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View Full Version : PSU: Vacancy = PA Creation shop!!!



TheBuffster
Jul 12, 2007, 03:45 AM
I think, everyone should be able to
create one Spell, PA, or Bullett..

Just so that everyone has their own Signature move that no one else uses...
This could eaisly be added too!

Like: Maybe when you hit level 100


And yes, i know, the level cap thing.
but thats kinda my point.

When the level cap goes from 90 to 100,
turn that stupid Vacant shop on the colony
into a PA creation Shop.
We'd pay for certian aspects or whatever.
[Hell, that'd probly help the economy too,
seeing as everyone would do it... ...eventually]


I read this
on the my initial thread
(linked below)and well...
I LOVE this idea:
combining spells in a stats menu,
It adds a constantly alterable aspect
I hadn't origionally thought of.

You would go into your menu
and allocate spells to slots,
maybe a primary and a secondary slot.
The two would be combined, into one spell.

Also it was said that for this idea,
the combination restrictions
would have to be:
melee with melee,
bullett, with bullett,
and spell with spell.

But that got me thinking, maybe not necessiarly.
Try this:
for a melee attack
you could use a bullett to add a status effect,
OR
Take a melee attack
and add a spell to combine
the use of a HUMAN's ATP and TP!!


[This was posted on Page 6 of the linked thread, and is also in my MySpace Blog http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif]
http://www.pso-world.com/viewtopic.php?topic=147242&forum=20&19

Jul 12, 2007, 11:27 AM
That would mean longer load time loading the different pa's.

TheBuffster
Jul 13, 2007, 01:54 AM
hmm, good point!

Wallin
Jul 13, 2007, 01:59 AM
That would mean longer load time loading the different pa's.

Great, more time to go get a drink, get a snack, go to the bathroom, watch the news, brush up on a fourth language, pick up the kids from school, go to work, go on a date, see a late movie... what were we talking about again?

The idea is cool, though unlikely. I wouldn't mind loading time, but I play on the PC, so that's probably a big difference than the PS2 version. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

The alternative would be turning the vacancy into a nice J-pop dance floor. Oh the dancing...

<font size=-1>[ This Message was edited by: Wallin on 2007-07-13 00:00 ]</font>

Niered
Jul 13, 2007, 02:08 AM
Oblivion, Morrowind, and Daggerfall are thataway ---->

Yah, this idea just doesnt really appeal to me, even if you did take out the lagtastic effects that would be inherent.

TheBuffster
Jul 14, 2007, 07:46 AM
On 2007-07-13 00:08, Niered wrote:
Oblivion, Morrowind, and Daggerfall are thataway ---->

Yah, this idea just doesnt really appeal to me, even if you did take out the lagtastic effects that would be inherent.



http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Syl
Jul 14, 2007, 07:54 AM
While that would be cool, it sounds like something only melee classes could make the most of. Techers would have fun with it too, but what about us rangers? All we would get is differently colored bullets http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

But what you are thinking of is actually along the lines of the old PSO S rank weapons. You could use photon drops to allocate your weapon with a special attack of your choice (such as Jellen and Zalure, or Kings, demon, etc.) I'd think if this was implemented for PAs, it would cost you frags, maybe 99. It would be cool though http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

DaRkWoLf30
Jul 14, 2007, 09:40 AM
Only issue i could see, is that some could be really unbalanced, and lag issues

Almighty_Envy
Jul 14, 2007, 11:11 AM
IMO I think that super techs only Newmans can use would be better than tech creation.