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lvyhd
Feb 25, 2008, 01:44 PM
Fighmaster= Fortefighter lv15 Fighgunner 15 Acrofighter lv 15 and Protranser 15.

Mastergunner= Fortegunner lvl 15 Guntecher lvl 15 Protraser lvl 15

Masterforce= Fortetecher lvl 15 Acrotecher lv 15 Guntecher lv 15 Wartecher lv 15

Zorafim
Feb 25, 2008, 01:52 PM
Oh God, I hope I don't have to level Protranser...

And sorry, I don't really see the reason to make a new topic for this. If anything, add to any existing topic.

I can't see FM needing PT. Hunters can't use traps, so it wouldn't make sense to need to level a trap using class. I'm sure we'd probably need WT, though, so why not add that in there?

For GM, I can see them needing FG. fG are pretty adept at using melee skills, and the class would need a forth job to keep balanced. PT I can see, since fG seems like a heavy job, and has emphasis on traps.

For MF, I can see those jobs being needed. fT already has access to daggers, so its upgrade will probably require a dagger specialist. It uses bow and xbow, so guntecher makes sense. It has ever single handed weapon acrotecher has, so AT makes sense too.

What breaks the mold, though, is AcroMaster. The only jobs I can see it using are the two acro classes. Any other job is simply speculation. We could say that its the hybrid job, so it'd need every hybrid class, but that'd bring its job requirements up to five classes, six if you include PT. And why exclude it? Will it require mastering the jobs, or simply getting them to a certain level like the hybrid jobs did with the basic jobs?


In short, we have no idea what Sega's going to do. We don't know their plans or their logic. We can only see what they do in the future.
Besides, Master classes come out next month anyway. It's not a long wait.

<font size=-1>[ This Message was edited by: Zorafim on 2008-02-25 11:04 ]</font>

lvyhd
Feb 25, 2008, 02:01 PM
I think that protranser is a fun class it's really beneficial to parties in my opinion

Zorafim
Feb 25, 2008, 02:08 PM
That doesn't mean I want to play it to upgrade my hunter class >.>

Poor stats, relying on store bought items, no quick weaponry... Fun for others, not for me.

lvyhd
Feb 25, 2008, 02:19 PM
well we can only hope for the best I personaly don't think that an acromaster is need when you think about it Fighmaster and Masterforce will have one of each acro classes so I think that acromaster would in turn just be usless but it will be interestin to see the master classes stats and what not. I can agree on Wartecher for Fighmaster but only to an extent. But I have one question where did you see that the master classes come out in a month

Zorafim
Feb 25, 2008, 02:24 PM
Common knowlege. There was a list of updates on PSUjp's homepage, which should still be floating around. Forgive me if I don't link to it.

And, whether or not acromaster is needed or not doesn't matter. It's been confirmed, both through offline data and PSP information. We'll be seeing it, just no time soon.

Marche
Feb 25, 2008, 02:28 PM
I would roll PT, but one thig

why do they ahev the LOWEST hp EVER?

seriously, I was going to make one, but my HP would have gone from 2620 to 1100

XD

I would be a burden to my team, if anything.

panzer_unit
Feb 25, 2008, 02:33 PM
A fresh thread is good, 'cause the others are all train wrecks of flames and bad ideas. Also: inb4trainwreck

I heard speculation about some kind of requirements like this:

MF = fF + FG
MG = fG + GT
MF = fT + WT
AM = AT + AF + PT ... which would be AWESOME but makes ABSOLUTELY NO SENSE

Protranser seems to get grouped with the Acro classes a lot, because it's supposed to be all wierd and everything... in my perfect world, I'd like the master classes to have requirements and equipment/abilities along the lines of:

FM = fF + WT + FG
GM = fG + PT + GT
MF = fF + WT + GT
AM = AT + AF ... oh god the two most played-out classes MERGED

EDIT: lol it's awesome the super low starting stats still turn some people off of leveling the Protranser job.

<font size=-1>[ This Message was edited by: panzer_unit on 2008-02-25 11:38 ]</font>

JAFO22000
Feb 25, 2008, 02:35 PM
NO!!!! Not again. Bad thread. Bad, bad thread.

DEM_CIG
Feb 25, 2008, 02:36 PM
yawn. ex freeze traps ftw.

Xaeris
Feb 25, 2008, 02:55 PM
On 2008-02-25 11:28, Marche wrote:
I would roll PT, but one thig

why do they ahev the LOWEST hp EVER?

seriously, I was going to make one, but my HP would have gone from 2620 to 1100

XD

I would be a burden to my team, if anything.



The modifier at type 1 is low, but at 10/15, PT has WT levels of HP. If you want to make a PT, the HP shouldn't deter you.

Anduril
Feb 25, 2008, 02:58 PM
Aren't the class levels going to be raised to 20 before Master classes even come out? My hope is that you need some kind of conbination of various levels of expert classes anywhere from 10-20 to get to a master class (like Fighmaster being 20 Fortefighter, 10 Fighgunner), like the expert classes needing certain combinations of basic classes.

lvyhd
Feb 25, 2008, 03:12 PM
you do make a valid point on varitions of class levels it would a lot of sense but which class should be more dominant in your opinion fortefighter or fighgunner?

Anduril
Feb 25, 2008, 03:14 PM
On 2008-02-25 12:12, lvyhd wrote:
you do make a valid point on varitions of class levels it would a lot of sense but which class should be more dominant in your opinion fortefighter or fighgunner?

I think the more dominant should be the Forte- classes, and in my opinion the secondary class should be anything that has the basic class at 5, rather than 3.

jayster
Feb 25, 2008, 04:08 PM
it makes sense if these were the requirements:

Fighmaster: Fortefighter 15, wartecher 15, fighgunner 15
MasterGunner: fortreGunner 15, GunTecher 15, fighgunner 15
MasterForce: forteTecher 15, GunTecher 15, WarTecher 15



<font size=-1>[ This Message was edited by: jayster on 2008-02-25 13:08 ]</font>

xXInvidiaXx
Feb 25, 2008, 04:16 PM
On 2008-02-25 13:08, jayster wrote:
it makes sense if these were the requirements:

Fighmaster: Fortefighter 15, wartecher 15, fighgunner 15
MasterGunner: fortreGunner 15, GunTecher 15, fighgunner 15
MasterForce: forteTecher 15, GunTecher 15, WarTecher 15


I'm with you.

ljkkjlcm9
Feb 25, 2008, 04:18 PM
it'd make sense if they never released master classes because it's basically going back to the basic, Hunter, Ranger, Force. I'm sorry but I like my class diversity!

plus they'll prolly make it so
Beast gets bonus with Fighmaster
Cast gets bonus with Gunmaster
Newman gets bonus with Masterforce
Human gets bonus with Acromaster

basically, it's predetermined what you're suppose to be. The multiple different classes, is the best new thing about PSU

THE JACKEL



<font size=-1>[ This Message was edited by: ljkkjlcm9 on 2008-02-25 13:21 ]</font>

DEM_CIG
Feb 25, 2008, 04:20 PM
On 2008-02-25 13:18, ljkkjlcm9 wrote:
it'd make sense if they never released master classes because it's basically going back to the basic, Hunter, Ranger, Force. I'm sorry but I like my class diversity!

THE JACKEL


Agree. I enjoy being the only class that can use double sabers...

pikachief
Feb 25, 2008, 04:21 PM
I have thoughts on the master classes that all my friends agree apon.

Master Classes will be mixed classes of Mixed Classes and Forte Classes.

my proof of this comes to the fact that JP gets lvl 50 PAs before Master Classes, so other classes will also have lvl 50 PAs not jsut these.

Also im sure Sega will not want all the Forte and mixed classes go to waste. All the variety and fun going to waste?

So I'm guessing the classes will be combined Variations of Forte and Mixed.

Like GunMaster having S rank Rifles, Bows, Shotguns, Crossbows, and Twin Handguns.

FighMaster Having A rank Twin handguns, and S rank Double Sabers and Axes.

I can't think of what Masterforce could be like though.... maybe lvl 40 Suport and tech, S rank Twin daggers and Bows, cards, and maybe whips. with ll 20 skills.

Well thats just my speculations, no real way of telling what the masterclasses will be exactly.

but im standing strong on teh idea of them being Forte-mixed classes, and that Forte will always be the.... well the Forte Classes lol http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

lvyhd
Feb 25, 2008, 04:45 PM
I can kina agree with master force but what about acrotecher ya know

Umberger
Feb 25, 2008, 05:30 PM
On 2008-02-25 13:45, lvyhd wrote:
I can kina agree with master force but what about acrotecher ya know



That person's prediction leaves Protranser, Acrofighter and Acrotecher for Acromaster in the future, which I guess makes sense since then each master class would require 3 advanced types.

EDIT: Also, everyone seems to have forgotten that advanced types go up to 20 on PSU JP, not just 15. ;p

<font size=-1>[ This Message was edited by: Umberger on 2008-02-25 14:31 ]</font>

mvffin
Feb 25, 2008, 05:47 PM
I highly doubt they will require expert classes to be leveled for these, and if they do, I reallly doubt they would require more than lvl 10. I predict they will be sort of an alternate to the forte classes.

jayster
Feb 25, 2008, 05:52 PM
On 2008-02-25 14:47, mvffin wrote:
I highly doubt they will require expert classes to be leveled for these, and if they do, I reallly doubt they would require more than lvl 10. I predict they will be sort of an alternate to the forte classes.



I hope they require high advance class levels to make it more challenging to aquire. Right now I only have forteGunner to level 15. And I won't change unless I need others level to become masterGunner.

Dein
Feb 25, 2008, 06:27 PM
On 2008-02-25 11:33, panzer_unit wrote:
A fresh thread is good, 'cause the others are all train wrecks of flames and bad ideas. Also: inb4trainwreck

I heard speculation about some kind of requirements like this:

MF = fF + FG
MG = fG + GT
MF = fT + WT
AM = AT + AF + PT ... which would be AWESOME but makes ABSOLUTELY NO SENSE

Protranser seems to get grouped with the Acro classes a lot, because it's supposed to be all wierd and everything... in my perfect world, I'd like the master classes to have requirements and equipment/abilities along the lines of:

FM = fF + WT + FG
GM = fG + PT + GT
MF = fF + WT + GT
AM = AT + AF ... oh god the two most played-out classes MERGED

EDIT: lol it's awesome the super low starting stats still turn some people off of leveling the Protranser job.

<font size=-1>[ This Message was edited by: panzer_unit on 2008-02-25 11:38 ]</font>


That's pretty much how I've viewed things as well just that at MOST we'll see lvl 20 type requirements for Master Classes (why else did ST make it a point to say they'd only release the master classes after raising the type cap?). Also, I guess I'll never understand why people make a big deal about the possibility of the new classes overshadowing the old ones. If these classes have a wide variety of weapons and PA caps then the only variety we'll truly lose is that we won't see as many different class names over peoples' names.

And Pika, your comment about knowing for sure that the PA cap will be raised to lvl 50 before the master classes are released it completely baseless. Unless you have some insider leak for info from the JP branch of Sega all we know for sure is that we'll see the 3 new Master Classes, lvl 140 cap, and lvl 50 PA cap in a few weeks with no real word on what'll come first. Don't spread unnecessary rumors like that please.



<font size=-1>[ This Message was edited by: Dein on 2008-02-25 15:28 ]</font>

SStrikerR
Feb 25, 2008, 06:35 PM
On 2008-02-25 14:30, Umberger wrote:

On 2008-02-25 13:45, lvyhd wrote:
I can kina agree with master force but what about acrotecher ya know



That person's prediction leaves Protranser, Acrofighter and Acrotecher for Acromaster in the future, which I guess makes sense since then each master class would require 3 advanced types.

EDIT: Also, everyone seems to have forgotten that advanced types go up to 20 on PSU JP, not just 15. ;p

<font size=-1>[ This Message was edited by: Umberger on 2008-02-25 14:31 ]</font>
Acromaster SHOULDN'T have protranser as a req, because Acro specializes in light weapons, which besides handguns and sabers, PTs dont. PT seems to be more of a standalone class if you ask me.

Rayokarna
Feb 25, 2008, 06:51 PM
On 2008-02-25 15:35, Ryan113 wrote:

On 2008-02-25 14:30, Umberger wrote:

On 2008-02-25 13:45, lvyhd wrote:
I can kina agree with master force but what about acrotecher ya know



That person's prediction leaves Protranser, Acrofighter and Acrotecher for Acromaster in the future, which I guess makes sense since then each master class would require 3 advanced types.

EDIT: Also, everyone seems to have forgotten that advanced types go up to 20 on PSU JP, not just 15. ;p

<font size=-1>[ This Message was edited by: Umberger on 2008-02-25 14:31 ]</font>
Acromaster SHOULDN'T have protranser as a req, because Acro specializes in light weapons, which besides handguns and sabers, PTs dont. PT seems to be more of a standalone class if you ask me.



Give PT a Rod, Rifles and Double Sabers when the Master classes come out and we'll call it a day lol.

ThEoRy
Feb 25, 2008, 09:13 PM
yeah and masterForce should get S-Rank Rifles, Slicers, and Sabers too.... /goes back to PSO

Umberger
Feb 25, 2008, 09:16 PM
On 2008-02-25 15:35, Ryan113 wrote:Acromaster SHOULDN'T have protranser as a req, because Acro specializes in light weapons, which besides handguns and sabers, PTs dont. PT seems to be more of a standalone class if you ask me.



Meh, well I just threw it in there because I believe Acromaster's description said it was experimental, much like Protranser...plus, it keeps with the "3 advanced types = master class" thing. =p

XenithFlare
Feb 25, 2008, 09:50 PM
The only thing that sucks about PT is getting to lv5+. At PT level 5, my lv100 CAST has 1840hp; stat-wise, it's just a tad below Ranger lv10, which... isn't really all that bad.

sikotic_demon
Feb 25, 2008, 09:54 PM
[quote] I would roll PT, but one thig

why do they ahev the LOWEST hp EVER?

seriously, I was going to make one, but my HP would have gone from 2620 to 1100



the HP dont stay that low..... it oly starts that low to test your dedacation to the class


as a lvl 120 human PT lvl 15 i have 2771 HP

unicorn
Feb 25, 2008, 11:57 PM
lvyhd:
Fighmaster= Fortefighter lv15 Fighgunner 15 Acrofighter lv 15 and Protranser 15.
Mastergunner= Fortegunner lvl 15 Guntecher lvl 15 Protraser lvl 15
Masterforce= Fortetecher lvl 15 Acrotecher lv 15 Guntecher lv 15 Wartecher lv 15

Why should Masterforce require the most? Thats kinda broken.
---

I dont think the Master classes will be a higher-tier of jobs (basic evolves to advanced, advanced evolves to master).

I think they'll be another set of jobs.

Example:
I. Basic:
- Hunter
- Ranger
- Force

II. Advanced (requires Basic job pre-reqs)
A. Hybrids
- Fighgunner (5 HU, 3 RA)
- Guntecher (5 RA, 3 FO)
- Wartecher (5 FO, 3 HU)
B. Fortes
- Fortefigher (10 HU)
- Fortegunner (10 RA)
- Fortetecher (10 FO)
C. Experimental
- Protranser (5 HU, 5 RA, 5 FO)
- Acrofighter (5 RA, 3 HU)
- Acrotecher (5 FO, 3 RA)
D. Master
- Fighmaster (7 HU, 2 RA, 2 FO)
- Gunmaster (7 RA, 2 HU, 2 FO)
- Masterforce (7 FO, 2 HU, 2 RA)
- Acromaster (maybe?)

But who knows? :

If they are going to be a higher-tier of jobs, then I think it should be:

Fighmaster: 5 Fortefighter, 3 Wartecher, 3 Fighgunner
Gunmaster: 5 Fortegunner, 3 Guntecher, 3 Fighgunner
Masterforce: 5 Fortetecher, 3 Wartecher, 3 Guntecher
Acromaster: 10 Acrotecher, 10 Acrofighter

Who knows? Maybe they'll release a Transemaster/Fortetranser on us.
--

But yeah, I would just wait for ST to deliver the news. I think its best that way. Maybe there will be some new set of unbalances, but its something we got to get used to by this point. You might have to say goodbye to your precious Advanced classes. Ah well. Maybe we'll have some MasterHybrids, considering the advanced jobs weren't available at launch. Its all speculation.....

Annnd this thread should be locked before it gets ugly!





<font size=-1>[ This Message was edited by: super_luu on 2008-02-25 20:58 ]</font>


<font size=-1>[ This Message was edited by: super_luu on 2008-02-25 21:00 ]</font>

dc534
Feb 26, 2008, 12:52 AM
Yeah about PT we have more health than FiG you do realize this dont you.

GuardianElite
Feb 26, 2008, 01:57 AM
On 2008-02-25 22:56, GuardianElite wrote:

On 2008-02-25 20:57, super_luu wrote:

lvyhd:
Fighmaster= Fortefighter lv15 Fighgunner 15 Acrofighter lv 15 and Protranser 15.
Mastergunner= Fortegunner lvl 15 Guntecher lvl 15 Protraser lvl 15
Masterforce= Fortetecher lvl 15 Acrotecher lv 15 Guntecher lv 15 Wartecher lv 15

Why should Masterforce require the most? Thats kinda broken.
---

I dont think the Master classes will be a higher-tier of jobs (basic evolves to advanced, advanced evolves to master).

I think they'll be another set of jobs.

Example:
I. Basic:
- Hunter
- Ranger
- Force

II. Advanced (requires Basic job pre-reqs)
A. Hybrids
- Fighgunner (5 HU, 3 RA)
- Guntecher (5 RA, 3 FO)
- Wartecher (5 FO, 3 HU)
B. Fortes
- Fortefigher (10 HU)
- Fortegunner (10 RA)
- Fortetecher (10 FO)
C. Experimental
- Protranser (5 HU, 5 RA, 5 FO)
- Acrofighter (5 RA, 3 HU)
- Acrotecher (5 FO, 3 RA)
D. Master
- Fighmaster (7 HU, 2 RA, 2 FO)
- Gunmaster (7 RA, 2 HU, 2 FO)
- Masterforce (7 FO, 2 HU, 2 RA)
- Acromaster (maybe?)

But who knows? :

If they are going to be a higher-tier of jobs, then I think it should be:

Fighmaster: 5 Fortefighter, 3 Wartecher, 3 Fighgunner
Gunmaster: 5 Fortegunner, 3 Guntecher, 3 Fighgunner
Masterforce: 5 Fortetecher, 3 Wartecher, 3 Guntecher
Acromaster: 10 Acrotecher, 10 Acrofighter

Who knows? Maybe they'll release a Transemaster/Fortetranser on us.
--

But yeah, I would just wait for ST to deliver the news. I think its best that way. Maybe there will be some new set of unbalances, but its something we got to get used to by this point. You might have to say goodbye to your precious Advanced classes. Ah well. Maybe we'll have some MasterHybrids, considering the advanced jobs weren't available at launch. Its all speculation.....

Annnd this thread should be locked before it gets ugly!





<font size=-1>[ This Message was edited by: super_luu on 2008-02-25 20:58 ]</font>


<font size=-1>[ This Message was edited by: super_luu on 2008-02-25 21:00 ]</font>

uhh.. From my Knowledge the closest thing you get to MasterHybrids is Acromaster.

panzer_unit
Feb 26, 2008, 09:17 AM
On 2008-02-25 15:27, Dein wrote:
If these classes have a wide variety of weapons and PA caps then the only variety we'll truly lose is that we won't see as many different class names over peoples' names.


Fortegunner, Fortegunner, Fortegunner, Fighgunner, Fighgunner, Fighgunner, Fighgunner, Acrotecher, Acrotecher, Acrotecher, Acrofighter, Acrofighter, Acrofighter, Acrofighter ...

As long as there's a top-tier job that gets access to both heavy gunner weapons and heavy melee equipment, I'm happy.

Yusaku_Kudou
Feb 26, 2008, 09:19 AM
Here's what I think the classes should use for weapons.

Fighmaster - C rank saber

Gunmaster - C rank handgun

Masterforce - C rank wand

They can't use anything else, but they can have all the lv50 PAs and 2000 ATPs, and 1500 ATAs, and 3000 TPs all they want. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

TheStoicOne
Feb 26, 2008, 09:26 AM
and they can attack with no weapon.