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View Full Version : Should I reset my PM and make it pure Strike?



DreamLocke
Aug 18, 2007, 09:47 AM
I have a pure ranged and armor PM but my striking is 83 stike, 17 tech.

I'm bad at math so I figured I'm loosing out like...4%?

Part of me just wants to be a completionist and have all pures.

But really, how much of a difference is 4%? Somehow the difference from a 70% to a 75% synthing chance seems significant to me. But maybe not.

Is it worth it to reset and work on a pure Strike?

Dhylec
Aug 18, 2007, 09:48 AM
If you time & money for it, go ahead & restart. Otherwise, keep it. ;]

Mayu
Aug 18, 2007, 09:48 AM
Doesn't really take much to make a Striking PM

I say do it http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

unless well you care about it's B stat

TheLOLBandit
Aug 18, 2007, 10:19 AM
On 2007-08-18 07:48, Mayu wrote:
Doesn't really take much to make a Striking PM

I say do it http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

unless well you care about it's B stat



agreed

Realmz
Aug 18, 2007, 10:20 AM
every now and then your PM will actually gain 2% for an additional 5 in a stat. right now your PM would have a 79% rate on an S rank as opposed to a pure strikes 85% rate

why are strike weapon rates higher then ranged ones?

littleman2347
Aug 18, 2007, 10:35 AM
yes

DreamLocke
Aug 18, 2007, 10:36 AM
On 2007-08-18 08:20, Realmz wrote:
every now and then your PM will actually gain 2% for an additional 5 in a stat. right now your PM would have a 79% rate on an S rank as opposed to a pure strikes 85% rate

why are strike weapon rates higher then ranged ones?



Oh, so I was off a bit on my calculation there. 85%? That seems pretty signifigant to me.

Ok, I'm considering the reset now.

The reason that I have 17 tech is because it was my first PM and I wanted a battle ready one fast (I was excited lol). I fed it mostly moon atomizers. Now that I'm a bit more experienced with the game I rarely use the PM in battle anyway. Rarely.

It's been a while since I made a new PM for strike, what's the most efficient way to make a pure strike (cost/speed)? I remember all the guides about this, but some are a bit outdated.