Jainsea
Mar 27, 2008, 04:16 AM
I am bored and just got home from work.
I know this will never happen but still it be neat.
GRM has contracted you to escort a delivery vechile
through the Valley of Carnage to the Northern Continent.
Party 1-6. Min:4
No lobby return.
The party will be on top of a huge transport vechile as it makes it through 3 blocks. High rocky walls surround the group all through out the stage. Your main objective is to ensure the cargo reaches its
target and also protect the safty shielding to the two gas units that run the transport vechile located right in the middle.
:Block 1:
Starts off easy enough, only a few Vandra and navels leap from above attacking the group and the gas units. Maybe a few buffed Vandra make a apperance.
:Block 2:
Now rouges and more buffed Vandras drop off here.
High chance of Bil De Vears jumping from the front also. After awhile the transport will stop at a fork in the road. From here you can go left or right.
Everyone gets to vote within a 15 second limit(just in case someone goes afk/brb or something)Majority wins, the leaders vote wins in case of tie.
:Block 3 left path:
The drivef picks up multiple targets up ahead.
Two laser cannon turrets pop up on front of vechile that you can use. They can over heat so use them wisely. At this the point the vechile stops and you can use a small ramp to run to a nearby charge cube and heal pod. In a few moments the final wave of monsters will come. This time from above and above!
Team work is the key here as many monsters even possible Bil de Vears attack from both areas.
Destroy all threats and delivery the GRM cargo to its
destination!
:Block 3 right path:
Same as left portion but no monster waves.
After awhile the ground shakes and a meduim sized
sandworm attacks the vechile! Oddly enough its easily
defeated, but then a bigger one erupts from the sand!
Enter the real boss fight! Think De rol lolz but slimmer and well..in the sand. Its hard scales are melle and bullet resistant. Techs have slightly better luck. The vechiles cannon lasers are heavy duty so they might be able to break some scales off so the party can do real damage. Just watch that they dont overheat!
=Side notes=
-If both gas units are destroyed, mission fail. Units
start off at 150% each.
-Laser Cannon turrets are nonelemental and have 360 degree turn radius.
-If Laser Cannons over heat, they need a 8 second cool down
period.
-Once the transport stops you can use ramp to exit vechile to fight monsters in front.
I figure this will be a long mission, almost like
an endurance run, so the rewards and such should be good http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif anyways this is just for fun. What you all think? I'd go to Motabb more thats all I know http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Im finally off to sleep *falls on ground and zzzzzzzzzz*
I know this will never happen but still it be neat.
GRM has contracted you to escort a delivery vechile
through the Valley of Carnage to the Northern Continent.
Party 1-6. Min:4
No lobby return.
The party will be on top of a huge transport vechile as it makes it through 3 blocks. High rocky walls surround the group all through out the stage. Your main objective is to ensure the cargo reaches its
target and also protect the safty shielding to the two gas units that run the transport vechile located right in the middle.
:Block 1:
Starts off easy enough, only a few Vandra and navels leap from above attacking the group and the gas units. Maybe a few buffed Vandra make a apperance.
:Block 2:
Now rouges and more buffed Vandras drop off here.
High chance of Bil De Vears jumping from the front also. After awhile the transport will stop at a fork in the road. From here you can go left or right.
Everyone gets to vote within a 15 second limit(just in case someone goes afk/brb or something)Majority wins, the leaders vote wins in case of tie.
:Block 3 left path:
The drivef picks up multiple targets up ahead.
Two laser cannon turrets pop up on front of vechile that you can use. They can over heat so use them wisely. At this the point the vechile stops and you can use a small ramp to run to a nearby charge cube and heal pod. In a few moments the final wave of monsters will come. This time from above and above!
Team work is the key here as many monsters even possible Bil de Vears attack from both areas.
Destroy all threats and delivery the GRM cargo to its
destination!
:Block 3 right path:
Same as left portion but no monster waves.
After awhile the ground shakes and a meduim sized
sandworm attacks the vechile! Oddly enough its easily
defeated, but then a bigger one erupts from the sand!
Enter the real boss fight! Think De rol lolz but slimmer and well..in the sand. Its hard scales are melle and bullet resistant. Techs have slightly better luck. The vechiles cannon lasers are heavy duty so they might be able to break some scales off so the party can do real damage. Just watch that they dont overheat!
=Side notes=
-If both gas units are destroyed, mission fail. Units
start off at 150% each.
-Laser Cannon turrets are nonelemental and have 360 degree turn radius.
-If Laser Cannons over heat, they need a 8 second cool down
period.
-Once the transport stops you can use ramp to exit vechile to fight monsters in front.
I figure this will be a long mission, almost like
an endurance run, so the rewards and such should be good http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif anyways this is just for fun. What you all think? I'd go to Motabb more thats all I know http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Im finally off to sleep *falls on ground and zzzzzzzzzz*