TheBuffster
Jul 12, 2007, 03:45 AM
I think, everyone should be able to
create one Spell, PA, or Bullett..
Just so that everyone has their own Signature move that no one else uses...
This could eaisly be added too!
Like: Maybe when you hit level 100
And yes, i know, the level cap thing.
but thats kinda my point.
When the level cap goes from 90 to 100,
turn that stupid Vacant shop on the colony
into a PA creation Shop.
We'd pay for certian aspects or whatever.
[Hell, that'd probly help the economy too,
seeing as everyone would do it... ...eventually]
I read this
on the my initial thread
(linked below)and well...
I LOVE this idea:
combining spells in a stats menu,
It adds a constantly alterable aspect
I hadn't origionally thought of.
You would go into your menu
and allocate spells to slots,
maybe a primary and a secondary slot.
The two would be combined, into one spell.
Also it was said that for this idea,
the combination restrictions
would have to be:
melee with melee,
bullett, with bullett,
and spell with spell.
But that got me thinking, maybe not necessiarly.
Try this:
for a melee attack
you could use a bullett to add a status effect,
OR
Take a melee attack
and add a spell to combine
the use of a HUMAN's ATP and TP!!
[This was posted on Page 6 of the linked thread, and is also in my MySpace Blog http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif]
http://www.pso-world.com/viewtopic.php?topic=147242&forum=20&19
create one Spell, PA, or Bullett..
Just so that everyone has their own Signature move that no one else uses...
This could eaisly be added too!
Like: Maybe when you hit level 100
And yes, i know, the level cap thing.
but thats kinda my point.
When the level cap goes from 90 to 100,
turn that stupid Vacant shop on the colony
into a PA creation Shop.
We'd pay for certian aspects or whatever.
[Hell, that'd probly help the economy too,
seeing as everyone would do it... ...eventually]
I read this
on the my initial thread
(linked below)and well...
I LOVE this idea:
combining spells in a stats menu,
It adds a constantly alterable aspect
I hadn't origionally thought of.
You would go into your menu
and allocate spells to slots,
maybe a primary and a secondary slot.
The two would be combined, into one spell.
Also it was said that for this idea,
the combination restrictions
would have to be:
melee with melee,
bullett, with bullett,
and spell with spell.
But that got me thinking, maybe not necessiarly.
Try this:
for a melee attack
you could use a bullett to add a status effect,
OR
Take a melee attack
and add a spell to combine
the use of a HUMAN's ATP and TP!!
[This was posted on Page 6 of the linked thread, and is also in my MySpace Blog http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif]
http://www.pso-world.com/viewtopic.php?topic=147242&forum=20&19