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Menochi
Sep 18, 2007, 05:40 AM
http://i174.photobucket.com/albums/w106/tancients/welcometotomorrow.jpg

Base stats have changed, TP mod on rangers and hunters have changed. Don't get too comfy with the way things are now, the difference is big enough to cause chaos.

Thats the only one I got before/after pics of, All lots of joys and funs had around.

PA changes (using psupedia since its the more outdated one and won't have any of the new changes for sure)
Dammegid lv21+ pp cost: 9>14(fT) 140%>150% TP mod at lv30
Megid lv21+ pp cost: 64>24(fT)
Gi resta lv21+ pp cost: 160>48(fT)
Nos diga lv21+ pp cost: 52>32(fT)
Gi diga lv11+ 135%>150% tp mod at level 20
damdiga lv21+ pp cost: 9>14(fT) 130%>140% tp mod at level 30
zonde lv11+ 125%>145% tp mod at level 20
gibarta lv11+ 125%>130% tp mod at level 20
barta lv11+ 120%>130% tp mod at level 20
gifoie lv21+ 140%>150% tp mod at level 30
damfoie lv21+ pp cost: 9>14(fT)

Thats it for technic changes (for technics I have. I'm missing noszonde/nosmegid, regrants, megistar, and megiverse)

Guns (Only able to list what I currently have)
Darkness shot for rifle seems off from what wiki has below level 11. Wiki says 4 pp, mine says 6, which matches what the other rifles are at that level.
THe wiki is being updated already, but seems they're noting the changes in bold.
On to the good stuff!
Shotguns: (lv11 is 9%>11% ele, 21+ is 13%>17% ele)
10% increased ATP mod for all elemental shotguns. Chamuga is unchanged.
Grenade launchers
Starting ATP mod is increased by 30% on average (banga is 121%>152%), growth is doubled (1>2% ATP per level) Bullet cost went down (24>16pp at level 1, 32>20pp lv11+) Dourenga remains unchanged (suicide one)
Laser Cannons got sexed up SE2 now
14>9pp at level 1, 16>12 pp lv11+
Average ATP mod increase is 15% growth rate unknown (and my laser is in the bank....stupid room server)

Currently, yak zegenga's PA cost is 16 at lv21, unsure if this is a change or not(it is bolded).
I don't have a few of the ultimate PAs, and its likely penetrate got tweaked but I don't have the spare frags. Thats the list for the gun changes.

Synthesis changes info:
Nearly all the synthesis rates have been changed. Some items (like flourescent lightbulb 59%) remained the same % from what I can tell. I never did much heavy synthing except during the 20% synth increase bonus, and now, so I'm just going to list a variety of %s for what I have in my PMs. Some might've been high all along and I just never knew. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
All 'pure' PMs unless otherwise stated.
All room decos 100%
2 stars 95%
7 stars 74%
8 stars 70% (90 ranged is 61%, pure is 70%)
9 stars 65%
non-kubara 10 star 88%
bil de axe 90%
gaozoran rod 84%
flourescent bulb is 59%
harisen 59%
svaltus sword 71%
kan yu 91%
non-kubara 10 star 88%
crea sword(GRM) 91%
vahra claw 85%
Deljagnus 74%
deghana cannon 73% (90 ranged)
Synthesis times seem unchanged:
S ranks: 24 hours (multiple)
A ranks kubara: 12 hours (vahra claw)
A rank 8 star: 6 hours (ageha-kikami)
A rank 7 star: 3 hours (ryo miseki)
B ranks: 1 hour 15 minutes (deljagnus)
C ranks: 15 minutes (gigush)
C rank kubara: 45 minutes (flourescent bulb, harisen)

All weapons now sell back to the vendor for 75% more than before (24750>33000 for 8 star for example) No other types had their sellback value changed.

Stuff I've got from failing synths:
Ank dedda > Ohiku doll (Think maybe ST is making a joke? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif)
flourescent bulb > upteline
flourescent bulb > dianaline
harisen > kubara wood
deljagnus > copernia

Success so far:
12% ice gigush
36% light deljagnus



<font size=-1>[ This Message was edited by: Menochi on 2007-09-19 11:05 ]</font>


<font size=-1>[ This Message was edited by: Menochi on 2007-09-19 11:14 ]</font>

Niloklives
Sep 18, 2007, 05:56 AM
man...they lowered meseta by .003% screw that!

ljkkjlcm9
Sep 18, 2007, 05:57 AM
holy crap, so how high are fortefighter/fighgunner ATP gonna be now? as well as TP on them

THE JACKEL

Syl
Sep 18, 2007, 05:58 AM
Wow, that's a huge gain on ATP right there... Can't wait to see all the other stats along with the new system implementations.

Dj_SkyEpic
Sep 18, 2007, 06:03 AM
Neat. A lot of enhancements. I can't wait to see the modifications for fT xD

Menochi
Sep 18, 2007, 06:07 AM
http://i174.photobucket.com/albums/w106/tancients/beasko.jpg
Beast female fortefighter.

Just attack increases the crit rate.

PP regen on regular attacks is a per hit/per mob and the amount varies depending on the weapon, but the amount is small (about 3 pp a hit on average) so it won't refill a happy spammer's pp fast. Just attack works for both normal and PA, but I can't seem to get just counter to work, so I'll mess with it later since this update is why I was putting off playing my fortefighter.

http://i174.photobucket.com/albums/w106/tancients/newko.jpg
FT female



<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 04:10 ]</font>


<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 04:50 ]</font>

Mysterious-G
Sep 18, 2007, 06:20 AM
Holy crap, that are huge differences. Maybe a bit too huge, although I really don't want to complain.



<font size=-1>[ This Message was edited by: Mysterious-G on 2007-09-18 04:20 ]</font>

Neith
Sep 18, 2007, 06:30 AM
Is that 1138ATP on a fF? O_o

Wow, didn't see that big of a stat boost coming. fT needed nerfing a little in my opinion, especially Newman ones. Whether 250TP is a fair loss or not, I'm not sure. I can't remember how much tech damage that equates to.

Menochi
Sep 18, 2007, 06:34 AM
On 2007-09-18 04:30, UrikoBB3 wrote:
Is that 1138ATP on a fF? O_o

Wow, didn't see that big of a stat boost coming. fT needed nerfing a little in my opinion, especially Newman ones. Whether 250TP is a fair loss or not, I'm not sure. I can't remember how much tech damage that equates to.



Yeah, 1138 ATP. I've never been a stat monger, so outside of the fortegunner screenshot I don't really know how big the difference is. Keep in mind that not only stat mods changed, but also base stats changed. Its chaos on the PSU wiki board and I doubt the wiki itself is going to have fun rewriting 40% of the info.

Ceresa
Sep 18, 2007, 06:39 AM
You realize that's a 250 TP gain on FT surely?

Menochi
Sep 18, 2007, 06:46 AM
Heard it was lowered. Either way, its a big change. *shrug*

ZEO_X
Sep 18, 2007, 06:51 AM
On 2007-09-18 03:56, NIloklives wrote:
man...they lowered meseta by .003% screw that!



iam curious how well meseta is going to hold its value converting over to AotI. if theres any change at all.

Menochi
Sep 18, 2007, 06:55 AM
On 2007-09-18 04:51, ZEO_X wrote:

On 2007-09-18 03:56, NIloklives wrote:
man...they lowered meseta by .003% screw that!



iam curious how well meseta is going to hold its value converting over to AotI. if theres any change at all.



Well, when soloing, the meseta droprate is almost nothing from what I've seen so far. You need to be in groups to get a good amount of meseta, and mission meseta rewards have been adjusted (or will be, haven't cleared a mission yet)

And synth rates have gone way up for S ranks. My bil de axe is at 90% success on a pure strike. My ank dedda is 88%. But my A ranks are still 55%.

Lyrise
Sep 18, 2007, 07:06 AM
Mission meseta changes hasn't really been implemented yet, Or at least I think it hasn't. Just finished a few missions; drop rate seems the same, rewards are still the same. I think this maybe an expansion only feature, just like how synth times have yet to be reduced.

Hrith
Sep 18, 2007, 07:07 AM
Nice stat boosts, but elemental % usefulness was nerfed, so the damage you deal will be roughly the same with high % weapons.

You'll be much more powerful with low % weapons, which makes rangers even more broken >_>

Also, some PAs were severely nerfed.
Shousen Totsuzan-ga lost 50% ATP (150% -> 100%)

While some were largely boosted.
Dus Robado gained 65% ATP (155% -> 230%)
Renzan Seidan-ga gained 70% ATP (150% -> 220%)


There are not the only changes, only the ones I have seen


All in all, I really like this change, it balances the game more.




<font size=-1>[ This Message was edited by: Hrith on 2007-09-18 05:14 ]</font>

Breadmaker
Sep 18, 2007, 07:08 AM
So S ranks have higher % on crits? whats that stuff about

Menochi
Sep 18, 2007, 07:21 AM
On 2007-09-18 05:06, Lyrise wrote:
Mission meseta changes hasn't really been implemented yet, Or at least I think it hasn't. Just finished a few missions; drop rate seems the same, rewards are still the same. I think this maybe an expansion only feature, just like how synth times have yet to be reduced.



They've changed according to the update notes:
http://phantasystaruniverse.jp/news/wis/?mode=view&id=439

It may not be noticeable if you do the event mission, but I saw a big difference in amount of meseta dropping in linear line while messing around with PAs and such.

Lamak
Sep 18, 2007, 07:34 AM
o.o Dus Robbado

PJ
Sep 18, 2007, 07:36 AM
On 2007-09-18 05:34, Lamak wrote:
o.o Dus Robbado



It needed it.

It REALLY needed it.

Arika
Sep 18, 2007, 07:40 AM
PSU easy mode!!!!

btw, it is good thing that they actually make worthless tech to get some value, but.... why they nerf DAMFOIE!!!! xD!! this tech was never be good one before ho... I see, so this tech become as good as dambarta now

Also don't forget the important one!!!, synthesis success rate increase!!! right!!? I heard that S rank are 88% now from 85%...<,<




<font size=-1>[ This Message was edited by: Arika on 2007-09-18 05:48 ]</font>

Neith
Sep 18, 2007, 07:59 AM
Yeah, I just saw the Shousen Totsuzan-ga pic on the JP uploader. Meh, I never use it anyway now, even less reason to after this..XD

Good to see Dambarta getting a PP increase, but making it stronger isn't something i agree with.

Can't wait for this update on EU/US though, it's what my fF has been waiting for.

Kamica
Sep 18, 2007, 08:11 AM
On 2007-09-18 05:59, UrikoBB3 wrote:
Yeah, I just saw the Shousen Totsuzan-ga pic on the JP uploader. Meh, I never use it anyway now, even less reason to after this..XD

Good to see Dambarta getting a PP increase, but making it stronger isn't something i agree with.

Can't wait for this update on EU/US though, it's what my fF has been waiting for.



Do not forget that damubarta loses pushback in AoI.

Rashiid
Sep 18, 2007, 08:13 AM
zonde got a massive boost. nice

Neith
Sep 18, 2007, 08:16 AM
On 2007-09-18 06:11, Kamica wrote:
Do not forget that damubarta loses pushback in AoI.



Ah, I was forgetting that. I guess that evens it out then. Dambarta is far too good as it currently is.

Edit: I just realised Dambarta isn't even in that list. It's too early for me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif


<font size=-1>[ This Message was edited by: UrikoBB3 on 2007-09-18 06:19 ]</font>

MrNomad
Sep 18, 2007, 08:24 AM
Whats the stats gonna be for FG?

Menochi
Sep 18, 2007, 08:28 AM
FG as in fortegunner? Listed
FG as in fighgunner? I can take a pic of lv1 if you want. Stat mods are still being worked out.

MrNomad
Sep 18, 2007, 08:29 AM
fighgunner

ne1first
Sep 18, 2007, 08:32 AM
so hunters get free bucket of atp but weapon/armor % nerf which effectively leaves them the same as they were
forces get free bucket of tp but dambarta nerf their most powerful spell
and rangers get free bucket of atp and no drawback?

Menochi
Sep 18, 2007, 08:33 AM
Like I said, I can get a screenshot at level 1 if you want, or wait until later on when more info is out about exact stat mods.

MrNomad
Sep 18, 2007, 08:35 AM
ugh, both?

Menochi
Sep 18, 2007, 08:39 AM
On 2007-09-18 06:32, ne1first wrote:
so hunters get free bucket of atp but weapon/armor % nerf which effectively leaves them the same as they were
forces get free bucket of tp but dambarta nerf their most powerful spell
and rangers get free bucket of atp and no drawback?



From what I've seen, my elemental bullest aren't kicking as much as they used to against the right element (lost 80 per shot with lv11 earth twin handgun) though others don't seem to be affected much at all. All the information sites are fluid right now, and a lot of the people just playing missions casually don't really understand/care/know all the changes. Ended up teaching a few about just attack and whatnot last run.

Menochi
Sep 18, 2007, 08:41 AM
http://i174.photobucket.com/albums/w106/tancients/femalecastfig.jpg

Female cast level 85 as a level 10 fortegunner looking at level 1 fighgunner stats.

Kylie
Sep 18, 2007, 08:44 AM
I like that a lot. I always thought that the PP usage on TECHnics was too high.

MrNomad
Sep 18, 2007, 08:46 AM
Wow our stats start off that high in the expansion?

Menochi
Sep 18, 2007, 08:46 AM
Thats how much the base stats have changed. And as I said, I'm level 85 in that pic.

MrNomad
Sep 18, 2007, 08:50 AM
Thats almost the same stats as my lvl 73 fighgunner (lvl 7)except that the ATP and others are a lot bigger, so the lvls after 1 in AoI must be enormous



<font size=-1>[ This Message was edited by: MrNomad on 2007-09-18 06:51 ]</font>

Rashiid
Sep 18, 2007, 08:51 AM
dambarta loses knockback? LOL

oh man; well there goes techer brokenness

Menochi
Sep 18, 2007, 08:59 AM
On 2007-09-18 06:50, MrNomad wrote:
Thats almost the same stats as my lvl 73 fighgunner (lvl 7)except that the ATP and others are a lot bigger, so the lvls after 1 in AoI must be enormous



<font size=-1>[ This Message was edited by: MrNomad on 2007-09-18 06:51 ]</font>


As you can tell from the pic in my first post, the ATP got big boosts, and base stats have changed. So the job %s might still be roughly the same, but are now being augmented by the base stat changes.

Golto
Sep 18, 2007, 09:03 AM
Did they do the weapon rank changes yet to GT and PT?
Has anyone tested how armor element % was changed?
Has anyone looked at armor success % yet?
Snythesis times reduced by how much?

Judging by the bil de axe's success increase looks like I was correct about kubara-only weapons getting the 'large' increase they were talking about.

panzer_unit
Sep 18, 2007, 09:09 AM
More PA stat changes plz?

Shousen Totsusan-ga ... that's the 1x4, 2x4 Claw move right? Why on earth would they nerf that so brutally?

Menochi
Sep 18, 2007, 09:09 AM
Yes, weapon ranks and PA caps have all been changed.
I'm waiting for a friend who had the old elemental armor calcs to do some testing.
No armor PM, otherwise I would've. I hope they're big.
No reduction in synth times from what I've seen. S ranks still take 24 hours.

And so far, yeah.

Golto
Sep 18, 2007, 09:10 AM
Thanks for the info.

Ceresa
Sep 18, 2007, 09:13 AM
As these are the AoI Pa changes and damubarta still has pushback, it's unlikely it will lose it in AoI.
DamuFoie and DamuMegid, Zonde, Barta, Megid, all have pushback now as well.

All the classes that gained S usability received it, excluding of course the AoI weapons.

My A rank armors 24-38 + 12rainbow are very similar to pre-patch, but I only tested briefly on S2 Go Vahra and Shagreece. My 50% B takes about 50 more dmg then before, DFP is obviously weighted more now but I don't know the specifics.

Synth times not reduced yet.

6star armor 53 > 60
7star armor 45 > 48
10star armor 56 > 75
Gaozoran rod upped to 84
Svaltus to 71
Claire Doubles to 90
10star melee to 88
11star melee to 91

Misc FT stuff, our highend dmg is the same as it was before. Highend being elemental rod, proper elemental weakness.

Our dmg using the "wrong" element got a nice boost, Diga went from 1200 to 1400 or so with my wands. Again I don't know the voodoo math involved, so don't ask for formulas.

Inazuma
Sep 18, 2007, 09:15 AM
every tech has flinch now. damubarta still has it btw.
nosuzonde hits 3 targets also. and is it just me, or is megido slower moving?

VectormanX
Sep 18, 2007, 09:24 AM
I just failed a halarod at 80% and got a okiku doll http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Starrz
Sep 18, 2007, 09:27 AM
On 2007-09-18 07:24, VectormanX wrote:
I just failed a halarod at 80% and got a okiku doll http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif


"I failed a halarod at 75% and all I go was this lousy zodiaride."

Kamica
Sep 18, 2007, 09:34 AM
Ah, I see. Damubarta was nerfed in the AoI beta so I assumed it would be the same here.

EspioKaos
Sep 18, 2007, 09:36 AM
On 2007-09-18 07:13, Ceresa wrote:
As these are the AoI Pa changes and damubarta still has pushback, it's unlikely it will lose it in AoI.
DamuFoie and DamuMegid, Zonde, Barta, Megid, all have pushback now as well.

Aw, sweet. Glad to see this change, especially with Zonde and Barta. (You'd think that most anything that'd just been pierced by a bolt of lightning or a stream of ice would at least flinch and take a second to recover, yeah? http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif)


On 2007-09-18 07:24, VectormanX wrote:
I just failed a halarod at 80% and got a okiku doll http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

What an odd thing to get! At least it wasn't a Monomate, though! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

Shiro_Ryuu
Sep 18, 2007, 09:36 AM
Thanks for the info. I really don't care much for the stat boosts, but I'm hoping that the racial differences stay the same or get smaller.

PsyGuy
Sep 18, 2007, 09:41 AM
Have the heavy guns received a better push back? like the rifle/bow or the shottie? how about the laser cannon any improvement?

Mewn
Sep 18, 2007, 09:44 AM
http://img411.imageshack.us/img411/7923/wtcapsnd2.jpg

According to this, Wartechers only get level 20 Support techs... can any JP player confirm that this is true?

fireant
Sep 18, 2007, 09:48 AM
On 2007-09-18 07:44, Mewn wrote:
According to this, Wartechers only get level 20 Support techs... can any JP player confirm that this is true?


Oh my I know a lot of people who wont like that. Any word if the guntecher changes are still the same.

Menochi
Sep 18, 2007, 09:52 AM
Shotgun no, rifle, nothing different in the feel, laser cannon is in my PM, I can go get my laser in a couple runs and test that then.

As for wartecher, that is indeed correct

Guntecher gets
10 skill
30 bullet
20 offense tech
30 support tech

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 07:53 ]</font>

EspioKaos
Sep 18, 2007, 09:56 AM
Oh, geez. And thus the rumors of "no changes after all" begin. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

To be honest, I think that the caps on PAs will change depending on who has the expansion and who doesn't. The caps shown in the screen above would be what a non-expansion player will have while someone playing the expansion as a Wartecher will have access to LV30 support TECHs as opposed to LV20.

PsyGuy
Sep 18, 2007, 09:56 AM
argh that is sad news about Wartecher, i was really pleased when i heard they were getting lvl 30 support.

Dammit the guns really need improved pushback, they take much longer to fire than the twins and you cant move and shoot with them, apart from the grenade launcher there doesnt seem much reason to choose Fortegunner over Guntecher what with them now having improved spells, S rank bows and twin guns.

Thank you for checking Laser cannons Menochi, i wont hold my breath for any improvements to the cannons tho >__<

Mewn
Sep 18, 2007, 09:59 AM
On 2007-09-18 07:56, EspioKaos wrote:
Oh, geez. And thus the rumors of "no changes after all" begin. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

To be honest, I think that the caps on PAs will change depending on who has the expansion and who doesn't. The caps shown in the screen above would be what a non-expansion player will have while someone playing the expansion as a Wartecher will have access to LV30 support TECHs as opposed to LV20.


Hmm... that makes sense, since otherwise non-AoI Wartechers would be able to max all their PAs out and that seems a bit unfair to the other types. Hadn't thought of it like that, actually.

Menochi
Sep 18, 2007, 10:02 AM
On 2007-09-18 07:56, EspioKaos wrote:
Oh, geez. And thus the rumors of "no changes after all" begin. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

To be honest, I think that the caps on PAs will change depending on who has the expansion and who doesn't. The caps shown in the screen above would be what a non-expansion player will have while someone playing the expansion as a Wartecher will have access to LV30 support TECHs as opposed to LV20.



Problem is, everyone else has their new level caps.
And room server crashed, I'll have to get my laser later.

Itsuki
Sep 18, 2007, 10:05 AM
I guess I should add in some stats
http://i51.photobucket.com/albums/f369/Akukame/Stats01.jpg

That is not bad TP at all if I must say so myself. Though fT have considerably higher TP.

http://i174.photobucket.com/albums/w106/tancients/newko.jpg
From early in the thread, for reference.

fireant
Sep 18, 2007, 10:07 AM
On 2007-09-18 07:52, Menochi wrote:


As for wartecher, that is indeed correct

Guntecher gets
10 skill
30 bullet
20 offense tech
30 support tech


Thanks http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Now Im happy

EspioKaos
Sep 18, 2007, 10:13 AM
On 2007-09-18 07:52, Menochi wrote:
As for wartecher, that is indeed correct

Guntecher gets
10 skill
30 bullet
20 offense tech
30 support tech

FYI, you got your attack and support caps mixed up. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif


On 2007-09-18 08:02, Menochi wrote:
Problem is, everyone else has their new level caps.

Oh. Very strange, indeed, then. Maybe a last-second change after SonicTeam had sent this info to Dengeki?

Fure_Rakune
Sep 18, 2007, 10:13 AM
With the increased stat modification, have the enemy stats been altered as well?

Ceresa
Sep 18, 2007, 10:18 AM
On 2007-09-18 08:02, Menochi wrote:
Problem is, everyone else has their new level caps.

Every class except WT will see one category go from 30-40, so it's quite possible WT could see 20-30 support tech once AoI is enabled. To keep it from being unbalanced for the psuclassic only guys I guess...

But it wouldn't surprise me for an arbitrary nerf either.

Inazuma
Sep 18, 2007, 10:21 AM
the fast shoot trick for some guns is gone now too. when you go into first person view, you have to wait for a good second or so before you can use the goggles.

Arika
Sep 18, 2007, 10:33 AM
they need to stop megiverse glitch first , gun glitch is just a little toy to play around

Menochi
Sep 18, 2007, 10:34 AM
Machinegun has knockback, crossbow has knockback, handguns have knockback, giresta casts a little bit faster (according to others and from my observation) After using shotgun a bunch, it has a small knockback, but its not enough to really do much unless you're lucky. Its like damufoie knockback, small, but there.

I thought it said hojou, but I'll doublecheck after this run. I keep getting the drawn out rare spawn route.

If enemy stats have been altered, its too little to notice or the player stat changes too drastic.

PsyGuy
Sep 18, 2007, 10:40 AM
nooooooooooo why make handguns, crossbows and mechguns better than the heavy guns!

Kamica
Sep 18, 2007, 10:50 AM
Two interesting notes.

First, My Room servers crashed due to overload of people. People are spamming messages nonstop at the universe changing cube on 4th GC while they wait for the servers to go back up...

Also, guild cards were changed. Most cards are upgraded to say "E-1", however approximately 1/5 of your guild cards will have a player listed as "JP". If a person has a JP card, you can not see their online status. If I am not mistaken, you can still send mail to the JP person.

BanF
Sep 18, 2007, 10:52 AM
On 2007-09-18 08:18, Ceresa wrote:

On 2007-09-18 08:02, Menochi wrote:
Problem is, everyone else has their new level caps.

Every class except WT will see one category go from 30-40, so it's quite possible WT could see 20-30 support tech once AoI is enabled. To keep it from being unbalanced for the psuclassic only guys I guess...

But it wouldn't surprise me for an arbitrary nerf either.


It's confirmed WTs will get both Support and Attack techs raised to 30.

Menochi
Sep 18, 2007, 10:53 AM
On 2007-09-18 08:40, PsyGuy wrote:
nooooooooooo why make handguns, crossbows and mechguns better than the heavy guns!



Might be that shotguns just suck against vanda. They're what my group tested them on. We got the rare map so we just messed around with all the weapons and spells. For shotguns, the knockback is too short for me to find much use. Still my favorite weapon though.

Goggle glitch is gone, along with a few others.(They added frames to the transition) Megiverse might be too, but I'll have to find someone who has the spell to see.

Lamak
Sep 18, 2007, 10:59 AM
Yay for Wartecher. I can't wait until we get this update.

Menochi
Sep 18, 2007, 10:59 AM
On 2007-09-18 08:13, EspioKaos wrote:

On 2007-09-18 07:52, Menochi wrote:
As for wartecher, that is indeed correct

Guntecher gets
10 skill
30 bullet
20 offense tech
30 support tech

FYI, you got your attack and support caps mixed up. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

http://i174.photobucket.com/albums/w106/tancients/guntech.jpg
Since you've got a dictionary handy, I'll let you find out the translation yourself. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

All my cards have E-1 on them, so I have no idea about the difference. it might be a case of inactive accounts or something. But noone in the lobby knows, as usual. XD

EspioKaos
Sep 18, 2007, 11:03 AM
Oop, my mistake. I thought you were still on about Wartecher. (I didn't see the "Guntecher gets" part.) Wow, I feel like a jackass now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif Apologies and all. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

On the E-1 thing, I just saw something on the official site about it. Give me a second and I'll see what I can find out about it.

Lamak
Sep 18, 2007, 11:06 AM
So much stuff is going on, I'm lost. >_>

EspioKaos
Sep 18, 2007, 11:08 AM
E-1 and E-2 on partner cards indicate what World a player is on. (Entrance 1 and Entrance 2.) Basically, this is a precursor to the World merge. However, they seem to be having issues with card functionality right now... things like simple mail not working right, for example.

Menochi
Sep 18, 2007, 11:10 AM
On 2007-09-18 09:06, Lamak wrote:
So much stuff is going on, I'm lost. >_>



Its worse on the JP forums. thats why I'm regular posting here today, and maybe tomorrow. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Found the info about the partner cards.

E-1 is world 1, E-2 is world 2. JP is if you have that same ID card for both worlds.

Lamak
Sep 18, 2007, 11:13 AM
On 2007-09-18 09:10, Menochi wrote:

On 2007-09-18 09:06, Lamak wrote:
So much stuff is going on, I'm lost. >_>



Its worse on the JP forums. thats why I'm regular posting here today, and maybe tomorrow. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Found the info about the partner cards.

E-1 is world 1, E-2 is world 2. JP is if you have that same ID card for both worlds.

Can you link me to the JP forums? And yeah I'm kinda not supposed to be on here. in my typing class at the moment listening to music on my MP3 player and browsing PSOW. I'm such a slacker.

EspioKaos
Sep 18, 2007, 11:14 AM
On 2007-09-18 09:06, Lamak wrote:
So much stuff is going on, I'm lost. >_>

I'm kind of starting to feel the same! It's a little difficult to keep up with everything! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

McLaughlin
Sep 18, 2007, 11:15 AM
Shousen just got raped. >_> At least the change to Dus Robado has forced me to get off my ass and buy it.

Menochi
Sep 18, 2007, 11:23 AM
The link to the common PSU forums is on the Japanese wiki. Sega doesn't have a forum for PSU.

And in the lobby, they're spamming "damn kimura, damn kimura, damn kimura" which I assume means the transport cube. Otherwise, maybe theres someone in ST with a last name of kimura who programs the room servers (it IS more common than Smith for a last name)

McLaughlin
Sep 18, 2007, 11:24 AM
I'm now quite curious to see the other PA changes. Does anyone have any information on that?

NexGen
Sep 18, 2007, 11:26 AM
I was wondering if the jobs can go past 10 yet...is there any indication that this has been implemented into this update? I think a FF at job level 20 or 30 would be quite strong http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Rashiid
Sep 18, 2007, 11:27 AM
this is too much; ill stay simple fortefighter untill this is all handled o.0

Menochi
Sep 18, 2007, 11:31 AM
I hardly have any of the ultimate PAs outside of the technic ones, and the ones I do have for my gunner didn't seem to change.

I'll look over whats on the wiki and compare with what I currently have and see if theres any changes to guns though.

Menochi
Sep 18, 2007, 11:32 AM
On 2007-09-18 09:26, NexGen wrote:
I was wondering if the jobs can go past 10 yet...is there any indication that this has been implemented into this update? I think a FF at job level 20 or 30 would be quite strong http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



AoI only ability probably, just like getting PAs above level 30. Cap is still 10 for everyone.

AxelgearVII
Sep 18, 2007, 11:33 AM
I thought the servers were supposed to be down all day today? ;o

omegapirate2k
Sep 18, 2007, 11:33 AM
Hoo boy, Renzan is going to be pretty damn ownage after this.

Makes me glad I have it at 30.

Golto
Sep 18, 2007, 11:39 AM
If any rangers can do some damage tests for us we can figure out how much element % was nerfed for ranged weapons at least.


Ranged weapons are easier to test element % thanks to elemental bullets. Easiest thing to use is use elemental bullets that have the same atp % on the same weapon. One with advantage (fire vs ice) and one with neutral advanage (ground vs ice) against the same monster. Example use lvl 30 ground and lvl 30 fire rifle bullet against lvl 100 Go Vaharas.

If anyone is willing to do this much thanks. Also if you can include character atp + unit atp + weapon atp + pa % and element % just incase they changed it.

Fredrick
Sep 18, 2007, 11:51 AM
Have any changes been made to casting speeds? :|

Menochi
Sep 18, 2007, 12:00 PM
Look up higher fredrick, giresta 'seems' to cast faster from people's observations. Nothing else mentioned though.

I added all the gun changes I had on hand, the only bullet I have at level 30 is my dark machine gun, but my light machinegun is only lv27. So not sure if/where I could test anything like that.

chibiLegolas
Sep 18, 2007, 12:05 PM
On 2007-09-18 06:32, ne1first wrote:
so hunters get free bucket of atp but weapon/armor % nerf which effectively leaves them the same as they were
forces get free bucket of tp but dambarta nerf their most powerful spell
and rangers get free bucket of atp and no drawback?



I'd expect that FoG got a good ATP boost to differenciate themselves more compared to GT. Afterall, plenty of players had already complained that FoG and GT were too close to each other pre-AoI.

And makes me wonder how much more ATP is smacked onto the fighter classes in general.

Kamica
Sep 18, 2007, 12:09 PM
Grinding is indeed the -1 system - no strings attached. As far as I can tell, the changes to grinding success do not seem to be major.

chibiLegolas
Sep 18, 2007, 12:11 PM
On 2007-09-18 08:34, Menochi wrote:
Machinegun has knockback, crossbow has knockback, handguns have knockback, giresta casts a little bit faster (according to others and from my observation) After using shotgun a bunch, it has a small knockback, but its not enough to really do much unless you're lucky. Its like damufoie knockback, small, but there.



Just to clarify. Are you sure machingun, crossbow and handguns have knockback and not just a flinching effect? Kinda like how most (if not all) guns have a flinch effect for C rank rooms, but not in S rank rooms? I know ppl have different idea what knockback is. It's sure NOT blow-away or that ultimate lazer cannons PA (Maylee Prism?) I'm sure?

-Tidus_415-
Sep 18, 2007, 12:11 PM
On 2007-09-18 07:13, Ceresa wrote:
6star armor 53 > 60
7star armor 45 > 48
10star armor 56 > 75
Gaozoran rod upped to 84
Svaltus to 71
Claire Doubles to 90
10star melee to 88
11star melee to 91


Wow...I wonder how high psycho wand must be now.

Menochi
Sep 18, 2007, 12:12 PM
I don't have any grinders on me or I'd go check on the grinding system. I kind of doubt they'd change the success rate though.

Menochi
Sep 18, 2007, 12:15 PM
On 2007-09-18 10:11, chibiLegolas wrote:

On 2007-09-18 08:34, Menochi wrote:
Machinegun has knockback, crossbow has knockback, handguns have knockback, giresta casts a little bit faster (according to others and from my observation) After using shotgun a bunch, it has a small knockback, but its not enough to really do much unless you're lucky. Its like damufoie knockback, small, but there.



Just to clarify. Are you sure machingun, crossbow and handguns have knockback and not just a flinching effect? Kinda like how most (if not all) guns have a flinch effect for C rank rooms, but not in S rank rooms? I know ppl have different idea what knockback is. It's sure NOT blow-away or that ultimate lazer cannons PA (Maylee Prism?) I'm sure?



I'm about ready to do some quick fraps of bullets and just, so if anyone has any requests, lemme know in the next 15 minutes or so and I'll squeeze them in.
This is just for demonstration stuff, and not doing anything tech related because I loaned out most of my gear for her to a friend.

Golto
Sep 18, 2007, 12:17 PM
Ah ok Menochi, it does not have be lvl 30 but lvl 21+ would be great. The main thing it would be nice if they had the same atp % and both bullets not opposite like your dark and light. I would use the elemental neutral advantage damage as the base. Like use your dark bullet and something other than light bullet on a light element enemy.

Example lets say you do 300 damage to a golmoro with dark machinegun bullet and do 250 with fire machinegun bullet of the same lvl. That is 20% increase in damage. Then check that against what the actual element % is of the dark bullet.

-Tidus_415-
Sep 18, 2007, 12:17 PM
Twin handguns please. Thanks.

Agnostic187
Sep 18, 2007, 12:19 PM
I would like the changes, if you have time, (I really want these) to:

Gravity Dance stats, Fighgunner stats for Humans, Beasts and Casts. (As good as possible please)

Male Beast Fortefighter. Tornado Dance stats.

If Anyone has time I am EXTREMELY interested about this, and the changes to % elemental damage.

Gracias ^_^

PJ
Sep 18, 2007, 12:29 PM
Can anyone get lower level newman ATP(Around 30-50), and whatever class. I wanna see if it was boosted signifigantly so my female newman FI doesn't suck as much.

Menochi
Sep 18, 2007, 12:29 PM
I've got two machinegun PAs at level 1 which should be 10% element. ice and lightning, could run to the relics and try them out on bajira I suppose.

Just have to go buy a cheap mechgun from the shop for now I suppose.

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 10:31 ]</font>

NexGen
Sep 18, 2007, 12:40 PM
Hey Menochi - if you'd like to get in touch with me later, I can do the tests on the US servers so we can compare befores and afters.

Menochi
Sep 18, 2007, 12:43 PM
On 2007-09-18 10:19, Agnostic187 wrote:
I would like the changes, if you have time, (I really want these) to:

Gravity Dance stats, Fighgunner stats for Humans, Beasts and Casts. (As good as possible please)

Male Beast Fortefighter. Tornado Dance stats.

If Anyone has time I am EXTREMELY interested about this, and the changes to % elemental damage.

Gracias ^_^


Don't have a fighgunner, so all my stats would be level 1 of the class, female cast lv85 is shown earlier in the topic, all my characters are 75+ female and no beast male on the server with any money to buy some decent gear.


On 2007-09-18 10:29, PJ wrote:
Can anyone get lower level newman ATP(Around 30-50), and whatever class. I wanna see if it was boosted signifigantly so my female newman FI doesn't suck as much.


I have a friend who has a female newman around that range if you don't mind level 1 FI stats. 46/47 she said, but she's talking to the taxi guy about the 'what-nows' with NPC taxis taking his job. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

And wow, the lobbies can get so childish sometimes. >< SOme guy is spamming random BS in the lobby and everyone is else is shouting "Put him on blacklist! I've blacklisted you!". Though I think something a lot of people here will get a kick out of: "soko ga sonichi kuoriti (This is (definately) ST quality)"

Golto
Sep 18, 2007, 12:44 PM
On 2007-09-18 10:29, Menochi wrote:
I've got two machinegun PAs at level 1 which should be 10% element. ice and lightning, could run to the relics and try them out on bajira I suppose.

Just have to go buy a cheap mechgun from the shop for now I suppose.

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 10:31 ]</font>


Yes that would be cool since ice and lightning are both in the second catergory of atp %. Thanks

Menochi
Sep 18, 2007, 12:51 PM
On 2007-09-18 10:40, NexGen wrote:
Hey Menochi - if you'd like to get in touch with me later, I can do the tests on the US servers so we can compare befores and afters.



Can do it now if you want, gonna go make the last preperations.

Dein
Sep 18, 2007, 12:57 PM
So far from what I've seen on the JP Wiki the PA changes are:

Double Saber
Tornado Dance - 220% atk at lvl 30
Spiral Dance - 84% accuracy at lvl 20+
Saber
Gravity Strike - 150% atk at lvl 30
Rising Strike - 210% atk at lvl 30
Twin Dagger
Moubu Seiran-zan - 165% atk at lvl 30
Renkai Buyou-zan - 93% accuracy at lvl 30
Twin Saber
Assualt Crush - 245% atk at lvl 30
Splendor Crush - 165% atk at lv 30
Sword
Spinning Break - 205% atk at lvl 30
Tornado Break - 170% atk and 85% acc at lvl 30
Fists
Bogga Danga - 180% atk at lvl 30
Bogga Zubba - 260% atk at lvl 30
Claw
Senten Kanzan-ga is listed at 193% atk at lvl 23 now so no clue what it caps out now but it's gotten a good boost.
Axe
Anga Dugrega is listed with 187% atk at lvl 4 so it too got a nice boost.
Anga Redda is listed with 136% at lvl 8. Might not be a big boost overall but it's too early to tell yet.

Those are all the changes that have been listed on the JP Wiki that I've found so far. Some skills like Tornado Dance don't have their new changes listed on the general overview page for all the weapons but if you click on the category for Double Sabers the change is listed there if anyone wants to double check the skills themselves.

<font size=-1>[ This Message was edited by: Dein on 2007-09-18 13:34 ]</font>

Kimil
Sep 18, 2007, 01:01 PM
What the hell -.- Wartechers get lost the 30 level support boost? #$%@^$
Any news on WT stats thouhg? =/

http://img411.imageshack.us/img411/7923/wtcapsnd2.jpg
I have a hunch... where the hell did this com from? Can anyone confirm that this is correct? I'm betting this is a screen from the beta

<font size=-1>[ This Message was edited by: Kimil on 2007-09-18 11:11 ]</font>

Menochi
Sep 18, 2007, 01:06 PM
http://i174.photobucket.com/albums/w106/tancients/forgotten.jpg
The forgotten classes by everyone but ST.

And now, I go to fullscreen to film. Be back in an hour or so.

desturel
Sep 18, 2007, 01:15 PM
On 2007-09-18 11:06, Menochi wrote:
The forgotten classes by everyone but ST.


Well, that spells the end for good ol' B'duki Oga.

Anduril
Sep 18, 2007, 01:17 PM
I'm scared of tomorrow now....o_o
I just hope that this change doesn't bring the game collapsing in on itself.

Hrith
Sep 18, 2007, 01:22 PM
Thanks for the info, Dein, those are some nifty figures, there.


Now I wonder if bullet PAs got new modifiers, I've only seen skills and technics mentioned.

Nai_Calus
Sep 18, 2007, 01:22 PM
Er... Either ST is doing something we don't know about yet with weapons, or they're smoking even more crack than usual. There *aren't* any B-rank Claws for Hunters to be able to use, there.

Golto
Sep 18, 2007, 01:24 PM
Since they have rangers being able to use b rank grenade launchers does that mean psu v1 characters will be able to use the Koltova Launcher?

NexGen
Sep 18, 2007, 01:24 PM
Ahh Menochi, if only I could...I'm stuck doing this work thing though and wont be home for another...7 hours or so lol

EspioKaos
Sep 18, 2007, 01:25 PM
On 2007-09-18 11:22, Ian-KunX wrote:
Er... Either ST is doing something we don't know about yet with weapons, or they're smoking even more crack than usual. There *aren't* any B-rank Claws for Hunters to be able to use, there.

There will be, however. Ambition of the Illuminus will introduce B-rank claws such as the Nei Claw. Likewise, Rangers will have access to the B-rank grenade (launcher) Koltovazooka.

panzer_unit
Sep 18, 2007, 01:26 PM
Boo. I want mechs for my Protranser, looks like EVERYONE else gets 'em.

PA changes look pretty sweet. Serious powerups on some of 'em, sort of takes the shine off of the new 300%+ power attacks tho.

amtalx
Sep 18, 2007, 01:30 PM
On 2007-09-18 11:25, EspioKaos wrote:
Likewise, Rangers will have access to the B-rank grenade (launcher) Koltovazooka.



Expect to see me using this, haha. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Hrith
Sep 18, 2007, 01:34 PM
On 2007-09-18 11:26, panzer_unit wrote:
PA changes look pretty sweet. Serious powerups on some of 'em, sort of takes the shine off of the new 300%+ power attacks tho.Just you wait until someone posts the new ATP modifier for Gravity Break ;o

And your Bogga Danga got a nice ATP boost http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Not as impressive as Bogga Zubba, but still.

HFlowen
Sep 18, 2007, 01:36 PM
"Laser Cannons got sexed up SE2 now"

Finally!

Agnostic187
Sep 18, 2007, 01:38 PM
Did Gravity Dance get nerfed/increased or stayed the same?

Dein
Sep 18, 2007, 01:40 PM
As far as I can tell all the skills that have been updated are probably the only ones that got changed, but that's my guess since people haven't had a full day yet to see all the changes. I'm very happy to see they buffed a lot of the skills up so much and I hope the new PAs they release with AoI are just as good.

<font size=-1>[ This Message was edited by: Dein on 2007-09-18 11:42 ]</font>

HFlowen
Sep 18, 2007, 01:41 PM
So gravity break is still gravity broken?

Cool.

Dein
Sep 18, 2007, 01:45 PM
Considering how much they buffed many of the old PAs I'd be suprised if Gravity Break was nerfed. I'll keep checking for the next few days to see if any new changes are listed though.

HFlowen
Sep 18, 2007, 01:46 PM
Oh yea, can someone research the changes made to protransers please?

Nai_Calus
Sep 18, 2007, 01:49 PM
Ahh, OK. It will eventually make sense, then.

Wonder if that's the reason for the otherwise unfathomable nerfing of Shousen. It's not a particularly overpowered PA as it is. >_>; (I use it for large things with one hit point, currently, guess I'll just be saving up some frags on the JP version and getting Tornado Dance for that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif ) Shame, I kind of like claws. Maybe the frag claw PA is better than it looks when a 423 uses it, otherwise what's the point of claws? XD (Especially with how much Shousen costs and how fast it'll burn through a Misaki)

FisboFuxUup
Sep 18, 2007, 01:51 PM
This could all make out for a good balanced vs mode. n_n

panzer_unit
Sep 18, 2007, 01:53 PM
On 2007-09-18 11:34, Hrith wrote:
Just you wait until someone posts the new ATP modifier for Gravity Break ;o

And your Bogga Danga got a nice ATP boost http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Not as impressive as Bogga Zubba, but still.


You're right, nice boost for Danga... nothing on par with the OVER TWO HUNDREEEED! damage mods on Tornado Break, Assault Crush, Bogga Zubba and company.

I'm willing to bet the original PA stats for the new ultimates are going to remain unchanged. They're still impressive, but not OMFG MORE THAN TWICE THE DAMAGE BOOST OF ANY EXISTING PA. On that note, the new laser ultimate I was so excited about was SE2 w/ flinch... now ALL laser PA's are just like that. Did Mayalee Prism get an ATP boost? It'll need it if regular beams can do reliable sleep / freeze / confuse.

... I'm getting the feeling that there's going to be a complete overhaul on relative game balance. It looks like guns are staying about where they are for damage, while melee is being pushed WAY up with much higher PA modifiers and JA criticals as well.

Dein
Sep 18, 2007, 01:54 PM
Seeing that Tornado Dance is 220% now I'm wondering if it jumps up 6% each lvl from 21-30 or if they raised the starting % for the skill. I'd personally like it to be jumping up 6% each level past 20 so that it caps at 280% at lvl 40...

Hrith
Sep 18, 2007, 01:55 PM
Senten Kanzan-ga is really good, Ian, I use it way more than Shousen Totsuzan-ga.

But I am greatly disappoined in the Shousen nerf, all the same.
Like you said, there was nothing really powerful about it, especiall for the PP cost. Unless it now hits 3 or 4 targets per hit, it will become useless =/


On 2007-09-18 11:53, panzer_unit wrote:
You're right, nice boost for Danga... nothing on par with the OVER TWO HUNDREEEED! damage mods on Tornado Break, Assault Crush, Bogga Zubba and company.Yeah, but those PAs do not hit 16 times like Bogag Danga can http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



<font size=-1>[ This Message was edited by: Hrith on 2007-09-18 12:03 ]</font>

Menochi
Sep 18, 2007, 02:08 PM
Well, got distracted by talking to the guy who ran the taxi on the server, and now the servers are going down for maint for 3 hours, so I'll do the video after.

Kimil
Sep 18, 2007, 02:10 PM
On 2007-09-18 12:08, Menochi wrote:
Well, got distracted by talking to the guy who ran the taxi on the server, and now the servers are going down for maint for 3 hours, so I'll do the video after.



Another Maintence? >_>
Hopefuly Sega Remembers to give WTs the 30 spells <_<

Mewn
Sep 18, 2007, 02:13 PM
On 2007-09-18 11:01, Kimil wrote:
What the hell -.- Wartechers get lost the 30 level support boost? #$%@^$
Any news on WT stats thouhg? =/

http://img411.imageshack.us/img411/7923/wtcapsnd2.jpg
I have a hunch... where the hell did this com from? Can anyone confirm that this is correct? I'm betting this is a screen from the beta
I took it today, it's not a beta screen, and that's a character of mine on the JP server.

You can see the character's name is white, anyway, not yellow. So it can't be a beta image.

Menochi
Sep 18, 2007, 02:20 PM
On 2007-09-18 12:10, Kimil wrote:

On 2007-09-18 12:08, Menochi wrote:
Well, got distracted by talking to the guy who ran the taxi on the server, and now the servers are going down for maint for 3 hours, so I'll do the video after.



Another Maintence? >_>
Hopefuly Sega Remembers to give WTs the 30 spells <_<



My room server is still down, and partner cards are apparently all haywire. Also, the taxi guy will only have the taxi up for another few days, and then its gone. The only reason that matters is because before you pay to travel to a lobby, that character has to have been to the lobby at least once since today's maint.

Zeota
Sep 18, 2007, 02:22 PM
Female Cast Figunner at lv100.
http://img.photobucket.com/albums/v693/epyonic/Phantasy%20Star%20Universe/cast-f-figun.png

Shanata
Sep 18, 2007, 02:27 PM
Sega Guy 1: " Hummm PSU is too easy....it's time for some nerfing..."
Sega Guy 2: "Done!"
Sega Guy 1: "Lol you got it the wrong way around"
Sega Guy 2: "Like we care Hahahaha"

Menochi
Sep 18, 2007, 02:31 PM
On 2007-09-18 12:27, Shanata wrote:
Sega Guy 1: " Hummm PSU is too easy....it's time for some nerfing..."
Sega Guy 2: "Done!"
Sega Guy 1: "Lol you got it the wrong way around"
Sega Guy 2: "Like we care Hahahaha"



But wasn't Hard a joke compared to ultimate in PSO? V Hard only had a few hard fights (like S2), but theres still yet to come on what AoI brings in terms of enemies.
As I say far too often on these boards...wait and see.

panzer_unit
Sep 18, 2007, 02:33 PM
On 2007-09-18 11:55, Hrith wrote:

On 2007-09-18 11:53, panzer_unit wrote:
You're right, nice boost for Danga... nothing on par with the OVER TWO HUNDREEEED! damage mods on Tornado Break, Assault Crush, Bogga Zubba and company.Yeah, but those PAs do not hit 16 times like Bogga Danga can http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


Two Zubbas is about the same cost as a full Danga or Robado combo, the same number of hits, and 50% more damage per. It's gonna be hard to justify either of the multi-move PA's, I think. I guess the advantage is that you can chain PA criticals instead of having to throw normal attacks between as chain starters.

I think swords are going to be really ridiculously awesome in AOI. IIRC hitting 3 targets with a Just Attack almost drains enough power for a full Tornado Break swing, and TB is one of the most safely spammable moves in the game. Then there are Tenora swords coming out, which do away with a ton of PP cap for a significant ATP boost....

Agnostic187
Sep 18, 2007, 02:44 PM
Any % on Gravity Dance if its nerfed/the same ?

omegapirate2k
Sep 18, 2007, 02:49 PM
Speaking of swords, I'm actually a little surprised tornado break has a somewhat higher attack % than spinning break, as spinning break hits less targets.

Although it's nice to see assault crush (my favorite PA) is getting a wtfpwn attack boost.

Mikaga
Sep 18, 2007, 02:51 PM
6:4 they've not touched racial base stats.

Hrith
Sep 18, 2007, 02:53 PM
Tornado Break now hits 4 targets throughout the entire combo, too >_>

PJ
Sep 18, 2007, 02:58 PM
Blarg. Am I the only one who wants them to make the racial stat differences BIGGER? >_>

While Newman Hunters/Rangers are actually efficient, Cast and Beast techers are not.

Menochi
Sep 18, 2007, 03:00 PM
http://i174.photobucket.com/albums/w106/tancients/femalenew.jpg
Female newman, currently fortetecher 7 in that pic.


On 2007-09-18 12:51, Mikaga wrote:
6:4 they've not touched racial base stats.


All signs point to yes, they have changed racial base stats. We'll see as the data gets collected though.

omegapirate2k
Sep 18, 2007, 03:02 PM
On 2007-09-18 12:53, Hrith wrote:
Tornado Break now hits 4 targets throughout the entire combo, too >_>



Really? Instead of just the last hit?

That's quite a boost.


On 2007-09-18 12:53, Hrith wrote:
Tornado Break now hits 4 targets throughout the entire combo, too >_>



Really? Instead of just the last hit?

That's quite a boost.


On 2007-09-18 12:58, PJ wrote:
Blarg. Am I the only one who wants them to make the racial stat differences BIGGER? >_>

While Newman Hunters/Rangers are actually efficient, Cast and Beast techers are not.


I'm all for making racial differences bigger too, but as it stands, I really have yet to see a decent newman hunter class other than wartecher or a newman fortegunner be any good at all :/

<font size=-1>[ This Message was edited by: omegapirate2k on 2007-09-18 13:06 ]</font>

HFlowen
Sep 18, 2007, 03:04 PM
Well, the sword IS the staple weapon of the hunter. Like a rifle is to a ranger, and a rod is to a force.

Oh yea, menochi, can you get a quick screen cap of your Protranser stats? I'd like to know what they changed. =P

Shiro_Ryuu
Sep 18, 2007, 03:07 PM
On 2007-09-18 12:58, PJ wrote:
Blarg. Am I the only one who wants them to make the racial stat differences BIGGER? >_>

While Newman Hunters/Rangers are actually efficient, Cast and Beast techers are not.



http://www.pso-world.com/images/psu/guides/characters/specialties/nanoblast-3.jpg

http://xbox360media.gamespy.com/xbox360/image/article/736/736615/phantasy-star-universe-20060929050307363-000.jpg

Shall I say more? Those alone justify Newmans being good at Hunter and Ranger while Beasts and CASTs suck at Force. I'm all for gaps staying the same or smaller.

panzer_unit
Sep 18, 2007, 03:07 PM
... only when you've got 4 targets handy, it's good.

Nice for that move to have a number-of-targets advantage over other PA's too. Oh, and let's not forget you're regaining THE FULL COST OF THE MOVE now for every max-targets JA swing you crank out.

Of course the rest of the time you can use your other sword with Gravity Break :9~~ it's pretty rare not to have at least ONE target to hit.




<font size=-1>[ This Message was edited by: panzer_unit on 2007-09-18 13:10 ]</font>

omegapirate2k
Sep 18, 2007, 03:07 PM
On 2007-09-18 13:04, HFlowen wrote:
Well, the sword IS the staple weapon of the hunter. Like a rifle is to a ranger, and a rod is to a force.


It's not so much the sword as it is tornado break itself.

EDIT: Eh, I guess what I'd like is for spinning break to have a place in between gravity break and tornado break.

Although personally I could care less about it, as I have both levelled to 30 anyway.

<font size=-1>[ This Message was edited by: omegapirate2k on 2007-09-18 13:09 ]</font>

HFlowen
Sep 18, 2007, 03:09 PM
On 2007-09-18 13:07, omegapirate2k wrote:

On 2007-09-18 13:04, HFlowen wrote:
Well, the sword IS the staple weapon of the hunter. Like a rifle is to a ranger, and a rod is to a force.


It's not so much the sword as it is tornado break itself.

And a rifle needs photon bullets and a rod needs techs, what's your point?

Menochi
Sep 18, 2007, 03:09 PM
Oddly enough, when I did an SUV, each shot hit for 100 instead of 500. Again, requires more testing, but I wonder if the buffs staying on actually affect the SUV's attack power. 2 hours of maint...again.

HFlowen
Sep 18, 2007, 03:11 PM
Oh yea! I bet no one tested this but, did they make any changes to Crea Weapons? I mean, they gave everything else that previously sucked a decent boost...



<font size=-1>[ This Message was edited by: HFlowen on 2007-09-18 13:11 ]</font>

panzer_unit
Sep 18, 2007, 03:12 PM
... well the crappy PP caps shouldn't be a problem any more.

omegapirate2k
Sep 18, 2007, 03:12 PM
On 2007-09-18 13:09, HFlowen wrote:

On 2007-09-18 13:07, omegapirate2k wrote:

On 2007-09-18 13:04, HFlowen wrote:
Well, the sword IS the staple weapon of the hunter. Like a rifle is to a ranger, and a rod is to a force.


It's not so much the sword as it is tornado break itself.

And a rifle needs photon bullets and a rod needs techs, what's your point?



Taken from my above post after I'd edited it but I'll post it again here so you can see it:

I guess what I'd like is for spinning break to have a place in between gravity break and tornado break.

Although personally I could care less about it, as I have both levelled to 30 anyway.


EDIT: And yes, I was also wondering if creas have been improved in some way, although with the just attack and just counter additions, along with PP regen, they have another advantage over normal weapons now.

<font size=-1>[ This Message was edited by: omegapirate2k on 2007-09-18 13:14 ]</font>

HFlowen
Sep 18, 2007, 03:13 PM
Yea, i saw that about 5 seconds after I posted my response. =P

Crazy_Hunter
Sep 18, 2007, 03:16 PM
On 2007-09-18 10:57, Dein wrote:
So far from what I've seen on the JP Wiki the PA changes are:

Double Saber
Tornado Dance - 220% atk at lvl 30
Spiral Dance - 84% accuracy at lvl 20+
Saber
Gravity Strike - 150% atk at lvl 30
Rising Strike - 210% atk at lvl 30
Twin Dagger
Moubu Seiran-zan - 165% atk at lvl 30
Renkai Buyou-zan - 93% accuracy at lvl 30
Twin Saber
Assualt Crush - 245% atk at lvl 30
Splendor Crush - 165% atk at lv 30
Sword
Spinning Break - 170% atk and 85% acc at lvl 30
Tornado Break - 205% atk at lvl 30
Fists
Bogga Danga - 180% atk at lvl 30
Bogga Zubba - 260% atk at lvl 30
Claw
Senten Kanzan-ga is listed at 193% atk at lvl 23 now so no clue what it caps out now but it's gotten a good boost.
Axe
Anga Dugrega is listed with 187% atk at lvl 4 so it too got a nice boost.
Anga Redda is listed with 136% at lvl 8. Might not be a big boost overall but it's too early to tell yet.

Those are all the changes that have been listed on the JP Wiki that I've found so far. Some skills like Tornado Dance don't have their new changes listed on the general overview page for all the weapons but if you click on the category for Double Sabers the change is listed there if anyone wants to double check the skills themselves.

<font size=-1>[ This Message was edited by: Dein on 2007-09-18 11:43 ]</font>


Does this mean Grav Break and Jabroga wont get nerfed?? It looks like the charging Pa's (Zubba, Dugrega and T. Dance) get the biggest boost of all.



<font size=-1>[ This Message was edited by: Crazy_Hunter on 2007-09-18 13:17 ]</font>

panzer_unit
Sep 18, 2007, 03:23 PM
I'll be glad to get rid of Spinning Break. It's just not a cool move. I got it 'cause it does a lot more damage to a single target than Tornado, and now Gravity Break's going to totally replace it.

I could toss it out tonight in favor of some new skill....

Golto
Sep 18, 2007, 03:24 PM
Well while we wait here is some bullet element % damage testing I did of na/eu psu.

Lvl 30 lightning and ice twin handgun bullets atp 155% ele 24% using the same Deathmaker
Against lvl 105 Vanda Merha (fire element) no buffs on character
ice - average 356
lightning average 262

35.88% increase from only 24% element.
I expected to see around 37.2% increase using the formula (pa atp %) * (1+pa element %) so the 35.88% falls into the damage variance quite nicely.

I expect to see equal or lower damage increase from element % advantage with the changes.

Crazy_Hunter
Sep 18, 2007, 03:28 PM
On 2007-09-18 13:23, panzer_unit wrote:
I'll be glad to get rid of Spinning Break. It's just not a cool move. I got it 'cause it does a lot more damage to a single target than Tornado, and now Gravity Break's going to totally replace it.

I could toss it out tonight in favor of some new skill....



I wont be ridding my character of it, but it will sure be replaced by Gravity Break, and Redda will be replace by Anga Jabroga, and Dus Majara will most likely replace Dus Daggas. Seeing Bogga Zubba's Atp go so high, I might begind using it again! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Dein
Sep 18, 2007, 03:33 PM
I just realized that I made a mistake when writing down the changes from the Wiki. Spinning Break and Tornado Break got mixed up accidentally so I'm going back to correct that in my original post but I'm going to make note of that here as well.

Spinning Break is now capped at 205% atk
Tornado Break is now 170% atk and 85% acc

Sorry for the mixup on those skills.

And to answer Agnostic and other questions so far, the list I posted are the only changes that have been put onto the JP Wiki right now. Gravity Dance hasn't been changed at all as far as I can see but if a change was made and someone reports it I'll add it.

omegapirate2k
Sep 18, 2007, 03:35 PM
On 2007-09-18 13:33, Dein wrote:
I just realized that I made a mistake when writing down the changes from the Wiki. Spinning Break and Tornado Break got mixed up accidentally so I'm going back to correct that in my original post but I'm going to make note of that here as well.

Spinning Break is now capped at 205% atk
Tornado Break is now 170% atk and 85% acc

Sorry for the mixup on those skills.

And to answer Agnostic and other questions so far, the list I posted are the only changes that have been put onto the JP Wiki right now. Gravity Dance hasn't been changed at all as far as I can see but if a change was made and someone reports it I'll add it.



Ah, that makes more sense now, thanks XD

Dein
Sep 18, 2007, 03:42 PM
On 2007-09-18 13:35, omegapirate2k wrote:
Ah, that makes more sense now, thanks XD



Yeah I feel little stupid for overlooking that for so long lol

Also, can more people confirm that Tornado Break is 4 hits for all parts of the PA? The Wiki doesn't make note of that at all but it's not easy to always see a change like that with some skills so it might be a while longer before all the changes are noted on the JP Wiki. On the upside there might be a good chance other skills have gotten extra targets added too.



<font size=-1>[ This Message was edited by: Dein on 2007-09-18 13:43 ]</font>

Baku
Sep 18, 2007, 03:44 PM
need...to...see...screen of humans...better....the CASTs and beasts.../end dream

panzer_unit
Sep 18, 2007, 03:46 PM
It's enough to make Spinning break a little more damaging and energy-efficient than Gravity... but you've got to get full hits with that terribly narrow AOE. Not my bag.

I'm in a pretty tight bind for skills as it is... I've got 32 skills usable by Protranser + Killer Shot + shop claw & twin claw PA's.

biggabertha
Sep 18, 2007, 04:01 PM
I'm loving a lot of things I'm seeing through this entire thread, Tornado Break being able to hit four targets through all of it's attacks and getting a really gorgeous attack power boost. Before, I didn't want my Fortefighter/Fighgunner/Acrofighter character getting any two handed weapons but whoah... Things aren't looking good for that!

Lasers are looking great with SE2 and with the ability to interchange PAs, I'm sure this will be fantastic when you want to level up all the PAs for the bullets and become a REAL utility belt!

As for Crea weapons sucking.. Yeah.. It'd be REALLY neat if they made it so Crea weapons hit one more target during their PA which would give humans and newmans something cool to tinker around with. (Bwa ha ha ha ha ha ha! Gravity Strike/Gravity Break, here I come with my Creasabra and Soda Crea!)

Also, if the Just Attacks, Just Photon Skill and Just Counter attain 100% critical hit rate, does that mean a Protranser's extra critical hit rate will only apply to first melee attacks and attacks from bullets?

omegapirate2k
Sep 18, 2007, 04:05 PM
On 2007-09-18 13:46, panzer_unit wrote:
It's enough to make Spinning break a little more damaging and energy-efficient than Gravity... but you've got to get full hits with that terribly narrow AOE. Not my bag.

I'm in a pretty tight bind for skills as it is... I've got 32 skills usable by Protranser + Killer Shot + shop claw & twin claw PA's.


If you haven't spent much time levelling it, I'd say go for it, but if you have, I'd seriously consider waiting until the PA to disk system comes out.

Menochi
Sep 18, 2007, 04:05 PM
On 2007-09-18 14:01, biggabertha wrote:
I'm loving a lot of things I'm seeing through this entire thread, Tornado Break being able to hit four targets through all of it's attacks and getting a really gorgeous attack power boost. Before, I didn't want my Fortefighter/Fighgunner/Acrofighter character getting any two handed weapons but whoah... Things aren't looking good for that!

Lasers are looking great with SE2 and with the ability to interchange PAs, I'm sure this will be fantastic when you want to level up all the PAs for the bullets and become a REAL utility belt!

As for Crea weapons sucking.. Yeah.. It'd be REALLY neat if they made it so Crea weapons hit one more target during their PA which would give humans and newmans something cool to tinker around with. (Bwa ha ha ha ha ha ha! Gravity Strike/Gravity Break, here I come with my Creasabra and Soda Crea!)

Also, if the Just Attacks, Just Photon Skill and Just Counter attain 100% critical hit rate, does that mean a Protranser's extra critical hit rate will only apply to first melee attacks and attacks from bullets?



I'll have to actually synth some of the mass of crea weapons to see if maybe they let the extra hit carry over to the PAs now.
And also, maybe the crit thing is the main reason why protransers still have 40 bullets but now have 30 melee?

Feelmirath
Sep 18, 2007, 04:24 PM
They have 30 melee anyway >.>

Dein
Sep 18, 2007, 04:27 PM
One thing I'd like to know is how much PP gets regenerated per hit with Double Sabers. Considering how many targets and how often they can hit I'm guessing 1 pp per hit with maybe 2-3 on criticals? Solid info would be great though.

danny_o
Sep 18, 2007, 04:34 PM
OH MY GRAVY!

I am excited for all this to hit our servers...

Zorafim
Sep 18, 2007, 04:39 PM
On 2007-09-18 13:33, Dein wrote:
Spinning Break is now capped at 205% atk
Tornado Break is now 170% atk and 85% acc


Damn. Now the only reason to use sword is Gravity Break. I was kinda liking the idea of Tornado Break being useful...

Crazy_Hunter
Sep 18, 2007, 04:40 PM
Seeing all these improvements on Zubba, Dugrega, Spinning, and the others, what I really want to know is the stats of Gravity Break and Anga Jabroga capped at lvl 30.

McLaughlin
Sep 18, 2007, 04:54 PM
On 2007-09-18 14:39, Zorafim wrote:

On 2007-09-18 13:33, Dein wrote:
Spinning Break is now capped at 205% atk
Tornado Break is now 170% atk and 85% acc


Damn. Now the only reason to use sword is Gravity Break. I was kinda liking the idea of Tornado Break being useful...



Urge to kill...Rising...

Zorafim
Sep 18, 2007, 05:08 PM
On 2007-09-18 14:54, Obsidian_Knight wrote:
Urge to kill...Rising...





Dus Robado gained 65% ATP (155% -> 230%)

Higher ATP mod, similar atp on weapons, more hits per combo. The only downside is a longer wait for the knockback, from what I can see.

McLaughlin
Sep 18, 2007, 05:24 PM
Extra target, both in combo and PA.

But if you don't want to use them, that's your prerogative. You don't use them, I do. Just try not to tell me what the only reason I use a weapon is.

HFlowen
Sep 18, 2007, 05:27 PM
Rabado is too slow and gets interrupted too much for my taste. Although the damage boost is pretty awesome.

I prefer Tornado break for it's defensive-ness.

omegapirate2k
Sep 18, 2007, 05:32 PM
Something I've always found Tornado break to be quite effective on was Gol Dovas, they'd run right by you if you have a distraction and you can take a quick swipe at their side, hitting most of its targets and causing massive damage. And if Tornado break DOES actually get 4 hits throughout the entire combo, with a well timed strike, thats all of the target points hit on the Gol Dova, which is pretty damn impressive damage wise, especially if you can pull off the entire PA combo.

Zorafim
Sep 18, 2007, 06:02 PM
On 2007-09-18 15:24, Obsidian_Knight wrote:
Just try not to tell me what the only reason I use a weapon is.



Huh?

beatrixkiddo
Sep 18, 2007, 06:16 PM
On 2007-09-18 15:24, Obsidian_Knight wrote:
Extra target, both in combo and PA.

But if you don't want to use them, that's your prerogative. You don't use them, I do. Just try not to tell me what the only reason I use a weapon is.



Eh? Robado hits 3x1, 3x2, 3x1 (maybe 2, i forget) versus Tornado Break's 3x1, 3x1, 3x1. Sword DOES hit once more in regular combo, yes.

omegapirate2k
Sep 18, 2007, 06:22 PM
On 2007-09-18 16:16, beatrixkiddo wrote:

On 2007-09-18 15:24, Obsidian_Knight wrote:
Extra target, both in combo and PA.

But if you don't want to use them, that's your prerogative. You don't use them, I do. Just try not to tell me what the only reason I use a weapon is.



Eh? Robado hits 3x1, 3x2, 3x1 (maybe 2, i forget) versus Tornado Break's 3x1, 3x1, 3x1. Sword DOES hit once more in regular combo, yes.



Sword hits 3x1, 3x1, 4x1, still waiting on a confirmation on this, but it COULD be 4x1, 4x1, 4x1 after this update.

McLaughlin
Sep 18, 2007, 06:23 PM
On 2007-09-18 16:16, beatrixkiddo wrote:

On 2007-09-18 15:24, Obsidian_Knight wrote:
Extra target, both in combo and PA.

But if you don't want to use them, that's your prerogative. You don't use them, I do. Just try not to tell me what the only reason I use a weapon is.



Eh? Robado hits 3x1, 3x2, 3x1 (maybe 2, i forget) versus Tornado Break's 3x1, 3x1, 3x1. Sword DOES hit once more in regular combo, yes.



Apparently it's been changed in AoI to 4 targets all the way through. It was originally 3x1, 3x1, 4x1.

And...


Zorafim wrote:

Damn. Now the only I'd want reason to use Swords is Gravity Break.


That's how it should have read. Don't assume everyone plays like you.

Sazan
Sep 18, 2007, 06:26 PM
Some things I noticed.

Ank Redda Lv 30 180% 86%
Ank Dugrega Lv 30 265% 90%

Longbow Lv 30 Fire/Earth/Dark attack 180%
Ice/Lightning/Light 165%


normal Grenade launcher PA massive cut to PP 30 (lv 21--)

beatrixkiddo
Sep 18, 2007, 06:28 PM
Huh.

Well due to the insanity of the 300+% PAs, those going for PA slot efficiency are still better off using swords only for Gravity Break.

HFlowen
Sep 18, 2007, 06:31 PM
On 2007-09-18 16:26, Sazan wrote:
Some things I noticed.

Ank Redda Lv 30 180% 86%
Ank Dugrega Lv 30 265% 90%

Longbow Lv 30 Fire/Earth/Dark attack 180%
Ice/Lightning/Light 165%


normal Grenade launcher PA massive cut to PP 30 (lv 21--)

*PROTRANSER-GASAM*

Zorafim
Sep 18, 2007, 06:32 PM
On 2007-09-18 16:23, Obsidian_Knight wrote:

Zorafim wrote:

Damn. Now the only I'd want reason (for me) to use Swords is Gravity Break.


That's how it should have read. Don't assume everyone plays like you.




It's closer to that. It was a statement meant for myself, placed in a way for others to hear.
Still, you're taking it far too personally.

omegapirate2k
Sep 18, 2007, 06:34 PM
On 2007-09-18 16:28, beatrixkiddo wrote:
Huh.

Well due to the insanity of the 300+% PAs, those going for PA slot efficiency are still better off using swords only for Gravity Break.



PA slot efficiency means quite little once we can turn PAs back into disks.

If you want to use a set of such and such weapons, then equip all the PAs you have for those weapons and turn the unneeded ones into disks.

Menochi
Sep 18, 2007, 06:57 PM
Servers back up, working on a short part of a side project.

Random is now default, not 'give finder'.

Ffuzzy-Logik
Sep 18, 2007, 06:58 PM
On 2007-09-18 16:57, Menochi wrote:

Random is now default, not 'give finder'.

It was that way in the AoI beta too, IIRC.

Menochi
Sep 18, 2007, 06:59 PM
A lot of the stat mods seem to have carried over from the beta, though some are different still, like ATP.

omegapirate2k
Sep 18, 2007, 07:00 PM
Hopefully they didn't fuck around with class and PA stats, thats not going to be fun for the guys over at PSUpedia XD

pikachief
Sep 18, 2007, 07:00 PM
On 2007-09-18 16:57, Menochi wrote:
Servers back up, working on a short part of a side project.

Random is now default, not 'give finder'.



YES! i <3 random

omg im debating on weather to get halo 3 or import this T_T IDK!

Miyoko
Sep 18, 2007, 07:11 PM
Did Rifles get any ATP modifier changes? Or just PP reductions?

Menochi
Sep 18, 2007, 07:14 PM
On 2007-09-18 17:00, omegapirate2k wrote:
Hopefully they didn't fuck around with class and PA stats, thats not going to be fun for the guys over at PSUpedia XD



If you haven't noticed. Its all been fucked with pretty much.


On 2007-09-18 17:11, Miyoko wrote:
Did Rifles get any ATP modifier changes? Or just PP reductions?


In honesty, I'd say that the PSU wiki had it wrong on dark and light bullets. No changes.

omegapirate2k
Sep 18, 2007, 07:16 PM
On 2007-09-18 17:14, Menochi wrote:

On 2007-09-18 17:00, omegapirate2k wrote:
Hopefully they didn't fuck around with class and PA stats, thats not going to be fun for the guys over at PSUpedia XD



If you haven't noticed. Its all been fucked with pretty much.


I meant after the second server maintenance you guys had about the room servers and partner cards thing.

Miyoko
Sep 18, 2007, 07:19 PM
On 2007-09-18 17:14, Menochi wrote:

In honesty, I'd say that the PSU wiki had it wrong on dark and light bullets. No changes.



Don't you have rifle bullets you can check the stats of? o.o Or are the servers still down? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif I haven't really been following the thread, I just got home...

omegapirate2k
Sep 18, 2007, 07:21 PM
On 2007-09-18 17:19, Miyoko wrote:

On 2007-09-18 17:14, Menochi wrote:

In honesty, I'd say that the PSU wiki had it wrong on dark and light bullets. No changes.



Don't you have rifle bullets you can check the stats of? o.o Or are the servers still down? http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif I haven't really been following the thread, I just got home...



The servers actually JUST got back up pretty much.

Menochi
Sep 18, 2007, 07:24 PM
You mean changed things again? Don't see why they would. Server went down for something unrelated to game mechanics.

And for rifle bullets that I have, they all match the same. The only way to compare would be to see if the US version's dark and light rifle bullets cost the same amount of pp below level 11.

Lets see, list of things to do now:
Demonstrate just attack
Hopefully demonstrate just counter
Test machine gun element on bajira (lightning lv1 and ice lv1)
Demonstrate 'knockback' of the varying guns now.

Anything I'm missing? I have no creas to test them with yet.

15 minutes till off I go. This is stuff to demonstrate. Stuff that is good/better seen in action.



<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 17:26 ]</font>

Ffuzzy-Logik
Sep 18, 2007, 07:26 PM
On 2007-09-18 17:00, omegapirate2k wrote:
Hopefully they didn't fuck around with class and PA stats, thats not going to be fun for the guys over at PSUpedia XD

Meh, it's a wiki for a reason. We'll make due.

Actually, Mewn's already keeping a running list of all the changes, and I'd be helping too, were I not so bogged down with schoolwork.


In other news, shame that it doesn't default to Set in Order.



On 2007-09-18 17:24, Menochi wrote:

Anything I'm missing?
Yes, you forgot the part where you remind ST to change WT back to 30 support.

<font size=-1>[ This Message was edited by: Ffuzzy-Logik on 2007-09-18 17:28 ]</font>

Menochi
Sep 18, 2007, 07:28 PM
For pugs, random is the preferred method on JP servers. With friends, and also GMs, set in order is the preferred. The former is probably why its like that.

I'll look. But probably better to wait and see after AoI release before complaining. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 17:29 ]</font>

Menochi
Sep 18, 2007, 07:38 PM
http://i174.photobucket.com/albums/w106/tancients/femhupt.jpg
Got reminded by another topic

Female human level 90. PT 10 stats

Gen2000
Sep 18, 2007, 07:40 PM
I can't believe they are giving the more mobile guns "knockback" (if by "knockback" you actually mean flinching).

As much as I love my BrokeGunner, the idea of Xbows having more KICK than Shotguns is ridiculous. Laser Cannon needs some sort of flinching, not mechguns, wtf lol. I await this vid.

omegapirate2k
Sep 18, 2007, 07:43 PM
On 2007-09-18 17:38, Menochi wrote:
http://i174.photobucket.com/albums/w106/tancients/femhupt.jpg
Got reminded by another topic

Female human level 90. PT 10 stats



That is fairly impressive attack, almost as much as my male beast fighgunner!

Menochi
Sep 18, 2007, 07:43 PM
On 2007-09-18 17:40, Gen2000 wrote:
I can't believe they are giving the more mobile guns "knockback" (if by "knockback" you actually mean flinching).

As much as I love my BrokeGunner, the idea of Xbows having more KICK than Shotguns is ridiculous. Laser Cannon needs some sort of flinching, not mechguns, wtf lol. I await this vid.



I'm interested in seeing other people's opinions on it.

Anyone have any recommended enemies to test it on? It'll be S2 rank, anything non-boss since those still are only affected by large things like grenade launcher. (Though if I see an odd discrepancy, I'll say something)

Menochi
Sep 18, 2007, 07:51 PM
On 2007-09-18 17:43, Menochi wrote:

On 2007-09-18 17:40, Gen2000 wrote:
I can't believe they are giving the more mobile guns "knockback" (if by "knockback" you actually mean flinching).

As much as I love my BrokeGunner, the idea of Xbows having more KICK than Shotguns is ridiculous. Laser Cannon needs some sort of flinching, not mechguns, wtf lol. I await this vid.



I'm interested in seeing other people's opinions on it.

Anyone have any recommended enemies to test it on? It'll be S2 rank, anything non-boss since those still are only affected by large things like grenade launcher. (Though if I see an odd discrepancy, I'll say something)



Last call for opinions on enemies to use for bait. I'm thinking vanda (as long as they're not breathing fire) but wanna see if anyone has any better suggestions.

Ffuzzy-Logik
Sep 18, 2007, 07:52 PM
Olgohmons are also good, since they just tend to stand in one place.

Menochi
Sep 18, 2007, 07:53 PM
No idea if they'd even react to shotgun, but based on how big the other guns are, I'm sure those would show.

Gohmons and vanda it is then.

Gen2000
Sep 18, 2007, 07:55 PM
Yeah those enemies should be enough to judge how it will effect others for now. Thanks in advance.

Edit: If possible.

Small = polty/pannons/etc
mid = vahras/gohmons/etc
big = polvahra/jarba/svaluts/vears (rifles has enough kick to make these put up a guard stance, i want to see comparison of other guns if they have flinching abilities too)



<font size=-1>[ This Message was edited by: Gen2000 on 2007-09-18 17:58 ]</font>

Menochi
Sep 18, 2007, 08:01 PM
Guess I'll just hit up parum relics first until I find a polvahra, then hop over to neudaiz. The current event mission only has kaji and koggs and bettes for large enemies.

Off I go.

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 18:01 ]</font>

HFlowen
Sep 18, 2007, 08:19 PM
I've worked out the numbers for PT 1 and 10.... but if that picture is right menochi... that mean protransers get a 130% atp modifier at 10. O.O

omegapirate2k
Sep 18, 2007, 08:27 PM
On 2007-09-18 18:19, HFlowen wrote:
I've worked out the numbers for PT 1 and 10.... but if that picture is right menochi... that mean protransers get a 130% atp modifier at 10. O.O



Now I'm wondering what fighgunner and fortefighter attack percents will be, as protranser attack is above the current FI/FF atp percents.

Golto
Sep 18, 2007, 08:39 PM
On 2007-09-18 17:24, Menochi wrote:
You mean changed things again? Don't see why they would. Server went down for something unrelated to game mechanics.

And for rifle bullets that I have, they all match the same. The only way to compare would be to see if the US version's dark and light rifle bullets cost the same amount of pp below level 11.



I remember them being the same and with the Fortegunner pp reduction lvl 1-10 rifles bullets cost less pp than no elemental bullet at all. But this was the case for most if not all non-ult bullets lvl 1-10.

HFlowen
Sep 18, 2007, 08:45 PM
On 2007-09-18 18:27, omegapirate2k wrote:

On 2007-09-18 18:19, HFlowen wrote:
I've worked out the numbers for PT 1 and 10.... but if that picture is right menochi... that mean protransers get a 130% atp modifier at 10. O.O



Now I'm wondering what fighgunner and fortefighter attack percents will be, as protranser attack is above the current FI/FF atp percents.

Well they HAVE to be higher... cause that's just SICK.

EDIT: maybe they implemented an extra 20% to the atp for taking level 40 skills away?

<font size=-1>[ This Message was edited by: HFlowen on 2007-09-18 18:46 ]</font>

HFlowen
Sep 18, 2007, 08:49 PM
Yea, the other classes are probably still higher than PT. Based on the original post, Fortegunners have an ATP mod somewhere around 142%

BlackHat
Sep 18, 2007, 08:50 PM
On 2007-09-18 16:31, HFlowen wrote:

On 2007-09-18 16:26, Sazan wrote:
Some things I noticed.

Ank Redda Lv 30 180% 86%
Ank Dugrega Lv 30 265% 90%

Longbow Lv 30 Fire/Earth/Dark attack 180%
Ice/Lightning/Light 165%


normal Grenade launcher PA massive cut to PP 30 (lv 21--)

*PROTRANSER-GASAM*



http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

This is going to be very good for my PT

beatrixkiddo
Sep 18, 2007, 08:52 PM
They added the extra ATP for both rebalancing and for the new elemental calculations. Everyone's going nuts about how ATP/TP is going up... but the numbers you deal aren't going up all that much due to the new way things are calculated.

Dj_SkyEpic
Sep 18, 2007, 08:53 PM
Anyone got the stats on a level 10 fT at level 100?
I would like to compare mine for what's to come.

Agnostic187
Sep 18, 2007, 08:53 PM
Anyone here have Human fighgunner stats for 90+ or even lower for changes? Other races too?

Menochi
Sep 18, 2007, 09:37 PM
Encoding part 1: Parum relics.
Crossbow is now OP, and laser is, as I stated earlier, super sexy.

Would people prefer a youtube or a download?

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 19:37 ]</font>

omegapirate2k
Sep 18, 2007, 09:41 PM
On 2007-09-18 19:37, Menochi wrote:
Encoding part 1: Parum relics.
Crossbow is now OP, and laser is, as I stated earlier, super sexy.

Would people prefer a youtube or a download?

<font size=-1>[ This Message was edited by: Menochi on 2007-09-18 19:37 ]</font>


I'd like a youtube vid, if you don't mind.

Menochi
Sep 18, 2007, 09:50 PM
Trying out a different encoding method that seems to work better for youtube, so I'll see in about 11 minutes. I'll procastinate on part 2 unless people really want to see the additional.

Menochi
Sep 18, 2007, 10:27 PM
And now to wait for youtube to 'approve' it....wheeI didn't even bother to look at the quality this time. I'm bound to be dissapointed either way. XD

The element damage is in the beginning with the machinegun on the bajira. I figured seeing mutliple shots would be better than me just giving a number or two that might not be average enough.

Menochi
Sep 18, 2007, 10:48 PM
http://youtube.com/watch?v=aB4MfxF8uCE

Added. Let me know your opinions on how the weapons handle or if I didn't seem to show enough of a weapon.

HFlowen
Sep 18, 2007, 10:58 PM
Flinch cannon make me happy i got my plasma prism to 25. I'm definitely gonna work on some other elements now.

fireant
Sep 18, 2007, 11:01 PM
I agree the flinch added tto some of the ranged weapons is nice.

Menochi
Sep 18, 2007, 11:04 PM
I'm tempted to dump a few twin handgun pas for a couple more laser cannon, since the flinch makes it easy to dodge with the laser cannon.

Stunbow is also really nice for the casting enemies, practically stopping spells.

HFlowen
Sep 18, 2007, 11:06 PM
On 2007-09-18 21:04, Menochi wrote:
I'm tempted to dump a few twin handgun pas for a couple more laser cannon, since the flinch makes it easy to dodge with the laser cannon.

Stunbow is also really nice for the casting enemies, practically stopping spells.

You'll be able to just revert those twin handgun bullets into PA disks soon wont you?



<font size=-1>[ This Message was edited by: HFlowen on 2007-09-18 21:07 ]</font>

Menochi
Sep 18, 2007, 11:11 PM
I only have one twin above level 11, the rest are lower than my current laser PAs. lol

I use shotguns mostly, but the jumpy framerate from recording made it horrid to even try. Even just attack was hard to pull off if the fps spiked.

Arika
Sep 18, 2007, 11:20 PM
On 2007-09-18 18:53, Dj_SkyEpic wrote:
Anyone got the stats on a level 10 fT at level 100?
I would like to compare mine for what's to come.



DJ I have the status on female newman lv 100 fT 10

but , not male newman http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Newman female
1364
427
207
1742
101
716
903
12



if you want addition :
Human male
1462
476
193
1441
103
622
504
10




<font size=-1>[ This Message was edited by: Arika on 2007-09-18 22:47 ]</font>

Gen2000
Sep 18, 2007, 11:24 PM
Good to see Laser Cannon have flinching, already got a few 21+s of that PA but flinching Twins = lulz. 6man Twin spammer parties will not look pleasant at all.

Flinching Shotgun means I may actually use it over Xbow now...maybe.

Menochi
Sep 19, 2007, 12:05 AM
And the humor begins....the knockback bullets can't be afk leveled. More QQ drama ensues. This update has been nothing but surprises. I'm enjoying it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Soukosa
Sep 19, 2007, 12:12 AM
On 2007-09-18 18:49, HFlowen wrote:
Yea, the other classes are probably still higher than PT. Based on the original post, Fortegunners have an ATP mod somewhere around 142%

Nope. It's 120%. All stat mods are essentially the same as they were on the beta with only a few changes across all classes. Any non-tech class with shadoogs now has alot more TP. Mod varies from 70~75%. GT has more TP than it did on the beta, at least at lv 1. FF now has 150% ATP at lv 10. And yes, FT's mods were unchanged. I'll have a list made of all of the new stat mods soon. Got alot left to figure out...



On 2007-09-18 18:52, beatrixkiddo wrote:
They added the extra ATP for both rebalancing and for the new elemental calculations. Everyone's going nuts about how ATP/TP is going up... but the numbers you deal aren't going up all that much due to the new way things are calculated.

Yep. ATP, TP, DFP, and MST all went up on the base stat level. Thus all collected stats are now completely worthless! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif *silently goes insane*

WildArms2
Sep 19, 2007, 12:22 AM
any news on how common uncommon meseta is now?

HFlowen
Sep 19, 2007, 12:28 AM
On 2007-09-18 22:12, Soukosa wrote:

On 2007-09-18 18:49, HFlowen wrote:
Yea, the other classes are probably still higher than PT. Based on the original post, Fortegunners have an ATP mod somewhere around 142%

Nope. It's 120%. All stat mods are essentially the same as they were on the beta with only a few changes across all classes. Any non-tech class with shadoogs now has alot more TP. Mod varies from 70~75%. GT has more TP than it did on the beta, at least at lv 1. FF now has 150% ATP at lv 10. And yes, FT's mods were unchanged. I'll have a list made of all of the new stat mods soon. Got alot left to figure out...




Somewhere in the back of my head i knew this was the case... i was just hoping it wasn't. >.<

Ch1efer
Sep 19, 2007, 12:28 AM
does anyone know the stats of a male beast fortegunner 10 around the lv 90?

Arika
Sep 19, 2007, 12:52 AM
Is it he base stats increase or the job modification stats increase?

HFlowen
Sep 19, 2007, 12:54 AM
So i guess it's gonna take a while to get a new stat calculator going.

Menochi
Sep 19, 2007, 12:54 AM
On 2007-09-18 22:52, Arika wrote:
Is it he base stats increase or the job modification stats increase?



Both in some cases. Even hunter/ranger got changed.

Menochi
Sep 19, 2007, 12:59 AM
Starting from the ground up all over again in a sense. It really seems to be the difference between "Early US PSU release gib moatoob plz" and "yay S2!". It feels almost like a whole new game at times.

Arika
Sep 19, 2007, 01:06 AM
newman go go~, newman fight figth~ I how all stats of newman increase most (:P)


btw, when did sounomi become Soukosa ? why ?




<font size=-1>[ This Message was edited by: Arika on 2007-09-18 23:08 ]</font>

imfanboy
Sep 19, 2007, 01:44 AM
On 2007-09-18 22:12, Soukosa wrote:

Yep. ATP, TP, DFP, and MST all went up on the base stat level. Thus all collected stats are now completely worthless! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif *silently goes insane*



<_< I TOLD you that would happen. Told you. And what did you have to go and do? Do it anyway!

Not that we mind, for the next month or so that they're useful on the US server.

Niloklives
Sep 19, 2007, 06:07 AM
So the disk system isn't in effect yet. and am I to understand PAs still max at 30? i read somewhere in here that GT bullets capped at 30 currently, so I'm thinking no, but I'm just trying to figure out what in god's name is going on.

amtalx
Sep 19, 2007, 07:29 AM
I'm definetly down with the flinching weapons. And I thought gunners were getting the short end of the stick with AoI... http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Golto
Sep 19, 2007, 08:01 AM
If those are both lvl 1 machinegun bullets that is more damage than I expected to see with the ice one.

lvl 1 111% atp 10% element

ice average 154 damage
light average 130? damage

18.5% increase

I would expect 11.1% increase. I'll try to test some lvl 1 machinegun bullets later today to see what % increase they have.

Dein
Sep 19, 2007, 08:32 AM
Just looking over the JP Wiki again before I head off to classes shortly they've added quite a few changes here and there to more PAs so I'll list a few of the new changes I saw and make a new list after I get back from class.

Shousen Totsuzan-ga now hits 2 targets on the first combo
Gravity Dance is still 130% but now it gains 1% atk each level from 1-30 meaning it'll cap at 140% at lvl 40
Shunbu Shouren-zan starts at 211% atk and caps at 240% atk with 97% acc at 30
Gravity Strike is shown with 155% atk on one page with the other saying it's 150% still

I hope more changes are listed when I get back in a few hours, but it seems to be that almost all of the PAs (except for the most recent Ults) received some sort of change in this update.

biggabertha
Sep 19, 2007, 09:04 AM
I take back anything bad I've ever said about Laser Cannons. I also take back anything bad I ever said about shotguns and handguns and even though I usually stick up for the "bad" weapons, I was really starting to lose faith in those weapons.

Now though, after Menochi's awesome demonstration Youtube Video (Thank you very much!), I can see how awesome Laser Cannons are as penetratiing, damaging, mass status inflicting and sheer "IN YOUR FACE EVERYONE WHO THOUGHT LASERS SUCKED" right from the beginning. Now I'm very happy I've got all seven laser shots at a good level. TIME TO DO MORE DAMAGE THAN TWIN HANDGUN-TOTING FORTEGUNNERS! BWA HA HA HA HA HA HA HA HA!!!

Er-hem... Also, I'd like to say that a lot of things are looking up for Protransers. Cheaper grenade rounds (Any idea on Boma Maga? That has an insane price even for Fortegunners..), better sword abilities, better axe abilities, saber's getting pumped up, spear's got a power injection and as for knuckles, they got a boost too! Longbows even have gotten a hefty boost and shotguns flinch more than they did before! I KNEW going Protranser would be SO worth it! Once we can see traps and lay our own EX traps, WE WILL BE KINGS! and queens if you're a girl


Errr...Anyway, now that I have lots of new information to woop about (Zoidberg style!) to myself and to some friends who always said Protransers got the short end... Thank you very much to everyone who contributed to providing us with such awesome information, especially you, Menochi! Very BIG thank you!

Para
Sep 19, 2007, 09:15 AM
On 2007-09-18 08:05, Itsuki-chan wrote:
I guess I should add in some stats
http://i51.photobucket.com/albums/f369/Akukame/Stats01.jpg

That is not bad TP at all if I must say so myself. Though fT have considerably higher TP.

http://i174.photobucket.com/albums/w106/tancients/newko.jpg
From early in the thread, for reference.

No thats not bad TP at all considering how much you will heal now combined with a lv 30 resta.

panzer_unit
Sep 19, 2007, 09:26 AM
On 2007-09-19 07:04, biggabertha wrote:
and queens if you're a girl
... or a guy who tries to pass themselves off as one online

Things are really looking up just as much for ALL classes.

Really, this is the way to do an expansion. Every bit of news owns me. In any other online game there would just be a bunch of godawful nerfing so everyone's knocked down to the lowest common denominator... maybe swap the DOT value/duration on poison and burn, drop Newman TP, triple the price on Virus Traps. Maybe take handguns away from Fortefighter.

Golto
Sep 19, 2007, 09:41 AM
Ok I tested lvl 1 fire and ground machinegun bullets

--old way elemental advantage calculated--
lvl 1 116% atp 10% element against polties

ground average 240
fire average 214

12.1% increase expected around 11.6% increase.


--new way elemental advantage calculated--

lvl 1 111% atp 10% element against badrias

ice average 154 damage
light average 130? damage

18.5% increase

I couldn't test the exact same bullets but that extra 5% dmg should equate to 0.5% increase to elemental damage in the old way. But eventhough the ones Menochi tested are lower they did a lot more damage. So for low element % at least the new way is far better than the old way to calculated elemental advantage damage. With 111% atp and 10% element I would expect to see 11.1% increase in the old way but we saw 18.5% increase. So for lvl 10% element damage bonus at least it seems to do 60% more in the new way.

I'm curious to see how the higher element %s stack up. Its beginning to look like the element % change was not a nerf but a good change.

Gen2000
Sep 19, 2007, 09:59 AM
How does the PA Save system work for those us with max 36 PAs already? If it's been posted already just point me to the page, I read over this huge thread last night and don't recall the details of that being mentioned.

Menochi
Sep 19, 2007, 10:24 AM
On 2007-09-19 07:04, biggabertha wrote:
I take back anything bad I've ever said about Laser Cannons. I also take back anything bad I ever said about shotguns and handguns and even though I usually stick up for the "bad" weapons, I was really starting to lose faith in those weapons.

Now though, after Menochi's awesome demonstration Youtube Video (Thank you very much!), I can see how awesome Laser Cannons are as penetratiing, damaging, mass status inflicting and sheer "IN YOUR FACE EVERYONE WHO THOUGHT LASERS SUCKED" right from the beginning. Now I'm very happy I've got all seven laser shots at a good level. TIME TO DO MORE DAMAGE THAN TWIN HANDGUN-TOTING FORTEGUNNERS! BWA HA HA HA HA HA HA HA HA!!!

Er-hem... Also, I'd like to say that a lot of things are looking up for Protransers. Cheaper grenade rounds (Any idea on Boma Maga? That has an insane price even for Fortegunners..), better sword abilities, better axe abilities, saber's getting pumped up, spear's got a power injection and as for knuckles, they got a boost too! Longbows even have gotten a hefty boost and shotguns flinch more than they did before! I KNEW going Protranser would be SO worth it! Once we can see traps and lay our own EX traps, WE WILL BE KINGS! and queens if you're a girl


Boma maga has the same pp cost according to the JP wiki. I never picked up maga because durenga would be better for a PT in my opinion (205% ATP mod at level 1, gains 5% per level and has 86% accuracy at lv30, making at also the most accuracte grenade launcher PA) And each shot would only cost 50 pp at level 21+ for the PT.

As a fortegunner, I wanted to try and see where their neglected guns would be good. I liked laser cannons, still love shotguns (17% element tears through things quite nicely) The biggest advantage is you can practically strafe with laser cannons now, and dodge like a twin handgun user. The bullets I used in that video aren't even level 11 yet. (I didn't even find the goggle glitch worth hassling with). Yes, I even use handguns for their SE3.
ps, protransers can already see traps, theres just not a lot of traps that are invisible in free missions.


On 2007-09-18 22:22, WildArms2 wrote:
any news on how common uncommon meseta is now?


With the event mission going on, I haven't seen much of a difference. Though from doing the video there didn't seem to be much of a solo change, so maybe it was a meseta increase. Most of my friends are doing fiesta, so I probably won't get some good tests in until after AoI is released anyway.


On 2007-09-19 04:07, NIloklives wrote:
So the disk system isn't in effect yet. and am I to understand PAs still max at 30? i read somewhere in here that GT bullets capped at 30 currently, so I'm thinking no, but I'm just trying to figure out what in god's name is going on.



PA cap is 30. On the update notes it was stated that to get your cap above 30 you needed AoI, this is pretty much server preperation.


On 2007-09-19 06:01, Golto wrote:
If those are both lvl 1 machinegun bullets that is more damage than I expected to see with the ice one.

lvl 1 111% atp 10% element

ice average 154 damage
light average 130? damage

18.5% increase

I would expect 11.1% increase. I'll try to test some lvl 1 machinegun bullets later today to see what % increase they have.

To restate the weapons and stats:
925 ATP as fortegunner 10 cast female level 87
beam vulcanic +3 (59ATP) which becomes 1147 ATP because both bullets are a 111% increase. 10% element. (Sleeping Warriors) S2 Bajira.
Also wearing a rabol dunga, but I don't recall that giving +10ATP like a few other armors.

The only high % stuff I have for melee is a 50% light twin flourescent lightbulb and a 44% dark single handed dagger. I'll see what my bf has in the gigush department that I can compare with, since I think he's got some 44% ones.


On 2007-09-19 07:59, Gen2000 wrote:
How does the PA Save system work for those us with max 36 PAs already? If it's been posted already just point me to the page, I read over this huge thread last night and don't recall the details of that being mentioned.



That hasn't been implimented yet. Thats going to be an AoI only feature. The only system change my video covers is lobby transferring. Top is paid service, middle is meet with party members, and 3rd is to explain the service.

Gen2000
Sep 19, 2007, 10:39 AM
Oh alright, thanks for the all information so far.



<font size=-1>[ This Message was edited by: Gen2000 on 2007-09-19 10:16 ]</font>

PsyGuy
Sep 19, 2007, 10:59 AM
The Laser need to either get a power increase higher than a rifle to make up for it slower shooting time OR allow it to hit multiple parts on enemies as the weapon did in PSO.

Im really glad about the flinching being added to the gunner class, now if only we could first person view with all the guns.

I hope they release a heavy double handed Chain Gun, Bazooka and Katana weapons in future games. Im in love with my new LandK14 Combat chain gun in PSO.

So do all ballistic weapons at least have a flinch now? and what are their SE levels now? Did Cards get flinch too?