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-Rune-
Aug 13, 2007, 11:10 AM
You think there's any chance of the economy being somewhat healed?

I gotta say I remember when first playing this game *one of the first players to sign up, yay me* it was pretty cool.

Like everyone was broke and it was like the littleless things were exciting. Like when I was first one to open my shop in my group everyone was so mesmerized... now it's like I can make a 50% 9* "I wish just example" and people are like bleh lol.

I rambled a bit but you think this new search engine will help over pricers lower their wants?

NexGen
Aug 13, 2007, 11:19 AM
My guess...It will be crazy at first, but it will help with the horrid overpricing issue in the long run. People who overprice plainly won't sell their items.

My guess is that in the beginning, there will be no "standard" price for items. Until the playerbase comes to a consensus as to what the standard prices will be, there will be little regularity in pricing. Eventually (and for example) it will come to a point where certain items fetch a certain price - death dancers (0) 20%fire = 60k, and any variations on the understood price will be either foolish or based on grinds and elemental %.

-Rune-
Aug 13, 2007, 11:36 AM
I sure hope so... I'm not aiming for it to be like 360 or anything, but at least for it to be sane. I'd like to get to th point of having 1mil meseta will be something to get excited about not... alright got 1 mil only 98 more to be worth anything. xD

JAFO22000
Aug 13, 2007, 11:58 AM
Well, how will this "heal" the economy? It may help people to find those selling items at a more reasonable price, but it will still be money being given player to player, thus it won't "disappear" from the server.

Example:

If someone with 99 million meseta buys a ray photon from someone else's shop for 3 million, the buyer will now have 96 million and the seller 3 million (99 million total still in the economy).

If someone with 99 million meseta buys a ray photon from someone else's shop for 100 meseta, the buyer will now have 98,999,900 meseta, while the seller will have 100 mestea (99 million still in the economy).

What it will do is keep the rich rich and the poor poor. Those with money can search for the lowest price easily, thus keeping a lot more of their money, while the poor will no longer be able to sell photons for outrageous prices (relatively) and up their bankroll.

I assume this change will only create a bigger rift in the economy. It will do little to ebb it's absurdity.

What is needed is meseta sinks - purchasable items from the NPC which will fundamentally take a lot of the meseta out of the community. Perhaps they should temperarily inflate the cost of EVERYTHING in the NPC shops until a better balance is obtained?

I don't know how to fix it, but the shop search alone will do nothing.

-Rune-
Aug 13, 2007, 12:06 PM
Well I'm sure people would buy from NPC's as well especially once S rank grinder boards would be sold. That'd lower people's money true? And I think if they set up NPC shops like they ae offline that'd help a bunch. Like if they sold elemental photons at shops.

Or another idea maybe do something to make NPC shops more useful? I don't know, there needs to be something though, things are just out of hand >.<

Fox_Makenshi
Aug 13, 2007, 12:09 PM
Well synthing sucks a lot of money out of people's banks. The easiest way to obtain a bunch of the mats for 7-9* weapon boards is from the NPC's. That is a meseta sink, I spent 12 mil that way. Unfortunately anything that can be bought in an NPC shop can be sold in a player shop, and since most people don't know the prices of NPC items those shop owners can sell that item for 10X more.

There IS a way to get rid of a lot of meseta instantly but no one would be willing to do it. Here's how: Go into a mission with 99mil (or a ton of meseta in the millions) drop it and abandon the mission. Like I said, no one would be willing to do this.

I also remember the opening days of PSU where Marseline was "rare" and shops were a slight accomplishment.

Love,
Fox Makenshi

-Rune-
Aug 13, 2007, 12:16 PM
I miss the hell out of those days lol. Yea I spend alot of money at the NPC shops for crafting as well, sometimes I feel I'm the only person who does sometimes xD

My time is pretty limited cause of work, so i don't spend too much time looking for the best price in player shops. I'm really excited about the new search though.

Gonna have to wake up early in the morning to get the best deals before everyone else lol. Like a sell at Wal-mart or something xD

JAFO22000
Aug 13, 2007, 12:17 PM
On 2007-08-13 10:09, Fox_Makenshi wrote:
Well synthing sucks a lot of money out of people's banks. The easiest way to obtain a bunch of the mats for 7-9* weapon boards is from the NPC's. That is a meseta sink, I spent 12 mil that way. Unfortunately anything that can be bought in an NPC shop can be sold in a player shop, and since most people don't know the prices of NPC items those shop owners can sell that item for 10X more.

There IS a way to get rid of a lot of meseta instantly but no one would be willing to do it. Here's how: Go into a mission with 99mil (or a ton of meseta in the millions) drop it and abandon the mission. Like I said, no one would be willing to do this.

I also remember the opening days of PSU where Marseline was "rare" and shops were a slight accomplishment.

Love,
Fox Makenshi



True, but has this really equalized your economy? Sure, it's subsided as meseta is not being heavily "imported" into the system yet, but prices are still outragous compared to prices pre-hacks, right?

Fox_Makenshi
Aug 13, 2007, 12:21 PM
Of course but it is slowly getting better. It will take a long time before the economy evens out and that's assuming the game doesn't get hacked again. The shop search feature won't necessarily heal the economy but it will help the situation with massively overpriced player shops. If you can search the shops and prices then people will be forced to lower their prices or else they won't get any business.

Love,
Fox Makenshi

-Rune-
Aug 13, 2007, 12:29 PM
Well yeah... I guess "heal" is too strong a word. Only ST can really do that, but all in all they took too long to do anything now. A lot of people actually did earn their money so it'd be pretty harsh to do anything to people's accounts now.

JAFO22000
Aug 13, 2007, 12:32 PM
On 2007-08-13 10:21, Fox_Makenshi wrote:
...If you can search the shops and prices then people will be forced to lower their prices or else they won't get any business.


But this doesn't necessarily "heal" the economy at all, just changes the distribution of meseta. Buyers with a lot of meseta will now have to spend less to get items they need, thus keeping more of their money. Sellers with a little meseta will no longer be able to "get rich quick" by selling photons at exorbitant prices, thus making little money. The rich will stay rich and the poor will stay poor.

Great for the people playing legitimately though!

Kylie
Aug 13, 2007, 12:32 PM
Eff y'all, I like being rich! http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif But seriously, inflation or deflation - doesn't matter to me! There are more advantages in making a large profit in inflation, but for the player that plays it neutral, the prices correspond. More money = higher prices, less money = lower prices. The shop features will make things easier and more competitive, but honestly, I don't see much to fix about our current economy.

CelestialBlade
Aug 13, 2007, 12:59 PM
I think "healing the economy" is not even what we're talking about here. The new shop search features are going to give a big middle finger to the assholes that overprice all their items, NOT heal the economy. But personally, I'm fine with that.

Valkayree
Aug 13, 2007, 01:02 PM
I'd take that over the 6 hours I spend searching for Vulcaline that isn't priced at 99999999.


On 2007-08-13 09:58, JAFO22000 wrote:
Well, how will this "heal" the economy? It may help people to find those selling items at a more reasonable price, but it will still be money being given player to player, thus it won't "disappear" from the server.

Example:

If someone with 99 million meseta buys a ray photon from someone else's shop for 3 million, the buyer will now have 96 million and the seller 3 million (99 million total still in the economy).

If someone with 99 million meseta buys a ray photon from someone else's shop for 100 meseta, the buyer will now have 98,999,900 meseta, while the seller will have 100 mestea (99 million still in the economy).

What it will do is keep the rich rich and the poor poor. Those with money can search for the lowest price easily, thus keeping a lot more of their money, while the poor will no longer be able to sell photons for outrageous prices (relatively) and up their bankroll.

I assume this change will only create a bigger rift in the economy. It will do little to ebb it's absurdity.

What is needed is meseta sinks - purchasable items from the NPC which will fundamentally take a lot of the meseta out of the community. Perhaps they should temperarily inflate the cost of EVERYTHING in the NPC shops until a better balance is obtained?

I don't know how to fix it, but the shop search alone will do nothing.

HaydenX
Aug 13, 2007, 01:07 PM
I believe that it will help the economy. While it might just leave the rich as rich, and the poor as poor, that's how it is right now. Being able to search within a price range, however, will help to fix the price gouging bullsh**. The more people try to think about price ranges, the more likely they are to check on NPC prices.

I know that not everything is buyable from NPC, but I am sick of people trying to sell Par Ebon for 6k+, Uptelline for 3k+, and grinder base c for 1000 each!

For info on my post...I'm on the 360.

HaydenX
Aug 13, 2007, 01:17 PM
On 2007-08-13 09:58, JAFO22000 wrote:
What is needed is meseta sinks - purchasable items from the NPC which will fundamentally take a lot of the meseta out of the community. Perhaps they should temperarily inflate the cost of EVERYTHING in the NPC shops until a better balance is obtained?

I don't know how to fix it, but the shop search alone will do nothing.



Expensive customization options, maybe certain S rank Boards being purchaseable in NPC Shops for 5 mil a piece, and cool-looking decorations at expensive prices would all help.

I think that the introduction of photon fortune-telling, the casino, and charges for lobby transport will help. Also, if they were to increase weapon and board drops, while decreasing pure meseta drops, we would see overall costs come down while still reducing meseta in the economy. They could also decrease the value of selling to the NPC shops. That would help people get what they need at cheaper prices, except for real rarities.



<font size=-1>[ This Message was edited by: HaydenX on 2007-08-13 11:17 ]</font>

60Hz
Aug 13, 2007, 01:18 PM
I dont think the new system will stop idiots from charging way over NPC shop prices but what it will do is help those who charge under NPC prices...

It will really help out those who are just starting since they can actually sell stuff that would be a pain to search for, so people dont even bother...

-Rune-
Aug 13, 2007, 01:31 PM
Yea maybe photons will go to reasonable prices again http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gifv

Fox_Makenshi
Aug 13, 2007, 01:32 PM
That's right...I totally forgot about the Casino in AoI. Now there's a money sucking machine lol. If you read my post accurately you would have seen that I did say that it wasn't going to heal the economy but help cut down on shop overpricing. While it will help out newer players it will also help out people who sell items at a fair value.

Love,
Fox Makenshi

Inazuma
Aug 13, 2007, 02:09 PM
hmm, if i remember correctly, i think the casino money is totally seperate from our normal meseta.

players are given a certain amount of the casino "coins" each day. you are unable to buy more coins w/ meseta. and also unable to trade coins for meseta.
someone please correct me if i am wrong. it would be a nice money sink if players were able to buy coins w/ their meseta.

oh, dont forget about the luck changer. that will help delete some meseta too.

-Rune-
Aug 13, 2007, 02:11 PM
Luck changer? Casino coins? @_@? omg I need to get more info on stuffs ;3;

DurakkenX
Aug 13, 2007, 03:03 PM
the problem with it is that it will destroy prices for melee weapons with %/grinds even more so due to undercutting people so that instead of a 9* weapon being worth around 275k-400k the prices will fall even thought if they fall below 275k you will be losing money unless people lower their mat costs and even then you'll still be creating a raping of low grind/low % weapons as there will always be someone with money to burn who is only looking for a 50% of a weapon and all others are just being sold cuz they are useless to them

EspioKaos
Aug 13, 2007, 03:06 PM
On 2007-08-13 12:09, Inazuma wrote:
hmm, if i remember correctly, i think the casino money is totally seperate from our normal meseta.

players are given a certain amount of the casino "coins" each day. you are unable to buy more coins w/ meseta. and also unable to trade coins for meseta.
someone please correct me if i am wrong. it would be a nice money sink if players were able to buy coins w/ their meseta.

That is correct. Vol coins are completely separate from meseta. They can only be traded at the casino for special items such as weapons and room goods.

Dragwind
Aug 13, 2007, 03:09 PM
I think it'll help in all area's of sales. You'll be seeing different markets and pricing competition.

Fox_Makenshi
Aug 13, 2007, 04:04 PM
On 2007-08-13 13:03, DurakkenX wrote:
the problem with it is that it will destroy prices for melee weapons with %/grinds even more so due to undercutting people so that instead of a 9* weapon being worth around 275k-400k the prices will fall even thought if they fall below 275k you will be losing money unless people lower their mat costs and even then you'll still be creating a raping of low grind/low % weapons as there will always be someone with money to burn who is only looking for a 50% of a weapon and all others are just being sold cuz they are useless to them



The problem isn't a 9* weapon being sold for 275-400k It's things like that being sold for 10X that amount and people actually buying it that way. I'm not saying that everything should be sold for a ridiculously low amount, I'm saying that people should sell things for a FAIR amount. For example:

Here's a simple formula for figuring out how to price a synthed melee weapon.

B=Cost of board
A=Amount of possible synths
E=Elemental percentage
M=Cost of materials
G=Amount of Grinds
T=Total
n=whatever number you decide an elemental percent is worth http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
x=whatever number you decide each grind is worth.

(B/A)+(E*n)+M+(G*x)=T

So lets say we decide to synth a Caliburn
B=165000
A=3
E=25
M=77,500
24,000 for Vulcaline
7,500 for Stelnium
36,000 for Par Ebon
20,000 for photons (at 2k ea.)
G=5
n=1,000 ea.
x=10,000 ea.

(165000/3)+(25*10)+72500+(5*10000)=217500

Now assuming you can synth all 3 (which usually isn't the case) you should come out on top. Instead of dividing by the total amount you could divide by the amount you managed to produce. Correct me on any of my math if I'm wrong.

Love,
Fox Makenshi




<font size=-1>[ This Message was edited by: Fox_Makenshi on 2007-08-13 14:09 ]</font>