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View Full Version : can sumone explain this to me plz.


DemiDeviMatt
12-20-2002, 01:13 AM
ok, i killed an al rappy today and got a ?special weapon, supprise supprise, it was an elysion(which i find gay cuz mst is so fricking high), but anyways i took it to a tekker, and it said it had like 10% to native, and then i said "no" dont identify this, then i identified it again, and the percentage went up to 15%, can sumone explain this? like can u just do that to a weapon until percentage is hella high?

PSO_LEGEND
12-20-2002, 01:20 AM
The reason for the increase in % is that every time you tek a weapon you have a chance in altering the % on that weapon. You can increase the % or Decrease the %. So always tek a weapon a few times..maybe the % will go up!

rena-ko
12-20-2002, 01:40 AM
chance is the tekker alters the % up to 10 % + or - what the untekked weapon had. at least it was like that on dreamcast (and i dont think they changed this, did they?).

Raist
12-20-2002, 01:45 AM
no, its the same on GameCube it can either go 10% up or 10% down. oh and if you bring him a weapon with an element like dark ripper or something like that, he also can change what level the element is so you could get a shadow or hell ripper.



<font size=-1>[ This Message was edited by: Raist on 2002-12-19 23:50 ]</font>

CajunSamurai
12-20-2002, 03:02 AM
I believe the tekkers are now a little more liberal with their tekking, too. I'm not 100% positive, but I've been able to get +10% on my bonuses within 10 tekks almost every time. On DC it could've taken me about 50! Still, not totally sure, it may just have been a fluke.

PSO_LEGEND
12-20-2002, 03:03 AM
Yeah it's always good to test out your weapon from the tekker...might just make that rare more valuable!

Maelkith
12-20-2002, 05:41 AM
you always want to tekk a weapon at least a few times in case it has a hidden hit percent not shown the first time. if you tekk something it will have a percent variance. if it starts with 10% somewhere you may be able to get it to 30 (very unlikely) as long as the percent is never lower. if you see your weapon drop percents it can be 20 higher than the lowest percent given. i have never seen any more than a 20% sway. also a weapon could have 0 percent on all stats, but be named in green, sure tip-off that it has percents.

as far as elements i believe it is near or completely impossible to get a geist element from a weapon that starts with heart. usually if something starts with the third highest element you can get the best, but if it starts with the second highest element it is very difficult. if it starts with the second highest element and goes down, forget about trying to get the highest element type.

always check the weapon more than once in case the tekker decided to shaft you on the first try.

Raist
12-20-2002, 10:16 AM
if it starts with 10% somewhere you may be able to get it to 30 (very unlikely) as long as the percent is never lower.

uh...i dont believe thats possible it can only go 10 up or down from the original. so if it starts at 10 it can only go as low as 0 or as high as 20.

Maelkith
12-20-2002, 11:16 AM
10% up or down is usually the case, but the tekker can gyp you first and give you a low end of the 20%. what Raist said is true alot of the time.

he varies in that it will be in the range, but he may start high or low within the range. i have probably spent 50000 meseta tekking, and alot of the time he gives me the best result first. this means that the percent can actually vary 20% down! i can exactly remember having a gatling that started as a lords gatling with 10% hit but i tekked it to a masters with 30 percent hit and 20 percent native. i remember because it was my best weapon in ultimate forest as soon as i got there.

Whatley
12-20-2002, 12:02 PM
I have never seen a weapon get tekked with +/- 20%. It has always been +/- 10% for me.

I just found a Final Impact the other night with 85% to machine and I tekked it to get 95%. I now have me a new shot weapon for the mines. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

DemiDeviMatt
12-22-2002, 12:51 PM
are, special weapons most of the time, pre determined? meaning u can tell what they are by the required atp or mst?

Coran_Horn
12-22-2002, 03:18 PM
On 2002-12-20 10:02, Whatley wrote:

I just found a Final Impact the other night with 85% to machine and I tekked it to get 95%. I now have me a new shot weapon for the mines. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif



Wait a minute, 85%!? How the hell did you find that O_o? I thought highest was 60%.

Kupi
12-22-2002, 03:54 PM
Coran, they altered the % system. Now the % is applied only to the ATP boost from the weapon, so the higher % has less effect. So... if a weapon gives you 300 ATP and has 50% Machine, it counts as giving you 450 ATP to Machine enemies. The max is now 100... so that 300 ATP weapon could conceivably give you 600 ATP, at best. Good luck, though.

(FYI: The old system was that the % was applied to your total ATP, the combination of your base ATP and the weapon's. So, if that 300 ATP weapon was being wielded by someone with 500 ATP, that 50% machine weapon would cause them to have 1200 ATP against Machines ((500 + 300)*1.5). In the new system, the character's total ATP would be 950 (500 + (300*1.5)))

Ophelia
12-22-2002, 04:05 PM
I do believe that you *can* get a percent boost greater than 10% but the odds are extremely rare. The best chance you have of seeing this sudden increase is if the weapon in question starts out with no percentages whatsoever. This happened to me when a Mil Lilly finally coughed up my Demolition Comet. It started out with zero percentages down the line, but when I took the darn thing to be tekked, it suddenly gave me 10% native and 20% dark on the very first try. I wonder what would have happened if I gambled a little to see if I could get anything higher, but I'd spent five hours trying to satiate my double saber addiction already, and I didn't want to jeopardize the nice boost.

-Oph