PDA

View Full Version : AotI-PC/PS2: Opinions on beginners?



KEmperain
Feb 11, 2008, 10:58 PM
I've been playing PSU for almost a year now. I just recently upgraded to AoTI after a long break I took. When I look around now, everyone is busy doing S2 rank missions while others are soloing. Personally, I play PSU because of the 6 man cooperative parties. Not to say that that isn't there anymore, but the majority of the population is so busy trying to obtain S rank weapons. My question is this: what happens to the newbies just starting out? I created a new character for myself so I could start fresh with all the new AoTI features, but I also had experience from my previous PSU days. Not only that, I have friends that continue to still play now ever since the time I took my break. What about the new players who have no friends to help them? No advantages to help them learn or earn some meseta? They are left to learn the ropes through personal experience and alone since almost everyone on the PC/PS2 servers have a Level 100+ character. I find this a problem in the community, even with the new "Beginners Guide" tag. Sure there are people with alt characters, but considering the advantage of having a main with a ton of meseta to blow on equipment, the newer players are left at a disadvantage scraping up what meseta they can for mates, scapes, pcharges, and weapons. I just felt that this should have been pointed out since I feel that the community now consists only of the "elite". Opinions? Comments? Remedies?

MelanyKoura
Feb 11, 2008, 11:04 PM
It'd be nice if there was a uni where new players gathered in... instead of the retarded mess that is uni 2. Personally I'm kinda finding myself geared a little more toward wanting to help low level players and stuff. Sad thing is I don't see any of them. Then again, I'm a player that stays in the boonies and doesn't like to set foot in a highly populated uni for fear of catching spam cancer or something.

Anything else I could suggest is just trying to contact people for help on here. Odds are SOMEONE will listen and be willing to take time out of hunting pointless status sy-- er... S-ranks to help you.

Dragwind
Feb 11, 2008, 11:06 PM
Taking into consideration the changed exp rates from v.1, and the exp payouts in AoI missions, a new player shouldn't have that hard of a time getting up to par with everyone else lvl wise.

If they do a few story missions, a few solo runs on low ranks (and lower ranks on AoI missions are ridiculously easy to solo on a new character, I've tried it) and attempt to find a low rank party at current hot spots, it shouldn't take long at all to at least hit 80~ which by then they can already run most of the higher ranked missions.

RACast_Raiden
Feb 11, 2008, 11:08 PM
hey, everyone has to start somewhere.

But the "start" of those who just started to play PSU now is MUCH much easier than it was before.
Increased meseta drops, Higher exp, more weps to choose from...etc.

Kion
Feb 11, 2008, 11:09 PM
Yesh, i'm sure new players all suffer from the amount of content, increased meseta drops, rediculous MP rewards, and a battle system that pretty much disregaurds elemental damage.

"learn the ropes?", seriously Sega kind of got rid of all of that. the whole system of having to level bullets and use the right element no longer exists. Make a fighter and start hitting enemies to make them drop monies and earn exp. by the time you hit level 50 or 60 you'll have figured everything out. There's really not to much to know.
- level photon arts
- level your class
- pick what kind of PM you want and feed it items

MelanyKoura
Feb 11, 2008, 11:11 PM
On 2008-02-11 20:09, Kion wrote:
Yesh, i'm sure new players all suffer from the amount of content, increased meseta drops, rediculous MP rewards, and a battle system that pretty much disregaurds elemental damage.

"learn the ropes?", seriously Sega kind of got rid of all of that. the whole system of having to level bullets and use the right element no longer exists. Make a fighter and start hitting enemies to make them drop monies and earn exp. by the time you hit level 50 or 60 you'll have figured everything out. There's really not to much to know.
- level photon arts
- level your class
- pick what kind of PM you want and feed it items


Not everything is "pick-up-and-know" on games. =/ You seem to sound as if you expect people will know everything right off the bat.

If you wana do it the old fasioned way, find someone who'll be a mentor to ya and learn from them. Make it a true Guardian instructor/student experience. ^.^



<font size=-1>[ This Message was edited by: MelanyKoura on 2008-02-11 20:12 ]</font>

Gunslinger-08
Feb 11, 2008, 11:29 PM
It's just luck of the draw. Some people immediately run into friendly veterans who will help them get started, while others have to work for that first A rank all by themselves. We don't make up the majority, but there are a lot of people who are always willing to help a new player out.

Kion
Feb 11, 2008, 11:53 PM
On 2008-02-11 20:11, MelanyKoura wrote:

Not everything is "pick-up-and-know" on games. =/ You seem to sound as if you expect people will know everything right off the bat.



yeah, PSU too me a while to figure out the system. looking back, it's kind of sad realizing that there wasn't much to learn.

And i've tried mentoring a couple of new players and have had a couple of mixed reactions. Most of them negative. I gave a full set of +10 30%+ nafli daggers to one noob and carefully explained how elements worked, and used it as an example to show him how the system worked.
On colony:
"okay, you're using fire, try equipping light"
"wow, that does so much more damage!!"
"try using dark to see the difference"
"oooohhhh, so opposite elements do more damage and same elemetns do less damage"
"exactly, all elements are paired like this fire:ice, lighting:ground: light:dark, you equipe the opposite to do more damage"

then i explained the item screen and how to equip PA's. i was planning on doing two more tutorials on status effects and leveling/PA use, as i didn't want to do too much at a time, but later that week i got a mass mail from the new player: "openned up shop, check in for stuff". I went in expecting to see some equipment for cheap and my +10 nafli-zashi's were on sale for like 200 meseta each. i was pretty pissed and deleted the kid's card. i guessed the kid didn't want to do massive leet damage to help him level and prefered nub weapons.

so new players aren't really worth the time to slowly explain everything, because they really need to figure it out for themselves to really understand it. and alot of new players really aren't at a stage to understand kindness, or they'll be nervous about playing with someone much more knowledgable then themselves. the current system is really forgiving; rewards give tons of meseta/mp compared than they did before, more exp, battle system based soley on atp/mp and tons of B/A weapons lying around in shops for cheap, so it shouldn't take them too long to catch up and once they're at a level where they can inquire to other players or actually know the terms to search on the forum, only from there can their road to enlightenment begin.


<font size=-1>[ This Message was edited by: Kion on 2008-02-11 20:58 ]</font>

Yuneiko
Feb 12, 2008, 12:52 AM
I've been scouring the forums for newcomers or returners for the most part, trying to help out other people. For the most part, player matchup, but I also look in both the General and guides forums as well. I try my best to help out without handing out freebies. I guess for the amount of time i've been playing(since launch), i should be capped and have a pallette full of S ranks, but I'm not (85 atm) and i only have one S rank, the Song for Death, and even that stays in my storage, since i'm playing around as acrofighter. If you ever want help though, give me a call.

Freshellent
Feb 12, 2008, 01:17 AM
I've helped far too many new IDs and brought people I know irl to even consider a new person "useless" or not worthwhile.

I've given them money to start off easier with in v.1 ( about 200k depending. No,I'm not joking.) Bought them weapons,gave them tutorials on PAs and a complete tour of the planets and places they need to visit so they may teleport easier. Took them on their first runs. Everything. Then I kinda let them figure out the rest on their own. A lot of those people are great players now,and some are even better friends.

I've only had a few experiences where it didn't really work out,but I gave my card to them,in case they had questions. I've been cursed out,etc. It still didn't stop me from helping the next person.

Then again,I am kinda picky when I help. If they seem greedy,then I don't bother giving them money,just run them through a few missions and call it a day. If they want to learn a bit and seem like a nice person I hand over some money and give a more detailed tour. Really,it's a matter of mood too.
I try to be humorous and upbeat. Showing them things like cut in chat,and simple tips about the game. I always love telling people : " Welcome to PSU." It's a grand feeling to get welcome somewhere new.

New people important to the game,that goes without saying. How you treat them on their first day is gonna stick in their memory. When I first started playing this game I was spammed with " LOOK AT MY HAT!" by some random people who are now very close friends of mine. They took me in a helped me out a great deal. I'm really lucky. There's tons of people I've met on here that helped me as well. It's a community. It's important how we treat one another. Differances are bound to happen but it's still important to be respectful.

So yeah,beginners are a great,great thing. Bring em on. That "noob" might become an important asset to the community later. Who knows?

WBMike
Feb 12, 2008, 01:32 AM
Its true that new players are important to this game, and I felt that Winter Event was going to push everyone into high levels that newer people would have no one to play with. Right after Winter Event, a brand new player who didn't know what to do, couldn't even find people to play with. I told them to go check Linear Line, but he insisted there was nobody. When I checked, there were a few S and S2 parties, but no one listed as C. So I pretty much had to tell him to wait until tomorrow to play. It kind of turned him off from the game.

In contrast though, I had a bunch of new players begging for money during Winter Event. Even as much as I told them they would gain so much more money by playing Winter Event compared to when PSU first came out. They took it as if I was being mean and of no "help" to them.

Now I'm just seeing people waiting around lobbies begging for people who have Forest of Illusion flagged.

pikachief
Feb 12, 2008, 01:59 AM
i play with a kinda slow guy and sometimes i'll explain something to him multiple times, say he understands perfectly fine, but really doesnt at all and doesnt want to be bugging me -_-

as proof he just spent his casino money on a flourecent bulb in the casino >.<