View Full Version : Splendor Crush
I remember making a topic awhile ago asking how useful Assault Crush, and kinda got mixed opinions. So I'm doing the same for Splendor Crush.
So far, I've only got 2 hits of the combo, and I like it's range/amount of hits it does, so that's all good. But it does kinda disappoint me, cause I figured either the kick or the final slash (Of part 2) would knock enemies away, but it doesn't. So so far, the PA is just like normal attacks except powered up, which is nice, but I'd like extra effects.
Now, don't get me wrong, I don't regret getting it; it's got enough style that I really like the move. And the fact that it levels like a dream (Or atleast compared to the pace of Ass Crush) is really sweet, so if the final part is worth it, then that'll come really fast.
So, I know the level 21+ combo bit of Assault Crush is awesome. But 1-20 is totally ass. And SPlendor Crush seems... ok at 1-20. Will 21+ make it awesome?
Despite liking the style of 21+ Assault Crush, and Splendor Crush, I'm still under the impression that Rising Crush is the most useful
<font size=-1>[ This Message was edited by: PJ on 2007-08-27 20:47 ]</font>
Zorafim
08-27-2007, 11:03 PM
Hm? Why expect so much from the first two parts of the combo? Doesn't seem like there should be any reason for there to be anything except the usual stuns.
At any rate, if I'm not mistaken, which I could be because I dislike sabers, the last part is three knockups and a knockback. Rising Crush is more useful, but I doubt it'll do as much damage.
Well, I'm just thinking for things say, for exaple, Rising Crush, "Gets to work," from the first hit of the PA launching enemies, so I am a little disappointed that neither of the first 2 hits did anything special (But still much better than Assault Crushes single targetting double hit)
Zorafim
08-27-2007, 11:22 PM
You can't expect every PA to have a useful effect like that. The sheer number of hits that Splendor has, though, should be enough to be considered an "effect". I can't be too off when I estimate it has 10 hits on it, highest hit count in any PA I've seen, I think.
But yes, the last hit does have the knockups, making it a bit more versatile.
Icespike
08-27-2007, 11:47 PM
Splendor is an excellent art to use behind a mob. By the time they wheel around to do something to you,you should already be into the 3rd part of the combo. You've done sufficent damage by now and the pop up at the end has two parts,it ends with a blowback. If you spin around a bit you can really cause some havoc, trust me.
Splendor is often overlooked as a flashy art only,you should really try to get past this. While the other arts are better for their own rights,don't be afraid to use this to cause trouble to medium mobs. I even sometimes use these on Go Vahras,letting them leap past me,then wheeling around to keep the PA going. While some people frown upon trap combo methods,it is an option if you have the money and time to do so.
Meaning you can drop a Freeze G,Pop it,then Splendor. By the time the ice breaks 3rd combo will be in effect and you still haven't been touched. Of course...you can just use rising or Assualt without the trap.
Splendor IS a good art,excellent damage and like any art,used in the right area can be incredibly damaging/useful. If anything,it's especially useful when you have a decent team,already occupying the mob. I usually use this art to clean up, or break up things that are spitting Barta/Damfoie.
Zorafim
08-28-2007, 12:08 AM
I was hoping you'd show up. Difficult giving an opinion on an art that I haven't used, best to leave it to an expert. By the way, I heard the PP drain is insane. Any word on this?
Libram
08-28-2007, 12:22 AM
It may seem like it, but when compared to Assault Crush and its insanely fast attack speed Splendor is much kinder.
Icespike
08-28-2007, 12:27 AM
In terms of PP drain it appears to go like this for me:
Assualt Crush drains fastest,
Splendor is next,
Rising Crush never seems to drain for me.
For the amount of things that Splendor can do,PP isn't really an issue,just don't bother using it on single creatures,it's a bit of a waste.
Niloklives
08-28-2007, 12:40 AM
I hate splendor. I'm the type of person that likes PAs that work for me. extra damage is nice and all, but I want my Pa to do more than damage. my biggest isue with splendor aside from a lack of defensive qualities is that the last hit is terrebly unreliable. I've had it only kick up an enemy once, and I've had it do the same thing 3 times...but it's usually only does it once. then after that the last hit rarely connects because most enemies are usually airborne. and while I'm not opposed to keeping the enemies in one place, I AM opposed to my last attack more or less not hitting.
the move is all flash. the high PP cost, lack of speed, poor defensive qualities, unreliable hitcount and resulting low damage output makes me regret ever getting this skill. and I forced myself to get it to 30 hopin the damage modifiers would make me feel better about it. nope...rising crush is teh same mods and is all around a much better PA.
and just to illustrate further. Ein uses traps way more than most people would ever dare because of the costs. so while he can spam ice traps to keep enemies pinned, most won't and you shouldn't have to.
<font size=-1>[ This Message was edited by: NIloklives on 2007-08-27 22:43 ]</font>
Sekani
08-28-2007, 01:03 AM
I personally like using Splendor Crush on bosses, large enemies, and sometimes on groups of medium enemies. Just try not to target anything that moves around a lot or the third combo is almost guaranteed to whiff.
Niloklives
08-28-2007, 01:10 AM
hell ypu can use it oon bel pannons if you want, it doesn't matter how fast they move, the problem is it kicks things up too high for the last attack to get all its hits in.
Gen2000
08-28-2007, 01:27 AM
Splendor Crush is too weak for a Twin Saber PA imo (155% att mod vs. 180/185% of RC/AS), you can spam Rising Crush's Combo 1 > Combo 2 to get the same result with better damage and actually have some mob control (which would only be a problem on the fat enemies that roll when you knock em over but I wouldn't get SC over RC/AS just for them..).
The whole time I was leveling it felt like I downgraded my class because of how weak it was (maybe Rising and Assault Crush are just too strong...).
Icespike
08-28-2007, 04:18 AM
On 2007-08-27 22:40, NIloklives wrote:
and just to illustrate further. Ein uses traps way more than most people would ever dare because of the costs. so while he can spam ice traps to keep enemies pinned, most won't and you shouldn't have to.
<font size=-1>[ This Message was edited by: NIloklives on 2007-08-27 22:43 ]</font>
On 2007-08-27 21:47, Icespike wrote:
While some people frown upon trap combo methods,it is an option if you have the money and time to do so.
Of course...you can just use rising or Assualt without the trap.
It's not like I didn't already state that. At the risk of sounding like an ass,it's just lovely when people repeat what you say just despite you.
AweOfShe
08-28-2007, 05:08 AM
I find Splendor to be quite useful. I don't know if it's just my imagination, but I notice I don't get staggered of it mid-way as much, as if I were to use... oh say, Renkai, which seems more easily to get staggered out of. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Hrith
08-28-2007, 07:00 AM
I have all skills in the game at 30, and I can say Splendor Crush is, after Bogga Danga, the most useless and inefficient skill in the game.
And for twin sabers:
Assault Crush > Rising Crush >>>>>>>>>>>>>>>>>>>>>>>>>>> Splendor Crush
Assault Crush is better for several reasons:
-very high DPS, comparable to Dus Daggas, Tornado Dance and Anga Redda
-no knockback move
-all moves stun, it is very hard to get canceled out of this PA
-good on any sort of monster, even bosses
Splendor Crush is one of the easiest PAs to cancel for monsters, using Splendor Crush on monsters with moves that can interrupt you is like begging to be knocked off your PA. Using it on small monsters fails because the knockback moves at the end will only hit them for 20-30% damage.
And the low DPS makes it fail when used on big monsters or bosses.
Despite the impressive visual aspect of the final part of the Splendor Crush combo, it has a lower DPS than both other PAs when used on any variety of monster, even bosses with all their target boxes.
So... lower DPS, huge vulnerability frame, inefficient versus any type of monster, and very high PP cost.
Splendor Crush is a really useless PA.
--Terra, not manly.
To be honest, I was mostly waiting for a Kef post http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Well, atleast I like my flashy PA. If it's useless, it's useless on my useless female newman fighgunner, so she's used to being useless http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Hrith
08-28-2007, 07:11 AM
I did that at first. I mean, I got a fragment PA to level 30, I thought I could not stand not to use it. But after like two weeks of using Splendor Crush 30, I changed back to Assault Crush and never touched Splendor Crush again =/
You made a female newman fighgunner first? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Hrith
08-28-2007, 07:17 AM
>_>
<_<
Niloklives
08-28-2007, 07:57 AM
On 2007-08-28 02:18, Icespike wrote:
On 2007-08-27 22:40, NIloklives wrote:
and just to illustrate further. Ein uses traps way more than most people would ever dare because of the costs. so while he can spam ice traps to keep enemies pinned, most won't and you shouldn't have to.
<font size=-1>[ This Message was edited by: NIloklives on 2007-08-27 22:43 ]</font>
On 2007-08-27 21:47, Icespike wrote:
While some people frown upon trap combo methods,it is an option if you have the money and time to do so.
Of course...you can just use rising or Assualt without the trap.
It's not like I didn't already state that. At the risk of sounding like an ass,it's just lovely when people repeat what you say just despite you.
sorry, didn't mean it that way...i was just reiterating. some people read post by post and end up finding a lot of this stuff contradictory...so i just summed it up and shared my thoughts on that subject...it wasn't meant as a slight against you.
Shiro_Ryuu
08-28-2007, 08:05 AM
I find Splendor Crush to be pretty awesome, but its not the kind of PA that you would just spam like an idiot. I like to use it on bosses since that last hit hits 3 targets 4 times, which isn't so bad. The other Twin Saber PAs are also pretty useful. I like using Assault Crush when I have to get rid of a single enemy as soon as possible. Great for Go Vahras so that I can take out one at a time and reduce their population, and its great on Bil de Vears too if you use the 1st two moves.
Zorafim
08-28-2007, 01:22 PM
On 2007-08-28 05:00, Hrith wrote:
I have all skills in the game at 30, and I can say Splendor Crush is, after Bogga Danga, the most useless and inefficient skill in the game.
But, I like danga...
Icespike
08-28-2007, 01:52 PM
Edit: Sorry,read that as Zubba. Don't ask.
I'm certain this will backfire,but here it goes.
Correct me if I'm wrong but,Gravity Dance is pretty similar to Splendor. Splendor starts up hitting 2,then 2,then 3 for the final. Gravity is 2 - 3 - 2,if I remember correctly.
My point is,you can be hit during the start of SC as well as GD,the differances being that Gravity might flinch on hit 2 and then your final is only 2 hits.
Now,with that being said let me point this out. A lot of people complain that the last hit of Splendor misses should also notice that the last hit of Gravity does often as well,as in a big fat "0". Double Sabers have pretty low ATA,you'd be lying to me if you haven't missed with the last strike of Gravity.
If Gravity is such a great art like he claims to be,I find it hard to overlook the similarity between these arts.
There are obvious merits to other Twin Saber arts,my point is that Splendor could be considered a dirty verison of Gravity Dance. The obvious differances are there,but the idea is the same.
In the end,you should probably think about using Assualt Rising over this art,but it should be noted that Splendor is not useless. Yes,I'm well aware it's got meh PP cost,only decent damage ( depending on your eqiupment.)But by no means is it useless.
<font size=-1>[ This Message was edited by: Icespike on 2007-08-28 11:59 ]</font>
Zorafim
08-28-2007, 02:01 PM
Danga has a decent damage output from what I've seen, along with stuns on almost every hit, and an insane damage modifier for the last part. It's great for small groups of mid sized enemies you want to knock around, though I suppose it also works well against large enemies (maybe even bosses?). I haven't considered its damage output, since I worry less about that and more about survivability in S2 ranks, but I know it's not at all bad. Its PP usage is also much more forgiving than Robado's.
But I could just be bias because I love my Skela.
Icespike
08-28-2007, 02:04 PM
On 2007-08-28 12:01, Zorafim wrote:
Danga has a decent damage output from what I've seen, along with stuns on almost every hit, and an insane damage modifier for the last part. It's great for small groups of mid sized enemies you want to knock around, though I suppose it also works well against large enemies (maybe even bosses?). I haven't considered its damage output, since I worry less about that and more about survivability in S2 ranks, but I know it's not at all bad. Its PP usage is also much more forgiving than Robado's.
But I could just be bias because I love my Skela.
I love Danga. I can't say anything bad about it other than how it appears visually. I use it as a PT pretty often now.
Hrith
08-28-2007, 02:46 PM
On 2007-08-28 11:52, Icespike wrote:
Correct me if I'm wrongIndeed.
Comparing Gravity Dance ot Splendor Crush is beyond stupid, I'm lacking the words.
Gravity Dance has a 360 degree radius, Splendor Crush does not.
Gravity Dance has a huge range, Splendor Crush does not.
Splendor Crush has a knockback move (that will make you miss most of your attacks, and I mean miss altogether, not dealing 0), Gravity Dance does not.
Double Sabers have pretty low ATA,you'd be lying to me if you haven't missed with the last strike of Gravity.The last hit of Anga Redda hits once for big damage, with low ATA, like Gravity Dance, so they are similar PAs.
Your lack of logic is astounding.
If Gravity is such a great art like he claims to beUnlike some trolls, I do not claim it to be, I proved it.
I find it hard to overlook the similarity between these arts.Similarities only a simpleton with no experience of those PAs can see, apparently.
The obvious differances are there,but the idea is the same.That could be said for any pair of skills, nice try at making up for your total lack of argument.
In the end, you should probably think about using Assualt or Rising over this art, but it should be noted that Splendor is not useless. I'm well aware it's got meh PP cost, only decent damage (depending on your equipment). But by no means is it useless.And now contradicting yourself, to top it all off.
If the other two PAs of the same weapon type are absolutely better, how is Splendor Crush not useless?
drizzle
08-28-2007, 03:19 PM
On 2007-08-28 12:46, Hrith wrote:
Splendor Crush has a knockback move (that will make you miss most of your attacks, and I mean miss altogether, not dealing 0), Gravity Dance does not.
Uh, wtf?
Splendor Crush's knockback is the very last hit of the 3rd part of the combo, unless time flows in a different direction where you live this really isn't a problem.
Icespike
08-28-2007, 04:04 PM
On 2007-08-28 12:46, Hrith wrote:
Gravity Dance has a 360 degree radius, Splendor Crush does not.
Gravity Dance has a huge range, Splendor Crush does not.
Splendor Crush has a knockback move (that will make you miss most of your attacks, and I mean miss altogether, not dealing 0), Gravity Dance does not.
You can move Splendor 360 degrees during the entire PA,it only hits two targets anyhow. It does outrange however. So,if you can hit any direction around you,how is it not similar to Gravity? It has a pop up,just like Gravity. Which,I will point out again,misses often,not unlike people who don't know how to use Splendors pop up,blow back.
The last hit of Anga Redda hits once for big damage, with low ATA, like Gravity Dance, so they are similar PAs.
Your lack of logic is astounding.
I guess you missed my point again. Gravity misses,like I said a big "0". Splendor won't do that if it's used properly,plus it hits 3 targets.
Unlike some trolls, I do not claim it to be, I proved it.
Funny how many people disagree with you on this.
I find it hard to overlook the similarity between these arts.Similarities only a simpleton with no experience of those PAs can see, apparently.
Oh com'n,you had to insult me to make a point? I've had the arts at 30 for a while now,I've used them back to back for the same purpose. To say I have no experience on this is just rude.
I'm really keeping my mouth shut on this one,doesn't seem worth it to me to say something like that back to you.
The obvious differances are there,but the idea is the same.That could be said for any pair of skills, nice try at making up for your total lack of argument.
I could claim a number of things here,it won't matter because you'll just twist the words in your favor,this is something I did wrong on my part.I refer to the numbers as obvious differances,but I still stand by the fact the arts are too similar.
In the end, you should probably think about using Assualt or Rising over this art, but it should be noted that Splendor is not useless. I'm well aware it's got meh PP cost, only decent damage (depending on your equipment). But by no means is it useless.And now contradicting yourself, to top it all off.
If the other two PAs of the same weapon type are absolutely better, how is Splendor Crush not useless?
The whole point of my bringing Gravity Dance into this was to say that Splendor is not useless by comparing it to a similar art. I've listed the reasons above,to the best of my ability. I don't believe Splendor to be useless,if it was that would mean that it wouldn't do anything at all. It can do the same job as Gravity with a differance in numbers,expect it's more likely that Splendor won't miss with proper use. You could be spot on with Gravity and the weapon will outright miss. It won't happen as often with Splendor because Twin Sabers don't suffer the ATA loss that Doubles do.
On 2007-08-28 13:19, drizzle wrote:
On 2007-08-28 12:46, Hrith wrote:
Splendor Crush has a knockback move (that will make you miss most of your attacks, and I mean miss altogether, not dealing 0), Gravity Dance does not.
Uh, wtf?
Splendor Crush's knockback is the very last hit of the 3rd part of the combo, unless time flows in a different direction where you live this really isn't a problem.
The 3rd hit has two parts actually. The inital pop up,then the blow back at the end. (spins the blades around his waist,then the crosses that comes down at the end that causes the actual blowback.
Ah,and there is the backfire I was talking about.
I'm going to assume that Hrith is trying to inform,not insult people for things they don't see eye to eye on. It's one thing to point things out constructively,but to call people noobs or simpletons really dissapoints me.
and before you make something witty about how you think you've hurt my feelings. Save yourself some time and assume that your correct on this and leave it at that. This could go on forever,or you could just stop here.
AweOfShe
08-28-2007, 04:17 PM
lul duznt mattr it nuuuuuuuu DPS liek turnedo dance OLO
it r useless
LOL NOOBS NOOBS NOOBS NOOBS
IM LOGIC UR NUB
Hrith
08-28-2007, 04:17 PM
On 2007-08-28 13:19, drizzle wrote:
Uh, wtf?
Splendor Crush's knockback is the very last hit of the 3rd part of the combo, unless time flows in a different direction where you live this really isn't a problem.Yeah, it does juggle before that, but same result, anyway, you will miss small and medium-sized monsters outside Guardians Colony.
And Icespike, just forget it, there are as many similarities between Gravity Dance and Splendor Crush as between Rising Crush and Dus Daggas, etc.
You're just seeing things where you want to see them in order to convince yourself there are similarities between these PAs, but there's nothing to see.
I could do the same about any pair of skills.
Icespike
08-28-2007, 04:26 PM
On 2007-08-28 14:17, Hrith wrote:
On 2007-08-28 13:19, drizzle wrote:
Uh, wtf?
Splendor Crush's knockback is the very last hit of the 3rd part of the combo, unless time flows in a different direction where you live this really isn't a problem.Yeah, it does juggle before that, but same result, anyway, you will miss small and medium-sized monsters outside Guardians Colony.
And Icespike, just forget it, there are as many similarities between Gravity Dance and Splendor Crush as between Rising Crush and Dus Daggas, etc.
You're just seeing things where you want to see them in order to convince yourself there are similarities between these PAs, but there's nothing to see.
I could do the same about any pair of skills.
Well,then I'm wrong and your right.
What's the big deal now?
Hrith
08-28-2007, 04:37 PM
I do not see discussions as cases of "I'm right and you're wrong", because there's nothing personal in them.
No matter how aggressive and unpleasant I may sound, it's only how I sound, not how I feel.
Now give me that Daiga-Misaki I have been hunting.
Icespike
08-28-2007, 04:42 PM
On 2007-08-28 14:37, Hrith wrote:
I do not see discussions as cases of "I'm right and you're wrong", because there's nothing personal in them.
No matter how aggressive and unpleasant I may sound, it's only how I sound, not how I feel.
Now give me that Daiga-Misaki I have been hunting.
I wish I was that nice. But it looks like I'll be holding onto this weapon until AoI. ( for AcroFighter) Good luck finding it though. My party just had a good series of drops at that time. I'm considering myself pretty lucky.
Zorafim
08-28-2007, 05:48 PM
On 2007-08-28 12:46, Hrith wrote:
You're stupid and I rock.
How could someone have that many posts and still be unable to create a valid argument?
ljkkjlcm9
08-28-2007, 06:24 PM
where the hell did Hrith come from and suddenly think he knew everything while EVERYONE ELSE argues against him. I have never, ever, seen a single person on his side, but he always has at least 3 people against him in every thread.
THE JACKEL
Niloklives
08-28-2007, 06:37 PM
I knew one who did...but to be fair I think I saw him and hrith holding hands in one topic.
Someone so stubborn thay can't take a step back and say "hey if 3-4 people are saying the same things, and these people tend to agree a lot, and they've got more and more people seeing it from their angle...maybe they know what they're talking about" I mean he can't even agree to disagree, and seems quite capable of fabricating info...so I usually try to ignore him.
Zorafim
08-28-2007, 07:25 PM
That reminds me, was NateWifi baleted? I haven't seen him in a while, luckily.
My topic, where it has gone to... http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Shiro_Ryuu
08-28-2007, 10:05 PM
The topic has just been Splendor Crush'd. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
HaydenX
08-28-2007, 10:52 PM
Don't bitch! Your topic went the same way that my Hishou topic went...DOWN THE F****** TOILET!!!
Ahh...feels good to get that off of my chest.
Umm...yeah...nothing to add really...
I R A n00B, I OwnlY hav 1 skil @ 30 an dat is umm...Insei-Shiki.
Sgt_Shligger
08-29-2007, 12:52 AM
That's doersn't make you a noob D;
I don't even have a skill to thirty yet. . . I have like 27 Ice crossbow, 26 fire bow, 24 ice and light card, and I think one more past 20....
Niloklives
08-29-2007, 01:01 AM
does that make him NOT a noob? or does that put you in the smae boat as him...? hmmm...
seriouslythough, lvl 30 PAs do not an expert make.
panzer_unit
08-29-2007, 08:46 AM
What... you didn't get your graduation certificate from PSU-U when you maxed your first skill?
Niloklives
08-29-2007, 08:58 AM
no I got mine when I killed a ragon by myself at lvl 5 cause the people helping all died and I didn't have moons...
after I meaxed my first skill i got my second degree
I'm now going for my BS in BS... *shrugs*
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