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View Full Version : Are you happy with synth rates ?



RappyRobot
Jul 20, 2007, 01:49 PM
Are you happy with synth rates ?

Mayu
Jul 20, 2007, 01:51 PM
Except for the S rank synth rates not really

The A ranks are fine http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

RappyRobot
Jul 20, 2007, 01:51 PM
it just seems u try so hard to get all those ingredients and then BAM! it fails with your pure 100 pm! Armors being the worst of course http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Mayu
Jul 20, 2007, 01:52 PM
Oh armors.. ow <.<

So expensive to

PJ
Jul 20, 2007, 01:55 PM
The only synth rates I dislike are the armour ones. Add to it that ALL my characters need to seriously upgrade their armour...

The other ones are great.

Zero-mx
Jul 20, 2007, 01:55 PM
I have bad luck with synthing. My pure PMs (haha PMS) fail about 80% of the time on items with 60% chances.
Armor is even worse.

RappyRobot
Jul 20, 2007, 01:55 PM
On 2007-07-20 11:51, Ryuugu-Rena wrote:
Except for the S rank synth rates not really

The A ranks are fine http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif





Not really sure what u mean? any srank synths I've done are always higher percentage then a arank equivalent (sp.). Unless your looking for 90% and better considering what goes into sranks http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif Or your looking for more than one try (which would be nice I guess).

Inazuma
Jul 20, 2007, 01:56 PM
ive failed 4 hararodous. the synth system needs to be improved.

RappyRobot
Jul 20, 2007, 01:57 PM
On 2007-07-20 11:55, PJ wrote:
The only synth rates I dislike are the armour ones. Add to it that ALL my characters need to seriously upgrade their armour...

The other ones are great.



I feel your pain. I can synth a Srank stormline and pass, but 4 some reason I can barely synth (and often fail crimson line,yamata senba, etc)

panzer_unit
Jul 20, 2007, 01:58 PM
Didn't we just have a thread like this?
In before console-war and lockage.

EDIT: the rare armors with good effects are worth the expense and godawful synth rates. See: high-end set armors.

<font size=-1>[ This Message was edited by: panzer_unit on 2007-07-20 12:00 ]</font>

Neith
Jul 20, 2007, 02:00 PM
Armour is 1) far too low success rate and 2) far too expensive to synth, especially in large quantities. A-Rank weapons..hmm, 55% is a bit dicey for average equips, heh.

I'd like to see it improved really, but I can live with how it is.

Mayu
Jul 20, 2007, 02:07 PM
On 2007-07-20 11:55, RappyRobot wrote:

On 2007-07-20 11:51, Ryuugu-Rena wrote:
Except for the S rank synth rates not really

The A ranks are fine http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif





Not really sure what u mean? any srank synths I've done are always higher percentage then a arank equivalent (sp.). Unless your looking for 90% and better considering what goes into sranks http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif Or your looking for more than one try (which would be nice I guess).

A rank [B] and mats are far by easy and can always be bought in NPC ( MOST of them )

S rank is ridiculous [B] Which takes to maybe weeks months whatever lol <.<, Mats are also annoying, - 11 - 12 star+ http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif and it shouldn't even fail

- Example

a person trades 4 S ranks for [B] Psycho wand

The person gathers the mats <.<( spent 99 mill! lol)
64% ACCEPT YES!
24 Hours
BREAK!!!!!!!1

You: .... ....... /Quit the game http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



<font size=-1>[ This Message was edited by: Ryuugu-Rena on 2007-07-20 12:11 ]</font>

DLShAdOw
Jul 20, 2007, 02:09 PM
I'll be happy with synth rates when they are 100%

MSAksion
Jul 20, 2007, 02:13 PM
Short answer - NO.
Long Answer is there a HELL NO Option?

I hate the SYNTH RATES. A 100% Tech PM has failed 8 of 10 9* weapons for me in a 24 hour period!

5 howrods - one worked. Said 49% chance.
5 Majimras - one worked. Again it said 49% chance.
2 Cometaras - Neither worked and i'm saving my mats for a 9* majimra.

I wanted them ready to grind them up so i could BREAK them during grinding but i didn't even get that far!

Tafkar
Jul 20, 2007, 02:13 PM
Well i just pulled out another S-Rank Monomate that took 32 hours to synth.... so yea. I'm a little emo right now.

RappyRobot
Jul 20, 2007, 02:13 PM
On 2007-07-20 12:09, DLShAdOw wrote:
I'll be happy with synth rates when they are 100%




where is this fantasy world you are from?

Mayu
Jul 20, 2007, 02:14 PM
at least you didn't quit the game o.0

RappyRobot
Jul 20, 2007, 02:15 PM
On 2007-07-20 12:13, Tafkar wrote:
Well i just pulled out another S-Rank Monomate that took 32 hours to synth.... so yea. I'm a little emo right now.




OMG!!! A Srank monomate http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif trade u for it!!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif Name your price!! I'll trade u my Srank Dimate 4 it!

RegulusHikari
Jul 20, 2007, 02:16 PM
On 2007-07-20 11:56, Inazuma wrote:
ive failed 4 hararodous. the synth system needs to be improved.



JP Server right? And how many succeeded? I mean with Fami Cup and all I would assume there are people practically swimming in 10*s.

The rates aren't what's bad, it's the fact that you get one shot at an S rank board that's kind of worthless.

Is it so hard to let us keep the board, ST? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


<font size=-1>[ This Message was edited by: RegulusHikari on 2007-07-20 12:19 ]</font>

Tafkar
Jul 20, 2007, 02:16 PM
Nah... wont do that! I love this game, failing synths is part of it. still.. I think things could be improved a little http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Tafkar
Jul 20, 2007, 02:17 PM
OMG!!! A Srank monomate http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif trade u for it!!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif Name your price!! I'll trade u my Srank Dimate 4 it!

DEAL!!!! oh.. wait... I discarded it lol

panzer_unit
Jul 20, 2007, 02:19 PM
Some of us have never found an S-rank board to synth monomate from... is it better to have had the board and blown it, or just buy a dimate from the NPC and pretend to have had your dreams smashed?

Sometimes I synth a scape doll and pretend it came from [b] Gur Bazga, or if a Jishgara drops monomate I think of it as a pre-failed Gudda Skela.

RappyRobot
Jul 20, 2007, 02:20 PM
On 2007-07-20 12:17, Tafkar wrote:


OMG!!! A Srank monomate http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif trade u for it!!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif Name your price!! I'll trade u my Srank Dimate 4 it!

DEAL!!!! oh.. wait... I discarded it lol



Discarded it!!! 0.0 now y would u do that? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Tafkar
Jul 20, 2007, 02:22 PM
Discarded it!!! 0.0 now y would u do that? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif


I cant store any more S-rank Mono's in my PM! lol

RappyRobot
Jul 20, 2007, 02:23 PM
On 2007-07-20 12:19, panzer_unit wrote:
Some of us have never found an S-rank board to synth monomate from... is it better to have had the board and blown it, or just buy a dimate from the NPC and pretend to have had your dreams smashed?

Sometimes I synth a scape doll and pretend it came from [b] Gur Bazga, or if a Jishgara drops monomate I think of it as a pre-failed Gudda Skela.



wow! just wow! can I plz have whatever it is you are on plz http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif are u smoking that koltova grass??? http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif That stuff will mess u up man!!!! Just Say No!!!

RappyRobot
Jul 20, 2007, 02:32 PM
On 2007-07-20 11:55, Zero-mx wrote:
I have bad luck with synthing. My pure PMs (haha PMS) fail about 80% of the time on items with 60% chances.
Armor is even worse.



I've failed 90% ones so :b

Inazuma
Jul 20, 2007, 02:33 PM
On 2007-07-20 12:16, RegulusHikari wrote:

On 2007-07-20 11:56, Inazuma wrote:
ive failed 4 hararodous. the synth system needs to be improved.



JP Server right? And how many succeeded? I mean with Fami Cup and all I would assume there are people practically swimming in 10*s.

The rates aren't what's bad, it's the fact that you get one shot at an S rank board that's kind of worthless.

Is it so hard to let us keep the board, ST? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


<font size=-1>[ This Message was edited by: RegulusHikari on 2007-07-20 12:19 ]</font>


7 total boards. 4 fail/3 success
but after failing so many, i just gave up and stuck w/ my 3. it was costing me too much money.

Kion
Jul 20, 2007, 02:36 PM
On 2007-07-20 11:58, panzer_unit wrote:
Didn't we just have a thread like this?
In before console-war and lockage.


This one is worded better.

Synth rates are pretty unforgiving, but i wouldn't play this game if everything was handed to me.

RappyRobot
Jul 20, 2007, 02:38 PM
On 2007-07-20 12:36, Kion wrote:

On 2007-07-20 11:58, panzer_unit wrote:
Didn't we just have a thread like this?
In before console-war and lockage.


This one is worded better.

Synth rates are pretty unforgiving, but i wouldn't play this game if everything was handed to me.




what if it was tossed ? Or possibly shipped via Air Mail with no insurrance? hmmm what then http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

chibiLegolas
Jul 20, 2007, 02:53 PM
On 2007-07-20 12:13, MSAksion wrote:
Short answer - NO.
Long Answer is there a HELL NO Option?

I hate the SYNTH RATES. A 100% Tech PM has failed 8 of 10 9* weapons for me in a 24 hour period!

I wanted them ready to grind them up so i could BREAK them during grinding but i didn't even get that far!




I'm with him. If grinding weapons are gonna be hellish, why should synth be so horrible as well?
ESPECIALLY on armor since you're forced to mass produce them to get any decent %!

Zorafim
Jul 20, 2007, 02:56 PM
On 2007-07-20 11:51, Ryuugu-Rena wrote:
Especially with the S rank synth rates HEL YEH

The A ranks are terrible http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif




I failed two skelas in a row. I'm a bit emo on the synth system right now.

Mayu
Jul 20, 2007, 02:57 PM
Faker ;_:

Cz
Jul 20, 2007, 02:58 PM
synthing sucks....PERIOD. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Dragwind
Jul 20, 2007, 03:01 PM
I think this is generally accepted by now... synth rates suck. Hard enough finding the goddam boards.

Kion
Jul 20, 2007, 03:19 PM
On 2007-07-20 12:38, RappyRobot wrote:

On 2007-07-20 12:36, Kion wrote:
Synth rates are pretty unforgiving, but i wouldn't play this game if everything was handed to me.


what if it was tossed ? Or possibly shipped via Air Mail with no insurrance? hmmm what then http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



lol, well played. Which reminds me, I have to call GRM customer service and bitch about my sweet death which still hasn't arrived...


<font size=-1>[ This Message was edited by: Kion on 2007-07-20 13:20 ]</font>

RappyRobot
Jul 20, 2007, 03:28 PM
On 2007-07-20 13:19, Kion wrote:

On 2007-07-20 12:38, RappyRobot wrote:

On 2007-07-20 12:36, Kion wrote:
Synth rates are pretty unforgiving, but i wouldn't play this game if everything was handed to me.


what if it was tossed ? Or possibly shipped via Air Mail with no insurrance? hmmm what then http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



lol, well played. Which reminds me, I have to call GRM customer service and bitch about my sweet death which still hasn't arrived...


<font size=-1>[ This Message was edited by: Kion on 2007-07-20 13:20 ]</font>



0.0 u have a actual phone number! http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif 0.0 i hate you I truly hate u !! http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Kion
Jul 20, 2007, 03:33 PM
yeah, but it keeps connecting me to an NPC. All just keeps repeating "GRM customer service, how can I help you?", and then he won't freaking help me.

I think i'll head to Gawik's for a beer...

<font size=-1>[ This Message was edited by: Kion on 2007-07-20 13:34 ]</font>

Zorafim
Jul 20, 2007, 03:39 PM
I hate having a board in my hands, weapon ready to by made, and when I should have it in my palette I instead get a useless item. Knowing that you're close and you didn't get it is a huge insult. It's like you lost, and it's all your fault. I'd much rather have a harder drop than a lower drop rate.

kevington
Jul 20, 2007, 03:40 PM
I think S ranks should be 100% on the corresponding pure PM type. The boards drop infrequently, you get one try and the materials are often difficult to get. I'd keep the varying elemental percentages for striking weapons and perhaps institute some system with casting and range weapons-- maybe giving them a possibility to come out a "-1" or "-2" to compensate for a 100% synth rate. As it exists though, the synthing system is just short of game-ruining in my opinion.

RappyRobot
Jul 20, 2007, 03:40 PM
On 2007-07-20 13:33, Kion wrote:
yeah, but it keeps connecting me to an NPC. All just keeps repeating "GRM customer service, how can I help you?", and then he won't freaking help me.

I think i'll head to Gawik's for a beer...

<font size=-1>[ This Message was edited by: Kion on 2007-07-20 13:34 ]</font>



I did some research and found out that if you call that number on the next day of 3 luck then you have a 19% chance of Team Sonic caring about anything you say and a 3% of them even answering the phone...............maybe http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif Kubara tech support gotta love it http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

panzer_unit
Jul 20, 2007, 04:00 PM
I like the idea of synthing S-ranks, from a trade/economy perspective. I'd rather have the option to to offer meseta or a 9* item trade for an S-rank board and take the risk myself... instead of having to cough up something of equal rarity and value to a completed S-rank weapon that just dropped into somebody's lap.

Zorafim
Jul 20, 2007, 04:03 PM
Shame that everyone who gets an S rank only wants another S rank in return anyway.

Kion
Jul 20, 2007, 04:23 PM
On 2007-07-20 13:40, RappyRobot wrote:

On 2007-07-20 13:33, Kion wrote:
yeah, but it keeps connecting me to an NPC. All just keeps repeating "GRM customer service, how can I help you?", and then they won't freaking help me.



I did some research and found out that if you call that number on the next day of 3 luck then you have a 19% chance of Team Sonic caring about anything you say and a 3% of them even answering the phone...............maybe http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif Kubara tech support gotta love it http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Appearantly you can go in person and get exellent service by grinding.

chibiLegolas
Jul 20, 2007, 04:25 PM
Maybe synthesis wouldn't be so painful if they'd just spit back random amounts of ingredients used to make them. Some of them could be extremely pricey or hard to find in the first place. Goddam monomates....
And they'd need to get rid of that early synthesis interupt option. Who the hell stops a synth anyways? That needs to replaced with synth failures, no?

haruna
Jul 20, 2007, 04:44 PM
On 2007-07-20 12:13, RappyRobot wrote:

On 2007-07-20 12:09, DLShAdOw wrote:
I'll be happy with synth rates when they are 100%


where is this fantasy world you are from?


PSO?

XDeviousX
Jul 20, 2007, 04:44 PM
XDeviousX wrote:

I hate you all and a lot of you are hypocrites...

http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif^I got balsted for suggesting that the synth system was flawed but now everyone is basically saying the same things....

It's not the synth rates, its the whole systme, and how failure of synths are treated. If you failed a synth and kept 80% of the parts, or lost the parts and kept the board, or they made or improved the synthing system, synthing would be a good idea.

If you want people to continue to play a game and pay for the "experience" of having "fun" you shouldn't punish hard work, time and effort! Those things should be rewarded and encouraged...

They'll probably lock this thread because I posted in it... http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

RappyRobot
Jul 20, 2007, 06:17 PM
On 2007-07-20 14:44, haruna wrote:

On 2007-07-20 12:13, RappyRobot wrote:

On 2007-07-20 12:09, DLShAdOw wrote:
I'll be happy with synth rates when they are 100%


where is this fantasy world you are from?


PSO?


well I'm sorry PSO is gone http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif It was overrun by rappy's who slaughtered the entire population in mere hours...it....it...it....WAS ACTUALLY REALLY AWESOME http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Kion
Jul 20, 2007, 08:06 PM
am i the only one who answered "yes" to this poll?? wow...

Finae
Jul 20, 2007, 08:36 PM
I only hate the synthing system on s ranks. Yeah, so let me bring up this prime example :

I hunted for psycho wand nonstop for like 5 months. It drop the next day. I go and synth and knowing my **** rl luck, it fails. Wow, just wasted 5 months. But its expected because I always have bad luck when synthing stuff.

Thats also one of the reasons why I haven't started hunting for it. I just can't take the pain of seeing a monomate pop out after all those valuable synth mats are used.

Though from what I get at, most of you ppl who get s ranks always succeed. bil de axe, ank dedda, uransara, etc etc. I have yet to see someone come on forums, posted that they found the first x s rank weapon and it fail lol. If it were me, I'd never make the post. I'd just wait until the synth is over. I wouldn't want to come back to forums to tell ppl that crap failed.

Even though I ***** about it, I don't care, its just a game and I know sega will probably not change it. Not like I'm spending rl $ to buy rl synth mats and the rl item I want fails lol. If that was the case, I would be pissed haha.

RappyRobot
Jul 20, 2007, 08:40 PM
On 2007-07-20 18:06, Kion wrote:
am i the only one who answered "yes" to this poll?? wow...


no apprently there was one other ....ONE other lol http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

ShadowDragon28
Jul 20, 2007, 08:48 PM
I like synthing,

I do think that the success rates need adjusting if you raised a pure Strike PM, the default % on A-rank should be 15% higher, and S-Rank boards should have a daufult success rate of 90% and 97% if put in a pure strike PM if the S-Rank board has only 1 use.

Or if it fails that the board should remain not vanished since s-rank boards are so damn rare, it'd be less harsh if only the materials are lost. I.E. the synthing system should be adjusted IMO.

I *pray* AoI does something to improve and adjust the sything system, or ST could/Should *raise* the drop rate on S-rank boards by 35% - 45% so loosing the board to a failed synth wouldn't be quite so very nerve racking and frustrating.

RappyRobot
Jul 20, 2007, 09:05 PM
On 2007-07-20 18:48, ShadowDragon28 wrote:


I *pray* AoI does something to improve and adjust the sything system, or ST could/Should *raise* the drop rate on S-rank boards by 35% - 45% so loosing the board to a failed synth wouldn't be quite so very nerve racking and frustrating.


not bad idea. but the mats for those srank brds need to drop higher too. some of the brds are easy but the 11* and 12* ingredients are nuts..and of course all srank armors http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

aquafire
Jul 20, 2007, 09:21 PM
Well, I wanted to hunt for a halarod..but after I saw the synth rate, HELL NO!!!

Flwl3ssCowboy
Jul 20, 2007, 09:24 PM
On 2007-07-20 12:13, RappyRobot wrote:

On 2007-07-20 12:09, DLShAdOw wrote:
I'll be happy with synth rates when they are 100%




where is this fantasy world you are from?



Can I come?

Ceresa
Jul 20, 2007, 09:35 PM
S-rank synthing needs to be increased, for sure.

A-rank? Hellll no. 55% on a 9star is godly from where I'm standing. 55% to spend some trivial meseta and get a weapon with 90% the stats of an S-rank for 1% of the effort? We should be damn grateful it's not even lower. Nevermind the fact that a fully grinded 9 star is on par with 11 stars, and in my hundreds of S2 bosses, I have never seen an 11 star board drop. You will ALWAYS get meseta, you can ALWAYS buy synth mats from NPC, you can ALWAYS try again at 9stars. The system is working great for these. Suck it up and stop feeling entitled.

So how about armor? A 16-18% armor with a mega/rainbow is more then enough to survive(in many cases, trivialize) S2 missions provided competent play. And if, like the vast majority of players, you don't have A rank units, then a B rank armor will get the job done just as well as A, and they are fairly cheap with like 50-60% success(Many can even be bought from the npc...). If you do have A rank units, then you get to move into resin world, which is a bit more expensive, but hey, you only need 6 armors(and if you have A units, you are making good money from S2 missions). And as with weapons, you can buy all the materials from the NPC. There's also no risk of the economy losing that armor to grinding, ensuring the price will steadily fall as time passes. Suck it up and stop feeling entitled.

Zael
Jul 21, 2007, 12:59 AM
Hmm... A rank weapons seem fine. A rank armor should be the same as A rank weapons IMO.

S-ranks on the other hand should be increased.

DonRoyale
Jul 21, 2007, 01:06 AM
*scoffs at the stupidity of the question*

No offence to the OP, just...an extremely obvious question. Until they're 100%, nobody will be happy.

PMB960
Jul 21, 2007, 01:13 AM
I don't have a problem with A rank weapons. In fact I just went 3/3 on a 9* weapon board for like the 6th time. A rank armors can be pricey but you aren't really meant to be synthing dozens of them at a time to get high %. You don't NEED 6 armor at 50% for all 4 characters. Right now I have 1 fire armor at 24%(It was given to me), an ice armor(8*) at 11%, and a dark armor (7*) at 22%. Thats it though nothing else. I can usually get by just fine although I do tend to get OHK more than other people. Plus I have to share those between 4 characters so sometimes I get stuck not being able to use certain units....

Maverynthia
Jul 21, 2007, 01:35 AM
I think they should be similar to FFXI, if you lose the synth you have a chance of losing the items, meaning that you can still be able to keep some items if they are not lost. xample of orange juice:
4 oranges and 1 crystal I lose the synth I might lose the crystal and 1 orange meaning I have 2 oranges left...
It's less harsh than losing both the board and the materials...

ShadowDragon28
Jul 21, 2007, 01:51 AM
I'm not happy with the low % on melee kubara weps.

with the costs all added up, ive lost up to 50% of my savings failing 3 synths of just 1 kubara melee wep.

FYI I don't have millions of haxeta. If my pure strike PM failed a synth of just A-Rank wep like twice; it can cost me 1 mill (all the mats bought and a couple of boards),

When I've only got 1,500,000 savings total, I'm only left with 500k to subsit on. It's not about having a bunch of high % on a gaggle of A-ranks for me, it's about huge hits to my limited fund just trying to get 1 A-Rank twin saber.

I'm extremely lucky if even has higher than 10% element since 4 out 5 succesded synths my wep comes out to be 10% whatever elemental photon I but in. (this is on a lvl 100 pure strike PM too)
For me my ONE 44% ice Sharp Twins is *rare* I have no other weps with higher %, nor do I have vast amounts of time to obtain the vast amounts of meseta to attempt to synth a crap loap of A-ranks trying to get even 1 wep with above average %.

1 f*king Saudoc ( a f*king 6 star Sword) with 35-45% Light too much to want?
I don't think it is. I'm lucky I got 1 to synth successfully and for it to have 14% light.

I've got only 2 hrs and 3 days in the week to play PSU, so I'm not exactly swiming in lots of mats for A-rank synths. So IMNSHO the synth rates on 6-9* stuff is a bit harsh and should be raised a bit. ...............-__-



<font size=-1>[ This Message was edited by: ShadowDragon28 on 2007-07-20 23:55 ]</font>

D1ABOLIK
Jul 21, 2007, 02:16 AM
Synthing itself is entirely unbearable and should have never been implemented into the game.It is the worst part of this game.The worst change from PSO.And by far the thing that irritates me most about this game.Whoever came up with synthing instead of finding the actual items needs beatin and thrown in the woods with hungry bears.

________
Nash metropolitan specifications (http://www.dodge-wiki.com/wiki/Nash_Metropolitan)

ZEO_X
Jul 21, 2007, 03:01 AM
I failed making a Svaltus sword at 51%... thats one expensive monomate...

Eligaz
Jul 21, 2007, 03:03 AM
Mm, aside from that it's annoying to fail 10 synths in a row with a pure PM, nah. I don't mind the synthing at all. I like to gamble. Sometimes you sit there and wonder if the success chance really is accurate though.

Although..I wouldn't mind finding whole items either. The option to synth should be there but as for the 10*+ weapons they might as well drop as a weapon. Maybe. Can't say I care that much.

majan
Jul 21, 2007, 03:01 PM
I know of three successful 9* synths and Ive had this game since it came out.

armor synthesis = a complete joke
(massive amounts of materials required at an expensive rate for a trash synth rate...then just like weapons,when the bitch finally suceeds,it comes out with 12%.)

that is all I have to say on this matter. sega pulled a grand joke on us with the whole synthesis rate thing.for 6* items and higher,its likely 20-30% lower than the number you see on the screen. 55% 9* weapons my ass. Im 0 for 5,and my entire psu knowledge I know for sure(from friends,not people just tootin their horn about synthesis,like I am >>) that 3 of 17 9* weapons succeeded.

55%,right?

at least be honest

http://www.pso-world.com/images/phpbb/icons/smiles/icon_rant.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rant.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rant.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rant.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_rant.gif

PMB960
Jul 21, 2007, 03:16 PM
You do realize its just a probability right? Its like saying that if you flip a coin twice 1 time WILL be heads and the other time WILL be tails. The only way to know the true % to succeed isn't just by judging your own experience. You need to find out how many times that particular weapon has been synthed across the entire server and how many times it succeeded.

Its just luck of the draw. I personally have about a 75-80% success rate on all the A rank weapons I have made. Only 1 time have I ever gone 1/3 on a weapon board. The rest were split almost equally between 2/3 and 3/3 on A rank weapon boards. Other people always get 1/3 and will often fail all synths on a board. ITS RANDOM.

jayster
Jul 21, 2007, 03:28 PM
Synth rates are fine. Iv synthed a S rank weapon and failed on. So I can cry both sides of the fence. Only thing I would change is the ingrediants needed for armor, unless they make it less ingrediants, then they should up the rate. 500k+ for one synth of a 9* armor board with a very low % success...

Mayu
Jul 21, 2007, 03:31 PM
I'll agree with the armor :_:

I made 20 for 20 mill ~sniff :_;
like 8/20 came out

1 was 44% ;p <.< http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

HandOfThornz
Jul 21, 2007, 05:29 PM
Synthing can be a waste of money and time...ive given up synthing for now!

It's cheaper to buy what you need...armours for example, i made 27 out of 69 crimson lines...bought all mats, boards etc... total cost 37million ish(minus photons)
i got x3 28%, x2 22% and a load of 10-16%..

so my point is....
your lucky to get more then 1 9* armour made per [B] with a pure armour(if really such a thing,lol) e.g Crimson line...mats 500k-ish per synth...3 synths a board..1 will be made and usally come out lower than 20%.......so you will pay around 1.5 mil for pos 1 or none armour!!! If real lucky maybe 2, then your on a winner =)

Now search around some player shops....20% you can pick for half the price of 3 synths of the [B]....cheapest ive seen is 800k,anything over 24% gets a bit too expensive...but really 1.5-3mil on a 26% 9* armour...seems like a saving to me =)

oops! note i'm on ps2/pc server, i cant comment on xbox version

I hope pm's have a feeding level increase with PSU AOI...to improve the % of synths!!?

amtalx
Jul 21, 2007, 05:35 PM
I don't think the rates are true to the displayed percentage, but I just made a Shigga Desta so I can't complain too much. :/

DarkEliteRico
Jul 21, 2007, 05:53 PM
not upset with it but not happy with it either....why am i pulling out heaps of monomates with a 90% chance, i know there's the 10% chance of failing, but when i'm 7/7 so far on making compadri with a 20 strike 80 range PM. Sucks at making 1-6* items but i've managed to pull out some VERY nice 9* rates.

HaydenX
Jul 21, 2007, 09:06 PM
I have an idea for synthing...
The boards would last forever, but the synth rate would be reduced.

Another idea...Raise the cap for pms...Haha PMS /jk

Shiryuu
Jul 22, 2007, 03:11 AM
I blame the people who talked about the synth cancel trick way too openly. If Sega never heard about it, they wouldn't have done anything.

darkante
Jul 22, 2007, 03:17 AM
Should i consider myself very lucky?
Cause i have succesfully made 3 phantoms from the same board with only 48 % chance to succed. O.O

Isabella
Jul 22, 2007, 03:17 AM
I love synthing.
Try lower * things you know the highest * stuff with low % isnt always the best.
Try synthing 7 or star things instead. maybe even kubara 6* :>

TheLOLBandit
Jul 22, 2007, 03:19 AM
absolutely not
i fail 5 phantom boards... you would think with odds i would at least get one


BUT NOOOOO i dont get any >_<

relentless
Jul 22, 2007, 03:57 AM
FAIL. 2 Stormlines and a Cati-Line, huzzah!! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
Good that I'm fT ;D ~listens to Burning Rangers

Tho yeah, if my pure armour PM fails the 2 other Cati-Line uses, I'm gonna tie it up and give it to Rena. 0.o And let people synth armours for me instead of myself. Lol

Mewn
Jul 22, 2007, 07:28 AM
Boards shouldn't lose uses upon a fail, you should just lose the materials. If that was implemented, I wouldn't care how low the synth rates are - although I think armour rates need to be a bit higher (or reduce the mats needed).

pokefiend
Jul 22, 2007, 07:55 AM
I think they're fair

DurakkenX
Jul 22, 2007, 08:02 AM
A few probs i see with the synth system is...

A lvl 100PM that has never been used to synth anything has the same chance as a lvl 100PM that has synthed countless items...

Materials are far too hard to get for the fail rate

Synthing should NOT be the primary way of attaining things until at least lvl 100+ some S ranks should drop fully made while others should just be boards.

You lose everything when you fail

I think that the board itself should never be lost as it digital information, it's stupid to have it be lost...It'd be like saying a picture you put on your PC, after you copy it 2 times it gets deleted off your computer automatically for no reason.

I really don't see how anything other than the photons could fail logically...so I think you should get most of your items back...but that's assuming a realistic approach.


The major problem i have with their system is that their are too many punishments and impediments for trying to improve your character. I mean...it's almost impossible to find all the ingriedents and board then no matter how much you work at your PM it's just as likely the board will fail, effective making all the time you just spent looking for all that a waste...and THEN if you do succeed, you can't grind them because that would risk you losing the entire weapon...but in AoI it's changed to losing all the previous grinds and making it so you can't grind past a certain lvl. This means that if you grin +9weapon and you fail going from 9->10, not only did you fail that grind but you effectively screwed yourself and would have been better not grinding it at all... grrr

Punishing players is always the worst way to design something. There should always be a reward involved, even with failing in most case you are still gaining something. I you look at FFXI's xp system, sure you get xp taken away, but more often than not you are going to walk away with a new job, new items, more money, or something which negates the xp. If you look at their synthing...you may loose all the items, but with each item you synth you get better at it and are able to get to a point when lvl1 things are impossible to fail at. This kind of stuff with FFXI's synth system is what i'd like more to see as it's just better...

PMB960
Jul 22, 2007, 11:41 AM
On 2007-07-22 06:02, DurakkenX wrote:

If you look at their synthing...you may loose all the items, but with each item you synth you get better at it and are able to get to a point when lvl1 things are impossible to fail at. This kind of stuff with FFXI's synth system is what i'd like more to see as it's just better...



The funny thing is is that if you read the instuctions on synthing from the PM it claims that it IS supposed to get better success rates the more times you synth an item. For some reason though they decided not to implement that. Who knows maybe in AoI they will actually decide to do something like that.

telephone
Jul 22, 2007, 01:04 PM
All I know is I failed a Tengoh Bow twice at 74%. So... yeah, I'm not a fan.

Mikura
Jul 22, 2007, 02:35 PM
I think they screwed it up...It's a good idea but the PM needs to get better the more it synths and armor definitely needs to be boosted up considerably. 37% on a crimson line on a pure armor PM is just ridiculous. Or if you don't want to make it too broad or easy, have it so it'll only become more proficient with a particular weapon type that you synth frequently. The more claws you make, the better your odds are of successfully making one, but it wouldn't apply to spears, daggers or whatever even though they're all within the melee class unless you decided to lvl up those weapon types too.

Like Durakken said, you always got some reward out of synthing in FFXI even if you failed. Like experience towards the next craft lvl for example. But here, there's absolutely nothing to reward the player for continued synths. PM's gain experience for battle, why couldn't the same thing be applied to synthing weapons and armor? As it is, you just feed it until it's 100 and that's it, you're done. ;/



<font size=-1>[ This Message was edited by: Mikura on 2007-07-22 12:36 ]</font>