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CelestialBlade
Aug 14, 2007, 11:02 PM
Just wondering, do you actually feel the ATA penalty when using this? I'm trying to decide between a Solid / Power S and a Cati / Power for my Guntecher, and I can get the SPS much easier but I want to know if I'll even feel that -80 ATA. Is it significantly more zeroes?

HaydenX
Aug 14, 2007, 11:05 PM
I was using an acc unit for my GT, then switched to a ATP unit. There are a few more zeroes at base (granted I was using b rank units), but just use Zodial / zodiaride, and you are good to go.

RedX
Aug 14, 2007, 11:07 PM
On a fG you won't see any extra 0's.

Edit: As long as you have a high job/character level that is of course.

<font size=-1>[ This Message was edited by: RedX on 2007-08-14 21:08 ]</font>

aeryll
Aug 14, 2007, 11:12 PM
Aeryll is a lvl 74 CAST lvl 10 Fortegunner and she has SPS. I find it to be just about the same as with no penalty. I generally prefer it to the HPC unit I borrowed to test for fG purposes.

ljkkjlcm9
Aug 14, 2007, 11:52 PM
is a level 90 beast/ fighgunner, I hardly notice 0 except with mechguns (though I do get occassionaly streaks of 0 when enemies "guard")

honestly ATA is overrated, cause my ATA on figh with the SPS is 207 and it's more than enough to do well on S2 missions

THE JACKEL

CelestialBlade
Aug 15, 2007, 12:06 AM
Well that pretty much seals my decision between SPS and Cati / Power. Thanks for the information, you guys come through once again.

Mayu
Aug 15, 2007, 12:07 AM
When I'm a GT

I don't see no difference http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

ATA Fails -.-

stukasa
Aug 15, 2007, 08:29 AM
My friend is a level 83 human fG/FG with an SPS and we haven't even noticed a difference.

360NyTeMaRe
Aug 15, 2007, 09:01 AM
If you're doing HIGH LEVEL missions (as opposed to Unsafe Passage C) then yes, you will notice a difference, especially with low-ATA weapons such as crossbows and machineguns. It will really be barely noticeable, but on monsters with high Evasion such as Mizura or high Defense like Polavohra, you'll definitely notice that you hit 0's more often. Once again, it really only makes a difference if you're fighting the monsters which are actually a challenge.

Chibi_psu
Aug 15, 2007, 10:07 AM
My char is a newman fortegunner/guntecher and i can tell you that yes... i feel the 80 ata loss.If you have low level bullets is worse too

jayster
Aug 15, 2007, 11:59 AM
Does anyone know if this works well on a Beast fortegunner?

I'v been avoiding a solid power because I'm uncertain of how I'll hit with it. I have a bullet save and it's good, but I'd like to do some extra damage. I hated HPC as a beast fortegunner because of the pp usage. So if there's any beast fortegunners out there, can you tell me how you manage with it?

360NyTeMaRe
Aug 15, 2007, 12:08 PM
As a Beast Fortegunner, you're far better getting the Hard / Power Charge. Chances are that the reason you picked Beast Fortegunner is for their higher ATP. Hard / Power Charge gives you higher ATP as well as not making you suffer for the low Beast ATA. I don't think being a CAST or Beast Fortegunner changes your PP usage, but other stats get a bonus from CAST Fortegunner. Anyway, I deal with the Hard / Power Charge by using Photon Charges and sticking to weapons which use low PP.

ljkkjlcm9
Aug 15, 2007, 12:11 PM
On 2007-08-15 09:59, jayster wrote:
Does anyone know if this works well on a Beast fortegunner?

I'v been avoiding a solid power because I'm uncertain of how I'll hit with it. I have a bullet save and it's good, but I'd like to do some extra damage. I hated HPC as a beast fortegunner because of the pp usage. So if there's any beast fortegunners out there, can you tell me how you manage with it?


it works perfectly fine on a beast fortegunner. I don't even play as beast fortegunner primarily, switched to level bullets for figh for AOI, never even got class to 10 and I hardly saw 0.

Honestly people, ATA is highly overrated!

THE JACKEL

McLaughlin
Aug 15, 2007, 12:24 PM
It's not highly overrated, Fortegunner just has a surplus of it, no matter which class you are.

360NyTeMaRe
Aug 15, 2007, 12:48 PM
Honestly, I have a Lv60 HUMAN Fighgunner (10) and I see 0 a lot more than I want to. Even with my striking weapons which have higher accuracy even than 9* guns.

Reipard
Aug 15, 2007, 01:08 PM
ATP is far more overrated than ATA. Every 5 ATP equates to 1 extra HP of damage, people :

Sychosis
Aug 15, 2007, 01:15 PM
I think that vs. level 100 Bil de Vears (150% EVA mod) the 200 ATA CAST advantage was roughly worth a 5% higher hit rate compared to a Beast when using lvl 30 bullets.

360NyTeMaRe
Aug 15, 2007, 01:15 PM
On 2007-08-15 11:08, Reipard wrote:
ATP is far more overrated than ATA. Every 5 ATP equates to 1 extra HP of damage, people :



That doesn't make too much sense to me, my Grav Shot has 2200-something ATP total and hits about 620 without shifta.

pikachief
Aug 15, 2007, 01:25 PM
On 2007-08-15 11:15, 360NyTeMaRe wrote:

On 2007-08-15 11:08, Reipard wrote:
ATP is far more overrated than ATA. Every 5 ATP equates to 1 extra HP of damage, people :



That doesn't make too much sense to me, my Grav Shot has 2200-something ATP total and hits about 620 without shifta.



enemies have dfp too ya know http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Para
Aug 15, 2007, 01:28 PM
I think they nerfed the EVP on some monsters too much (cough bees) because hunters with low ATA cried and cried so much leik emos that SEGA had no choice but to change it while you had perfectly good rangers with ATA and forces that could kill those high evp monsters.

pikachief
Aug 15, 2007, 01:34 PM
i know! when that update came i was like, "wow, good thing i didnt get the ultimate shotgun PA, cuz its useless now!" lol XD

DreamLocke
Aug 15, 2007, 01:45 PM
I don't know yet...could someone give me one so I can find out for myself? I'll give it back, promise...

HaydenX
Aug 15, 2007, 01:54 PM
On 2007-08-15 11:08, Reipard wrote:
ATP is far more overrated than ATA. Every 5 ATP equates to 1 extra HP of damage, people :



You seem to be forgetting about the % modifiers on PA, as well as enemy DFP.

CelestialBlade
Aug 15, 2007, 04:26 PM
Also remember that Guntechers get Zodial. That should help, especially in AoI when we get level 30 Support Technics.

And I don't know where people are getting that ATP is overrated, even a Mega / Power makes a huge difference in my Guntecher's damage output. Why would people go Cast GT if ATP didn't matter?

360NyTeMaRe
Aug 15, 2007, 04:29 PM
On 2007-08-15 11:25, pikachief wrote:

On 2007-08-15 11:15, 360NyTeMaRe wrote:

On 2007-08-15 11:08, Reipard wrote:
ATP is far more overrated than ATA. Every 5 ATP equates to 1 extra HP of damage, people :



That doesn't make too much sense to me, my Grav Shot has 2200-something ATP total and hits about 620 without shifta.



enemies have dfp too ya know http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



but even if they didn't have defense, 2200/5 is 440. O.o That would mean I'd do that much to a monster with no defense. :/

Reipard
Aug 15, 2007, 04:33 PM
but even if they didn't have defense, 2200/5 is 440. O.o That would mean I'd do that much to a monster with no defense. :/

There are modifiers and whatnot behind the scenes that boost your damage.

However, 10-30 ATP ultimately does not make a meaningful enough difference for ANY penalty. Modifiers or not. Even with the modifiers you'll find the difference in damage to be similar or roughly the same.

jayster
Aug 15, 2007, 06:10 PM
Well if anyone has a sps I could borrow for like 5 mins in mission to test out. I'd really appreciate it. I don't want to spend forever hunting something I won't like.

Aka
Aug 15, 2007, 07:13 PM
I don't know if it's just bad luck or something, but I've recently got my hands on a Solid Power S and I've noticed my Killer Shot Incapacitates a lot less often now, even though I don't really notice much more 0s than before.

I've been soloing Groves for weeks now and the Unit definately helps kill the Servants and Adahna much faster, but the bots just refuse to die. This is on a Cast Fortegunner too.

Shadow_Wing
Aug 15, 2007, 07:39 PM
As a cast fG(10) lvl 70 on S2 mission all mobs really aren't too hard to hit unless they have high evasion to begin with (why I carry ATA piece and a Mega/Power for now...)

But on the most part I see no difference when fighting mobs that are lvl 100+ eventhough I'm only 70.

THERAPIST
Aug 16, 2007, 01:37 AM
On 2007-08-15 17:13, Aka wrote:
I don't know if it's just bad luck or something, but I've recently got my hands on a Solid Power S and I've noticed my Killer Shot Incapacitates a lot less often now, even though I don't really notice much more 0s than before.

I've been soloing Groves for weeks now and the Unit definately helps kill the Servants and Adahna much faster, but the bots just refuse to die. This is on a Cast Fortegunner too.

I think you might be on to something there. I recently switched my SPS for a Bullet Save and it seems Killer Shot is doings its job much better than it was before. When I had SPS I found that self-buffing ATA helped somewhat with the incapacitations.
Also Cast Fortegunner.

360NyTeMaRe
Aug 16, 2007, 02:21 AM
On 2007-08-15 14:33, Reipard wrote:

but even if they didn't have defense, 2200/5 is 440. O.o That would mean I'd do that much to a monster with no defense. :/

There are modifiers and whatnot behind the scenes that boost your damage.

However, 10-30 ATP ultimately does not make a meaningful enough difference for ANY penalty. Modifiers or not. Even with the modifiers you'll find the difference in damage to be similar or roughly the same.



Well I noticed that when I was doing Train Rescue B, I found a Magga Gres (3*) with 25 ATP and tested it against my Beam Vulcanic+3, with 59 ATP. I took it to Parum to use on Koltovas, and with Lv2 Shifta and Zodial (Agtaride/Zodiaride) and a Hard / Power Charge, the Beam Vulcanic hits 365 per hit, where the Magga Gres hits for roughly 350 per hit. Not a very significant change, but probably more noticeable with Lv3 Shifta and Lv3 Zalure on the enemy.

SaiSpagS
Aug 16, 2007, 03:33 AM
Machine gun damage is rapid fire though, making the small damages build up.
15 extra damage on every bullet is probably 50-100 extra damage every second or so.

Mystil
Aug 16, 2007, 07:05 AM
Human GT, 553ATP 387ATA. I don't need SPS.

360NyTeMaRe
Aug 16, 2007, 08:32 AM
On 2007-08-16 01:33, SaiSpagS wrote:
Machine gun damage is rapid fire though, making the small damages build up.
15 extra damage on every bullet is probably 50-100 extra damage every second or so.



Errr...maybe about 45-75 extra per second.

bloodflowers
Aug 17, 2007, 03:55 AM
If you've been a gunner for any length of time, you'll notice the SPS accuracy loss. I see a few more zeros on the higher level missions and less critical hits across the board, than I do with HPC. It's a compromise most people seem to be happy with though. Pick your poison (or get both). I don't think I'd bother with Cati though, especially when it costs more than SPS and HPC combined.