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View Full Version : Fastest way to level crossbow?


Kion
07-22-2007, 12:35 AM
I picked up all six elemental skills for crossbow. What's the easiest way to get them to 21?

Ronin1of47
07-22-2007, 01:21 AM
once they hit 11 they get a second bullet. make sure you hit two different creatures with each bullet. thats petty much it, just use the thing as much as possible, believe me, crossbow at 21+ is worth it, so keep at it.

CelestialBlade
07-22-2007, 01:24 AM
I picked up a few Crossbows and went to Unsafe Passage, spamming them on everything I came across, until they all ran dry. Abandon mission, recharge, repeat. Over and over. And yes, it takes a while.

Make sure you don't have any weapon in your main hand, so the charge costs will be cheaper.

amtalx
07-22-2007, 01:59 AM
Level them to 11 against Vanda Mehras. Just stand in place and their Diga will fly over your head. Keep firing until all your Xbows are empty. You'll be at 11 in 2-3 hours. After that, I would say use the safe spots in Plains Overlord.

Theoderic
07-22-2007, 11:47 AM
There is really no fast way of leveling Crossbow bullets. The aforementioned are really just techniques to get you into the ease of it. Safe spots allow for constant attacking, but you WILL end up taking a while to level them. I just used them from 1 to 11 on lower level areas that I could solo quickly, raising my PM along the way. About having a weapon in the main hand: As long as you don't use the PP from the weapon, there will be no additional charge costs. Once your Crossbow bullets reach 11, you can resume normal play. At 80+ I was doing less damage with a 1-10 Crossbow bullet than the same level Handgun bullet, so I waited until I had 2 bullets until I resumed S2 missions. At that point, you can pretty much get used to how you will position yourself for attacks and evasive maneuvers. The damage done then is stronger than a Handgun, so by means it is acceptable. I honestly wish I would have spent more time leveling them evenly, because at lower levels, I think I would have been able to tolerate using only 1 bullet from them moreso than having to return to lower difficulty areas and starting the 1 to 30 trek. My best advice is to simply level them to 11, one after another, then return to your normal hunting, and level them to 21 one after another (but that's for lower level players). If you are a higher level, and you have free time or you just can't find anyone to play with, it's the best time to level the lower ones up. In a 6 person party, I switched to using Yak Megiga after having maxed Yak Banga, and our SW S2 time was about 5 to 7 minutes longer than before the switch.

Good luck though. Save Zagenga for last. I think that if you have all the 6 elements of the Crossbow that you will not need Zagenga. It seems to be best used by Sophia (lol GREAT player), or people who wish to clear lower level places faster (or by people who don't want a bunch of bullets for Crossbow).

amtalx
07-22-2007, 12:33 PM
I would say get Zagenga anyway. It does take a lot of practice, but its worth the investment. Elements are good for shocking Navals and such (your fighters will thank you). But for somewhat innocuous creatures like Volfu, dispensing of them as quickly as possible is the way to go. When you start off, I would recommend leaving yourself with at least one hits worth of HP, so about ~800. After you get comfortable with dodging attacks, then go as low as you want.

Ffuzzy-Logik
07-22-2007, 12:43 PM
Shoot stuff with it.

Kion
07-22-2007, 01:21 PM
Thanks for the input. So I can raise my PM leveling all of them to 11, and then join public parties to pick up PA frags as I get exp for them. It's similar to what I was considering, but more balanced. Great advice Theoderic.

I picked up crossbow mostly for the status effects, but ~800 on zagenga seems pretty tempting. Unfortunately, I don't have anymore PA space, so I'll use another weapon for DPS.

darkante
07-22-2007, 01:21 PM
Is light element a bad choise on a crossbow?

Para
07-22-2007, 01:45 PM
Just make sure your xbow bullets hit. Xbow PAs has a somewhat of a low ATA modifier so if you want it to level fast, try not to miss a lot lol.

And Light element Xbow is a fine bullet. Its good against dark and it infects confuse quite often.

darkante
07-22-2007, 01:51 PM
Alright, i rarely miss so ATA is not an issue.

Good to hear that.
I think i go with that bullet then.
Thx for the help. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Theoderic
07-22-2007, 02:23 PM
Crossbow is the only weapon I think you should have every element for. I personally use all the PAs on each weapon I use, just to have them complete, and to limit the amount of weapons I carry. I only carry what's on my palette. The order I raised mine in was Electric, Ground, Light, Fire, Dark, Ice. I say that they are all useful because you are going to be mobile with Crossbow, and a lot of the enemies you are going to use it on are succeptible to SE3. Burn is like a bunch of Burn G traps in gun form, and (I hope ST doesn't nerf them, and people don't start spamming Crossbows as much as fGs spam double Sabers) I honestly think that it's overpowered. Burn 3 + Crossbow = overkill. I can solo most places (non robots) in about 20-30 minutes, depending on the map layout (walking and all). Infect is similar, but I would mainly use it for higher HP enemies, or those resistant to Burn (robots, if you don't have Killer Shot, or maybe any of the higher level enemies we will see in AoI). Shock 3 keeps a lot of melee only enemies looking stupid. Good for if you might take a beating from mobs. Frying Pan works wonders alongside this, as you can Burn and keep yourself from taking physical damage. Silence works the same, except for technique casters. Once you raise Confuse up, you will notice that it will replace Silence, probably entirely, unless you go against something that uses support techniques (certain buffed/king enemies and other Humanoids). Ice pretty much will be for damage, primarily so because there are numerous Fire based enemies. Freeze isn't too useful of an affect, because of so many reasons, but it's the closest thing non-techers have to Paralysis, and if another person is laying down Infection, you will compliment them well. Zagenga is good, but with the PP usage, and alongside how much people spam PAs, there is not really a need for it. I have it and level it when I can because I find that the extra damage I do isn't that much of different from Burn 3 being applied. Sophia mentioned that using Zagenga at 1 HP was faster than was Banga (mission clearing), but I find that using the status enhancers (agtaride, zodiaride) take up the cost of the Trimates (I only use Trimates, anything else is a waste of Meseta) I would use, and I kind of play on the cost effective side of things. Besides that, if you have that "inner Sophia" you probably won't bother getting your HP that low to use Zagenga to it's fullest. It might be a bit more considerable if either 2 of the following things were to come into existence...

1. Zagenga did more damage than it does currently. The PP cost is higher, why not allow for the bonus effect to be greater? I'm unsure of the percentage of damage done based on HP, but if it were more, than I think it would be better.

2. I think this would be great for all classes: PP / Generate. I think it should be a rare A Rank Unit, maybe an area drop all over the solar system. This, coupled with Save units would allow Forte classes to be more defined from Hybrids, as their PP consumtion will be a lot lower. For Hybrids, they can achieve Forte status upon having 2 of the units, and will still have their versatility (I hope this section made sense, kind of rushing the idea out...).

Icespike
07-22-2007, 02:49 PM
I've been spamming LL A ranks,getting them to lvl 11 in a few hours. Not too bad. It's really simple enemy types and a easy layout. I got 3 elements to 11 in a day no problem.

Theoderic
07-22-2007, 04:19 PM
LL for the win! I level them there as well.

ACH
07-23-2007, 04:16 AM
I've been doing Valley of Carnage on S and S2. Getting a map of only Vanda Mehras and Kog Nadds (B1 anyway). Vandas cant hit you and can really take a beating. Kog Nadds are easy to trick so that they are walking in to the same wall for a long time and they can REALLY take a beating. I'm on my last two Crossbow bullets now, Diga and Megiga, just got both of them over 11 so it's all good now. I'm gonna be skipping the Ult one since I'm a GT and kinda quick on the Resta.

On 2007-07-21 23:21, Ronin1of47 wrote:
two different creatures

Doesn't it count as two hits if they both hit the same enemy?

amtalx
07-23-2007, 07:34 AM
On 2007-07-22 11:21, darkante wrote:
Is light element a bad choise on a crossbow?




Quite the opposite. Light is crucial for Xbows. Imagine how easy life will be when you can easily confuse Olgohmons and Vandas. There is nothing better then getting a group of Vandas together, confusing them, then watching them Burn and Damfoie themselves to death.

Hrith
07-23-2007, 08:12 AM
Valley of Carnage S or S2, nothing is faster =/

DreamLocke
07-23-2007, 08:59 AM
I leveled my fire X-bow to level 11+ doing all those HSM runs. I'd also solo Sleeping Warriors and level up my dark kikami at the same time.

Fure_Rakune
07-23-2007, 10:02 AM
Why not use the ol' set it and forget technique with an auto controller, or is this for a pc user?

Hrith
07-23-2007, 11:14 AM
PC users can use any controller, hmm.

Akaimizu
07-23-2007, 11:21 AM
On 2007-07-23 06:12, Hrith wrote:
Valley of Carnage S or S2, nothing is faster =/



I'm right with you there. Not exactly sure if we're 100% right on this; but you better believe I levelled most of my stuff at the Valley of Carnage S level. That's a fact.

darkante
07-23-2007, 11:56 AM
On 2007-07-23 05:34, amtalx wrote:
On 2007-07-22 11:21, darkante wrote:
Is light element a bad choise on a crossbow?




Quite the opposite. Light is crucial for Xbows. Imagine how easy life will be when you can easily confuse Olgohmons and Vandas. There is nothing better then getting a group of Vandas together, confusing them, then watching them Burn and Damfoie themselves to death.



I have leveled it up quite a lot and i agree with you.
Itīs very funny to see them do that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

The thing im kinda wierded out on is why can i poison the robot enemies with the dark bullets but not burn them with fire bullets? XD

DreamLocke
07-23-2007, 12:29 PM
Hmm...looks like I have to go to VoC tonight for a while...

I have all my main guns at 11+ right now and I NEED to have my crossbow and bow at 21+ ASAP. I'm just leveling dualies naturally since they are so slow to increase.

Thank god GT's are the solo kings. I know I'll annoy parties just using one gun at a time. Well, unless it's my crossbow because I have my resta wand paired with it, lol. Hunters like it when I have the x-bow out.

BahnKnakyu
07-23-2007, 11:59 PM
Are you PC/PS2?

Take a Cubo Upindec with you. High PP, low ATP.

In Mad Creatures S2, there's a particular spawn of King Go Vahra you can abuse on B1. The map layout is going to be a narrow winding passageway - the first spawn is going to be polties. After you kill the polties the next spawn will be King Go Vahra.

Kill the King Go Vahra's buddies, then get a character width's length behind him. He'll just sit there and heal himself and you can shoot his back forever. Combine this with autofire on your controller, or through the use of Joy2Key using my guide here (http://www.pso-world.com/viewtopic.php?topic=145734&forum=22) and you should be able to get your bullets to level 21 simply by AFK leveling them. Set it up before you go to work or class and you'll come home to level 21 bullets.



<font size=-1>[ This Message was edited by: BahnKnakyu on 2007-07-23 22:00 ]</font>

Kion
07-24-2007, 01:40 AM
I've tried that method before. The tape came off of my auto controller and I woke up to find a difference of +15% on my weapon. I tried it again (with alot more duct tape) and it worked pretty well for leveling up my mechguns.

Two things I was wondering about for crossbow, with cubo upindec is the PP refrech rate higher than a normal crossbow, and will all of the bullets hit him to get the exp?

Isabella
07-24-2007, 02:55 AM
Well The recovery rate I dunno much about but Im pretty sure the upindec has HUGE PP compaird to the others, so that cant be a bad thing.

Akaimizu
07-24-2007, 09:51 AM
On 2007-07-23 21:59, BahnKnakyu wrote:
Are you PC/PS2?

Take a Cubo Upindec with you. High PP, low ATP.

In Mad Creatures S2, there's a particular spawn of King Go Vahra you can abuse on B1. The map layout is going to be a narrow winding passageway - the first spawn is going to be polties. After you kill the polties the next spawn will be King Go Vahra.

Kill the King Go Vahra's buddies, then get a character width's length behind him. He'll just sit there and heal himself and you can shoot his back forever. Combine this with autofire on your controller, or through the use of Joy2Key using my guide here (http://www.pso-world.com/viewtopic.php?topic=145734&forum=22) and you should be able to get your bullets to level 21 simply by AFK leveling them. Set it up before you go to work or class and you'll come home to level 21 bullets.



<font size=-1>[ This Message was edited by: BahnKnakyu on 2007-07-23 22:00 ]</font>


That works? Is that the only place where the King wont start running around in circles, between heals?

Kion
07-24-2007, 06:48 PM
On 2007-07-23 21:59, BahnKnakyu wrote:
Take a Cubo Upindec with you. High PP, low ATP.

In Mad Creatures S2, there's a particular spawn of King Go Vahra you can abuse on B1. The map layout is going to be a narrow winding passageway - the first spawn is going to be polties. After you kill the polties the next spawn will be King Go Vahra.


:Sigh:
I guess it does have to be S2. I tried it on S. Worked like a charm. Recovery rate is really great so the weapon is practically firing non stop. Except I came back to find my bullet at level 11 50% and the go vahra dead. I guess two bullets was to much for him.;_;

But this method works great. Grab a upindec and hit S2. Thanks.

ashley50
07-24-2007, 08:08 PM
Plains Overlord S/S2 Block 3

Shoot the Buffed King Go vahra...stand in the map "safespot"...
That's the where i went...but no Auto-fire controls.

Niloklives
07-24-2007, 08:26 PM
it can be S. but you have to drain the xbow first. after that you're fine. I leveled all my xbow bullets on mad creatures S...not S2 and i was lvl 80. so its not the difficulty its the method. but yeah you can tag him with all your shots if you position yourself right. S2 might be a little faster since you can get away with the unpindec..on S witha fG your recovery rate and bullet costs might be a little ove rthe top for a lvl 50 govahara even if he DOES take half damage.

Para
07-24-2007, 08:55 PM
Go Vahra + Go Vahra Leader is a good choice for levelling up Xbow out in Raffon Field Base.

Valley of Carnage S rank is no more feasible place to level bullets because of how SEGA changed the arc of the diga for S rank. However it should be ok for S2 rank though Im not completely positive for all bullets as I could not reach Vanda with Yak Zagenga from lv 1-10. After that I never tried anymore.

Kion
07-25-2007, 03:06 PM
I'm using a cubo upinde (normal 7*). Takes about 14 hours to go from level 1 to 21. So i guess all of them will be done in 84 hours. I just have to occupy myself with something other than video games for that time...

<font size=-1>[ This Message was edited by: Kion on 2007-07-25 14:18 ]</font>

Gen2000
07-25-2007, 04:08 PM
That works? Is that the only place where the King wont start running around in circles, between heals?

The King Go Vahra on S/S2 never runs around in circles unless you're not directly in his walking path, then he gets confused and tries to "look for you". If you stand direclty in front of him he never moves and just repeatedly heals himself. For some reason this is a "dumber" A.I. than the Arank or lower since that King Vahra there will still attack you between heals even if you just stand still, at least last time I compared them maybe that's changed now.

Also if killing the Go Vahra is a problem then "weaken" yourself with a Stella/Hit S. It boosts your ATA so less 0s = faster exp.

Niloklives
07-25-2007, 05:19 PM
actually...if you stand behind the go vahra leader which is the preferred way to do it, oyu never get 0s because enemy evp is 0 when attacked from behind. you just have to stand 5 to 10 yards behind him. if you're clever you can even herd him into a corner and lvl your rifle and bow bullets. if you're having trouble keeping your damage down. switch to a class with lower atp bu can still use the same gun. as I said, i drain my weapons first before AFKing so the pauses while recharging give him a chance to heal.

BahnKnakyu
07-26-2007, 12:21 AM
To clear it up for you guys, the King Go Vahra follows this AI pattern:

1) Run around like an idiot, sometimes away from the pack
2) "Call" his buddies around him (herding them for Resta)
3) Resta
4) If you're directly in front of him, swipe at you and take a hop back.

Kill his buddies and stay 5-10 yards behind his back and this is what happens

1) Stops running.
2) Attempts to "call" his buddies, who are not there.
3) Resta
4) Since you're not in front of him, he doesn't swipe, and just continues to do #2 and #3.

This only works if you use guns that don't do lv 1 stagger to him, i.e. anything BUT Rifles and/or PAs and weapons that knockback or knockup (Grenade Launcher, Mayalee Fury and Prism).

Niloklives
07-26-2007, 11:22 AM
you can however use rifles if you drain the gun first and herd him into a corner. you end up having to wait for the gun to recharge which give him time to heal.

Rigsta
07-26-2007, 02:54 PM
Slight derail, what's the range of xbows compared to handgun/twin, mechguns and shotguns? I'm planning on getting on but I spent all my cash on a burst, gur napam and associated bullets, plus a sturm buster. God that thing rocks...

Niloklives
07-26-2007, 02:59 PM
the range is in between that of a mech and twin pistols. you have to be closer than a mech's range however to hit a single target with all three shots.

Rigsta
07-26-2007, 05:26 PM
Thank you.

Hrith
07-27-2007, 06:21 AM
On 2007-07-26 09:22, NIloklives wrote:
you can however use rifles if you drain the gun first and herd him into a corner. you end up having to wait for the gun to recharge which give him time to heal.That only works for Killer Shot, with regular PAs, you recover 12 PP (guntecher cost for Lv21+ rifle PAs, the highest possible) way before the Go Vahra can heal.

amtalx
07-27-2007, 07:14 AM
AFAIK, Killer Shot has to be leveled the old fashioned way. You will eventually Incapacitate whatever you are shooting at (unless its a large mob).

Hrith
07-27-2007, 08:24 AM
Nope, Go Vahra with the sword icon is immune to Incapacitate Lv4.