View Full Version : Shagdog SE what determins it?
WildArms2
Nov 21, 2007, 06:16 PM
what determin the shagdogs SE heard many different things want to find out the truth.
And do the 6-9 * all shoo the same kind of bullets and the 10 , 11 and 12* have different ones?
elitehippie
Nov 21, 2007, 06:36 PM
i have a ice 10* shadoog and it shoots a ice laser
Soukosa
Nov 21, 2007, 06:45 PM
Element and grade influences the SE.
For C and B grade:
Fire - Burn
Ice - Freeze
Lightning - Shock
Earth - Poison
Light - Sleep -_-
Dark - Infection
For A grade:
Fire, Ice, Lighting, Earth, Light - Same as above
Dark - Confusion
For S grade:
Fire, Ice, Lightning, Light, Dark - Same as above
Earth - Stun
Grade will also influence the level of the SE, with the higher the grade the higher the level of SE. S grade generally having SE 4.
_K1_
Nov 21, 2007, 06:46 PM
I don't know anything about the SE, but my 8* 30% fire shadoog has set Jarbas, Grass Assassins, and other large monsters on fire. That's pretty much all I can ask for in a shadoog: afflict SEs while I do something else. If I wanted damange, I'd use cards.
With the STA nerf on monsters, perhaps the SE level doesn't matter as much as before? I don't really know, but I haven't had problems inflicting Burn or Infect from shadoogs.
Zorak000
Nov 21, 2007, 06:47 PM
On 2007-11-21 15:45, Soukosa wrote:
Element and grade influences the SE.
For C and B grade:
Fire - Burn
Ice - Freeze
Lightning - Shock
Earth - Poison
Light - Sleep -_-
Dark - Infection
For A grade:
Fire, Ice, Lighting, Earth, Light - Same as above
Dark - Confusion
For S grade:
Fire, Ice, Lightning, Light, Dark - Same as above
Earth - Stun
Grade will also influence the level of the SE, with the higher the grade the higher the level of SE. S grade generally having SE 4.
Please clairify the bolded text
beatrixkiddo
Nov 21, 2007, 06:48 PM
Note that Kubara shadoogs have unique SEs as well.
Jaspaller
Nov 21, 2007, 06:48 PM
Ugh, S-rank and A-rank use Confuse instead of infection? What the hell...
_K1_
Nov 21, 2007, 06:53 PM
On 2007-11-21 15:48, beatrixkiddo wrote:
Note that Kubara shadoogs have unique SEs as well.
Don't leave us hanging...
jayster
Nov 21, 2007, 07:15 PM
On 2007-11-21 15:53, _K1_ wrote:
On 2007-11-21 15:48, beatrixkiddo wrote:
Note that Kubara shadoogs have unique SEs as well.
Don't leave us hanging...
CHARM!
Jk... I dunno.
Teh_pozzum
Nov 21, 2007, 08:16 PM
I love my charm! ( sorry I noticed it I had to say that)
Anyone else notice how im-photons bring the synth percent up and normal photons bring it down? What do the el-photons do (I didn't have any on me)
Hokokaru
Nov 21, 2007, 08:21 PM
Anyone else notice how im-photons bring the synth percent up and normal photons bring it down? What do the el-photons do (I didn't have any on me)
-----
Ummm because they are left handed gun weps I guess thats why it goes up =/
beatrixkiddo
Nov 21, 2007, 08:54 PM
No, because they have an element, an anything you synth with an element gets success rate changes based on whether you use Photon/Im-Photon/El-Photon/An elemental one
Teh_pozzum
Nov 22, 2007, 09:52 AM
yeah I checked today and el-photons and photons seem to lower it the same (it effected mine 35% O.O) I guess I'll be using even more Im-Photons now...
Sekani
Nov 22, 2007, 11:52 AM
Well, since R-mags are ranged I guess it makes sense that im-photons would increase the success rate, but wouldn't it be kind of pointless to have one with no element?
Broodstar1337
Nov 22, 2007, 12:35 PM
On 2007-11-22 06:52, Teh_pozzum wrote:
yeah I checked today and el-photons and photons seem to lower it the same (it effected mine 35% O.O) I guess I'll be using even more Im-Photons now...
Now Ranged-weapon synthers know what the hunters put up with. Do we put an element on what we synth, or do we use the correct neutral photon on our item-to-be (in melee instance, photons boost chance of success, while im-photons and el-photons drastically reduce success).
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.