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View Full Version : They really need to bring back Telepipes/Ryuker/Escapipes/ec



Sinue_v2
Jul 8, 2007, 09:23 PM
Running back to the beginning of a stage and then teleporting to the first area and then exiting to the lobby is a pain. They should allow for one (at any time) telepipe to be opened that allows fast access to the lobby. Upon returning to the menu at the flyer base, there should be a "telepipe" option that lights up and allows you to warp back into the field where the party is at. This also works for new joiners since you have to select "start mission" after selecting "Join Party". Rather, you could just ask for a TP/EP and then select that.

Plus it would bring back that oh-so-loved Telepipe into a smasher or trap phenomena. (If they would put smashers or traps in Free Missions that is)

Something maybe we should push for in the next expansion?

HFlowen
Jul 8, 2007, 09:27 PM
Nevermind, I get it now.

The telepipe has been replaced by crystal ceckpoints, I don't think they plan on changing it.



<font size=-1>[ This Message was edited by: HFlowen on 2007-07-08 19:29 ]</font>

Weeaboolits
Jul 8, 2007, 09:32 PM
I miss Ryuker... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Especially offline, what with its lack of teleport crystals, it's a huge pain to run all the way back to the entrance of block one to leave a mission. ._.

McLaughlin
Jul 8, 2007, 09:33 PM
As much as I enjoyed people popping under the Crushers in Caves/Mines/Temple, if they're going to cost money I don't think it'd be wise. Only Forces would be able to use Ryuker, so if you didn't have one you'd be stuck walking it out (keeping the Crystals would defeat the purpose of the telepipe).

Sinue_v2
Jul 8, 2007, 09:40 PM
Unless of course, they were fairly inexpensive and dropped additionally. You could fill up on Escapipes much the same way you would fill up on monomates if you don't want to buy them.. simply farm them by doing an easy mission (like the Linear Lines) two or three times.

You don't have to get rid of the teleport crystals either - they would just become less important overall.

Zorafim
Jul 8, 2007, 09:44 PM
On 2007-07-08 19:33, Obsidian_Knight wrote:
Only Forces would be able to use Ryuker,


Like hell! Hunters should have Ryuker!

wut?

McLaughlin
Jul 8, 2007, 09:46 PM
On 2007-07-08 19:44, Zorafim wrote:

On 2007-07-08 19:33, Obsidian_Knight wrote:
Only Forces would be able to use Ryuker,


Like hell! Hunters should have Ryuker!

wut?



How 'bout we make it the Human/Newman racial ability? 1 bar per telepipe to a maximum of 5 telepipes.

Zorafim
Jul 8, 2007, 09:50 PM
But only humans could use Ryuk...

Oh right, PSO.

HFlowen
Jul 8, 2007, 09:51 PM
^Awesome.

McLaughlin
Jul 8, 2007, 10:02 PM
On 2007-07-08 19:50, Zorafim wrote:
But only humans could use Ryuk...

Oh right, PSO.



Well, I just figured since everyone's got a craving for PSO in their PSU, we'd be fair.

That, and I was never fortunate enough to play the original PS games.

Mayu
Jul 8, 2007, 10:14 PM
It's time to rename it...

PSOU http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

anyway ummm The crytal check points are fine <.<

Cz
Jul 8, 2007, 10:47 PM
it was really fun to use the Ryuker trick to get this guy to show up right here, but it was only for offline though. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Be nice to have the same old ryuker come back and hearing people keep saying "TP please" http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

http://img102.imageshack.us/img102/8734/pso1139353717copyps3.jpg

i bring my pets wherever i go. ~Bunny~
http://www.pso-world.com/images/phpbb/icons/smiles/icon_bunny.gif http://www.pso-world.com/images/phpbb/icons/smiles/panda.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_pengy.gif http://www.pso-world.com/images/phpbb/icons/smiles/pandatummy.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_hamlet.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_cowsleep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_sheep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rabite.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_turtle.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_cheepcheep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_hamster.gif

Shiro_Ryuu
Jul 8, 2007, 10:56 PM
I have the same opinion of this that I do of other PSO in PSU stuff, I really don't care whether or not its put in this game.

Sinue_v2
Jul 8, 2007, 11:01 PM
Ryuker/Telepipes/Escapipes aren't a PSO implimentation - they're a staple of the entire Phantasy Star series.

Dj_SkyEpic
Jul 8, 2007, 11:05 PM
I think I'm missing a few TP rolls in my bathroom now that I think about it.

Oh as for the wishful thinking about TP/Ryuker/etc., I liked the system since you can place them anywhere as a quick dash to the local store but I like PSU's crystal system a bit better. It actually makes you wait for trying to go back to lobby for supplies so when you're doing runs, you don't really want to run through the map backwards just to get to the crystal, but just wait for the next block. So... It's actually more challenging and strategic.


<font size=-1>[ This Message was edited by: Dj_SkyEpic on 2007-07-08 21:20 ]</font>

Niered
Jul 8, 2007, 11:14 PM
I'd like to see a telepipe or ryuker included in PSU on one condition.

We get endurance areas.

What I mean is, we need areas that are as long and greuling as the Caves in Ultimate. These areas would test the limits of a party by forcing them to conserve PP as much as possible. Their would be no time limits, and the MP and meseta won at the end of these missions would be negligible. Theyd be their mainly for the EXP. Something like this would make ryuker amazingly useful. As is, I see little reason to stick it in PSU so far.

McLaughlin
Jul 8, 2007, 11:23 PM
Ryuker would defeat the purpose of it's conditional addition.

Niloklives
Jul 8, 2007, 11:29 PM
I think that was the point...

Garnet_Moon
Jul 8, 2007, 11:37 PM
We do have Ryuker. It's called "stop being lazy and wanting a PSO spell to return and just cancel the fucking mission".

Ryoki
Jul 8, 2007, 11:41 PM
Ryuker was just fun, since everyone had different colors in the parties http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
And we would alway take the wrong one.
Shit! the blue one went to b1!!!

If anything, I just miss the noise.
vvvumvvvumvvvumvvvumvvvumvvvumvvvumvvvumvvvumvvum. ..

<font size=-1>[ This Message was edited by: Ryoki on 2007-07-08 21:42 ]</font>

i just thought of something we can all agree on.

THE CRYSTALS SHOULD ACTIVATE WHEN YOU GET TO A BLOCK!

I'm tired of missing b1, and f'ing everything up.

<font size=-1>[ This Message was edited by: Ryoki on 2007-07-08 21:44 ]</font>

Garnet_Moon
Jul 8, 2007, 11:47 PM
On 2007-07-08 21:41, Ryoki wrote:
i just thought of something we can all agree on.

THE CRYSTALS SHOULD ACTIVATE WHEN YOU GET TO A BLOCK!

I'm tired of missing b1, and f'ing everything up.

Cz
Jul 8, 2007, 11:50 PM
i would like to use Ryuker when i am surrounded by lv. 100+ Bil De Vears. Some sorta emergency to run away quicker...lol.



<font size=-1>[ This Message was edited by: BunnyGirl on 2007-07-08 21:55 ]</font>

Niloklives
Jul 8, 2007, 11:55 PM
o.O that sounds like fun actually...man I need to go kill something soon...x.X

Zorafim
Jul 9, 2007, 12:00 AM
On 2007-07-08 21:01, Sinue_v2 wrote:
Ryuker/Telepipes/Escapipes aren't a PSO implimentation - they're a staple of the entire Phantasy Star series.



Like meleeing newmen, and apocalyptic worlds, and possessed people, and ultimate weapons, and battle-ready clothing.
Great, now I have to play PSIV again. See what you made me do?

Niered
Jul 9, 2007, 12:03 AM
Okay, heres an interesting thought, hows about we get Ryuker, a spell that teleports the player, but with one MAJOR difference.

Its a defensive technique. It doesnt teleport the player back to town, instead it teleports the player, oh say, 30 feet away from the current place hes at. I.E. its a short distance teleport to get you out of mob situations. Higher the level, the farther it teleports, the teleport destination could be set via holding the directional button in the direction you wish to port during the spells casting time.



<font size=-1>[ This Message was edited by: Niered on 2007-07-08 22:04 ]</font>

Niloklives
Jul 9, 2007, 12:06 AM
that better cost like....300pp to be anything NOT broken

Cz
Jul 9, 2007, 12:08 AM
300 pp for just running away? no way! lol.

Tigerram
Jul 9, 2007, 12:09 AM
That'd be something if telepipes/Ryuker brings you right to the specific shops in every world...that would be neat. But, I don't think it would work in this game...it's a little fast paced, and you can eventually get to a block crystal sooner than you think if you need healing items or anything else for that matter.

I don't know, it's a 50/50 for me. It would be cool, but it's really not needed.

Niered
Jul 9, 2007, 12:10 AM
On 2007-07-08 22:06, NIloklives wrote:
that better cost like....300pp to be anything NOT broken



Agreed, itd have to cost alot. But that wouldnt be the hardest part of balancing it.

The speed of casting would be its killer. It needs to be slow enough that even at level 30 a force using it cant out distance a normal character running, but fast enough that it can get them out of a jam. Also, youd need a pretty staggering recovery time from it, so that you wouldnt have forces warping into a group of mobs, pulling of a gi-tech, and then warping out.

Niloklives
Jul 9, 2007, 12:14 AM
uh...that's 300pp for invincible instantaneus movement. being able to use that as often as you want? that's 300pp to move instantly to the top of a hill where 5 olgohmons sit, skipping past all the barta and whever else they're trying to tag you with.

that's 300 pp to safely move away from a spin attack.

that's 300pp to save your life and put yourself in a strategically advantageous position in an action game. being able to use that whenever you want at a low cost would be game breaking. no...sorry...the cost has to be very limiting to be anything close to balanced.

speed wise yeah that's another issue...dunno how that could be handled

<font size=-1>[ This Message was edited by: NIloklives on 2007-07-08 22:16 ]</font>

Cz
Jul 9, 2007, 12:18 AM
let Sega Team do their things. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
I dont use force class as my main, so I dont mine if they add it or not with the ryuker thing. I just want to have fun with this game!

http://www.pso-world.com/images/phpbb/icons/smiles/icon_bunny.gif http://www.pso-world.com/images/phpbb/icons/smiles/panda.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_pengy.gif http://www.pso-world.com/images/phpbb/icons/smiles/pandatummy.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_hamlet.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_cowsleep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_sheep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rabite.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_turtle.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_cheepcheep.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_hamster.gif

Niloklives
Jul 9, 2007, 12:19 AM
Sonic Team ;>_>

Hatemachine
Jul 9, 2007, 01:23 AM
I wouldnt mind seeing it come back might be kinda nice I liked that in PSO I usually dropped a Telepipe a little before the boss or just before a big brawl with beasties that coiuld rip me a 2nd cornchute so it made it a little easier to get to and from the stages.

Only problem would be where would the telepipe send you too if the field base imagine how many would be posted up around say the deragan field based when the S2 run hits?

Trying to find the one you used would be an impossibility compared to the dozens that would be sprung up and that would add MASSIVE lag issues if it was made at all flashy.

The would have to implement a way that only those in your party could see or use the TP (almost keep tryin to say town portal stupid diablo) Or it just sends you back to the field base and you use the crystals to run and rejoin the party.

Serephim
Jul 9, 2007, 01:24 AM
On 2007-07-08 19:46, Obsidian_Knight wrote:

On 2007-07-08 19:44, Zorafim wrote:

On 2007-07-08 19:33, Obsidian_Knight wrote:
Only Forces would be able to use Ryuker,


Like hell! Hunters should have Ryuker!

wut?



How 'bout we make it the Human/Newman racial ability? 1 bar per telepipe to a maximum of 5 telepipes.



I would be dissapointed and delete all my characters.


I vote humanblast or Overdrive limit mode. Anything else for humans/newmans is instaphail

Nai_Calus
Jul 9, 2007, 01:28 AM
On 2007-07-08 21:14, Niered wrote:
I'd like to see a telepipe or ryuker included in PSU on one condition.

We get endurance areas.

What I mean is, we need areas that are as long and greuling as the Caves in Ultimate. These areas would test the limits of a party by forcing them to conserve PP as much as possible. Their would be no time limits, and the MP and meseta won at the end of these missions would be negligible. Theyd be their mainly for the EXP. Something like this would make ryuker amazingly useful. As is, I see little reason to stick it in PSU so far.



We have that already. It's called Moatoob. XP

Sydz
Jul 9, 2007, 05:10 AM
I don't think TP/Ryuker would work at all with the way lobbies/mission counters are set up. Let's say you warp back to Clyez City with one, what happens to the pipe? You can't have it just sitting there, because the cities aren't instanced like PSO, because other people would see it, and be trying to use thiers. It would get confusing fast. You can't have it like be just for one person or have the tube disapear once you get to town, that makes it kind of pointless. I think adding them back in would be needlessly complex. Crystals are a simple enough solution, Since they exsist inside your own instanced mission.

SATatami
Jul 9, 2007, 05:39 AM
Don't mean to sound stupid but what's an Escapipe? I never encountered one in PSO. >_>

Sinue_v2
Jul 9, 2007, 06:23 AM
I don't think TP/Ryuker would work at all with the way lobbies/mission counters are set up. Let's say you warp back to Clyez City with one, what happens to the pipe? You can't have it just sitting there, because the cities aren't instanced like PSO, because other people would see it, and be trying to use thiers.

This isn't the first comment like this, so excuse me for singling you out. It's addressed to anyone who raised this concern. As I said in the original post, a telepipe/escapipe/ryuker wouldn't have to create a teleportation circle in the city. It would be an option at your mission select counter. When you join a party, you don't automatically enter the game. You have to select "Start Mission". This dumps you in Block 1 and you have to use the teleport crystal to warp to the block your party is at. Rather than doing this, by having someone lay a telepipe you could select the "telepipe" option from the mission counter. This menu is instanced, of course, so there would be no confusion. Doing that would warp you directly to the party's location - rather than forcing you to use the teleport crystals and then running to catch up with them.

I'm sure there's been more than one instance with the people who have posted thus far where they've joined a party that had forgotten to activate the crystals - or had jumped to B2 only to find that by the time they got to the end of B2, the party had already moved on to B3. So this definately would come in handy.

Only one telepipe would be allowed open in a party at any given time, though it could be cast multiple times by multiple people. All recasting it would do is change the TP's location to match that of the caster, and change it's color in the field (to whatever color the caster's color designation is)


Don't mean to sound stupid but what's an Escapipe?

They're an item similar to a telepipe. Except that rather than escaping back to town, an Escapipe would exit you from the dungeon you were currently in. PSO and PSU did away with the world maps of the older games - so the terms Escapipe and Telepipe are rather interchangable in modern versions. Using the word Escapipe rather than Telepipe would simply be a nostaliga throwback - and a new name for a familiar technique for those who joined the franchise post-1999.

The Techniques which accompanied Telepipes and Escapipes were Ryuka and Hinas respectively. So it's easy to see how Ryuka got changed to Ryuker for PSO. They are all decended from the Magic Flute/Ocarina item of PSI - hence the suffix "pipe". They're technically musical instruments.

Also, for more trivia shits & giggles, Niered's idea of a technic that teleports the player out of combat dates back to the "Bye" spell of Phantasy Star I. Except that there, Bye took you out of a random encounter - whereas in PSU it would have to just teleport you a short distance away since encounters are no longer random and you can't skip certain enemies the way you could in the turn-based games.



<font size=-1>[ This Message was edited by: Sinue_v2 on 2007-07-09 04:27 ]</font>

Jakosifer
Jul 9, 2007, 07:03 AM
I did love how convenient it was to cast a simple spell and warp back to town. >_>

zandra117
Jul 9, 2007, 12:24 PM
On 2007-07-08 22:03, Niered wrote:
Okay, heres an interesting thought, hows about we get Ryuker, a spell that teleports the player, but with one MAJOR difference.

Its a defensive technique. It doesnt teleport the player back to town, instead it teleports the player, oh say, 30 feet away from the current place hes at. I.E. its a short distance teleport to get you out of mob situations. Higher the level, the farther it teleports, the teleport destination could be set via holding the directional button in the direction you wish to port during the spells casting time.

lol Its Grantz from Phantasy Star III

ShawnLeeGuku
Jul 9, 2007, 12:44 PM
The real reason I believe they got rid of Telepipes/Ryuker was the "Telepipe Glitch" from PSO. Basically, when executed correctly, use of 4+ or so telepipes could get you through a door that was closed, instead of having to kill enemies to open it. Afterwords, all the party members would use the telepipe to get through the door again without killing the enemies.

If telepipes were brought back, they'd have to take time to use, because this glitch required them to be placed instantly. So Ryuker is a decent idea, but I also suggest that the pipes not be visible to non-party members. And Ryuker is slow enough to not allow the glitch.

Rashiid
Jul 9, 2007, 12:46 PM
you spelt Teleport, Rucar, and Escape wrong >.>

BAD OP!!

McLaughlin
Jul 9, 2007, 01:08 PM
On 2007-07-09 10:46, Rashiid wrote:
you spelt Teleport, Rucar, and Escape wrong >.>

BAD OP!!



You spelled "spelled" wrong. "Spelt" isn't a word.

Niloklives
Jul 9, 2007, 01:16 PM
Internet...serious business...

Jet1337
Jul 9, 2007, 01:31 PM
I wish they used the same rare enemy system like they did with PSO.

RegulusHikari
Jul 9, 2007, 01:31 PM
On 2007-07-09 10:44, ShawnLeeGuku wrote:
The real reason I believe they got rid of Telepipes/Ryuker was the "Telepipe Glitch" from PSO. Basically, when executed correctly, use of 4+ or so telepipes could get you through a door that was closed, instead of having to kill enemies to open it. Afterwords, all the party members would use the telepipe to get through the door again without killing the enemies.

If telepipes were brought back, they'd have to take time to use, because this glitch required them to be placed instantly. So Ryuker is a decent idea, but I also suggest that the pipes not be visible to non-party members. And Ryuker is slow enough to not allow the glitch.



The only reason that worked was because the Character model loaded before the wall/door you desired to walk through.

In the case of LfL, when you piped back and ran forward, your character moved ahead a bit before the wall loaded, and you were stuck in it. A few pipes later your character could walk through said wall completely.

It's something that could have easily been fixed. Just change the order of the models the game chooses to load first. Like Niered said, the current version of PSU is too simple and quick to make telepipes necessary.

Ryno
Jul 9, 2007, 01:52 PM
Here we go again with this kind of topic..LOL

Helly
Jul 9, 2007, 04:36 PM
I'd rather they bring back the nurses office. Why should you be healed just by exiting the combat zone o.o??

Shou
Jul 9, 2007, 04:39 PM
How would it work though? where would the telepipe be in the lobby? there would be way too many http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

PS. lvl 30 Ryuker lol

SolomonGrundy
Jul 9, 2007, 04:41 PM
I'd rather have add slot than ryuker any day of the week.

Sinue_v2
Jul 9, 2007, 06:59 PM
How would it work though? where would the telepipe be in the lobby?

http://eddddie.googlepages.com/facepalm.jpg