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EspioKaos
Oct 24, 2007, 10:54 PM
A schedule (http://phantasystaruniverse.jp/news/wis/?mode=view&id=506) was just put up on SonicTeam's Japanese site detailing what we can expect to see in the coming months. Here's a rundown.

October
Already posted about it here (http://www.pso-world.com/viewtopic.php?topic=156552&forum=20&21), so no need to really go over it again, right? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

November
World 1 and World 2 will finally be merged. (Hopefully.) The current ETA of this is mid-November. More details as they come up.
A new system called Guardians Boost Road (GBR for short) will be implemented. Basically, certain missions are selected by SonicTeam to receive various bonuses upon completion. It's mentioned that November will start things off by increasing the drop rates of items on all Parum missions. Other planned GBR bonuses to be implemented at a later time include boosted EXP and MP values for select missions.
Chapter 2 of Episode 3 will be released.
The level cap will be raised to 120.
New clothes and parts will be released.
New Casino Volyale trade items will be added.
New fields and free missions will be added, and as per usual, more new drops.
The autumn and ancestral festival lobbies will be added.
There had been mention a while back about SonicTeam starting a tracking website that will show players what missions are currently popular. That site is planned to open during the month of November.
New partner machines will be added.
Part of the room move passes will be introduced, which will allow you to move your room to one of the planets.

December
Chapter 3 of Episode 3 will be released.
The level cap will be increased to 130.
A special event, Maximum Attack G, will begin in celebration of the 20th anniversary of the Phantasy Star series.
[list:a3775106e4] This event will introduce the Ragol-themed fields.
With the new fields will come new drops.
A poster contest will be held similar to the Thanks Festa competition. Entrants are encouraged to submit drawings based not only on just PSU but also PSO and the original Phantasy Star series of games.
During the month of December, the PSO-themed clothes and parts will be released.
The Christmas lobby will be introduced.
[/list:u:a3775106e4]

January - March of 2008
One new chapter of Episode 3 will be released each month.
New party missions will be added.
Three new battle types will be added. (The site doesn't say which ones, but I'm willing to bet it will be Fighmaster, Gunmaster and Masterforce. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif)
Level cap wil be increased to 140.
New fields, free missions and drops will be added.
New clothes, parts and Casino Volyale items will be added.
The New Year, snow, Valentine and White Day lobbies will be seen across these months.
Even more new partner machines will be added.
Other move tickets to allow you to move your room to one of the planets will be added.
The Dengeki Cup (name not final) will begin. Remember that post I made a while back (http://www.pso-world.com/viewtopic.php?topic=156068&forum=20&23) where the staff of Dengeki PlayStation were taking ideas for a big event? Well, this will be just that. So far, no other details have been revealed.
Lots of stuff planned over the next few months, it seems. Very impressive to say the least. Of course, as SonicTeam warns at the bottom of their page, any of this information is subject to change. If that happens, I'll keep you guys updated. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Ready...? Discuss!



<font size=-1>[ This Message was edited by: EspioKaos on 2007-10-24 21:14 ]</font>

ChaosAngel92
Oct 24, 2007, 11:03 PM
wow they even have a calender. I really envy japan

SuperChoco
Oct 24, 2007, 11:04 PM
One word....
AWESOME!!

Skuda
Oct 24, 2007, 11:07 PM
On 2007-10-24 20:54, EspioKaos wrote:
Three new battle types will be added. (Fighmaster, Gunmaster and Masterforce, I'm willing to bet. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif)




All I needed to know. ;}

Seems my plan of getting fighgunner to 10 for then wont be too much of a waste.

Only problem is, no one knows that the requirements are. For all I know Fighmaster could take lvl 20 fortefighter, fighgunner and wartecher. Let's hope that's not so.


<font size=-1>[ This Message was edited by: Skuda on 2007-10-24 21:10 ]</font>

Wallin
Oct 24, 2007, 11:15 PM
Wow, 10 more levels every month? Isn't that kind of crazy?

"New clothes, parts and Casino Volyale items will be added." Here's hoping for 1-Up rappy stuff that I probably won't get!

"Fighmaster, Gunmaster and Masterforce" It's not Forcemaster? * thumbs down * LOL

"New partner machines will be added." Hurray for little boys!

"Dengeki Cup" I wonder if maybe this will be how you get the other formal clothing colors instead...

EspioKaos
Oct 24, 2007, 11:17 PM
Of course, keep in mind that the site doesn't specifically say that it'll be those three types that will be released. It stands to reason that it will be (leaving Acromaster for a future update), but nothing has been confirmed outside of "three new types will be released." http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Dhylec
Oct 24, 2007, 11:18 PM
If they are out for JP ver., we'd get them eventually. That's all good.

Umberger
Oct 24, 2007, 11:20 PM
This is good news. Glad to see they have everything planned out already. =p

Gryffin
Oct 24, 2007, 11:22 PM
Acromaster... this gives me nomnomnom-worthy thoughts.

S in Whips, Slicers, Sabers, Daggers, Madoogs, Shadoogs, Cards, Twin Daggers, Twin Sabers.
A in Single Claws, Twin Claws, Twin Handguns, Wands, Handguns, Mechguns, and Twin claws.

30 In Melee, 30 In Bullets, 30 In Attack, 40 In support.

omnomnomnomnomnomnomnomnomnomnomnom.... I wish. Lol


Edit: Lol 2 slicers. And I just realized, what if they introduce like, double S weaponry like someone said before... o_o;



<font size=-1>[ This Message was edited by: Gryffin on 2007-10-24 21:23 ]</font>

Kamica
Oct 25, 2007, 12:15 AM
Well looks like I will be playing quite a bit of PSU during winter break after all. I am hoping that maximum attack is added AFTER finals are over >_<



<font size=-1>[ This Message was edited by: Kamica on 2007-10-24 22:19 ]</font>

AxelgearVII
Oct 25, 2007, 12:20 AM
What's to say? They don't want us to have a life.

Yoshi_Ayarane
Oct 25, 2007, 12:29 AM
On 2007-10-24 20:54, EspioKaos wrote:
A special event, Maximum Attack G, will begin in celebration of the 20th anniversary of the Phantasy Star series.
This event will introduce the Ragol-themed fields.
With the new fields will come new drops.
A poster contest will be held similar to the Thanks Festa competition. Entrants are encouraged to submit drawings based not only on just PSU but also PSO and the original Phantasy Star series of games.
During the month of December, the PSO-themed clothes and parts will be released.


Yay for PSO stuff being added :D (I would like that Helba-- I mean FOmarl dress now...)

...more yay if we get that poster contest too. >.> Muahahahaha...

Xaeris
Oct 25, 2007, 12:31 AM
Three new battle types will be added. (The site doesn't say which ones, but I'm willing to bet it will be Fighmaster, Gunmaster and Masterforce. )

Oh shi-

Zorafim
Oct 25, 2007, 12:32 AM
Wow. I'm speechless.

Arcturus
Oct 25, 2007, 12:35 AM
Wait... what are these "master" classes?

mizukage
Oct 25, 2007, 12:38 AM
On 2007-10-24 22:31, Xaeris wrote:

Three new battle types will be added. (The site doesn't say which ones, but I'm willing to bet it will be Fighmaster, Gunmaster and Masterforce. )

Oh shi-



Masterforce....I surely like the sound of that.

Kion
Oct 25, 2007, 12:45 AM
i kind of expected stairmaster to make a debut.

anyone have any clues as to the requirements and weapon selections of these classes? Are they going to be like the broken offline choices?

Eri_Kasamoto
Oct 25, 2007, 12:49 AM
I'm not even 10o0 yet on the JP servers =/

Arika
Oct 25, 2007, 01:08 AM
hehehehe , I hope Dengeki CUP come during Jan, I will be abel to play all day during summer!!!!
"guardian boost road"
>> I dont understand why do they have to make this system? player spread around 3 planet like what happen in JP now is good, I dont like people to gather in 1 hot spot and alway play the same mission http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



<font size=-1>[ This Message was edited by: Arika on 2007-10-24 23:14 ]</font>

Elley
Oct 25, 2007, 01:12 AM
On 2007-10-24 22:35, Arcturus wrote:
Wait... what are these "master" classes?



I'd like to know this as well...

Itsuki
Oct 25, 2007, 01:35 AM
On 2007-10-24 23:12, Elley wrote:

On 2007-10-24 22:35, Arcturus wrote:
Wait... what are these "master" classes?



I'd like to know this as well...



The names alone are in the offline files for 4 additional classes. Fighmaster, Gunmaster, Masterforce, and Acromaster. But offline data doesn't include any other valuable information on them, just their names. You can hack yourself into them, but the stats are completely messed up and their weapon selection can only be viewed as "ridiculous".

Also, I hope sega stays on schedule this time. Last time, they ended up being 2 months behind schedule by the time january hit.

Indica
Oct 25, 2007, 03:24 AM
WOW, I need to find a way to quit my job and milk money from the government.

LV140 and Masterforce sounds quite intensis


January we should be seeing some S3 maps for sure


<font size=-1>[ This Message was edited by: Skuda on 2007-10-25 01:51 ]</font>

February
Oct 25, 2007, 12:01 PM
Fighmaster you say?

I like where this is going.

Golto
Oct 25, 2007, 12:24 PM
Hmm who was that very outspoken person that said there would never be master types in PSU online 4-5 months ago? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

ThEoRy
Oct 25, 2007, 12:26 PM
In the words of the great Marv Albert,
"YES!"

Bomber The Cosmonaut
Oct 25, 2007, 12:34 PM
Sounds like fun. I can't wait till we get AoI and this content in the US. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Kylie
Oct 25, 2007, 01:01 PM
All PSO clothes at once? WIN! I must say though that I'm not too thrilled with the master class idea. There are some classes I didn't want to ever touch, so I hope the addition of these new classes doesn't make the others obsolete.

CelestialBlade
Oct 25, 2007, 01:29 PM
With the exception of the "master" classes, I'm really looking forward to all of this. Huzzah!

I'm just hoping whatever plans they have for "master" classes doesn't obsolete us hybrids. I seem to have a lot less fun on specialty classes, rather than having a large amount of variety. But only time will tell. I wouldn't THINK Sega would make it so that there's no real point in being anything but those three classes, but we'll see.

Dein
Oct 25, 2007, 02:45 PM
On 2007-10-25 11:29, Typheros wrote:
With the exception of the "master" classes, I'm really looking forward to all of this. Huzzah!

I'm just hoping whatever plans they have for "master" classes doesn't obsolete us hybrids. I seem to have a lot less fun on specialty classes, rather than having a large amount of variety. But only time will tell. I wouldn't THINK Sega would make it so that there's no real point in being anything but those three classes, but we'll see.



The master classes are no doubt going to be a combination of a respective forte type and a hybrid that matches that forte (ie: Fighmaster=Figunner and Fortefighter) and will combine the weapons they can use. If Sega makes it where you must max those expert types to be able to unlock the master types then that'd make an extra time sink to keep people playing and so I imagine these types will make everything else look pretty weak.

I look forward to the new master types. I hope they have bonuses like the forte jobs but get S rank in all weapons of their category. Would be nice being able to use any melee weapon and get pp reduction on PAs.



<font size=-1>[ This Message was edited by: Dein on 2007-10-25 12:46 ]</font>

HFlowen
Oct 25, 2007, 02:55 PM
what? no ProMaster? Or is that too redundant? =P

RedCoKid
Oct 25, 2007, 03:04 PM
They didn't mention new PA's (or new PA caps)... I'm beginning to wonder if we'll ever see rentis/dizas online.

Phetty
Oct 25, 2007, 03:22 PM
I just hope these Master classes are an extension to the Forte- classes. Giving them the advantage they already should have had over the hybrid counterparts.

Carlo210
Oct 25, 2007, 03:30 PM
Mastertecher got the shaft. How can you upgrade a teching class that relies on 2-3 weapons and a single stat? Silly.

And acromaster. Acrofighter is pretty much an acromaster, but give it a whip. If you're gonna let it cast (acrotecher), then that's silly. Casting is a techer attribute, not an acro attribute. Acromaster would be a hybrid...
Same with gunmaster. Since guntecher gets to use techs, then gunmaster will probably use techs. Making it a hybrid. If it doesnt get the techs, then itd be the same thing as a forteguner, bu with a couple more S-ranks.

These masterclasses are stupid and make no sense.

Shiro_Ryuu
Oct 25, 2007, 03:53 PM
Meh, I'm not happy about the Master classes. I'm keeping to my normal expert types. Hell, I might even consider boycotting them.

Rizen
Oct 25, 2007, 04:20 PM
Lets not try to make too many assumptions about "Master" classes. Just like Expert Classes when PSU first came out, it is just data. All of it subject to change like these updates to come.

Anyway, all these updates sound interesting! I'm glad that ST has set up a guideline to follow that everyone can see so that we can have stuff to look forward to!


<font size=-1>[ This Message was edited by: Rizen on 2007-10-25 14:21 ]</font>

PALRAPPYS
Oct 25, 2007, 04:25 PM
With master types, I hope they get 8 palette spots. They better! >:D



<font size=-1>[ This Message was edited by: PALRAPPYS on 2007-10-25 14:26 ]</font>

Lamak
Oct 25, 2007, 04:26 PM
They need to work on balancing regular classes before adding new classes. >_>

omegapirate2k
Oct 25, 2007, 04:36 PM
I'm thinking the final master classes will have (should Acrofighter be released) level 50 (since we know that theres data for level 50 skill PAs and Offensive Techs, Bullets and Support Techs are a given) of their area of choice, but severely limited weapon selections, and probably extremely specialized stat modifiers.

Atleast that's what I'm hoping for.

Zorafim
Oct 25, 2007, 04:39 PM
I'm assuming these master classes are the sums of their parts. Just like all the forte and hybrid jobs are better in everything that the base jobs do, these may take everything from the jobs needed to unlock it and make it into one job.

An example of my thought is fighmaster. I'd assume it will have at least lv40 arts, lv30 bullets, lv30 attack techs, and lv20 support techs. This comes from fortefighter's 40 arts, fighgunner's 30 bullets, and wartecher's 30 attack and 20 support techs. It might have access to all weapons each of these classes have, and S rank access to every weapon they have at S rank (perhaps with an exception to wand, but who knows?).

If this is true, then acromaster will be a very interesting job. I would assume that its requirements are capping both acro classes and protranser (where else would transer come in?). This would mean that it gets S rank access to all one handed melee weapons, along with lv30 bullets and techs. For all you worrying about hybrid classes being obsolete, this seems to be the most balanced case, with at least lv30 PA caps.


I'm fairly anxious for these jobs. Due to their overpowerness, you can create your own playstyles instead of trying to play the job to its fullest. Of course, you'd have to focus on the part of the job that the job itself focuses on, but it seems like you wouldn't have the crippling disadvantages that forte classes have. And for those who don't want to focus on one particular job, there's the acro job which can do everything.

Carlo210
Oct 25, 2007, 08:43 PM
We already have amster classes though. Fortefighters are master fighters, fortetechers are master techers, and fortegunners are master gunners.
The only thing left is to combine the hybrids and forte classes, which can only result in overpowerdness.

Nyreal
Oct 25, 2007, 08:50 PM
They treat the japanese so well. It's probably because they don't hack over there.

EspioKaos
Oct 25, 2007, 08:52 PM
On 2007-10-25 18:50, Nyreal wrote:
They treat the japanese so well. It's probably because they don't hack over there.

HA HA HA HA!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

What? D:

Shiryuu
Oct 25, 2007, 08:58 PM
On 2007-10-25 18:50, Nyreal wrote:
They treat the japanese so well. It's probably because they don't hack over there.


They do. It just gets detected and taken care of instantly. They even post notices about it on the jp website.

Sychosis
Oct 25, 2007, 08:59 PM
On 2007-10-25 18:52, EspioKaos wrote:

On 2007-10-25 18:50, Nyreal wrote:
They treat the japanese so well. It's probably because they don't hack over there.

HA HA HA HA!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

What? D:



I need a bumper sticker that reads "I speed up for weeaboos"

EspioKaos
Oct 25, 2007, 09:03 PM
On 2007-10-25 18:58, Shiryuu wrote:
They do. It just gets detected and taken care of instantly. They even post notices about it on the jp website.

Yes, indeed. Fairly regularly, SonicTeam will post "friendly reminders" on the official site asking players to report any form of cheating or hacking they might come across.

Konstanse_Xx
Oct 25, 2007, 09:08 PM
On 2007-10-25 18:52, EspioKaos wrote:

On 2007-10-25 18:50, Nyreal wrote:
They treat the japanese so well. It's probably because they don't hack over there.

HA HA HA HA!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

What? D:



Reminds me of when people said that the Japanese are all so civil compared to us Westerners.

I know we're not sweethearts, but pfft jackasses are everywhere. >_>

Nyreal
Oct 25, 2007, 09:12 PM
Is it just me, or do you feel like your other classes will be meaningless once the master classes debut?

Shiro_Ryuu
Oct 25, 2007, 09:22 PM
I would have hoped for something like more diverse classes, not for some higher tier of classes that would make the current expert classes obsolete. I like diversity, and I would prefer more different classes that are equal to what we have now, not more powerful ones. >.>

EspioKaos
Oct 25, 2007, 09:23 PM
While on the subject of the master-types, here are my translations of each type's description. This information comes from offline data, so it is legit.
Fighmaster - A superior type that has mastered the necessities of close-quarters combat. An expert devoted to all types of striking combat.
Gunmaster - A superior type that has mastered the necessities of long-distance combat. An expert devoted to all types of ranged combat.
Masterforce - A superior type that has mastered the necessities of TECHNIC-based combat. An expert devoted to all types of TECHNICs.
Acromaster - An experimental battle type that is completely wrapped in mystery.

McLaughlin
Oct 25, 2007, 09:34 PM
On 2007-10-25 19:22, Shiroryuu wrote:
I would have hoped for something like more diverse classes, not for some higher tier of classes that would make the current expert classes obsolete. I like diversity, and I would prefer more different classes that are equal to what we have now, not more powerful ones. >.>



Some jobs are already stepping on each-others' toes, how do you expect them to be MORE diverse?

Bring on the Master classes!

Indica
Oct 25, 2007, 10:45 PM
Im guessing Master Class will be able to use all S ranks that are normally A ..etc and all their Skills and Bullets will go to LV40/50

Ken_Silver
Oct 25, 2007, 10:52 PM
Nice, this game has just gotten even better. I can't help but think for the MasterForce class "Use the force, Luke!" Nevertheless, I am sticking with WT, for the sheer fact that they can always do something to help a party out. I wonder if the hybrid classes will get upgrades (Wartecher, Guntecher, Fightgunner) I believe they deserve one too.

Nyreal
Oct 25, 2007, 11:03 PM
Acromaster, eh? There's no information on that yet, is there? I'll assume its a class that rocks face with Shadoogs, Madoogs, Slicers, and Whips.

Daremo
Oct 26, 2007, 07:54 AM
What do they mean by World 1 and World 2 being merged? o.O

CelestialBlade
Oct 26, 2007, 08:25 AM
On 2007-10-25 20:52, Ken_Silver wrote:
Nice, this game has just gotten even better. I can't help but think for the MasterForce class "Use the force, Luke!" Nevertheless, I am sticking with WT, for the sheer fact that they can always do something to help a party out. I wonder if the hybrid classes will get upgrades (Wartecher, Guntecher, Fightgunner) I believe they deserve one too.



I desperately hope the hybrids get upgrades too. It'd be really stupid to limit the game that much by only having four Master classes.

In most MMOs, you start out with a few base classes and the advanced types branch out from there, not narrow down. I don't see why Sega would defy that mold.

apac420
Oct 26, 2007, 09:43 AM
well thats all nice for japan but how long are they gonna make us wait that calender is for japan and not us . hopefully not long . fighmaster sounds awsome though. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

-Asheth-
Oct 26, 2007, 09:45 AM
On 2007-10-26 06:25, Typheros wrote:

On 2007-10-25 20:52, Ken_Silver wrote:
Nice, this game has just gotten even better. I can't help but think for the MasterForce class "Use the force, Luke!" Nevertheless, I am sticking with WT, for the sheer fact that they can always do something to help a party out. I wonder if the hybrid classes will get upgrades (Wartecher, Guntecher, Fightgunner) I believe they deserve one too.



I desperately hope the hybrids get upgrades too. It'd be really stupid to limit the game that much by only having four Master classes.

In most MMOs, you start out with a few base classes and the advanced types branch out from there, not narrow down. I don't see why Sega would defy that mold.



If they do defy the mold they will seriously kill the replay value of the game unless that is what is planned. Or possibly another chapter could loom on the horizon with more master classes or something. But overpowered will be fun at first but then when you see the samething all the time everyone using the same weaps the population will die quickly of boredom.

Shiryuu
Oct 26, 2007, 09:52 AM
Most likely 13*+ weapons/armor online will be a different rank and and only the new classes can equip them.

Turambar
Oct 26, 2007, 10:03 AM
Either that or maybe only the Masters will be able to get skills up to lv 50.

zandra117
Oct 26, 2007, 10:09 AM
Acromaster = Acrotranser, Protranser + Acrotecher + Acrofighter

It's the PSO Class!

-Asheth-
Oct 26, 2007, 10:20 AM
On 2007-10-26 08:03, Turambar wrote:
Either that or maybe only the Masters will be able to get skills up to lv 50.



Its probably both but still it is going to suck IMO in all honesty they didnt even have to add new classes and then its only 4 types. These arent to diversify but they will over power the current classes. Probably like to get to level 50 pa as a MasterFighter you will have only melee at your disposal no handguns at all just melee.

Shiro_Ryuu
Oct 26, 2007, 10:37 AM
On 2007-10-26 06:25, Typheros wrote:

On 2007-10-25 20:52, Ken_Silver wrote:
Nice, this game has just gotten even better. I can't help but think for the MasterForce class "Use the force, Luke!" Nevertheless, I am sticking with WT, for the sheer fact that they can always do something to help a party out. I wonder if the hybrid classes will get upgrades (Wartecher, Guntecher, Fightgunner) I believe they deserve one too.



I desperately hope the hybrids get upgrades too. It'd be really stupid to limit the game that much by only having four Master classes.

In most MMOs, you start out with a few base classes and the advanced types branch out from there, not narrow down. I don't see why Sega would defy that mold.



QFT
One of the two things I hate is that they're making a new tier of classes and its going from 9 to 4. The other thing I hate is that these 4 classes may more likely than not make the current 9 obsolete. I even started a rant about this. I would have prefered 3 new classes if they were equal to the current ones, not superior.

DurakkenX
Oct 26, 2007, 10:50 AM
so... this is how one is to assume the teirs of PSU go?

http://www.crushing-utopia.com/psuteirs.gif

Lyric
Oct 26, 2007, 12:14 PM
I find these master classes iffy as well. I enjoy being a GunTecher and would be thoroughly annoyed if these classes made my own useless in comparison.

I also hope we get the poster contest. I'd definitely be taking a few cracks at it.



<font size=-1>[ This Message was edited by: Lyric on 2007-10-26 10:29 ]</font>

CelestialBlade
Oct 26, 2007, 12:30 PM
On 2007-10-26 10:14, Lyric wrote:
I find these master classes iffy as well. I enjoy being a GunTecher and would be thoroughly annoyed if these classes made my own useless in comparison.



My thoughts exactly, unless the aspects of Guntecher got assimilated into Gunmaster. But even then....only 4 classes worth choosing? Boooooring.

chibiLegolas
Oct 26, 2007, 12:54 PM
It would be interesting if they made the Master classes even more of a Min/Max class compared to the forte classes we have now.

Ex. FightMaster = S rank sabers, twin sabers / or S rank dagger, twin dagger / or S rank claw, twin claw, etc. With insane bonuses with your chosen weapon specialization type. (if they let you have the freedom to choose only ONE weapon specialist type.)
But get B or C rank in other FF weapons you don't have S rank in.

MasterForce = insane elemental % increase for only ONE elemental type you choose. So now you can truly be a Ice Witch, Fire Mage, etc. Down side, you have no access to your opposite element and only be mediocre with other non specialist elements.

GunMaster = similiar to fightMaster, except for gun type weapons.

Just a thought....

susaru7
Oct 26, 2007, 01:21 PM
i think its awesome i say bring it sega....

Golto
Oct 26, 2007, 01:30 PM
As if GT and WT aren't useless now? They only become somewhat usefull in AOI. You won't be forced to be these master types. So deal with it.

diavolo83
Oct 26, 2007, 08:45 PM
Three new battle types will be added. (The site doesn't say which ones, but I'm willing to bet it will be Fighmaster, Gunmaster and Masterforce. )

Are you sure that this doesn't refer to Partner Machinery?

It says Battle Type, not Job o Class and Battle Type is used with GH-4xx series

EspioKaos
Oct 26, 2007, 09:04 PM
On 2007-10-26 18:45, diavolo83 wrote:

Three new battle types will be added. (The site doesn't say which ones, but I'm willing to bet it will be Fighmaster, Gunmaster and Masterforce. )

Are you sure that this doesn't refer to Partner Machinery?

It says Battle Type, not Job o Class and Battle Type is used with GH-4xx series

"Battle type" is the official term for what most everyone calls a job or class. And yes, I'm positive it doesn't refer to partner machines.

DurakkenX
Oct 26, 2007, 10:10 PM
I'd like to point out something....

base -> expert class takes 2 jobs or 1 job to maxed
expert -> master class seems to take 3 jobs

Note that there are 4 master classes... this points to another tier above master class which takes all 4 master classes >.>

mizukage
Oct 26, 2007, 10:49 PM
On 2007-10-26 20:10, DurakkenX wrote:
Note that there are 4 master classes... this points to another tier above master class which takes all 4 master classes >.>



Based on your idea, which seems to be quite reasonable. There should be an ultimate class that is above all 4 master classes, but the end result would be something like this:

Oops... I forgot what it was.http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

XenithFlare
Oct 26, 2007, 10:53 PM
...I can only dream of a Master Gunner with S-ranks of every gun... *drools*

DurakkenX
Oct 26, 2007, 10:54 PM
Well that also points to another expansion...it could also point to these new master classes leading to a new set of hybrid classes of a sort. Either way you look at it it's quite a weird battle type system when looking at all other games.

Ken_Silver
Oct 26, 2007, 11:20 PM
Sonic Team is always doing something new. Let's just hope that it is a "good" new and not a "bad" new.

buzyb77
Oct 26, 2007, 11:25 PM
maybe we will Get that "Starship Earth" they keep sing about in that damn song.

Nai_Calus
Oct 26, 2007, 11:29 PM
Let's see.

We aren't playing other games. Check
Half the classes already overlap anyway. Check.
Half the classes are barely used. Check.
We have no idea what the hell they even ARE yet. Check.
We have no idea what the hell they'll even DO yet. Check!

So, uh... Why the hell are you lot ALREADY BITCHING ABOUT THEM.

mizukage
Oct 26, 2007, 11:37 PM
On 2007-10-26 20:10, DurakkenX wrote:
I'd like to point out something....

base -> expert class takes 2 jobs or 1 job to maxed
expert -> master class seems to take 3 jobs

Note that there are 4 master classes... this points to another tier above master class which takes all 4 master classes >.>



A tier above 4 master classes would be something like this:

http://img.photobucket.com/albums/v328/beatrix_kiddo/RAmarl.png

DurakkenX
Oct 26, 2007, 11:54 PM
On 2007-10-26 21:25, buzyb77 wrote:
maybe we will Get that "Starship Earth" they keep sing about in that damn song.



actually that line is easy to understand... i dunno why people have so many problems with it.

and indeed an "ultimate" class would be everything probably... that'd kind of suck and rock at the same time

biggabertha
Oct 27, 2007, 01:58 AM
If Protransers still have exclusive access to the EX traps, boosted trap damage and trap search functions, we'll still be wanted in a party!

So Fighmaster will be well-versed in all forms of close combat and respectively, so will the other versions? Seems safe to assume that that'll mean Fighmaster will have access to all melee weapons but I wonder if that means they'll get S ranks in them too or if they'll be capped at a low S rank? Same goes for Gunmaster for all the ranged weaponry (kind of a bugger since Fortegunner /Guntecher has access to all the ranged weapons but Longbow/Grenade Launcher anyway).

As for MasterForce... I'm inclined to think that the PA cap for both TECHNICs will be the same. Wether or not they'll be higher, lower or the same though, is debatable. The descriptions do say that they're masters of every form of attack in their field but it doesn't necessarily mean that they excel in it like the expert types describe.


Acromaster on the other hand, sounds like a one handed weapon specialist with, most likely a 1000% ATA and EVP modifier. Just like a Protranser was back in the day, this one's really up in the air as to how it performs.

Also good to note is that the descriptions don't say they've got unsurpassed attack, defence, accuracy or anything like that so there's still a place for expert classes due to their superior statistics and rather linear playstyle.

(Theses Master classes will let those complaining Fortefighters finally use a DoubleSaber or the Fighgunners wanting to try out Axes. There's going to be so much realisation that the weapons suck respectively for the opposing class when Twin Sabers/Spear/other weapon(s) do the same but better/flashier. Same for the Fortegunners who use Twin Handguns or complain that they don't have a Longbow then finally realise that Rifles are better in both scenarios or another weapon that they have.)

I sincerely hope that Master Classes have sucky stats then v1 Protransers can look back and tell each other:

"Hey, do you remember when we were physically the weakest and everybody hated having us in their party? Looks like we're climbing up the food chain! Acromasters don't even know how to hold one weapon with both hands!"



<font size=-1>[ This Message was edited by: biggabertha on 2007-10-27 00:00 ]</font>

Nai_Calus
Oct 27, 2007, 02:44 AM
And you know any of this for a fact how? 9_9

I love when everyone is suddenly an expert in stuff that isn't even out yet. :D :D :D

Oh wait, yeah, no, I don't.

It's too early to say anything. At all. Get it through your heads.

Edit: Fscking stupid smileys.

<font size=-1>[ This Message was edited by: Ian-KunX on 2007-10-27 00:44 ]</font>

-Asheth-
Oct 27, 2007, 09:20 PM
On 2007-10-27 00:44, Ian-KunX wrote:
And you know any of this for a fact how? 9_9

I love when everyone is suddenly an expert in stuff that isn't even out yet. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Oh wait, yeah, no, I don't.

It's too early to say anything. At all. Get it through your heads.

Edit: Fscking stupid smileys.

<font size=-1>[ This Message was edited by: Ian-KunX on 2007-10-27 00:44 ]</font>


I think its just that to most the idea of the hard work they put in on their favorite job type will be wasted being godly will be fun at first but boring later and kill interest quickly. Now of course this is all speculation of course but it was the same for the expert classes the possibilities had people excited and there was a positive buzz but most was still unknown. This happens to have a mostly negative buzz I think. Its like knowing you may lose money before you lose it. It may not have happened yet and there maybe variables in place that it might not happen at all but the prospect of losing it still weighs heavily on your mind.

Nai_Calus
Oct 28, 2007, 12:26 AM
If it weighs that heavily on people they need some fresh air and sunlight. >_> Seriously, the possibility of master classes somehow making FIs obsolete is so far down the scale of things on my mind it's not even on it. >_> I have much better things to think and worry about.

Besides, I'm a fucking Newman Fighgunner, whose only advantage in the class is MST. I'm not at all worried about being 'ubar' or 'teh best'.

Buff_Man
Oct 28, 2007, 05:31 AM
Hopefully you'll have to have guntecher to 15 and fortegunner and fighgunner to be one of these master classes then they'll have sucky stats at first and are hard to level but they will eventually get a lot better as you level up (They'll have a lot of S ranks too hopefully http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif)

SStrikerR
Oct 28, 2007, 04:58 PM
Here's the thing.
Expert classes made beginner ones obselete, because when you're not a begginer you become an expert.
After you're an expert, what are you?
a master.
beginners die.
experts die.
masters are last.
thats all there is.
Were you sad when beginner classes died?

Otis_Kat
Oct 28, 2007, 05:00 PM
My view on it(like it matters)


Or they lose some of the a ranks the forte classes use and get a smaller bonus per each class level. The Hybrid classes may get a larger boost at 20 to compensate for some of the levels they wouldn't get from master classes.

Meaning the master class would still excel in the key areas they are for (Like fighmaster with atp/dfp and possibly lvl 50 PAs) and the hybrids would get extra % modifiers to make up for the 20 levels or whatever of master class they don't get, while not dominating over the primary stats, and keeping weapon slection.

Bman40
Oct 28, 2007, 05:59 PM
do you have any more info on this "Gunmaster" class you speak of?

Umberger
Oct 28, 2007, 06:10 PM
On 2007-10-28 15:59, Bman40 wrote:
do you have any more info on this "Gunmaster" class you speak of?



No. All we know is the names of the classes, and their descriptions. Unless you hear it from an official source (or one of Espio's translations), everything else is just an assumption or speculation.

Anduril
Oct 28, 2007, 06:15 PM
All I know is that Masterforces better get massive shoulder-mounted TECH spewing twin-cannon that can attach 8 TECHS at a time!
But, seriously, how can there be so much argument about something that we only have a name, and vague description of? When they come, they come. What use is thee fighting the inevitable?

Deucer
Oct 28, 2007, 06:53 PM
Fighmaster makes me think of:
http://www.asseenontv.com/prod-pages/images%5C05-4500.jpg



<font size=-1>[ This Message was edited by: Deucer on 2007-10-28 16:53 ]</font>

EspioKaos
Oct 28, 2007, 06:56 PM
I was waiting for it! http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

Deucer
Oct 28, 2007, 07:02 PM
How could you wait four days for that? XD
I woulda jumped on that joke sooner if I had known!

danny_o
Nov 30, 2007, 01:38 PM
How about that site that tracks popularity?

I would like to see it, even if it just for JP servers.

Esufer
Nov 30, 2007, 01:45 PM
These new Master classes gonna surpass current classes? or be just new classes?

EspioKaos
Nov 30, 2007, 02:13 PM
On 2007-11-30 10:38, danny_o wrote:
How about that site that tracks popularity?

I would like to see it, even if it just for JP servers.


Actually, there was an update (http://phantasystaruniverse.jp/news/wis/?mode=view&id=539) on that posted at the Japanese site just a few days ago. They're now saying that it's coming at some point in December, as right now it's in the final stages of testing.

Phantom44357
Nov 30, 2007, 04:36 PM
I find it funny how everyone's complaining that masterclasses will make the expert types obsolete. Anyone remember the hunter, ranger, and force class? yeah pretty obsolete i'd say. it's just the next step in the development, and everyone's going crazy. It worked out fine with the starter classes, and it'll work out fine phasing out the expert types.

Lyrise
Nov 30, 2007, 04:58 PM
Don't forget, when they say all class level caps get boosted, they also mean the basic classes oo. What I'm thinking is that you'll need to level those too. It's going to be rather amusing to see how many players can enjoy playing with weapons no higher than B and PAs no higher than 20...

Gaetele
Nov 30, 2007, 05:41 PM
Where is any sort of confirmation that the classes we get will be master classes?

For all we know, it could be a 5HU 3FO class (which doesn't exist) and then two more 5All classes.

That way we can have 5 master classes when they come out:

Fighmaster - 10HU, 3RA, 5FO, 20 fF, 20 FG, 20 WT
Gunmaster - 10RA, 5HU, 3FO, 20 fG, 20 FG, 20 GT
Masterforce - 10 FO, 5RA, 3 HU, 20 fT, 20 WT, 20 GT
Acromaster - 5FO, 5HU, 5RA, 20AT, 20 AF, 20(whatever the 5HU 3FO class is)
Promaster - 5HU, 5RA, 5FO, 20PT, 20(5All class 2), 20(5All class 3).

Granted, that could make too much sense for ST and it doesn't balance well with the whole rewind-to-PSO trend, so I'm 95% wrong, but it is speculation http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Aviendha
Nov 30, 2007, 07:53 PM
Complaining about master classes is probably the stupidest thing this community has ever done. And that's saying something.

-Tidus_415-
Nov 30, 2007, 08:50 PM
On 2007-11-30 13:36, Phantom44357 wrote:
I find it funny how everyone's complaining that masterclasses will make the expert types obsolete. Anyone remember the hunter, ranger, and force class? yeah pretty obsolete i'd say. it's just the next step in the development, and everyone's going crazy. It worked out fine with the starter classes, and it'll work out fine phasing out the expert types.



Big difference...Going from 3 Classes (Basic) to 9 Classes (Expert) is cool. But going from 9 Classes back down to 3 is retarded.

Dein
Nov 30, 2007, 09:42 PM
On 2007-11-30 17:50, -Tidus_415- wrote:

Big difference...Going from 3 Classes (Basic) to 9 Classes (Expert) is cool. But going from 9 Classes back down to 3 is retarded.



Not from a business point of view. Sega's probably going to make us level 2 or more expert types to unlock a master class and then make the master classes level up slowly to help string people along for more time so they can get more money out of them. As for the issue of balance in PSU, when you can practically take any expert type and solo any mission at the max difficulty for it there's no balance in the game. The only difference between any class in this game comes down to "type a" is able to hurt monsters in a different way than "type b".