View Full Version : Newman FortGunner
Omega_Weltall
08-17-2007, 10:20 PM
Newman Fortgunner, is it worth doing? I mean they have 2nd highest ATA and the high MST couldn't hurt, but the low ATP is gonna be killer. I have a Male Newman FortTecher and Guntecher, so the only things I'd loose are cards and bows but gain grenade launcher as Fortgunner.
Xaeris
08-17-2007, 10:51 PM
Well, this is a tricky kind of question. On one hand, we have the standard "race doesn't matter, skill can compensate for it, blah, blah, blah" answer. Mind you, it's not that it's not true; you'll be able to do the fortegunner's forte, status infliction, with no troubles.
Me, I'd say it's worth it to do it, especially since you apparently have the majority of the necessary bullets leveled on that newman. At the very least, you won't kick yourself for having put all that effort into an N fG if you decide you hate it.
*However.* You will be worse at it than a cast. There's no way around that. Between cast exclusive guns, better stats and SUVs, it's just blatantly obvious they were made for it. If you can make peace with that and appreciate that at any of this game's levels, you'll be able to fulfill your obligations as a fG, there should be no problem. But, if you're the type of person that compares yourself to others...save yourself some grief now and just make a cast.
Bottom line: you're never going to fail because you're a newman.
Miyoko
08-17-2007, 10:59 PM
Make up for the low ATP by using lots of burn and virus SEs! http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Zorafim
08-17-2007, 11:18 PM
Stat wise, you'll be okay. It's on the "Okay list".
Roleplaying wise, Newmen should never touch guns. Never.
Omega_Weltall
08-17-2007, 11:20 PM
ya i know Cast are perfect for gunner positions, so i'm ok at being 2nd or 3rd rate to them.
"Stat wise, you'll be okay. It's on the "Okay list".
Roleplaying wise, Newmen should never touch guns. Never."
my newman uses guns http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
Omega_Weltall
08-17-2007, 11:48 PM
anyone have any info on Grenade Launchers?
CelestialBlade
08-18-2007, 12:21 AM
If Fortegunner doesn't work out, you can easily make the switch to Guntecher, which Newmen are awesome at. They can actually make use of their attack techs. But I don't think you'll have trouble with Fortegunner, I'd say Newmen are second best at that class.
Chaobo99
08-18-2007, 04:21 AM
My newman is a fortegunner constantly you shall have no trouble..Just lvl ur bullets ASAP and rely on your bullets elemental % + status effects. Use traps often and play a more supportive part of your team rather than the "ZOMG big numberz..."
Even so your damage will be good. Just invest in some type of power unit and you'll be fine..If your lv.90, a solid / power S will make you tie a male cast fortegunner's base ATP at 90..or was it female :/
Hrith
08-18-2007, 05:02 AM
Newman Fortegunner is okay if you remember to rely on SEs way more than actual damage.
On 2007-08-17 20:51, Xaeris wrote:
Between cast exclusive guns
Were there others besides Killer Elite?
As far as I've seen Killer Elite is the only gun that's CAST only.
BUT as far as rifles go - if you look at the Kubara copies:
Assasic - 636/1373
Phantom - 641/1652
The ATP itself is NOT an issue, just the PP. So as long as you're content in not holding a small satellite as a weapon and a few more photon charges, you'll be fine.
Male CAST/fG 90/10
HP 2271
ATP 753
ATA 698
TP 147
DFP 125
EVP 310
MST 53
STA 12
Male Newman/fG 90/10
HP 1871
ATP 609
ATA 634
TP 273
DFP 99
EVP 428
MST 129
STA 12
Cati/Power is 120 ATP and Solid/Power S is 145 ATP/-80 ATA.
Seriously though. The only "problem" I've ever come across as a newman fG is not being as rich as everyone else and being loaded up with at least ALL 9* and up weapons. I'm still rocking +10 3* weapons and +6-7 6* weapons and still can do my "job" (SE, flinching, and general mob annoyance http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif )
<font size=-1>[ This Message was edited by: Kuya on 2007-08-18 06:31 ]</font>
Sexy_Raine
08-18-2007, 11:33 AM
Seriously, gunners can cheat race stats extremely well, unlike hunter and force. Burn4 and Infection4 will greatly close the race damage gap, it's almost considered broke. Don't rule out traps either, take advantage of them when they can help at certain times. You also have killer shot, where ATP means nothing.
HP/DFP don't mean shit, you're a ranged class, you shouldn't be taking much damage anyway. You might not get the armor you want though, since your DFP is low, but isn't really much of a problem. You are far from underpowered, because ranger gives you so much to abuse.
<font size=-1>[ This Message was edited by: Sexy_Raine on 2007-08-18 09:35 ]</font>
jayster
08-18-2007, 11:34 PM
Aww. I didn't know killer elite was cast only! That just killed the hopes and dreams of my beast fortegunner....
But IMO, newman are only good in the techer classes, guntecher, wartecher, fortetecher. Their accuracy is good but the only way they'd ever be able to compete with a cast, beast or human fortegunner is with an unit like hard power charge, you'd have to suck up the pp usage and deal with it.
Jife_Jifremok
08-19-2007, 12:10 PM
On 2007-08-18 09:33, Sexy_Raine wrote:
Seriously, gunners can cheat race stats extremely well, unlike hunter and force. Burn4 and Infection4 will greatly close the race damage gap, it's almost considered broke. Don't rule out traps either, take advantage of them when they can help at certain times. You also have killer shot, where ATP means nothing.
HP/DFP don't mean shit, you're a ranged class, you shouldn't be taking much damage anyway. You might not get the armor you want though, since your DFP is low, but isn't really much of a problem. You are far from underpowered, because ranger gives you so much to abuse.
HP/DFP means something to rangers that like to fight close-up or distract enemies in all directions. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
But other than close fighting and distraction, there's no need to worry about stats if you use SE4 burn or infect, or at least SE3 burn/infect on the small fry. Most rangers just keep their distance anyway because it's the safest thing to do. For defense, you COULD rely on elemenetal armor percentages if you're lucky enough to get high elemental percentages, since that is far more useful than the DFP of armor. (I don't do that though, simply because I prefer to wear light.)
<font size=-1>[ This Message was edited by: Jife_Jifremok on 2007-08-19 10:14 ]</font>
SolomonGrundy
08-19-2007, 01:23 PM
Fortegunner, being the strongest jo in game, should be fine for newmans. Like others have said, use DoTs to offset your weaker ATP.
Personally I'd go with guntecker, as a newman (get better use of TP/MST), but fortegunner is fine too
Shiro_Ryuu
08-19-2007, 09:34 PM
Newmans can do any job well IMO, and stat-wise they may perform mediocre at worst in some jobs. But yeah, it seems that all you need is SE4 Burn and/or Infect and there you have it, uber powered Fortegunner. Seems pretty boring to me. I myself prefer using Twin Handguns and Crossbows. I don't really have any Fortegunners but if I do ever make one, I might prefer to make use of Nades and Laser Cannons too.
DonRoyale
08-19-2007, 10:17 PM
Use SE's where you can. Get your rifle bullets up ASAP.
Use grenades either when soloing to juggle mobs, or use them against bosses.
SolomonGrundy
08-20-2007, 01:11 AM
Newman's will also enjoy EVP that is 100 higher than Cast at level 80. Coupled with tenora armor, they can block a good deal of attacks from lower level enemies, making 9* green armor a worthwhile investment.
amtalx
08-20-2007, 09:29 AM
Will you be as effective as a Cast ranger? No. That doesn't mean you can't be good though. The downside is some party leaders may not be very accepting of this.
Shiro_Ryuu
08-20-2007, 10:44 AM
If those party leaders arent accepting of it, then they aren't even worth partying with.
panzer_unit
08-20-2007, 11:34 AM
Newm Fortegunners won't be wearing 9* tenora armor for a long time. An 80/10 Cast Fg barely meets requirements, so getting a newm up there should be a pretty tall order.
While everyone points out you can stick to high-SE weapons and do a good job through statuses, the flip-side of that is mechs and shotguns... they make huge demands on base ATP. I'd ignore 'em. Knowing what you're doing with laser and grenades will give you the closest DPS to other gunners thanks to the high weapon ATP.
OldCoot
08-20-2007, 11:46 AM
Go for it. I decided to make a second character to fullfill Fortegunner instead, so I could focus completely on techs with my Newman. I wished we had 60 slots instead of 36 because I had to overwrite several leveled bullets and skills for techs.
Maybe a thing you might miss is the MST and TP bonus that Newmans get as Fortetechers.
Chaobo99
08-23-2007, 01:36 PM
You would freak out if I told you what I had to delete ><..I've finally mange my arts to the point where I can play every class how I want to http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif...But yea, A newm fortegunner won't have the biggest difference at all.
Heh, yeah - mechs and shotguns aren't much when you have low base ATP but you know what? I have fun using shotguns as a newman (usually in a group only). I mean, I might as well get shotgun bullets since we have S rank in shotguns anyway.
Starrz
08-23-2007, 08:12 PM
As a Newman Fortegunner I can tell you that they do the job fine.
But I'll also tell you that every other race does it better.
Sgt_Shligger
08-24-2007, 12:15 AM
On 2007-08-23 18:12, Starrz wrote:
As a Newman Fortegunner I can tell you that they do the job fine.
But I'll also tell you that every other race does it better.
"Better" is a relative term. Might wanna put "potentially" in there.
The ATP difference between humans and newmans is balanced out by the ATA difference. Some folks like EVP, others like DFP.
Starrz
08-24-2007, 06:44 AM
No, the ATP difference is not balanced out by the ATA difference, noob.
...
Sgt is talking about newmans hitting more equals the ATP loss vs humans.
Human/fG 90/10
HP 1995
ATP 672
ATA 588
TP 235
DFP 108
EVP 396
MST 81
STA 12
----------------------------
Newman/fG 90/10
HP 1871
ATP 609
ATA 634
TP 273
DFP 99
EVP 428
MST 129
STA 12
The fact that humans theoretically will see more zeros than newmans "balances" the ATP difference.
It's not a true 1:1 ratio http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
And yes, potential is SUCH a good word. I've seen plenty of "perfect class/job" combos as TERRIBLE players.
<font size=-1>[ This Message was edited by: Kuya on 2007-08-24 06:16 ]</font>
Starrz
08-24-2007, 10:06 AM
No, they'll miss at about the same rate. Try again.
ZodiacNKnight
08-24-2007, 11:57 AM
It may be possible that the kubara version of Killer Elite is not restricted to Cast only.
Yes, ABOUT the same rate - but since they're different numbers for ATA they SHOULDN'T see the same amount of zeros for the life of the character.
That's why I said THEORETICALLY. >_>
Starrz
08-24-2007, 04:23 PM
Just stop. Both ATA values are incredibly high and both will hit at about the same rate, while the Human has more of everything important. There's no competition.
Starrz
08-24-2007, 04:25 PM
Why is it so damn hard...
<font size=-1>[ This Message was edited by: Starrz on 2007-08-24 14:29 ]</font>
Starrz
08-24-2007, 04:26 PM
...to delete posts on this shitty forum. :@
<font size=-1>[ This Message was edited by: Starrz on 2007-08-24 14:29 ]</font>
lawl - this is why I avoid the official PSU boards. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
Chaobo99
08-25-2007, 06:38 PM
You don't need dfp as a ranger..CAUSE UR RANGED AND YOU SHOULD'NT GET HIT! Unless your using shotguns..I like the idea of blocking more http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
And yes,every bit of ATA does matter trust me I know..if your lvling arts at lv.1..A newman might lvl them faster than a beast or humand ue to less 0s
vBulletin® v3.7.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.