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View Full Version : AotI-PC/PS2: Motabb stage idea/ delivery(no not pizza!)



Jainsea
Mar 27, 2008, 04:16 AM
I am bored and just got home from work.
I know this will never happen but still it be neat.

GRM has contracted you to escort a delivery vechile
through the Valley of Carnage to the Northern Continent.
Party 1-6. Min:4
No lobby return.

The party will be on top of a huge transport vechile as it makes it through 3 blocks. High rocky walls surround the group all through out the stage. Your main objective is to ensure the cargo reaches its
target and also protect the safty shielding to the two gas units that run the transport vechile located right in the middle.

:Block 1:
Starts off easy enough, only a few Vandra and navels leap from above attacking the group and the gas units. Maybe a few buffed Vandra make a apperance.
:Block 2:
Now rouges and more buffed Vandras drop off here.
High chance of Bil De Vears jumping from the front also. After awhile the transport will stop at a fork in the road. From here you can go left or right.
Everyone gets to vote within a 15 second limit(just in case someone goes afk/brb or something)Majority wins, the leaders vote wins in case of tie.
:Block 3 left path:
The drivef picks up multiple targets up ahead.
Two laser cannon turrets pop up on front of vechile that you can use. They can over heat so use them wisely. At this the point the vechile stops and you can use a small ramp to run to a nearby charge cube and heal pod. In a few moments the final wave of monsters will come. This time from above and above!
Team work is the key here as many monsters even possible Bil de Vears attack from both areas.
Destroy all threats and delivery the GRM cargo to its
destination!
:Block 3 right path:
Same as left portion but no monster waves.
After awhile the ground shakes and a meduim sized
sandworm attacks the vechile! Oddly enough its easily
defeated, but then a bigger one erupts from the sand!
Enter the real boss fight! Think De rol lolz but slimmer and well..in the sand. Its hard scales are melle and bullet resistant. Techs have slightly better luck. The vechiles cannon lasers are heavy duty so they might be able to break some scales off so the party can do real damage. Just watch that they dont overheat!

=Side notes=
-If both gas units are destroyed, mission fail. Units
start off at 150% each.
-Laser Cannon turrets are nonelemental and have 360 degree turn radius.
-If Laser Cannons over heat, they need a 8 second cool down
period.
-Once the transport stops you can use ramp to exit vechile to fight monsters in front.

I figure this will be a long mission, almost like
an endurance run, so the rewards and such should be good http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif anyways this is just for fun. What you all think? I'd go to Motabb more thats all I know http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Im finally off to sleep *falls on ground and zzzzzzzzzz*

Sir_Satyr
Mar 27, 2008, 08:54 AM
That does sound pretty awesome. lol

icewyrm
Mar 27, 2008, 09:46 AM
Like a cross between psu and ut2k4 http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif sounds fun

RadiantLegend
Mar 27, 2008, 09:53 AM
where is my pizza?

EMPYREAN
Mar 27, 2008, 10:39 AM
nice idea

stukasa
Mar 27, 2008, 11:16 AM
I would love to play a mission like this, it'd be a nice break from the usual "run through 2-5 blocks killing things along the way" missions we have now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Sadly I'm 99% sure we'll never see anything this creative from ST (outside of an event or something).

The_Gio
Mar 27, 2008, 11:27 AM
On 2008-03-27 09:16, stukasa wrote:
I would love to play a mission like this, it'd be a nice break from the usual "run through 2-5 blocks killing things along the way" missions we have now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Sadly I'm 99% sure we'll never see anything this creative from ST (outside of an event or something).



Yeah me too,I heard MAG is a lot like 1up,with as long as you S by killing every monster,you go to a room at the end with a bunch of monsters.Again only heard....uhh yeah this mission would be cool,cept the last block sounds a little off,cant put my finger on it,but still it would be fun,I was excited to play on the train in Parum West but ended up only disapointing me when it didn't feel like a train,I think maybe its the lack of speed or sense of lack of speed.

chaostroop3
Mar 27, 2008, 12:22 PM
DO IT

pikachief
Mar 27, 2008, 12:27 PM
On 2008-03-27 09:27, The_Gio wrote:

On 2008-03-27 09:16, stukasa wrote:
I would love to play a mission like this, it'd be a nice break from the usual "run through 2-5 blocks killing things along the way" missions we have now. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Sadly I'm 99% sure we'll never see anything this creative from ST (outside of an event or something).



Yeah me too,I heard MAG is a lot like 1up,with as long as you S by killing every monster,you go to a room at the end with a bunch of monsters.Again only heard....uhh yeah this mission would be cool,cept the last block sounds a little off,cant put my finger on it,but still it would be fun,I was excited to play on the train in Parum West but ended up only disapointing me when it didn't feel like a train,I think maybe its the lack of speed or sense of lack of speed.



its not like that http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

but there are prizes u can unlock on the site like 1up cup http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif but nothing like EX-missions

MSAksion
Mar 27, 2008, 12:33 PM
I LIKE THIS IDEA!

It would be neat to be on the trailer of the truck and have the scenery rush by slowly but at least it would be different. I can just imagine the trailer rolling over bumps in the canyon road and monsters suddenly jumping on board OR hehe - Have ROUGES rappel off speed ropes from a hovercraft above *mwahaha

BUT NOT LIKE THE TRAIN plz. That Train mission in parum west sucks. The only reason i do it is cause of the Cubo Musrana at the end. Its because its supposedly a train but you can't even tell your'e moving. So really it is nothing more than a hallway you run through.

Jainsea
Mar 27, 2008, 04:44 PM
On 2008-03-27 07:53, Ragolismine wrote:
where is my pizza?


Ragolismine recieved: [b] pizza 9*
there http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
and ty all for the nice comments^^