PDA

View Full Version : 50% weapons, big damage.. hear me out on this.



Mystil
Jan 17, 2008, 12:29 PM
Don't assume this is a bragging topic, or "an elitist to be born"..just read on..

For a long time now I've been trying to "unlock" the secret of crazy numbers thats some have posted here and there. I have a few 50% weapons myself and recently aquired a 50% fire 9* spear(5/8).

With lvl30 buffs, 1704ATP(1849 w/SPS) vs an unbuffed Olgohomon, the max damage(JA'd) I've done is 2974. Using lvl36 Dus Robado.

Maybe it's Robado's attack mod, although I have topped 4317 with majarra using a 46% dark 9* spear against Agdenna whatever that robots name is. Still - thats like -4000 from what I've seen from other people.

The numbers I put up with a 50% lightning 9* twin daggers(yohmei) aren't ridiculous either. This is with MBZ, all JA'd.

I have a pair of 50% 8* twin sabers(sharp twins) and buffed I can go into the 1800s on the last part of Rising Crush. 1300-1400 for the earlier parts. All JA'd.

Anyway I don't know why I can't pull this off. I'm at the height of my characters' ability. HPC is all that's left to get stronger and that's only +15 more ATP from SPS.



<font size=-1>[ This Message was edited by: Mystil on 2008-01-17 09:31 ]</font>

Tokagero
Jan 17, 2008, 12:35 PM
by the sound of your weapons they're not as strong as they can be and not even S ranks grinded high >_< that might be your problem

Eleina
Jan 17, 2008, 12:49 PM
using wrong pas << grav break and anga redda do the biggest numbers....then follow ones like jabroga, spinning strike, ikk hikk,swim claw pa....

Pillan
Jan 17, 2008, 12:51 PM
If you want to get the super-high numbers, you have to use specific weapons with specific photon arts. So swords with Gravity Break, or axes with Anga Redda and you'll see those 8000s with 40+% weapons.

Even though you're not getting super huge numbers, you are getting really high damage/time, so I wouldn't worry about it personally.

<font size=-1>[ This Message was edited by: Pillan on 2008-01-17 09:53 ]</font>

Mystil
Jan 17, 2008, 12:58 PM
LOL grinding is a freaking joke. Even during that "super holy-RIP OFF light week" I failed grinds more than one could fail weapons in an hour. Every got darn time I got to +3, BOOM, and never got better >=/. A+8s +9s, +10s. And I'm on an "impressive" record of S rank boards eluding me. So far all FFs S ranks have passed me up and Ank Dedda board has passed me up 5 times. So I don't have any atm.

Oh well.

Pillan
Jan 17, 2008, 01:22 PM
Yeah. Grinding is a joke and weapon rank is a joke (outside of swords and axes, of course). The biggest factors in damage are base ATP, element percentage, and skill level.

jerkweed399
Jan 17, 2008, 01:36 PM
I completely agree so when weapons like blackbull are only 4/4 and people put them up for 5 mil, ill buy them because i would of had no intention of grinding it anyway

Reipard
Jan 17, 2008, 01:52 PM
Grinding is no joke. It has always made a weapon either significantly stronger or PP last significantly longer on it, in my experience.

Crazy_Hunter
Jan 17, 2008, 02:26 PM
On 2008-01-17 09:29, Mystil wrote:
Don't assume this is a bragging topic, or "an elitist to be born"..just read on..

For a long time now I've been trying to "unlock" the secret of crazy numbers thats some have posted here and there. I have a few 50% weapons myself and recently aquired a 50% fire 9* spear(5/8).

With lvl30 buffs, 1704ATP(1849 w/SPS) vs an unbuffed Olgohomon, the max damage(JA'd) I've done is 2974. Using lvl36 Dus Robado.

Maybe it's Robado's attack mod, although I have topped 4317 with majarra using a 46% dark 9* spear against Agdenna whatever that robots name is. Still - thats like -4000 from what I've seen from other people.

The numbers I put up with a 50% lightning 9* twin daggers(yohmei) aren't ridiculous either. This is with MBZ, all JA'd.

I have a pair of 50% 8* twin sabers(sharp twins) and buffed I can go into the 1800s on the last part of Rising Crush. 1300-1400 for the earlier parts. All JA'd.

Anyway I don't know why I can't pull this off. I'm at the height of my characters' ability. HPC is all that's left to get stronger and that's only +15 more ATP from SPS.



<font size=-1>[ This Message was edited by: Mystil on 2008-01-17 09:31 ]</font>


If you want damage, look no further than JABROGA!http://img186.imageshack.us/img186/273/psu20080114181305001tq2.jpg (http://imageshack.us)
Lvl 40, 44% Ice Pikor, Megistaride, and thats only half its power (5/10 hits) max damage is over 50k



<font size=-1>[ This Message was edited by: Crazy_Hunter on 2008-01-17 11:27 ]</font>

Xefi
Jan 17, 2008, 02:35 PM
only 50k damage. that is nothing! my nos diga can do up to 3.5k! woot. :S

CelestialBlade
Jan 17, 2008, 02:49 PM
OP: For those PAs, you are doing excellent damage. See how much you do with level 40 Anga Jabroga or Anga Redda, and you'll probably feel more confident about yourself.

Crazy_Hunter
Jan 17, 2008, 02:50 PM
No Way! Your Nosdiga does 3.5k?! My Jabroga only does 5k twice to 5 different targets! http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Xefi
Jan 17, 2008, 02:54 PM
being a force is underwhelming in damage making me feel unsecure about my character now. :S

Crazy_Hunter: ya i played around with Jabroga too. That PA is way too powerful. Sometime De Ragnus runs off and never comes back!

Pillan
Jan 17, 2008, 02:57 PM
On 2008-01-17 10:52, Reipard wrote:
Grinding is no joke. It has always made a weapon either significantly stronger or PP last significantly longer on it, in my experience.


I agree about the PP, but I was specifically talking about damage. Aside from a few Kubara copies, it's normally something like 3000s becoming 3100s. A 3-5% damage increase is all I see normally. Of course it will look more significant depending on your base ATP/TP, but when you have the ATP of a 120/15 hunter or ranger class or TP of a 120/15 human or Newman force, it's usually not more than that.

Crazy_Hunter
Jan 17, 2008, 03:07 PM
On 2008-01-17 11:54, RubySion wrote:
being a force is underwhelming in damage making me feel unsecure about my character now. :S

Crazy_Hunter: ya i played around with Jabroga too. That PA is way too powerful. Sometime De Ragnus runs off and never comes back!



lol, sometimes I 1-shot De Ragan with Jabroga! XD (on Rank C, maybe B also, havent tried yet.)

You Know A PA Is Broken When: You Can 1-Shot A Boss.

<font size=-1>[ This Message was edited by: Crazy_Hunter on 2008-01-17 12:11 ]</font>

TheTofuShop
Jan 17, 2008, 04:04 PM
at 51, I can do 1k on Go Vahras Lv 50 with my 20% Ank Tomho using Anga Redda, when JA'd. Axes are fun.

Crazy_Hunter
Jan 17, 2008, 04:17 PM
On 2008-01-17 13:04, TheTofuShop wrote:
at 51, I can do 1k on Go Vahras Lv 50 with my 20% Ank Tomho using Anga Redda, when JA'd. Axes are fun.


Indeed axes are fun, and get even funner when you have a high lvl Jabroga. BUT, if you are lvling Dugrega, axes are NOT fun! I know this because I capped Dugrega! WHAT A NIGHTMARE OF A PA TO CAP!



<font size=-1>[ This Message was edited by: Crazy_Hunter on 2008-01-17 13:17 ]</font>

Hrith
Jan 17, 2008, 04:37 PM
On 2008-01-17 10:22, Pillan wrote:
weapon rank is a joke (outside of swords and axes, of course)And slicers ;o

Mikura
Jan 17, 2008, 04:38 PM
50% weapons can do big damage? Shocker.

Crazy_Hunter
Jan 17, 2008, 04:47 PM
On 2008-01-17 13:38, Mikura wrote:
50% weapons can do big damage? Shocker.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do Huge Damage

physic
Jan 17, 2008, 04:57 PM
well depends on the weapon, and the pa, axes can get up to like 140 more atp at +10, then you add the fact that the elemental % boost applies to weapon dmg, hence that 140 is counted like a 210 more atp, then you start to factor in a high% mod on certain skills, say 500% or more for certain parts of certain Pas your talking about like 1050 more atp in that case, now you apply the same 50% to a +10 agito, your talking 50% of 1530 an extra 765 atp for having a 50% weapon, then multiplied by like 500 on last part, you should see some pretty big numbers

anyhow with a like extra 100 atp from the gudda gant boost, and a multiplier of like 300 on ikk hikk, i saw a 300 atp difference roughly, so yeah that stuff adds up.

thing to consider here is 50% on a low weapon aint what it used to be, lets say you got a 50% anke barde at 1150 atp your getting an extra 575 atp out that 50%, so your weap is like going into formula as a 1725 weapon now someone with a +10 bil de axe has got base weapon atp as 1657 lets say his is only 20%, hes still got 1988 atp going into teh equation which is like 260 more atp than you now imagine how much more it is with a 50%

point is in the new system it matters a lot what your applying that 50% too, also a lot of people talking these numbers are using beast males who have a huge difference in atp vs the lower echelon atp classes.

your never gonna see huge jumps per hit with the speed multihit ws, but you have to count the fact that it hits more often faster, and will get more from your base atp.

Mikura
Jan 17, 2008, 04:58 PM
On 2008-01-17 13:47, Crazy_Hunter wrote:

On 2008-01-17 13:38, Mikura wrote:
50% weapons can do big damage? Shocker.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do Huge Damage



So true.

Mystil
Jan 17, 2008, 06:24 PM
On 2008-01-17 13:57, physic wrote:
well depends on the weapon, and the pa, axes can get up to like 140 more atp at +10, then you add the fact that the elemental % boost applies to weapon dmg, hence that 140 is counted like a 210 more atp, then you start to factor in a high% mod on certain skills, say 500% or more for certain parts of certain Pas your talking about like 1050 more atp in that case, now you apply the same 50% to a +10 agito, your talking 50% of 1530 an extra 765 atp for having a 50% weapon, then multiplied by like 500 on last part, you should see some pretty big numbers

anyhow with a like extra 100 atp from the gudda gant boost, and a multiplier of like 300 on ikk hikk, i saw a 300 atp difference roughly, so yeah that stuff adds up.

thing to consider here is 50% on a low weapon aint what it used to be, lets say you got a 50% anke barde at 1150 atp your getting an extra 575 atp out that 50%, so your weap is like going into formula as a 1725 weapon now someone with a +10 bil de axe has got base weapon atp as 1657 lets say his is only 20%, hes still got 1988 atp going into teh equation which is like 260 more atp than you now imagine how much more it is with a 50%

point is in the new system it matters a lot what your applying that 50% too, also a lot of people talking these numbers are using beast males who have a huge difference in atp vs the lower echelon atp classes.

your never gonna see huge jumps per hit with the speed multihit ws, but you have to count the fact that it hits more often faster, and will get more from your base atp.



That was very informative(as with everyone elses). Ive been only looking at the visible attack mod of a PA. I never thought much about the "invisible" mods. So I'll think 230% @ lvl40 is good when it might have low numbers. Like the second combo of hishou doing less than the first.

ST can't do math well -,-.

I had a 20% Fuka Misaki(+3) do less than a 44% 8* twin claw. This is why I shake my head at low % S rank users..but at the same time..they got them and I dont.

Mikura
Jan 17, 2008, 06:44 PM
On 2008-01-17 15:24, Mystil wrote:

On 2008-01-17 13:57, physic wrote:
well depends on the weapon, and the pa, axes can get up to like 140 more atp at +10, then you add the fact that the elemental % boost applies to weapon dmg, hence that 140 is counted like a 210 more atp, then you start to factor in a high% mod on certain skills, say 500% or more for certain parts of certain Pas your talking about like 1050 more atp in that case, now you apply the same 50% to a +10 agito, your talking 50% of 1530 an extra 765 atp for having a 50% weapon, then multiplied by like 500 on last part, you should see some pretty big numbers

anyhow with a like extra 100 atp from the gudda gant boost, and a multiplier of like 300 on ikk hikk, i saw a 300 atp difference roughly, so yeah that stuff adds up.

thing to consider here is 50% on a low weapon aint what it used to be, lets say you got a 50% anke barde at 1150 atp your getting an extra 575 atp out that 50%, so your weap is like going into formula as a 1725 weapon now someone with a +10 bil de axe has got base weapon atp as 1657 lets say his is only 20%, hes still got 1988 atp going into teh equation which is like 260 more atp than you now imagine how much more it is with a 50%

point is in the new system it matters a lot what your applying that 50% too, also a lot of people talking these numbers are using beast males who have a huge difference in atp vs the lower echelon atp classes.

your never gonna see huge jumps per hit with the speed multihit ws, but you have to count the fact that it hits more often faster, and will get more from your base atp.



That was very informative(as with everyone elses). Ive been only looking at the visible attack mod of a PA. I never thought much about the "invisible" mods. So I'll think 230% @ lvl40 is good when it might have low numbers. Like the second combo of hishou doing less than the first.

ST can't do math well -,-.

I had a 20% Fuka Misaki(+3) do less than a 44% 8* twin claw. This is why I shake my head at low % S rank users..but at the same time..they got them and I dont.




S ranks are meaningless unless they have a good elemental % to back them up. More often than not, people use the low ones for aesthetics.

In other words, if you have a kick ass palette of A ranks but no S ranks, don't feel bad because it takes quite a bit to outdo a well-made A rank.

Powder Keg
Jan 17, 2008, 10:32 PM
Redda is the way to go, as a Human Fortefighter only in the Mid 80's, I did 4200+ damage with just a 22% earth Ank Pikor against mother brain.

Keiko_Seisha
Jan 17, 2008, 10:39 PM
On 2008-01-17 13:47, Crazy_Hunter wrote:

On 2008-01-17 13:38, Mikura wrote:
50% weapons can do big damage? Shocker.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do Huge Damage



That's also a rumor. Let me fix it by quoting it.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do XBOX HUEG Damage

Crazy_Hunter
Jan 17, 2008, 10:59 PM
On 2008-01-17 19:39, Keiko_Seisha wrote:

On 2008-01-17 13:47, Crazy_Hunter wrote:

On 2008-01-17 13:38, Mikura wrote:
50% weapons can do big damage? Shocker.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do Huge Damage



That's also a rumor. Let me fix it by quoting it.



Nah, thats only a rumor spread by people. 50% weapons dont do big damage. 50% weapons do XBOX HUEG Damage




Wow! Xbox Huge??? Wouldn't that kind of damage be like 5 digits?

physic
Jan 17, 2008, 11:40 PM
On 2008-01-17 15:44, Mikura wrote:

On 2008-01-17 15:24, Mystil wrote:

On 2008-01-17 13:57, physic wrote:
well depends on the weapon, and the pa, axes can get up to like 140 more atp at +10, then you add the fact that the elemental % boost applies to weapon dmg, hence that 140 is counted like a 210 more atp, then you start to factor in a high% mod on certain skills, say 500% or more for certain parts of certain Pas your talking about like 1050 more atp in that case, now you apply the same 50% to a +10 agito, your talking 50% of 1530 an extra 765 atp for having a 50% weapon, then multiplied by like 500 on last part, you should see some pretty big numbers

anyhow with a like extra 100 atp from the gudda gant boost, and a multiplier of like 300 on ikk hikk, i saw a 300 atp difference roughly, so yeah that stuff adds up.

thing to consider here is 50% on a low weapon aint what it used to be, lets say you got a 50% anke barde at 1150 atp your getting an extra 575 atp out that 50%, so your weap is like going into formula as a 1725 weapon now someone with a +10 bil de axe has got base weapon atp as 1657 lets say his is only 20%, hes still got 1988 atp going into teh equation which is like 260 more atp than you now imagine how much more it is with a 50%

point is in the new system it matters a lot what your applying that 50% too, also a lot of people talking these numbers are using beast males who have a huge difference in atp vs the lower echelon atp classes.

your never gonna see huge jumps per hit with the speed multihit ws, but you have to count the fact that it hits more often faster, and will get more from your base atp.



That was very informative(as with everyone elses). Ive been only looking at the visible attack mod of a PA. I never thought much about the "invisible" mods. So I'll think 230% @ lvl40 is good when it might have low numbers. Like the second combo of hishou doing less than the first.

ST can't do math well -,-.

I had a 20% Fuka Misaki(+3) do less than a 44% 8* twin claw. This is why I shake my head at low % S rank users..but at the same time..they got them and I dont.




S ranks are meaningless unless they have a good elemental % to back them up. More often than not, people use the low ones for aesthetics.

In other words, if you have a kick ass palette of A ranks but no S ranks, don't feel bad because it takes quite a bit to outdo a well-made A rank.



actually it depends on the weapon, theres a big dif in atp in axes and swords from a to S to the point where a 50% doesnt necessarily competes with a lesser s, for example for spear you only need a 30% 10* to compete with a 50% 9* and the s will have more ata and pp

its not gonna ruin you to use good A ranks, but dont expect to see the super numbers you see from beast FF with 400%+ pas and 50%+10 heavy weapons

Pillan
Jan 18, 2008, 12:14 AM
On 2008-01-17 20:40, physic wrote:
actually it depends on the weapon, theres a big dif in atp in axes and swords from a to S to the point where a 50% doesnt necessarily competes with a lesser s, for example for spear you only need a 30% 10* to compete with a 50% 9* and the s will have more ata and pp

its not gonna ruin you to use good A ranks, but dont expect to see the super numbers you see from beast FF with 400%+ pas and 50%+10 heavy weapons


That one's not true either just because total ATP. If you compare a 120/15 female Newman Protranser with a 30% Muktengek to the same one with a 50% Muktrand, the one with the Muktrand will be doing at least 5% more damage/time even after the percentage nerf. And since that's the absolute lowest total ATP case that can use that weapon, it's true for all other cases.

It's because the difference between 1 rank of weapon is only around 2% of your total ATP with weapon. And the difference between a 50% and 30% is around 10%.

Your higher percentage A ranks are either already stronger, or will be stronger when you level up. As a 120/15 Caseal AT, my 50% fire buccaneer damage is equal to my 46% Crimson damage.

<font size=-1>[ This Message was edited by: Pillan on 2008-01-17 21:14 ]</font>

SATatami
Jan 18, 2008, 12:21 AM
On 2008-01-17 21:14, Pillan wrote:

On 2008-01-17 20:40, physic wrote:
actually it depends on the weapon, theres a big dif in atp in axes and swords from a to S to the point where a 50% doesnt necessarily competes with a lesser s, for example for spear you only need a 30% 10* to compete with a 50% 9* and the s will have more ata and pp

its not gonna ruin you to use good A ranks, but dont expect to see the super numbers you see from beast FF with 400%+ pas and 50%+10 heavy weapons


That one's not true either just because total ATP. If you compare a 120/15 female Newman Protranser with a 30% Muktengek to the same one with a 50% Muktrand, the one with the Muktrand will be doing at least 5% more damage/time even after the percentage nerf. And since that's the absolute lowest total ATP case that can use that weapon, it's true for all other cases.

It's because the difference between 1 rank of weapon is only around 2% of your total ATP with weapon. And the difference between a 50% and 30% is around 10%.

Your higher percentage A ranks are either already stronger, or will be stronger when you level up. As a 120/15 Caseal AT, my 50% fire buccaneer damage is equal to my 46% Crimson damage.

<font size=-1>[ This Message was edited by: Pillan on 2008-01-17 21:14 ]</font>


With or without Crimson Line? >_>

Pillan
Jan 18, 2008, 12:22 AM
On 2008-01-17 21:21, SATatami wrote:
With or without Crimson Line? >_>


Without, of course.

NeoTeppin
Jan 21, 2008, 01:26 PM
Just to throw in how rediculously unbalanced slicers are, I've hit over 3k per monster with my 46% light 8* slicer against dark monsters as a lvl 120/15 beast acrofighter. Mind you this can hit as many monsters as u can line up 3 times, so when i line up 6-7 monsters thats 54-63k dmg in one combo. and thats not using a fuma-senba.

I should really start running some more dark missions. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif My light slicer is 46% and my fuma-senba is 46% dark.



<font size=-1>[ This Message was edited by: NeoTeppin on 2008-01-21 10:27 ]</font>

Kion
Jan 21, 2008, 07:19 PM
On 2008-01-17 11:54, RubySion wrote:
being a force is underwhelming in damage making me feel unsecure about my character now. :S

anyone whose not a hunter is now underwelmed by their character.

- higher chances of getting a high percent on a weapon (when all other classes need to grind like crazy just to get 20%)
- Rediculous attack atp mods (does any other class even get over 150%?)
- and we cant forget just attack

Pillan
Jan 21, 2008, 07:29 PM
On 2008-01-21 16:19, Kion wrote:
- Rediculous attack atp mods (does any other class even get over 150%?)


All bullets outside of the Penetrations get over 150% by level 40.

beatrixkiddo
Jan 21, 2008, 07:38 PM
Let's not forget Duranga~

The synth % change does benefit fighters, yes, but let's not forget it affects all classes via armor, and guns have improved success rates as well. Aside from Chikki Kyoren-jin, most of the AotI changes were to bring melee back up to being useful, as opposed to the days before AotI (and to a lesser extent, before Majarra) where melee was near useless.

Mikura
Jan 21, 2008, 08:34 PM
On 2008-01-21 16:38, beatrixkiddo wrote:
Let's not forget Duranga~

The synth % change does benefit fighters, yes, but let's not forget it affects all classes via armor, and guns have improved success rates as well. Aside from Chikki Kyoren-jin, most of the AotI changes were to bring melee back up to being useful, as opposed to the days before AotI (and to a lesser extent, before Majarra) where melee was near useless.



True but now they've gone too far in the other direction now. Even my friends complain at how stupidly overpowered my beast FF is compared to their jobs.

Pillan
Jan 21, 2008, 08:49 PM
On 2008-01-21 17:34, Mikura wrote:
True but now they've gone too far in the other direction now. Even my friends complain at how stupidly overpowered my beast FF is compared to their jobs.


The thing is, it's just Fortefighter. I would argue that other hunter classes aren't more powerful than close-range combat merits. I mean, between the high attack, accuracy, and infinite target limit on Chikki, Jabroga and it's retarded ability to completely ignore enemy EVP, and the 20% base ATP advantage Fortefighter has over every other class, it's pretty hard to argue that it's not.

All they have to do is lower Chikki's ATA mod to like 50% at 40 (or just take away the ability to Just Attack with it...), stop the Jabroga never-miss ability, and reduce Fortefighter's ATP advantage over Fighgunner back to 10% and no one will really care anymore.

ne1first
Jan 21, 2008, 10:05 PM
If you just want to see big numbers, grab a high% axe and level up Anga Redda.

Also have to agree with what others have said: if you care about the damage you do, it is better to settle for a high% A-rank than a mid/low% S-rank.

I can confirm my 5/10 50% lightning muktrand ever so slightly outdamages my 46% muktengek. Which is ridiculous if you ask me, but that's the way the game works atm.

http://i18.photobucket.com/albums/b101/vcfvcf/axecrit2.jpg

^thats to get you motivated, axe levelling is a bit tedious

chaostroop3
Jan 21, 2008, 11:22 PM
dont fel bad forces i hit 9k with diga on a robot=D thoght itwas 900 at 1stbut nope 9k (find it funny how i never before passed 5k)

but it did crit noise level 39 diga level 109 human forte techer and buffs useing a psychowand

it could have been 900 but i NEVER hit lower thahn 1k and thats on oganamons

Mystil
Jan 21, 2008, 11:48 PM
^Uhm...

For once I'd like to hear something like.. "I hit 9k with zonde" or.. "I did 4k with Rabarta".

But I know I wont because ST decided the only two techs that should have high modifiers(over 200%) is Foie and Diga :/.

pikachief
Jan 22, 2008, 01:37 AM
do 50%'s still do that mcuh damage? i thought they lowered the damage they could do, i put away my 50%'s when i read that lol D:

(nah i put them away cuz they're all ice but 1 lol and theres no fire in AOI http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif)

panzer_unit
Jan 22, 2008, 10:58 AM
On 2008-01-21 16:19, Kion wrote:
anyone whose not a hunter is now underwelmed by their character.

- higher chances of getting a high percent on a weapon (when all other classes need to grind like crazy just to get 20%)
- Rediculous attack atp mods (does any other class even get over 150%?)
- and we cant forget just attack


My Protranser's hitting for 700s with Phantasm Prism lv34. 202% damage. Eventually (yeah) I'll be doing the same with element mods. Get a bunch of gunners all using lasers together and you blow through fights shockingly fast.

pikachief
Jan 22, 2008, 11:00 AM
On 2008-01-21 20:48, Mystil wrote:
^Uhm...

For once I'd like to hear something like.. "I hit 9k with zonde" or.. "I did 4k with Rabarta".

But I know I wont because ST decided the only two techs that should have high modifiers(over 200%) is Foie and Diga :/.



well my techs are low level and my character is only lvl 61 and AT, but my rabarta can hit about over 2k i think.

WHen im lvled up and it is too, im pretty sure it can hit over 4k.

Techers are insanely powerful people just dont know how to use their techs properly >.>