Apone
Mar 6, 2008, 12:00 PM
So I was thinking... Instead of just a difference in stats for various classes why not some new weapon or running animations. My problem has always been that the only way you can tell what someone is is to look at their stats...
For example.
Say a fighgunner would swing a sword the way it is now, cumbersome and heavy, but a Fortefighter would swing the same weapon with not only more of an appearance of experience but with new animations reflecting the expertise of a Fortefighter.
A fortegunner should hold and fire weapons in much the same way, with experience as say a guntecher would carry and fire the weopon in a different less gun oriented manner.
of course not ALL the animations would be different but it would definately bring some veriety to the old hackin' and slashin'
How about when a fortetecher casts a level 31+ spell they would hold their weapon in a completely different way? reflecting the experience of the fortetecher on top of the spell level?
I also think certain classes should carry themselves diifernt on the battlefeild like protransers should have a brisk jogging animation because they're gonna run in there and drop a trap.
I know that this stuff is probably impossible due to the playstations small RAM but I just thout Id throw out some ideas since idea threads are my favorite and I havent seen any recently.
For example.
Say a fighgunner would swing a sword the way it is now, cumbersome and heavy, but a Fortefighter would swing the same weapon with not only more of an appearance of experience but with new animations reflecting the expertise of a Fortefighter.
A fortegunner should hold and fire weapons in much the same way, with experience as say a guntecher would carry and fire the weopon in a different less gun oriented manner.
of course not ALL the animations would be different but it would definately bring some veriety to the old hackin' and slashin'
How about when a fortetecher casts a level 31+ spell they would hold their weapon in a completely different way? reflecting the experience of the fortetecher on top of the spell level?
I also think certain classes should carry themselves diifernt on the battlefeild like protransers should have a brisk jogging animation because they're gonna run in there and drop a trap.
I know that this stuff is probably impossible due to the playstations small RAM but I just thout Id throw out some ideas since idea threads are my favorite and I havent seen any recently.