow - long distance
handgun - refils HP
cards - refill HP
crossbow - ATP based on HP
Kubaras have very little ATP, massive amounts of PP
and higher PP recovery. I think it fits because none
of these PA's are for causing damage.
In addition I have an idea of how each of these work:
- Twin handgun and machinegun: for anyone that can equip them as they're just usefull. Mostly for fg's to stun and to lower def. to follow up with a melee combo.
- Laser cannon: for guntechers as a knockback. PT and FG
already have grenades.
- Handguns and card: for acrotecher as it gets S rank cards and S rank handguns with level 30 skills and bullets with out the ability to heal.
- Rifles: for gt/FG. no explanation needed.
- Bows: for wartecher as they only get level 10 bullets so they miss out the SE's and range. This allows them to hit situational targets. Also with the higher attack percentage it allows them to hit for just as much damage.
- crossbow: for gt as it's the only class that really can. High mobility + self resta, this is for massive close range damage for gt.
- shotgun: for pt's. FGs and gt can use it too, if they want to get tactical :P
Rifles are how i figured this theory out. With my guntecher I decided to go bows for primary damage. It seemed a shame to cut them out comepletely, but that's when I realized I could just use rifles for killer shot, and put them on a grinded kubara rifle for maximum effect.
I tried my theory out on my wartecher. I got her the chousei-sou bow PA and linked it to my Tengoh bow. The distance and damage are really amazing. The attack stats on the PA make up for the low stats on the bow. Also the firing speed is equal to the PP recovery on the weapon. It never runs out of PP!!To be more exact, it never even drops below -10 of the maximum amount!
This leads me into how it works for melee ultimate PA's, which is basically the same as the Tengoh bow.
They should be linked to kubara weapons because of the high PP stat and recovery. Considdering how much PP and ATP grinded kubara weapons gained, that paired with the attack percentages on an ultimate PA should make for insane damage. Also it the PP regeneration should allow for the PP to recover during normal attacks for additional use.
I haven't gotten into techs yet. But i assume it works on the same lines as melee somehow.
<font size=-1>[ This Message was edited by: Kion on 2007-07-02 09:52 ]</font>
First thing I would like to touch on is weapon selection. The S rank weapons for each class are their main weapons. They define the gameplay style for each class and ultimately the weapons you will be hunting and the most powerful weapons you will be able to attain. I highly recomend getting all of the PA's for these and leveling them.
As for kubara weapons. They have less ATP, alot more PP and they have unique appearances. It occured to me that they are most likely intended to be linked with ultimate PA's. Ultimate PA's cost alot of PP, don't do much in terms of attack and are mostly for situation use. ie. lowing def, or one shotting.
So here's how they tie together. S ranks are for main damage, and ultimate PA's are mounted onto kubara weapons for situational use. Kubaras having a unique appearance and the ability to grind makes them useful for additional hunting. Otherwise Sega would have made all of the weapons in the class S rank equips.
My PA theory works for Bullets:
Twin handgun- lowers def
laser cannon - knock back
machine gun - stun
rifle - one hit kill
bow - long distance
handgun - refils HP
cards - refill HP
crossbow - ATP based on HP
Kubaras have very little ATP, massive amounts of PP
and higher PP recovery. I think it fits because none
of these PA's are for causing damage.
In addition I have an idea of how each of these work:
- Twin handgun and machinegun: for anyone that can equip them as they're just usefull. Mostly for fg's to stun and to lower def. to follow up with a melee combo.
- Laser cannon: for guntechers as a knockback. PT and FG
already have grenades.
- Handguns and card: for acrotecher as it gets S rank cards and S rank handguns with level 30 skills and bullets with out the ability to heal.
- Rifles: for gt/FG. no explanation needed.
- Bows: for wartecher as they only get level 10 bullets so they miss out the SE's and range. This allows them to hit situational targets. Also with the higher attack percentage it allows them to hit for just as much damage.
- crossbow: for gt as it's the only class that really can. High mobility + self resta, this is for massive close range damage for gt.
- shotgun: for pt's. FGs and gt can use it too, if they want to get tactical :P
Rifles are how i figured this theory out. With my guntecher I decided to go bows for primary damage. It seemed a shame to cut them out comepletely, but that's when I realized I could just use rifles for killer shot, and put them on a grinded kubara rifle for maximum effect.
I tried my theory out on my wartecher. I got her the chousei-sou bow PA and linked it to my Tengoh bow. The distance and damage are really amazing. The attack stats on the PA make up for the low stats on the bow. Also the firing speed is equal to the PP recovery on the weapon. It never runs out of PP!!To be more exact, it never even drops below -10 of the maximum amount!
This leads me into how it works for melee ultimate PA's, which is basically the same as the Tengoh bow.
They should be linked to kubara weapons because of the high PP stat and recovery. Considdering how much PP and ATP grinded kubara weapons gained, that paired with the attack percentages on an ultimate PA should make for insane damage. Also it the PP regeneration should allow for the PP to recover during normal attacks for additional use.
I haven't gotten into techs yet. But i assume it works on the same lines as melee somehow.
<font size=-1>[ This Message was edited by: Kion on 2007-07-02 09:52 ]</font>