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View Full Version : The largest improvement in PSU over PSO



Weeaboolits
Apr 1, 2008, 12:57 PM
Would have to be the ability to easily access the chat log at any time.

amtalx
Apr 1, 2008, 01:01 PM
Its the 'U'. The 'PS' is a given, but 'U' is clearly superior to 'O".

Really though, GOOD STATUS EFFECTS.

PhotonDrop
Apr 1, 2008, 02:48 PM
....Nope can't think of anything.

HAYABUSA-FMW-
Apr 1, 2008, 03:25 PM
It makes more money for ST?

Chuck_Norris
Apr 1, 2008, 09:38 PM
They both suck because neither have PHOTON MONKEYS! http://www.pso-world.com/images/phpbb/icons/smiles/icon_bash.gif

HAYABUSA-FMW-
Apr 1, 2008, 09:47 PM
On 2008-04-01 19:38, Chuck_Norris wrote:
They both suck because neither have PHOTON MONKEYS! http://www.pso-world.com/images/phpbb/icons/smiles/icon_bash.gif


Is that exclamation about not having characters or weapons?

PSO had the Samba De Amigo Monkey Maracas as a mechgun-type Special Weapon. Those were leet (In DC).

Both have people who may act in a manner of the new world monkeys while swinging around photons.

Sord
Apr 1, 2008, 09:47 PM
only thing I really really liked about PSU was it's player shopping system. I could find wth I was looking for, or knew if it was hopeless to buy and should hunt it.

Chuck_Norris
Apr 1, 2008, 09:53 PM
On 2008-04-01 19:47, HAYABUSA-FMW- wrote:

On 2008-04-01 19:38, Chuck_Norris wrote:
They both suck because neither have PHOTON MONKEYS! http://www.pso-world.com/images/phpbb/icons/smiles/icon_bash.gif


Is that exclamation about not having characters or weapons?

PSO had the Samba De Amigo Monkey Maracas as a mechgun-type Special Weapon. Those were leet (In DC).

Both have people who may act in a manner of the new world monkeys while swinging around photons.



Ah, yes. Those C-mode machine guns which were usless to any hunter.

But no, my idea of a photon monkey is a Pokeball you throw out and turns into a energy monkey that does OVER 9000 DAMAGE!



<font size=-1>[ This Message was edited by: Chuck_Norris on 2008-04-01 19:58 ]</font>

HAYABUSA-FMW-
Apr 1, 2008, 09:57 PM
Those mechs were pretty powerful in DC and could be used by Humars.
-
That may be the most Chuck Norris idea ever.

You couldn't have thought of this hours or even one day ago for some PS:April Foolds you PSYOU topic?

VanHalen
Apr 1, 2008, 09:57 PM
I really liked the clothes :3

Chuck_Norris
Apr 1, 2008, 10:37 PM
I couldn't, I was temp banned..http://www.pso-world.com/images/phpbb/icons/smiles/icon_cry.gif

Dhylec
Apr 1, 2008, 11:08 PM
pso? da difference iz instead of just running around, psu opened itself up ;3

[spoiler]
anyone knowz what i'm talkin about getz a kudo wink from teh wacko ;3
[/spoiler-box]


<font size=-1>[ This Message was edited by: Dhylec on 2008-04-01 21:09 ]</font>

Nai_Calus
Apr 2, 2008, 05:33 AM
PSU has improvements?

Oh right, it doesn't.

*goes back to PSOBB*

Retniwreven
Apr 2, 2008, 10:34 AM
I find the camera angles/operation, combat system, and skills to be far superior in PSU.

Admittedly, the weapons in PSO were both shinier and more exotic.

Nitro Vordex
Apr 2, 2008, 10:35 AM
I think we aught to stop here, just to keep what's left of our integrity on this board. ;o

Retniwreven
Apr 2, 2008, 10:36 AM
What integrity?
This is FKL http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Out_Kast
Apr 2, 2008, 02:20 PM
PSU had better character customisation.
I'd kill for a hairstyle change on PSO http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Retniwreven
Apr 2, 2008, 04:43 PM
You can on.. places. Nothing else shall be said by me. =X

Tact
Apr 2, 2008, 05:16 PM
On 2008-04-02 12:20, Out_Kast wrote:
I'd kill for a hairstyle change on PSO http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif



You mean besides the Dressing Room?

Nitro Vordex
Apr 2, 2008, 05:51 PM
Textures?


Like on quilts?

>_>;

TalHex
Apr 2, 2008, 05:56 PM
first person mode, the fact that there are more levels and the ability to make your own weapons... nanoblast is nice but aside from those things there really isn't any improvement...

<--(likes both)

Nitro Vordex
Apr 2, 2008, 05:57 PM
I think first person would be a hinderance. Can't see what's around you when you play.

Drift City is pretty fun in first person though. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

TalHex
Apr 2, 2008, 05:58 PM
it works like a sniper scope does, you switch into it... very useful sometimes...

Nitro Vordex
Apr 2, 2008, 06:00 PM
On 2008-04-02 15:58, TalonKitsune wrote:
it works like a sniper scope does, you switch into it... very useful sometimes...


Key word. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Nai_Calus
Apr 3, 2008, 04:51 AM
I find PSO's combat system better. Probably because PSO characters aren't retarded and can figure out how to cast techs without a tech weapon. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As I run into the room, I Jellen and Zalure everything with my Soul Eater equipped and immediately start swinging it. If someone needs a heal, I resta/anti without switching anything. S/D runs out, I do it from the quick menu. <3

The 'Soul Eater' part of this is important as well, since PSU lacks Partisans. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Nai_Calus
Apr 3, 2008, 04:54 AM
Also in PSU you can't even make some fucking hair colours. Cyan? Nope. Hot pink? Nope. Yellow? Nope. Grey? Nope. PSO's hair colour system is actually better than PSU's. lawlll.

When you get MAG you'll see that Sue's haircolour is wrong. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif So's Rupika's.

Weeaboolits
Apr 3, 2008, 06:10 AM
Yeah, no pink. http://www.pso-world.com/images/phpbb/icons/smiles/icon_cry.gif

You gotta admit though, hitting a trigger button to pop open a chat log at any time is handy.

Also you can type during boss intros, I disliked being unable to because that was my time to say something fun. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Nai_Calus
Apr 3, 2008, 09:51 PM
You just aren't fast enough.

And jesus h. christ, it takes less than a second to get to the chat log in PSO. >_>

Nitro Vordex
Apr 3, 2008, 09:57 PM
how can pressing spacebar be so hard? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Or other buttons for the consoles, combination buttons, big whooper.

GuardianElite
Apr 3, 2008, 10:18 PM
One improvement is PSU has official servers and pso's is going to be shut down lol

Nitro Vordex
Apr 3, 2008, 10:29 PM
^Epic fail guy

AlexCraig
Apr 3, 2008, 10:35 PM
PSYOU Elitist. Phailyur.

Weeaboolits
Apr 3, 2008, 10:49 PM
On 2008-04-03 19:57, Nitro_Vordex wrote:
how can pressing spacebar be so hard? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Or other buttons for the consoles, combination buttons, big whooper.Spacebar doesn't open the chatlog on ver2, I've never played BB so I can't speak for that one.

PSU's chat log is independent of the menu and opens when R2 is pressed.

Edit: Also, @Ian, I'm used to being able to toggle it on even mid attack combo, PSO won't let me do that and it makes me sad. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

<font size=-1>[ This Message was edited by: Ronin_Cooper on 2008-04-03 20:50 ]</font>

Nitro Vordex
Apr 3, 2008, 10:53 PM
oh, ver.2

Well I don't know about that one, I never played it.

Think I should? ._.

Weeaboolits
Apr 3, 2008, 10:59 PM
Not really, it's pretty inferior to later versions. I play it because the running requirements are lower.

Nitro Vordex
Apr 3, 2008, 11:00 PM
Oh.

What do you have, video card and RAM wise?

Weeaboolits
Apr 3, 2008, 11:05 PM
I'm running on integrated graphics, my card crapped out and I don't have the money to replace it.

Nitro Vordex
Apr 3, 2008, 11:06 PM
Um, what does that mean? The intergrated graphics I mean. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

Edit: you might be able to find some good, or at least cheap on here. You've prolly already looked here, but...
http://www.newegg.com/Store/Category.aspx?Category=38&name=Video-Cards-Video-Devices

<font size=-1>[ This Message was edited by: Nitro_Vordex on 2008-04-03 21:07 ]</font>

Weeaboolits
Apr 3, 2008, 11:07 PM
It means I have no graphics card, I'm using the one built into my motherboard.

Sgt_Shligger
Apr 3, 2008, 11:11 PM
On 2008-04-03 02:51, Ian-KunX wrote:
I find PSO's combat system better. Probably because PSO characters aren't retarded and can figure out how to cast techs without a tech weapon. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As I run into the room, I Jellen and Zalure everything with my Soul Eater equipped and immediately start swinging it. If someone needs a heal, I resta/anti without switching anything. S/D runs out, I do it from the quick menu. <3

The 'Soul Eater' part of this is important as well, since PSU lacks Partisans. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



I think the tech weapons being needed to cast techs is fine. Now assigning techs is a bit silly. I'd prefer to have maybe three assigned techs and a shitty melee attack. Give us back the quick select menu where you could look at every tech in a big window. Also, get rid of the shitty 6 slot action palette. Give me the mega drop down window.

The combat is smoother in PSYOU but it's so much easier. Getting surrounded is a joke in PSYOU. You can just Waltz out of trouble. PSO left you dead in that situation. You AVOIDED the center of mobs.

Weeaboolits
Apr 3, 2008, 11:14 PM
Don't get surrounded!

That phrase will be forever etched into my mind.

Nitro Vordex
Apr 3, 2008, 11:16 PM
Words of truth dude. http://www.pso-world.com/images/phpbb/icons/smiles/icon_yes.gif

PSYOU=Button mashfest. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Weeaboolits
Apr 3, 2008, 11:17 PM
But if you button mash you can't time attacks for 1337 damage. ;o

Nitro Vordex
Apr 3, 2008, 11:18 PM
I c what u did thar ;o

HUnewearl_Meira
Apr 4, 2008, 11:10 AM
It seems to me, that PSU includes a great many things that were noticeably missing from PSO-- such as My Room, First Person Mode and Player Shops. The gameplay is largely the same, with some tweaks to certain mechanics; essentially, using abilities is more or less the same, whereas putting them in a place where they can be used is rather different.

There is one aspect in particular, though, where I believe PSO is hands-down better than PSU: Atmosphere. I think I've just about got the difference figured out, though. At first, I thought that it was because PSO is a bit more cramped, with far less free-roaming. I've determined, however, that this can't be a superiority, because it just means that there's this much less to see. What I've concluded is that it all comes down to the Quest system.

In PSU, we have enormous ass-loads of missions. They're quite literally everywhere. The trouble is, though, that most of them are rather meaningless. The overwhelming majority of missions in PSU simply serve in the same way that the ship's teleporter did in PSO-- they just dump you right into action. This is well, good and needed, but it's only got 3 little quests that resemble the style of PSO's repertoire-- Bruce's Dungeon, Her Secret Mission and The Egg Thieves.

In PSO, you didn't just have quests to do. You had pleads from private individuals, to accomplish a task that was, in one way or another, very important to that person. This had an impact on the atmosphere of the game, that is simply missing from PSU. You see, in PSU, it's very impersonal, and sometimes, I just can't see that there's really anyone other than myself that lives in Gurhal. There's no question about the population of Pioneer 2, though. We saw lots of people come and go, and in some cases, we even followed their individual stories. Ragol was a world where things were happening, but Gurhal has a certain emptiness to it. I think this accounts for quite a bit of difference.

Retniwreven
Apr 4, 2008, 11:49 AM
PSU game + PSO story plox.

Needs more actual drama leading up to Dulk Fakis. Falz had menace. Falz infected people and took over their bodies. Fakis is just 'that guy we go kill to get a blackheart board.'

Dhylec
Apr 4, 2008, 02:29 PM
On 2008-04-04 09:10, HUnewearl_Meira wrote:
It seems to me, that PSU includes a great many things that were noticeably missing from PSO-- such as My Room, First Person Mode and Player Shops. The gameplay is largely the same, with some tweaks to certain mechanics; essentially, using abilities is more or less the same, whereas putting them in a place where they can be used is rather different.

There is one aspect in particular, though, where I believe PSO is hands-down better than PSU: Atmosphere. I think I've just about got the difference figured out, though. At first, I thought that it was because PSO is a bit more cramped, with far less free-roaming. I've determined, however, that this can't be a superiority, because it just means that there's this much less to see. What I've concluded is that it all comes down to the Quest system.

In PSU, we have enormous ass-loads of missions. They're quite literally everywhere. The trouble is, though, that most of them are rather meaningless. The overwhelming majority of missions in PSU simply serve in the same way that the ship's teleporter did in PSO-- they just dump you right into action. This is well, good and needed, but it's only got 3 little quests that resemble the style of PSO's repertoire-- Bruce's Dungeon, Her Secret Mission and The Egg Thieves.

In PSO, you didn't just have quests to do. You had pleads from private individuals, to accomplish a task that was, in one way or another, very important to that person. This had an impact on the atmosphere of the game, that is simply missing from PSU. You see, in PSU, it's very impersonal, and sometimes, I just can't see that there's really anyone other than myself that lives in Gurhal. There's no question about the population of Pioneer 2, though. We saw lots of people come and go, and in some cases, we even followed their individual stories. Ragol was a world where things were happening, but Gurhal has a certain emptiness to it. I think this accounts for quite a bit of difference.


wordz, dood!

TalHex
Apr 4, 2008, 02:31 PM
fact, dood!

HAYABUSA-FMW-
Apr 4, 2008, 08:51 PM
On 2008-04-03 20:18, GuardianElite wrote:
One improvement is PSU has official servers and pso's is going to be shut down lol


If Ethan lasts 7 years online it will be a big victory for Sonic Bling Team, and it will be all your faults!



<font size=-1>[ This Message was edited by: HAYABUSA-FMW- on 2008-04-04 18:54 ]</font>

Sgt_Shligger
Apr 5, 2008, 12:21 AM
On 2008-04-04 09:10, HUnewearl_Meira wrote:
It seems to me, that PSU includes a great many things that were noticeably missing from PSO-- such as My Room, First Person Mode and Player Shops. The gameplay is largely the same, with some tweaks to certain mechanics; essentially, using abilities is more or less the same, whereas putting them in a place where they can be used is rather different.

There is one aspect in particular, though, where I believe PSO is hands-down better than PSU: Atmosphere. I think I've just about got the difference figured out, though. At first, I thought that it was because PSO is a bit more cramped, with far less free-roaming. I've determined, however, that this can't be a superiority, because it just means that there's this much less to see. What I've concluded is that it all comes down to the Quest system.

In PSU, we have enormous ass-loads of missions. They're quite literally everywhere. The trouble is, though, that most of them are rather meaningless. The overwhelming majority of missions in PSU simply serve in the same way that the ship's teleporter did in PSO-- they just dump you right into action. This is well, good and needed, but it's only got 3 little quests that resemble the style of PSO's repertoire-- Bruce's Dungeon, Her Secret Mission and The Egg Thieves.

In PSO, you didn't just have quests to do. You had pleads from private individuals, to accomplish a task that was, in one way or another, very important to that person. This had an impact on the atmosphere of the game, that is simply missing from PSU. You see, in PSU, it's very impersonal, and sometimes, I just can't see that there's really anyone other than myself that lives in Gurhal. There's no question about the population of Pioneer 2, though. We saw lots of people come and go, and in some cases, we even followed their individual stories. Ragol was a world where things were happening, but Gurhal has a certain emptiness to it. I think this accounts for quite a bit of difference.



Another issue you missed is that most PSYOU missions that take you to different areas aren't really interesting after a handful of runs. There's no incentive to go to the other missions. They have bad rewards and bad drops.

HUnewearl_Meira
Apr 5, 2008, 12:36 AM
On 2008-04-04 22:21, Sgt_Shligger wrote:

Another issue you missed is that most PSYOU missions that take you to different areas aren't really interesting after a handful of runs. There's no incentive to go to the other missions. They have bad rewards and bad drops.



Well, completing a mission in PSO always dropped you off in the same lobby, and there was less variety in environments. Not to mention, the rewards from quests in PSO were generally rather insignificant-- mostly just meseta, which people tended to have maxed out, anyway.

Sgt_Shligger
Apr 5, 2008, 12:56 AM
On 2008-04-04 22:36, HUnewearl_Meira wrote:

On 2008-04-04 22:21, Sgt_Shligger wrote:

Another issue you missed is that most PSYOU missions that take you to different areas aren't really interesting after a handful of runs. There's no incentive to go to the other missions. They have bad rewards and bad drops.



Well, completing a mission in PSO always dropped you off in the same lobby, and there was less variety in environments. Not to mention, the rewards from quests in PSO were generally rather insignificant-- mostly just meseta, which people tended to have maxed out, anyway.



True but what's the use in having a larger world when there's no incentive to search it.

HAYABUSA-FMW-
Apr 5, 2008, 12:57 AM
Meira paragraph group got quoted 3 times. Thats between 4 and 2.

Conspiracy time again.

Weeaboolits
Apr 5, 2008, 01:17 AM
Meira's PM is named forty-two.

I need to raise Rogue Hamburger up so she can fight. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

DreXxiN
Apr 5, 2008, 08:43 AM
PSO wins because of photon chairs.

Nai_Calus
Apr 7, 2008, 06:12 AM
On 2008-04-05 06:43, DreXxiN wrote:
PSO wins because of photon chairs.



This.

TalHex
Apr 7, 2008, 09:26 AM
being able to change classes, and have advance classes is nice

Nai_Calus
Apr 8, 2008, 06:24 PM
Honestly, I've found myself in general changing play styles back and forth on characters in PSO more than in PSU. If I want to change from melee Force to tech-only Force in PSO it's a matter of piping up to Pioneer 2, swapping mags, depositing my weapons and maybe changing my units if I want to bother with it.

If I want to change from Fighgunnner to Fortefighter in PSU, I need to: Finish whatever mission I was in, go back to the colony, change my class, go to my room, deposit almost all of my equip, get an entirely new set out, go back down to whatever planet I was on, go back out to the lobby I was at and rejoin my team/find a new one.

Same thing or worse for changing between non-similar classes, which may involve unlearning PAs and relearning other ones. Plus the time required for learning PAs makes it take just as long to be able to effective play another class on your current character as it would have to just make a second that you could keep as that class.

Most people I knew on PSU had several characters who were each a specific class/a couple of similar classes... Which ends up being no different from having your four or more characters on PSO, each of whom is a different class, and most classes being able to do several things. (I can think of at least three different ways each to play a RAmarl and FOmar, and at least two for every other class but HUcast and HUcaseal)