rbf2000
12-30-2002, 07:37 PM
I had always thought that getting a good map (not many monsters) was dependant on the section ID of the people that are in the game, and the order that they joined.
However, thanks to offline c-mode, I have at least disproved this for offline.
I made a game, had my four players join it and started some challange mode. Since I obviously can't controll 4 characters at once, I just had one of them take out all of the baddies. But I recorded all of the monsters in every room. So I got to the boss, and quit (I figured, no way to have my characters avoid the dragon when he went under ground, it would be pointless). I went and remade the game exactly the same way as I did the first time. But this time, monster placement, the amount of monsters, and which monsters in each room changed.
So obviously, it is not just section ID's that are important. The only other thing I can think of, besides being completely random, is beats. I haven't tested anything with that yet, though.
Of course, this all could just be for offline mode, though.
Anyways, the point of this post is to try to find out how a good map is determined. If anybody has any ideas, go ahead and post them here. Maybe we will be able to figure it out.
EDIT: doesn't like it when you put quotation marks in the title.
<font size=-1>[ This Message was edited by: rbf2000 on 2002-12-30 17:38 ]</font>
However, thanks to offline c-mode, I have at least disproved this for offline.
I made a game, had my four players join it and started some challange mode. Since I obviously can't controll 4 characters at once, I just had one of them take out all of the baddies. But I recorded all of the monsters in every room. So I got to the boss, and quit (I figured, no way to have my characters avoid the dragon when he went under ground, it would be pointless). I went and remade the game exactly the same way as I did the first time. But this time, monster placement, the amount of monsters, and which monsters in each room changed.
So obviously, it is not just section ID's that are important. The only other thing I can think of, besides being completely random, is beats. I haven't tested anything with that yet, though.
Of course, this all could just be for offline mode, though.
Anyways, the point of this post is to try to find out how a good map is determined. If anybody has any ideas, go ahead and post them here. Maybe we will be able to figure it out.
EDIT: doesn't like it when you put quotation marks in the title.
<font size=-1>[ This Message was edited by: rbf2000 on 2002-12-30 17:38 ]</font>