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Rizen
11-16-2007, 05:51 PM
A few people have been having trouble with Just Attack and Just Counter, so I thought that I would just post a tip or two.

JA = Just Attack
JC = Just Counter


Just Attack
1. Play with attacks. Mash the button.
Don't try to master it all at once. Take it one step at a time. Push the attack buttons a few times and see how long a weapon takes to swing completely and when you can perform the next swing.

2. Time the attack. Try get an understanding of JA.
Once you get the hang of how the weapons swings, try to chain together the first hits with JA. Keep trying until you are able to perform another hit. You know you have done it right when you have see the Arrow or Button flash twice on the bottom right of your screen. Take a small note of how the combo looks when you are able to do it. After you get from the first hit to the second hit, try to get to the third hit from the second. Don't worry about trying to JA from first to second, just focus on the second to third.

3. Watch the Animation
Once you get the timing between hits, pay close attention to the animation frame when you press the key or button. This will serve as your focus for pulling off JA anytime you want. Once you find that key animation frame, swing your weapon a few times to make sure you see when the animation occurs.

4. Just do it! Chain it all together!
Now that you have found the animation and got a hang of the timing, try to chain all three hits together by either the timing or looking at the animation. Note that all weapons have different points on which you can activate Just Attack. Also, beware that Acro classes are faster than other classes, so don't get too use to the timing if you are going to switch between classes.


Just Counter
You may have noticed that you can't Just Attack your first hit. That is because the first hit is mandatory to activate Just Attack. However, if you use Just Counter, you can even combo in your first hit.

The main thing about Just Counter is noticing when you have evaded an attack. When you see you just evade, press the attack button about 1 second after the animation occurs.


I hope this helps! I may work more on this topic to be a mini guide or something later on.

Mystil
11-16-2007, 05:54 PM
Too bad I can't make a video. I got it pretty much mastered. Axes are the only problem.

Rizen
11-16-2007, 05:55 PM
On 2007-11-16 15:54, Mystil wrote:
Too bad I can't make a video. I got it pretty much mastered. Axes are the only problem.


I was planning on doing that myself. If you want, I can record for you (assuming you are on the PC/PS2).

Jaspaller
11-16-2007, 05:55 PM
So I'm guessing lag can cause a problem for Just Counter since you don't know exactly when the evasion will happen?

Rizen
11-16-2007, 05:57 PM
On 2007-11-16 15:55, Jaspaller wrote:
So I'm guessing lag can cause a problem for Just Counter since you don't know exactly when the evasion will happen?


Forgot about the lag factor. I guess I can assume that the lag is like me playing on the JP servers. If thats the case, watch for the animation. Thats the main key to Just Attack and Just Counter. Its tricky at times, but with a little practice, you can notice it right off the bat.

Zorafim
11-16-2007, 06:37 PM
I'd like to point out that Gravity Break JA is incredibly difficult to do. It feels like you have to wait 50% of the animation in order to get it to work, leaving much time to make a mistake. It also looks pretty bad, as if your sword is teleporting from one attack to the next. Heck, with JA, it's even slower than Dugrega.

Xencia
11-16-2007, 09:29 PM
Took a while,but I finally got Gravity Break down well with my Protranser.

After the first 2 swings,wait until you pull the sword back about to your hips before going for part 2,then it's the annoying one,you have to wait until you're completely stanced normal again from the upward swing,before hitting the last button. That one took a while heh.

It will also be easier when they add AoI formally,right now all we have are crits and double rings to show if we did it,in AoI there will be a confirmation sound and a graphic to indicate it(Looks and sounds just like old PSO Strong attack). This week will be odd,but once they add the sound,you'll be doing it like you're playing a song^_^.

biggabertha
11-17-2007, 03:49 AM
Ah man, so unfair that us PS2 EUers are going to have to wait for "easier mode."

Thank you Xenica for the tips on Gravity Break, I knew there was a hefty time to wait but it's actually THAT long for the second combo? I accidentally did it for the third combo but geez... That's one heck of a long wait!

Maybe I'm just odd but I found axes to be pretty easy to master the Just Attack, also, normal swings on enemies while Just Attacking, replenishes something like 25PP. After a block, I noticed my almost drained axe just got back a full Anga Dugrega Combo AND some!

So far, the easiest things to Just Attack with for me are Axes, Knuckles and Sabers. I can't seem to slow down or speed up fast enough for spears or for Swords but I'm working on it. (That's what you get for always mashing the square button/triangle button with those two weapons but taking your time with the other three... n.n;;;;)

Xencia
11-17-2007, 06:01 AM
My Gravity Break is maxed,so I only pull it out on tougher enemies,haven't bothered to master the swords normal combo yet. Just so slow and I use it so sparingly that the PP lasts fine just going from 1 swing to PA.

I've been having a blast with my Knuckles though,it's so fast and easy to string Just combos together. And been loving the new Bogga Zubba,sets them up so I can easily just let them fall down,get off another full JA normal combo,and just as they're standing up Zubba is done 'charging' and I smack em back into the air.

Zubba is so strong and fast now,that I don't think Gravity Break is even that much stronger then it. The delay on Gravity is so long, that I think I could get in 2 easy full 3 normal-to-Zubba Justs in the same time window. Hm,I'll have to check that today.

Edit: Yeah,doing 1 normal hit to Gravity Break takes 8 seconds for the full combo. If I do 2 full 3 normal to Bogga Zubba it takes slightly longer,but a 2 to Zubba works out to 8 seconds if I do it twice.

Gravity's been doing 2000~2200 on the first 3 strikes,with 2700 on the tail end,with Zubba pulling 1000s. So...9300 Gravity to 8000 Zubba if on a single target,not counting knuckles normal strikes. Fairly close,if you say all potential hits land,on like a boss or multibox enemy,it'd be 14200 Gravity vs 16000 Zubba.

<font size=-1>[ This Message was edited by: Xencia on 2007-11-17 04:44 ]</font>


<font size=-1>[ This Message was edited by: Xencia on 2007-11-17 04:46 ]</font>

mll
11-17-2007, 09:53 AM
Sounds like you'd nearly be better off ignoring JA with Gravity Break.
Surely all the delay's would completely negate any advantage from the crits.

stukasa
11-17-2007, 11:20 AM
This might seem obvious to some people but I thought I'd mention it anyway. Since you can't JA your first hit (unless you use JC), you're better off doing one regular attack followed by your PA. That way you can JA your entire PA combo. Ex: Regular hit + (JA) PA + (JA) PA + (JA) PA. Even my Newearl WT is doing respectable damage now. I'm afraid to switch her back to fT. xD

Xencia
11-17-2007, 01:16 PM
Well,normal damage with Gravity Break is 1200~1300 on the first 3 strikes,and 1600ish on the final. If I do it as fast as possible it still takes 4 seconds,so if you wanna get a full 'Just' combo outta Gravity Break it's twice as long. By full I mean starting with a normal strike so the entire PA is Just,like the above poster mentioned.

So 5500 for a normal PA combo,in half the time as the Just one. So if DPS is all you care about it'd be 11000 for normal PA spam,vs the 9300 for the slower,much more pp efficient Just combo.

As far as the delays on it,it'd likely be best to only Just the first part of the PA,'maybe' the first 2 parts,the last part is so horrible it's not really worth the delay. Hm,in fact,since part 2 ends in a launch,it'd likely be much simpler to use the PA,Just it,and not do the final move at all. While they're falling from the launch you can step yourself up and start your normal swing to do it again(Just like Zubba^_^).

It all falls to your personal style in the end,and how much you wanna see the big numbers,since the final hit is slightly more powerful.

Edit:Since normal PA spam CAN still crit,even if sporadically, that's another advantage to it.

<font size=-1>[ This Message was edited by: Xencia on 2007-11-17 11:21 ]</font>

stukasa
11-17-2007, 01:34 PM
On 2007-11-17 11:16, Xencia wrote:
Well,normal damage with Gravity Break is 1200~1300 on the first 3 strikes,and 1600ish on the final. If I do it as fast as possible it still takes 4 seconds,so if you wanna get a full 'Just' combo outta Gravity Break it's twice as long. By full I mean starting with a normal strike so the entire PA is Just,like the above poster mentioned.
Really? I can't use axes so I wouldn't know. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif That's interesting, I hadn't thought of that. Using one regular attack first works well with fast weapons like sabers and daggers though.

Also, I don't know about other fighters out there but personally I've been too busy JAing to worry about JC much. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif JC might be more important to other classes but I've only been playing my WT since the update.

Umberger
11-17-2007, 01:37 PM
On 2007-11-17 11:34, stukasa wrote:

Really? I can't use axes so I wouldn't know.



Gravity Break is the Sword UPA, not an Axe PA...

stukasa
11-17-2007, 01:48 PM
On 2007-11-17 11:37, Umberger wrote:
On 2007-11-17 11:34, stukasa wrote:

Really? I can't use axes so I wouldn't know.



Gravity Break is the Sword UPA, not an Axe PA...


Oops, I had just read something about JAing with axes in another thread and didn't read properly. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif But yeah, I don't use swords either...

Xencia
11-17-2007, 02:09 PM
Yeah,it works best with weapons that have quick normal attacks. I don't use them,and don't want to promote their use further,but that's another thing Spear has over Sword. Spear's normal strikes are far quicker,much easier to lead into a Just PA combo. But really thinking about it,most weapons are fairly quick with normal strikes. The only three I think even qualify as slow are Sword,Axe,and Double Saber.

RadiantLegend
11-17-2007, 06:32 PM
You are better off using redda than using gravity break.

Gravity is still nice. Not everything have to die in 0.1 seconds.

panzer_unit
11-18-2007, 12:07 AM
JA from Sword's first normal swing is really long, you don't lose much speed beating out two regular attacks and then timing a JA. For Gravity Break I'll do attack->PA (crit) or attack->attack->PA (crit) and maybe not even follow up with the rest of the PA. Those 2 monster single target hits are all I really want.

Spinning Break is probably for cranking out damage now if you can make good on the 2-3 targets per move.

BahnKnakyu
11-19-2007, 09:53 AM
Gravity break isn't worth it to Just Attack, IMO. Spinning Break is easier to time and is faster if you need 1v1 damage. You'll be cranking out more damage over time with that than with Gravity only because you won't have issues JAing it as much.

Shiro_Ryuu
11-19-2007, 10:31 AM
Panzer makes a good point. I use Gravity Break mostly for that 1st hit that hits a single target twice and hard. 2400 damage each hit on my lv 60 Male Beast FF is totally awesome, puts those Dilzanens down although Dilzanens are pretty harmless compared to all of the other HIVE monsters. Also, I think its easier to JA off of the sword's 2nd normal slash than it is in the 1st one, for the 1st one, you have to wait til he's about to get back into the fighting stance, and for the 2nd one, you have to press it as soon as he pulls his sword back as far as it goes, then BAM! Gravity Break for like 4800 total if you're lv 60.

panzer_unit
11-19-2007, 11:00 AM
I've got the JA timing for Anga Dugrega down. It hits pretty hard ... more interestingly the PA modifiers have been changed so the second move doesn't do enormous damage any more, really you don't lose much (and you're much less vulnerable to interruption) if you start fast and just go for a JA on the final hit.

Also axes get crazy amounts of PP back from critical normal attacks.

ShinMaruku
11-19-2007, 11:04 AM
That info just made making Nariko a FF far more appealing now..

Dragwind
11-19-2007, 04:25 PM
I think some frame data would be nice. I know of someone working on a chart atm, but if one already existed that would be nice.