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Pillar
Feb 6, 2008, 02:53 PM
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Kanore
Feb 6, 2008, 02:57 PM
What do you mean put it on 'another website?' They have phantasystaruniverse.com. What are you asking for, everything to be placed on your lap? It's an online game.

Also, Sonic Team doesn't care about western players.

easy
Feb 6, 2008, 03:07 PM
Wouldn't it be nice if SEGA killed them self

relentless
Feb 6, 2008, 03:11 PM
On 2008-02-06 12:07, easy wrote:
Wouldn't it be nice if SEGA killed them self


If so, gib Rutsurarod before they do. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Anduril
Feb 6, 2008, 03:29 PM
It would be nice if they did just make the website a compendium of knowledge, but I don't think their intention was ever to let us know more about what items or missions are going to be released sooner than the week they intend on releasing them. Since we often times get the information months in advance because of the JPN servers we get more complaints and bitching about what we don't have, as opposed to the suprise and excitement the updates are supposed to give us.

bahk
Feb 6, 2008, 09:40 PM
On 2008-02-06 12:29, Anduril wrote:
I don't think their intention was ever to let us know more about what items or missions are going to be released sooner than the week they intend on releasing them.



We were getting info from 1up much earlier than that. Then 1up stopped caring.

Silver_Wyrm
Feb 6, 2008, 09:42 PM
On 2008-02-06 12:07, easy wrote:
Wouldn't it be nice if SEGA killed them self


no then we;d lose the psu server >.>

RedMussel
Feb 6, 2008, 09:59 PM
Wouldent it be nice if on the vision phone the part for news will acully have news. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

_Vyser_
Feb 6, 2008, 10:05 PM
On 2008-02-06 18:59, RedMussel wrote:
Wouldent it be nice if on the vision phone the part for news will acully have news. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


No shit, I completely forgot about that useless waste of code.

Miyoko
Feb 6, 2008, 10:13 PM
I have NEVER seen an MMORPG or online RPG that gives you adequate information.

Ever play City of Heroes / Villains? The game gives you ZERO guidance on how to build your character >_>

-Crokar-
Feb 6, 2008, 10:17 PM
i played WoW the other day i didnt have a damn clue what i was doing so i stopped

Silver_Wyrm
Feb 6, 2008, 10:25 PM
On 2008-02-06 19:17, -Crokar- wrote:
i played WoW the other day i didnt have a damn clue what i was doing so i stopped


you don't even NEED to know what your doing to get somewhere in wow >.> thats the sad part

3nascar3fan3
Feb 6, 2008, 10:34 PM
i totally agree the main page should be alot better than it is but i was thinking...

wouldent it be nice if sega instead of giving us 3* luck gives us a month free

they can make it into a big promotion thing to where as if you pay for the feb you get march free to try to get more people

the only thing is at the rate that sega is going now they are going to paying us to play this game O.o

icewyrm
Feb 6, 2008, 11:31 PM
Very few games provide much in the way of information, generally learning as you go is considered to be part of the fun of playing the game. Unless they decide to sell information in a separate publication, such as the jp PSU bible, etc, or strategy guides and the like for other games.

Still, in games like PSU, community gathered information sites such as PSOW and psopedia are godsends.

Aries2384
Feb 7, 2008, 12:46 PM
Most "comppedium" websites of knowledge are compiled, updated, and hosted completely by unofficial sources. I have NEVER known a game maker for ANY MMORPG to host its own massive online information collection. Even attempting to do this on Sega's part would be amazing. And heres my rant section. What the hell do you want Pillar and Easy? Do you want SEGA to send you a guide to tell you what enemy to kill at lvl 89 to get to lvl 90? Do you want the exact route to run in your room to get from your common box to your pm? Oh i know there are two different routes depending on if you have a shop or not. Shit! What ever happened to asking other players or figuring the shit out for yourself? So demanding. People have ruined this game by their noobie whining of (pinch nose to sound naselly) "PSU is too hard!!" <enter installation of Her Secret Mission>. You people will destroy this game. All you want is stuff given to you. You're like one of those people sitting outside a money making run, asking for 10-50k. "Plz donate". Uh Why dont you try stretchin out your legs and walking for it? Its a game. Go play it. <End Rant>

Kylie
Feb 7, 2008, 12:52 PM
I know what you mean. I don't know what I'd have done if I hadn't had people / met people when I started.

Raine_Loire
Feb 7, 2008, 01:01 PM
I thought the tutorial was moderately helpful as to how to PLAY the game (re: your reference to "how do I heal?") but I don't think it's a company's job to write the walkthroughs. That's for the fans to do.

At one point, no one knew how to play the game. When the demo came out on 360, we were all noobs. But we all figured out how to switch unis, and we all figured out scapes, and what runs to do for the best exp... and by getting together with other players, we figured out other things about the games. That's why sites like this are so great, because they let players confer with each other. But believe me- if there WAS an English version PSU bible, these forums would still be flooded with "how do I...?" and "where do I...?" threads.

amtalx
Feb 7, 2008, 01:22 PM
I have no idea what the OP is talking about. The PSO manual is the single greatest literary acheivement since the advent of written language.

/sarcasm

Spacepest
Feb 7, 2008, 01:28 PM
On 2008-02-06 19:13, Miyoko wrote:
I have NEVER seen an MMORPG or online RPG that gives you adequate information.

Ever play City of Heroes / Villains? The game gives you ZERO guidance on how to build your character >_>


QFT.

I've always had to find fan sources online for info when I first start out. And this includes games like FFXI, WoW, EQ2, etc. in addition to the Phantasy Star games.

Raine_Loire
Feb 7, 2008, 01:32 PM
yeah ffxi is bad. The manual is a freaking textbook, but if you actually force yourself to read it you realize it tells you nothing. The minute you start talking to someone and they're talking like you know the game... man I felt like a retard the first week I played it. It isn't really S-Es fault though- it's not like they planned for all these geeks to make up their own language that hurts noobs heads!

stukasa
Feb 7, 2008, 01:58 PM
The tutorial you access from your PM is a good starting point. I think they assume you'll learn the rest on your own and from actually playing with others. Everyone starts out as a newb, that's just how it is. I remember feeling pretty dumb myself when I first started. I didn't know how to rotate the camera to look around by holding Shift. It also didn't occur to me to return to the city mid-mission to refill my PP using the teleport crystals. Pretty dumb in retrospect, I know. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

Doh42
Feb 7, 2008, 02:03 PM
The single-player campaign was doing a good job at being a tutorial. I guess most people skipped that, even though the director said himself he expected players to complete it before going online.

Can't blame them, though. When people buy PSU, it's to play with friends, not to sit and play a 10 hour long tutorial with bad voice-acting, but still.

superdood22
Feb 7, 2008, 02:49 PM
On 2008-02-06 11:57, Kanore wrote:
What do you mean put it on 'another website?' They have phantasystaruniverse.com. What are you asking for, everything to be placed on your lap? It's an online game.

Also, Sonic Team doesn't care about western players.

What the hell are you talking about? if the information option is there, there should be a use for it. We can all assume that you instantly replied after like the first few words and didnt even read the entire post.

Imo, the imformation thing should be a my room forum (a forum in game). It would make things so much more easier and just make sence.

Jife_Jifremok
Feb 7, 2008, 03:32 PM
Some more information would be nice. You shouldn't need to go to PSOW to know that mayalee prism knocks things down, that mayalee fury has awful accuracy, or that boma maga's role is almost totally taken over by freeze trap EX. (Their website and/or ingame PA trade menus SHOULD have info on PA functions!) You shouldn't need PSOW to know that you can use goggles without having them in your inventory. (I think they eventually started telling you to hit a button while in FPV though.) You should at least get an explanation as to why they won't tell you how good a weapon will be if it's grinded up. How many newbs can figure out on their own what the stars in the universe select menu mean? What is the point in spending more time than is necessary to figure out on your own what mission's good for AP when you're just trying to escape from the hell that is basic classes? (Ingame information on rewards would be nice so you'd know whether or not a mission's worth taking.)

Doh42
Feb 7, 2008, 03:39 PM
It's the japanese approach to game against the american. FFXI never stated what food does, what stats actually do, or what's your % crit, % to hit or % to dodge.

The idea is that by playing a lot, you get to learn the pulse/feel or something, rather than actually say "That weapon's better because my character sheet says so; look, 18 is better than 17!". Between 17% and 18% chance of an event occuring, the difference is not easily noticed, but seeing the numbers will make you believe it actually happens more often.

Japanese games are usually filled with rumors and placebo effects (The effect on DEX for crit rate in FFXI is a good example). In World of Warcraft, the only thing that you couldn't see before the burning crusade was your crit chance % on ranged attacks (for some reason, you could mouseover attack to get your melee crit % chance, but ranged wouldn't display it. They have long since fixed that)

I prefer the japanese style, but I'm sure many people disagree with me. My reasoning is that when I decide to eat chicken for lunch in real life, I don't exactly know how it helps beyond the fact I like its taste, and that's enough for me. Why should my character always pick the most appropriate gear/food/items/armor, and not simply go with taste/feeling and gut?

RemiusTA
Feb 7, 2008, 04:43 PM
It would be GREAT if they used the Visual Phone in your room to post update information, but as for stuff like Drop Rates and such, theres no reason to do that.

Besides, if they told you what each and every spell, PA, weapon, monster, and synth material could do in the game, there would be no reason to play.

They dont tell you for the same reason almost everything in the game is randomized.

RegulusHikari
Feb 7, 2008, 05:22 PM
This is a pretty ridiculous request. After all, isn't part of the experience actually playing the game? You know, running around and experimenting with everything you see? Yeah, kinda like a video game.

Sorry, if people are too stupid to walk up to a glowing cube that doesn't have any place in an open field and click a few buttons to see if it does anything, they deserve to be left alone.

GuardianElite
Feb 7, 2008, 05:25 PM
On 2008-02-06 12:07, easy wrote:
Wouldn't it be nice if I killed myself?



I agree

superdood22
Feb 7, 2008, 05:27 PM
On 2008-02-07 12:39, Doh42 wrote:
It's the japanese approach to game against the american. FFXI never stated what food does, what stats actually do, or what's your % crit, % to hit or % to dodge.

The idea is that by playing a lot, you get to learn the pulse/feel or something, rather than actually say "That weapon's better because my character sheet says so; look, 18 is better than 17!". Between 17% and 18% chance of an event occuring, the difference is not easily noticed, but seeing the numbers will make you believe it actually happens more often.

Japanese games are usually filled with rumors and placebo effects (The effect on DEX for crit rate in FFXI is a good example). In World of Warcraft, the only thing that you couldn't see before the burning crusade was your crit chance % on ranged attacks (for some reason, you could mouseover attack to get your melee crit % chance, but ranged wouldn't display it. They have long since fixed that)

I prefer the japanese style, but I'm sure many people disagree with me. My reasoning is that when I decide to eat chicken for lunch in real life, I don't exactly know how it helps beyond the fact I like its taste, and that's enough for me. Why should my character always pick the most appropriate gear/food/items/armor, and not simply go with taste/feeling and gut?

It is dumb that they show the damage mods and all that bullshit, it makes this game stiffingly technical and just annoying when everyone talks about high numbers and percentages. http://www.pso-world.com/images/phpbb/icons/smiles/icon_argh.gif

physic
Feb 7, 2008, 05:42 PM
The not giving much real info style isnt just japanese, many games give you various stats that they dont tell you exctly how it translates any where in the game. Wow may just be an exception, or maybe you know the american formulas from elsewhere.
I do find that MMOs have a wierd stragey of providing almost no real information themselves, (to our knowledge) and depending on the players to pass knowledge, its sort of fine when you just start, and everything is slowly unloaded on you, But imagine afterthe game has been out and expanded for years. They generally dont even have npcs that tell you what your doing. It would be nice if the answers were all in the actual game, instead of having no choice but to consult people who got the answers from the ether. But i guess thats a lot of extra planning to figureout how to hide info in the game and add text and all that. not to mention most would ignore that info anyhow

Yusaku_Kudou
Feb 7, 2008, 06:48 PM
Square-Enix gives ample information about Final Fantasy XI. Perhaps a bit too much for the average MMO gamer, even. A monthly newsletter, advance warnings, frequent updates, instant bug fixes, no surprise downtime EVER. They have always been on top of their game with their players.

Sekani
Feb 7, 2008, 07:03 PM
On 2008-02-07 15:48, Yusaku_Kudou wrote:
Square-Enix gives ample information about Final Fantasy XI. Perhaps a bit too much for the average MMO gamer, even. A monthly newsletter, advance warnings, frequent updates, instant bug fixes, no surprise downtime EVER. They have always been on top of their game with their players.


This should be pretty much the standard for any online game. Unfortunately what FFXI also does is give little to no information on actual gameplay or mechanics. Some of the quests and missions are nearly impossible for the average person to figure out how to complete without some kind of strategy guide as well. Limit Breaks? Promyvion? Good luck. Even basic concepts like Skillchains and Magic Bursts are a mystery to newbies.

While I can sort of understand that not everyone here wants the type of hand-holding that WoW gives, I don't think it's unreasonable for a player to be able to find out, say, where the Casino is without having to search Google or something.

GreenArcher
Feb 7, 2008, 08:40 PM
Figuring out stuff on my own is probably the funnest thing about a game.

Legendria
Feb 8, 2008, 04:59 AM
I've been playing PSU for over 6 months and I STILL don't know what the Bow PA frag skills do.

Actually, without any external/fan sites, we wouldn't know much of anything about PSU that isn't directly hand-fed to us.

You have to admit, there are a lot of things that need to be explained. I don't think that the manual states that there are stat bonuses from certain race/class combinations, that protransers can see traps, the differences between SE levels and what levels enemies generally resist, buffs dont change at all from 1 - 10, 11 - 20, 21 - 30, 31 - 40, just what the hell the ranged PA's even do.....I could go on and on




<font size=-1>[ This Message was edited by: Legendria on 2008-02-08 02:00 ]</font>

physic
Feb 8, 2008, 05:30 AM
as sekani said, I wasnt referring to updating the game and talking about it, I mean actual info on game content, it is nowhere in game or out of game 9/10 times. Missions may tell you something like lets go to this continent to fight this mob. (uuuuhhhhhh how the hell are we supposed to know to go to one tiny ??? in a whole continent?) only way is to ask someone who already did it or knows who already did it. That happens numerous times I remember having to get brown belt on monk, they gave you virtually no info on hunting a monster that spawns once every 24 hours, there is no way to know where in a large dunegon this monster pops, even searching the whole place you may never see it, since it spawns once every 24 hours + or - 3 hours.

In most games that would be considered bad game design, but its pretty much the norm for MMOs

Finae
Feb 9, 2008, 02:44 AM
Eh, most of the game devs will say they want you to find out for yourself on whatever in their game. They aren't going to hold your hand and say, well this is how damage is calculated or you should go to this place from lvl 1 to ???. This is exactly how MMOs are (i.e like ffxi) and when you're first put into the world, you decide what to do. Its like rl, if your parents had some sense (not spoil you a ton), when you turn 18, they are like, welcome to the real world, now have fun. Was I supposed to have some guide for this game called "real life?"

Hah, I shouldn't use real life as a example? Oh well, I did because a online game is just that (once again, if you are spoiled and your parents are dumb, you don't have to play "real life," just stay with your parents ;P). Devs not gonna tell you shit, just the basic stuffs to get you through. After that, its a total mystery and they want you solve teh many mysteries (can be anything ya kno http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif).