PDA

View Full Version : PSU: Ideas for the [supposed] new expansion (with image)



Yusaku_Kudou
Feb 29, 2008, 07:00 AM
I posted this at the official PSU forum, but I wanted to post it here as well. Basically I expanded a bit on a post I made in a thread earlier here.
---

Okay, so I was wondering what PSU could use to make the game live longer and give players more reasons to make more friends and participate in groups. So here is what I came up with.

Why not allow players to choose which force they could serve in? Yeah, GUARDIANS are nice and all, but what about AMF, Communion of Gurhal, and the rebels? Joining any of them, we could get missions that increase rank or renown in those services to help lower the cost of NPC items or something in shops on each respective planet, possibly increasing meseta drops by a small percent as well.

We could use some more end-game elements. Yeah, having 2000 people to a lobby can be nice (Neudaiz Knights anybody?), but how about large party quests like other MMOs? I'd love to take 15 others GUARDIANS with me to fight some mega boss, wouldn't you? Imagine fighting an Olga Flow-sized enemy with 16 players. PSU runs on servers and isn't peer-to-peer, so there's really no reason Sonic Team wouldn't be able to add something like this.

Perhaps limit the access to fighting such a mega boss by declaring a large meseta offering (non-refundable) of 32 million meseta (2 million per player if each pitched in with the maximum 16 players). It's a great way to get rid of excess meseta many rich players just store away.

Another thing, since PSU uses item synthing, we could start seeing more truly end-game happening that changes up PSU from the normal EXP/PA-heavy grind runs. Introducing new synthesis materials and weapons/boards that can't be sold or traded. How about these are the items that drop off of the aforementioned mega bosses to lure players into really wanting to do the end-game? Perhaps other items (non-tradeable/unsellable) could even improve percentages in elements or even fix a single broken grind? There are so many unexplored possibilities waiting to happen should Sega look into these deeper, more involving areas of online community gaming.

Below is an image I worked hours on imagining what a mega boss fight might look like. Feel free to comment and criticize.

[spoiler-box]http://tenshin.infinitydev.net/images/psummoment.jpg[/spoiler-box]

<font size=-1>[ This Message was edited by: Yusaku_Kudou on 2008-02-29 04:11 ]</font>

Syl
Feb 29, 2008, 07:07 AM
I lol'd at the pic.

An epic boss fight (along with its level being pretty damn tough) is what I've been looking for. Although the current PSU would not be able to handle big parties like that, maybe Sega could do something down the road. I'm really disappointed by the lack of effort and creativity that goes into the reskins =/

amtalx
Feb 29, 2008, 07:14 AM
It's a good idea, but too ambitious. Some of those features would require engine rewrites and I don't think ST is really up to that. They already have a plan, we just don't know what it is.

The ideas that are feasible with the current system are nice though.

Yusaku_Kudou
Feb 29, 2008, 08:01 AM
I totally imagine that mega boss's attacks being the following:

- Trample
- Claw swipe
- Tail swipe
- Giant laser beam from mouth

And once in a while...
- Pick a player up and throw him/her straight down to the ground -- 1-hit KO and has AOE damage.

littleman2347
Feb 29, 2008, 08:04 AM
The pic made me lol. I think its a good idea..

Snitch
Feb 29, 2008, 08:06 AM
hmmm end game battles... been doing those for a while in Final Fantasy now.. could be fun.. but we will never know what will happen, until we know.. keep those PA spams up and grind ur way to happines?? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

DEM_CIG
Feb 29, 2008, 08:12 AM
That image is crazy, but i doubt st will go that far as a new expansion....

AerisZeal
Feb 29, 2008, 08:27 AM
That'd be kinda nice really, to have so many people playing at once. Unfortunately we're just gonna have to accept the fact though that one day we'll be fighting a level 250 Dulk Onma Rol Ragan Brain Magahnna Opt Yes Opt, as in Vol Opt >.>; with six people at level 200 and they'll all be using one move. (Dus Majarra comes to mind...) http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

CelestialBlade
Feb 29, 2008, 08:50 AM
Yeah, we need some crazy kick-your-freaking-ass dungeon with some stupidly-hard boss at the end, something so hard it'd be like doing a raid boss solo in EQII. Something you need a very solid strategy for. Think something like the bonus dungeons in FFIV, V, and VI's GBA remakes. Either that or implement a "boss rush" sorta thing like the Cloister of the Dead in FFVA, but buff up the bosses a lot, make them twice as fast, etc. That'd rock.

Xtian913
Feb 29, 2008, 10:01 AM
That idea is great ( as is the picture! lol ) Maybe if SEGA manages to make another Phantasy Star they will think with technology actually in mind.

FreeLancer
Feb 29, 2008, 11:32 AM
where were these suggestions yesterday when i asked for input?

*adds epic battles to PSU:tactics concept*

Keiko_Seisha
Feb 29, 2008, 12:38 PM
On 2008-02-29 05:50, Typheros wrote:
Yeah, we need some crazy kick-your-freaking-ass dungeon with some stupidly-hard boss at the end, something so hard it'd be like doing a raid boss solo in EQII. Something you need a very solid strategy for. Think something like the bonus dungeons in FFIV, V, and VI's GBA remakes. Either that or implement a "boss rush" sorta thing like the Cloister of the Dead in FFVA, but buff up the bosses a lot, make them twice as fast, etc. That'd rock.



You can wish for more easy missions all you want.

JAFO22000
Feb 29, 2008, 12:42 PM
lol this would be AWESOME, st make this happen! I can't wait to party with 15-12 other people and have them all talking and texting and chatting and stuff all while killing the big godzilla thing (lol, i know that you just put this in your picture and this is not going to be the montster, but lol). Imean, imagine tha amout of boxes we would get at the end of this mission, I mean itw ould have to be like 100 boxes because if there were only like 12 boxes then everyone wouldn't get swomething and people would only run thise mission with like 4 other peope anyway so yeah.

Kanore
Feb 29, 2008, 12:44 PM
World of Phantasy Star-craft

No.

strikershadow
Feb 29, 2008, 01:55 PM
pick different groups? i like the idea BUT...

as Kanore said... world of phantasy star-craft... LOL big NO.

besides if they do that this would be freaking star wars and i think george lucas would be mad...

its bad enough its alerady to simular to star wars LOL... except in PSU you start with a lightsaber and in the starwars MMO it takes a good year grind to get one http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

I do like that you took some time to come up with tho. maybe if things would be a bit more clearer it could work. grats on the good idea tho two thumbs up!

<font size=-1>[ This Message was edited by: strikershadow on 2008-02-29 10:57 ]</font>

NPCMook
Feb 29, 2008, 02:37 PM
On 2008-02-29 09:44, Kanore wrote:
World of Phantasy Star-craft

No.

Beat me too it...

CeruleanWitch
Feb 29, 2008, 02:41 PM
On 2008-02-29 04:00, Yusaku_Kudou wrote:

Below is an image I worked hours on imagining what a mega boss fight might look like. Feel free to comment and criticize.



10 million hours on MS paint.

Akaimizu
Feb 29, 2008, 03:07 PM
Wow! It's a 18 player Alliance Raid brought from FFXI to PSU!!!

It's ambitious, but it certainly makes a pretty photoshop. Still, an insane boss requiring a large teamwork effort would be so incredibly........epic. I'd feel like some fighter in a Braveheart movie or something.

I do like some of these ideas, though.

I also like the idea of being able to join different alliances. The story really seems like it's trying to formulate this idea, but players are all Guardians. You can sort of tell, with some players, they have some sympathy towards others that are outside guardian allegiance. I could see quite a few people taking different sides. And perhaps, with each side choice, you gain some specific benefits of being in that group. What those benefits, I don't know. Just ones that kind of make sense to build a *flavor* of that association.

I also like that Dorothy and Goku are fighting together, in that pic. That puts an imagery of a Wizard of Oz/Dragonball crossover that would've never ever entered anybody's head until they saw that pic. (Not that it could work, just that I would've never thought of that).

<font size=-1>[ This Message was edited by: Akaimizu on 2008-02-29 12:24 ]</font>

KamiSori
Feb 29, 2008, 03:16 PM
GIB ETHANS WHITE PANTS!!!

lol, yeah it would nice to have larger scale battles. i fully support this idea.


<font size=-1>[ This Message was edited by: KamiSori on 2008-02-29 12:17 ]</font>

Mikura
Feb 29, 2008, 03:22 PM
I'd actually love to see this happen but it won't happen in PSU. Maybe if and when ST decides to re-invent the PS series again these ideas could be implemented.

panzer_unit
Feb 29, 2008, 03:32 PM
I don't care at all about fighting larger battles, I want bosses not to SUCK. Plod, plod, do an attack, plod, plod, breathe, ho hum. Oh I've been taking thousands of damage per shot from those two guys with grenades for a while now... mother! I die! At least those bastards won't get any rares lolololololololololol

You can do that with one player, five, twenty-five... it's still going to be dull.

I want every boss fight to be at least as invoving as Magas Maggana; he telegraphs his moves enough to give you some warning and if you don't dodge 'em YOU DIE. That's something. He doesn't just stand around taking damage either, he moves fast or faster, teleports if he wants, shields if he wants.

Psycho_Sonic
Feb 29, 2008, 03:34 PM
This'll be done when ST starts to, y'know, actually care about the game.

Powder Keg
Feb 29, 2008, 03:37 PM
Nice pic, but something would definitely have to be done about the names on the left, perhaps a life bar over the character? Or some other way to indicate they are low on health or have bad status.

---------------
PC/PS2
Artea - Level 120 Wartecher / Fortetecher
Dave - Level 98 Fortefighter
Powder Keg - Level 77 Fortegunner / Protranser

Xaeris
Feb 29, 2008, 03:43 PM
The second I see a raid boss in this game, I'm out of here. I play this game to avoid drama, not seek it.

Dragwind
Feb 29, 2008, 03:48 PM
Interesting idea, but we still have a good amount of content yet to be released for AoI http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Yusaku_Kudou
Feb 29, 2008, 07:54 PM
On 2008-02-29 12:48, Dragwind wrote:
Interesting idea, but we still have a good amount of content yet to be released for AoI http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif



Good, let's get a head start on developement Sonic Team, yes? ;o

pikachief
Feb 29, 2008, 09:01 PM
please tell me that Kitty is me XD lol

Kitty-PWND? http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Christmas
Feb 29, 2008, 09:13 PM
Yeah, it's you. lol ^^

MrPOW
Feb 29, 2008, 09:41 PM
On 2008-02-29 09:44, Kanore wrote:
World of Phantasy Star-craft

No.



Pretty much. While I do wish we had more and better bosses, all the other stuff belongs in MMOs.

Yusaku_Kudou
Mar 1, 2008, 04:43 AM
On 2008-02-29 18:41, MrPOW wrote:

On 2008-02-29 09:44, Kanore wrote:
World of Phantasy Star-craft

No.



Pretty much. While I do wish we had more and better bosses, all the other stuff belongs in MMOs.



Compared to PSO, PSU is very much MMO although entirely different than other ones (which is why I enjoy it). But the combat won't change, so I don't see any harm in this being implemented. I actually really enjoy that I can't sell my Al Tippies, so I'd like to see more no-trade/no-sell items that aren't gimpy like at the casino.

Darsh
Mar 1, 2008, 04:47 AM
I think it would be especially neet, if they made a special boss battle where 8 - 12 people could play in one room for the final boss battle...... but i think they would have to upgrade there servers to be able to handle that much happening at one time along with no lag.

Weeaboolits
Mar 1, 2008, 04:48 AM
I hate the untradeable tippies glitch, it makes them a pain in the ass to get, and you get tons of people who don't even like them getting tons and they can't give them to the people who are actually after them, but can't find any.

vfloresjr24
Mar 1, 2008, 04:51 AM
Good idea. I like the ideas you put on here for the future game. I hope you implying that this will come out for PS3, right? I doubt PS2 will ever have something like this ever happening.

Yusaku_Kudou
Mar 1, 2008, 09:02 AM
On 2008-03-01 01:51, vfloresjr24 wrote:
Good idea. I like the ideas you put on here for the future game. I hope you implying that this will come out for PS3, right? I doubt PS2 will ever have something like this ever happening.



They could do it there. It's been done in FFXI. Just really really tone down the technic effects.

TecherRamen
Mar 1, 2008, 10:24 AM
-End game boss is a nice idea. Like dark falz and after him you had to make a new game.

-16 people is way too many. pso is not warcraft. and thats why its good. And plus think of the the frame rate!! my ps2 starts to crap out with anythign more than 4 people in a party..

-Joining factions is a cool idea (totally a rogue).. but as said that reeks of too many other things (wow and star wars as mentioned above).

- As for a super hard mission that takes strategy and cunning? All for it. Remember challenge mode back in pso. Yeah that was the @#$% and i miss it. and it would fill that gaping void called dificulty in this game.

-my vote: Bring Back Challenge

also lolz at your picture level (350) nice job

Miyoko
Mar 1, 2008, 10:28 AM
Keep your generic MMORPG raid bosses and aweful reputation systems out of my PSU, thanks. >____>

pikachief
Mar 1, 2008, 10:42 AM
the onmly thing i want in PSU is offline multi player and they still wont add it D:

Ken_Silver
Mar 1, 2008, 01:01 PM
When I saw that picture, I had to yell out: "Godzilla! Godzilla!" I mean that's just hilarious.

I am okay with the overall idea, but there are some kinks. One of them is the not be a Guardian choice. I'd rather keep everyone a Guardian, but instead let you choose what kind of Guardian. If you remember from the early episodes of PSU episode 1 and PSU episode 2, there are many types of Guardians (Defense force, Tech support, etc.) Besides, you must remember, the PSU story only works if you are a Guardian. But the type of Guardian doesn't matter.

Big battle wars do work, but they couldn't be PvP, only PvE. A grand battle against suped up monsters/Illuminus soilders vs a team of Guardians would be epic. So what if it is a "little" like Star Wars. So is Star Trek if you put it in that sense. As long as ST doesn't add Jedi powers/the Jedi code or Phaser guns and a Voyager/Enterprise ship in any matter, we'll be fine.

In the end though, I'd like Sonic Team to Field Test this idea by making such a mission a special event. There's the good chance that ST would do this and then **** it up like no one's business. If it failed at a Special Event, then trash it all together. I'm glad that PSU is different from most MMORPG's but these ideas don't make too big of a change. It'd still have a PSU twist to it, I'm sure.

strikershadow
Mar 1, 2008, 08:03 PM
This would be cool but i think it would really mess up the game, i like playing in groups of 6 or less, ever play wow or ff11, ya know what it feels like spending hours forming a party and then playing and actually dying. i dont have a lot of time playing and i like being able to get on and get a friend or two and just running.

Seority
Mar 1, 2008, 10:17 PM
I'd love to see your picture, but since I'm only a month or so away from being 18, my parents still lock up my internet cuz you know I'd just dl pron all day. @ _ x.


Anyway, that would be a cool thing. It would change PSU quite a bit. I agree that it'd have to be a PS3 thing for Sony because all PS2's are having a hella time catching up to PSU on PC.
I don't know about changing supporters like anything other then GUARDIANS because then I'd have to agree with Kanore and say it'd be WOW again. Which is bleh. I'd love to have something like a big boss battle with like 10+ people and that the party would need certian classes to complete things. Then there would be a calling for a diverse population. Not everyone will be a certian class because it's the best at the time. It would also show acctually good fighting skills and tatics that require attention and studing. -example- I know I'd also open up a lot of Newbs against the "Pros" (n00bs) since everyone will have to eventually have to learn how the big battle goes and what they specifically need to do.
As far as the money thing goes, I'm not so sure about it. Rich players tend to like to stay rich and would ablsolutly go mad and bark at ST to no end if they paid that much to not end up getting any rares or DC'ing in the middle. XP
I don't get the untradeable items thing though. As been stated already, people who really want it, can't get it until they do that run and acctually get it. Other people who don't want it, will be stuck with it. What would happen if one person continually got them? What's the point of having more then 1 of the exact same item? Those are just the few problems with that concept.
Over all, I'd love to see that in the future for PSU. Even though I've heard all about PSO and it does seem like a really fun game, but having a difference like that can really make PSU more classic and interesting in my opinion. The idea of making it an event thing to try it out is wonderful also. I hope PSU picks it up. :3

EXAMPLE
These are the different ideas to the mega boss battle runs.
There will be a number of keys to open the main gate, but only certian classes can get the certain keys. The key will be attained after hitting and/or killing certain monsters. Every key will be in places where only 1 or 2 people can get to at a time, therefor those certain people need to have the right attacks to get the keys. For example, ranged targets for gunners, or switches that react to techs for techers. There could be boxes that can only be broken by melee attacks, and there could be a pattern to breaking them, or some of them could be explosives. After all the keys are collected, the boss doesn't nessessarly have to be HUGE, but for 10+ players, the feild would have to be big enough to accomadate them all.
There could also be a time limit to where the quicker you finish the run, the higher the drop rate and/or exp rate. Fun stuff like that.
To keep things interesting, there could also be different maps to the big boss or just have multiple types of runs that are similar. Some may have a lot of traps or need more strategy playing to get through. Some could be like arenas where you have to kill a number of enimes to pass, or just certain ones and avoid others. Stuff that will make it less possible for people to acctually snooze while doing runs, which I find myself doing more and more unfortunetly. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

_Wolf_
Mar 2, 2008, 08:51 AM
On 2008-03-01 01:48, Ronin_Cooper wrote:
I hate the untradeable tippies glitch, it makes them a pain in the ass to get, and you get tons of people who don't even like them getting tons and they can't give them to the people who are actually after them, but can't find any.


tippies make me ^_^, i dont have tippies v.v

Flick
Mar 2, 2008, 09:05 AM
i think the factioning sounds quite cool(although this could introduce faction related restrictions which would not be good, as we can all change what we are in seconds, for where a force may need CoG and a hunter would need neww Rouges or whatever and i could see that destroying the variety of the game)

, but i don't like the idea of 25man raids in psu. i got so fed up with WoW where you are forced to do everything in a massive group to progress in the slightest, and that's what makes psu nice is the small groups and how you can just go online and play instead of waiting for 24 other people to get themselves online there have their pots and whatever and RL stuff. and we'd get the feel of elitists guilds and being forced to raid to get gear

sorry if this isn't typed correcty i was in a rush

Zael
Mar 2, 2008, 07:10 PM
lol, the PS2 version can't even handle 6-person parties without horrible slowdown and weapons load.

Sol_B4dguy
Mar 2, 2008, 07:28 PM
It's an interesting idea, but what this game needs is bosses to be harder, not bigger. Maggas stands out as a particularly difficult boss fight, and yet he's the only really challenging one in this game - even Fakis is easy when you got the strategy down. Also, large scale raids kinda ruin the PSU "flavor" of small teams of elite Guardians kicking butt.

I'd totally go rogue, though. >_>

Kurai_Inago
Mar 2, 2008, 08:42 PM
The Superboss would be fun. That Pic is great BTW.

Personally, I'd like to see more in the way of weapon Customization, for example a way to add special effects to the weapons, like Gush, or Devil from PSO.

lostinseganet
Mar 2, 2008, 10:46 PM
You need to play serious sam 2. It has 16 player coop simlar to the level you are hoping for.

omegapirate2k
Mar 2, 2008, 10:54 PM
On 2008-02-29 04:00, Yusaku_Kudou wrote:
http://tenshin.infinitydev.net/images/psummoment.jpg

ALIDORE is going to get raped, why would you bring such a low level along? You probably can't even share the quest with him.

SmurfALMIGHTY
Mar 2, 2008, 11:13 PM
Im all for the ideas of the boss's like that I hate the fact that nearly every boss is somewhat soloable.

Lamak
Mar 2, 2008, 11:21 PM
I hate that picture. I don't like that idea, at all.

Yusaku_Kudou
Mar 2, 2008, 11:41 PM
On 2008-03-02 20:21, Lamak wrote:
I hate that picture. I don't like that idea, at all.



Negative Nancy!

Psycho_Sonic
Mar 2, 2008, 11:57 PM
Holy... Ender Wiggin name = win.

Yeah, I've always wanted endgame type stuff. And i don't really get why people wouldn't like it... "No, i don't want the game to be more exciting!" O_o I've always wanted an equivalent to Absolute Virtue/ The One Sin. Now THOSE are bosses.

Mystil
Mar 3, 2008, 01:18 AM
LOL! PEOPLES COMPUTERS WOULD EXPLODE FROM THE TECH LAG.

Yusaku_Kudou
Mar 3, 2008, 06:21 AM
On 2008-03-02 20:57, Psycho_Sonic wrote:
Holy... Ender Wiggin name = win.

Yeah, I've always wanted endgame type stuff. And i don't really get why people wouldn't like it... "No, i don't want the game to be more exciting!" O_o I've always wanted an equivalent to Absolute Virtue/ The One Sin. Now THOSE are bosses.



Ender Wiggin (GH470) is my PM. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Finalzone
Mar 4, 2008, 01:25 AM
On 2008-02-29 04:00, Yusaku_Kudou wrote:
[spoiler-box]http://tenshin.infinitydev.net/images/psummoment.jpg[/spoiler-box]

<font size=-1>[ This Message was edited by: Yusaku_Kudou on 2008-02-29 04:11 ]</font>

Problem: bandwidth (textures unless set to low resolution) and command input. Because PSU is more action unlike said FFXI, trying to manually input commands with a huge party on a open land means slow down and lag time especially for system with lower connection.

Zorafim
Mar 4, 2008, 02:25 AM
I think parties are too big with 6 people in them as it is. Four was good, since it was social without being crazy. It's always been the perfect RPG party size anyway.

Something I'd like to see is, larger lobbies. So far, mid point lobbies are nothing more than that, a place between missions. To create a sense of exploration, I'd like to see lobbies play a greater part. Rather, I want to see a compromise between the exploration seen in FFXI and the ease of playing seen in PSU. Something like, lobbies being huge fields, and levels being caves or the like seen in these fields. If for no other reason than to treat the worlds of PSU as actual worlds.

Tighter combat would also be nice. Hunters can see most enemies attacking a mile away, but often can't do anything about it because they're stuck in a PA. Being able to PA cancel, or having a dodge button that works even when in a PA, would be nice. You know those rolls enemy casts use? Why can't we have something like that? A simple cancel button would make combat much more fluent. A backflip and side roll would be perfect.

I'd like to see weapons, or at least PAs, vary more, and the gap between the classes close. I don't like seeing classes having a clear advantage over other classes in given situations. Having a ranged melee weapon, for instance, would help hunters deal with enemies that rangers specialize in. This was what I was hoping for when I saw slicers, but instead it's more of a long reach melee weapon that's still not very useful against Onma or De Rol Le. I also don't like the fact that a master of techniques still has reason to pull out physical weapons in certain situations.

Also, Guilds. Just, a way to chat to members of your, say, partner card list without mailing them seperately. Something where you can say hello to, and then be greeted by, a group of friends. Where you can non-intrusively ask common knowledge questions, or joke around.

Rebalancing of stats. Make dfp and mst worth something, and readjust atp requirements so that a lv40 force can't equip a weapon they'd need to be lv100 to find. It's kind of sad that I care more about the slots on an armor than its defense, while atp mods rule supreme

Majarra. Fix it. And not by adding in another PA that'll make people forget about Majarra. I want to use Daggas again, damn it!

Psycho_Sonic
Mar 4, 2008, 02:49 AM
What Zorafim said.

Yusaku_Kudou
Mar 4, 2008, 11:00 AM
We really do need a linkshell-style kind of chat. Add in a third page to the chat logs (and possibly make them smaller for those of us on 360/PC?) or stick something at the bottom maybe. At the very least, I completely agree that we need stat changes. In PSO, armor was based on level, but in PSU, why not at least increase the ATP requirements for weapons to make C and B ranks last longer in lower level characters? I also really miss seeing my ATP number raising when I received shifta and used Power units in PSO. I'd like to see that return so we know exactly what we're getting.

ne1first
Mar 4, 2008, 12:28 PM
Very good ideas OP, clearly FFXI-based xD But turning PSU into a real MMO can only be a good thing in my opinion. I dont think it will happen though.

ThEoRy
Mar 4, 2008, 12:39 PM
But then it's not Phantasy Star anymore. Me no likey W.o.W.

pikachief
Mar 4, 2008, 01:19 PM
I agree with Zorafim. I only play with 3 other friends most of the time anyways. And then sometimes when we feel we need it or if our other friends are bored we'll bring others with us http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif lol

Yusaku_Kudou
Mar 4, 2008, 02:14 PM
On 2008-03-04 10:19, pikachief wrote:
I agree with Zorafim. I only play with 3 other friends most of the time anyways. And then sometimes when we feel we need it or if our other friends are bored we'll bring others with us http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif lol



You know you'd go in there with your three friends and try to fight it by yourselves.

Elnendil
Mar 4, 2008, 02:18 PM
PSU GT.

GuardianElite
Mar 4, 2008, 02:20 PM
On 2008-03-04 09:28, ne1first wrote:
Very good ideas OP, clearly FFXI-based xD But turning PSU into a real MMO can only be a good thing in my opinion. I dont think it will happen though.



PSU is alright as it is.. If you make little changes all the time. Bound to be a point cease being Phantasy star universe. Link-shell style isnt really necessary been playing since psu came out it hasnt bothered me.

pikachief
Mar 4, 2008, 02:45 PM
On 2008-03-04 11:14, Yusaku_Kudou wrote:

On 2008-03-04 10:19, pikachief wrote:
I agree with Zorafim. I only play with 3 other friends most of the time anyways. And then sometimes when we feel we need it or if our other friends are bored we'll bring others with us http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif lol



You know you'd go in there with your three friends and try to fight it by yourselves.



If i can solo Dulk Fakis S and S rank it back when the level cap was 80, i can solo anything.

LEMME AT EM! lol

leblancdiaz
Mar 4, 2008, 04:46 PM
My thought would be giving back Casts there trap vision and immunity to traps, just like the good old days of pso on the game cube.

GoldRidley
Mar 5, 2008, 06:29 PM
While we're at it, let's license a SRW crossover with Banpresto. Dibs on Cybaster.

Feign
Mar 5, 2008, 11:56 PM
First of all, go back to WoW.

With that out of the way, no.

PSU is ARGH SMASH ARGH. There IS NO STRATGEY TO IT. You feel heroic because you can accomplish almost anything in the game with enough tenacity. Most other MMOs you can't even level without someone holding your hand the entire way. Then you throw in missions that can only be accomplished with 15+ players?

How about we make this Re-hashin Star Universe? Make the levelling asstacularly difficult (Four hours, four hundred bunnies, level two woohoo! -_- ). Factions and Renown! Ooo how about a challenge PVP system, and PVP based on races so any of the 590823902380 beasts running around one-shot all the lowbies because it makes them feel bigger!

Oh oh oh while we're at it, make ALL rares drop as rarely as Serafi-senba board, then the pricing on everything will skyrocket, so only a handful of players have any money and can be elitist snobs.

Right, sorry, forgot the JOB LEVELLING. Five years later and you STILL haven't maxed out the jobs you enjoy. You've been stuck on a random Support/Heal Techer job, since no one wants to party with you for picking the wrong race to go with your job.

Yay. So much fun. So much fun I could poop blood and vomit kittens.

I want to play a game for an hour or two and feel like I've accomplished something with my time.

*Puts on Pyro suit*

Fffffm mhhmmm! [Flame away!]