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Tykwa
Jul 14, 2007, 10:20 PM
Mipmap filter now available within Advanced Graphic options (PC only).


Acually, I've never heard of "Mipmap" When I saw this I laughed alot.

Meh, it's supposed to be "Bitmap" Anyone who has been around a lot of games or computers should know this.


PS: Mods move this to the correct forumn please, for now it's FKL'd.

Weeaboolits
Jul 14, 2007, 10:23 PM
http://i172.photobucket.com/albums/w8/Ronin_Cooper/336wcg.jpg

Almighty_Envy
Jul 14, 2007, 10:24 PM
Why do i find joy out of seeing that?

VanHalen
Jul 14, 2007, 10:25 PM
<font size=-1>[ This Message was edited by: VanHalen on 2007-07-14 20:25 ]</font>

Tykwa
Jul 14, 2007, 10:29 PM
On 2007-07-14 20:23, Ronin_Cooper wrote:
http://i172.photobucket.com/albums/w8/Ronin_Cooper/336wcg.jpg




Reminds me of FFX for some odd reason

VanHalen
Jul 14, 2007, 10:31 PM
Aww man I just remembered in 4 more lvls I have to fight him http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Almighty_Envy
Jul 14, 2007, 10:32 PM
Il halp joo budey ;o

Blitzkommando
Jul 14, 2007, 11:30 PM
Actually, Mipmapping has been around for years now. It's a way of improving performance by using bitmaps that are scaled.


In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre-calculated, optimized collections of bitmap images that accompany a main texture, intended to increase rendering speed and reduce artifacts. They are widely used in 3D computer games, flight simulators and other 3D imaging systems. The technique is known as mipmapping. The letters "MIP" in the name are an acronym of the Latin phrase multum in parvo, meaning "much in a small space". They need more space in memory although they form the basis of wavelet compression.

http://en.wikipedia.org/wiki/Mipmap

There are times where mipmapping can cause graphical glitching though and it does no harm being disabled so long as your computer can handle the non-optomized images.