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View Full Version : Sweet Jesus - Boma Duranga



The2dCour
Feb 19, 2008, 11:50 AM
After much blood sweat and tears, along with several thousand trimates and scape dolls, Boma Duranga hit level 40. After grinding a Gur Asted up to 8/10 the other day I thought it would be fun to go visit De Ragan since I haven't been there in a while. Let's just say he helped me kick my own ass. Here's some NUMBARZ related eye-candy if you look closely you can see 3147 couldn't get a clear shot of it. o_____o The buffs are from Agitaride et al, can't imagine real buffs D=

Image1[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/31471.jpg[/spoiler-box]
Image2[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/31472.jpg[/spoiler-box]
Image3[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/2919.jpg[/spoiler-box]

aozora
Feb 19, 2008, 11:53 AM
Grats on capping that thing out! Thats some major damage I wont be able to deal for a long time

Apone
Feb 19, 2008, 11:55 AM
good lord! is that halving your HP per shot!?

The2dCour
Feb 19, 2008, 11:57 AM
On 2008-02-19 08:55, Apone wrote:
good lord! is that halving your HP per shot!?



Just about. It's like 20 hp shy of half ^.~

BFGfreak
Feb 19, 2008, 11:58 AM
Just out of curiousity, what rank was De Ragan.

The2dCour
Feb 19, 2008, 12:00 PM
That was S2~

Apone
Feb 19, 2008, 12:11 PM
DANGEROUSLY POWERFULL!!!!!!! RAAARRRRRRR!!!!!

Akaimizu
Feb 19, 2008, 12:14 PM
Very very nice. That's a lot of damage I'll never see until ST has an update for me to do it, though doubtful I'll get that.

Perhaps my fourth character will, as a Fortegunner.

My GT will see over 9000 only with maxed out Laser Cannons and about 10 monsters grouped together at once. Of course, if I see that, that will be insanity for me. Especially since lasers fire quicker.

<font size=-1>[ This Message was edited by: Akaimizu on 2008-02-19 09:16 ]</font>

New_One
Feb 19, 2008, 02:37 PM
Can Duranga kill you? Or does it leave you with 1hp?

Poignantswine
Feb 19, 2008, 02:43 PM
Duranga kills, no question.



<font size=-1>[ This Message was edited by: Poignantswine on 2008-02-19 11:43 ]</font>

pikachief
Feb 19, 2008, 02:47 PM
On 2008-02-19 11:37, New_One wrote:
Can Duranga kill you? Or does it leave you with 1hp?



IT CAN AND WILL

Celi-Ka
Feb 19, 2008, 02:56 PM
My goodness. That's some tasty damage, albeit a bit costly.

amtalx
Feb 19, 2008, 03:15 PM
LOLJABROGA

Sylpheed
Feb 19, 2008, 03:40 PM
On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd

Umberger
Feb 19, 2008, 04:00 PM
On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Sure it does.

RegulusHikari
Feb 19, 2008, 04:23 PM
On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Except it does 50k damage per Jabroga at cap. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Just wait until Jose sees this post, I'm sure he will be happy to spam you with proof.

And I'd say that 8/10 Gur Asted is much more of an achievement than 40 Duranga. Wish I had luck like that. Speaking of, did you equip Rabol Asted?

The2dCour
Feb 19, 2008, 04:44 PM
Yes I was wearing Rabol Asted. It's only really good for Boss fights as CAST ._.;

I want to do a test with an axe wielder to see how many grenades one can launch between the time two Jabrogas hit. I think that would be interesting. I mean 50k is jaw dropping obviously and I love my FF's Jabroga. But how do they really stack up against each other for speed of damage? Anyone have the answer to this?

I don't want to get into whats better A or B because they are so different. One you can get interrupted pretty easily, the other you can die and waste even more time.

RegulusHikari
Feb 19, 2008, 05:09 PM
Yeah, I just realized Rabol Asted probably doesn't have an extra slot, I hate Tenora armors for that.

AFAIK, both Jabroga and nades level similarly slow (but both level fairly easy using the Ragan trick). They seem similar damage wise as well. Jabroga takes time and Duranga takes money is the way I see it.

But instead of wasting time arguing which is better among your teammates (like I know some here will), I would suggest spamming both since they are equally effective against downing bosses in 10 seconds. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Crazy_Hunter
Feb 19, 2008, 05:16 PM
On 2008-02-19 13:23, RegulusHikari wrote:

On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Except it does 50k damage per Jabroga at cap. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Just wait until Jose sees this post, I'm sure he will be happy to spam you with proof.


WHAT IS THIS ABOUT JABROGA SUCKING?! You dare speak bad of Jabroga when it can kill bosses in 10 seconds?! You dare mock its 50k+ damage, single shotting just about every mob u can throw at it! Here is proof Jabroga is THE ultimate PA!
http://img238.imageshack.us/img238/6338/psu20080117171145002lt6.jpg (http://imageshack.us)

Akaimizu
Feb 19, 2008, 05:24 PM
Still don't know why people refuse to call it JaBroken. Definitely the better name. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Crazy_Hunter
Feb 19, 2008, 05:29 PM
On 2008-02-19 14:24, Akaimizu wrote:
Still don't know why people refuse to call it JaBroken. Definitely the better name. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



That's what I started calling it after lvl 30

Shou
Feb 19, 2008, 05:46 PM
On 2008-02-19 14:16, Crazy_Hunter wrote:

On 2008-02-19 13:23, RegulusHikari wrote:

On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Except it does 50k damage per Jabroga at cap. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Just wait until Jose sees this post, I'm sure he will be happy to spam you with proof.


WHAT IS THIS ABOUT JABROGA SUCKING?! You dare speak bad of Jabroga when it can kill bosses in 10 seconds?! You dare mock its 50k+ damage, single shotting just about every mob u can throw at it! Here is proof Jabroga is THE ultimate PA!
http://img238.imageshack.us/img238/6338/psu20080117171145002lt6.jpg (http://imageshack.us)




http://youtube.com/watch?v=oYzjQf2mC7M&feature=related

Dragwind
Feb 19, 2008, 05:48 PM
Wow, thats quite a LOLSICKNASTY nade setup. CG!

The2dCour
Feb 19, 2008, 05:55 PM
I did a little test and you can pump out 5 grenades while Jabroga launches. That puts it at about 45k dmg. Not too shabby~

Mystil
Feb 19, 2008, 06:31 PM
On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd


LOLJABROGA's 5,000PLUSTOFIVETARGETSTIMESTWOWITHOUTMISSING!

mvffin
Feb 19, 2008, 07:20 PM
On 2008-02-19 14:55, The2dCour wrote:
I did a little test and you can pump out 5 grenades while Jabroga launches. That puts it at about 45k dmg. Not too shabby~



you would also use 2-3 trimate. i like both, but i think jabroga is better. I keep my duranga on my FG now, and only jabroga on my PT.

biggabertha
Feb 19, 2008, 07:29 PM
Boma Duranga is so insane at Lv. 40 that I'm sure the drawback is the HP drain as your base attack gets higher and higher that you will one day, just kill yourself from one attack. I'm fairly sure that in the hands of a Fortegunner, it is much better than a Protranser for reliable damage due to the high amount of accuracy Fortegunners have. Not only that, I shudder to think what a Lv. 50 Boma Duranga will have on your health (both in-game and in real life).

Consequentially, Anga Jabroga has just two weaknesses; the time it takes to launch a Just Attack Anga Jabroga and it's reliance it's immobility during that time. However, Anga Jabroga will become much stronger in the future due to the ATP that beast Fortefighters will gain through leveling up and if the leveling trend of Anga Jabroga continues through to Lv. 50, it will have a 500% attack modifier on THE most powerful weapon in the game. I shudder to imagine the damage a Lv. 130 male Beast Fortefighter 20 equipped with a 50% opposite element 10/10 Ank Zagza (or higher) sailing through the air with a Just Attacked Anga Jabroga 50 is able to deal.

I'm fairly sure that many Dragon Ball Zed enthusiasts will be shortcutting: "IT'S OVER NINE-THOUSAND!!!" while performing this PA. This goes to show that there is possibly no way that Boma Duranga can keep up with Anga Jabroga in terms of damage due to Anga Jabroga's efficiency (Anga Jabroga 50 in a basic Fortefighter's hand will most likely cost 64PP compared to Boma Duranga in a Fortegunner's hand costing most likely 48PP a shot along with at least a few Dimates, Trimates, Star Atomizers, Scape Dolls and roughly half a Wand/TCSM/Rod).

Pray that Sonic Team never take PAs beyond Lv. 50.

Genoa
Feb 19, 2008, 07:35 PM
Comparing Grenade Launchers to Axes... That's silly <_>
Lets see... Duranga hurts you, but you can shoot it instantly and not fear about getting hit or interupted before the damage occurs.
Jabroga... you can either get knocked down or block, interrupting it completely D: and takes a bit to charge up. Also, if you want those really sick numbers, you have to do a normal attack first for the Just-Attack. So TECHNICALLY, if you healed more often while doing Duranga, I think you could perhaps out-do Jabroga...

But then again... why are people comparing Melee weapons to Guns? <_____>

Crazy_Hunter
Feb 19, 2008, 07:35 PM
On 2008-02-19 16:29, biggabertha wrote:

I shudder to imagine the damage a Lv. 130 male Beast Fortefighter 20 equipped with a 50% opposite element 10/10 Ank Zagza (or higher) sailing through the air with a Just Attacked Anga Jabroga 50 is able to deal.


Pray that Sonic Team never take PAs beyond Lv. 50.



Or better yet, lvl 130 Beast FF lvl 20 equipped with a 50% opposite element 10/10 Ank Buti(1700+ATP) with Rabol Buti combo(+250ATP) and Hard Powercharge(+165). Thats 2000+ ATP, then add a 500% Modifier to that. >:3

HiroSan
Feb 19, 2008, 07:40 PM
Oh man, is it worth lvling Duranga? >.>

Sylpheed
Feb 19, 2008, 08:10 PM
On 2008-02-19 14:16, Crazy_Hunter wrote:

On 2008-02-19 13:23, RegulusHikari wrote:

On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Except it does 50k damage per Jabroga at cap. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Just wait until Jose sees this post, I'm sure he will be happy to spam you with proof.


WHAT IS THIS ABOUT JABROGA SUCKING?! You dare speak bad of Jabroga when it can kill bosses in 10 seconds?! You dare mock its 50k+ damage, single shotting just about every mob u can throw at it! Here is proof Jabroga is THE ultimate PA!
http://img238.imageshack.us/img238/6338/psu20080117171145002lt6.jpg (http://imageshack.us)




Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"



<font size=-1>[ This Message was edited by: Sylpheed on 2008-02-19 17:11 ]</font>

Genoa
Feb 19, 2008, 08:13 PM
Well uh... Jabroga is still really good... and if you have a couple other party members it's not all that hard to Jabroga stuff...

But this topic WAS originally about Duranga. Congrats on lvl.40, I'm a little envious myself...

RegulusHikari
Feb 19, 2008, 08:55 PM
On 2008-02-19 17:10, Sylpheed wrote:
Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"


Someone sounds a little bitter about being wrong. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Seeing as how Duranga levels takes only a bit more PP than ele bullets (and levels the same speed), it's definitely worth it. Basically has the built in elemental advantage against everyone at low levels, and surpasses them at high levels.

Mine is 24 and I love it. Just use it casually on bosses and big mobs and it will get there eventually.

And hey Sylp, next time think before bashing someone for wasting time on an online video game you yourself participate in. At least provide a decent, factual argument, not a temper tantrum.

Crazy_Hunter
Feb 19, 2008, 08:55 PM
On 2008-02-19 17:10, Sylpheed wrote:

Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"



<font size=-1>[ This Message was edited by: Sylpheed on 2008-02-19 17:11 ]</font>


Yes, it was damnn well worth the month it took me to cap jabroga, if it speeds runs up by up to 50% for my team to get twice as many rares and points in half the time. Just because you dislike Jabroga does not mean it sucks. It's an extrodinary Pa, and I'm damn sure anyone who has gotten this PA to a high level would agree, sure the 5 second launch is a small disadvantage, but thats why you have a team in front of you holding the enemies back, so you can ready jabroga, launch it, and instant-kill the entire mob. Go ahead and hate on Jabroga, while we Jabroga to double our party's run time.

Topcover
Feb 19, 2008, 08:59 PM
ok tell me I don't know what your beef with jabroga is but it is the best ax and one of the best hunter Pa's in the game. Sure you can talk about how long it can take to launch but thats why you have friends to party with. Those friends make sure that the enemy of can't hit you and then when jabroga goes off it kills of the whole mob making the run faster. So maybe the reason that you don't like jabroga and can't be effective with it is because you have no friends.



<font size=-1>[ This Message was edited by: Topcover on 2008-02-19 17:59 ]</font>

Zorafim
Feb 19, 2008, 09:00 PM
He just said that loading jabroga is hard. When you're 20 feet away from the enemy, against enemies that hardly move.
Seriously, at times it's easier to hit with Jabroga than it is Dugrega. Those damn gators keep on spamming that tail whip tornado, that the only way to touch them is Jabroga (Or spamming Majarra if you have the pacience).

Weeaboolits
Feb 19, 2008, 09:02 PM
On 2008-02-19 16:35, MegamanX wrote:
Comparing Grenade Launchers to Axes... That's silly <_>
Lets see... Duranga hurts you, but you can shoot it instantly and not fear about getting hit or interupted before the damage occurs.
Jabroga... you can either get knocked down or block, interrupting it completely D: and takes a bit to charge up. Also, if you want those really sick numbers, you have to do a normal attack first for the Just-Attack. So TECHNICALLY, if you healed more often while doing Duranga, I think you could perhaps out-do Jabroga...

But then again... why are people comparing Melee weapons to Guns? <_____>The comparison kinda makes sense for PT since they can use both.

Shiro_Ryuu
Feb 19, 2008, 09:26 PM
I'm a bit biased towards fighters, but I would say that Duranga can be thrown millions of times (exaggeration) in the amount of time it takes for Jabroga to be pulled off once. But one thing I'l give Jabroga though, LOLBIGNUMBARZ. But I'm ok with Duranga doing the damage it does because you hurt yourself to do that damage. But I still like Angry Jabroni, it's awesome to do on big dudes.

Zorafim
Feb 19, 2008, 09:29 PM
After seeing the amount of damage Duranga does, what's the commonly used stratagy for it? I don't see it being used effectively unless you either don't like your mates or you want to bug a techer. The damage is definately nice, I can agree with that much, but I'd be confused as to when to use it if I were a gunner.

Ryno
Feb 19, 2008, 09:29 PM
On 2008-02-19 14:16, Crazy_Hunter wrote:

On 2008-02-19 13:23, RegulusHikari wrote:

On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLJABROGA SUCKS



Fix'd



Except it does 50k damage per Jabroga at cap. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Just wait until Jose sees this post, I'm sure he will be happy to spam you with proof.


WHAT IS THIS ABOUT JABROGA SUCKING?! You dare speak bad of Jabroga when it can kill bosses in 10 seconds?! You dare mock its 50k+ damage, single shotting just about every mob u can throw at it! Here is proof Jabroga is THE ultimate PA!
http://img238.imageshack.us/img238/6338/psu20080117171145002lt6.jpg (http://imageshack.us)





If you had no level 40 buffs on you and no Debuffs on creatures.. you would ( eh'hem)

Crazy_Hunter
Feb 19, 2008, 09:33 PM
@ Ryno: If I had lvl 40 buffs and the enemies lvl 40 debuffs, I'd most likely do over 6k a target, lol. Acrotechers make Jabroken EVEN MORE Broken!

Without buffs/debuffs, i'd say I do about 5k give or take. I used a Megistaride in that picture. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Weeaboolits
Feb 19, 2008, 09:36 PM
I like Jabroga it's exactly what axes are, it's extremely slow, but extremely powerful, isn't that what axes are for?

Crazy_Hunter
Feb 19, 2008, 09:40 PM
On 2008-02-19 18:36, Ronin_Cooper wrote:
I like Jabroga it's exactly what axes are, it's extremely slow, but extremely powerful, isn't that what axes are for?



Exactly what they are for. fast axes dont exist. if they did they would pathetic and weak. Slow axes are powerful, and this is true with Jabroga.

The2dCour
Feb 19, 2008, 09:59 PM
On 2008-02-19 18:29, Zorafim wrote:
After seeing the amount of damage Duranga does, what's the commonly used stratagy for it? I don't see it being used effectively unless you either don't like your mates or you want to bug a techer. The damage is definately nice, I can agree with that much, but I'd be confused as to when to use it if I were a gunner.



Whenever you feel like it. Honestly I can use it all the way through say Tunnel Recapture (all the lizards and stuff) and not run out of mates. Or I can be lazy and just use Ice.

I guess some peopel like to micromanage their HP. They wont use shotguns because they need to use 2-3 more trimates a run from taking a buffed vahra claw to the face or whatever. Personally I prefer to take the dmg eat a mate and ream the enemy a new hole. If I die and theres a techer around not healing me while I commit suicide, I don't yell at them. You can't use this PA and expect people to hold your hand through it.

As for the Jabroga/Durenga comparison, I think it is valid. They are both really strong. And as one guy said PT can use both. One can dish out alot of damage slowly, the other can dish out almost just as much through a series of quick bursts. I'm going to have to agree with the guy who mentioned the reality is that Jabroga is going to get interrupted alot, even in a decent party. I was trying to immagine using Jabbroga on the end of Lightning Beasts and it didn't work out so well as Durenga.

The2dCour
Feb 19, 2008, 10:02 PM
On 2008-02-19 18:00, Zorafim wrote:
He just said that loading jabroga is hard. When you're 20 feet away from the enemy, against enemies that hardly move.
Seriously, at times it's easier to hit with Jabroga than it is Dugrega. Those damn gators keep on spamming that tail whip tornado, that the only way to touch them is Jabroga (Or spamming Majarra if you have the pacience).



If you cant hit the "tail whip lizards" with Durenga you are doing something wrong. They shouldn't even get near you, even if there's 3 of them. Assuming you mean Drua Gora or whatever or those table dinosaurs in AoI.

SolomonGrundy
Feb 19, 2008, 10:55 PM
if my AT can hang in there and whip 2 drua gorha's to death, I'm quite certain there are othre PA's that beat jabroga in terms of damage.

I bet jabroga is useful vs Dimma, since you only ge tone shot off on him while his wings are down.

Zorafim
Feb 19, 2008, 11:01 PM
Dugrega, not Durenga. The one that requires you to get close to them.

Weeaboolits
Feb 19, 2008, 11:01 PM
Druas love to tail whip just as you're about to hit them, the bastards.

MzHitman
Feb 20, 2008, 02:20 AM
I love my some duranga... altho mines only up to level 34 so far. I'm using a 5x grinded azul fire and I think I've gone through more than my fair share of scapes... when i'm not paying attention and I don't have a techer nearby. LOL http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif It's lot's of fun tho and does amazing damage. Can't wait to get to level 40 http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Weeaboolits
Feb 20, 2008, 02:37 AM
I hate it when I use jabroga on a drua, and it tail whips me just as I'm about to land. .-.

Sylpheed
Feb 20, 2008, 05:48 AM
On 2008-02-19 17:55, RegulusHikari wrote:

On 2008-02-19 17:10, Sylpheed wrote:
Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"


Someone sounds a little bitter about being wrong. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Seeing as how Duranga levels takes only a bit more PP than ele bullets (and levels the same speed), it's definitely worth it. Basically has the built in elemental advantage against everyone at low levels, and surpasses them at high levels.

Mine is 24 and I love it. Just use it casually on bosses and big mobs and it will get there eventually.

And hey Sylp, next time think before bashing someone for wasting time on an online video game you yourself participate in. At least provide a decent, factual argument, not a temper tantrum.



Sorry, i obviously didn't make it clear enough that i KNOW that Jabroga sucks in comparison to any other PA. Before you give me the bullshit about providing a factual argument i have Jabroga lvled to 30 which gives me as much right to state my opinion as anyone else, if you don't like it then ignore it simple as.

Also, if you can't understand what the terms 'exaggeration' and 'sarcasm' both mean then maybe you should go and read a dictionary before posting back here?

As people have decided to rediclously compare two completely different PA's to one another i will participate in saying that they are both balanced. Duranga can do the same if not more damage in the time it takes to JA one attack of Jabroga and it is far more useful in soloing situations.

SATatami
Feb 20, 2008, 05:55 AM
On 2008-02-20 02:48, Sylpheed wrote:

On 2008-02-19 17:55, RegulusHikari wrote:

On 2008-02-19 17:10, Sylpheed wrote:
Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"


Someone sounds a little bitter about being wrong. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Seeing as how Duranga levels takes only a bit more PP than ele bullets (and levels the same speed), it's definitely worth it. Basically has the built in elemental advantage against everyone at low levels, and surpasses them at high levels.

Mine is 24 and I love it. Just use it casually on bosses and big mobs and it will get there eventually.

And hey Sylp, next time think before bashing someone for wasting time on an online video game you yourself participate in. At least provide a decent, factual argument, not a temper tantrum.



Sorry, i obviously didn't make it clear enough that i KNOW that Jabroga sucks in comparison to any other PA. Before you give me the bullshit about providing a factual argument i have Jabroga lvled to 30 which gives me as much right to state my opinion as anyone else, if you don't like it then ignore it simple as.

Also, if you can't understand what the terms 'exaggeration' and 'sarcasm' both mean then maybe you should go and read a dictionary before posting back here?

As people have decided to rediclously compare two completely different PA's to one another i will participate in saying that they are both balanced. Duranga can do the same if not more damage in the time it takes to JA one attack of Jabroga and it is far more useful in soloing situations.



Jabroga can't kill you, unlike Duranga, though.

RegulusHikari
Feb 20, 2008, 07:35 AM
On 2008-02-20 02:48, Sylpheed wrote:
Sorry, i obviously didn't make it clear enough that i KNOW that Jabroga sucks in comparison to any other PA. Before you give me the bullshit about providing a factual argument i have Jabroga lvled to 30 which gives me as much right to state my opinion as anyone else, if you don't like it then ignore it simple as.

Also, if you can't understand what the terms 'exaggeration' and 'sarcasm' both mean then maybe you should go and read a dictionary before posting back here?

As people have decided to rediclously compare two completely different PA's to one another i will participate in saying that they are both balanced. Duranga can do the same if not more damage in the time it takes to JA one attack of Jabroga and it is far more useful in soloing situations.



http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

I'll ignore it when it isn't thrown in my face as factual information, thanks. You really need to take a chill pill, you know that? Don't bust an artery over a bunch of pixels.

If you've taken the time to level Jabroga to 30, then good for you. But if you're not going to take the time to utilize its sheer mob-destructive powers like I KNOW is possible, then that's okay. Just don't tell me the effectiveness of this PA I've been witnessing for the past few months, quote, "SUCKS".

Fact: Jabroga OHKO's mobs (on a Beast FF) like Sendillans, Deljabans, Badira, even Drua Gohra. (when leveled)

Fact: Jabroga is much less effective on targets like Jusnagun or Jarba.

Fact: Solo runs makes it easy for enemies to cancel Jabroga.

Fact: A team of Beast FF and Cast PT can run True Darkness S2 in 4-5 minutes, and spend less than 5 mates and never take longer than 15 seconds killing a mob.

All sucky points, mirite?

icewyrm
Feb 20, 2008, 08:52 AM
Duranga makes party support a fun job in boss fights, i like seeing it in use

Sylpheed
Feb 20, 2008, 09:30 AM
On 2008-02-20 04:35, RegulusHikari wrote:

On 2008-02-20 02:48, Sylpheed wrote:
Sorry, i obviously didn't make it clear enough that i KNOW that Jabroga sucks in comparison to any other PA. Before you give me the bullshit about providing a factual argument i have Jabroga lvled to 30 which gives me as much right to state my opinion as anyone else, if you don't like it then ignore it simple as.

Also, if you can't understand what the terms 'exaggeration' and 'sarcasm' both mean then maybe you should go and read a dictionary before posting back here?

As people have decided to rediclously compare two completely different PA's to one another i will participate in saying that they are both balanced. Duranga can do the same if not more damage in the time it takes to JA one attack of Jabroga and it is far more useful in soloing situations.



http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

I'll ignore it when it isn't thrown in my face as factual information, thanks. You really need to take a chill pill, you know that? Don't bust an artery over a bunch of pixels.

If you've taken the time to level Jabroga to 30, then good for you. But if you're not going to take the time to utilize its sheer mob-destructive powers like I KNOW is possible, then that's okay. Just don't tell me the effectiveness of this PA I've been witnessing for the past few months, quote, "SUCKS".

Fact: Jabroga OHKO's mobs (on a Beast FF) like Sendillans, Deljabans, Badira, even Drua Gohra. (when leveled)

Fact: Jabroga is much less effective on targets like Jusnagun or Jarba.

Fact: Solo runs makes it easy for enemies to cancel Jabroga.

Fact: A team of Beast FF and Cast PT can run True Darkness S2 in 4-5 minutes, and spend less than 5 mates and never take longer than 15 seconds killing a mob.

All sucky points, mirite?



Oh sorry am i coming across angry? lol, i forgot you could tell how people are behaving through a computer screen.

Anyway, the part highlighted in bold, i can do that too but by myself.

Hrith
Feb 20, 2008, 10:34 AM
You did not use Rabol Asted D:
I know the shield really sucks, but it would have been worth it for the picture.

princejlee
Feb 20, 2008, 11:18 AM
LOL at pas that can kill you. heres why i think jabrogas better.
it cant kill you no need to worry bout scapes or trimates
i can take out level 105 vahras with 1 jabroga using my 16%earth bil de axe 0/10 and im lvl110 b fF with giga skill no atk unit. it takes me about 2-3 majarras to do that with my 32%muktrand
has good range too i can charge it up and by the time enemies try to get me its to late bammm!! 3k x 2 in their face
have people forgotten it has an auto aim feature which is very useful
can attack even airborne enemies such as shagreece and bring them down
or and most importantly it never misses and any fF will agree with me this is very useful in hive missions
all this power and ata for 48pp definately sounds better than other pas

Neith
Feb 20, 2008, 11:31 AM
On 2008-02-20 02:48, Sylpheed wrote:
Sorry, i obviously didn't make it clear enough that i KNOW that Jabroga sucks in comparison to any other PA. Before you give me the bullshit about providing a factual argument i have Jabroga lvled to 30 which gives me as much right to state my opinion as anyone else, if you don't like it then ignore it simple as.



I also have Jabroga to 30, and I can't find anything more wrong about your statement. If you're getting interrupted launching Jabroga, you aren't using it right, simple as that.

Most n00b fF's I see trying to use it will stand at point-blank range, and just get thrown around, wasting their Axe's PP. If you know how to use Jabroga, you'd know to stand a distance away, and judge the range.

While I don't use Jabroga much against regular monsters, it IS one of, if not the best melee PA to use against some bosses.

The problem isn't the PA- it's the players who have no idea how to use it.

On-topic- I got Duranga for my fG recently. It's only low level currently, but I'm finding it an awesome PA for killing bosses (and certain large enemies). I'm just waiting to level it more, so I can see how badly the reflect damage owns me (judging by your pics, a hell of a lot http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif )

The2dCour
Feb 20, 2008, 12:22 PM
On 2008-02-20 07:34, Hrith wrote:
You did not use Rabol Asted D:
I know the shield really sucks, but it would have been worth it for the picture.



I did use Rabol Asted. I only own one and it's Dark element. If I was wearing my Storm Line it would be fire on De Ragan http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

@people who dislike Durenga because it can kill you.
I would say your point is valid if dying mattered in this game. It doesn't so I don't think that buying a few extra mates and scapes is a huge deal. If you don't have the money for meds... I don't know what to say.

@the person who said Durenga makes support more interesting, thanks from all the Durenga users out there. We like you too ^.~ I remember once when Giresta built up for so long from the techer that I let off at least 4 grenades before I saw any damage taken, my jaw dropped.

biggabertha
Feb 20, 2008, 01:09 PM
It won't be long before Boma Duranga 50 comes along and you will all one shot yourselves on non-bullet resistant enemies with Lv. 50 Shifta and 3000+ ATP. Deband's optional but it will get to the point where you will fear critical hits if you don't have a stored up Giresta on you.

Having said that though, I'm really looking forward to seeing topics labelled:

Boma Duranga 50: The ritual suicide Bullet!

dogg1000
Feb 20, 2008, 02:03 PM
With the jagroba vs. durange thing you have to remember that melee is overpowered in this game v.v

Akaimizu
Feb 20, 2008, 02:07 PM
Ritual suicide. heh heh.

Who knows. By then, I'm sure people will have enough HP and level boosts to get it. Still, the *taking it for the team* sounds like a good name for it.

Ok guys, I'm about to blow myself up, the mobs are goners; just run and take on the next group. I'll be there in a bit.

(To quote Gekiganger)

The whole group shouts: "Jooooooooooooooooooeeeeeeeeee!!!!!"

ZEO_X
Feb 20, 2008, 04:26 PM
On 2008-02-19 17:55, Crazy_Hunter wrote:

On 2008-02-19 17:10, Sylpheed wrote:

Congrats! Was it worth spending all those days months of getting that once in a life time JA Jabroga attack?

Honestly now, with the exception of Onma and Dimma you can keep your crappy "Just a couple more days until i launch Jabroga!.....oh wait i got hit, dam.....ah well lets do it all again!"



<font size=-1>[ This Message was edited by: Sylpheed on 2008-02-19 17:11 ]</font>


Yes, it was damnn well worth the month it took me to cap jabroga, if it speeds runs up by up to 50% for my team to get twice as many rares and points in half the time. Just because you dislike Jabroga does not mean it sucks. It's an extrodinary Pa, and I'm damn sure anyone who has gotten this PA to a high level would agree, sure the 5 second launch is a small disadvantage, but thats why you have a team in front of you holding the enemies back, so you can ready jabroga, launch it, and instant-kill the entire mob. Go ahead and hate on Jabroga, while we Jabroga to double our party's run time.



just pat sillypeed on the head and ignore him.

XDeathX
Feb 20, 2008, 08:57 PM
On 2008-02-19 12:40, Sylpheed wrote:

On 2008-02-19 12:15, amtalx wrote:
LOLPHEED SUCKS



Fix'd



Fix'dx2

Elnendil
Feb 21, 2008, 01:06 AM
Now, damage-wise, i'll use Essen's Delicious Calculator and calculate a few things. I'll use the "preferred" races for the type, both male since that gives a bit more stats than women (GB2 TECHS AMIRITE LOL?).

LV120
Male Beast
Fortefighter LV15
HP: 3672
ATP: 1782
ATA: 387
TP: 258
DFP: 324
EVP: 183
MST: 129
STA: 10

LV120
Male CAST
Fortegunner LV15
HP: 2844
ATP: 1276
ATA: 1055
TP: 529
DFP: 218
EVP: 425
MST: 111
STA: 12

I guess i'll do this: Grenade Launcher v Ank Jabroga. Why? Well, they both do pretty much the same thing, hit a huge space once and it takes a while. I think it'll be fair to use it, but if you want me to do a comparison of two other weapons, tell me.

The Axe that the Fortefighter will use will be a Bil De Axe, the Fortegunner will be using a Gur Asted. I have a feeling that the Fortegunner will be able to shoot at least two~three off when the Fortefighter does his move once, so i'll triple the Fortegunner's damage, I hope that's fine with you.

1782 + 1416 +120 (I'll give both of them Cati / Power, more realistic) = 3318 ATP. 3318/5 = 663.6 Damage. Okay, im going to take a guess. Does Just Attack give 1.5x more damage? I'll give it a shot.

He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 2~3 = 13248~19872

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 2~3 = 9020~13530

Jabroga pretty much knocks the hell out of Grenade Launcher. Another weapon? Okay, Crossbow? I'll do it in my other post since this one is long as hell.

OOPS!



<font size=-1>[ This Message was edited by: Elnendil on 2008-02-20 22:07 ]</font>

The2dCour
Feb 21, 2008, 05:17 AM
I love the calculation above. He guesses 2-3 shots? Guess again, replace calculated dmg (6600~) with my actual dmg (8500-9100~) and recalculate. The 5 shots I got off was without counting the time it takes to make the Jabroga Just Attack, maybe we should up it to 6 or 7? I will go test that out next time I get bored and let you know.

milka
Feb 21, 2008, 07:07 AM
http://www.youtube.com/watch?v=r25qRS5xcfk&feature=related

SATatami
Feb 21, 2008, 07:09 AM
On 2008-02-21 04:07, milka wrote:
http://www.youtube.com/watch?v=r25qRS5xcfk&feature=related

I just had like, 6 orgasms. D: DO. FUCKING. WANT. And if you'll excuse me, I need to go change my underwear.

milka
Feb 21, 2008, 07:12 AM
nvm http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

<font size=-1>[ This Message was edited by: milka on 2008-02-21 04:13 ]</font>

SATatami
Feb 21, 2008, 07:14 AM
On 2008-02-21 04:12, milka wrote:
nvm http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

<font size=-1>[ This Message was edited by: milka on 2008-02-21 04:13 ]</font>
Well, we could go into a discussion on how that's only halfway accurate, but let's not. >.>

ne1first
Feb 21, 2008, 07:20 AM
On topic, congrats on Duranga Lv40 although mostly on the 8/10 Asted. that is a really nice weapon.

Offtopic. Jabroga is the best PA in the game hands down, you cant compare it to anything else. and yes I admit it is totally broken, and I think it will get nerfed in time.

Duranga is a great dragon killer. That's about it. Better than jabroga at killing dragons for sure, since jabroga only does half damage on them.

However Jabroga kills everything from spawns of deljabans to bosses to whatever. It never misses, unlike them 1000+ ATA fortegunners http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Any small or medium group of mobs gets one-shotted by jabroga, so the interruption argument is a non-issue, you start charging as soon as you see the spawn, they should never reach you before you launch.

Obviously you don't lose half your hp per shot with Jabroga which helps conserve meds when solo. As a fG, you would need to reserve at least 10-15 trimates for the boss if you are planning to duranaga him. Not to mention if you tried to use duranga during the mission, you would run out of mates, fast.

Finally damage wise, if you are comparing a 11* 8/10 granade with armor bonus, it would only be fair to compare it with a 50% at least 9* axe.
I can tell you right now a 50% pikor+5 will break 6k with only lv2 buffs. Apply 11* axe and lv4 buffs and you're talking about near 7k (70k total)

The2dCour
Feb 21, 2008, 08:04 AM
On 2008-02-21 04:20, ne1first wrote:

Finally damage wise, if you are comparing a 11* 8/10 granade with armor bonus, it would only be fair to compare it with a 50% at least 9* axe.
I can tell you right now a 50% pikor+5 will break 6k with only lv2 buffs. Apply 11* axe and lv4 buffs and you're talking about near 7k (70k total)



Actually if you want to be fair you could give gunners a way to critical all their hits guaranteed. 12500 per shot, fun. With 5-7 shots that still on par with your 70k. Bring me a ground 8/10, 50% 11* axe of every element and I'll test them out for you, promise to give them back too ^.~

I agree with all your other points to a limit. Theres things Duranga is nice for too during a mission, not just bosses, and not just Dragons.

amtalx
Feb 21, 2008, 08:09 AM
I think a lot of people are forgetting that damage is a fighter's job not a gunner's. The fact that gunners have a way to approach, and possibly exceed fighter damage is hilarious to me.

physic
Feb 21, 2008, 08:30 AM
jabroga is over powered jabroga is super, man you guys really love flashy numbers,
jabroga aint that great, firstly your looking at the most powerful race, the best weapon out, with a high atp, and thinking its great,
it takes probably like 10-15 seconds to ja jump with it. in that time you cant be hit,
it hits up to 5 mobs, but some how the mobs need to be gathered, and not by you,
because if a mob touches you your damage is over and you have to start again,
the mobs cant make signifigant moves either or they ll be out range,
it uses like 48 pp on a weapon that has like generally 400 pp
If the mob survives they are tossed to the winds and seperated so no one can do an effiecient job killing them with ae.

oh jabroga is a great skill, it has a very different style and use than other weapons, that type of variety is good to have, but is hardly broken, or even superior, trust and believe with a high% 11 star grinded to 5+ a level 40 skill, maxed job and base exp beast FF you have a number of tools which can smash the enemy more efficiently.

start really doing the math man, how many ra techs can a ft shoot off in 10-15 secs, whats his risk on the mob moving or interupting him, look at the ra with the shotty/laser/grenades, how far ahead are you really. If you got everyone playing with a specific strategy to abuse a certain technique, you ll see that its pretty easy to make any of the good skills hax. it doesnt mean they are overpowered, thats called teamwork. one grenade shot/tornado break/tornado dance and your jabroga is useless.

amtalx
Feb 21, 2008, 09:04 AM
10-15 seconds is grossly inaccurate http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif
15 is waaaay too high.


<font size=-1>[ This Message was edited by: amtalx on 2008-02-21 06:05 ]</font>

The2dCour
Feb 21, 2008, 09:54 AM
On 2008-02-21 06:04, amtalx wrote:
10-15 seconds is grossly inaccurate http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif
15 is waaaay too high.


<font size=-1>[ This Message was edited by: amtalx on 2008-02-21 06:05 ]</font>


It's exactly 5 seconds to launch. You're right. I doubt it's even 10 if you include the time to set up Just Attack.

panzer_unit
Feb 21, 2008, 10:06 AM
5 seconds for a normal axe attack? Try like 1 second.

icewyrm
Feb 21, 2008, 10:06 AM
On 2008-02-21 05:09, amtalx wrote:
I think a lot of people are forgetting that damage is a fighter's job not a gunner's. The fact that gunners have a way to approach, and possibly exceed fighter damage is hilarious to me.



Damage is everyones job, no matter how great or small. This is an action rpg after all.

amtalx
Feb 21, 2008, 10:13 AM
On 2008-02-21 07:06, icewyrm wrote:

On 2008-02-21 05:09, amtalx wrote:
I think a lot of people are forgetting that damage is a fighter's job not a gunner's. The fact that gunners have a way to approach, and possibly exceed fighter damage is hilarious to me.



Damage is everyones job, no matter how great or small. This is an action rpg after all.




What I mean is that a fighters primary contribution to the party is damage. Gunners provide good supplemental damage and support with SEs, but their main focus is not damage.

ne1first
Feb 21, 2008, 10:15 AM
Jabroga takes exactly 5.5 seconds to charge + launch + recover. Add 1 second for JA.

The2dCour
Feb 21, 2008, 10:16 AM
On 2008-02-21 07:06, panzer_unit wrote:
5 seconds for a normal axe attack? Try like 1 second.


QFT and read thread before posting.

biggabertha
Feb 21, 2008, 10:31 AM
It takes five to six (maybe seven) seconds to launch an Anga Jabroga without Just Attacking it off the first hit of the Axe normal swing. Six to seven (maybe eight) seconds with it. Grenades fire roughly once every second but need solid ground (or a wall) to hit so there's roughly about eight (maybe nine if you're mashing the square button) Boma Duranga rounds being fired during that one Anga Jabroga.

Assuming Boma Duranga never misses, you deal around 8000 per shot (reflecting roughly 1000 on yourself?) and that you can be hit out of timing as well (be it from stomps, fire/ice/light/dark/lightning breath or whatever) you still can't measure up to a Just Attacked Anga Jabroga in terms of efficiency.

48PP for 50,000 damage compared to a Grenade Launcher's 352PP for 64,000 damage using the figures obtained in the screenshots.

I'd like to point out that I rounded the numbers down for Anga Jabroga and rounded the numbers up for Boma Duranga. Don't forget that Boma Duranga can miss and you require healing inbetween two shots currently.

Someone please start talking about Black Beasts with Twin axes doing a double Anga Jabroga



<font size=-1>[ This Message was edited by: biggabertha on 2008-02-21 20:52 ]</font>

amtalx
Feb 21, 2008, 10:39 AM
I really hate to prolong this argument because its silly, but don't forget that getting hit fares far worse for Jabroga than it does for Duranga. Setup time for a grenade shot is virtually nothing, while Jabroga's is considerable, particularly if you add in the JA that is necessary for Jabroga to edge Duranga to begin with.

Oh, and theres a youtoobz video of the black beast. ST accidentally added it to the 360 update, just like FoI.

Hrith
Feb 21, 2008, 10:41 AM
On 2008-02-21 07:15, ne1first wrote:
Jabroga takes exactly 5.5 seconds to charge + launch + recover. Add 1 second for JA.Using one swing + JA, starting from when the char starts to attack until your char can move again after Jabroga, it's over 7 seconds, so 5.5 + 1 does not work.

panzer_unit
Feb 21, 2008, 10:53 AM
On 2008-02-21 07:16, The2dCour wrote:

On 2008-02-21 07:06, panzer_unit wrote:


It's exactly 5 seconds to launch. You're right. I doubt it's even 10 if you include the time to set up Just Attack.
5 seconds for a normal axe attack? Try like 1 second.

QFT and read thread before posting.


ON NOES someone beat me on the draw for quick reply :

Hey has anyone noticed that there are literally 0 monsters where both Duranga and Jabroga will both do max damage? Even a crappy Jabroga will wipe the floor with Duranga against Onma/Dimmo/Drua and even a crappy Duranga will return the favor against Rangan/Ragnus/Zoal/Alteraz. I guess there are some (stateria, grinna) worth using those moves on where they both do half damage... even in these cases it's a lot easier to Jabroga the one and Duranga the other.

So it's retarded to argue which is better. You need them both if you're a Protranser. You need to be a Protranser if you're not. Done.

physic
Feb 21, 2008, 11:03 AM
welp i ll give you 5.5 +1, 6.5 seconds,
still too long,
standing around in one spot for 6.5 seconds is something you can only do with people protecting you, if you got two hunters trying to jabroga, 2 techers trying to attack mobs without getting hit and a ranger shooting of rifle crap you really think there is many occaisons where the mobs arent going to hit you, or move?
48 pp on a 400 pp weapon is a heavy cost especially since a block or a miss still eats that pp, and for that entire 6.5 seconds you did no damage.
you people mistake raw maximum possible damage for utility, the fact is unless you have 5 targets who arent moving or are somehow being contained, with little chance of reaching you it isnt the best weapon for the job, and those occurences are pretty rare. Realize you can only pull off jabroga reliably if mobs are just spawning, against some bosses or if the rest of your party is setting you up. that hardly makes it the end all and be all, or even that hax.
if your fighting one-two mobs/ two target mobs youll destroy jabroga with claws/knuckles/swords/sabers
3 targets, spears swords slicers. etc
People really need to stop getting one skill to 40, adjusting whole parties play styles to suit said skill, and swearing its the only and best skill in the game.

duranga is as has been said, great because it adds something interesting and different to a Rangers repetoir, the ability to do such massive dmg it compares to one of FFs most damaging skills. keep in mind a ra is competing with a class which at level 15 has like 35% more atp with a weapon that has like 1400 base atp and most likely a 30%+ elemental and is just attacked, and can turn around and do any variety of other things. Imo duranga is one of the most impressive and different skills for a class to get.
Why does no one talk of the incredible hax of protranser jabroga? probably cause its not the skill thats that hax.

Syaoran2
Feb 21, 2008, 11:51 AM
I myself don't see those numbers as all too amazing, because I hit around 10 times, Yay for Anga Jabroga at level 27 and high element axes.

Syaoran2
Feb 21, 2008, 11:52 AM
Sorry for the double post, but I need to correct that...
Hit around there, 10 times*

Elnendil
Feb 21, 2008, 01:12 PM
On 2008-02-21 02:17, The2dCour wrote:
I love the calculation above. He guesses 2-3 shots? Guess again, replace calculated dmg (6600~) with my actual dmg (8500-9100~) and recalculate. The 5 shots I got off was without counting the time it takes to make the Jabroga Just Attack, maybe we should up it to 6 or 7? I will go test that out next time I get bored and let you know.



1) Without buffs nor do they matter. Your numbarzzz are so high because you got buffed, not to mention you have that stupid combo on yourself. Take it off, SURPRISE!
2) What I calculated was ungrinded. I found that to be useless data and if something is already high, the %s will just make it higher regardless.
3) Okay, 5 shots pal.


He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 5 = 33120

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 5 = 22550

Oh, and too bad those two are only good on bosses and if Jabroga hit a mob they insta-die while you shoot, blowaway, shoot, hit some, blowaway. Going to point me to that one PoS PA? Does less damage. Good job, you just lost the game. Also 7 bullets? lol proofs.

Crazy_Hunter
Feb 21, 2008, 01:24 PM
On 2008-02-21 05:30, physic wrote:
1)jabroga is over powered jabroga is super, man you guys really love flashy numbers,
2)jabroga aint that great, firstly your looking at the most powerful race, the best weapon out, with a high atp, and thinking its great,
3)it takes probably like 10-15 seconds to ja jump with it. in that time you cant be hit,
4)it hits up to 5 mobs, but some how the mobs need to be gathered, and not by you,
because if a mob touches you your damage is over and you have to start again,
5)the mobs cant make signifigant moves either or they ll be out range,
6)it uses like 48 pp on a weapon that has like generally 400 pp
7)If the mob survives they are tossed to the winds and seperated so no one can do an effiecient job killing them with ae.


1)Yes, big numbers are awesome.
2)at 410% Modifier on a weapon with 1200+ATP, even newman protransers can hit for ALOT.
3)10-15 Seconds? It's actually about 5 seconds.
4)alot of mobs already start clumped together, and Jabroga has a massive damage area. And Jabroga only cancels when you block or get knocked down, every attack doesnt cancel Jabroga if thats what you meant.
5)Jabroga has a huge jump, you can hit those that move around.
6)Giga/Skill and Yohmei Axes (Or Bil De Axes!)
7)After a jabroga, the enemy has like 10% HP left, just pull out majarra.

Problems solved! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Edit: btw, it's Anga Jabroga, not Ank Jabroga http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: Crazy_Hunter on 2008-02-21 10:32 ]</font>

Hrith
Feb 21, 2008, 01:41 PM
On 2008-02-21 10:12, Elnendil wrote:

He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 5 = 33120

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 5 = 22550

Oh, and too bad those two are only good on bosses and if Jabroga hit a mob they insta-die while you shoot, blowaway, shoot, hit some, blowaway. Going to point me to that one PoS PA? Does less damage. Good job, you just lost the game. Also 7 bullets? lol proofs.Too bad you can fire MANY MORE grenades than that by the time Anga Jabroga finishes.

We needed people posting more completely erroneous formulae http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif

JA Anga Jabroga is between 7 and 8 seconds, it's nowhere near 5.

Elemental grenades have higher DPS than Anga Jabroga with a 50% Ank Pikor, Boma Duranga rapes it.

As far as DPS goes, Boma Duranga > Boma Diga/Banga/Megiga > Boma Riga/Inga/Yoga > Anga Jabroga with 50% axes.

Once again, you are wrong.

It's also impossible to "spam" Anga Jabroga, since you will have to go back to a safe distance before you can use it again. Grenades are very easily spammable, even Boma Duranga and its HP drain.

Dragon bosses resist melee.


Exposing your stupidity and retardedness it not even amusing.

<font size=-1>[ This Message was edited by: Hrith on 2008-02-21 10:43 ]</font>

Crazy_Hunter
Feb 21, 2008, 01:46 PM
On 2008-02-21 10:41, Hrith wrote:

On 2008-02-21 10:12, Elnendil wrote:

He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 5 = 33120

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 5 = 22550

Oh, and too bad those two are only good on bosses and if Jabroga hit a mob they insta-die while you shoot, blowaway, shoot, hit some, blowaway. Going to point me to that one PoS PA? Does less damage. Good job, you just lost the game. Also 7 bullets? lol proofs.Too bad you can fire MANY MORE grenades than that by the time Anga Jabroga finishes.

JA Anga Jabroga is between 7 and 8 seconds, it's nowhere near 5.

Elemental grenades have higher DPS than Anga Jabroga with a 50% Ank Pikor, Doma Duranga rapes it.

Once again, you are wrong.

It's also impossible to "spam" Anga Jabroga, since you will have to go back to a safe distance before you can use it again. Grenades are very easily spammable, even Boma Duranga and its HP drain.

Dragon bosses resist melee.


Exposing your stupidity and retardedness it not even amusing.



good point, I didnt even think about the recover from Jabroga, yeah, Duranga works much better on Dragons then Jabroga, but on the majority of the mobs, Jabroga is much better IMO. Due to the grenades constant knockback, you will have to chase down the flying enemies unless they are pinned into the wall, Jabroga on the other hand, does the knockback after all 10 hits are down. The only exception I see are the Drua Gohras, which just fall on the side and go nowhere which knocked back.

My Conclusion: For Bosses; Duranga>Jabroga
For Large Mobs:Jabroga>Duranga

The2dCour
Feb 21, 2008, 02:29 PM
On 2008-02-21 10:12, Elnendil wrote:

On 2008-02-21 02:17, The2dCour wrote:
I love the calculation above. He guesses 2-3 shots? Guess again, replace calculated dmg (6600~) with my actual dmg (8500-9100~) and recalculate. The 5 shots I got off was without counting the time it takes to make the Jabroga Just Attack, maybe we should up it to 6 or 7? I will go test that out next time I get bored and let you know.



1) Without buffs nor do they matter. Your numbarzzz are so high because you got buffed, not to mention you have that stupid combo on yourself. Take it off, SURPRISE!
2) What I calculated was ungrinded. I found that to be useless data and if something is already high, the %s will just make it higher regardless.
3) Okay, 5 shots pal.


He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 5 = 33120

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 5 = 22550

Oh, and too bad those two are only good on bosses and if Jabroga hit a mob they insta-die while you shoot, blowaway, shoot, hit some, blowaway. Going to point me to that one PoS PA? Does less damage. Good job, you just lost the game. Also 7 bullets? lol proofs.



Go play with your calculator, I'm going to play with my Asted.
If you got beef, post pics. Props to the Jabroga guy who did post pics (he had buffs on too) you win my respect.

Crazy_Hunter
Feb 21, 2008, 02:40 PM
On 2008-02-21 11:29, The2dCour wrote:

On 2008-02-21 10:12, Elnendil wrote:

On 2008-02-21 02:17, The2dCour wrote:
I love the calculation above. He guesses 2-3 shots? Guess again, replace calculated dmg (6600~) with my actual dmg (8500-9100~) and recalculate. The 5 shots I got off was without counting the time it takes to make the Jabroga Just Attack, maybe we should up it to 6 or 7? I will go test that out next time I get bored and let you know.



1) Without buffs nor do they matter. Your numbarzzz are so high because you got buffed, not to mention you have that stupid combo on yourself. Take it off, SURPRISE!
2) What I calculated was ungrinded. I found that to be useless data and if something is already high, the %s will just make it higher regardless.
3) Okay, 5 shots pal.


He will be Just Attacking, so he swings, probably in midair so no damage, then he Just attacks with his Ank Jabroga:

(663(4.1(1.375(1.5)))x10 = 56064

Fortegunner begins his shooting of his grenade. I don't know what the popular grenade bullet is, so i'll do two of them. Best elemental and then Duranga, since it has a high % on it.

1276 + 677 + 120 = 2073/5 = 414

Duranga: (414(4) x 4 = 6624 x 5 = 33120

Boma Diga: 414(1.135(2.4)) x 4 = 4510 x 5 = 22550

Oh, and too bad those two are only good on bosses and if Jabroga hit a mob they insta-die while you shoot, blowaway, shoot, hit some, blowaway. Going to point me to that one PoS PA? Does less damage. Good job, you just lost the game. Also 7 bullets? lol proofs.



Go play with your calculator, I'm going to play with my Asted.
If you got beef, post pics. Props to the Jabroga guy who did post pics (he had buffs on too) you win my respect.



If you want, I can get pics of me+jabroga without buff's, with lvl 40 buff's and both capped buff's and debuff's if you want http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif I love Jabroga and I will do whatever I must to prove it's power.

Cant wait for Ank Buti+Rabol Buti combo(250 ATP)



<font size=-1>[ This Message was edited by: Crazy_Hunter on 2008-02-21 11:40 ]</font>

panzer_unit
Feb 21, 2008, 02:52 PM
On 2008-02-21 10:41, Hrith wrote:
Too bad you can fire MANY MORE grenades than that by the time Anga Jabroga finishes.

Yeah, like ONE more.


We needed people posting more completely erroneous formulae http://www.pso-world.com/images/phpbb/icons/smiles/icon_rolleyes.gif
blah blah blah


At least you didn't post a formula with your errors http://i2.photobucket.com/albums/y46/MagpieMouse/MewnPSU/emot-awesome.gif

Elnendil
Feb 21, 2008, 02:52 PM
http://ie.youtube.com/watch?v=IIpPJxW8SJU&feature=related

At the very end, he shows himself doing Jabroga. Normally it takes four seconds to do. 10~15? That's stupid. Just Attacking it? 5~7 seconds, maybe, with a 1.5~2 seconds walk back to do it again.

http://ie.youtube.com/watch?v=r25qRS5xcfk&feature=related
Grenade Launcher? Here's a good one, it's one of the silly guns from the JP server that keeps spamming SEGA! Kind of funny etc. Anyways, 17 bullets come out in 27.5 seconds, 1.6/sec. So 8.5 seconds? 5.3 bullets, so Cour was right somewhat, so 5 bullets every Jabroga, even with positioning, so what's the verdict?

My tone is lowered on how amazing Jabroga is, but it's still better if you aren't an idiot. If you deal it, walk back, and deal it again quick, you beat that Grenade Launching Fortegunner. Also, repositioning isn't exactly a Jabroga-only problem. De Ragans walk towards Gunners, i've noticed it constantly, so when De Ragan is cancelling you the hell out while you're standing there, or hopefully you're repositioning, hey, Jabroga'd.

Guildenstern
Feb 21, 2008, 02:53 PM
Speaking as the person who is grafted to Thedd's back during boss battles spamming Giresta off a TECH mag with a Har/Quick...I love Boma Duranga. Oh my god. Toss a Diga, pray it hits the boss, and then spamspamspam. I'd say a good 5 or 6 casts of Giresta and it's dead.

<333333333333333333333333 Boma Duranga

Thedd, let's take pictures together!

Akaimizu
Feb 21, 2008, 02:55 PM
Nice one. That's the spirit.

It's like those normal encounters where I might be in the position to say, hmm. I should probably use my crossbow or something to tag everything. Good? Ok. Support techs up the wazzoo and everybody go crazy on those guys! It's those cases where the techer feels like a commander in chief.

"Go sick em!!!!!"

Guildenstern
Feb 21, 2008, 03:08 PM
On 2008-02-21 11:55, Akaimizu wrote:
Nice one. That's the spirit.

It's like those normal encounters where I might be in the position to say, hmm. I should probably use my crossbow or something to tag everything. Good? Ok. Support techs up the wazzoo and everybody go crazy on those guys! It's those cases where the techer feels like a commander in chief.

"Go sick em!!!!!"

Haha, I've been Thedd's mana tank forever, since that fateful Dynamis in FFXI where we met years ago. He was a Monk, I was a White Mage, and between us...we had a plan. A plan to wreck shit.

But in all seriousness, I spend the better part of regular missions beating the hell out of things with TECH and whips. I'm pleased enough to let the big guns handle the bosses-- they're better equipped to put the hurt on them, clearly.

That and trying to keep Thedd's HP in the white while he's spamming Duranga is crazy fun. I highly recommend it for thrills!

amtalx
Feb 21, 2008, 03:31 PM
On 2008-02-21 11:40, Crazy_Hunter wrote:
If you want, I can get pics of me+jabroga without buff's, with lvl 40 buff's and both capped buff's and debuff's if you want http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif I love Jabroga and I will do whatever I must to prove it's power.



RAAAAAAAAAAWWWRRR BIGNUMBARS!!!

The2dCour
Feb 21, 2008, 03:48 PM
Well I was able to obtain numbers similair to what my friend with a calculator says. let's just say I had to take off my combo as he suggests, and because I'm being such a nice guy I'll put on Solid/Hit and not use any buffs. Enjoy~
Image1:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/gimp1.jpg[/spoiler-box]
Image2:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/gimp2.jpg[/spoiler-box]

Why am I walking around with no buffs, no set bonus, and +100 acc/-100 att on my CAST FG? Who knows, I'm having fun. 6308 damage, times five, about 32k. Okay, not as nice as 45k, but I also shed ATP like a long haired cat just before Spring. Meow~

On the next episode: SPS, Set Bonus, 31+ buffs. Stay tuned.

Ros
Feb 21, 2008, 04:13 PM
If I die and theres a techer around not healing me while I commit suicide, I don't yell at them. You can't use this PA and expect people to hold your hand through it.

You have no idea how happy it makes me to hear you say this, since I feel like 100% pure n00b when I catch up to you and you've already shuffled off to that big crabpot in the sky. (=C'____')=C

And on that subject, I just heard you bite it over on Guild's screen and you say "Back at 'em!" when you revive. And I swear I've heard your CAST's VA somewhere before.

The2dCour
Feb 21, 2008, 04:24 PM
With buffs:
Crits:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/Buffed.jpg[/spoiler-box]
Noncrits:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/Buffed2.jpg[/spoiler-box]

Special lightning Round - Shotgun Style:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/Shotty.jpg[/spoiler-box]
Alerazmajiggy - New Crit record 3336:
[spoiler-box]http://i273.photobucket.com/albums/jj204/The2dCour/Alt.jpg[/spoiler-box]

edited: for more pics of fun with Rukia.

<font size=-1>[ This Message was edited by: The2dCour on 2008-02-21 13:59 ]</font>

ne1first
Feb 21, 2008, 06:14 PM
I was right in my estimation, up to 7k/hit http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

http://i18.photobucket.com/albums/b101/vcfvcf/PsuIlluminus2008-02-2122-10-12-57.jpg

Crazy_Hunter
Feb 21, 2008, 06:20 PM
I wanna hit 7k! where's your Acrotecher so I can hit beyond 7k! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

ashley50
Feb 21, 2008, 06:29 PM
Its Interesting...Beast Mentality is almost quite the same...always.

Do They have an Oath or something?
"To do the highest Numbarz and Post them on PSOW"?

The2dCour
Feb 21, 2008, 06:51 PM
Okay, I bow down... slightly, to your 7k hits. Until (if ever) Sega decides to let Gunners have guaranteed crits I can't touch that. We'll see after that (f-___________-)f Close but no cigar ._.; Grats on a truly awesome move =)

physic
Feb 21, 2008, 07:21 PM
eh 7k hits, on a low def mob with defense down.... meh. can still fire 5 shots in the time it takes you do that 6.5x2 if hes doing 2k-3k your not really beating him by much.

annnnddd you people really still ignore utility, the ability to kill sageeta fast really doesnt impress me much honestly, i think they have like 5k hp, could have done that in 3 seconds with tornado break.

Otis_Kat
Feb 21, 2008, 07:53 PM
I haven't read any posts but I just need to say:


Protranser is the only class that can use both PAs correct? If so then why do you DPS *lolbadwordhere*s care? You would never be caught dead playing a PT.

Crazy_Hunter
Feb 21, 2008, 08:48 PM
On 2008-02-21 16:21, physic wrote:
eh 7k hits, on a low def mob with defense down.... meh. can still fire 5 shots in the time it takes you do that 6.5x2 if hes doing 2k-3k your not really beating him by much.

annnnddd you people really still ignore utility, the ability to kill sageeta fast really doesnt impress me much honestly, i think they have like 5k hp, could have done that in 3 seconds with tornado break.



How about Jabroga instant killing 1 Drua Gohra while doing at least 75% damage to the other Drua Gohra(like the picture I posted) http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

biggabertha
Feb 22, 2008, 12:06 AM
There's something satisfying about being a Protranser and being able to use either of these PAs at whim. One's frustrating to use and the other's dangerous to use. Which do you think I'm talking about?

Besides, has anyone ever started up an Anga Jabroga, gotten a stun status effect inflicted on you but you're still doing the animation but just can't travel the five or so steps forward and instead land in the belly of Dulk Fakis? n.n; Might just be me....

Boma Duranga demolishes the De Ragan to be fair though in comparison to Anga Jabroga but it wipes Onmagugly and Dimmagugly when you (or your gunner mates) shoot down the flimsy wings and you scream to yourself (in real life of course):

"YOU'RE SO DEAD NOW!!!"

whilst sailing through the air then dealing between 30,000 to 50,000 in one hit. Ahhhh.... good times....

Boma Duranga kind of doesn't have that flair but it does have the consistent damage that I like and a real feeling of staying awake or making some quick calculations in your head if you can survive another round hitting the enemies before you eat that Trimate and pray that you don't get the healing lag thing where you hear the sound go off but no heal for about half a second. More good times....

(Also, if you know anyone Techer who asks you: "What's the best way to level up Resta? You just smile and bring them along with you on your merry travels while patting your Grenade Launcher...)

So I suppose there are satisfying moments for both, even if they are extremely rare circumstances.



<font size=-1>[ This Message was edited by: biggabertha on 2008-02-21 21:09 ]</font>

The2dCour
Feb 22, 2008, 08:11 AM
On 2008-02-21 16:53, Otis_Kat wrote:
I haven't read any posts but I just need to say:


Protranser is the only class that can use both PAs correct? If so then why do you DPS *lolbadwordhere*s care? You would never be caught dead playing a PT.



Because we can play both FF and FG without playing PT http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif But seriously theres enough going on in this thread without bringing in PT bashing/activists.

Bigabertha: Nice to see that someone else shares my POV instead of being indiscriminately to one side. Rock on.

amtalx
Feb 22, 2008, 08:20 AM
This thread has proved one thing: the best way to get a Beast fFs hair to stand up is to challenge their DPS superiority.

physic
Feb 22, 2008, 08:23 AM
hey hey, im a beast FF i say jabroga is just another PA

Hrith
Feb 22, 2008, 08:25 AM
On 2008-02-21 17:48, Crazy_Hunter wrote:
How about Jabroga instant killing 1 Drua Gohra while doing at least 75% damage to the other Drua Gohra(like the picture I posted)Yeah, but Drua Gohra resists bullets. Fair comparisons ftw.

Boma Duranga has clearly higher DPS than Anga Jabroga, even with Séance's 50% Ank Zagza and his 7000 damage.

panzer_unit
Feb 22, 2008, 09:32 AM
On 2008-02-22 05:25, Hrith wrote:

On 2008-02-21 17:48, Crazy_Hunter wrote:
How about Jabroga instant killing 1 Drua Gohra while doing at least 75% damage to the other Drua Gohra(like the picture I posted)Yeah, but Drua Gohra resists bullets. Fair comparisons ftw.


Yeah like Dragons are a fair comparison either. Oh wait, EVERY monster you'd use these things on greatly favor one or the other... has nobody here played this game before?

amtalx
Feb 22, 2008, 09:41 AM
On 2008-02-22 06:32, panzer_unit wrote:
has nobody here played this game before?


Need you ask? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Cracka_J
Feb 22, 2008, 10:24 AM
I'm just assuming you people haven't witnessed smart jabroga users.
Run with someone like jose aka crazyhunter in your party and use your boma duranga all you like.
Correct jabroga use in direct comparison to boma duranga makes it look like lol.

Now I'm also not saying duranga is a bad pa in any way. It's quite good from what I've seen fG's do with it. But it is not even close to the tier of raw power that jabroga is on...and I'm not sure why people are trying to compare the two.

Hrith
Feb 22, 2008, 11:23 AM
On 2008-02-22 07:24, Cracka_J wrote:
I'm just assuming you people haven't witnessed smart jabroga users.
Run with someone like jose aka crazyhunter in your party and use your boma duranga all you like.
Correct jabroga use in direct comparison to boma duranga makes it look like lol.

Now I'm also not saying duranga is a bad pa in any way. It's quite good from what I've seen fG's do with it. But it is not even close to the tier of raw power that jabroga is on...and I'm not sure why people are trying to compare the two.Same thing, backwards. Play with a good Fortegunner, a "smart" grenade user, as you put it.

I'll grant you that those PAs are rarely used in similar situations.

Boma Duranga has higher DPS, period.

RegulusHikari
Feb 22, 2008, 11:28 AM
On 2008-02-22 08:23, Hrith wrote:
Boma Duranga has higher DPS, period.



The problem here is that DPS means nothing when Jabroga already OHKOs most mobs and some big enemies. Duranga just sends them flying around the room, making them harder to hit.

Anything that Jabroga doesn't one shot is probably killed faster with Majarra, anyway. So what does this leave us with? Dragons. Duranga > Jabroga vs Dragons, but we already established this.

Hrith
Feb 22, 2008, 11:55 AM
Grenades are used in more than just dragon fights, you should really stop judging Fortegunners from the nubs you see using twin handguns.

RegulusHikari
Feb 22, 2008, 12:04 PM
On 2008-02-22 08:55, Hrith wrote:
Grenades are used in more than just dragon fights, you should really stop judging Fortegunners from the nubs you see using twin handguns.



Hrith, you have a knack at shooting down people's arguments without providing any real information to back yourself up. All you do is call people retarded or noobs to make them look like assholes for trying to prove a point. You do it all the time here.

I play FF and FG regularly. Neither my Jabroga or Duranga are maxed (17 and 24 respectively). I know both PAs are extremely useful.

Stop dodging the argument. I know nades are useful against more than just dragons. But what enemy BESIDES dragons are they better than Jabroga at?

I would be absolutely open to accepting your argument if you could provide me with something other than, "you're wrong, try again".

panzer_unit
Feb 22, 2008, 12:09 PM
On 2008-02-22 08:55, Hrith wrote:
Grenades are used in more than just dragon fights


Not for DPS.

biggabertha
Feb 22, 2008, 03:06 PM
I'm fairly sure that you cannot really Anga Jabroga into flame breathing, Diga flinging, backing away Vanda Merhas on Valley of Carnage because I just can't do it without my line shield flaring up to defend myself from the first melee dammufoie.

Even though they're shielded (so half damage from bullets) using Grenade Rounds on them is a far wiser choice than Anga Jabroga. It's probably better than Rifles too since you can pin four into the wall rather than stagger two or three at a time and taking ages to kill them. Short of using Dus Majillion or Break-dance-zan or Rising Strike, I think Grenades Rounds are the best way to take on those Vanda Merhas and still come out with better damage per second than most other weapons (I'm sure Chicky people will disagree though).

Doesn't the added power and the knockback effect always procure better with Boma Duranga than Boma Riga? Besides, it's nice that Fortegunners can throw out 1000s, 2000s and 3000s in (relatively) safe conditions.

Isn't Hrith just pointing out that the consistent damage from Boma Duranga is much better than Anga Jabroga and that you're mis-interpreting his statement that Boma Duranga pumps out damage more consistently than Anga Jabroga? It's also true that I see Fortegunners use nothing but Twin Handguns because it's "easier" or "more damaging" than anything they have because of the mindless actions required from Twin Handguns.

Also, Twin Handguns draw so much attention that it's so annoying when I play with a Fortegunner that only knows how to use Twin Handguns because they shoot one enemy with it, back away and pull that monster with them. It's very annoying when you're taking hits while in your melee PA but miss out on one target because the gunner thinks they're doing their part.

Akaimizu
Feb 22, 2008, 03:10 PM
A lot of people don't know or even listen to those who've been telling people that high use of fast-repeating bullets is a great way to pull mobs. Even in the first months of PSU, I tried to defend Twin Handguns by their secret way to draw aggro from long distance. (Mainly because of the fast hits)

I betcha that they don't even realize that they're even *pulling* monsters.

Pulling is a great tactic, but mainly if used wisely.

<font size=-1>[ This Message was edited by: Akaimizu on 2008-02-22 12:12 ]</font>

amtalx
Feb 22, 2008, 03:17 PM
The best "pulling" weapon in the game is a Laser Cann-- oops I killed it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Akaimizu
Feb 22, 2008, 03:27 PM
Heh heh. But Laser users don't make the same mistake because they all go for the entire group of mobs. The issue of bad-pulling is one of separation. Where you're pulling a group of mobs apart. Laser users achieve their dream by zapping the whole lot. (Nothing wrong about that)

<font size=-1>[ This Message was edited by: Akaimizu on 2008-02-22 12:32 ]</font>

amtalx
Feb 22, 2008, 03:37 PM
Speaking of splitting up the group ONLY USE THE FIRST TWO MOVES OF KNOCKBACK SKILLS DAMMIT. I hate it when I'm giving a mob of 5-6 the ol' Laser Cannon rectal exam when some freakin' Fighgunner comes in and ruins it for everyone with a lame Double Saber knockback PA.

Sorry, just bitter

panzer_unit
Feb 22, 2008, 04:47 PM
On 2008-02-22 12:06, biggabertha wrote:
I'm fairly sure that you cannot really Anga Jabroga into flame breathing, Diga flinging, backing away Vanda Merhas on Valley of Carnage because I just can't do it without my line shield flaring up to defend myself from the first melee dammufoie.

You can Anga Jabroga into ONE diga flinging Vanda Merha. That's how far away they stand, the guy dead center in front of you is just inside Jabroga's reach + AOE. So yeah Boma Duranga wins between those two because it at least hits well.

On the other hand Anga Dugrega has the same kind of safety (knockback, mid-combo movement) with better damage at worst (3000/hit against one target) and a more reliable maximum (2 targets, you can shove them together with the first PA hit for the rest of the combo)

There's no deep meaning to unearth from Hrith's post or any reasoning behind it. He thinks grenades do more damage than melee 24/7 and he'll shout and call people noobs and retards until someone calls him to prove it or STFU... then out comes the ninja smoke pellet until next time something pushes the buttons around his various biases. The only value in any of it is the chance to verbally abuse somebody so offensive until they go away.

Outside of blowing up Dragons - and there are quite a few of 'em now - I like grenades for knocking down large monsters so fighters can do their damage more easily, and I like grenades for their ability to deal with multiple large monsters at a time... you can keep 2-3 mobs lying down and probably on fire with a launcher, which is a hell of a lot more convenient... if not actually faster... than going melee and getting your PA's cancelled with blindside knockdown hits and stuff.

<font size=-1>[ This Message was edited by: panzer_unit on 2008-02-22 14:11 ]</font>

biggabertha
Feb 23, 2008, 09:13 AM
All of these two handed weapons are so hard to use well in a team without upsetting SOMEONE... Maybe I'm just bitter like Amtalx...

"I WANT TO LEVEL UP MY LASER CANNON PRISMS! STOP USING YOUR FULL PA COMBO!!!"

I suppose someone has to suffer so that the team progresses on better, faster or safer. So much for unorthodox "fun" with Newman Fortefighters and Cast Fortetechers.

MrNomad
Feb 23, 2008, 09:44 AM
Who the hell cares how much more damage someone does, this game is easy mode remember? The monsters dont put up any kind of real fight so whats the big deal in big numbarz?

Zorak000
Feb 23, 2008, 11:26 AM
ehh... I never use emo grenades when soloing, only elemental. it is nice to infect a kog nadd with my lv 21~25 dark grenades (I played a LOT of cost of reasearch some time ago) although my lv 10 suicide bombs still outdamage my dark grenades on light monsters, I am too cheap to buy all the trimate to go with using it regulary, only when there is a willing resta-fountain in the party do I ever use it, and only on bosses for that matter.

as for jabronie, it is fun to use (and it levels faster than that one skill for that matter http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif), and it is now my anti-dura gora PA of choice on my FF. but as with "do-unto-others-as-you-would-have-done-unto-you" grenades, I would never use it soloing, except on slow moving monsters/bosses

fighgunners
Feb 23, 2008, 11:44 AM
lmao its funny how someone talked about boma duranga and then it turned into a omega flame war over jabroga is better than duranga

The2dCour
Feb 23, 2008, 03:59 PM
On 2008-02-23 08:44, fighgunners wrote:
lmao its funny how someone talked about boma duranga and then it turned into a omega flame war over jabroga is better than duranga



Thread hijacking is expected ._.; I'm actually more amazed that there were a few on topic posts after the hijacking XD

Sensei_Henji
Feb 23, 2008, 04:35 PM
that is one tempting sacrifice for such damage.....i'd use it too haha! the power!!