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banned_eh
Dec 29, 2007, 11:06 PM
for the past 4 hours, I have been leveling my twin handgun bullets on king vara's Ive gont from 0-14 and 0-6 and I am getting bored, dont have turbo controller so cant really AFK lol

anyway, I am hear to get some reassurance about doing this, I have a 110 human fighgunner already and currently working on my cast who is 71 guntecher.

using twin tornado's, what kinda damage can I expect to be doing at around lv 100 mark with 31+ bullets + shita 21?? if I dont do 500 per bullet / 1000 total. I dont really see any point in actually doing this as my human can do insane damage as he is.

I am a cast, all my ATT spells are not worth it so I think I'll prolly be mainly twin handgun user and nothing else, maybe killer shot for robots. only using the techin part to buff myself.

what I'm looking for is some fellow guntechers with leveled bullets to gimmie there lv and damage range they can do with twin handguns!!

thx

GreenArcher
Dec 29, 2007, 11:14 PM
My level 110 Caseal, level 10 Fighgunner, Solid / Knight, Deathmaker +0, Megistaride (Shifta 2) Level 30 Bullet matched up element = 500-550 equipped

Level 31 sees a big boost in Elemental %, and of course a higher ATP mod, so it's probobly even higher then

banned_eh
Dec 29, 2007, 11:22 PM
eeek 500-550 ? I think I'm making a biggg mistake haha you have higher ATP than I will ever have on a guntecher, even with 31 bullets I will be doing maybe the same damage.

thank you for your reply http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif I think I will just continue and cry over it later

mvffin
Dec 30, 2007, 01:03 AM
I think Xbow is the best choice for GT. now if only those musrana weren't so dang expensive.

HandOfThornz
Dec 30, 2007, 02:23 AM
Unfortunetly im EU, so no AOI yet, so cant comment on S rank twin guns but with deathmakers here's my stats

My lvl110 female cast, lvl15 FG
- Storm line armour (+15 atk)
- Solid / power S(+145 atk)
- Deathmakers +8's
- Item buffs
-lvl40 twin pa on oppisite element enemy, eg light pa hitting dark enemy
Does around 700-800 per hit, so double hit is 1500 ish

My lvl110 human male GT lvl15
- as above equipt but with lvl3 buff's
does around 550-600 per hit, so 1100 per double hit

Also above char again - as a lvl15 FiG
- with item buffs
does around 600-650 per hit, around 1200 per double hit

also lvl21+ twin bullet pa elemental is 24% then raises to 36% at lvl31+

Me personnally love twin guns, my cast can solo pretty easily with them. They could do with a bit more boost but, still strifing makes most enemy easy =)

Aviendha
Dec 30, 2007, 03:01 AM
You do more as Fighgunner than Guntecher? That's kinda disappointing. =/

CelestialBlade
Dec 30, 2007, 03:23 AM
I'm doing over 500/shot with my Twin Tornado, easily. 36% elemental mod at 31+ is hella nice.

Golto
Dec 30, 2007, 11:56 AM
If you really want the highest damage using twin handguns GT is not the type to be. If you're only in it for numbers get some +10 8* tenora twin handguns and be a Fortegunner.

norrisj15
Dec 30, 2007, 12:30 PM
ok i can do fortegunner.

cast lvl 110
fortegunner 15
castest lin(+45 atp)
solid/power S(+145 atp)
8* tenora dualies +10
atp buff mat(+11 buffs)
31 light dualie bullet

i was doing in the 700's.
i could get more atp if my bullet was at 40 and if i used HPC but thats only a little difference. probably around 70 damage more. you could hit 800s if u did that probably.

xbows are better damage and status effect. i prefer them but thats just me. they're hard to lvl so i can see y people dont like them as much.

HandOfThornz
Dec 30, 2007, 01:33 PM
On 2007-12-30 00:01, Aviendha wrote:
You do more as Fighgunner than Guntecher? That's kinda disappointing. =/



Yeah, i know! I assume S rank twin guns on GT will then make them more powerful than FiG using A rank twinguns... lol i hope!

pikachief
Dec 30, 2007, 01:41 PM
just remember, when u are guntecher, its like a FG, but u traded in a small chunk of your stats for support spells http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Krisan
Dec 30, 2007, 01:50 PM
On 2007-12-30 08:56, Golto wrote:
If you really want the highest damage using twin handguns GT is not the type to be. If you're only in it for numbers get some +10 8* tenora twin handguns and be a Fortegunner.

This may or may not be true, I wouldn't know since I haven't really looked into it that closely before, but Guntecher is still the only class that can use S-Rank Dual Handguns so if you want Handguns to be your forte.. you really don't have much of a choice.

Also concerning Handgun damage.. I don't think they were really meant to have an incredible damage output to begin with. They're fast ranged weapons which you can use while completely mobile.. there aren't that many other weapons in the game that give you that. Probably the only thing that really compares is the Crossbow, and I think even then.. the Handguns still have their place.

darkante
Dec 30, 2007, 02:03 PM
On 2007-12-30 10:50, Krisan wrote:

On 2007-12-30 08:56, Golto wrote:
If you really want the highest damage using twin handguns GT is not the type to be. If you're only in it for numbers get some +10 8* tenora twin handguns and be a Fortegunner.

This may or may not be true, I wouldn't know since I haven't really looked into it that closely before, but Guntecher is still the only class that can use S-Rank Dual Handguns so if you want Handguns to be your forte.. you really don't have much of a choice.

Also concerning Handgun damage.. I don't think they were really meant to have an incredible damage output to begin with. They're fast ranged weapons which you can use while completely mobile.. there aren't that many other weapons in the game that give you that. Probably the only thing that really compares is the Crossbow, and I think even then.. the Handguns still have their place.


Indeed, Twin Handguns is a blessing against those enemies you need a little range from while being mobile.
Mages for examples, you need to keep your eyes open for cheap foie blasts.
Ground Bullets makes them easier to take care off.

Am not too fond of them as i prefer Rifles usually but when you are soloing Seed Awakened S2..you learn to love them much more. =)

Aviendha
Dec 30, 2007, 02:56 PM
On 2007-12-30 10:33, HandOfThornz wrote:

On 2007-12-30 00:01, Aviendha wrote:
You do more as Fighgunner than Guntecher? That's kinda disappointing. =/



Yeah, i know! I assume S rank twin guns on GT will then make them more powerful than FiG using A rank twinguns... lol i hope!


The Twin Ruby Bullet (coming in MAG) is an A Rank with stats equal to or better than Twin Tornado, so GT has very little advantage there until we get 13* or higher Twin Pistols. I was thinking that the extra 10 bullet levels and higher % would make GT stronger, but I guess not.

Criss
Dec 30, 2007, 03:47 PM
Well, as a Lv 110/15 Beast GT, I do over 515 x2 dmg with lv 32 Twin Rising on the Deljabans of Electronic Brain S (that's with my 4-grind Hyper Vipers). And I use a bullet save, so no ATP boost from units either. Fortegunners might have better damage with Twins, but GTs can really make great use of them still.

But personally, I think the strongest ranged weapon for GTs is cards, not xbow. With 29% element, and 165~170% att mod at lv 40 and the 3 bullets, you can easily outdamage a lot of other guns, including xbow, while getting to shoot from a very good range and barely even having to aim. I'm really surprised to see some GTs not using them at all.

And I was really pissed when I've seen the stats on those Twin Ruby Bullets... it completely ruins the whole Twin Handgun specialisation that GTs have with stronger S rank guns. Those should've been S rank. Or have MUCH lower stats. But again, how could we expect ST to ever not screw up something?

(Edit: Whoops typo. >.>)

<font size=-1>[ This Message was edited by: Criss on 2007-12-30 12:49 ]</font>

darkante
Dec 30, 2007, 03:56 PM
On 2007-12-30 12:47, Criss wrote:
Well, as a Lv 110/15 Beast GT, I do over 515 x2 dmg with lv 32 Twin Rising on the Deljabans of Electronic Brain S (that's with my 4-grind Hyper Vipers). And I use a bullet save, so no ATP boost from units either. Fortegunners might have better damage with Twins, but GTs can really make great use of them still.

But personally, I think the strongest ranged weapon for GTs is cards, not xbow. With 29% element, and 165~170% att mod at lv 40 and the 3 bullets, you can easily outdamage a lot of other guns, including xbow, while getting to shoot from a very good range and barely even having to shoot. I'm really surprised to see some GTs not using them at all.

And I was really pissed when I've seen the stats on those Twin Ruby Bullets... it completely ruins the whole Twin Handgun specialisation that GTs have with stronger S rank guns. Those should've been S rank. Or have MUCH lower stats. But again, how could we expect ST to ever not screw up something?


It ruins for GT yes i agree.
But i feel a little evil and say, omfg yay finally something FG can be happy for and server you right for being GT lol...No just kidding...XD
But i do feel instead of giving overpowered A-rank Twin Handguns.
Why doesn´t ST get back their brains from the monkeys who stole them and make easier drops for Rifles for poor FG huh? http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

I Hate you ST for this...this time i mean it!
GIB ME EASY BLACKBULL/RATTLESNAKE drop!
I DON`T GIVE A FLYING TURD OFF YOUMEI S-RANKED RIFLE.
IF I WANT TOO HEAR PLANTS BEING SHOT.
I BRING A REAL GUN IF I HAD ONE AND SHOOT THE FLOWERS ON THE GRASS WHEN IT`S SUMMER TIME HERE AGAIN LOL!

Golto
Dec 30, 2007, 04:38 PM
Ok take a look at these atp for you doubters

8* tenora twin handguns +0,+10-- 250/307 atp
9* Deathmaker +0/+10-- 216/259 atp
9* Tenora twin handguns +0/+10-- 270/323 atp
*9* Twin Ruby Bullet +0/+10-- 240/332 atp*
10* Hyper Viper +0,+10-- 234/284 atp
11* twin Tornado 0,+10-- 246/309 atp


A rank weapons are a lot easier to get to +10 than S rank weapons. Twin handguns do not get a large increase going up a rank in rarity. Base atp of character's atp and class mod is a lot higher than any difference bewteen A rank and S rank twin handguns.

So GT can't even compare to FtG damage with twin handguns. The difference only increases after each lvl cap and type cap increase.

Criss
Dec 30, 2007, 04:49 PM
Yep, and GTs get screwed yet again. A ranks stronger than their trademark S weapons, no S rank for their highest damage weapon (cards), S xbows are a freaking pain to find, S ranks mguns just as hard to get and completely overshadowed by grinded 9* Beam Vulcanics anyways.

Oh, and they also have about the same ATP as ATs, and pretty much every other stat lower than them.

Good job, ST. Good job. Retards.

banned_eh
Dec 31, 2007, 03:38 AM
*cry*

Akaimizu
Dec 31, 2007, 11:57 AM
Wow. Those Tenora Twins are pretty nasty. Just from those numbers, they look quite broken. So are they balanced by having like no PP or something? Or is SEGA going to make better S ranks? Or did SEGA make a mistake and put the wrong rarity on them?

If that was on purpose, they certainly would be breaking many a reason why people would even pick the Guntecher. It's like telling you something, and leading you on, only to just make it a big lie at the end.

I guess SEGA's going to tell me that once I finish up my Guntecher abilities, there would be CAKE at the end.

Aviendha
Dec 31, 2007, 12:07 PM
On 2007-12-31 08:57, Akaimizu wrote:
Wow. Those Tenora Twins are pretty nasty. Just from those numbers, they look quite broken. So are they balanced by having like no PP or something? Or is SEGA going to make better S ranks? Or did SEGA make a mistake and put the wrong rarity on them?

If that was on purpose, they certainly would be breaking many a reason why people would even pick the Guntecher. It's like telling you something, and leading you on, only to just make it a big lie at the end.

I guess SEGA's going to tell me that once I finish up my Guntecher abilities, there would be CAKE at the end.


The Tenora Twins have pretty low PP. Twin Ruby has tons though.

Golto
Dec 31, 2007, 01:09 PM
If someone just chose GT for their S ranks in Twin Handguns, Machineguns, and Xbows they must be ignorant of the low atp difference between those in A rank and S rank or only care about looks. The special AOI weapons usually have near the stats of v1 weapon 2 stars higher in rating.

As stated numerous times in numerous topics 14-50 atp difference can't overcome 200-300 atp GTs lack at high levels.

Akaimizu
Dec 31, 2007, 01:38 PM
Actually, I choose the GT for S ranks in Twin Handguns long before anybody in this forum, or otherwise, would even know about such things. Partially, it was for looks, the other case is that SEGA makes it completely look like they would be the class to typically use them the most. There's no way in reality, during the time I choose it, to be able to come to any other conclusion. You can't help it if the company itself is being misleading.

It's one thing to ask for power, which is not exactly what people are getting at. It's another to expect that the class is doing what they were supposed to do, in planning. They can do what they want with it, I have a playstyle I like with them, but I have doubts that the programmers really knew what they were doing.

<font size=-1>[ This Message was edited by: Akaimizu on 2007-12-31 10:44 ]</font>

Aviendha
Dec 31, 2007, 03:47 PM
On 2007-12-31 10:09, Golto wrote:
As stated numerous times in numerous topics 14-50 atp difference can't overcome 200-300 atp GTs lack at high levels.


It's only going to get worse with each Level/Class cap. =/

beatrixkiddo
Dec 31, 2007, 03:49 PM
And the S-Ranks may get even better as we get up to the 15*s, no? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Akaimizu
Dec 31, 2007, 03:51 PM
Hopefully. Then again, I do remember when the early A ranks weren't so hot because the grinded B ranks could outshine them. (And I remember all the posts about people mackin' the grinded Bs because they get the power and save a lot of money at the refresh station, too)

Aviendha
Dec 31, 2007, 04:08 PM
On 2007-12-31 12:49, beatrixkiddo wrote:
And the S-Ranks may get even better as we get up to the 15*s, no? http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif


ST doesn't have that kind of foresight. I'm willing to bet the 13-15* weapons have the same stat growth as A-ranks.

Golto
Dec 31, 2007, 05:14 PM
There's no guarantee that there will be 13*, 14*, and 15* versions of each weapon type.

Plus we have to wait and see what GunMaster can equip and it's mod stat %s. Who knows maybe they will get S rank in Twin handguns and have higher atp % than GT.

Criss
Dec 31, 2007, 05:40 PM
On 2007-12-31 14:14, Golto wrote:
There's no guarantee that there will be 13*, 14*, and 15* versions of each weapon type.

Plus we have to wait and see what GunMaster can equip and it's mod stat %s. Who knows maybe they will get S rank in Twin handguns and have higher atp % than GT.

Then again, they most probably won't have techs, which ruins the whole point of playing GT: to be able to fully support your party while being able to use guns instead of techs for damage and most importantly SEs. Because some people prefer by far ranger gameplay to forces, while still wanting to help their party in a more direct way than applying SEs.

guise709
Dec 31, 2007, 11:40 PM
as a human guntecher at lvl 101 i do about 480 with lvl 2 shifta on the apropiate monster so yea you should be able to reach 500. also i use zalure so that helps as well.

Mio
Dec 31, 2007, 11:47 PM
the mastergunner, being like the evolution of the fortegunner, will have S rank in twin handguns as well as mechguns and crossbows other than the regular fortegunner S rank weapons. But no magic ability. So the guntecher in reality is a gunner with a bit of magic skills that will remain inferior to the more specialized gunner.

majan
Jan 1, 2008, 01:36 PM
On 2007-12-31 20:47, Mio wrote:
the mastergunner, being like the evolution of the fortegunner, will have S rank in twin handguns as well as mechguns and crossbows other than the regular fortegunner S rank weapons. But no magic ability. So the guntecher in reality is a gunner with a bit of magic skills that will remain inferior to the more specialized gunner.



well-put. most of you guys are shortchanging GT on their damage output,where really yeah they cant stack up to fortegunner or fighgunner simply cus they just dont have as much ATP,but they can do things that fortegunners and fighgunners cannot do. having both bows and rifles in your disposal as a GT alone is quite a formidable asset. why GT's were not granted S-rank cards along with bows is beyond me,but GTs are plenty powerful. also I have a theory that if they keep bringing back PSO weapons the way they have been, given psycho wand,chainsawd,agito,the screenshot of wat obviously looks a lot like a j-sword,I think theyll eventually bring back the 'dark' series of weapons. dark flow sword, dark bridge as a rod or wand, and dark meteor,which if I remember correctly was a shotgun in PSO but I have a strange feeling in my tummy that if thye bring the dark meteor back,its going to be a crossbow. thats just my theory tho,dont quote me on that,just a hunch I have.

anyway long story short,GT excels in versatility. also the fact that they now have level 30 support puts them in a different category than fortgunner and fighgunner. that puts them on a level of part-time white mage,while being able to dish out damage with exclusive top-tier weapon choice in the entire game: crossbows.

also, dont underestimate twin pistol damage. eventhough its not as high as fighgunners or fortegunners twin pistols still dish out a hell of a lot of damage. get twin mayalee,level it up,use it to tag monsters for minus DFP and enjoy an increase in ~40 damage on everything you use. that's roughly 120 per shot with a 3-bullet crossbow,80 damage on dual-firing twin pistols.if you really dont want to use twin mayalee,level up zalure,and repeat and enjoy the same results without having to tagthe monsters with a twin pistol.wand/madoog combo on a guntecher is underestimated. my reccomendation is to use shifta/zodial on a wand and maybe zalure and resta on the madoog,something like that.

properly used,GT is quite a powerful class. doesnt deserve much frowning upon at all becaus of their slightly gimped ATP stat.

Mio
Jan 1, 2008, 04:15 PM
GT was my first class, that's why I have a newearl leftover at level 8x. Yeah, it's a different class. But for people that seek twin handguns damage, is the wrong class.

Akaimizu
Jan 1, 2008, 11:20 PM
Actually, remember it's not about power. It's about any incentive to actually getting S rank twin handguns, which is a GT specialty. Like I said, it's all about the GT being precisely as advertised. You did read up on the description on them, correct? Now of course the doubt was justified in how they were advertised as mainly a support class and yet, until the expansion they were lesser support than certain classes that didn't have the support moniker on them.

How they balance is one thing, but falsely advertising them is another. Now why would they advertise the special clasification of weapons for them only to make them the only class that doesn't take advantage of their specialized weapons? Here you are, we give you guys the toughest to get weapons in the game, they look good, but you might as well use these store-bought jobbies everybody can use because they're better.

It's not a case of whether you still are good even if you got to work harder for it. We do that. But it would be nice as long as what they advertise is the truth. The GTs have gotten at least the support part of it, though. That's fantastic in itself given the initial pre-expansion issues where our shooting talents combined with low defense was directly at odds end with the very short range of our techs. Now people can say, but your class is mobile. Not while casting techs we aren't. Back then, it was mainly *take one for the team* you're casting in the war zone for a small bit of help. So yeah, the level 30 stuff is nice now even if we know now that it really was a fix for a mistake.

Still, I had pride as a guntecher. I knew that if I was a sole supporter and got a full team through a tough level, I was probably doing a better job than most support folks out there. I guess I was out there to play a GT as advertised and counter with practice what slipups ST did with them. I still plan to do that no matter how tough a time I could possibly have with it. Guntecher for life.



<font size=-1>[ This Message was edited by: Akaimizu on 2008-01-01 20:24 ]</font>

Criss
Jan 2, 2008, 01:38 AM
I just recently started trying out other classes on my main character, because I hit the level cap. But before that, I played for months without ever trying any class other than GT. And that was long before AoI.

I always loved ranged weapon gameplay, especially with smaller, strafing guns. Moving through a horde of vahras at point blank range without getting hit, all while nailing them down with crossbow fire is much more satisfying than pulling off a few 3000+ damage hits with melee weapons. Then add in the fact that you can directly support, help out, and sometimes save the life of some team members, and you'll be the most valuable person in your party. Sure, GTs are disadvantaged in quite a few places, like defensive stats and S rank selection and availability. But they're the best at balancing ranged damage, SE dealing, and support.

It seems that few people really have the skill to switch weapons on the fly and help out teammates nowadays. Or even use Sol and Star Atomizers. But that's exactly the point of playing a Guntecher. To have the skill and awareness to always have the proper techs or bullets ready, to be able to switch in an instant to always do the best and most helpful thing in any situation. Anyone can time JA hit properly and bash on enemies for missions on end. Anyone can equip the proper element bullet on their weapon and fire away from a distance. Anyone can nuke enemies with flashy techs.

But few people can dish out ranged damage while shocking melee monsters, confusing techers, infecting monsters, debuffing enemies and stopping a whole pack with a freeze trap while tossing restas, reversers and buffs inbetween shots to always keep your party in top shape. THAT is the Guntecher's job at its best, and one that's as gratifying to the player as it is helpful to the party. Guntechers aren't about making some 3000+ damage numbers pop up. It's not about dealing 1800+ dmg to a whole pack with a piercing melee weapon. It's not about having the best all around stats in the game with the fastest teching speed, good ranged AND melee abilities. It's about skill, support and helpfulness.

I love being Guntecher.

Akaimizu
Jan 2, 2008, 01:48 AM
It's gratifying because we work darn hard to take advantage of it. Not many other classes, in the game, are forced to use all of their resources, as often. I'd agree, it's a skill class, and the stuff you do to make the party more effective is very fun.

I definitely love the class to death, but do hate sometimes how they are treated. I usually say that GTs are the main class SEGA keeps in check, while they often slip up with other classes, giving them way more than they really need. On the other hand, I just hope they give GTs the incentive to use what they're advertised to do. I'd like to get an S class that's actually better than me using an A class of my specialized weapon. Or if they don't do that, then make the less-useful S class stuff easier to get. You know, make the difficulty of obtaining with at least some tiny rellation to the usefulness of the item, to the class. Is that really too much to ask for?

<font size=-1>[ This Message was edited by: Akaimizu on 2008-01-01 22:51 ]</font>

Criss
Jan 2, 2008, 01:56 AM
All GTs really need in my opinion, is to fill 1/3 to 1/2 of the ATP gap between GT's current ATP and fortegunners' ATP, to get S rank cards, have a bit more TP (100% TP mod would still be lower than most force classes while still being more useful than 84% at lv 10), to have some S rank Twins Handguns strong enough to actually make having S rank a good point, and maybe a bit more EVD.

Basically, just some stat mod tweaking, adding S rank cards, and adding S rank Tenora Twin Handguns. >.>

Akaimizu
Jan 2, 2008, 02:04 AM
That would do fairly well. Funny enough, I didn't even ask for that much. Just some S-rank Twins for a Guntecher that would be better than the A rank Twins for a Guntecher. And maybe make the not-so-great S ranks not like you need a divine blessing to get. They really aren't good enough to be worth that much trouble.

Then again, for the 360, SEGA first needs to fix the other gunner missions (including stuff for Fortegunners) so that they don't all eat up memory and slow the game to a crawl requiring a reboot to fix. (silly AOI robot bug they still never fixed)

<font size=-1>[ This Message was edited by: Akaimizu on 2008-01-01 23:05 ]</font>

Criss
Jan 2, 2008, 02:10 AM
At least they can just patch it up in a downloadable update when the finally decide to fix it. Imagine if that memory leak issue was on PS2. x.x

And yeah, GTs could do without the stat tweaking. But they REALLY need some stronger S rank twins (I'm sure Tenora twins would fix this perfectly) and S rank cards.

But anyways, back on the Twin Handgun damage subject, GTs aren't so bad really, they're still tied for second place in damage along with fighgunners and acrofighters thanks to lv 31+ bullets and the amazing elemental % boost.

Mio
Jan 2, 2008, 06:41 AM
You want more damage with a GT? Then you're missing the point of being a half mage? You sacrifice damage over versatility. It's your choiche! GT is a very good class, and the ATP difference isnt THAT high. Is the correct tradeoff for having support 30 tech.
But regarding the topic, if you seek twin handguns damage, Fortegunner is a better option.

Golto
Jan 2, 2008, 10:37 AM
At the higher lvls GT are actually 4th in damage with Twin handguns even with lvl 40 elemental bullets and shifta SE lvl 3.

Akaimizu
Jan 2, 2008, 10:47 AM
They would be. They pay a heavy price for support techs alone. So if you don't really love using the support techs you're given with the guns, there's no point in playing the class. It's all about what you have access to, and the playstyles those demands, for a Guntecher.

But as I said, having better S-class weapons isn't as much about cross-class comparable force, but same-class comparable force. They should never introduce something that makes getting your S class totally not worth it, just for yourself. Not even considering how you deal damage compared to another class. Just your own.

On the other hand, if they introduce that high powered A-class and then all of a sudden, nobody can sell Hyper Vipers or Twin Tornadoes anymore. That market will be killed.

Golto
Jan 2, 2008, 03:33 PM
Ok all you super-pro GT guys are forgetting the main point of the question here: damage from twin handguns not how helpfull they can be with heals and buffs.

With the elemental % nerf that +12% going from lvl 30 to 31 turns out to be only around 8% acuall increase to damage aganist the proper element.

So a GT with lvl 40 elemental bullets only gain 18% total damage advantage over a type that can go to lvl 30 elemental bullets.

GT type lvl 15 atp % mod ~107%
FiG type lvl 15 atp % mod ~ 138% / 31% higher than GT
AF type lvl 15 atp % mod ~134% / 27% higher than GT

Solid / Power S or Hard / Power Charge equipped by all types will lower the difference but not by enough.

So even with the 4~5% increase from shift se lvl 3 compared to buff items GT are the 4th lowest damage dealers when using Twin Handguns.